Crust (geology) the crust. The boundary between the crust and mantle is conventionally placed at the Mohorovičić discontinuity, a boundary defined by a contrast in seismic velocity. The crust of the Earth is of two distinctive types: Because both continental and oceanic crust are less dense than the mantle below, both types of crust "float" on the mantle. This is isostasy, and it's also one of the reasons continental crust is higher than oceanic: continental is less dense and so "floats" higher. As a result, water pools in above the oceanic crust, forming the oceans. The temperature of the crust increases with
The Lord of the Rings: The Battle for Middle-earth for Best of E3 2004 Editors Choice. "The Battle for Middle-earth" was nominated for "X-Play"s "Best Strategy Game" and "PC Gamer US"s "Best Real-Time Strategy Game 2004" awards, both of which ultimately went to "". The Lord of the Rings: The Battle for Middle-earth The Lord of the Rings: The Battle for Middle-earth is a real-time strategy video game developed by EA Los Angeles for Microsoft Windows. It was released in December 6, 2004 and is based on Peter Jackson's "The Lord of the Rings" film trilogy, in turn based on J. R. R. Tolkien's original novel. The game uses