1 Add them together and divide by two for the median value. ( 2 If the two numbers in the middle are the same, that number is your median.) If you're working with the numbers 1, 2, 5, 3, 7, and 10, then your two middle numbers are 5 and 3. 3  Add up 5 and 3 to get 8 and divide this result by 2 to get 4 as your mode.
Statistics: Scientific method Â· Research methods Â· Experimental design Â· Undergraduate statistics courses Â· Statistical tests Â· Game theory Â· Decision theory. Randomization is the process of making something random; this can mean: Generating a random permutation of a sequence (such as when shuffling cards). Selecting a random sample of a population (important in statistical sampling). Generating random numbers: see Random number generation. Applications Edit. Randomization is used extensively in the field of gambling. Imperfect randomization may allow a skilled gambler to have an advantage, so much research has been devoted to effective randomization. A classic example of randomization is shuffling playing cards.
For other uses, see Sublimation (disambiguation) . In psychology, sublimation is a mature type of defense mechanism where socially unacceptable impulses or idealizations are unconsciously transformed into socially acceptable actions or behavior, possibly resulting in a long-term conversion of the initial impulse.his is just about the opposite of what Freud understands by sublimation. It is not a voluntary and forcible channeling of instinct into a spurious field of application, but an alchymical transformation for which fire and prima materia are needed.