The Russian government remains the majority owner of Gazprom. Chinese state-owned agencies still held majority stakes in ABC and ICBC, as well as oil and gas giant PetroChina, as of the end of last year. Many of these companies benefit from their location. Notably, three of the largest employers are based in China. The worldâs second largest economy has a total population of over 1.3 billion people, the most of any country in the world. Another three companies, including IBM (NYSE: IBM), McDonalds, and Wal-Mart Stores, are based in the U.S., also one of the worldâs most populous countries and the largest by GDP.
Ultimately either engine is going to be able to push out some good games when in the right hands. Unity is easier to use for sure, but unreal is a bit more capable and has a cheaper upfront cost (zero dollars). I'd say for most hobbyists Unity is the better choice overall.
Collision. Youâll still use 3D GameObjects for collision in your 2D game (Unity is a 3D engine after all). But you can also make 2D collision objects in Maya or any other 3D package if you need to make exact collision shapes to match your 2D art.I plan to cover this in more detail later in the series.here are tons of different ways to handle creating 2D games in Unity3D. One way would be to make âflatâ 3D objects in a 3D modeling package like Maya. Another way would be to create 2D images (sprites) in an image editing program like Photoshop.