Mad Max Beyond Thunderdome the set for Bartertown built at an old brickworks (the Brickpit) at Homebush Bay in Sydney's western suburbs and the children's camp shot at the Blue Mountains. ""Mad Max Beyond Thunderdome" proved far more challenging than "The Road Warrior"," said cinematographer Dean Semler. "We were dealing with more varied environments than before and it was essential that each of the worlds created for the film have a distinctly different look." The musical score for "Mad Max Beyond Thunderdome" was composed by Maurice Jarre, replacing Brian May, who composed the music for the previous two films. The film also contains two
Mad Max (2015 video game) kind of the approach of how this civilization merged into this kind of state". Lead designer Emil Krafting said that gameplay was the top priority during development. Like the "Just Cause" series, "Mad Max"s developer aimed to give players autonomy by providing tools to create their own events. The studios intended to build a dynamic world, creating "a seamless series of events". The game was inspired by the atmosphere of the "Mad Max" universe, rather than a particular film in the series. According to Avalanche, they did not plan to be influenced by other post-apocalyptic video games such as "Fallout",