Panzer II variants the Pz.Kpfw. IIJ, it was redesigned after the Panzer V Panther, most noticeably with the introduction of fully sloped frontal armor. Two versions were initially planned, a lighter, faster 18-ton variant and a slower, 26-ton vehicle; the former was abandoned at an early stage. Subsequently, work on the first prototype was abandoned when it was determined that the vehicle was underarmed for its weight, and versions of the Panzer IV and V could serve just as well in the reconnaissance role while being more capable of defending themselves. This vehicle never received an official Panzerkampfwagen title, but it would have
Panzer General do is to fight well in each battle to have enough prestige for the next one - and to achieve a major victory in the final defense of Berlin. The design of "Panzer General" was based on the Japanese wargame "Daisenryaku". The Strategic Simulations team had played a Japanese-language version of the game's Sega Genesis release extensively, and were inspired by its streamlined design. The company's Graeme Bayless later wrote of "Daisenryaku", "The genius in this game was the fact that it took the highly complex subject (WWII conflict on land) and boiled it down to the pertinent parts." "Daisenryaku"