History of the board game Monopoly why Parker rejected Monopoly, but this has more recently been proven to be part of the Parker-invented "creation myth" surrounding the game. In early 1935, however, the company heard about the game's excellent sales during the Christmas season of 1934 in Philadelphia and at F.A.O. Schwarz in New York City. Robert Barton, President of Parker Brothers, contacted Darrow and scheduled a new meeting in New York City. On March 18, Parker Brothers bought Darrow's game, helped him take out a patent on it, and purchased his remaining inventory. By April, 1935, the company had learned that Darrow was not the
Warcraft: The Board Game their opponents are eliminated. Players may also win on victory points: strategic locations on the board (which include a player's own town hex), if occupied, award victory points. Three cards in each player's experience decks also award victory points, and upgrading any type of unit to its highest level awards one victory point. Players immediately win the game if they accumulate 15 victory points (30 in a team game). An expansion for "Warcraft: The Board Game" was released in 2004, which adds additional game mechanics familiar to "Warcraft III" players to the board game. Additional mechanics added include heroes, summoned