Double (basketball) A triple-double is defined as a performance in which a player accumulates a double digit number total in three of five statistical categories—points, rebounds, assists, steals, and blocked shots—in a game. The most common way for a player to achieve a triple-double is with points, rebounds, and assists, though on occasion players may record 10 or more steals or blocked shots in a game. The origin of the term "triple-double" is unclear. Some sources claim that it was coined by former Los Angeles Lakers public relations director Bruce Jolesch in the 1980s in order to showcase Magic Johnson's versatility, while
Quadruple-precision floating-point format switch) or simply as being synonymous with double precision (e.g. Microsoft Visual C++), rather than as quadruple precision. On a few other architectures, some C/C++ compilers implement codice_8 as quadruple precision, e.g. gcc on PowerPC (as double-double) and SPARC, or the Sun Studio compilers on SPARC. Even if codice_8 is not quadruple precision, however, some C/C++ compilers provide a nonstandard quadruple-precision type as an extension. For example, gcc provides a quadruple-precision type called codice_14 for x86, x86-64 and Itanium CPUs, and on PowerPC as IEEE 128-bit floating-point using the -mfloat128-hardware or -mfloat128 options; and some versions of Intel's C/C++ compiler