Saturn-Shuttle and reusing the tanks and other hardware for later flights). The Shuttle would handle space station logistics, while Saturn V would launch components. This would have allowed the International Space Station, using a Skylab or Mir configuration with both U.S. and Russian docking ports, to have been lifted with just a handful of launches. The Saturn-Shuttle concept also would have eliminated the Space Shuttle Solid Rocket Boosters that ultimately precipitated the Space Shuttle "Challenger" accident in 1986. Because the shuttle orbiter would be riding piggyback on the external tank, and the need to prevent damage to the delicate thermal protection
Space Shuttle: A Journey into Space Space Shuttle: A Journey into Space Space Shuttle: A Journey into Space is a space flight simulator game designed by Steve Kitchen for the Atari 2600 and published by Activision in . It is one of the first realistic spacecraft simulations available for home systems. "Space Shuttle" was adapted to the Atari 8-bit family and Atari 5200 by Bob Henderson (1984), then ported to the ZX Spectrum (1984), Commodore 64 (1984), Amstrad CPC (1986), and MSX (1986). The 1984 Activision Software catalog also mentions an Apple II version. The player controls the most critical flight phases such as Launch, Stabilizing