Origins and architecture of the Taj Mahal leading classes of Indian social structure and thus defined themselves as rulers in Indian terms. Red sandstone also had significance in the Persian origins of the Mughal empire where red was the exclusive colour of imperial tents. In the Taj Mahal the relative importance of each building in the complex is denoted by the amount of white marble (or sometimes white polished plaster) that is used. The use of naturalist ornament demonstrates a similar hierarchy. Wholly absent from the more lowly jilaukhana and caravanserai areas, it can be found with increasing frequency as the processional route approaches the climactic Mausoleum.
Taj Mahal (board game) to withdraw instead of increasing their bid, in which case they immediately collect any awards they have earned for that round, and are removed from the auction. The round ends after all players have withdrawn from the auction. Taj Mahal (board game) Taj Mahal is a German-style board game for 3–5 players designed by Reiner Knizia and first published in 2000 by Alea in German. During 12 rounds, players bid with cards on up to six different prizes each turn. Those prizes earn points in themselves, but players can also get points for connecting provinces on the map. After the