The Russian government remains the majority owner of Gazprom. Chinese state-owned agencies still held majority stakes in ABC and ICBC, as well as oil and gas giant PetroChina, as of the end of last year. Many of these companies benefit from their location. Notably, three of the largest employers are based in China. The worldâs second largest economy has a total population of over 1.3 billion people, the most of any country in the world. Another three companies, including IBM (NYSE: IBM), McDonalds, and Wal-Mart Stores, are based in the U.S., also one of the worldâs most populous countries and the largest by GDP.
Ultimately either engine is going to be able to push out some good games when in the right hands. Unity is easier to use for sure, but unreal is a bit more capable and has a cheaper upfront cost (zero dollars). I'd say for most hobbyists Unity is the better choice overall.
Annimation isn't specific to game engine , you can create animations in 3D Max or Maya , and then import in game engine. Unity however, allows you to re-use animations by mapping them to humanoid body using Machanim and its much easier to manage animations in Unity.