int function ( float arg0 ) { return ( int ) ( arg0 + BIG_ENOUGH_ROUND ) - BIG_ENOUGH_INT ; }
returns the closest integer to the specified float . this method will only properly round floats from - 2 ^ 14 to float.max _ value - 2 ^ 14 . concode_field_sep float INV_ATAN2_DIM_MINUS_1 concode_elem_sep double BIG_ENOUGH_FLOOR concode_elem_sep Random random concode_elem_sep float radToIndex concode_elem_sep int ATAN2_MASK concode_elem_sep int ATAN2_COUNT concode_elem_sep float[] sin concode_elem_sep float degToIndex concode_elem_sep float radiansToDegrees concode_elem_sep float degreesToRadians concode_elem_sep double BIG_ENOUGH_CEIL concode_elem_sep double BIG_ENOUGH_ROUND concode_elem_sep int SIN_BITS concode_elem_sep float[] cos concode_elem_sep float[] atan2 concode_elem_sep float PI concode_elem_sep int BIG_ENOUGH_INT concode_elem_sep int SIN_MASK concode_elem_sep float radFull concode_elem_sep int ATAN2_BITS concode_elem_sep float degFull concode_elem_sep int ATAN2_DIM concode_elem_sep double CEIL concode_elem_sep int SIN_COUNT concode_elem_sep int ATAN2_BITS2 concode_field_sep float cos concode_elem_sep int ceilPositive concode_elem_sep int floorPositive concode_elem_sep int ceil concode_elem_sep int random concode_elem_sep int random concode_elem_sep float random concode_elem_sep float random concode_elem_sep float random concode_elem_sep boolean isPowerOfTwo concode_elem_sep int nextPowerOfTwo concode_elem_sep float sinDeg concode_elem_sep boolean randomBoolean concode_elem_sep float sin concode_elem_sep int roundPositive concode_elem_sep int floor concode_elem_sep float cosDeg concode_elem_sep int clamp concode_elem_sep short clamp concode_elem_sep float clamp concode_elem_sep float atan2