Digimon of the franchise, a device marketed in June 1997 with the name Digimon, a short for "Digital Monster". Aiming at the male audience and created by Akiyoshi Hongo (a pseudonym that refers to the creators of "Tamagotchi"), this device shows to players a virtual pet composed entirely of data and designed to play and fight. In February 1998, the "DigiMon" fighting game, compatible with Windows 95 and developed by Rapture Technologies, Inc., was announced. The one-shot manga "C'mon Digimon", designed by Tenya Yabuno, was published in the Japanese magazine V-Jump by Shueisha in 1997. A second generation of "virtual pets"
History of the Japanese in Seattle became the heart of the Japanese community with bathhouses, barbers, and entertainment including gambling and prostitution. In July 1902 the Seattle Japanese Language School was opened under the name of "Nipponjinkai Juzoku Shogakko" (Elementary School Attached to the Japanese Association). At over 115 years old today, it is the oldest of its kind in the contiguous United States. The establishment of this school was followed by language schools opening in Fife in 1909 and another in Tacoma by 1911. The establishment of these schools illustrated the desire of Japanese immigrants to pass on their language and culture to later generations