Recently, a new technology i.e. variable frequency transformer (VFT) has emerged as a flexible ac link to transfer power in-between asynchronous power grids. Hence, this paper aims to explore the possibility of grid integration of PMSG based WTG using VFT.
When there are multiple players, mobs can spawn within this distance of any of them. However, mobs that move farther than 128 blocks from any player will immediately despawn, so the mob spawning area is effectively limited to spheres with a radius of 128 blocks, centered at each player. Last edited by IronMagus: Mar 10, 2013.
As the guide stated above, enemies will spawn anywhere from 64 to 82 blocks away from your character horizontally, and 35 to 47 blocks above and below the character. To truly have complete control over spawns, we'd want an area about 170 blocks wide and 100 tall, void of blocks.