function onDocumentTouchMove(event) {
    if (!config.draggable) {
        return;
    }

    // Override default action
    event.preventDefault();
    if (loaded) {
        latestInteraction = Date.now();
    }
    if (isUserInteracting && loaded) {
        var pos0 = mousePosition(event.targetTouches[0]);
        var clientX = pos0.x;
        var clientY = pos0.y;
        
        if (event.targetTouches.length == 2 && onPointerDownPointerDist != -1) {
            var pos1 = mousePosition(event.targetTouches[1]);
            clientX += (pos1.x - pos0.x) * 0.5;
            clientY += (pos1.y - pos0.y) * 0.5;
            var clientDist = Math.sqrt((pos0.x - pos1.x) * (pos0.x - pos1.x) +
                                       (pos0.y - pos1.y) * (pos0.y - pos1.y));
            setHfov(config.hfov + (onPointerDownPointerDist - clientDist) * 0.1);
            onPointerDownPointerDist = clientDist;
        }

        // The smaller the config.hfov value (the more zoomed-in the user is), the faster
        // yaw/pitch are perceived to change on one-finger touchmove (panning) events and vice versa.
        // To improve usability at both small and large zoom levels (config.hfov values)
        // we introduce a dynamic pan speed coefficient.
        //
        // Currently this seems to *roughly* keep initial drag/pan start position close to
        // the user's finger while panning regardless of zoom level / config.hfov value.
        var touchmovePanSpeedCoeff = (config.hfov / 360) * config.touchPanSpeedCoeffFactor;

        var yaw = (onPointerDownPointerX - clientX) * touchmovePanSpeedCoeff + onPointerDownYaw;
        speed.yaw = (yaw - config.yaw) % 360 * 0.2;
        config.yaw = yaw;

        var pitch = (clientY - onPointerDownPointerY) * touchmovePanSpeedCoeff + onPointerDownPitch;
        speed.pitch = (pitch - config.pitch) * 0.2;
        config.pitch = pitch;
    }
}
function onDocumentTouchMove(event) {
    if (!config.draggable) {
        return;
    }

    // Override default action
    event.preventDefault();
    if (loaded) {
        latestInteraction = Date.now();
    }
    if (isUserInteracting && loaded) {
        var pos0 = mousePosition(event.targetTouches[0]);
        var clientX = pos0.x;
        var clientY = pos0.y;
        
        if (event.targetTouches.length == 2 && onPointerDownPointerDist != -1) {
            var pos1 = mousePosition(event.targetTouches[1]);
            clientX += (pos1.x - pos0.x) * 0.5;
            clientY += (pos1.y - pos0.y) * 0.5;
            var clientDist = Math.sqrt((pos0.x - pos1.x) * (pos0.x - pos1.x) +
                                       (pos0.y - pos1.y) * (pos0.y - pos1.y));
            setHfov(config.hfov + (onPointerDownPointerDist - clientDist) * 0.1);
            onPointerDownPointerDist = clientDist;
        }

        // The smaller the config.hfov value (the more zoomed-in the user is), the faster
        // yaw/pitch are perceived to change on one-finger touchmove (panning) events and vice versa.
        // To improve usability at both small and large zoom levels (config.hfov values)
        // we introduce a dynamic pan speed coefficient.
        //
        // Currently this seems to *roughly* keep initial drag/pan start position close to
        // the user's finger while panning regardless of zoom level / config.hfov value.
        var touchmovePanSpeedCoeff = (config.hfov / 360) * config.touchPanSpeedCoeffFactor;

        var yaw = (onPointerDownPointerX - clientX) * touchmovePanSpeedCoeff + onPointerDownYaw;
        speed.yaw = (yaw - config.yaw) % 360 * 0.2;
        config.yaw = yaw;

        var pitch = (clientY - onPointerDownPointerY) * touchmovePanSpeedCoeff + onPointerDownPitch;
        speed.pitch = (pitch - config.pitch) * 0.2;
        config.pitch = pitch;
    }
}
function onDocumentTouchMove ( event ) { if ( ! config . draggable ) { return ; } // Override default action event . preventDefault ( ) ; if ( loaded ) { latestInteraction = Date . now ( ) ; } if ( isUserInteracting && loaded ) { var pos0 = mousePosition ( event . targetTouches [ 0 ] ) ; var clientX = pos0 . x ; var clientY = pos0 . y ; if ( event . targetTouches . length == 2 && onPointerDownPointerDist != - 1 ) { var pos1 = mousePosition ( event . targetTouches [ 1 ] ) ; clientX += ( pos1 . x - pos0 . x ) * 0.5 ; clientY += ( pos1 . y - pos0 . y ) * 0.5 ; var clientDist = Math . sqrt ( ( pos0 . x - pos1 . x ) * ( pos0 . x - pos1 . x ) + ( pos0 . y - pos1 . y ) * ( pos0 . y - pos1 . y ) ) ; setHfov ( config . hfov + ( onPointerDownPointerDist - clientDist ) * 0.1 ) ; onPointerDownPointerDist = clientDist ; } // The smaller the config.hfov value (the more zoomed-in the user is), the faster // yaw/pitch are perceived to change on one-finger touchmove (panning) events and vice versa. // To improve usability at both small and large zoom levels (config.hfov values) // we introduce a dynamic pan speed coefficient. // // Currently this seems to *roughly* keep initial drag/pan start position close to // the user's finger while panning regardless of zoom level / config.hfov value. var touchmovePanSpeedCoeff = ( config . hfov / 360 ) * config . touchPanSpeedCoeffFactor ; var yaw = ( onPointerDownPointerX - clientX ) * touchmovePanSpeedCoeff + onPointerDownYaw ; speed . yaw = ( yaw - config . yaw ) % 360 * 0.2 ; config . yaw = yaw ; var pitch = ( clientY - onPointerDownPointerY ) * touchmovePanSpeedCoeff + onPointerDownPitch ; speed . pitch = ( pitch - config . pitch ) * 0.2 ; config . pitch = pitch ; } }
Event handler for touch movements. Pans center of view if one touch or
adjusts zoom if two touches.
@private
@param {TouchEvent} event - Document touch move event.
Event handler for touch movements . Pans center of view if one touch or adjusts zoom if two touches .