Deep Thought (chess computer) Deep Thought (chess computer) Deep Thought was a computer designed to play chess. Deep Thought was initially developed at Carnegie Mellon University and later at IBM. It was second in the line of chess computers developed by Feng-hsiung Hsu, starting with ChipTest and culminating in Deep Blue. In addition to Hsu, the Deep Thought team included Thomas Anantharaman, Mike Browne, Murray Campbell and Andreas Nowatzyk. Deep Thought became the first computer to beat a grandmaster in a regular tournament game when it beat Bent Larsen in 1988, but was easily defeated in both games of a two-game match with Garry
Deep Blue versus Garry Kasparov this is nowadays a common tactic, it was a relatively new idea at the time. Despite this anti-computer tactic, the game was drawn. "May 7". In this game Kasparov played the Caro–Kann Defence. Kasparov got into time trouble late in the game. The sub-optimal moves he played in a hurry may have cost him the victory. "May 10". In this game, the King's Indian Attack opening was played. As in the previous game, Deep Blue played a brilliant endgame that secured a draw, when it was looking as if Kasparov would win. If White plays 50.g8=Q then Black can force