The Wall Street Crash and the ensuing Great Depression of the 1930s ensured that the hedonism and excesses of flappers were abruptly and instantly snuffed out. To learn more about flappers, see the following links. Flappers and Jazz Culture; Flapper Article from the 1920s; Flappers Explained; Louise Brooks: Flapper Icon
Enabling Ambient Occlusion in Games. Ambient Occlusion is a visual effect that was originally developed by Industrial Light and Magic (ILM) and used in the 2001 film Pearl Harbor. Hardware support has been available since 2003 with NVIDIAâs GeForce FX.
Ambient occlusion concepts. Definition of occlusion. Ambient occlusion refers to the blocking of indirect or diffuse light on an object. It refers to the darker areas of the object, typically creases, cracks and crevices. Ambient occlusion is caused by indirect light's inability to bounce around and illuminate areas that are blocked by a nearby object that absorbs the light rays.