Godzilla (1998 film) scenes that required practical effects, Tatopoulos' studio created a 6th-scale animatronic model of Godzilla's upper-body as well as a 24th-scale Godzilla suit donned by stuntman Kurt Carley, however, the filmmakers favored CG over practical effects and as a result, the final film features 400 digital shots, 185 of which feature Godzilla, and only two dozen practical effects used in the final film. Production began in May 1997, in New York City, and moved to Los Angeles in June. Scenes in New York were filmed in 13 days; tropical scenes were filmed in the Hawaiian Islands. The United States Marine Corps
Super Godzilla Gaming Monthly" similarly criticized that the map roaming is too slow and boring and the battles are too lacking in interactivity, and additionally complained that frustrating "cheap hits" were too common. They gave the game a score of 6 out of 10. Super Godzilla Unlike other games of the era, "Super Godzilla" is not a straight action game. Instead, the player must guide Godzilla into the different levels by pressing the adequate button in the appropriate place. The game is split in two screens: the top one shows the actions Godzilla is making at the moment, while the bottom one