Video editing sound recordings in the post-production process. Motion picture film editing is a predecessor to video editing and, in several ways, video editing simulates motion picture film editing, in theory and the use of linear video editing and video editing software on non-linear editing systems (NLE). Using video, a director can communicate non-fictional and fictional events. The goals of editing is to manipulate these events to bring the communication closer to the original goal or target. It is a visual art. Early 1950s video tape recorders (VTR) were so expensive, and the quality degradation caused by copying was so great, that
2000s in video gaming had reached over 1 Billion downloads by 2012. 2000s in video gaming The 2000s in video gaming was a decade that was primarily dominated by Sony, Nintendo, the newcomer Microsoft, and their respective systems. Sega, being Nintendo's main rival in the 1980s and 1990s, left the console market in 2002 in favor of returning to the third party company they once were. Overall the decade saw the last of the low resolution three-dimensional polygons of the 1990s with the emergence of High Definition games, and often focused on developing immersive and interactive environments, implementing realistic physics, and improving artificial intelligence.