Snowflake unlikely that any two snowflakes are alike due to the estimated 10 (10 quintillion) water molecules which make up a typical snowflake, which grow at different rates and in different patterns depending on the changing temperature and humidity within the atmosphere that the snowflake falls through on its way to the ground. Snowflakes that look identical, but may vary at the molecular level, have been grown under controlled conditions. Although snowflakes are never completely symmetrical, a non-aggregated snowflake often grows so as to exhibit an approximation of six-fold radial symmetry. The symmetry gets started due to the hexagonal crystalline structure
How They Got Game How They Got Game The How They Got Game project's aim was to explore the historical and cultural impact of new media, through interactive simulation and video gaming. The involvement through people conducting research in many defined areas of computing, such as storytelling, strategy, simulation, sports and shooter. In this project, an important aspect is the preservation of software and documentation, where How They Got Game constructed a digital archive of source material. The project also introduced a Stanford class offered in the Science, Technology and Society program called the "History of Computer Game Design." Henry Lowood and Tim Lenoir