James Bond in film were filmed at Farnborough Airfield and the snowy closing scenes were filmed at the Bruneval Barracks in Aldershot, as well as ten stages at Pinewood and two theatres for ADR work. David Arnold, who composed the scores for the previous four Bond films, returned for "Quantum of Solace". He said that Forster likes to work very closely with his composers and that, in comparison to the accelerated schedule he was tied to on "Casino Royale", the intention was to spend a long time scoring the film to "really work it out". He also said he would be "taking a different
James Bond in video games by the developer or publisher of the game. The video games were somewhat profitable in the 1980s and early 1990s, featuring a mixture of styles including side-scrolling action and text adventure. The popularity of the James Bond video game series did not rise quickly, however, until 1997's "GoldenEye 007" by Rare for the Nintendo 64. "GoldenEye 007" expanded on the plot of the film "GoldenEye", and is a first-person shooter with a multiplayer mode. The game received very positive reviews and sold over eight million copies. In 1998, Nintendo released "James Bond 007" for the Game Boy developed by Saffire