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Ok, but really... In general: Creative Directors steer the ship. Art Directors (usually paired with copywriters) are the deck hands. As an art director, you can think of me as the day-to-day worker. We get a specific brief, and then generate ideas based on it. We draw and comp up rough ads.
The game director oversees the development of said game. The designer thinks of the rules and such in pre-production and thinks of the characters, gameplay, etc. in production. Director/Producer is pretty much the same thing, except maybe the producer works on publicity? The designer has the most creative control.