func (u LedgerEntryChange) GetUpdated() (result LedgerEntry, ok bool) {
	armName, _ := u.ArmForSwitch(int32(u.Type))

	if armName == "Updated" {
		result = *u.Updated
		ok = true
	}

	return
}
func (u LedgerEntryChange) GetUpdated() (result LedgerEntry, ok bool) {
	armName, _ := u.ArmForSwitch(int32(u.Type))

	if armName == "Updated" {
		result = *u.Updated
		ok = true
	}

	return
}
func ( u LedgerEntryChange ) GetUpdated ( ) ( result LedgerEntry , ok bool ) { armName , _ := u . ArmForSwitch ( int32 ( u . Type ) ) if armName == " " { result = * u . Updated ok = true } return }
// GetUpdated retrieves the Updated value from the union,
// returning ok if the union's switch indicated the value is valid.
GetUpdated retrieves the Updated value from the union returning ok if the union s switch indicated the value is valid .