Cranium, Inc. the Toy Industry Association. Cranium, Inc. Cranium, Inc. was a toy and board game developer. The company was founded in 1998 by two former Microsoft executives, Richard Tait and Whit Alexander. They co-developed the "Cranium" board game. After realizing that he always won at the game "Pictionary", but lost more than frequently at the game "Scrabble", Tait decided to make a game where everyone could win at something. Drawing inspiration from the HBDI thinking styles assessment they completed at Microsoft, Tait and Alexander aimed to create a "Whole Brain" game. Taking certain aspects of other favorite games, "Cranium" requires players
Cranium Command to step in as directors. Wise claims, "Saying "yes" turned out to be the smartest thing Gary and I ever did." In addition, the pre-show of "Cranium Command" was the very last project at Disney Feature Animation to be traditionally inked and painted on cels. While work on the animation commenced the newly built animation wing at Disney-MGM Studios, Rees flew to Los Angeles to begin filming the live-action main show elements. Eventually he would end up directing nearly all of the show elements, per him: “Everything that you see and hear from the 8 screens, 2 Audio-Animatronic figures, and