func SetThresholds(low, medium, high uint32) Thresholds {
	return Thresholds{
		Low:    &low,
		Medium: &medium,
		High:   &high,
	}
}
func SetThresholds(low, medium, high uint32) Thresholds {
	return Thresholds{
		Low:    &low,
		Medium: &medium,
		High:   &high,
	}
}
func SetThresholds ( low , medium , high uint32 ) Thresholds { return Thresholds { Low : & low , Medium : & medium , High : & high , } }
// SetThresholds creates Thresholds mutator
SetThresholds creates Thresholds mutator