Barbie (1991 video game) Barbie returns to the Barbie Dream House to get ready for the Fantasy Ball, and as she descends the stairs wearing all of her accessories, a dapper Ken awaits to dance with her. Unlike other Barbie games, "Barbie" is designed as a platformer. "Barbie"'s levels are "dreams" and each "dream" has Barbie walking left to right while avoiding obstacles to keep her "Zs" from dropping which would make her wake up and have to replay the level, or sometimes restart the entire game. Barbie can also request help from animals by selecting one of the charms on her charm bracelet
Gunnar S. Gundersen His work has been an inspiration for many artists in later generations. This expression is at first glance a rendition of flat color fields. However, through extensive knowledge of theories of visual perception Gunnar S. is able to transform the color fields into images with a unique spatial quality, what Gunnar S. himself called "inconsistent space." Gunnar S. Gundersen Gunnar S. Gundersen (25 December 1921 – 16 January 1983) or Gunnar S. (as he came to be known) was a Norwegian modernist painter. Gunnar S. Gundersen was born in Førde, in the county of Sogn og Fjordane, Norway. Gundersen was