Deep Blue versus Kasparov, 1996, Game 1 17. Bg5 17... Bb6 18. Bxf6 gxf6 19. Nc4! 19... Rfd8 20. Nxb6! axb6 21. Rfd1 f5 22. Qe3!? 22... Qf6 (see diagram) 23. d5! 23... Rxd5 24. Rxd5 exd5 25. b3! Kh8? 26. Qxb6 Rg8 27. Qc5 27... d4? 28. Nd6 f4 29. Nxb7 29... Ne5 30. Qd5 30... f3? 31. g3 (see diagram) Nd3 32. Rc7 Re8?? 33. Nd6 Re1+ 34. Kh2 Nxf2 35. Nxf7+ Kg7 36. Ng5+ Kh6 37. Rxh7+ Bibliography Deep Blue versus Kasparov, 1996, Game 1 Deep Blue–Kasparov, 1996, Game 1 is a famous chess game in which a computer played against a human being.
Music for Reliquary House / In 1980 I Was a Blue Square Point Never side "Music for Reliquary House", a composition and set of remixes of audio Lopatin produced for Nate Boyce's audiovisual project "Reliquary House". The primary sounds of the composition are bits of computer-produced human speech reconstructed into new sounds. The second half, "In 1980 I Was A Blue Square" by Rene Hell, is a suite of minimalist contemporary classical music that also includes electronic sounds. For both Daniel Lopatin and Jeff Witscher, Music For Reliquary House and In 1980 I Was A Blue Square are shifts from their early synthesizer-heavy recordings to electroacoustic music. "Pitchfork" journalist Nick Neyland called