function onDocumentMouseMove(event) {
    if (isUserInteracting && loaded) {
        latestInteraction = Date.now();
        var canvas = renderer.getCanvas();
        var canvasWidth = canvas.clientWidth,
            canvasHeight = canvas.clientHeight;
        var pos = mousePosition(event);
        //TODO: This still isn't quite right
        var yaw = ((Math.atan(onPointerDownPointerX / canvasWidth * 2 - 1) - Math.atan(pos.x / canvasWidth * 2 - 1)) * 180 / Math.PI * config.hfov / 90) + onPointerDownYaw;
        speed.yaw = (yaw - config.yaw) % 360 * 0.2;
        config.yaw = yaw;
        
        var vfov = 2 * Math.atan(Math.tan(config.hfov/360*Math.PI) * canvasHeight / canvasWidth) * 180 / Math.PI;
        
        var pitch = ((Math.atan(pos.y / canvasHeight * 2 - 1) - Math.atan(onPointerDownPointerY / canvasHeight * 2 - 1)) * 180 / Math.PI * vfov / 90) + onPointerDownPitch;
        speed.pitch = (pitch - config.pitch) * 0.2;
        config.pitch = pitch;
    }
}
function onDocumentMouseMove(event) {
    if (isUserInteracting && loaded) {
        latestInteraction = Date.now();
        var canvas = renderer.getCanvas();
        var canvasWidth = canvas.clientWidth,
            canvasHeight = canvas.clientHeight;
        var pos = mousePosition(event);
        //TODO: This still isn't quite right
        var yaw = ((Math.atan(onPointerDownPointerX / canvasWidth * 2 - 1) - Math.atan(pos.x / canvasWidth * 2 - 1)) * 180 / Math.PI * config.hfov / 90) + onPointerDownYaw;
        speed.yaw = (yaw - config.yaw) % 360 * 0.2;
        config.yaw = yaw;
        
        var vfov = 2 * Math.atan(Math.tan(config.hfov/360*Math.PI) * canvasHeight / canvasWidth) * 180 / Math.PI;
        
        var pitch = ((Math.atan(pos.y / canvasHeight * 2 - 1) - Math.atan(onPointerDownPointerY / canvasHeight * 2 - 1)) * 180 / Math.PI * vfov / 90) + onPointerDownPitch;
        speed.pitch = (pitch - config.pitch) * 0.2;
        config.pitch = pitch;
    }
}
function onDocumentMouseMove ( event ) { if ( isUserInteracting && loaded ) { latestInteraction = Date . now ( ) ; var canvas = renderer . getCanvas ( ) ; var canvasWidth = canvas . clientWidth , canvasHeight = canvas . clientHeight ; var pos = mousePosition ( event ) ; //TODO: This still isn't quite right var yaw = ( ( Math . atan ( onPointerDownPointerX / canvasWidth * 2 - 1 ) - Math . atan ( pos . x / canvasWidth * 2 - 1 ) ) * 180 / Math . PI * config . hfov / 90 ) + onPointerDownYaw ; speed . yaw = ( yaw - config . yaw ) % 360 * 0.2 ; config . yaw = yaw ; var vfov = 2 * Math . atan ( Math . tan ( config . hfov / 360 * Math . PI ) * canvasHeight / canvasWidth ) * 180 / Math . PI ; var pitch = ( ( Math . atan ( pos . y / canvasHeight * 2 - 1 ) - Math . atan ( onPointerDownPointerY / canvasHeight * 2 - 1 ) ) * 180 / Math . PI * vfov / 90 ) + onPointerDownPitch ; speed . pitch = ( pitch - config . pitch ) * 0.2 ; config . pitch = pitch ; } }
Event handler for mouse moves. Pans center of view.
@private
@param {MouseEvent} event - Document mouse move event.
Event handler for mouse moves . Pans center of view .