Sega CD a partnership with Sony to develop its own CD-ROM peripheral for the Super NES. Commodore International released their CD-based CDTV multimedia system centered in early 1991, while long-in-waiting CD-i from Philips finally arrived towards the end of that year. Shortly after the release of the Genesis, Sega's Consumer Products Research and Development Labs led by manager Tomio Takami were tasked with creating a CD-ROM add-on for the system, which became the Sega CD. The Sega CD was originally intended to equal the capabilities of the TurboGrafx-CD, but with twice as much random-access memory (RAM), and sell for about JP¥20,000 (or
Philips CD-i best software required the MPEG upgrade card. By mid-1996 the U.S. market for CD-i software had dried up and Philips had given up on releasing titles there, but continued to publish CD-i games in Europe, where the console still held some popularity. With the home market exhausted, Philips tried with some success to position the technology as a solution for kiosk applications and industrial multimedia. In addition to consumer models, professional and development players were sold by Philips Interactive Media Systems and their VARs. Philips marketed several CD-i player models. There also exist a number of hard-to-categorize models, such as