Digimon of the franchise, a device marketed in June 1997 with the name Digimon, a short for "Digital Monster". Aiming at the male audience and created by Akiyoshi Hongo (a pseudonym that refers to the creators of "Tamagotchi"), this device shows to players a virtual pet composed entirely of data and designed to play and fight. In February 1998, the "DigiMon" fighting game, compatible with Windows 95 and developed by Rapture Technologies, Inc., was announced. The one-shot manga "C'mon Digimon", designed by Tenya Yabuno, was published in the Japanese magazine V-Jump by Shueisha in 1997. A second generation of "virtual pets"
The World That Never Was "full of bathos as well as bombs, of a naivety that fomented revolution but never controlled what happened next" and also noted its relevance to 21st-century terrorism. Wendy Smith in the "Los Angeles Times" praised "Butterworth's deeply knowledgeable, exceedingly well-written text" for its awareness of anarchism's shortcomings, and "The Washington Post"'s John Smolens described "The World That Never Was" as a "thorough, compelling examination" capable of portraying "anarchism as the product of an inexorable human impulse" and questioning whether anarchist ideas may persist in the present. Mark Mazower of "Bookforum" commended the book for showing the significance of the period