The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (video game) and Jim Broadbent reprising their roles from the film. The objective of "The Lion, the Witch and the Wardrobe" is to guide the four Pevensie children—Peter, Susan, Edmund and Lucy—through the enchanted, wintery land of Narnia as they fight to end the rule of the wicked White Witch with the aid of Aslan, the talking lion and true king of Narnia. Divided into fifteen levels, the game follows a linear style of gameplay, and makes use of various gameplay elements: stealth, combat, puzzle-solving, and strategy. While the first two levels are set in 1940s England, the third introduces Narnia as
The Lion, the Witch and the Wardrobe wrote in a letter about stories for children: "I have tried one myself but it was, by the unanimous verdict of my friends, so bad that I destroyed it." The plot element of entering a new world through the back of a wardrobe had certainly entered Lewis's mind by 1946, when he used it to describe his first encounter with really good poetry: In August 1948, during a visit by an American writer, Chad Walsh, Lewis talked vaguely about completing a children's book he had begun "in the tradition of E. Nesbit". After this conversation not much happened until the