Agatha Christie: And Then There Were None retains most of the basic plot elements of Agatha Christie's novel of the same name; the major differences are the inclusion of the playable character, Patrick Narracott, and the creation of a range of possible endings. To further the connection between the game and its source material, Christie's novel was included in the North American PC release of the game. "Agatha Christie: And Then There Were None" was followed by two more games, "" and "". Since they were based on their respective novels, their plots were unrelated to this first game. Reactions to the game were mixed, with many
Agatha Christie: And Then There Were None island with only a vague notion of what to do in order to progress the story." 2404 was more encouraging, saying that although the game was formulaic, there was a welcome lack of mazes and slider puzzles in the game, making it more accessible to a wider audience. Agatha Christie: And Then There Were None Agatha Christie: And Then There Were None (also simply known as And Then There Were None) is a 2005 point-and-click adventure game developed by AWE Productions and published by The Adventure Company for Microsoft Windows. It was the first in The Adventure Company's "Agatha Christie"