Avoid solid lines around the features. In your drawing, there are solid lines around the eyes, mouth, hair, chinâ¦ There are no solid lines in real life. Everything is a play of light and shadow, and where we âseeâ solid lines, thatâs where the darkest shadow and the lightest highlights meet. Draw the shadows, not the imaginary lines between shadows and highlights. Pick a light source direction and stick to it throughout the drawing. Some of your drawings have light coming in from different angles, for example the geishaâs hair, and the neck of all the portraits.
If you double-clicked the layer thumbnail or the Layer Style icon, you need to click the Drop Shadow or Inner Shadow name on the left side of the dialog box. Change the Blend Mode setting to adjust how the colors of the shadow mix with the colors of your elements. Usually, the default mode, Multiply, works best.
When the auto-format works correctly, it is great. Otherwise, it feels like a constant struggle. I've found that changing MonoDevelop's default policy formatting and tab width settings don't affect the solution generated by Unity. Additionally, while you can change the formatting and tab width settings for the solution after Unity generates it, Unity has a tendency to overwrite your solution and any custom settings regularly.