Mad Max received a polarized reception upon its release in April 1979, although it won three AACTA Awards and attracted a cult following, while its critical reputation has grown since. Filmed on a budget of A$0.4 million, it earned more than US$100 million worldwide in gross revenue, and held the "Guinness" record for most profitable film. The success of "Mad Max" has been credited for further opening up the global market to Australian New Wave films. The film became the first in the "Mad Max" series, giving rise to three sequels, "Mad Max 2" (1981), "Beyond Thunderdome" (1985), and "" (2015). "A
Mad Max (2015 video game) kind of the approach of how this civilization merged into this kind of state". Lead designer Emil Krafting said that gameplay was the top priority during development. Like the "Just Cause" series, "Mad Max"s developer aimed to give players autonomy by providing tools to create their own events. The studios intended to build a dynamic world, creating "a seamless series of events". The game was inspired by the atmosphere of the "Mad Max" universe, rather than a particular film in the series. According to Avalanche, they did not plan to be influenced by other post-apocalyptic video games such as "Fallout",