Video manipulation have been instances when this technology was used during political campaigns. The proof-of-principle software "Face2Face" was developed at Stanford University. Such advanced video manipulation must be ranked alongside and beyond previous examples of deep fakes. The concept of manipulating video can be traced back as far as the 1950s, when the 2 inch Quadruplex tape used in videotape recorders would be manually cut and spliced. After being coated with ferrofluid, the two ends of tape that were to be joined were painted with a mixture of iron filings and carbon tetrachloride, a toxic and carcinogenic compound to make the tracks
2000s in video gaming 2000s in video gaming The 2000s in video gaming was a decade that was primarily dominated by Sony, Nintendo, the newcomer Microsoft, and their respective systems. Sega, being Nintendo's main rival in the 1980s and 1990s, left the console market in 2002 in favor of returning to the third party company they once were. Overall the decade saw the last of the low resolution three-dimensional polygons of the 1990s with the emergence of High Definition games, and often focused on developing immersive and interactive environments, implementing realistic physics, and improving artificial intelligence. The sixth generation of video games officially began