Finding Nemo There, after seeing the shark tube and various exhibits, he felt that the underwater world could be done beautifully in computer animation. Later, in 1997, he took his son for a walk in the park, but realized that he was overprotecting him and lost an opportunity to have a father-son experience that day. In an interview with "National Geographic" magazine, Stanton said that the idea for the characters of Marlin and Nemo came from a photograph of two clownfish peeking out of an anemone: In addition, clownfish are colourful, but do not tend to come out of an anemone often.
Finding Nemo (video game) the Game Boy Advance, GameCube and PlayStation 2 versions were ported and published by Yuke's on December 6, 2003, "Famitsu" gave it a score of 27 out of 40 for the PS2 version; and 26 out of 40 for the GameCube version. In the United States alone, "Finding Nemo"s Game Boy Advance version sold 1.2 million copies and earned $30 million by August 2006. During the period between January 2000 and August 2006, it was the 10th highest-selling game launched for the Game Boy Advance, Nintendo DS or PlayStation Portable in that country. The PlayStation 2 version received a "Platinum"