Mad Max Beyond Thunderdome installments of the "Mad Max" series, "Mad Max Beyond Thunderdome" has influenced popular culture in various regards. The term "thunderdome" is now used in various contexts in which its meaning is similar to the sense in which it appears in the film. That is, a contest where the loser suffers a great hardship, though it has also come to mean, more generically, the state of the world following a nuclear apocalypse, or any place where chaos is the norm. Filmmaker Chris Weitz has cited the film as an influence. Mad Max Beyond Thunderdome Mad Max Beyond Thunderdome (also known as
Mad Max (2015 video game) kind of the approach of how this civilization merged into this kind of state". Lead designer Emil Krafting said that gameplay was the top priority during development. Like the "Just Cause" series, "Mad Max"s developer aimed to give players autonomy by providing tools to create their own events. The studios intended to build a dynamic world, creating "a seamless series of events". The game was inspired by the atmosphere of the "Mad Max" universe, rather than a particular film in the series. According to Avalanche, they did not plan to be influenced by other post-apocalyptic video games such as "Fallout",