Cranium, Inc. Cranium, Inc. Cranium, Inc. was a toy and board game developer. The company was founded in 1998 by two former Microsoft executives, Richard Tait and Whit Alexander. They co-developed the "Cranium" board game. After realizing that he always won at the game "Pictionary", but lost more than frequently at the game "Scrabble", Tait decided to make a game where everyone could win at something. Drawing inspiration from the HBDI thinking styles assessment they completed at Microsoft, Tait and Alexander aimed to create a "Whole Brain" game. Taking certain aspects of other favorite games, "Cranium" requires players to spell, draw, mold
What Is Intelligence? What Is Intelligence? What Is Intelligence?: Beyond the Flynn Effect is a book by psychologist James R. Flynn which outlines his model for an explanation of the eponymous Flynn effect. The book summarizes much of the work of Flynn in this area, as well as that of his colleague William Dickens of the Brookings Institution. The book begins with a description of what has generally become known as "the Flynn effect": the steady rise from one generation to the next in average scores on IQ tests over time. Flynn notes that this effect apparently contradicts some fundamental beliefs about IQ