Agatha Christie: And Then There Were None retains most of the basic plot elements of Agatha Christie's novel of the same name; the major differences are the inclusion of the playable character, Patrick Narracott, and the creation of a range of possible endings. To further the connection between the game and its source material, Christie's novel was included in the North American PC release of the game. "Agatha Christie: And Then There Were None" was followed by two more games, "" and "". Since they were based on their respective novels, their plots were unrelated to this first game. Reactions to the game were mixed, with many
And Then There Were None in Devon which inspired the setting of the story. The serialized version did not contain any chapter divisions. The book retailed for seven shillings and six pence. In the United States it was published under the title "And Then There Were None", again in both book and serial formats. Both of the original US publications changed the title from that originally used in the UK, due to the offensiveness of the word in American culture, where it was more widely perceived as a racially loaded ethnic slur or insult compared to contemporary UK culture, rather than a fairly innocent rhyme