James Bond in film the film, Special Effects and Miniature Effects Supervisor Chris Corbould used a more realistic style of film making and significantly reduced digital effects compared with previous Bond films. Corbould noted that, "CGI is a great tool and can be very useful, but I will fight to the tooth and nail to do something for real. It's the best way to go". Corbould used the 007 stage at Pinewood for the sinking of the Venetian house at the climax of the film, which featured the largest rig ever built for a Bond film. "Casino Royale" featured music composed by David Arnold,
James Bond in video games by the developer or publisher of the game. The video games were somewhat profitable in the 1980s and early 1990s, featuring a mixture of styles including side-scrolling action and text adventure. The popularity of the James Bond video game series did not rise quickly, however, until 1997's "GoldenEye 007" by Rare for the Nintendo 64. "GoldenEye 007" expanded on the plot of the film "GoldenEye", and is a first-person shooter with a multiplayer mode. The game received very positive reviews and sold over eight million copies. In 1998, Nintendo released "James Bond 007" for the Game Boy developed by Saffire