War of the Worlds (video game) War of the Worlds (video game) War of the Worlds was a monochrome vector arcade game created by Tim Skelly of Cinematronics in 1982. It is based on the H. G. Wells novel "The War of the Worlds". There were two versions of this game, identical in gameplay but differing in graphics. The first version was released by Cinematronics in 1979, and featured black and white vector graphics. A color version was later made in 1982. In terms of gameplay and graphics, and game was essentially a "Space Invaders" clone done using 3-D vector graphics. The player controls a tank
The War of the Worlds infrastructure such as armament stores, railways, and telegraph lines; it appears to be intended to cause maximum casualties, leaving humans without any will to resist. These tactics became more common as the twentieth century progressed, particularly during the 1930s with the development of mobile weapons and technology capable of surgical strikes on key military and civilian targets. Wells's vision of a war bringing total destruction without moral limitations in "The War of the Worlds" was not taken seriously by readers at the time of publication. He later expanded these ideas in the novels "When the Sleeper Wakes" (1899), "The War