Video manipulation have been instances when this technology was used during political campaigns. The proof-of-principle software "Face2Face" was developed at Stanford University. Such advanced video manipulation must be ranked alongside and beyond previous examples of deep fakes. The concept of manipulating video can be traced back as far as the 1950s, when the 2 inch Quadruplex tape used in videotape recorders would be manually cut and spliced. After being coated with ferrofluid, the two ends of tape that were to be joined were painted with a mixture of iron filings and carbon tetrachloride, a toxic and carcinogenic compound to make the tracks
1980s in video gaming in case of a flop, the liability will be on the developer and not the provider. Notes: Note that video game sales numbers were not as visible or accurate during the 1980s, with the exception of NES titles. This table is interesting, but not the definitive word for the entire decade. 1980s in video gaming The second decade in the industry's history was decade of highs and lows for video games. The decade began amidst a boom in the arcade business with giants like Atari still dominating the market since the late-1970s. Another, the rising influence of the home computer,