Here's the structure of the /setblock command: xyz are the coordinates of the block. block is the TileID of the block (includes id:0 now!). data is the block data (i.e. 5:1 spruce wood). method is one of three things: keep, replace, or delete. 1  keep spawns the block at the coordinates.or /summon equipment: On the /summon one, on the head, I know how to put a player skull on the Zombie or Skeleton, and here is how: What goes in place of {id:[HEAD]} is {id:397,Damage:3,tag:{SkullOwner:} .
A parallelogram has two parallel pairs of opposite sides. A rectangle has two pairs of opposite sides parallel, and four right angles. It is also a parallelogram, since it has two pairs of parallel sides. A square has two pairs of parallel sides, four right angles, and all four sides are equal. It is also a rectangle and a parallelogram. A rhombus is defined as a parallelogram with four equal sides.
It has two pairs of sides. Each pair is made up of adjacent sides (they meet) that are equal in length. The angles are equal where the pairs meet. Diagonals (dashed lines) meet at a right angle, and one of the diagonal bisects (cuts equally in half) the other. ... and that's it for the special quadrilaterals.