Mad Max received a polarized reception upon its release in April 1979, although it won three AACTA Awards and attracted a cult following, while its critical reputation has grown since. Filmed on a budget of A$0.4 million, it earned more than US$100 million worldwide in gross revenue, and held the "Guinness" record for most profitable film. The success of "Mad Max" has been credited for further opening up the global market to Australian New Wave films. The film became the first in the "Mad Max" series, giving rise to three sequels, "Mad Max 2" (1981), "Beyond Thunderdome" (1985), and "" (2015). "A
Mad Max (2015 video game) game", but thought the game's climax was exciting. Matt Bertz of "Game Informer" also criticized the story, calling it thin and light, and called the voice actors' performances uneven. "Mad Max"s world design received generally positive reviews. According to Brandin Tyrrel, it captured the films' savage tone and the game's sandbox was a "gorgeous" setting for players to explore. GamesRadar's Leon Hurley praised the game's scale, which he compared to "". Martin Robinson of "Eurogamer" compared its scale favorably to Avalanche's previous "Just Cause" game series, and opined that Avalanche had successfully combined the "Mad Max" universe with an open-world