History of video games turn promoted the adoption of computers by universities, government organizations, and large corporations as the decade progressed. It was in this environment that the first video games were born. The computer games of the 1950s can generally be divided into three categories: training and instructional programs, research programs in fields such as artificial intelligence, and demonstration programs intended to impress or entertain the public. Because these games were largely developed on unique hardware in a time when porting between systems was difficult and were often dismantled or discarded after serving their limited purposes, they did not generally influence further developments
TiVo digital video recorders It includes USB ports (for Ethernet and Wi-Fi adapters), a new CPU, and more RAM. The availability of network connectivity has spread to the software side, where new features like TiVoToGo and Home Media Engine applications are now supported. Series2 TiVo systems are based on MIPS processors connected to MPEG-2 encoder/decoder chips and high-capacity IDE/ATA hard drives. Current Series2 units have drives of 40–250GB in size. Although not supported by TiVo or equipment manufacturers, larger drives can be added. All standalone TiVo systems have coax/RF-in and an internal cable-ready tuner, analog video input—composite/RCA, and S-Video—for use with an external cable