The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (video game) and Jim Broadbent reprising their roles from the film. The objective of "The Lion, the Witch and the Wardrobe" is to guide the four Pevensie children—Peter, Susan, Edmund and Lucy—through the enchanted, wintery land of Narnia as they fight to end the rule of the wicked White Witch with the aid of Aslan, the talking lion and true king of Narnia. Divided into fifteen levels, the game follows a linear style of gameplay, and makes use of various gameplay elements: stealth, combat, puzzle-solving, and strategy. While the first two levels are set in 1940s England, the third introduces Narnia as
The Lion, the Witch and the Wardrobe resurrection, adding to the theme of Christianity throughout the novel. Due to labor union rules, the text of "The Lion, the Witch and the Wardrobe" was reset for the publication of the first American edition of by Macmillan US in 1950. Lewis took that opportunity to make the following changes to the original British edition published by Geoffrey Bles earlier that same year: When HarperCollins took over publication of the series in 1994, they began using the original British edition for all subsequent English editions worldwide. The current US edition published by Scholastic has 36,135 words. The story has been