Cranium, Inc. the Toy Industry Association. Cranium, Inc. Cranium, Inc. was a toy and board game developer. The company was founded in 1998 by two former Microsoft executives, Richard Tait and Whit Alexander. They co-developed the "Cranium" board game. After realizing that he always won at the game "Pictionary", but lost more than frequently at the game "Scrabble", Tait decided to make a game where everyone could win at something. Drawing inspiration from the HBDI thinking styles assessment they completed at Microsoft, Tait and Alexander aimed to create a "Whole Brain" game. Taking certain aspects of other favorite games, "Cranium" requires players
This Is What the Truth Feels Like listed it at number 18 out of the year's 20 best and wrote, "Stefani has never sounded more vulnerable than she does on "This Is What the Truth Feels Like", a vivid assortment of urgent, top 40 goods". Notes Credits adapted from the liner notes of the international deluxe edition of "This Is What the Truth Feels Like". Musicians Technical Artwork This Is What the Truth Feels Like This Is What the Truth Feels Like is the third studio album by American singer Gwen Stefani. It was released on March 18, 2016, by Interscope Records. Initially, the album was scheduled