Mad Max 2 followed by "Mad Max Beyond Thunderdome" in 1985 and "" in 2015. Traumatised by the death of his family, Max Rockatansky roams the desert wilderness of a post-apocalyptic Australia in a scarred, black supercharged V-8 Pursuit Special. Scavenging for food and petrol, Max's only companions are an Australian Cattle Dog and a sawed-off shotgun with scarce ammunition. After driving off a gang led by the unhinged biker warrior Wez, and taking petrol from one of their wrecked vehicles, Max finds a nearby gyrocopter and decides to collect its fuel. The gyrocopter is boobytrapped, but Max overpowers the pilot hiding nearby,
Mad Max (2015 video game) game", but thought the game's climax was exciting. Matt Bertz of "Game Informer" also criticized the story, calling it thin and light, and called the voice actors' performances uneven. "Mad Max"s world design received generally positive reviews. According to Brandin Tyrrel, it captured the films' savage tone and the game's sandbox was a "gorgeous" setting for players to explore. GamesRadar's Leon Hurley praised the game's scale, which he compared to "". Martin Robinson of "Eurogamer" compared its scale favorably to Avalanche's previous "Just Cause" game series, and opined that Avalanche had successfully combined the "Mad Max" universe with an open-world