History of video games turn promoted the adoption of computers by universities, government organizations, and large corporations as the decade progressed. It was in this environment that the first video games were born. The computer games of the 1950s can generally be divided into three categories: training and instructional programs, research programs in fields such as artificial intelligence, and demonstration programs intended to impress or entertain the public. Because these games were largely developed on unique hardware in a time when porting between systems was difficult and were often dismantled or discarded after serving their limited purposes, they did not generally influence further developments
Video recorder scheduling code in 1992, but only for six-digit codes or less. Source code for seven and eight digit codes was written in C and Perl and posted anonymously in 2003. Video recorder scheduling code VCR Plus+, G-Code, VideoPlus+ and ShowView are different names for the same scheduling system for programming video recorders. These names are all registered trademarks of Macrovision, whose corporate predecessor, Gemstar, developed these algorithms for use in integrated endecs. Before the advent of on-screen displays, the only interface available for programming a home video recorder was a small VFD, LED or LCD panel and a small number of buttons.