Mad Max Beyond Thunderdome installments of the "Mad Max" series, "Mad Max Beyond Thunderdome" has influenced popular culture in various regards. The term "thunderdome" is now used in various contexts in which its meaning is similar to the sense in which it appears in the film. That is, a contest where the loser suffers a great hardship, though it has also come to mean, more generically, the state of the world following a nuclear apocalypse, or any place where chaos is the norm. Filmmaker Chris Weitz has cited the film as an influence. Mad Max Beyond Thunderdome Mad Max Beyond Thunderdome (also known as
Mad Max (2015 video game) game", but thought the game's climax was exciting. Matt Bertz of "Game Informer" also criticized the story, calling it thin and light, and called the voice actors' performances uneven. "Mad Max"s world design received generally positive reviews. According to Brandin Tyrrel, it captured the films' savage tone and the game's sandbox was a "gorgeous" setting for players to explore. GamesRadar's Leon Hurley praised the game's scale, which he compared to "". Martin Robinson of "Eurogamer" compared its scale favorably to Avalanche's previous "Just Cause" game series, and opined that Avalanche had successfully combined the "Mad Max" universe with an open-world