Origins and architecture of the Taj Mahal older, pre-Mughal methods of proportion were employed as ordering principles in the Taj. The focus and climax of the Taj Mahal complex is the symmetrical white marble tomb; a cubic building with chamfered corners, with arched recesses known as pishtaqs. It is topped by a large dome and several pillared, roofed chhatris. In plan, it has a near perfect symmetry about 4 axes. It comprises 4 floors; the lower basement storey containing the tombs of Jahan and Mumtaz, the entrance storey containing identical cenotaphs of the tombs below in a much more elaborate chamber, an ambulatory storey and a roof
Taj Mahal (board game) to withdraw instead of increasing their bid, in which case they immediately collect any awards they have earned for that round, and are removed from the auction. The round ends after all players have withdrawn from the auction. Taj Mahal (board game) Taj Mahal is a German-style board game for 3–5 players designed by Reiner Knizia and first published in 2000 by Alea in German. During 12 rounds, players bid with cards on up to six different prizes each turn. Those prizes earn points in themselves, but players can also get points for connecting provinces on the map. After the