Added mass fluid quasi-momentum. Unsteady forces due to a change of the relative velocity of a body submerged in a fluid can be divided into two parts: the virtual mass effect and the Basset force. The origin of the force is that the fluid will gain kinetic energy at the expense of the work done by an accelerating submerged body. It can be shown that the virtual mass force, for a spherical particle submerged in an inviscid, incompressible fluid is where bold symbols denote vectors, formula_2 is the fluid flow velocity, formula_3 is the spherical particle velocity, formula_4 is the mass density
Angular velocity particle moves around the origin in a circle; but when there is no cross-radial component, it moves in a straight line from the origin. Since radial motion leaves the angle unchanged, only the cross-radial component of linear velocity contributes to angular velocity. The angular velocity "ω" is the rate of change of angle with respect to time, which can be computed from the cross-radial velocity as: Here the cross-radial speed formula_13 is the signed magnitude of formula_11, positive for counter-clockwise motion, negative for clockwise. Taking polar coordinates for the linear velocity v gives magnitude "v" (linear speed) and angle "θ"