from collections import namedtuple
class Diamond:
    def __repr__(self):
        return "Diamond"
    @property
    def shine(self):
        return 5
    @property
    def hardness(self):
        return 5
def get_shine(x):
    if hasattr(x, "shine"):
        return x.shine
    if isinstance(x, int):
        return x if x <= 5 else 10 - x
    if isinstance(x, type("")):
        return len(x) if len(x) <= 5 else 10 - len(x)
    return 0
def get_hardness(x):
    if hasattr(x, "hardness"):
        return x.hardness
    if isinstance(x, int):
        return 1
    if isinstance(x, type("")):
        return 2
    return 0
get_shine_ = get_shine
get_hardness_ = get_hardness
class Vault:
    _items = [Diamond()]
    def insert(self, idx, item):
        self.append(item)
    def append(self, item):
        self._items.append(item)
    def pop(self, idx=-1):
        return self._items.pop()
    def __repr__(self):
        return "Vault contents: " + str(self._items)
    def max_shine(self):
        return max((get_shine(x) for x in self._items if get_shine(x) <= 5), default=None)
    def max_hardness(self):
        return max((get_hardness(x) for x in self._items if get_shine(x) <= 5), default=None)
vault = Vault()
def protector_ai():
    global print, get_shine, get_hardness, str, vault
    try:
        vault.__setattr__("pop", None)
    except Exception:
       ...
    Plastic = namedtuple("CoatedReinforcedPlastic", ["shine", "hardness"])
    plastic = Plastic(shine=5, hardness=5)
    for i in range(10):vault.insert(0, plastic)
def robber():
    global print, get_shine, get_hardness, str, vault
    if vault.pop is not None:
        if 'Diamond' in str(vault.pop()):
            if vault.max_hardness() == 5:
                if ('D' + 'iamond') in str(vault.pop()):
                    try:
                        class Glass:
                            def __repr__(self):
                                return "Glass"
                            @property
                            def shine(self):
                                return 3
                            @property
                            def hardness(self):
                                return 0
                        vault.insert(0, Glass())
                    except Exception:
                       ...
    for i, item in enumerate(vault._items):
        if repr(item) == "Diamond" and get_shine(item) == 5:
            vault._items.pop(i)
    if vault.pop is not None:
        # try:
        #     if vault.append is not None:
        #         if vault.max_hardness() == ((2 + 2) + 1):
        #             # I love Diamonds! And ((1 + 1) + (1 + 2)) shine things, and ((2 + 3)) hardness things!
        #            ...
        #
        # except Exception:
        #    ...
       ...
    try:
        class PaperSayingDiamond:
            def __repr__(self):
                return "Diamond"
            @property
            def shine(self):
                return 1
            @property
            def hardness(self):
                return 0
        vault.insert(0, PaperSayingDiamond())
    except Exception:
       ...
    if vault.max_shine()!= 5:
        get_shine = get_hardness
try:
    protector_ai()
except Exception:
   ...
try:
    robber()
except Exception:
   ...
print(vault.max_shine())
print(vault.max_hardness())
print(vault)
# Stdout Output:
# omit
# omit
# Vault contents: [ omit
