Jeff Wayne's The War of the Worlds (1998 video game) featuring the scenes on Mars were later recreated for the "War of the Worlds" live show. Jeff Wayne's The War of the Worlds (1998 video game) Jeff Wayne's The War of the Worlds is a real-time strategy video game developed by Rage Software Limited and released for Windows-based PCs in 1998. It is based on "Jeff Wayne's Musical Version of The War of the Worlds" — which is itself based on H. G. Wells' novel "The War of the Worlds". In 1999, another game of the same name was released for the Sony PlayStation. The 1999 game reuses the 1998
The War of the Worlds (radio drama) fell to Paul Stewart, the person Welles would later credit as being largely responsible for the quality of "The War of the Worlds" broadcast. Welles wanted the music to play for unbearably long stretches of time. The studio's emergency fill-in, a solo piano playing Debussy and Chopin, was heard several times. "As it played on and on," Houseman wrote, "its effect became increasingly sinister—a thin band of suspense stretched almost beyond endurance. That piano was the neatest trick of the show." Dress rehearsal was scheduled for 6 pm. "Our actual broadcasting time, from the first mention of the meteorites to