Mad Max Beyond Thunderdome them, as Max, still alive in the desert, wanders on to places unknown. "Mad Max Beyond Thunderdome" was the first "Mad Max" film made without producer Byron Kennedy, who was killed in a helicopter crash in 1983 while location scouting for the film. While the film was in development before Kennedy's death, director George Miller was hesitant to continue without his producing partner. "I was reluctant to go ahead," said Miller. "And then there was a sort of need to – let's do something just to get over the shock and grief of all of that." A title card at
Mad Max (2015 video game) kind of the approach of how this civilization merged into this kind of state". Lead designer Emil Krafting said that gameplay was the top priority during development. Like the "Just Cause" series, "Mad Max"s developer aimed to give players autonomy by providing tools to create their own events. The studios intended to build a dynamic world, creating "a seamless series of events". The game was inspired by the atmosphere of the "Mad Max" universe, rather than a particular film in the series. According to Avalanche, they did not plan to be influenced by other post-apocalyptic video games such as "Fallout",