Mad Max 2 followed by "Mad Max Beyond Thunderdome" in 1985 and "" in 2015. Traumatised by the death of his family, Max Rockatansky roams the desert wilderness of a post-apocalyptic Australia in a scarred, black supercharged V-8 Pursuit Special. Scavenging for food and petrol, Max's only companions are an Australian Cattle Dog and a sawed-off shotgun with scarce ammunition. After driving off a gang led by the unhinged biker warrior Wez, and taking petrol from one of their wrecked vehicles, Max finds a nearby gyrocopter and decides to collect its fuel. The gyrocopter is boobytrapped, but Max overpowers the pilot hiding nearby,
Mad Max (2015 video game) vehicular combat, in which players can use weapon and armor upgrades on their car to fight enemies. It is set in an open post-apocalyptic wasteland consisting of deserts, canyons, and caves. Two other "Mad Max" games, developed by Cory Barlog and Interplay Entertainment respectively, were in production before the announcement of this game, but neither of them were successfully released. Although "Mad Max" is not based on the film series, it was inspired by its universe, and franchise creator George Miller was consulted during the game's pre-production. Avalanche Studios found developing a vehicular-combat video game a challenge because of their