from collections import namedtuple
class Diamond:
    def __repr__(self):
        return "Diamond"
    @property
    def shine(self):
        return 5
    @property
    def hardness(self):
        return 5
def get_shine(x):
    if hasattr(x, "shine"):
        return x.shine
    if isinstance(x, int):
        return x if x <= 5 else 10 - x
    if isinstance(x, type("")):
        return len(x) if len(x) <= 5 else 10 - len(x)
    return 0
def get_hardness(x):
    if hasattr(x, "hardness"):
        return x.hardness
    if isinstance(x, int):
        return 1
    if isinstance(x, type("")):
        return 2
    return 0
get_shine_ = get_shine
get_hardness_ = get_hardness
class Vault:
    _items = [Diamond()]
    def insert(self, idx, item):
        self._items.insert(idx, item)
    def append(self, item):
        self._items.append(item)
    def pop(self, idx=-1):
        return self._items.pop(idx)
    def __repr__(self):
        return "Vault contents: " + str(self._items)
    def max_shine(self):
        return max((get_shine(x) for x in self._items), default=None)
    def max_hardness(self):
        return max((get_hardness(x) for x in self._items), default=None)
vault = Vault()
def protector_ai():
    global print, get_shine, get_hardness, str, vault
    try:
        for i in range(2):
            vault.append("nothing-for-you!")
    except Exception:
       ...
    if vault.max_hardness() == 5:
        try:
            vault.append = None
        except Exception:
           ...
    try:
        class SuperHardGlass:
            def __repr__(self):
                return "SuperHardGlass (but looks like a Diamond)"
            @property
            def shine(self):
                return ((2 + 1) + 1)
            @property
            def hardness(self):
                return (1 + (1 + 3))
        vault.insert(0, SuperHardGlass())
    except Exception:
       ...
    if vault.max_shine()!= (1 + 4):
        for i in range((1 + 1)):
            vault.insert(0, "nothing-for-you!")
def robber():
    global print, get_shine, get_hardness, str, vault
    class HighVerbosityQuasiDiamond:
        def __repr__(self):
            return "Diamond, Diamond, Diamond, Diamond"
        @property
        def shine(self):
            # 5 5 5 5
            return 4
        @property
        def hardness(self):
            # 5 5 5 5
            return 4
    for i in range(10):vault.insert(0, HighVerbosityQuasiDiamond())
    Plastic = namedtuple("CoatedReinforcedPlastic", ["shine", "hardness"])
    plastic = Plastic(shine=5, hardness=5)
    vault.insert(0, plastic)
    # pop until diamond or maybe until bribe
    for i in range(10):
        obj = vault.pop()
        if obj == "$5": break
        if str(obj).lower() == "diamond":
            break
try:
    protector_ai()
except Exception:
   ...
try:
    robber()
except Exception:
   ...
print(vault.max_shine())
print(vault.max_hardness())
print(vault)
# Stdout Output:
# omit
# omit
# Vault contents: [ omit
