Deep Thought (chess computer) Deep Thought (chess computer) Deep Thought was a computer designed to play chess. Deep Thought was initially developed at Carnegie Mellon University and later at IBM. It was second in the line of chess computers developed by Feng-hsiung Hsu, starting with ChipTest and culminating in Deep Blue. In addition to Hsu, the Deep Thought team included Thomas Anantharaman, Mike Browne, Murray Campbell and Andreas Nowatzyk. Deep Thought became the first computer to beat a grandmaster in a regular tournament game when it beat Bent Larsen in 1988, but was easily defeated in both games of a two-game match with Garry
Game Over: Kasparov and the Machine into a perpetual check. The next three matches ended in draws, with Kasparov appearing to weaken psychologically. Deep Blue went on to win the decisive sixth game, marking the first time in history that a computer defeated the World Champion in a match of several games. From this experience, particularly the second game of the match, Kasparov accused the IBM team of cheating. He suspected that a human player was used during the games to improve the strategic strength of the computer. As a metaphor for this suspicion, the film weaves in the story of the Turk, a hoax involving