Since Roman times, people have associated the hand's fourth digit with the wearing of rings. In many cultures, a proportionally longer ring finger in men has been taken as a sign of fertility.
The ball explodes on impact, knocking enemies to the ground and dealing 1d3+3 fire damage per two caster levels (a successful Reflex save reduces the fire damage by half and negates the knockdown effect) and 1d2+2 force damage per caster level (no save) to targets in the area.
Elemental Damage is a combination of the three basic magical elements: Fire, Ice and Lightning. When it appears as flat damage, Elemental Damage will be dealt as 1/3 Fire + 1/3 Ice + 1/3 Lightning, divided equally. Percent Elemental Damage on the other hand is a bonus to all three elements equal to the full value.