func (u OperationBody) GetChangeTrustOp() (result ChangeTrustOp, ok bool) {
	armName, _ := u.ArmForSwitch(int32(u.Type))

	if armName == "ChangeTrustOp" {
		result = *u.ChangeTrustOp
		ok = true
	}

	return
}
func (u OperationBody) GetChangeTrustOp() (result ChangeTrustOp, ok bool) {
	armName, _ := u.ArmForSwitch(int32(u.Type))

	if armName == "ChangeTrustOp" {
		result = *u.ChangeTrustOp
		ok = true
	}

	return
}
func ( u OperationBody ) GetChangeTrustOp ( ) ( result ChangeTrustOp , ok bool ) { armName , _ := u . ArmForSwitch ( int32 ( u . Type ) ) if armName == " " { result = * u . ChangeTrustOp ok = true } return }
// GetChangeTrustOp retrieves the ChangeTrustOp value from the union,
// returning ok if the union's switch indicated the value is valid.
GetChangeTrustOp retrieves the ChangeTrustOp value from the union returning ok if the union s switch indicated the value is valid .