public function getPath 
	(
		Neuron_GameServer_Map_Location $start, 
		Neuron_GameServer_Map_Location $end
	)
	{
		// Start here :-)
		$x1 = $start[0];
		$y1 = $start[1];
		
		$x2 = $end[0];
		$y2 = $end[1];
		
		if (!$this->isPassable ($x2, $y2))
		{
			return false;
		}
		
		$astar = $this->astar ($start, $end);

		//var_dump ($astar);
		//exit;

		return $astar;
	}
public function getPath 
	(
		Neuron_GameServer_Map_Location $start, 
		Neuron_GameServer_Map_Location $end
	)
	{
		// Start here :-)
		$x1 = $start[0];
		$y1 = $start[1];
		
		$x2 = $end[0];
		$y2 = $end[1];
		
		if (!$this->isPassable ($x2, $y2))
		{
			return false;
		}
		
		$astar = $this->astar ($start, $end);

		//var_dump ($astar);
		//exit;

		return $astar;
	}
public function getPath ( Neuron_GameServer_Map_Location $ start , Neuron_GameServer_Map_Location $ end ) { // Start here :-) $ x1 = $ start [ 0 ] ; $ y1 = $ start [ 1 ] ; $ x2 = $ end [ 0 ] ; $ y2 = $ end [ 1 ] ; if ( ! $ this -> isPassable ( $ x2 , $ y2 ) ) { return false ; } $ astar = $ this -> astar ( $ start , $ end ) ; //var_dump ($astar); //exit; return $ astar ; }
Calculate and return the path
Calculate and return the path