Computer chess built in by the evaluation function and pruning/extension rules began to match the best players in the world. It turned out to produce excellent results, at least in the field of chess, to let computers do what they do best (calculate) rather than coax them into imitating human thought processes and knowledge. In 1997 Deep Blue defeated World Champion Garry Kasparov, marking the first time a computer has defeated a reigning world chess champion in standard time control. Computer chess programs consider chess moves as a game tree. In theory, they examine all moves, then all counter-moves to those moves,
History of the World (video game) dated", and that it "quickly becomes boring." He believed that the charm of the board game had been lost in translation, and called its full motion video "the ugliest I've ever seen." Trotter summarized, "It gives die-hard fans a chance to play online, and that's the only reason I can think of for buying it." History of the World (video game) History of the World is a 1997 computer board game developed by Colorado Computer Creations and published by Eidos Interactive. It is an adaptation of Avalon Hill's "History of the World" board game. "History of the World" was a