Sonic the Hedgehog (1991 video game) Sonic the Hedgehog (1991 video game) The game's development began in 1990 when Sega ordered its in-house development team to create a game featuring a mascot for the company. After considering a number of suggestions, the developers decided on a blue hedgehog with spikes along his head and spine and named themselves "Sonic Team" to match their character. "Sonic the Hedgehog", designed for fast gameplay, was influenced by the games of "Super Mario" series creator, Shigeru Miyamoto. "Sonic the Hedgehog" uses a novel technique that allows Sonic's sprite to roll along curved scenery, which originated in a tech demo created
Sonic the Hedgehog Pocket Adventure "Sonic the Hedgehog" games for the Sega Genesis. The game is heavily based on "Sonic the Hedgehog 2" (1992) for the Genesis, while also using concepts from "Sonic the Hedgehog" (1991) and "Sonic the Hedgehog 3" (1994). "Sonic 2"'s stage themes are featured throughout, but the stage layouts are unique to the game. The bonus stages are also borrowed from "Sonic 2". "AllGame" called the game "a slightly dumbed down port" of "Sonic 2" and "Official Dreamcast Magazine" called it "essentially an adaptation of "Sonic 2."" Unlike "Sonic 2", "Sonic Pocket Adventure" features some exclusive modes. The game includes a