Video manipulation have been instances when this technology was used during political campaigns. The proof-of-principle software "Face2Face" was developed at Stanford University. Such advanced video manipulation must be ranked alongside and beyond previous examples of deep fakes. The concept of manipulating video can be traced back as far as the 1950s, when the 2 inch Quadruplex tape used in videotape recorders would be manually cut and spliced. After being coated with ferrofluid, the two ends of tape that were to be joined were painted with a mixture of iron filings and carbon tetrachloride, a toxic and carcinogenic compound to make the tracks
2010s in video gaming 2010s in video gaming The 2010s is the current decade of video gaming and the fifth decade in the industry's history. Thus far, the decade has become notable for producing the first truly "3D" games and consoles, introducing cloud gaming to consumers, and the rising influence of tablet-based and mobile casual games. The industry remains heavily dominated by the actions of Nintendo, Sony, and Microsoft, but it remains unforeseen how their dominance will be affected by the growing smartphone and tablet market. The seventh generation of gaming consoles entered the market in the mid-2000s with the release of the Xbox