Sonic the Hedgehog (1991 video game) Sonic the Hedgehog (1991 video game) The game's development began in 1990 when Sega ordered its in-house development team to create a game featuring a mascot for the company. After considering a number of suggestions, the developers decided on a blue hedgehog with spikes along his head and spine and named themselves "Sonic Team" to match their character. "Sonic the Hedgehog", designed for fast gameplay, was influenced by the games of "Super Mario" series creator, Shigeru Miyamoto. "Sonic the Hedgehog" uses a novel technique that allows Sonic's sprite to roll along curved scenery, which originated in a tech demo created
Sonic the Hedgehog 3 other Americans. The American side worked on "Sonic Spinball", while the Japanese side developed "Sonic the Hedgehog 3". Yuji Naka and Hirokazu Yasuhara were the primary creators of the "Sonic 3" design document and project schedule. The original prototype for "Sonic 3" was not a side-scroller; rather, it was an isometric game. The concept was abandoned early as the team did not want to change the "Sonic" formula too radically for a sequel. It was eventually used for "Sonic 3D Blast" in 1996. According to Naka, the team felt that they needed a deeper story to expand the world of