Nintendo developed in 1982, by Yokoi for a "Donkey Kong" version. Proven to be popular, the design was patented by Nintendo. It later earned a Technology & Engineering Emmy Award. In 1983, Nintendo launched the Family Computer (colloquialised as "Famicom") home video game console in Japan, alongside ports of its most popular arcade games. In 1985, a cosmetically reworked version of the system known outside Japan as the Nintendo Entertainment System or NES, launched in North America. The practice of bundling the system along with select games helped to make "Super Mario Bros." one of the best-selling video games in history.
Nintendo hard Nintendo hard "Nintendo hard" refers to the extreme difficulty of several video games that were developed and released for the Nintendo Entertainment System in the 1980s and 1990s, such as "Contra" (1988), "Ninja Gaiden" (1988), and "Battletoads" (1991). The term is still used to describe a certain kind of difficulty in modern video games. The Nintendo Hard difficulty of the many games released for the Nintendo Entertainment System were influenced by the popularity of arcade games in the mid-1980s, a period where players kept putting coins in machines trying to beat a game that was brutally hard yet very enjoyable.