Deep Thought (chess computer) Deep Thought (chess computer) Deep Thought was a computer designed to play chess. Deep Thought was initially developed at Carnegie Mellon University and later at IBM. It was second in the line of chess computers developed by Feng-hsiung Hsu, starting with ChipTest and culminating in Deep Blue. In addition to Hsu, the Deep Thought team included Thomas Anantharaman, Mike Browne, Murray Campbell and Andreas Nowatzyk. Deep Thought became the first computer to beat a grandmaster in a regular tournament game when it beat Bent Larsen in 1988, but was easily defeated in both games of a two-game match with Garry
Deep Blue Orchestra an experience and a new way of presenting orchestral music than a performance" through its use of visual and lighting, performer interaction, and repertoire. Non-traditional elements of their orchestral playing include players performing all music by memory, no conductor, and interactive requests from the audience via SMS messaging. Deep Blue have established a youth education program called Young Blue, where school students get the opportunity to play with the group on stage. Deep Blue have performed in most major Australian cities. Deep Blue Orchestra The Deep Blue Orchestra, based in Australia, is a Brisbane based musical group which combines an