Cranium, Inc. Cranium, Inc. Cranium, Inc. was a toy and board game developer. The company was founded in 1998 by two former Microsoft executives, Richard Tait and Whit Alexander. They co-developed the "Cranium" board game. After realizing that he always won at the game "Pictionary", but lost more than frequently at the game "Scrabble", Tait decided to make a game where everyone could win at something. Drawing inspiration from the HBDI thinking styles assessment they completed at Microsoft, Tait and Alexander aimed to create a "Whole Brain" game. Taking certain aspects of other favorite games, "Cranium" requires players to spell, draw, mold
What is Living and What is Dead in Indian Philosophy commenting on this point, notes: Hiriyanna expresses his perplexity in reviewing the Nyaya-Vaisesika view of consciousness, and then comes out with a comment equating this view with the Charvaka view of consciousness: What is Living and What is Dead in Indian Philosophy What is Living and What is Dead in Indian Philosophy is a 1976 book by Debiprasad Chattopadhyaya. Explaining the relationship between the soul and consciousness in the Nyaya-Vaisesika philosophy, Debiprasad Chattopadhyaya makes three points. First, consciousness in this view is knowledge (jnana) in an empirical sense. Second, consciousness is one of the multiple qualities of the soul. Third,