Colin McRae problem on the final leg of the rally, the latter dashing hopes for what may otherwise have been only the team's second ever podium place after the 2001 Safari Rally. On 5 August 2006, McRae competed for Subaru in the first live televised American rally in Los Angeles as part of the X-Games. McRae rolled the car on the penultimate corner after landing awkwardly from a jump, which damaged the front bumper and left front tyre. Despite this, McRae kept the car running and continued on to the finish, his time only 0.13 seconds slower than eventual winner Travis Pastrana.
Colin McRae Rally (2013 video game) terrain like tarmac and gravel. The game features damage modelling and chassis deformation effects that can be sustained from collisions. The title marked Codemasters' debut in developing a mobile game internally. The goal of the project was to create a core, rally racing experience for mobile devices. The development team chose to use "Colin McRae Rally 2.0" as the foundation, taking its tracks, driving model, and pacenotes for the new title. Original vehicle models were reused however aspects of the game's graphics were enhanced to provide the higher visual quality expected by modern standards. Numerous sound assets were replaced with