function renderHotSpot(hs) {
    var hsPitchSin = Math.sin(hs.pitch * Math.PI / 180),
        hsPitchCos = Math.cos(hs.pitch * Math.PI / 180),
        configPitchSin = Math.sin(config.pitch * Math.PI / 180),
        configPitchCos = Math.cos(config.pitch * Math.PI / 180),
        yawCos = Math.cos((-hs.yaw + config.yaw) * Math.PI / 180);
    var z = hsPitchSin * configPitchSin + hsPitchCos * yawCos * configPitchCos;
    if ((hs.yaw <= 90 && hs.yaw > -90 && z <= 0) ||
      ((hs.yaw > 90 || hs.yaw <= -90) && z <= 0)) {
        hs.div.style.visibility = 'hidden';
    } else {
        var yawSin = Math.sin((-hs.yaw + config.yaw) * Math.PI / 180),
            hfovTan = Math.tan(config.hfov * Math.PI / 360);
        hs.div.style.visibility = 'visible';
        // Subpixel rendering doesn't work in Firefox
        // https://bugzilla.mozilla.org/show_bug.cgi?id=739176
        var canvas = renderer.getCanvas(),
            canvasWidth = canvas.clientWidth,
            canvasHeight = canvas.clientHeight;
        var coord = [-canvasWidth / hfovTan * yawSin * hsPitchCos / z / 2,
            -canvasWidth / hfovTan * (hsPitchSin * configPitchCos -
            hsPitchCos * yawCos * configPitchSin) / z / 2];
        // Apply roll
        var rollSin = Math.sin(config.roll * Math.PI / 180),
            rollCos = Math.cos(config.roll * Math.PI / 180);
        coord = [coord[0] * rollCos - coord[1] * rollSin,
                 coord[0] * rollSin + coord[1] * rollCos];
        // Apply transform
        coord[0] += (canvasWidth - hs.div.offsetWidth) / 2;
        coord[1] += (canvasHeight - hs.div.offsetHeight) / 2;
        var transform = 'translate(' + coord[0] + 'px, ' + coord[1] +
            'px) translateZ(9999px) rotate(' + config.roll + 'deg)';
        hs.div.style.webkitTransform = transform;
        hs.div.style.MozTransform = transform;
        hs.div.style.transform = transform;
    }
}
function renderHotSpot(hs) {
    var hsPitchSin = Math.sin(hs.pitch * Math.PI / 180),
        hsPitchCos = Math.cos(hs.pitch * Math.PI / 180),
        configPitchSin = Math.sin(config.pitch * Math.PI / 180),
        configPitchCos = Math.cos(config.pitch * Math.PI / 180),
        yawCos = Math.cos((-hs.yaw + config.yaw) * Math.PI / 180);
    var z = hsPitchSin * configPitchSin + hsPitchCos * yawCos * configPitchCos;
    if ((hs.yaw <= 90 && hs.yaw > -90 && z <= 0) ||
      ((hs.yaw > 90 || hs.yaw <= -90) && z <= 0)) {
        hs.div.style.visibility = 'hidden';
    } else {
        var yawSin = Math.sin((-hs.yaw + config.yaw) * Math.PI / 180),
            hfovTan = Math.tan(config.hfov * Math.PI / 360);
        hs.div.style.visibility = 'visible';
        // Subpixel rendering doesn't work in Firefox
        // https://bugzilla.mozilla.org/show_bug.cgi?id=739176
        var canvas = renderer.getCanvas(),
            canvasWidth = canvas.clientWidth,
            canvasHeight = canvas.clientHeight;
        var coord = [-canvasWidth / hfovTan * yawSin * hsPitchCos / z / 2,
            -canvasWidth / hfovTan * (hsPitchSin * configPitchCos -
            hsPitchCos * yawCos * configPitchSin) / z / 2];
        // Apply roll
        var rollSin = Math.sin(config.roll * Math.PI / 180),
            rollCos = Math.cos(config.roll * Math.PI / 180);
        coord = [coord[0] * rollCos - coord[1] * rollSin,
                 coord[0] * rollSin + coord[1] * rollCos];
        // Apply transform
        coord[0] += (canvasWidth - hs.div.offsetWidth) / 2;
        coord[1] += (canvasHeight - hs.div.offsetHeight) / 2;
        var transform = 'translate(' + coord[0] + 'px, ' + coord[1] +
            'px) translateZ(9999px) rotate(' + config.roll + 'deg)';
        hs.div.style.webkitTransform = transform;
        hs.div.style.MozTransform = transform;
        hs.div.style.transform = transform;
    }
}
function renderHotSpot ( hs ) { var hsPitchSin = Math . sin ( hs . pitch * Math . PI / 180 ) , hsPitchCos = Math . cos ( hs . pitch * Math . PI / 180 ) , configPitchSin = Math . sin ( config . pitch * Math . PI / 180 ) , configPitchCos = Math . cos ( config . pitch * Math . PI / 180 ) , yawCos = Math . cos ( ( - hs . yaw + config . yaw ) * Math . PI / 180 ) ; var z = hsPitchSin * configPitchSin + hsPitchCos * yawCos * configPitchCos ; if ( ( hs . yaw <= 90 && hs . yaw > - 90 && z <= 0 ) || ( ( hs . yaw > 90 || hs . yaw <= - 90 ) && z <= 0 ) ) { hs . div . style . visibility = 'hidden' ; } else { var yawSin = Math . sin ( ( - hs . yaw + config . yaw ) * Math . PI / 180 ) , hfovTan = Math . tan ( config . hfov * Math . PI / 360 ) ; hs . div . style . visibility = 'visible' ; // Subpixel rendering doesn't work in Firefox // https://bugzilla.mozilla.org/show_bug.cgi?id=739176 var canvas = renderer . getCanvas ( ) , canvasWidth = canvas . clientWidth , canvasHeight = canvas . clientHeight ; var coord = [ - canvasWidth / hfovTan * yawSin * hsPitchCos / z / 2 , - canvasWidth / hfovTan * ( hsPitchSin * configPitchCos - hsPitchCos * yawCos * configPitchSin ) / z / 2 ] ; // Apply roll var rollSin = Math . sin ( config . roll * Math . PI / 180 ) , rollCos = Math . cos ( config . roll * Math . PI / 180 ) ; coord = [ coord [ 0 ] * rollCos - coord [ 1 ] * rollSin , coord [ 0 ] * rollSin + coord [ 1 ] * rollCos ] ; // Apply transform coord [ 0 ] += ( canvasWidth - hs . div . offsetWidth ) / 2 ; coord [ 1 ] += ( canvasHeight - hs . div . offsetHeight ) / 2 ; var transform = 'translate(' + coord [ 0 ] + 'px, ' + coord [ 1 ] + 'px) translateZ(9999px) rotate(' + config . roll + 'deg)' ; hs . div . style . webkitTransform = transform ; hs . div . style . MozTransform = transform ; hs . div . style . transform = transform ; } }
Renders hot spot, updating its position and visibility.
@private
Renders hot spot updating its position and visibility .