Board game riches games that permitted players to emulate the capitalist heroes of the age. One of the first such games, "The Game of the District Messenger Boy", encouraged the idea that the lowliest messenger boy could ascend the corporate ladder to its topmost rung. Such games insinuated that the accumulation of wealth brought increased social status. Competitive capitalistic games culminated in 1935 with "Monopoly", the most commercially successful board game in U.S. history. McLoughlin Brothers published similar games based on the telegraph boy theme including "Game of the Telegraph Boy, or Merit Rewarded" (1888). Greg Downey notes in his essay, "Information
Warcraft: The Board Game their opponents are eliminated. Players may also win on victory points: strategic locations on the board (which include a player's own town hex), if occupied, award victory points. Three cards in each player's experience decks also award victory points, and upgrading any type of unit to its highest level awards one victory point. Players immediately win the game if they accumulate 15 victory points (30 in a team game). An expansion for "Warcraft: The Board Game" was released in 2004, which adds additional game mechanics familiar to "Warcraft III" players to the board game. Additional mechanics added include heroes, summoned