Specifically, "Fallout" is the future as 1955 America might have seen it. This can be seen in the themes of the game -- fear of nuclear war and a need for fallout shelters for safety -- and in the artistic style, or "looks" of the game. For example, all computers in "Fallout" contain either vacuum tubes or magnetic tape reels. Of course no one at Interplay in 1997 thought that there would be vacuum tubes in the future, but they put them in the game for style. 