Cranium, Inc. the Toy Industry Association. Cranium, Inc. Cranium, Inc. was a toy and board game developer. The company was founded in 1998 by two former Microsoft executives, Richard Tait and Whit Alexander. They co-developed the "Cranium" board game. After realizing that he always won at the game "Pictionary", but lost more than frequently at the game "Scrabble", Tait decided to make a game where everyone could win at something. Drawing inspiration from the HBDI thinking styles assessment they completed at Microsoft, Tait and Alexander aimed to create a "Whole Brain" game. Taking certain aspects of other favorite games, "Cranium" requires players
Bodo cranium capacity for its age that is estimated at around 1250 cc (in the range between ∼1,200–1,325 cc) within the (lower) range of modern "Homo sapiens". The cranium includes the face, much of the frontal bone, parts of the midvault and the base anterior to the foramen magnum. The cranial length, width and height are 21 cm (8.3 in), 15.87 cm (6.2 in) and 19.05 cm (7.5 in) respectively. Researchers have suggested that Bodo butchered animals because Acheulean hand axes and cleavers, along with animal bones, were found at the site. The cranium has cut marks, which indicates that immediately after