Deep Blue versus Kasparov, 1997, Game 6 Bb7 13. Re1 Nd5 14. Bg3 Kc8 15. axb5 cxb5 16. Qd3 Bc6? 17. Bf5 17... exf5 18. Rxe7 Bxe7 19. c4 After the game Kasparov accused the Deep Blue team of cheating (i.e. having a team of human masters to aid the computer). Although Kasparov wanted another rematch, IBM declined and ended their Deep Blue program. Deep Blue versus Kasparov, 1997, Game 6 Game 6 of the Deep Blue–Kasparov rematch, played in New York City on May 11, 1997 and starting at 3:00 p.m. EDT, was the last chess game in the 1997 rematch of Deep Blue versus Garry
Music for Reliquary House / In 1980 I Was a Blue Square Point Never side "Music for Reliquary House", a composition and set of remixes of audio Lopatin produced for Nate Boyce's audiovisual project "Reliquary House". The primary sounds of the composition are bits of computer-produced human speech reconstructed into new sounds. The second half, "In 1980 I Was A Blue Square" by Rene Hell, is a suite of minimalist contemporary classical music that also includes electronic sounds. For both Daniel Lopatin and Jeff Witscher, Music For Reliquary House and In 1980 I Was A Blue Square are shifts from their early synthesizer-heavy recordings to electroacoustic music. "Pitchfork" journalist Nick Neyland called