void function ( Modifier arg0 ) { if ( modifiers != null ) { for ( int loc0 = 0 ; loc0 < modifiers . length ; loc0 ++ ) if ( modifiers [ loc0 ] == arg0 ) modifiers [ loc0 ] = null ; } }
remove the specified modifier from the instance 's list if it is being used . concode_field_sep Shader[] shaders concode_elem_sep Matrix4 o2w concode_elem_sep Matrix4 w2o concode_elem_sep BoundingBox bounds concode_elem_sep Geometry geometry concode_elem_sep Modifier[] modifiers concode_field_sep Shader getShader concode_elem_sep Vector3 transformNormalWorldToObject concode_elem_sep void intersect concode_elem_sep Vector3 transformVectorObjectToWorld concode_elem_sep Modifier getModifier concode_elem_sep boolean update concode_elem_sep Geometry getGeometry concode_elem_sep Point3 transformObjectToWorld concode_elem_sep Vector3 transformVectorWorldToObject concode_elem_sep BoundingBox getBounds concode_elem_sep boolean hasGeometry concode_elem_sep int getNumPrimitives concode_elem_sep Point3 transformWorldToObject concode_elem_sep void updateBounds concode_elem_sep PrimitiveList getBakingPrimitives concode_elem_sep Vector3 transformNormalObjectToWorld concode_elem_sep void removeShader concode_elem_sep void prepareShadingState