Cranium, Inc. the Toy Industry Association. Cranium, Inc. Cranium, Inc. was a toy and board game developer. The company was founded in 1998 by two former Microsoft executives, Richard Tait and Whit Alexander. They co-developed the "Cranium" board game. After realizing that he always won at the game "Pictionary", but lost more than frequently at the game "Scrabble", Tait decided to make a game where everyone could win at something. Drawing inspiration from the HBDI thinking styles assessment they completed at Microsoft, Tait and Alexander aimed to create a "Whole Brain" game. Taking certain aspects of other favorite games, "Cranium" requires players
What Work Is What Work Is What Work Is is a collection of poetry by Philip Levine. The collection has many themes that are representative of Levine's writing including physical labor, class identity, family relationships and personal loss. Its primary focus on work and the working class led to it being studied with emphasis on Marxist literary criticism. The focus on work is expressed in thematically different ways throughout the collection. Furthermore, much of the collection was shaped by concerns for blue collar workers as well as nationwide political events. "What Work Is" was first published in 1991 by Alfred A. Knopf, Inc.