"Team Fortress 2" became a prominent example of vaporware. It was a long-anticipated game that had seen years of development, and was often mentioned alongside another much-delayed game, "Duke Nukem Forever." Walker later stated that Valve built "three to four" different versions of "Team Fortress 2" before settling on their final design. Shortly before the release of "Half-Life 2" in 2004, Valve's marketing director Doug Lombardi confirmed that "Team Fortress 2" was still in development. Valve reintroduced "Team Fortress 2" at the July 2006 EA Summer Showcase event with a much different visual design"."