Snowflake in the same micro-environment does not guarantee that each arm grow the same; indeed, for some crystal forms it does not because the underlying crystal growth mechanism also affects how fast each surface region of a crystal grows. Empirical studies suggest less than 0.1% of snowflakes exhibit the ideal six-fold symmetric shape. Very occasionally twelve branched snowflakes are observed; they maintain the six-fold symmetry. Snowflakes form in a wide variety of intricate shapes, leading to the notion that "no two are alike". Although nearly-identical snowflakes have been made in laboratory, they are very unlikely to be found in nature. Initial
How They Got Game How They Got Game The How They Got Game project's aim was to explore the historical and cultural impact of new media, through interactive simulation and video gaming. The involvement through people conducting research in many defined areas of computing, such as storytelling, strategy, simulation, sports and shooter. In this project, an important aspect is the preservation of software and documentation, where How They Got Game constructed a digital archive of source material. The project also introduced a Stanford class offered in the Science, Technology and Society program called the "History of Computer Game Design." Henry Lowood and Tim Lenoir