retrieves the tiledmap and the current layer using the mapname and tilelayer attributes . concode_field_sep TiledMapTileLayer tileLayer concode_elem_sep String objectLayer concode_elem_sep String mapName concode_elem_sep boolean visited[][] concode_elem_sep TiledMap map concode_elem_sep String tileLayerString concode_field_sep void read concode_elem_sep void pathFinderVisited concode_elem_sep TiledMap getMap concode_elem_sep EventInGame getTouchingEvent concode_elem_sep int getHeightInTiles concode_elem_sep TiledMapTileLayer getTileLayer concode_elem_sep boolean blocked concode_elem_sep boolean blocked concode_elem_sep boolean checkTileCollision concode_elem_sep String getMapName concode_elem_sep boolean triggerEvent concode_elem_sep boolean touchEvent concode_elem_sep float getCost concode_elem_sep int getWidthInTiles concode_elem_sep String getObjectLayer concode_elem_sep void write concode_elem_sep void runAutomaticEvents