Space Shuttle design process refurbishment, and the agency studied resupplying the satellite in space. The Air Force planned on having its own fleet of shuttles, and re-built a separate launch facility originally derived from the canceled Manned Orbiting Laboratory program at Vandenberg called Space Launch Complex Six (SLC-6). However, for various reasons, due in large part to the loss of the space shuttle "Challenger" on January 28, 1986, work on SLC-6 was eventually discontinued with no shuttle launches from that location ever taking place. SLC-6 was eventually used for launching the Lockheed Martin-built Athena expendable launch vehicles, which included the successful IKONOS commercial Earth
Space Shuttle: A Journey into Space will probably recognize "Space Shuttle" for the monumental achievement it is. Space Shuttle: A Journey into Space Space Shuttle: A Journey into Space is a space flight simulator game designed by Steve Kitchen for the Atari 2600 and published by Activision in . It is one of the first realistic spacecraft simulations available for home systems. "Space Shuttle" was adapted to the Atari 8-bit family and Atari 5200 by Bob Henderson (1984), then ported to the ZX Spectrum (1984), Commodore 64 (1984), Amstrad CPC (1986), and MSX (1986). The 1984 Activision Software catalog also mentions an Apple II version. The