Agatha Christie: And Then There Were None retains most of the basic plot elements of Agatha Christie's novel of the same name; the major differences are the inclusion of the playable character, Patrick Narracott, and the creation of a range of possible endings. To further the connection between the game and its source material, Christie's novel was included in the North American PC release of the game. "Agatha Christie: And Then There Were None" was followed by two more games, "" and "". Since they were based on their respective novels, their plots were unrelated to this first game. Reactions to the game were mixed, with many
How the Ghosts Stole Christmas [and] classic comedy episodes including, "How The Ghosts Stole Christmas." DVD.net called "How the Ghosts Stole Christmas" a "classic" standalone episode. "SFX" named the episode the sixth best "SF [Sci-Fi] & Fantasy Christmas Episodes" and noted that it was full of "classic lines, some neat tricks". Zack Handlen from "The A.V. Club" gave the episode a largely positive review and awarded it a grade of an A. He noted that the episode was written in a similar manner to the earlier, Carter-penned "The Post-Modern Prometheus". Handlen wrote that both entries "have a gleeful, everybody-gets-out-okay-in-the-end vibe". He, however, concluded that the