Sonic the Hedgehog platforming of the main levels. The 16-bit "Sonic the Hedgehog " consisted of a giant rotating maze, which many considered a major technical achievement. The most common special stages, however, were segments with the character running through a long tunnel to collect certain items. 3D "collect item" levels, as in "Sonic 3" and "Sonic & Knuckles", used the same perspective but had Sonic collecting all the blue-colored orbs on the surface of a giant sphere. Finally, "Sonic Advance 2" employed a 3D ring-collecting stage, and "Sonic Chaos" ("Sonic and Tails" in Japan) used a variety of gimmicks for its levels.
Sonic the Hedgehog Sega began by releasing "Sonic the Hedgehog", a 2D platform game, in 1991. The game featured Sonic's ability to run and to jump at high speeds like its Mega Drive/Genesis counterpart but with notably different level design and music. Sega later released "Sonic the Hedgehog 2" another 2D platform game, in 1992. The game differed from its Genesis counterpart with different levels and music and by not including a "spin dash" maneuver. It also featured a different storyline in which Doctor Robotnik kidnaps Tails, who is non-playable in the Master System/Game Gear version. "Sonic Chaos"/"Sonic and Tails" (Japan), released in