checks if the ai is on the building spot . concode_field_sep EntityMob mob concode_elem_sep World world concode_elem_sep boolean hasBuiltOnce concode_elem_sep Queue<IBlockState> blocksQueue concode_elem_sep Vec3 buildingSpot concode_elem_sep double x concode_elem_sep double y concode_elem_sep boolean isBuildingDone concode_elem_sep double z concode_elem_sep Queue<BlockPos> blockPosQueue concode_elem_sep boolean hasBuildingInit concode_field_sep void enqueue concode_elem_sep void init concode_elem_sep boolean hasBuiltOnce concode_elem_sep void buildBlock concode_elem_sep void moveToBuildingSpot concode_elem_sep void finishingTouches concode_elem_sep boolean attemptBuildBlock concode_elem_sep boolean isBuilding