After the success of "Mario Bros.", Luigi was presented to a wider market in 1985 with the release of the console game "Super Mario Bros. "Once again his part was limited to a palette swap of Mario, acting as the second-player in almost the same way as "Mario Bros. "The Japan-only form of "Super Mario Bros. 2" in 1986 (released in the west as " "in the future) marked the start of the development of Luigi becoming a separate character. As with his last appearances, Luigi was still a palette swap of Mario. However, his moves were not the same. Luigi could now jump high up and a great distance more than his brother, at the cost of motion reaction and exactness.