The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (video game) and Jim Broadbent reprising their roles from the film. The objective of "The Lion, the Witch and the Wardrobe" is to guide the four Pevensie children—Peter, Susan, Edmund and Lucy—through the enchanted, wintery land of Narnia as they fight to end the rule of the wicked White Witch with the aid of Aslan, the talking lion and true king of Narnia. Divided into fifteen levels, the game follows a linear style of gameplay, and makes use of various gameplay elements: stealth, combat, puzzle-solving, and strategy. While the first two levels are set in 1940s England, the third introduces Narnia as
The Lion, the Witch and the Wardrobe communism, which Chapman compares to a spiritual testing. Chapman points out that C. S. Lewis was a fan of the novel "Animal Farm", which spread the anti-communism ideology. When Lucy enters the land of Narnia, she meets Tumnus who explains that the world is always winter and how they never have Christmas. This correlates with how the Cold War was perceived, with the cold symbolizing a negative political ideal. The cold and freezing temperatures were also the stereotypical image of Russia. There is also this hint of atheism with the lack of Christmas, which the Soviet Union was associated with.