Colin McRae problem on the final leg of the rally, the latter dashing hopes for what may otherwise have been only the team's second ever podium place after the 2001 Safari Rally. On 5 August 2006, McRae competed for Subaru in the first live televised American rally in Los Angeles as part of the X-Games. McRae rolled the car on the penultimate corner after landing awkwardly from a jump, which damaged the front bumper and left front tyre. Despite this, McRae kept the car running and continued on to the finish, his time only 0.13 seconds slower than eventual winner Travis Pastrana.
Colin McRae Rally (2013 video game) a racing video game in which players can drive cars in point-to-point rally events. The game can be played from a behind-the-car perspective or from a bonnet camera view. On mobile devices, cars can be steered using on-screen buttons which provide digital input or using tilt controls which provide analog input. The game's content and driving model are taken directly from the 2000 title "Colin McRae Rally 2.0". The game features thirty rally stages from "Colin McRae Rally 2.0", located in Australia, Corsica, and Greece. Terrain and surfaces vary between stages ranging from smooth tarmac roads to gravely off-road tracks.