History of video games turn promoted the adoption of computers by universities, government organizations, and large corporations as the decade progressed. It was in this environment that the first video games were born. The computer games of the 1950s can generally be divided into three categories: training and instructional programs, research programs in fields such as artificial intelligence, and demonstration programs intended to impress or entertain the public. Because these games were largely developed on unique hardware in a time when porting between systems was difficult and were often dismantled or discarded after serving their limited purposes, they did not generally influence further developments
2010s in video gaming 2010s in video gaming The 2010s is the current decade of video gaming and the fifth decade in the industry's history. Thus far, the decade has become notable for producing the first truly "3D" games and consoles, introducing cloud gaming to consumers, and the rising influence of tablet-based and mobile casual games. The industry remains heavily dominated by the actions of Nintendo, Sony, and Microsoft, but it remains unforeseen how their dominance will be affected by the growing smartphone and tablet market. The seventh generation of gaming consoles entered the market in the mid-2000s with the release of the Xbox