Double (basketball) A triple-double is defined as a performance in which a player accumulates a double digit number total in three of five statistical categories—points, rebounds, assists, steals, and blocked shots—in a game. The most common way for a player to achieve a triple-double is with points, rebounds, and assists, though on occasion players may record 10 or more steals or blocked shots in a game. The origin of the term "triple-double" is unclear. Some sources claim that it was coined by former Los Angeles Lakers public relations director Bruce Jolesch in the 1980s in order to showcase Magic Johnson's versatility, while
Quadruple-precision floating-point format "128-bit FPUs" that implement SIMD instructions, such as Streaming SIMD Extensions or AltiVec, which refers to 128-bit vectors of four 32-bit single-precision or two 64-bit double-precision values that are operated on simultaneously. Quadruple-precision floating-point format In computing, quadruple precision (or quad precision) is a binary floating-point-based computer number format that occupies 16 bytes (128 bits) in with precision more than twice the 53-bit double precision. This 128-bit quadruple precision is designed not only for applications requiring results in higher than double precision, but also, as a primary function, to allow the computation of double precision results more reliably and accurately