function load() {
    // Since WebGL error handling is very general, first we clear any error box
    // since it is a new scene and the error from previous maybe because of lacking
    // memory etc and not because of a lack of WebGL support etc
    clearError();
    loaded = false;

    controls.load.style.display = 'none';
    infoDisplay.load.box.style.display = 'inline';
    init();
}
function load() {
    // Since WebGL error handling is very general, first we clear any error box
    // since it is a new scene and the error from previous maybe because of lacking
    // memory etc and not because of a lack of WebGL support etc
    clearError();
    loaded = false;

    controls.load.style.display = 'none';
    infoDisplay.load.box.style.display = 'inline';
    init();
}
function load ( ) { // Since WebGL error handling is very general, first we clear any error box // since it is a new scene and the error from previous maybe because of lacking // memory etc and not because of a lack of WebGL support etc clearError ( ) ; loaded = false ; controls . load . style . display = 'none' ; infoDisplay . load . box . style . display = 'inline' ; init ( ) ; }
Loads panorama.
@private
Loads panorama .