Sonic the Hedgehog (1991 video game) Sonic the Hedgehog (1991 video game) The game's development began in 1990 when Sega ordered its in-house development team to create a game featuring a mascot for the company. After considering a number of suggestions, the developers decided on a blue hedgehog with spikes along his head and spine and named themselves "Sonic Team" to match their character. "Sonic the Hedgehog", designed for fast gameplay, was influenced by the games of "Super Mario" series creator, Shigeru Miyamoto. "Sonic the Hedgehog" uses a novel technique that allows Sonic's sprite to roll along curved scenery, which originated in a tech demo created
Sonic the Hedgehog elements from the cartoons "Sonic the Hedgehog" and "Adventures of Sonic the Hedgehog". "Dr. Robotnik's Mean Bean Machine" was a puzzle game similar to "Puyo Puyo" that was set in the "Adventures of Sonic the Hedgehog" universe. "Sonic 3D Blast", an isometric, 2.5D platform game released in 1996 and developed by Traveller's Tales, featured Sonic running through pseudo-3D environments while trying to rescue Flickies from Doctor Robotnik. The Sega Genesis had "add-on" systems that incorporated "Sonic" games. "Sonic CD", released for the Sega CD, was a 2D platform game released in 1993. The game introduced the characters Amy Rose and