History of video games turn promoted the adoption of computers by universities, government organizations, and large corporations as the decade progressed. It was in this environment that the first video games were born. The computer games of the 1950s can generally be divided into three categories: training and instructional programs, research programs in fields such as artificial intelligence, and demonstration programs intended to impress or entertain the public. Because these games were largely developed on unique hardware in a time when porting between systems was difficult and were often dismantled or discarded after serving their limited purposes, they did not generally influence further developments
Video Floppy under the "Mavipak" name in 1981 for their Mavica still video camera (not to be confused with their later line of Mavica digital cameras introduced in the mid-1990s, which stored JPEG images to standard 3.5-inch floppy disks readable by computers instead). The video floppy format was later used by Minolta, Panasonic, and Canon for their still video cameras introduced in the mid-to-late 1980s, such as the Canon Xapshot from 1988 (also known as the Canon Ion in Europe and the Canon Q-PIC in Japan). Besides still video cameras, stand-alone recorders & players were also available for the VF format, that