The Italian Job (2003 video game) and 61% and 56 out of 100 for the GameCube version. "Maxim" gave it a score of five out of ten and said, "The ordinary race-and-chaser’s loosely knit compilation of repetitive Mini Cooper showdowns has a recognizable scene or two, but that’s about it." The Italian Job (2003 video game) The Italian Job (released in Europe and Australia as The Italian Job: L.A. Heist) is a racing video game released in 2003 developed by Climax Brighton and published by Eidos Interactive. The game is based on the film of the same name. The game features a story mode based on
The Italian Job (2003 film) shoot the film in Super 35 for a 2.4:1 aspect ratio. Once principal photography began, Gray frequently utilized dollies, as well as Steadicams and a Technocrane, to keep the cameras almost constantly moving. Most of "The Italian Job" was shot on location, at sites Pfister scouted over 12 weeks during pre-production, but some scenes were filmed on sets. The Venice building where the film's opening heist sequence takes place, the van from which the thieves survey Steve Frazelli's mansion, a hotel room, and the LACMTA Red Line subway tunnel were sets constructed at Downey Studios in California. For the scene