The Lion King Simba is given some valuable perspective from his childhood friend, Nala, and his shaman, Rafiki, before returning to challenge Scar to end his tyranny and take his place in the Circle of Life as the rightful King. Development of "The Lion King" began in 1988 during a meeting between Jeffrey Katzenberg, Roy E. Disney, and Peter Schneider while promoting "Oliver & Company" in Europe. Thomas Disch wrote a film treatment, and Woolverton developed the first scripts, while George Scribner was signed on as director, being later joined by Allers. Production began in 1991 concurrently with "Pocahontas", which wound up attracting
The Lion King (video game) quite another. When the grown-up Simba gives a blood-curdling roar and mauls snarling hyenas, the interaction is so well observed that it's like watching a PBS nature documentary. The sense of power it gives you is exhilarating, and by the time Simba takes his climactic heavyweight stand against his evil uncle Scar, this "Lion King" has turned into a wild-kingdom variant of "Street Fighter II"." The Lion King (video game) The Lion King is a platformer video game based on Disney's animated film of the same name. The title was developed by Westwood Studios and published by Virgin Interactive Entertainment