Mad Max Beyond Thunderdome them, as Max, still alive in the desert, wanders on to places unknown. "Mad Max Beyond Thunderdome" was the first "Mad Max" film made without producer Byron Kennedy, who was killed in a helicopter crash in 1983 while location scouting for the film. While the film was in development before Kennedy's death, director George Miller was hesitant to continue without his producing partner. "I was reluctant to go ahead," said Miller. "And then there was a sort of need to – let's do something just to get over the shock and grief of all of that." A title card at
Mad Max (2015 video game) game", but thought the game's climax was exciting. Matt Bertz of "Game Informer" also criticized the story, calling it thin and light, and called the voice actors' performances uneven. "Mad Max"s world design received generally positive reviews. According to Brandin Tyrrel, it captured the films' savage tone and the game's sandbox was a "gorgeous" setting for players to explore. GamesRadar's Leon Hurley praised the game's scale, which he compared to "". Martin Robinson of "Eurogamer" compared its scale favorably to Avalanche's previous "Just Cause" game series, and opined that Avalanche had successfully combined the "Mad Max" universe with an open-world