In June 2009 Ubisoft reiterated that major titles for PS3/X360 cost $20-$30 million to make and that games for the next-generation may exceed $60 million. EA CEO John Ricitiello said in January 2009: Development is typically a third to a fourth as much for a Wii game then it is for a PS3 or an Xbox 360 game.ii games require about $5-10 million in the average case, including marketing costs. He asserts PS3 and X360 games need much more resources, from $20 million up to a staggering $50 million with sales of 1.3 to 1.5 million units to make money on them.
The graphical representation of such combinations is termed as indifference curve. Indifference curve refers to the graphical representation of various alternative combinations of bundles of two goods among which the consumer is indifferent. Alternately, indifference curve is a locus of points that show such combinations of two commodities which give the consumer same satisfaction.
As an example, consider the diagram above. According to this model, this consumer would be most satisfied with any combination of products along curve U3. The consumer would be indifferent between combination (Qa1, Qb1) and (Qa2, Qb2). A series of indifference curves is sometimes called an indifference curve map.