Cranium, Inc. the Toy Industry Association. Cranium, Inc. Cranium, Inc. was a toy and board game developer. The company was founded in 1998 by two former Microsoft executives, Richard Tait and Whit Alexander. They co-developed the "Cranium" board game. After realizing that he always won at the game "Pictionary", but lost more than frequently at the game "Scrabble", Tait decided to make a game where everyone could win at something. Drawing inspiration from the HBDI thinking styles assessment they completed at Microsoft, Tait and Alexander aimed to create a "Whole Brain" game. Taking certain aspects of other favorite games, "Cranium" requires players
Protected Harvest developing the measurements for what constitutes sustainably grown product consists of the following: The certification approach is said by Protected Harvest literature to have great environmental value in that it helps to solve a major intractable problem: nonpoint source pollution caused by agricultural runoff of pesticides and fertilizer components such as nitrogen and phosphorus. Certain pesticides and fertilizers provide cheap insurance to farmers that they will have large yields. Third-party certification is designed to provide assurance to consumers that growers are in fact utilizing practices which reduce these problems. Each Protected Harvest production standard is written to reflect the unique