History of video games turn promoted the adoption of computers by universities, government organizations, and large corporations as the decade progressed. It was in this environment that the first video games were born. The computer games of the 1950s can generally be divided into three categories: training and instructional programs, research programs in fields such as artificial intelligence, and demonstration programs intended to impress or entertain the public. Because these games were largely developed on unique hardware in a time when porting between systems was difficult and were often dismantled or discarded after serving their limited purposes, they did not generally influence further developments
Erhard Kietz was mainly achieved through the emerging transistor technology and, only a little later, through integrated circuits with rapidly growing complexity. When one sees the current video recording devices, one cannot even imagine anymore how much signal processing is necessary for video recording and play-back. The first video recorders were housed in several cabinets full of electronics. Television video recording was practically a fall-out of the military application. From the end of the 1960s on into the 1980s, Ampex video tape recorders were utilized in television studios all over the world. During his tenure at Ampex Corporation, Dr. Erhard Kietz developed