Deep Blue versus Kasparov, 1996, Game 1 17. Bg5 17... Bb6 18. Bxf6 gxf6 19. Nc4! 19... Rfd8 20. Nxb6! axb6 21. Rfd1 f5 22. Qe3!? 22... Qf6 (see diagram) 23. d5! 23... Rxd5 24. Rxd5 exd5 25. b3! Kh8? 26. Qxb6 Rg8 27. Qc5 27... d4? 28. Nd6 f4 29. Nxb7 29... Ne5 30. Qd5 30... f3? 31. g3 (see diagram) Nd3 32. Rc7 Re8?? 33. Nd6 Re1+ 34. Kh2 Nxf2 35. Nxf7+ Kg7 36. Ng5+ Kh6 37. Rxh7+ Bibliography Deep Blue versus Kasparov, 1996, Game 1 Deep Blue–Kasparov, 1996, Game 1 is a famous chess game in which a computer played against a human being.
Deep Blue versus Garry Kasparov to exchange the queens. That would have allowed his pawn, which was about to promote, to advance. "May 3". The 1997 rematch began with the King's Indian Attack, which led Kasparov to victory in 45 moves. Deep Blue's 44th move in this game puzzled Kasparov, and he attributed it to "superior intelligence". Allegedly, the move was a result of a bug in which Deep Blue, unable to determine a desirable move, resorted to a fail-safe. Nate Silver proposes that Kasparov "concluded that the counterintuitive play must be a sign of superior intelligence", leading him to lose the second game. "May