History of video games turn promoted the adoption of computers by universities, government organizations, and large corporations as the decade progressed. It was in this environment that the first video games were born. The computer games of the 1950s can generally be divided into three categories: training and instructional programs, research programs in fields such as artificial intelligence, and demonstration programs intended to impress or entertain the public. Because these games were largely developed on unique hardware in a time when porting between systems was difficult and were often dismantled or discarded after serving their limited purposes, they did not generally influence further developments
2000s in video gaming from video game to film doesn't always succeed. The 2000s however began to show promise in the profitability and success of making video game-based films.Opening in 2001, "" became the highest-grossing video game adaptation with over a US$274 million box office performance. "Tomb Raider" held that title for nearly a decade. Other adaptations in the 2000s included the popular "Resident Evil" saga, "Silent Hill", "Max Payne", "Hitman", "Alone in the Dark", "DOOM", "House of the Dead", and "". The 2000s was also the first decade that the medium has significantly affected classical music. Tommy Tallarico and Jack Wall had a