Inertial wave lakes, and laboratory experiments. Rossby waves, geostrophic currents, and geostrophic winds are examples of inertial waves. Inertial waves are also likely to exist in the molten core of the rotating Earth. Inertial waves are restored to equilibrium by the Coriolis force, a result of rotation. To be precise, the Coriolis force arises (along with the centrifugal force) in a rotating frame to account for the fact that such a frame is always accelerating. Inertial waves, therefore, cannot exist without rotation. More complicated than tension on a string, the Coriolis force acts at a 90° angle to the direction of motion,
Valley of the Four Winds Valley of the Four Winds Valley of the Four Winds is a 1980 board game published by Games Workshop. "Valley of the Four Winds" is a game where the forces of good must hold evil at bay while evil's objective is to take and hold the city of Farrondil; the game was based on a story which was originally published in "White Dwarf". David Ladyman reviewed "Valley of the Four Winds" in "The Space Gamer" No. 37. Ladyman commented that ""Valley of the Four Winds" suffers from being a British import" due to its higher price in the U.S., but