Barbie (1991 video game) Barbie (1991 video game) Barbie is a multi-platform video game developed by Imagineering for Hi Tech Expressions. It is based on Mattel Inc.'s doll of the same name and was created in an attempt to get more girls to play video games. As such, it is one of the few explicitly girl-oriented NES games. The game takes place in a dream where Barbie must travel through three different worlds (Mall, Underwater and Soda Shop) to gather accessories before attending a ball to meet Ken. Despite it having been of little interest to typical gamers at the time of its release,
S. S. Vasan values to have become almost the blueprint for formula films of India. Gemini was also the first to pioneer innovative marketing and PR plans for the release of films including the first to use the concept of giant 'cut-outs' and billboards beginning with Chandralekha. A vast number of reigning film and media professionals came out from the mentorship or employment of Gemini Studios. Selected and available filmography has been listed. S. S. Vasan Subramaniam Srinivasan (4 January 1904 – 26 August 1969), popularly known by his screen name S. S. Vasan, was an Indian journalist, writer, advertiser, film producer, director