Jeff Wayne's The War of the Worlds (1998 video game) featuring the scenes on Mars were later recreated for the "War of the Worlds" live show. Jeff Wayne's The War of the Worlds (1998 video game) Jeff Wayne's The War of the Worlds is a real-time strategy video game developed by Rage Software Limited and released for Windows-based PCs in 1998. It is based on "Jeff Wayne's Musical Version of The War of the Worlds" — which is itself based on H. G. Wells' novel "The War of the Worlds". In 1999, another game of the same name was released for the Sony PlayStation. The 1999 game reuses the 1998
The War of the Worlds infrastructure such as armament stores, railways, and telegraph lines; it appears to be intended to cause maximum casualties, leaving humans without any will to resist. These tactics became more common as the twentieth century progressed, particularly during the 1930s with the development of mobile weapons and technology capable of surgical strikes on key military and civilian targets. Wells's vision of a war bringing total destruction without moral limitations in "The War of the Worlds" was not taken seriously by readers at the time of publication. He later expanded these ideas in the novels "When the Sleeper Wakes" (1899), "The War