The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (video game) and Jim Broadbent reprising their roles from the film. The objective of "The Lion, the Witch and the Wardrobe" is to guide the four Pevensie children—Peter, Susan, Edmund and Lucy—through the enchanted, wintery land of Narnia as they fight to end the rule of the wicked White Witch with the aid of Aslan, the talking lion and true king of Narnia. Divided into fifteen levels, the game follows a linear style of gameplay, and makes use of various gameplay elements: stealth, combat, puzzle-solving, and strategy. While the first two levels are set in 1940s England, the third introduces Narnia as
The Man and the Lion that honesty outweighs boasting. In other versions, the lion asks who made the statue and refuses to take it as evidence on learning that it was a man. In the late Latin version of Ademar of Chabannes the lion takes the man to an amphitheatre to demonstrate what happens in reality, while William Caxton has the lion pounce on the man to make its point. But Jefferys Taylor argues facetiously, at the end of his "Aesop in Rhyme" (1828), that it is the fact that lions cannot sculpt which is the true proof of their inferiority. During the Middle Ages