checks for a card on the enemy hand . concode_field_sep Enemy enemy concode_elem_sep DefaultRules rules concode_elem_sep Deck playerDeck concode_elem_sep Card selectedCard concode_elem_sep Array<Card> playerHandCards concode_elem_sep Deck enemyDeck concode_elem_sep Field playerField concode_elem_sep Array<Card> enemyHandCards concode_elem_sep Field enemyField concode_elem_sep Array<Card> playerDestroyedCards concode_elem_sep int id concode_elem_sep boolean tutorial concode_elem_sep BattleMap map concode_elem_sep Array<Modifier> rewards concode_elem_sep Array<Card> enemyDestroyedCards concode_field_sep void addPlayerHandCard concode_elem_sep Deck getPlayerDeck concode_elem_sep Field getPlayerField concode_elem_sep void setPlayerHandCards concode_elem_sep void setEnemyHandCards concode_elem_sep int getId concode_elem_sep Field getEnemyField concode_elem_sep void setEnemyDestroyedCards concode_elem_sep Array<Card> getEnemyHandCards concode_elem_sep Card getSelectedCard concode_elem_sep Deck getEnemyDeck concode_elem_sep void setMap concode_elem_sep DefaultRules getRules concode_elem_sep void setRules concode_elem_sep void setPlayerField concode_elem_sep void write concode_elem_sep void setPlayerDestroyedCards concode_elem_sep Array<Card> getEnemyDestroyedCards concode_elem_sep void read concode_elem_sep Array<Card> getPlayerHandCards concode_elem_sep void addEnemyHandCard concode_elem_sep void setPlayerDeck concode_elem_sep void setEnemy concode_elem_sep Card getCardFromEnemy concode_elem_sep void setSelectedCard concode_elem_sep void setEnemyDeck concode_elem_sep BattleMap getMap concode_elem_sep Enemy getEnemy concode_elem_sep Array<Card> getPlayerDestroyedCards concode_elem_sep void setEnemyField