Deep Thought (chess computer) Deep Thought (chess computer) Deep Thought was a computer designed to play chess. Deep Thought was initially developed at Carnegie Mellon University and later at IBM. It was second in the line of chess computers developed by Feng-hsiung Hsu, starting with ChipTest and culminating in Deep Blue. In addition to Hsu, the Deep Thought team included Thomas Anantharaman, Mike Browne, Murray Campbell and Andreas Nowatzyk. Deep Thought became the first computer to beat a grandmaster in a regular tournament game when it beat Bent Larsen in 1988, but was easily defeated in both games of a two-game match with Garry
Human–computer chess matches first game (Deep Blue – Kasparov, 1996, Game 1), the first time a reigning world champion had lost to a computer using regular time controls. However, Kasparov regrouped to win three and draw two of the remaining five games of the match, for a convincing 4–2 match victory. In May 1997, an updated version of Deep Blue defeated Kasparov 3½–2½ in a highly publicized six-game match. Kasparov won the first, lost the second, and drew the next three. The match was even after five games but Kasparov was crushed in Game 6. This was the first time a computer had