Sonic the Hedgehog (1991 video game) Sonic the Hedgehog (1991 video game) The game's development began in 1990 when Sega ordered its in-house development team to create a game featuring a mascot for the company. After considering a number of suggestions, the developers decided on a blue hedgehog with spikes along his head and spine and named themselves "Sonic Team" to match their character. "Sonic the Hedgehog", designed for fast gameplay, was influenced by the games of "Super Mario" series creator, Shigeru Miyamoto. "Sonic the Hedgehog" uses a novel technique that allows Sonic's sprite to roll along curved scenery, which originated in a tech demo created
Sonic the Hedgehog collect one of the Chaos Emeralds. In "Sonic the Hedgehog 3", if all Emeralds have already been found, touching them rewards the player fifty rings. In most games since "Sonic Adventure 2", these giant rings serve as the end level marker, which ends the level upon touching it. Checkpoints are items placed throughout the stages in "Sonic" games which serve mainly as progress markers. If the player runs through one, their progress through a level is "saved". If the player then loses a life on the same stage, they will start over at the last checkpoint passed. Checkpoints also serve