The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (video game) and Jim Broadbent reprising their roles from the film. The objective of "The Lion, the Witch and the Wardrobe" is to guide the four Pevensie children—Peter, Susan, Edmund and Lucy—through the enchanted, wintery land of Narnia as they fight to end the rule of the wicked White Witch with the aid of Aslan, the talking lion and true king of Narnia. Divided into fifteen levels, the game follows a linear style of gameplay, and makes use of various gameplay elements: stealth, combat, puzzle-solving, and strategy. While the first two levels are set in 1940s England, the third introduces Narnia as
The Chronicles of Narnia: The Lion, the Witch and the Wardrobe make a faithful adaptation of the novel set in Britain. ""Harry Potter" came along, and all those cultural or geographical lines were broken," Mark Johnson explained. "When "The Lion, The Witch and the Wardrobe" was being developed at Paramount, the imperative was to set it in the U.S., and it just doesn't hold. [...] It's not the book." Guillermo del Toro turned down the offer to direct due to his commitment on "Pan's Labyrinth". Following an Academy Award win for "Shrek", director Andrew Adamson began adapting the source material with a 20-page treatment based on his memories of the book.