Cross product "matrix", then it can be generalized in an arbitrary number of dimensions. In mechanics, for example, the angular velocity can be interpreted either as a pseudovector formula_167 or as a anti-symmetric matrix or skew-symmetric tensor formula_168. In the latter case, the velocity law for a rigid body looks: where Ω is formally defined from the rotation matrix formula_170 associated to body's frame: formula_171 In three-dimensions holds: In quantum mechanics the angular momentum formula_173 is often represented as an anti-symmetric matrix or tensor. More precisely, it is the result of cross product involving position formula_174 and linear momentum formula_111: Since both
Linear motion Linear motion Linear motion (also called rectilinear motion) is a one-dimensional motion along a straight line, and can therefore be described mathematically using only one spatial dimension. The linear motion can be of two types: uniform linear motion with constant velocity or zero acceleration; non uniform linear motion with variable velocity or non-zero acceleration. The motion of a particle (a point-like object) along a line can be described by its position formula_1, which varies with formula_2 (time). An example of linear motion is an athlete running 100m along a straight track. Linear motion is the most basic of all motion.