A demo marmoset server, currently available at http://marmoset-demo.cs.umd.edu:8080/. Anyone can sign up, and try to complete the provided exercises. More projects will be coming shortly, and we'll be allowing people to set up their own demo courses and define their own projects on our demo server. There is a web page and a piazza page for using the marmoset demo server and demo course.
How to keep your speed. 1  Try to work the top third of the wave to get speed. 2  Gravity is your friend. 3  Learn to pump your board on the open face of the wave. 4  When making turns, start them high on the wave so you will be accelerating all the way through the turn.5  Try to surf rail to rail rather than nose to tail.umping â generating speed by moving up and down the face of the wave in a smooth flowing motion. Try to work the top third of the wave to generate speed and to get down the line. As mentioned, it's this top part of the wave that enables you to create all your speed.
Check out the parts of a surfboard), but that surfboard is falling through space and slicing through moving ocean currents as you do so. If you can ride a skateboard, you can probably surf. Well, at least you have the capability to get to your feet and ride. Being flexible is essential to surfing well.