For example, a company that falls in the 50th percentile on employee motivation improves only to the 56th by boosting performance on one drive, but way up to the 88th percentile by doing better on all four drives. Thatâs a powerful gain in competitive advantage that any business would relish.Getting people to do their best work, even in trying circumstances, is one of managersâ most enduring and slippery challenges. Indeed, deciphering what motivates us as human beings is a centuries-old puzzle.hatâs a powerful gain in competitive advantage that any business would relish. Getting people to do their best work, even in trying circumstances, is one of managersâ most enduring and slippery challenges. Indeed, deciphering what motivates us as human beings is a centuries-old puzzle.
GNP released the First Contact soundtrack on December 2, 1996. The album contained 51 minutes of music, with 35 minutes of Jerry Goldsmith's score, 10 minutes of additional music by Joel Goldsmith, Ooby Dooby and Magic Carpet Ride.
F.E.A.R.: First Encounter Assault Recon is a first-person shooter developed by Monolith Productions and published by Vivendi. It was released on October 18, 2005, with XBOX 360 and PS3 ports following in 2006 and 2007. An expansion pack, F.E.A.R.: Extraction Point, was released by TimeGate Studios in October 2006. The second expansion, F.E.A.R.: Perseus Mandate, was released in November 2007. A direct sequel was announced by Monolith Productions, F.E.A.R. 2: Project Origin, and was released in February of 2009. A multiplayer version of the game, F.E.A.R. Combat, was released on PC August 17, 2006.