Variables. A variable is a symbolic name for (or reference to) information. The variable's name represents what information the variable contains. They are called variables because the represented information can change but the operations on the variable remain the same. In general, a program should be written with Symbolic notation, such that a statement is always true symbolically.
Definition of overwatch. 1  1 archaic : to weary or exhaust by keeping awake. 2  2a obsolete : to watch through or throughout (as the night) b : to watch over. 3  3 : to support by fire another element which is moving tanks overwatching an assault battalion.
A watch winder is a motor device with build in electronic programming, to wind up an automatic watch when it is not worn. A watch winder is needed in particular when a user has more than one watch, and wish to have the watches always fully wound and ready to be worn all the times.