Mad Max 2 followed by "Mad Max Beyond Thunderdome" in 1985 and "" in 2015. Traumatised by the death of his family, Max Rockatansky roams the desert wilderness of a post-apocalyptic Australia in a scarred, black supercharged V-8 Pursuit Special. Scavenging for food and petrol, Max's only companions are an Australian Cattle Dog and a sawed-off shotgun with scarce ammunition. After driving off a gang led by the unhinged biker warrior Wez, and taking petrol from one of their wrecked vehicles, Max finds a nearby gyrocopter and decides to collect its fuel. The gyrocopter is boobytrapped, but Max overpowers the pilot hiding nearby,
Mad Max (2015 video game) "Rage", and "Borderlands" since most of those games were inspired by the original "Mad Max". The company said that the game's vehicular combat posed a challenge because of their inexperience with that type of game. The car customization system was designed to increase the game's fun factor and give players more freedom. The game's world was inspired by the "Just Cause" series, which features large sandboxes for players to explore. Avalanche Studios CEO Christofer Sundberg hoped that players would compare "Mad Max"s desert setting to the western setting of "Red Dead Redemption". The game world is scaled according to gameplay