Cross product "matrix", then it can be generalized in an arbitrary number of dimensions. In mechanics, for example, the angular velocity can be interpreted either as a pseudovector formula_167 or as a anti-symmetric matrix or skew-symmetric tensor formula_168. In the latter case, the velocity law for a rigid body looks: where Ω is formally defined from the rotation matrix formula_170 associated to body's frame: formula_171 In three-dimensions holds: In quantum mechanics the angular momentum formula_173 is often represented as an anti-symmetric matrix or tensor. More precisely, it is the result of cross product involving position formula_174 and linear momentum formula_111: Since both
Velocity-addition formula v \times(\mathbf v \times \mathbf u')\right],\end{align}</math> where the last expression is by the standard vector analysis formula . The first expression extends to any number of spatial dimensions, but the cross product is defined in three dimensions only. The objects with having velocity relative to and having velocity relative to can be anything. In particular, they can be three frames, or they could be the laboratory, a decaying particle and one of the decay products of the decaying particle. The relativistic addition of 3-velocities is non-linear for any real numbers and , although it is true that Also, due to