Players can move only one "mal" per each movement, unless "mals" are grouped in one. When a "mal" reaches the big circles in the center, or reaches the others in each corner, players can move their "mal" in a shortcut. There are four possible routes to move "mal" when considering shortcuts. When a "mal" reaches a circle that is already occupied by a "mal" of an opposing team, the "mal" of the opposing team is captured by the new mal, and must restart from the starting point. If a mal lands on a circle with another mal of same team, the two mals can make a group, and move together. The first team causing all of their mals to reach the starting point again becomes the winner of game.