Not exactly. Gamification is applying typical elements of game playing (e.g., point scoring, competition with others, rules of play) to other areas of activity.. Great classrooms often use both. Every day in my classroom, I'm using the essentials: gamification elements, reward systems, and game-based learning. I've already covered 5 Ways to Design Effective Rewards for Game-Based Learning.
As someone who shows great courage and valor is referred to as a hero, their actions are considered to be acts of heroism. 19th Century lawyer Robert Green Ingersoll said it well: âWhen the will defies fear, when duty throws the gauntlet down to fate, when honor scorns to compromise with death â that is heroism.â.
1. a man distinguished by exceptional courage, nobility, fortitude, etc. 2. a man who is idealized for possessing superior qualities in any field. 3. (Classical Myth & Legend) classical myth a being of extraordinary strength and courage, often the offspring of a mortal and a god, who is celebrated for his exploits. 4. the principal male character in a novel, play, etc.