Not exactly. Gamification is applying typical elements of game playing (e.g., point scoring, competition with others, rules of play) to other areas of activity.. Great classrooms often use both. Every day in my classroom, I'm using the essentials: gamification elements, reward systems, and game-based learning. I've already covered 5 Ways to Design Effective Rewards for Game-Based Learning.
As someone who shows great courage and valor is referred to as a hero, their actions are considered to be acts of heroism. 19th Century lawyer Robert Green Ingersoll said it well: âWhen the will defies fear, when duty throws the gauntlet down to fate, when honor scorns to compromise with death â that is heroism.â.
Bravery is the admirable quality of being able to confront frightening things. It takes bravery for a knight to battle a dragon, but it also takes bravery for a shy child to walk into a new classroom. You can also call bravery courage or valor. Firefighters are often acknowledged for their bravery, but everyday people also act with bravery if they confront their fears.