Colin McRae problem on the final leg of the rally, the latter dashing hopes for what may otherwise have been only the team's second ever podium place after the 2001 Safari Rally. On 5 August 2006, McRae competed for Subaru in the first live televised American rally in Los Angeles as part of the X-Games. McRae rolled the car on the penultimate corner after landing awkwardly from a jump, which damaged the front bumper and left front tyre. Despite this, McRae kept the car running and continued on to the finish, his time only 0.13 seconds slower than eventual winner Travis Pastrana.
Colin McRae Rally (2013 video game) produce games for new and existing intellectual property specifically for mobile devices. The development team was composed of staff who had worked on early "Colin McRae Rally" games and more recent Codemasters racing games. The game was initially designed for iOS mobile devices using "Colin McRae Rally 2.0" as a basis. This early iteration of their "Rally" series was chosen as the foundation because it presented a focused rally racing experience, whereas later entries expanded to offer more gimmicks and game modes. Thirty stages from "Rally 2.0" were faithfully reproduced; the team ensured that the position of every corner, obstacle,