Cross product "matrix", then it can be generalized in an arbitrary number of dimensions. In mechanics, for example, the angular velocity can be interpreted either as a pseudovector formula_167 or as a anti-symmetric matrix or skew-symmetric tensor formula_168. In the latter case, the velocity law for a rigid body looks: where Ω is formally defined from the rotation matrix formula_170 associated to body's frame: formula_171 In three-dimensions holds: In quantum mechanics the angular momentum formula_173 is often represented as an anti-symmetric matrix or tensor. More precisely, it is the result of cross product involving position formula_174 and linear momentum formula_111: Since both
Rigid body dynamics the rigid body. The velocity of the points R along their trajectories are where ω is the angular velocity vector of the body. Work is computed from the dot product of each force with the displacement of its point of contact If the trajectory of a rigid body is defined by a set of generalized coordinates "q", "j" = 1, ..., "m", then the virtual displacements δr are given by The virtual work of this system of forces acting on the body in terms of the generalized coordinates becomes or collecting the coefficients of δq For simplicity consider a trajectory