Deep Blue (chess computer) of the following five games, beating Deep Blue by a score of 4–2 (wins count 1 point, draws count ½ point). The match concluded on 17 February 1996. Deep Blue was then heavily upgraded (unofficially nicknamed "Deeper Blue") and played Kasparov again in May 1997, winning the six-game rematch 3½–2½, ending on 11 May. Deep Blue won the deciding game six after Kasparov made a mistake in the opening, becoming the first computer system to defeat a reigning world champion in a match under standard chess tournament time controls. The system derived its playing strength mainly from brute force computing
Deep Blue (video game) However, taking any damage will momentarily paralyze the craft, remove any speed power-ups, reset the weapon to the defeat Pulse Bullet, and remove one weapon power level. Deep Blue (video game) Deep Blue, released in Japan as , is a 1989 underwater shooter video game for the TurboGrafx-16. In it, the player controls a submersible fighter shaped as a Freshwater angelfish that must fight through waves of mutated marine life. A hostile alien presence has descended upon the Earth's waters. Using their own bacteria, the aliens have infected and mutated numerous deep sea and marine life forms causing them to