This is the second in the "Super Mario Land" series, released in 1992, three years after "Super Mario Land". This is the first game to have Wario, the main rival of Mario. In this game, it is made known that what happened in "Super Mario Land" was made by Wario so that he could take over the castle Mario owned. He uses the power of six magic coins to lock the castle, leaving them to the care of eight of his assistants (including Tatanga) so that Mario cannot get inside. Now, Mario needs to travel through six different worlds to get those coins and his castle back from the money-grabbing anti-hero. This game has better graphics, as well as a save feature, which is not present in "Super Mario Land" because of its short length. However, it keeps the same Mario-style gameplay and even brings back the Fire Flower power-up. There is also a new power-up, which is a carrot that lets Mario slide across certain areas. Like "Super Mario World", Mario now has the spin jump ability, which can be used to kill certain enemies quickly.