The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (video game) and Jim Broadbent reprising their roles from the film. The objective of "The Lion, the Witch and the Wardrobe" is to guide the four Pevensie children—Peter, Susan, Edmund and Lucy—through the enchanted, wintery land of Narnia as they fight to end the rule of the wicked White Witch with the aid of Aslan, the talking lion and true king of Narnia. Divided into fifteen levels, the game follows a linear style of gameplay, and makes use of various gameplay elements: stealth, combat, puzzle-solving, and strategy. While the first two levels are set in 1940s England, the third introduces Narnia as
The Chronicles of Narnia: The Lion, the Witch and the Wardrobe 1990s, producers Frank Marshall and Kathleen Kennedy were planning a film version. They could not find a space in Britain to shoot the film during 1996, and their plans to set the film in modern times made Douglas Gresham oppose the film, in addition to his feeling that technology had yet to catch up. Perry Moore began negotiations with the C. S. Lewis Estate in 2000. On December 7, 2001, Walden Media announced that they had acquired the rights to "The Chronicles of Narnia". The success of "Harry Potter and the Philosopher's Stone" prompted the producers to feel they could