The Lion King Simba is given some valuable perspective from his childhood friend, Nala, and his shaman, Rafiki, before returning to challenge Scar to end his tyranny and take his place in the Circle of Life as the rightful King. Development of "The Lion King" began in 1988 during a meeting between Jeffrey Katzenberg, Roy E. Disney, and Peter Schneider while promoting "Oliver & Company" in Europe. Thomas Disch wrote a film treatment, and Woolverton developed the first scripts, while George Scribner was signed on as director, being later joined by Allers. Production began in 1991 concurrently with "Pocahontas", which wound up attracting
The Lion King (video game) for the platform worldwide. The game follows Simba's journey from a young cub to the battle with his evil uncle Scar as an adult. "The Lion King" is a side-scrolling platform game in which players control the protagonist, Simba, through the events of the film, going through both child and adult forms as the game progresses. In the first half of the game, players control Simba as a child, who primarily defeats enemies by jumping on them. Simba also has the ability to roar, using up a replenishable meter, which can be used to stun enemies, make them vulnerable, or