Mad Max 2 followed by "Mad Max Beyond Thunderdome" in 1985 and "" in 2015. Traumatised by the death of his family, Max Rockatansky roams the desert wilderness of a post-apocalyptic Australia in a scarred, black supercharged V-8 Pursuit Special. Scavenging for food and petrol, Max's only companions are an Australian Cattle Dog and a sawed-off shotgun with scarce ammunition. After driving off a gang led by the unhinged biker warrior Wez, and taking petrol from one of their wrecked vehicles, Max finds a nearby gyrocopter and decides to collect its fuel. The gyrocopter is boobytrapped, but Max overpowers the pilot hiding nearby,
Mad Max (2015 video game) kind of the approach of how this civilization merged into this kind of state". Lead designer Emil Krafting said that gameplay was the top priority during development. Like the "Just Cause" series, "Mad Max"s developer aimed to give players autonomy by providing tools to create their own events. The studios intended to build a dynamic world, creating "a seamless series of events". The game was inspired by the atmosphere of the "Mad Max" universe, rather than a particular film in the series. According to Avalanche, they did not plan to be influenced by other post-apocalyptic video games such as "Fallout",