Deep Thought (chess computer) Deep Thought (chess computer) Deep Thought was a computer designed to play chess. Deep Thought was initially developed at Carnegie Mellon University and later at IBM. It was second in the line of chess computers developed by Feng-hsiung Hsu, starting with ChipTest and culminating in Deep Blue. In addition to Hsu, the Deep Thought team included Thomas Anantharaman, Mike Browne, Murray Campbell and Andreas Nowatzyk. Deep Thought became the first computer to beat a grandmaster in a regular tournament game when it beat Bent Larsen in 1988, but was easily defeated in both games of a two-game match with Garry
Deep Blue versus Garry Kasparov to exchange the queens. That would have allowed his pawn, which was about to promote, to advance. "May 3". The 1997 rematch began with the King's Indian Attack, which led Kasparov to victory in 45 moves. Deep Blue's 44th move in this game puzzled Kasparov, and he attributed it to "superior intelligence". Allegedly, the move was a result of a bug in which Deep Blue, unable to determine a desirable move, resorted to a fail-safe. Nate Silver proposes that Kasparov "concluded that the counterintuitive play must be a sign of superior intelligence", leading him to lose the second game. "May