Cranium (board game) Cranium (board game) Cranium is a party game created by Whit Alexander and Richard Tait in 1998, after Richard spent a weekend playing games with another family and recognized the need for a game involving a variety of skills. Richard left his job at Microsoft, convincing his friend and co-worker Whit Alexander to join him in the creation of "Cranium". "Cranium", manufactured by Hasbro subsidiary Cranium, Inc., is billed as "The Game for Your Whole Brain". Unlike many other party games, "Cranium" includes a wide variety of activities. Giorgio Davanzo handles packaging and branding for the game, and the artwork
What Is Intelligence? What Is Intelligence? What Is Intelligence?: Beyond the Flynn Effect is a book by psychologist James R. Flynn which outlines his model for an explanation of the eponymous Flynn effect. The book summarizes much of the work of Flynn in this area, as well as that of his colleague William Dickens of the Brookings Institution. The book begins with a description of what has generally become known as "the Flynn effect": the steady rise from one generation to the next in average scores on IQ tests over time. Flynn notes that this effect apparently contradicts some fundamental beliefs about IQ