LEAD INTERACTION DESIGNER Summary Senior UX/UI Designer Profile: Tim involved user centered design 20 years, focus human factors usability. He worked wide variety projects focusing improvement functionality performance. He expert Heuristic evaluation, usability, developing evaluating user interfaces (GUI design), iterative design methodology human computer interaction (HCI). Areas experience: Usability Interaction Design Usability engineering, Standards guideline review, User interface design standards, Usability testing/Focus groups, Cognitive walkthroughs, Heuristic evaluation, Pluralistic walkthroughs, Website design, Interaction design, Personas, Use cases, Scenarios, Contextual Inquiries, Affinity Diagrams, Contextual Design, Ethnography, wireframes, user flows Development Software development standards, Software testing, HTML authoring, 3D modeling programming, Advanced image manipulation analysis, 3D interfaces, Interactive digital prototyping, Artificial Intelligence, touch input, SQL, Agile Development Other Secret military clearance, Military/ SPA WAR/DOD/ONR contracts, CDC/ NHSN, SaaS, Training instructional design, Technical writing editing, Project management, Healthcare, Medical Diagnostic Imaging systems, Electronic Medical Records, HIPAA, Fitness Equipment. Highlights User Centered Design Human Computer Interaction (HCI) Innovation Agile Development Contextual Inquiries Wireframes User Flows Prototyping Skills User Centered Design: Accomplishments Innovation Tournament award winner 2014 Leveraging Real-time Algorithmic Dashboards (RAD's) Improve Patient Care Innovation Tournament award winner 2013 MARS: Medical Augmented Reality System 2009 IDEA Award T7xe Treadmill 2009 Taiwan's Excellence Silver Award T7xe Treadmill Patent 8,113,990 Method controlling exercise apparatus Issued February 14, 2012 Patent 8,360,934 Method controlling exercise apparatus Issued January 29, 2013 Patent 8,840,526 Method controlling exercise apparatus Issued September 23, 2014 Experience Lead Interaction Designer 05/2012 Current Company Name City State Tim lead interaction designer nine person Agile software development team creating software use healthcare facilities. His role one three BAs team conducting user testing interviews, data gathering, persona development, wire-framing, story writing, interface analysis, general usability evangelist. He acts NHSN point contact, keeping software compliant evolving CDC requirements. His team produces incremental updates code base two week sprint cycle velocity team increased steadily last six months. Tim also serves Wellness committee Safety Committee floor warden first responder. VP Engineering Product Development Director 09/2009 04/2012 Company Name City State Tim worked VP Engineering product development. His responsibilities included managing current suite virtual reality software, designing future software hardware offerings, vendor relations, client support, systems design, sensor design, quality control quality assurance, technology specialist, usability evangelist. Other responsibilities included bringing new technology opportunities company, driving new vision company, developing on-line community around new products. Innovation Engineer 09/2009 04/2012 Company Name City State Tim worked innovation engineer, bridging gap need technology. He utilized skills engineer create unique solutions client needs. Projects included:. Intoxiclock: Took third generation product migrated simple input device multimedia application netbook. Upgraded poster sized input panel USB HID device. Created custom dynamic printouts user data. GermBot: Designed UV-C retrofit vacuum robot use sterilization floors without chemicals. Sr. Usability Engineer 02/2007 09/2009 Company Name City State Tim acted resident usability expert development production multitude commercial consumer fitness equipment. He primary innovator migration platform consoles primitive LED displays award winning advanced GUIs utilizing LCD displays. These innovative advances allowed Matrix Fitness expand markets, taking market share away competitors positioning Matrix new market innovator product beat. Tim produced interactive prototypes interfaces conducted user testing validate designs. He developed many tools applications aid production testing new GUIs. He created multi-screen interactive Kiosk used numerous tradeshows selling tool new technologies helped develop. Tim also active developing relationships clients, vendors possible business partners Johnson. Among people companies brought were: Best Buy, iTech Fitness, Lance Armstrong, PopCap software, Konami, Softkinetics, Big Rooster, NEC, LG, Dewar, Sharp, AMTouch, Immersion, RA Sports, DataModule. Tim also served lead POC partners iTech Fitness, FitLinxx, Polar, Virtual Active, Avnet Eurotech. He also engendered relationships Asian counter parts China Taiwan semi-annual trips overseas. Tim also listed several pending awarded patents applied Johnson. Sr. Usability Specialist 04/2006 02/2007 Company Name City State Tim worked sole User Centered Design person small team developing product emerging medical field market. He responsible aspects UCD process monitored adherence IEC 60601-1-6 usability requirements. He interacted marketing, engineering team clinical contacts develop personas, workflows, task lists, use cases well requirements engineering team. He used Macromedia Director create high fidelity prototype product assisted engineering team porting FLEX. He gathered data prepared third phase project involved observational research, affinity diagramming, task analysis, UI design. Human Factors Usability Engineer 10/2003 03/2005 Company Name City State Tim worked human factors usability design specialist well systems engineer, taking account workflow, perception, usability, feedback, aesthetics electronic oral feedback device. He responsible design implementation clinical testing analysis software. Tim interacted senior members team define develop data visualization software. By following predefined standards requirements, proposed designed patient-tracking database allow cross-referencing multiple factors adhering security privacy regulations. Designing creating software dynamically mapping sensitivity tongue. GUI design, workflow, interlocks eliminate user error, strict adhesion standardized data collection procedures. Designing creating software visualization collected data. Sitting design sessions acting resident Human Factors advocate GUI design, workflow, dynamic data analysis, 2D 3D visualization, spacial temporal visualization, interviewed users determine usage, linking multiple data sources. Designing creating image projection software GUI design, workflow, image processing, 3D interpolation projection Designing creating software dynamically stimulating tongue electrostatic tactor array GUI design human computer interaction (HCI), safety interlocks control correct data input, dynamic stimuli manipulation. Developed evaluated user Interface design user interface compliance using iterative design methodology user feedback. Designing developing subject database track subjects allow analysis subject data across multiple factors. GUI design, subject confidentiality, data integrity, robust system recovery. Project Manager Human Factors Usability Engineer consultant 08/2001 09/2002 Company Name City State Tim worked human factors specialist defining GUI standards, look feel, conforming existing software specifications. Responsible aspects software development cycle inception delivery. Defined user interface Palm Windows CE devices. Detailed requirements gathering. Review client's needs application functionality. Product Manager Sr. Engineer 09/2000 08/2001 Company Name City State Tim responsible aspects development cycle Video Pics Paparazzi Pics products. These included defining products means prototypes concepts generating product specifications. He also acted Human Factors advocate aid design process. Tim served following project areas: Used human factors usability design principles including heuristic evaluation designing prototyping next generation VideoPics product Macromedia Director. Defined executed QA/QC process. This involved setting QA bugs database, running compatibility testing, establishing version control, heading customer service FAQs. Evaluated allocated resources including hardware, media, off-site web hosting programming staff. Established milestones meet promised deadlines product delivery. Interfaced marketing group define products viable market place. Created demos helped collateral materials shows. Set online store allowed users purchase product. Once purchase made, information entered customer database product shipped shipping department. Managed many 3rd party relations OEM bundling, back-end print services, strategic partners. Scientist 11/1997 09/2000 Company Name City State Tim worked human factors usability engineer many projects. He designed programmed tactical graphics application (TacGraph) Global 2000 wargames. Tim also designed implemented stimuli experiments research conducted 2D 3D interfaces. These experiments ranged basic 3D shape recognition determining routes 3D terrain. Tim also developed GUI based version text based nurses' orders system VA hospital replace dated command line system. Designed prototyped user interfaces tactical situation awareness tool (TacSAT). Conducted interviews 5th Marines Camp Pendleton integrated new design ideas TacSAT. Design implementation experiment based TacSAT simulated real engagement determine experience affected decision making process. Worked team Human Factors PhDs determine benefits 3D interfaces. These experiments tested object recognition, spatial relationships, occlusion, depth field, perspective, depth cues, factors. Worked team Human Factors PhDs develop experiments shared awareness, data integrity, reliability, multimodal perception. Worked closely Principal Investigators SPAWAR, DOD, NIMA, DNR SECRET military clearance. Designed implemented GUI text-based nurses' orders system gather performance behavioral data. The new system increased efficiency reduced error 80%. Software Engineer Human Factors Usability Engineer 11/1993 03/1998 Company Name City State Tim worked 5-person team rework graphical user interface (GUI) Internet TV set top box extreme time constraints. His role primarily prototyping user centered design GUI. He also served lead prototype engineer project manager graphical adventure game Timelapse. He worked team talented designers, engineers, artists 9 cross-platform interactive edutainment titles. Acted usability human factors evangelist every project involved. Ran focus groups. Rolled field trial Austin, TX. Collected analyzed data online usage attempt better understand users. Assembled numerous conceptual prototypes presentation GTE VPs. Assisted game design 9 titles produced distributed GTEIM. Established processing methods converting rendered images created Alias, animations created PhotoShop Director, usable assets. Designed, prototyped, coded product demos used retail trade shows. Acted lead puzzle prototyper "TIMELAPSE." Worked chief technologist "TIMELAPSE." Responsibilities included investigating current emergent technologies determining applicable game. Traveled Knoxville, TN manage engineering team Cyberflix 3 weeks establish game requirements. Duties also included training use production tools, establishing minimum system requirement, testing new game engines, establishing asset needs, communicating GTE Entertainment Carlsbad, CA status engineering efforts. Worked liaison marketing department production team. Designed developed 3D chat area using Onlive!'s Traveler 3D Studio Max. Education B.S. Degree Cognitive Science June 1993 University California City State USA Cognitive Science Affiliations CHI UX Community Human Factors Ergonomics Society (HFES) IxDA Madison User Experience Group Publications Holste, S., Kobus, D., Proctor, S., Bank, T., Liebhaber, M. (1999). Decision making dynamic uncertain environment. San Diego, CA: Pacific Science Engineering Group, Inc. Manuscript preparation. Kobus, D.A., Proctor, S., Bank, T.E., Holste, S. (2000). Effects experience uncertainty dynamic decision-making. In Proceedings 44th Annual Meeting Human Factors Ergonomics Society. Santa Monica, CA: Human Factors Ergonomics Society. Proctor, S., Bank, T.E., Holste, S., Kobus, D.A. (1999). TacSAT demonstration user's manual. San Diego, CA: Pacific Science Engineering Group. St. John, M., Proctor, S., Callan, J., Bank, T. (1998). The command post situation awareness tool (CPSA): An evaluation. Presented APA, Division 21 Human Factors Ergonomics Society Midyear Symposium, San Diego, CA. Smallman, H.S., St. John, M., Bank, T., Cowen, M.B. (2000). The effects motion parallax, drop lines, object size localizing tracks displayed perspective view. SPAWAR Systems Center San Diego, CA. Technical Report, preparation. St. John, M., Smallman, H.S., Bank, T., Cowen, M.B. Tactical Route Planning Using Two-Dimensional Three-Dimensional Views Terrain. SPAWAR Systems Center San Diego, CA. Technical Report, press.