1 Level 2: 88 divisions identified by two-digit numerical codes (01 to 99); 2  Level 3: 272 groups identified by three-digit numerical codes (01.1 to 99.0); 3  Level 4: 615 classes identified by four-digit numerical codes (01.11 to 99.00). Level 2: 88 divisions identified by two-digit numerical codes (01 to 99); 2  Level 3: 272 groups identified by three-digit numerical codes (01.1 to 99.0); 3  Level 4: 615 classes identified by four-digit numerical codes (01.11 to 99.00).
How to trade Items and Pokemon from X/Y to ORAS with 1 3DS and no Pokebank! * WORKS WITH XY AND ORAS ONLY *. Hello everyone and welcome to this guide on trading Pokemon! It's really simple to trade stuff from XY to ORAS and vice-versa, and here's how! Step 1: Go on ORAS and open up the PSS.Step 2: Go to the GTS, deposit a trade fodder, and ask for the Pokemon you want. Make sure that the Pokemon you ask for is on your XY. Step 3: Close ORAS and open your XY game. Step 4: Go to the GTS on XY and seek for the trade fodder you deposited on your ORAS game.Then, make the trade.Step 5: Go back to your ORAS game and open up the GTS.ow to trade Items and Pokemon from X/Y to ORAS with 1 3DS and no Pokebank! * WORKS WITH XY AND ORAS ONLY *. Hello everyone and welcome to this guide on trading Pokemon! It's really simple to trade stuff from XY to ORAS and vice-versa, and here's how! Step 1: Go on ORAS and open up the PSS.
Collision. Youâll still use 3D GameObjects for collision in your 2D game (Unity is a 3D engine after all). But you can also make 2D collision objects in Maya or any other 3D package if you need to make exact collision shapes to match your 2D art.I plan to cover this in more detail later in the series.here are tons of different ways to handle creating 2D games in Unity3D. One way would be to make âflatâ 3D objects in a 3D modeling package like Maya. Another way would be to create 2D images (sprites) in an image editing program like Photoshop.