Sonic the Hedgehog (1991 video game) Sonic the Hedgehog (1991 video game) The game's development began in 1990 when Sega ordered its in-house development team to create a game featuring a mascot for the company. After considering a number of suggestions, the developers decided on a blue hedgehog with spikes along his head and spine and named themselves "Sonic Team" to match their character. "Sonic the Hedgehog", designed for fast gameplay, was influenced by the games of "Super Mario" series creator, Shigeru Miyamoto. "Sonic the Hedgehog" uses a novel technique that allows Sonic's sprite to roll along curved scenery, which originated in a tech demo created
Sonic the Hedgehog in 1996 alongside the Genesis version. Like its Genesis counterpart, the Saturn edition used isometric, 2.5D graphics, but it added FMV cut-scenes, enhanced music and visual effects, and a real-time 3D special stage. "Sonic Jam", a compilation released for the Saturn in 1997, contained the original "Sonic the Hedgehog", "Sonic the Hedgehog 2", "Sonic the Hedgehog 3", and "Sonic & Knuckles", as well as a "Sonic World" mode, which allowed the player to control Sonic in a small 3D world. The Sonic World was mainly a means of accessing the disc's multimedia features, which included character artwork, the soundtrack, and