Sega CD a partnership with Sony to develop its own CD-ROM peripheral for the Super NES. Commodore International released their CD-based CDTV multimedia system centered in early 1991, while long-in-waiting CD-i from Philips finally arrived towards the end of that year. Shortly after the release of the Genesis, Sega's Consumer Products Research and Development Labs led by manager Tomio Takami were tasked with creating a CD-ROM add-on for the system, which became the Sega CD. The Sega CD was originally intended to equal the capabilities of the TurboGrafx-CD, but with twice as much random-access memory (RAM), and sell for about JP¥20,000 (or
Philips CD-i completely arrange the whole album in their own personal way with over 15,000 points of customization. CD-i has a series of learning games ("edutainment") targeted at children from infancy to adolescence. Those intended for a younger audience included "Busytown", "The Berenstain Bears" and various others which usually had vivid cartoon-like settings accompanied by music and logic puzzles. Although extensively marketed by Philips, notably via infomercial, consumer interest in CD-i titles remained low. By 1994, sales of CD-i systems had begun to slow, and in 1998 the product line was dropped. Philips had by then already sold its gaming subsidiary, Philips