Barbie (1991 video game) Barbie returns to the Barbie Dream House to get ready for the Fantasy Ball, and as she descends the stairs wearing all of her accessories, a dapper Ken awaits to dance with her. Unlike other Barbie games, "Barbie" is designed as a platformer. "Barbie"'s levels are "dreams" and each "dream" has Barbie walking left to right while avoiding obstacles to keep her "Zs" from dropping which would make her wake up and have to replay the level, or sometimes restart the entire game. Barbie can also request help from animals by selecting one of the charms on her charm bracelet
Spell My Name with an S Spell My Name with an S "Spell My Name with an S" is a science fiction short story by American writer Isaac Asimov. The story first appeared in the January 1958 (and only) issue of "Star Science Fiction" under the title "S as in Zebatinsky", and was reprinted in the 1959 collection "Nine Tomorrows" under Asimov's original title. The story was inspired by Asimov's frustration with the frequent misspelling of his name as "Azimov". Although the story is seldom anthologised or otherwise referred to, it is arguably his finest intellectual effort because of its ingenious and believable use of the