X-Men (Game Gear video game) mutant abilities drains the energy from the player's character. A new playable character is unlocked after finishing a level, including Storm, Rogue, Psylocke, Nightcrawler and Iceman. There are several foes from the X-Men universe to defeat including Callisto, Sauron, Sebastian Shaw, Omega Red, a Brood Queen and Magneto. Each boss has their own stage based on various diverse settings from X-Men, including the Morlock Tunnels, the Savage Land, the Hellfire Club, Madripoor, the Brood homeworld and Avalon. These levels are often labyrinths of either technological wonders, biological wonders, or a mixture of both. As more X-Men are rescued, these allies
Inhumans vs. X-Men individuals. "Inhumans vs. X-Men" was announced by Marvel's Chief Creative Officer Joe Quesada on July 23, 2016 during his "Cup o' Joe" panel at the San Diego Comic-Con. This story closes the story arcs established at the end of 2015's "Secret Wars" event. Prior to releasing "Inhumans vs. X-Men", Marvel released the four-part bimonthly series "Death of X" to serve as a prequel that would lead into the events of "Inhumans vs. X-Men". In a Comic-Con interview, Lemire discussed the broader, real-world implications of the event: " X-Men stories have always been very allegorical and very symbolic for real world