Ply (game theory) consists of one proposed move by the machine and one anticipated reply by the opponent"). In computing, the concept of ply is important because one ply corresponds to one level of the game tree. The Deep Blue chess computer which defeated Kasparov in 1997 would typically search to a depth of between six and sixteen plies to a maximum of forty plies in some situations. Ply (game theory) In two-player sequential games, a ply is one turn taken by one of the players. The word is used to clarify what is meant when one might otherwise say "turn". The word
Anti-computer tactics and the computer program Deep Fritz 7, held in October 2002. The match ended in a tie 4-4, with two wins for each participant and four draws. In the 1997 Deep Blue versus Garry Kasparov match, Kasparov played an anti-computer tactic move at the start of the game to get Deep Blue out of its opening book. Kasparov chose the unusual Mieses Opening and thought that the computer would play the opening poorly if it had to play itself (that is, rely on its own skills) rather than use its opening book. Kasparov played similar anti-computer openings in the other