Cranium (board game) Cranium (board game) Cranium is a party game created by Whit Alexander and Richard Tait in 1998, after Richard spent a weekend playing games with another family and recognized the need for a game involving a variety of skills. Richard left his job at Microsoft, convincing his friend and co-worker Whit Alexander to join him in the creation of "Cranium". "Cranium", manufactured by Hasbro subsidiary Cranium, Inc., is billed as "The Game for Your Whole Brain". Unlike many other party games, "Cranium" includes a wide variety of activities. Giorgio Davanzo handles packaging and branding for the game, and the artwork
What Is the What "we really hadn’t decided whether I was just helping Valentino write his own book, or if I was writing a book about him." Valentino points out that, "I thought I might want to write my own book, but I learned that I was not ready to do this. I was still taking classes in basic writing at Georgia Perimeter College." Dave Eggers discusses the difficulties in writing a book of this nature: "For a long while there, we continued doing interviews, and I gathered the material. But all along, I really didn’t know exactly what form it would finally take—whether