Digimon of the franchise, a device marketed in June 1997 with the name Digimon, a short for "Digital Monster". Aiming at the male audience and created by Akiyoshi Hongo (a pseudonym that refers to the creators of "Tamagotchi"), this device shows to players a virtual pet composed entirely of data and designed to play and fight. In February 1998, the "DigiMon" fighting game, compatible with Windows 95 and developed by Rapture Technologies, Inc., was announced. The one-shot manga "C'mon Digimon", designed by Tenya Yabuno, was published in the Japanese magazine V-Jump by Shueisha in 1997. A second generation of "virtual pets"
Virtual reality in fiction the implications of what he termed "phantomatics" in his nonfictional 1964 treatise "Summa Technologiae". A number of other popular fictional works use the concept of virtual reality. These include William Gibson's 1984 "Neuromancer", which defined the concept of cyberspace, and his 1994 "Virtual Light", where a presentation viewable in VR-like goggles was the MacGuffin. Other examples are Neal Stephenson's "Snow Crash", in which he made extensive reference to the term avatar to describe one's representation in a virtual world, and Rudy Rucker's "The Hacker and the Ants", in which a programmer uses VR for robot design and testing. The "Otherland"