Star Wars sequel trilogy in late 1980, Lucas described how the expansive scope of "Star Wars" had started with an overlong screenplay: He added that he had: In this interview, Lucas also stated that he had "titles and ten-page story outlines for each of" the nine episodes. In an interview with Gary Kurtz in the same magazine, Kurtz said: In an interview with "Starlog" magazine published in September 1981, Lucas confirmed that he had the nine-film series plotted, cautioning: Shortly after 1980's release of "Episode V: The Empire Strikes Back", Lucas had already written story treatments for episodes: "VI", and the sequel trilogy consisting
Star Wars: Force Commander third-person views" would enjoy the game. In IGN's history of "Star Wars" games "Force Commander" was called a "blocky, buggy, undiluted failure." Soren Johnson, then programmer EA Maxis berated the game's "infamously difficult" camera on his Gamasutra blog. IGN Germany's Robert Hähnel listed "Force Commander" among his picks for "Star Wars" games he felt deserved a sequel. Star Wars: Force Commander Star Wars: Force Commander is a real-time strategy video game released for the Microsoft Windows platform on March 21, 2000. It was co-developed by Ronin Entertainment and LucasArts, and published by LucasArts. Its plot interweaves between "" and "Return