History of video games turn promoted the adoption of computers by universities, government organizations, and large corporations as the decade progressed. It was in this environment that the first video games were born. The computer games of the 1950s can generally be divided into three categories: training and instructional programs, research programs in fields such as artificial intelligence, and demonstration programs intended to impress or entertain the public. Because these games were largely developed on unique hardware in a time when porting between systems was difficult and were often dismantled or discarded after serving their limited purposes, they did not generally influence further developments
Video gaming in Canada Video gaming in Canada Canada has the third largest video game industry in terms of employment numbers following those in the US and in Japan, with 20,400 employees, 472 companies, and a direct annual economic impact of nearly $3 billion added to Canada's GDP in 2015. Video game development is beginning to rival the film and television production industry as a major contributor to the economy. Canada has become a major leader in the emerging video game industry. "Evolution" and "BC's Quest for Tires", both released in 1983, were the first video games developed in Canada that gained substantial commercial