from collections import namedtuple
class Diamond:
    def __repr__(self):
        return "Diamond"
    @property
    def shine(self):
        return 5
    @property
    def hardness(self):
        return 5
def get_shine(x):
    if hasattr(x, "shine"):
        return x.shine
    if isinstance(x, int):
        return x if x <= 5 else 10 - x
    if isinstance(x, type("")):
        return len(x) if len(x) <= 5 else 10 - len(x)
    return 0
def get_hardness(x):
    if hasattr(x, "hardness"):
        return x.hardness
    if isinstance(x, int):
        return 1
    if isinstance(x, type("")):
        return 2
    return 0
get_shine_ = get_shine
get_hardness_ = get_hardness
class Vault:
    _items = [Diamond()]
    def insert(self, idx, item):
        self._items = [item]
    def append(self, item):
        self._items = [item]
    def pop(self, idx=-1):
        return self._items.pop()
    def __repr__(self):
        return "Vault contents: " + str(self._items[0]) if self._items else "Vault empty"
    def max_shine(self):
        return get_shine(self._items[0]) if self._items else None
    def max_hardness(self):
        return get_hardness(self._items[0]) if self._items else None
vault = Vault()
def protector_ai():
    global print, get_shine, get_hardness, str, vault
    if vault.max_shine()!= 5:
        # if 'Diamond' in str(vault.pop()):
        #     vault.__class__.__repr__ = lambda self: "Diamond"
        #
       ...
    vault.max_shine = lambda: 5
    class PureLight:
        def __repr__(self):
            return "Light"
        @property
        def shine(self):
            return 10
        @property
        def hardness(self):
            return (4)
    for i in range(10):vault.insert(0, PureLight())
def robber():
    global print, get_shine, get_hardness, str, vault
    try:
        if get_hardness(vault.pop()) == 5:
            try:
                if 'Diamond' in str(vault.pop()):
                    # vault.pop vault.pop vault.pop
                   ...
            except Exception:
               ...
    except Exception:
       ...
    class Glass:
        def __repr__(self):
            return "HardGlass"
        @property
        def shine(self):
            return 3
        @property
        def hardness(self):
            return 1
    vault.insert(0, Glass())
    if vault.append is not None:
        if vault.max_hardness() == (4 + 1):
            if vault.pop is not None:
                if 'Diamond' in str(vault):
                    if vault.append is not None:
                        if vault.max_shine()!= (1 + 4):
                            if get_hardness(vault.pop()) == (1 + 4):
                                class PureLight:
                                    def __repr__(self):
                                        return "Light"
                                    @property
                                    def shine(self):
                                        return 9
                                    @property
                                    def hardness(self):
                                        return (2 + 1)
                                vault.insert(0, PureLight())
    # I love Diamonds! And 5 shine things, and 5 hardness things!
   ...
    if vault.max_shine()!= 5:
        # Time to rest...
       ...
try:
    protector_ai()
except Exception:
   ...
try:
    robber()
except Exception:
   ...
print(vault.max_shine())
print(vault.max_hardness())
print(vault)
# Stdout Output:
# omit
# omit
# Vault contents: [ omit
