Here's the structure of the /setblock command: xyz are the coordinates of the block. block is the TileID of the block (includes id:0 now!). data is the block data (i.e. 5:1 spruce wood). method is one of three things: keep, replace, or delete. 1  keep spawns the block at the coordinates.or /summon equipment: On the /summon one, on the head, I know how to put a player skull on the Zombie or Skeleton, and here is how: What goes in place of {id:[HEAD]} is {id:397,Damage:3,tag:{SkullOwner:} .
A parallelogram has two parallel pairs of opposite sides. A rectangle has two pairs of opposite sides parallel, and four right angles. It is also a parallelogram, since it has two pairs of parallel sides. A square has two pairs of parallel sides, four right angles, and all four sides are equal. It is also a rectangle and a parallelogram. A rhombus is defined as a parallelogram with four equal sides.
I also explained that a square is a special kind of rectangle; that is, all rectangles, including squares, have four sides and four right angles, but a square is a special kind of rectangle because its four sides are congruent, or equal. I wrote on the vocabulary list right angle, rectangle, and congruent.