Origins and architecture of the Taj Mahal order to all the elements of the Taj Mahal. Hierarchical ordering of architecture is commonly used to emphasise particular elements of a design and to create drama. In the Taj Mahal, the hierarchical use of red sandstone and white marble contributes manifold "symbolic" significance. The Mughals were elaborating on a concept which traced its roots to earlier Hindu practices, set out in the Vishnudharmottara Purana, which recommended white stone for buildings for the Brahmins (priestly caste) and red stone for members of the Kshatriyas (warrior caste). By building structures that employed such colour-coding, the Mughals identified themselves with the two
Taj Mahal (board game) to withdraw instead of increasing their bid, in which case they immediately collect any awards they have earned for that round, and are removed from the auction. The round ends after all players have withdrawn from the auction. Taj Mahal (board game) Taj Mahal is a German-style board game for 3–5 players designed by Reiner Knizia and first published in 2000 by Alea in German. During 12 rounds, players bid with cards on up to six different prizes each turn. Those prizes earn points in themselves, but players can also get points for connecting provinces on the map. After the