unloads the sounds from memory . concode_field_sep ShadowStruggles game concode_elem_sep Array<Asset> textures concode_elem_sep Array<Asset> sounds concode_elem_sep Array<Asset> rpgMaps concode_elem_sep String assetName concode_elem_sep Array<Asset> textureRegions concode_elem_sep String LOG concode_elem_sep String assetType concode_field_sep void loadMaps concode_elem_sep TextureRegion getTextureRegion concode_elem_sep TiledMap getTiledMap concode_elem_sep void disposeTextures concode_elem_sep void disposeMaps concode_elem_sep Texture getTexture concode_elem_sep void unloadSounds concode_elem_sep void loadSounds concode_elem_sep boolean equals concode_elem_sep void setAssetsToLoad concode_elem_sep void loadAssets concode_elem_sep void dispose concode_elem_sep void loadTextureAtlas concode_elem_sep void createTextureAtlas concode_elem_sep void disposeAtlas concode_elem_sep void loadTextures