Once Djinn got, player can decide which character get it. Each Djinn have three modes: Set, Standby, or Recovery. When a Djinni is Set, that Djinni will change character's class, stats and Psynergy. Psynergy that who can used is depending on both the character's and the Djinni's element. In combat, player use character's set Djinni during that character's turn. Each Djinni has its own special effect when called upon during combat. These effects include attacking, buffing or debuffing, healing and many other effects. After using a Djinni, it goes into Standby mode. While on Standby, Djinn can't affect character class, but can be used for Summoning, where the player summons a powerful elemental spirit. This is the game's most powerful way of attacking, and also the riskiest. As it requires Djinn to be on standby, it woulden't strong a character like set Djinni. Once a Djinni on Standby has been used for a Summon Sequence, it spends some turns recovering before it restores itself to Set mode on a character. There are 30 Summon Sequences in "Dark Dawn"; 16 from the first game can be used alongside, 13 multi-elemental sequences introduced in "The Lost Age", and 1 new sequence in "Dark Dawn". Each of these must be earned individually; they are usually find in dungeons that not must to visit.