Information about "Super Mario 64" first leaked out in November 1995, and a playable version of the game was presented days later as part of the world premiere for the Nintendo 64 (then known as Nintendo's "Ultra 64") at Nintendo Space World. The basic controls had at this point been set in place, and the game was reportedly 50% finished, although most of the course design remained. Thirty-two courses were made for the game. Miyamoto thought he would create more, up to 40 courses, not including bonus levels. The actual number turned out much lower in the final game, though, as only 15 courses could fit.