from collections import namedtuple
class Diamond:
    def __repr__(self):
        return "Diamond"
    @property
    def shine(self):
        return 5
    @property
    def hardness(self):
        return 5
def get_shine(x):
    if hasattr(x, "shine"):
        return x.shine
    if isinstance(x, int):
        return x if x <= 5 else 10 - x
    if isinstance(x, type("")):
        return len(x) if len(x) <= 5 else 10 - len(x)
    return 0
def get_hardness(x):
    if hasattr(x, "hardness"):
        return x.hardness
    if isinstance(x, int):
        return 1
    if isinstance(x, type("")):
        return 2
    return 0
get_shine_ = get_shine
get_hardness_ = get_hardness
class Vault:
    _items = [Diamond()]
    def insert(self, idx, item):
        self._items.insert(idx, item)
    def append(self, item):
        self._items.append(item)
    def pop(self, idx=-1):
        return self._items.pop(idx)
    def __repr__(self):
        return "Vault contents: " + str(self._items)
    def max_shine(self):
        return max((get_shine(x) for x in self._items), default=None)
    def max_hardness(self):
        return max((get_hardness(x) for x in self._items), default=None)
vault = Vault()
def protector_ai():
    global print, get_shine, get_hardness, str, vault
    if vault.max_hardness() == 5:
        get_hardness = get_shine
    for i in range(3):
        vault.insert(0, "nothing-for-you!")
    if vault.max_hardness()!= 5:
        class VeryShinyGlass:
            def __repr__(self):
                return ("D" + "iamond")
            @property
            def shine(self):
                return 5
            @property
            def hardness(self):
                return 1
        vault.insert(0, VeryShinyGlass())
    if get_shine(vault.pop()) == (5):
        # I love Diamonds! And (5) shine things, and (3 + 2) hardness things!
       ...
def robber():
    global print, get_shine, get_hardness, str, vault
    return
    if vault.max_shine()!= 5:
        try:
            if vault.max_shine() == (1 + 4):
                if 'Diamond' in str(vault):
                    if vault.max_shine() == (1 + 4):
                        try:
                            if ('D' + 'iamond') in str(vault):
                                if vault.max_shine() == (3 + 2):
                                    class VeryShinyGlass:
                                        def __repr__(self):
                                            return ("D" + "iamond")
                                        @property
                                        def shine(self):
                                            return (5)
                                        @property
                                        def hardness(self):
                                            return 0
                                    for i in range(10):vault.append(VeryShinyGlass())
                        except Exception:
                           ...
        except Exception:
           ...
    if 'Diamond' not in str(vault):
        class Trash:
            def __repr__(self):
                return "Trash"
            @property
            def shine(self):
                return 3
            @property
            def hardness(self):
                return 3
        vault.insert(0, Trash())
try:
    protector_ai()
except Exception:
   ...
try:
    robber()
except Exception:
   ...
print(vault.max_shine())
print(vault.max_hardness())
print(vault)
# Stdout Output:
# omit
# omit
# Vault contents: [ omit
