Valve reintroduced "Team Fortress 2" at the July 2006 EA Summer Showcase event with a much different visual design. Instead of having realistic visual design like other Valve games, "Team Fortress 2" features a cartoon-like visual style influenced by 20th-century commercial illustrations and the artwork of J. C. Leyendecker, Dean Cornwell, and Norman Rockwell, achieved through a visual technique called Gooch shading. "Team Fortress 2" was first launched with the Source engine's new dynamic lighting, shadowing and soft particle technologies, and gave the same visual enhancements to "", another one of their games. "Team Fortress 2" was the first game to use the Source engine's new Facial Animation 3 features.