Agatha Christie: And Then There Were None retains most of the basic plot elements of Agatha Christie's novel of the same name; the major differences are the inclusion of the playable character, Patrick Narracott, and the creation of a range of possible endings. To further the connection between the game and its source material, Christie's novel was included in the North American PC release of the game. "Agatha Christie: And Then There Were None" was followed by two more games, "" and "". Since they were based on their respective novels, their plots were unrelated to this first game. Reactions to the game were mixed, with many
And Then There Were None (miniseries) figurines of soldiers arranged in a circle. Afterward, Thomas Rogers puts on a gramophone record, from which a voice accuses everyone present of murder. Shortly after this, one of the party dies from poisoning, and then more and more people are murdered, all in methods synonymous with a nursery rhyme the island is named after, and the murderer removes a figurine from the dining table each time someone is killed. The remaining people decide to work together. They must discover who the murderer is before they run out of time and nobody remains. "And Then There Were None" was commissioned