Museo Ideale Leonardo da Vinci inattendue" (Clos-Lucé-Amboise, 2007); "Leonardo a Firenze" (2008); "AND THERE WAS LIGHT, Michelangelo, Leonardo, Raphael. The Masters of Renaissance, seen in a New Light" (Gothenborg, 2010); "Leonardo a Piombino" (2011); "La Gioconda è nuda" (Brindisi, 2011); "Mona Lisa Unveiled" (Miami, 2011); "Leonardo and the idea of beauty" (Shizuoka, Fukuoka, Tokyo, with the "Scapiliata", 2011-2012); "The great masters. Michelangelo, Raphael, Leonardo" (Istanbul, 2012); "Leonardo-Mona Lisa-The Myths" (Kaohsiung, 2013; Taipei 2013-2014);"Leonardo Da Vinci. Beyond the visible" (Edo Tokyo Museum, 2016); “Da Clos Lucé al Louvre, i tre capolavori di Leonardo Da Vinci” (Du Clos Lucé au Louvre, les trois chefs-d’œuvre de Léonard de
Leonardo da Vinci (video game) that computer technology could be a form of art. "The Wall Street Journal" wrote that while Da Vinci is a popular subject for video games, this title "beats them all". Corbis did not earn a profit from the game. Leonardo da Vinci (video game) Leonardo da Vinci is a 1997 interactive CD-ROM game by Corbis, consisting of a "computerized viewing tool which permits the user to examine English translations of the Codex [Leicester] superimposed onto facsimiles of its pages". The tool, known as Codescope, is licensed by Corbis. In 1994, Bill Gates acquired the Codex Leicester. In 1997, Gates' privately