Not exactly. Gamification is applying typical elements of game playing (e.g., point scoring, competition with others, rules of play) to other areas of activity.. Great classrooms often use both. Every day in my classroom, I'm using the essentials: gamification elements, reward systems, and game-based learning. I've already covered 5 Ways to Design Effective Rewards for Game-Based Learning.
As someone who shows great courage and valor is referred to as a hero, their actions are considered to be acts of heroism. 19th Century lawyer Robert Green Ingersoll said it well: âWhen the will defies fear, when duty throws the gauntlet down to fate, when honor scorns to compromise with death â that is heroism.â.
That is a key principle of heroism: Heroes are most effective not alone but in a network. Itâs through forming a network that people have the resources to bring their heroic impulses to life. What these stories suggest is that every one of us can be a hero. Through my work on heroism, Iâve become even more convinced that acts of heroism donât just arrive from truly exceptional people but from people placed in the right circumstance, given the necessary tools to transform compassion into heroic action.