Quadruple jump controversy for the quadruple jump and penalizing skaters if it is not done successfully. In 2008, the scoring system adopted a requirement that a failed quad receive a deduction of up to three points. This has led to some skaters feeling that attempting to do a quad is not worth the risk and reward, as much easier jumps present a better opportunity for athletes to collect the needed points. "I had one fall in my program on a triple lutz. They considered it a double with a fall. I got 1.09 points. Then Nobunari Oda fell on a quad but they
Quadruple-precision floating-point format Quadruple-precision floating-point format In computing, quadruple precision (or quad precision) is a binary floating-point-based computer number format that occupies 16 bytes (128 bits) in with precision more than twice the 53-bit double precision. This 128-bit quadruple precision is designed not only for applications requiring results in higher than double precision, but also, as a primary function, to allow the computation of double precision results more reliably and accurately by minimising overflow and round-off errors in intermediate calculations and scratch variables. William Kahan, primary architect of the original IEEE-754 floating point standard noted, "For now the 10-byte Extended format is a