History of video games turn promoted the adoption of computers by universities, government organizations, and large corporations as the decade progressed. It was in this environment that the first video games were born. The computer games of the 1950s can generally be divided into three categories: training and instructional programs, research programs in fields such as artificial intelligence, and demonstration programs intended to impress or entertain the public. Because these games were largely developed on unique hardware in a time when porting between systems was difficult and were often dismantled or discarded after serving their limited purposes, they did not generally influence further developments
Video painting shape, texture and motion. The next decade will be a rich test-bed for new forms of domestic visual art." Video painting Video painting is a form of video art presented via projectors, LCD or other flat panel display and wall-mounted in the same manner as traditional paintings. Video painting is a relatively new concept that was first coined by Brian Eno in the 1980s to refer to his experimentations with long-form video art. It was later developed upon by Hilary Lawson, who published his theory of closure, in his book (2001). Key conventions, according to Lawson, are that the camera