History of video games turn promoted the adoption of computers by universities, government organizations, and large corporations as the decade progressed. It was in this environment that the first video games were born. The computer games of the 1950s can generally be divided into three categories: training and instructional programs, research programs in fields such as artificial intelligence, and demonstration programs intended to impress or entertain the public. Because these games were largely developed on unique hardware in a time when porting between systems was difficult and were often dismantled or discarded after serving their limited purposes, they did not generally influence further developments
Video tape recorder was believed that if the tape was run at a very high speed it could provide the necessary bandwidth to record the video signal. The problem was that a video signal has a much wider bandwidth than an audio signal does (6 MHz vs 20 kHz), requiring extremely high tape speeds to record it. However, there was another problem. The magnetic head design would not permit bandwidths over 1 meghertz to be recorded regardless of the tape speed. The first efforts at video recording, using recorders similar to audio recorders with fixed heads, were unsuccessful. The first such demonstration of