Here's the structure of the /setblock command: xyz are the coordinates of the block. block is the TileID of the block (includes id:0 now!). data is the block data (i.e. 5:1 spruce wood). method is one of three things: keep, replace, or delete. 1  keep spawns the block at the coordinates.or /summon equipment: On the /summon one, on the head, I know how to put a player skull on the Zombie or Skeleton, and here is how: What goes in place of {id:[HEAD]} is {id:397,Damage:3,tag:{SkullOwner:} .
A parallelogram has two parallel pairs of opposite sides. A rectangle has two pairs of opposite sides parallel, and four right angles. It is also a parallelogram, since it has two pairs of parallel sides. A square has two pairs of parallel sides, four right angles, and all four sides are equal. It is also a rectangle and a parallelogram. A rhombus is defined as a parallelogram with four equal sides.
Any quadrilateral with 4 right angles is a rectangle. A quadrilateral with 4 right angles and 4 equal length sides is a square. The area of a square is equal to the length of one side to the power of two (length squared). The perimeter of a square is 4 times the length of one side. Quadrilaterals with 2 sets of parallel side are called parallelograms.