The Lion King Simba is given some valuable perspective from his childhood friend, Nala, and his shaman, Rafiki, before returning to challenge Scar to end his tyranny and take his place in the Circle of Life as the rightful King. Development of "The Lion King" began in 1988 during a meeting between Jeffrey Katzenberg, Roy E. Disney, and Peter Schneider while promoting "Oliver & Company" in Europe. Thomas Disch wrote a film treatment, and Woolverton developed the first scripts, while George Scribner was signed on as director, being later joined by Allers. Production began in 1991 concurrently with "Pocahontas", which wound up attracting
Simba King", which was released by Virgin Interactive on November 1, 1994, for the video game platforms Super Nintendo Entertainment System, Sega Game Gear, Nintendo Entertainment System and PC. The game follows the plot of the original film and features Simba as both a cub and an adult. On December 28, 2000, Activision released " "for Game Boy Color and PlayStation. The game encompasses 10 levels and incorporates the plot of both "The Lion King" and "The Lion King II: Simba's Pride" as "Simba ... matures from a precocious cub to an adult lion." Simba also appears as a playable character