In the 2000s, many companies, such as Bitmanagement, improved the quality level of virtual effects in VRML to the quality level of DirectX 9.0c using proprietary solutions. All main features like game modeling are already complete. They include multi-pass render with low level setting for Z-buffer, BlendOp, AlphaOp, Stencil, Multi-texture, Shader with HLSL and GLSL support, realtime Render To Texture, Multi Render Target (MRT) and PostProcessing. Many demos show VRML supports lightmap, normalmap, SSAO, CSM and Realtime Environment Reflection and other virtual effects.