Deep Thought (chess computer) Deep Thought (chess computer) Deep Thought was a computer designed to play chess. Deep Thought was initially developed at Carnegie Mellon University and later at IBM. It was second in the line of chess computers developed by Feng-hsiung Hsu, starting with ChipTest and culminating in Deep Blue. In addition to Hsu, the Deep Thought team included Thomas Anantharaman, Mike Browne, Murray Campbell and Andreas Nowatzyk. Deep Thought became the first computer to beat a grandmaster in a regular tournament game when it beat Bent Larsen in 1988, but was easily defeated in both games of a two-game match with Garry
Deep Blue versus Kasparov, 1997, Game 6 first time that a computer had defeated a World Champion in a match of several games. This, as well as the fact that Kasparov had lasted only 19 moves in a game lasting barely more than an hour, attracted much media attention. White: Deep Blue Black: Garry Kasparov Opening: Caro–Kann Defense, Steinitz Variation ("ECO" B17) 1. e4 c6 2. d4 d5 3. Nc3 dxe4 4. Nxe4 Nd7 5. Ng5 (see diagram) 5... Ngf6 6. Bd3 e6 7. N1f3 h6? (see diagram) 8. Nxe6! 8... Qe7 9. 0-0 9... fxe6 10. Bg6+ Kd8 11. Bf4 (see diagram) 11... b5? 12. a4