Mad Max received a polarized reception upon its release in April 1979, although it won three AACTA Awards and attracted a cult following, while its critical reputation has grown since. Filmed on a budget of A$0.4 million, it earned more than US$100 million worldwide in gross revenue, and held the "Guinness" record for most profitable film. The success of "Mad Max" has been credited for further opening up the global market to Australian New Wave films. The film became the first in the "Mad Max" series, giving rise to three sequels, "Mad Max 2" (1981), "Beyond Thunderdome" (1985), and "" (2015). "A
Mad Max (2015 video game) "Rage", and "Borderlands" since most of those games were inspired by the original "Mad Max". The company said that the game's vehicular combat posed a challenge because of their inexperience with that type of game. The car customization system was designed to increase the game's fun factor and give players more freedom. The game's world was inspired by the "Just Cause" series, which features large sandboxes for players to explore. Avalanche Studios CEO Christofer Sundberg hoped that players would compare "Mad Max"s desert setting to the western setting of "Red Dead Redemption". The game world is scaled according to gameplay