Torque the vector cross product, p is the particle's linear momentum, and r is the displacement vector from the origin (the origin is assumed to be a fixed location anywhere in space). The time-derivative of this is: This result can easily be proven by splitting the vectors into components and applying the product rule. Now using the definition of force formula_17 (whether or not mass is constant) and the definition of velocity formula_18 The cross product of momentum formula_20 with its associated velocity formula_21 is zero because velocity and momentum are parallel, so the second term vanishes. By definition, torque τ
Rigid body dynamics the rigid body. The velocity of the points R along their trajectories are where ω is the angular velocity vector of the body. Work is computed from the dot product of each force with the displacement of its point of contact If the trajectory of a rigid body is defined by a set of generalized coordinates "q", "j" = 1, ..., "m", then the virtual displacements δr are given by The virtual work of this system of forces acting on the body in terms of the generalized coordinates becomes or collecting the coefficients of δq For simplicity consider a trajectory