The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (video game) and Jim Broadbent reprising their roles from the film. The objective of "The Lion, the Witch and the Wardrobe" is to guide the four Pevensie children—Peter, Susan, Edmund and Lucy—through the enchanted, wintery land of Narnia as they fight to end the rule of the wicked White Witch with the aid of Aslan, the talking lion and true king of Narnia. Divided into fifteen levels, the game follows a linear style of gameplay, and makes use of various gameplay elements: stealth, combat, puzzle-solving, and strategy. While the first two levels are set in 1940s England, the third introduces Narnia as
The Lion, the Witch and the Wardrobe the Mouse." In the fable, a lion catches a mouse, but the mouse persuades the lion to release him, promising that the favor would be rewarded. Later in the story, he gnaws through the lion's bonds after he has been captured by hunters. It is also reminiscent of a scene from Edgar Allan Poe's story "The Pit and the Pendulum," in which a prisoner is freed when rats gnaw through his bonds. In a later book, "Prince Caspian," we learn that as reward for their actions, mice gained the same intelligence and speech as other Narnian animals. One of the