An Open Motor skill is a skill which is performed in an unstable environment, where the start point is determined by the environment. In other words, the performer of the skill is NOT the one who choses when the skill and movement actions neeed to be peformed and executed, this is decided by other people or the environment.
A constructor is used to initialize class objects manually or automatically. Every time an object is created, it is initialized or given initial garbage values by a default implicit constructor. However, if one is to manually create one, the initial values, too, can be user defined. (You may refer to C++ Class Constructor and Destructor) class class_name{ public: int variable_to_define; void setvariable( int var) class_name(); // This is the constructor}; class_name::class_name(void) { variable_to_define=0; //user-defined initialization }
In functional programming we need to create functions as any other objects, manipulate them, pass them to other functions, etc. Therefore we need more freedom because functions are not just parts of classes - they should be independent objects. In C# you can use a function object as any other object type. In the following sections, you can see how we can define function types, assign values to function objects (references), and create complex functions.