



Produced by Greg Weeks, Mary Meehan and the Online
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Raiders of the Second Moon
By GENE ELLERMAN
A strange destiny had erased Noork's memory,
   
  and had brought him to this tiny world—to
   
  write an end to his first existence.
 
  [Transcriber's Note: This etext was produced from
   
  Planet Stories Summer 1945.
   
  Extensive research did not uncover any evidence that
   
  the U.S. copyright on this publication was renewed.]
Beyond earth swings that airless pocked mass of fused rock and gray
volcanic dust that we know as Luna. Of this our naked eyes assure us.
But of the smaller satellite, hidden forever from the mundane view by
Luna's bulk, we know little.
 
  Small is Sekk, that second moon, less than five hundred miles in
diameter, but the period of its revolution is thirty two hours, and its
meaner mass retains a breathable atmosphere. There is life on Sekk,
life that centers around the sunken star-shaped cavity where an oval
lake gleams softly in the depths. And the eleven radiating tips of the
starry abyss are valleys green with jungle growth.
 
  In one of those green valleys the white savage that the Vasads called
Noork squatted in the ample crotch of a jungle giant and watched the
trail forty feet below. For down there moved alertly a golden skinned
girl, her only weapons a puny polished bow of yellow wood and a
sheathed dagger.
 
  Sight of the girl's flowing brown hair and the graceful feminine
contours of her smooth-limbed body beneath its skin-halter and the
insignificant breech-clout, made his brow wrinkle with concentration.
Not forever had he lived in this jungle world of valleys and ragged
cliffs. Since he had learned the tongue of the hairy Vasads of forest,
and the tongue of their gold-skinned leader, Gurn, the renegade, he had
confirmed that belief.
 
  For a huge gleaming bird had carried him in its talons to the top of
the cliff above their valley and from the rock fire had risen to devour
the great bird. Somehow he had been flung clear and escaped the death
of the mysterious bird-thing. And in his delirium he had babbled the
words that caused the apish Vasads to name him Noork. Now he repeated
them aloud.
 
  "New York," he said, "good ol' New York."
 
  The girl heard. She looked upward fearfully, her rounded bare arm going
back to the bow slung across her shoulder. Swiftly she fitted an arrow
and stepped back against the friendly bole of a shaggy barked jungle
giant. Noork grinned.
 
  "Tako, woman," he greeted her.
 
  "Tako," she replied fearfully. "Who speaks to Tholon Sarna? Be you
hunter or escaped slave?"
 
  "A friend," said Noork simply. "It was I who killed the spotted
narl
last night when it attacked you."
 
  Doubtfully the girl put away her bow. Her fingers, however, were never
far from the hilt of her hunting dagger.
 
  Noork swung outward from his perch, and then downward along the ladder
of limbs to her side. The girl exclaimed at his brown skin.
 
  "Your hair is the color of the sun!" she said. "Your garb is Vasad, yet
you speak the language of the true men." Her violet oddly slanting eyes
opened yet wider. "Who are you?"
 
  "I am Noork," the man told her. "For many days have I dwelt among the
wild Vasads of the jungle with their golden-skinned chief, Gurn, for
my friend."
 
  The girl impulsively took a step nearer. "Gurn!" she cried. "Is he tall
and strong? Has he a bracelet of golden discs linked together with
human hair? Does he talk with his own shadow when he thinks?"
 
  "That is Gurn," admitted Noork shortly. "He is also an exile from the
walled city of Grath. The city rulers call him a traitor. He has told
me the reason. Perhaps you know it as well?"
 
  "Indeed I do," cried Sarna. "My brother said that we should no longer
make slaves of the captured Zurans from the other valleys."
 
  Noork smiled. "I am glad he is your brother," he said simply.
The girl's eyes fell before his admiring gaze and warm blood flooded
into her rounded neck and lovely cheeks.
 
  "Brown-skinned one!" she cried with a stamp of her shapely little
sandalled foot. "I am displeased with the noises of your tongue. I will
listen to it no more."
 
  But her eyes gave the provocative lie to her words. This brown-skinned
giant with the sunlit hair was very attractive....
 
  The girl was still talking much later, as they walked together along
the game-trail. "When my captors were but one day's march from their
foul city of Bis the warriors of the city of Konto, through whose
fertile valley we had journeyed by night, fell upon the slavers.
 
  "And in the confusion of the attack five of us escaped. We returned
toward the valley of Grath, but to avoid the intervening valley where
our enemies, the men of Konto, lived, we swung close to the Lake of
Uzdon. And the Misty Ones from the Temple of the Skull trailed us. I
alone escaped."
 
  Noork lifted the short, broad-bladed sword that swung in its sheath
at his belt and let it drop back into place with a satisfying whisper
of flexible leather on steel. He looked toward the east where lay the
mysterious long lake of the Misty Ones.
 
  "Some day," he said reflectively, "I am going to visit the island of
the unseen evil beings who stole away your friends. Perhaps after I
have taken you to your brother's hidden village, and from there to
your city of Grath...." He smiled.
 
  The girl did not answer. His keen ears, now that he was no longer
speaking, caught the scuffing of feet into the jungle behind him. He
turned quickly to find the girl had vanished, and with an instinctive
reflex of motion he flung himself to one side into the dense wall of
the jungle. As it was the unseen club thudded down along his right arm,
numbing it so he felt nothing for some time.
 
  One armed as he was temporarily, and with an unseen foe to reckon with,
Noork awkwardly swung up into the comparative safety of the trees. Once
there, perched in the crotch of a mighty jungle monarch, he peered down
at the apparently empty stretch of sunken trail beneath.
Noork
At first he saw nothing out of the ordinary. Apparently there was no
stir of life along that leaf-shadowed way. And then he caught a glimpse
of blurring shadowy shapes, blotches of cottony mist that blended all
too well with the foliage. One of the things from the island in the
Lake of Uzdon moved, and he saw briefly the bottom of a foot dirtied
with the mud of the trail.
 
  Noork squinted. So the Misty Ones were not entirely invisible. Pain
was growing in his numbed arm now, but as it came so came strength. He
climbed further out on the great branch to where sticky and overripe
fruit hung heavy. With a grin he locked his legs upon the forking of
the great limb and filled his arms with fruit.
 
  A barrage of the juicy fruit blanketed the misty shapes. Stains spread
and grew. Patchy outlines took on a new color and sharpness. Noork
found that he was pelting a half-dozen hooded and robed creatures whose
arms and legs numbered the same as his own, and the last remnant of
superstitious fear instilled in his bruised brain by the shaggy Vasads
vanished.
 
  These Misty Ones were living breathing creatures like himself! They
were not gods, or demons, or even the ghostly servants of demons. He
strung his bow quickly, the short powerful bow that Gurn had given him,
and rained arrows down upon the cowering robed creatures.
 
  And the monsters fled. They fled down the trail or faded away into the
jungle. All but one of them. The arrow had pierced a vital portion of
this Misty One's body. He fell and moved no more.
 
  A moment later Noork was ripping the stained cloak and hood from the
fallen creature, curious to learn what ghastly brute-thing hid beneath
them. His lip curled at what he saw.
 
  The Misty One was almost like himself. His skin was not so golden as
that of the other men of Zuran, and his forehead was low and retreating
in a bestial fashion. Upon his body there was more hair, and his face
was made hideous with swollen colored scars that formed an irregular
design. He wore a sleeveless tunic of light green and his only weapons
were two long knives and a club.
 
  "So," said Noork, "the men of the island prey upon their own kind. And
the Temple of Uzdon in the lake is guarded by cowardly warriors like
this."
 
  Noork shrugged his shoulders and set off at a mile-devouring pace down
the game trail toward the lake where the Temple of the Skull and its
unseen guardians lay. Once he stopped at a leaf-choked pool to wash the
stains from the dead man's foggy robe.
 
  The jungle was thinning out. Noork's teeth flashed as he lifted the
drying fabric of the mantle and donned it.
Ud tasted the scent of a man and sluggishly rolled his bullet head from
shoulder to shoulder as he tried to catch sight of his ages-old enemy.
For between the hairy quarter-ton beast men of the jungles of Sekk and
the golden men of the valley cities who enslaved them there was eternal
war.
 
  A growl rumbled deep in the hairy half-man's chest. He could see no
enemy and yet the scent grew stronger with every breath.
 
  "You hunt too near the lake," called a voice. "The demons of the water
will trap you."
 
  Ud's great nostrils quivered. He tasted the odor of a friend mingled
with that of a strange Zuran. He squatted.
 
  "It's Noork," he grunted. "Why do I not see you?"
 
  "I have stolen the skin of a demon," answered the invisible man. "Go to
Gurn. Tell him to fear the demons no longer. Tell him the Misty Ones
can be trapped and skinned."
 
  "Why you want their skins?" Ud scratched his hairy gray skull.
 
  "Go to save Gurn's ..." and here Noork was stumped for words. "To save
his father's woman woman," he managed at last. "Father's woman woman
called Sarna."
 
  And the misty blob of nothingness was gone again, its goal now the
marshy lowlands that extended upward perhaps a thousand feet from the
jungle's ragged fringe to end at last in the muddy shallows of the Lake
of Uzdon.
 
  To Noork it seemed that all the world must be like these savage jungle
fastnesses of the twelve valleys and their central lake. He knew that
the giant bird had carried him from some other place that his battered
brain could not remember, but to him it seemed incredible that men
could live elsewhere than in a jungle valley.
 
  But Noork was wrong. The giant bird that he had ridden into the depths
of Sekk's fertile valleys had come from a far different world. And the
other bird, for which Noork had been searching when he came upon the
golden-skinned girl, was from another world also.
 
  The other bird had come from space several days before that of Noork,
the Vasads had told him, and it had landed somewhere within the land
of sunken valleys. Perhaps, thought Noork, the bird had come from the
same valley that had once been his home. He would find the bird and
perhaps then he could remember better who he had been.
 
  So it was, ironically enough, that Stephen Dietrich—whose memory was
gone completely—again took up the trail of Doctor Karl Von Mark, last
of the Axis criminals at large. The trail that had led the red-haired
young American flier from rebuilding Greece into Africa and the hidden
valley where Doctor Von Mark worked feverishly to restore the crumbled
structure of Nazidom, and then had sent him hurtling spaceward in the
second of the Doctor's crude space-ships was now drawing to an end.
The Doctor and the young American pilot were both trapped here on this
little blob of cosmic matter that hides beyond the Moon's cratered bulk.
 
  The Doctor's ship had landed safely on Sekk, the wily scientist
preferring the lesser gravity of this fertile world to that of the
lifeless Moon in the event that he returned again to Earth, but
Dietrich's spacer had crashed.
 
  Two words linked Noork with the past, the two words that the Vasads
had slurred into his name: New York. And the battered wrist watch, its
crystal and hands gone, were all that remained of his Earthly garb.
Noork paddled the long flat dugout strongly away from the twilight
shore toward the shadowy loom of the central island. Though he could
not remember ever having held a paddle before he handled the ungainly
blade well.
 
  After a time the clumsy prow of the craft rammed into a yielding
cushion of mud, and Noork pulled the dugout out of the water into the
roofing shelter of a clump of drooping trees growing at the water's
edge.
 
  Sword in hand he pushed inward from the shore and ended with a
smothered exclamation against an unseen wall. Trees grew close up to
the wall and a moment later he had climbed out along a horizontal
branch beyond the wall's top, and was lowering his body with the aid of
a braided leather rope to the ground beyond.
 
  He was in a cultivated field his feet and hands told him. And perhaps
half a mile away, faintly illumined by torches and red clots of
bonfires, towered a huge weathered white skull!
 
  Secure in the knowledge that he wore the invisible robes of a Misty
One he found a solitary tree growing within the wall and climbed to a
comfortable crotch. In less than a minute he was asleep.
 
  "The new slave," a rough voice cut across his slumber abruptly, "is the
daughter of Tholon Dist the merchant."
 
  Noork was fully awake now. They were speaking of Sarna. Her father's
name was Tholon Dist. It was early morning in the fields of the Misty
Ones and he could see the two golden-skinned slaves who talked together
beneath his tree.
 
  "That matters not to the priests of Uzdon," the slighter of the
two slaves, his hair almost white, said. "If she be chosen for the
sacrifice to great Uzdon her blood will stain the altar no redder than
another's."
 
  "But it is always the youngest and most beautiful," complained the
younger slave, "that the priests chose. I wish to mate with a beautiful
woman. Tholon Sarna is such a one."
 
  The old man chuckled dryly. "If your wife be plain," he said, "neither
master nor fellow slave will steal her love. A slave should choose a
good woman—and ugly, my son."
 
  "Some night," snarled the slave, "I'm going over the wall. Even the
Misty Ones will not catch me once I have crossed the lake."
 
  "Silence," hissed the white-haired man. "Such talk is madness. We are
safe here from wild animals. There are no spotted narls on the island
of Manak. The priests of most holy Uzdon, and their invisible minions,
are not unkind.
 
  "Get at your weeding of the field, Rold," he finished, "and I will
complete my checking of the gardens."
 
  Noork waited until the old man was gone before he descended from the
tree. He walked along the row until he reached the slave's bent back,
and he knew by the sudden tightening of the man's shoulder muscles
that his presence was known. He looked down and saw that his feet made
clear-cut depressions in the soft rich soil of the field.
"Continue to work," he said to the young man. "Do not be too surprised
at what I am about to tell you, Rold." He paused and watched the golden
man's rather stupid face intently.
 
  "I am not a Misty One," Noork said. "I killed the owner of this strange
garment I wear yesterday on the mainland. I have come to rescue the
girl, Tholon Sarna, of whom you spoke."
 
  Rold's mouth hung open but his hard blunt fingers continued to work.
"The Misty Ones, then," he said slowly, "are not immortal demons!" He
nodded his long-haired head. "They are but men. They too can die."
 
  "If you will help me, Rold," said Noork, "to rescue the girl and escape
from the island I will take you along."
 
  Rold was slow in answering. He had been born on the island and yet his
people were from the valley city of Konto. He knew that they would
welcome the news that the Misty Ones were not demons. And the girl from
the enemy city of Grath was beautiful. Perhaps she would love him for
helping to rescue her and come willingly with him to Konto.
 
  "I will help you, stranger," he agreed.
 
  "Then tell me of the Skull, and of the priests, and of the prison where
Tholon Sarna is held."
 
  The slave's fingers flew. "All the young female slaves are caged
together in the pit beneath the Skull. When the sun is directly
overhead the High Priest will choose one of them for sacrifice to
mighty Uzdon, most potent of all gods. And with the dawning of the
next day the chosen one will be bound across the altar before great
Uzdon's image and her heart torn from her living breast." The slave's
mismatched eyes, one blue and the other brown, lifted from his work.
 
  "Tholon Sarna is in the pit beneath the Temple with the other female
slaves. And the Misty Ones stand guard over the entrance to the temple
pits."
 
  "It is enough," said Noork. "I will go to rescue her now. Be prepared
to join us as we return. I will have a robe for you if all goes well."
 
  "If you are captured," cried Rold nervously, "you will not tell them I
talked with you?"
 
  Noork laughed. "You never saw me," he told the slave.
The skull was a gigantic dome of shaped white stone. Where the
eye-sockets and gaping nose-hole should have been, black squares of
rock gave the illusion of vacancy. Slitted apertures that served for
windows circled the grisly whiteness of the temple's curving walls at
three distinct levels.
 
  Noork drifted slowly up the huge series of long bench-like steps
that led up to the gaping jaws of the Skull. He saw red and
purple-robed priests with nodding head-dresses of painted plumes and
feathers climbing and descending the stairs. Among them moved the
squatty gnarled shapes of burdened Vasads, their shaggy bowed legs
fettered together with heavy copper or bronze chains, and cringing
golden-skinned slaves slipped furtively through the press of the
brilliant-robed ones. The stale sweaty odor of the slaves and the beast
men mingled with the musky stench of the incense from the temple.
 
  Other misty blobs, the invisible guards of the ghastly temple, were
stationed at regular intervals across the great entrance into the
Skull's interior, but they paid Noork no heed. To them he was another
of their number.
 
  He moved swiftly to cross the wide stone-slabbed entry within the
jaws, and a moment later was looking down into a sunken bowl whose
rocky floor was a score of feet below where he stood. Now he saw the
central raised altar where the gleam of precious stones and cunningly
worked metal—gold, silver and brass—vied with the faded garish
colors of the draperies beneath it. And on the same dais there loomed
two beast-headed stone images, the lion-headed god a male and the
wolf-headed shape a female.
 
  These then were the two blood hungry deities that the men of Zura
worshipped—mighty Uzdon and his mate, Lornu!
 
  Noork joined the descending throng that walked slowly down the central
ramp toward the altar. As he searched for the entrance to the lower
pits his eyes took in the stone steps that led upward into the two
upper levels. Only priests and the vague shapelessness of the Misty
Ones climbed those steps. The upper levels, then, were forbidden to
the slaves and common citizens of the island.
 
  As he circled the curving inner wall a foul dank odor reached his
sensitive nostrils, and his eyes searched for its origin. He found it
there just before him, the opening that gave way to a descending flight
of clammy stone steps. He darted toward the door and from nowhere two
short swords rose to bar his way.
 
  "None are to pass save the priests," spoke a voice from nowhere
gruffly. "The High Priest knows that we of the temple guards covet the
most beautiful of the slave women, but we are not to see them until the
sacrifice is chosen."
 
  Noork moved backward a pace. He grumbled something inaudible and drew
his sword. Before him the two swords slowly drew aside.
 
  In that instant Noork attacked. His keen sword, whetted to razor
sharpness on abrasive bits of rock, bit through the hidden neck and
shoulder of the guard on his right hand, and with the same forward
impetus of attack he smashed into the body of the startled guard on his
left.
 
  His sword had wrenched from his hand as it jammed into the bony
structure of the decapitated Misty One's shoulder, and now both his
hands sought the throat of the guard. The unseen man's cry of warning
gurgled and died in his throat as Noork clamped his fingers shut upon
it, and his shortened sword stabbed at Noork's back.
 
  The struggle overbalanced them. They rolled over and over down the
shadowy stair, the stone smashing at their softer flesh unmercifully.
For a moment the battling men brought up with a jolt as the obstruction
of the first guard's corpse arrested their downward course, and then
they jolted and jarred onward again from blood-slippery step to
blood-slippery step.
 
  The sword clattered from the guardian Misty One's clutch and in the
same instant Noork's steel fingers snapped the neck of the other man
with a pistol-like report. The limp body beneath him struggled no more.
He sprang to his feet and became aware of a torch-lighted doorway but a
half-dozen paces further down along the descending shaft of steps.
 
  In a moment, he thought, the fellows of this guard would come charging
out, swords in hand. They could not have failed to hear the struggle
on the stairs of stone, he reasoned, for here the noise and confusion
of the upper temple was muted to a murmur.
 
  So it was that he ran quickly to the door, in his hand the sword that
had dropped from the dead man's fingers, and sprang inside, prepared to
battle there the Misty Ones, lest one escape to give the alarm.
 
  He looked about the narrow stone-walled room with puzzled eyes. Two
warriors lay on a pallet of straw, one of them emitting hideous
gurgling sounds that filled the little room with unpleasing echoes.
Noork grinned.
 
  From the floor beside the fatter of the two men, the guard who did not
snore, he took a club. Twice he struck and the gurgling sound changed
to a steady deep breathing. Noork knew that now the two guards would
not give the alarm for several hours. Thoughtfully he looked about the
room. There were several of the hooded cloaks hanging from pegs wedged
into the crevices of the chamber's wall, their outlines much plainer
here in the artificial light of the flickering torch.
 
  Noork shed his own blood-stained robe quickly and donned one of the
others. The cloaks were rather bulky and so he could carry but two
others, rolled up, beneath his own protective covering.
 
  The matter of his disguise thus taken care of he dragged the two bodies
from the stairway and hid them beneath their own fouled robes in the
chamber of the sleeping guards. Not until then did he hurry on down the
stone steps toward the prison pit where Tholon Sarna, the golden girl,
was held prisoner.
The steps opened into a dimly lit cavern. Pools of foul black water
dotted the uneven floor and reflected back faintly the light of the two
sputtering torches beside the entrance. One corner of the cavern was
walled off, save for a narrow door of interlocking brass strips, and
toward this Noork made his way.
 
  He stood beside the door. "Sarna," he called softly, "Tholon Sarna."
 
  There were a score of young women, lately captured from the mainland
by the Misty Ones, sitting dejectedly upon the foul dampness of the
rotting grass that was their bed. Most of them were clad in the simple
skirt and brief jacket, reaching but to the lower ribs, that is the
mark of the golden people who dwell in the city-states of Zura's
valleys, but a few wore a simple band of cloth about their hips and
confined their breasts with a strip of well-cured leopard or antelope
hide.
 
  One of the women now came to her feet and as she neared the
metal-barred entrance Noork saw that she was indeed Sarna. He examined
the outer lock of the door and found it to be barred with a massive
timber and the timber locked in place with a metal spike slipped into a
prepared cavity in the prison's rocky wall.
 
  "It is Noork," he said softly as she came closer. He saw her eyes go
wide with fear and sudden hope, and then reached for the spike.
 
  "The priest," hissed the girl.
 
  Noork had already heard the sound of approaching feet. He dropped the
spike and whirled. His sword was in his hand as though by magic, as he
faced the burly priest of the Skull.
 
  Across the forehead and upper half of the priest's face a curved shield
of transparent tinted material was fastened. Noork's eyes narrowed as
he saw the sword and shield of the gigantic holy man.
 
  "So," he said, "to the priests of Uzdon we are not invisible. You do
not trust your guards, then."
 
  The priest laughed. "We also have robes of invisibility," he said, "and
the sacred window of Uzdon before our eyes." He snarled suddenly at the
silent figure of the white man. "Down on your knees, guard, and show me
your face before I kill you!"
 
  Noork raised his sword. "Take my hood off if you dare, priest," he
offered.
 
  The burly priest's answer was a bellow of rage and a lunge forward of
his sword arm. Their swords clicked together and slid apart with the
velvety smoothness of bronze on bronze. Noork's blade bit a chunk from
the priest's conical shield, and in return received a slashing cut that
drew blood from left shoulder to elbow.
 
  The fighting grew more furious as the priest pressed the attack. He
was a skilled swordsman and only the superior agility of the white
man's legs kept Noork away from that darting priestly blade. Even so
his robe was slashed in a dozen places and blood reddened his bronzed
body. Once he slipped in a puddle of foul cavern water and only by the
slightest of margins did he escape death by the priest's weapon.
 
  The priest was tiring rapidly, however. The soft living of the temple,
and the rich wines and over-cooked meats that served to pad his paunch
so well with fat, now served to rob him of breath. He opened his
mouth to bawl for assistance from the guard, although it is doubtful
whether any sound could have penetrated up into the madhouse of the
main temple's floor, and in that instant Noork flipped his sword at his
enemy.
 
  Between the shield and the transparent bit of curving material the
sword drove, and buried itself deep in the priest's thick neck. Noork
leaped forward; he snatched the tinted face shield and his sword, and a
moment later he had torn the great wooden timber from its sockets.
 
  Tholon Sarna stumbled through the door and he caught her in his arms.
Hurriedly he loosed one of the two robes fastened about his waist and
slipped it around her slim shivering shoulders.
 
  "Are there other priests hidden here in the pits?" Noork asked tensely.
 
  "No," came the girl's low voice, "I do not think so. I did not know
that this priest was here until he appeared behind you." A slow smile
crossed Noork's hidden features. "His robe must be close by," he told
the girl. "He must have been stationed here because the priests feared
the guards might spirit away some of the prisoners."
 
  Slowly he angled back and forth across the floor until his foot touched
the soft material of the priest's discarded robe near the stairway
entrance. He slipped the thongs of the transparent mask, called by the
priest "Uzdon's window" over his hood, and then proceeded to don the
new robe.
 
  "My own robe is slit in a dozen places," he explained to the girl's
curious violet eyes—-all that was visible through the narrow vision
slot of her hood. He finished adjusting the outer robe and took the
girl's hand.
 
  "Come," he said, "let us escape over the wall before the alarm is
given."
Without incident they reached the field where Rold toiled among the
rows of vegetables. Another slave was working in a nearby field,
his crude wooden plow pulled by two sweating Vasads, but he was not
watching when Rold abruptly faded from view.
 
  Noork was sweating with the weight of two cloaks and the airlessness of
the vision shield as they crossed the field toward his rope, but he had
no wish to discard them yet. The tinted shield had revealed that dozens
of the Misty Ones were stationed about the wall to guard against the
escape of the slaves.
 
  They came to the wall and to Noork's great joy found the rope hanging
as he had left it. He climbed the wall first and then with Rold helping
from below, drew Sarna to his side. A moment later saw the three of
them climbing along the limb to the bole of the tree and so to the
jungle matted ground outside the wall.
 
  "Will we hide here in the trees until night?" asked the girl's full
voice.
 
  Noork held aside a mossy creeper until the girl had passed. "I think
not," he said. "The Misty Ones are continually passing from the island
to the shore. We are Misty Ones to any that watch from the wall. So we
will paddle boldly across the water."
 
  "That is good," agreed the slave, "unless they see us put out from the
shore. Their two landing stages are further along the beach, opposite
the Temple of Uzdon."
 
  "Then we must hug to the shore until we pass the tip of the island,"
said Noork thoughtfully. "In that way even if they detect us we will
have put a safe distance between us."
 
  Shortly after midday Noork felt the oozy slime of the marshy lowlands
of the mainland beneath his paddle and the dugout ran ashore in the
grassy inlet for which they had been heading. His palms were blistered
and the heavy robes he yet wore were soaked with sweat.
 
  "Once we reach the jungle," he told the girl, "off come these robes. I
am broiled alive."
 
  Suddenly Noork froze in his tracks. He thrust the girl behind him.
"Misty Ones!" he hissed to Rold. "They crouch among the reeds. They
carry nets and clubs to trap us."
 
  Rold turned back toward the boat with Noork and Sarna close at his
heels. But the Misty Ones were upon them and by sheer numbers they bore
them to the ground. Noork's mightier muscles smashed more than one
hooded face but in the end he too lay smothered beneath the nets and
bodies of the enemy.
 
  A misty shape came to stand beside these three new captives as they
were stripped of their robes. His foot nudged at Noork's head curiously
and a guttural voice commanded the shield be removed. Then his voice
changed—thickened—as he saw the features of Noork.
 
  "So," he barked in a tongue that should have been strange to Noork but
was not, "it is the trapper's turn to be trapped, eh Captain Dietrich?"
A fat, square-jawed face, harsh lines paralleling the ugly blob of a
nose, showed through the opened robe of the leader. The face was that
of Doctor Von Mark the treacherous Nazi scientist that Stephen Dietrich
had trailed across space to Sekk! But Noork knew nothing of that chase.
The man's face seemed familiar, and hateful, but that was all he
remembered.
 
  "I see you have come from the island," said the Doctor. "Perhaps you
can tell me the secret of this invisible material I wear. With the
secret of invisibility I, Karl Von Mark, can again conquer Earth and
make the Fatherland invincible."
 
  "I do not understand too well," said Noork hesitantly. "Are we enemies?
There is so much I have forgotten." He regarded the brutal face
thoughtfully.
 
  "Perhaps you know from what valley the great bird brought me," he said.
"Or perhaps the other bird brought you here."
 
  Von Mark's blue eyes widened and then he roared with a great noise
that was intended to be mirth. His foot slammed harder into Noork's
defenseless ribs.
 
  "Perhaps you have forgotten, swine of an American," he roared suddenly,
and in his hand was an ugly looking automatic. He flung back his robe
and Noork saw the dress uniform of a general. "Perhaps," the scientist
repeated, "but I will take no chances. The amnesia is often but a
pretense."
 
  His lip curled. "This is something for you to remember, Captain
Dietrich," he said as the ugly black muzzle of the gun centered on
Noork's bronzed chest.
 
  And then Doctor Von Mark cursed as the gun dropped from his nerveless
fingers and his hands clawed weakly at the arrow buried in his wide
belly. He stumbled backward.
 
  Arrows rained from the mistiness that had closed in about Von Mark and
his men. The men from Wari, their faces unshielded, fell like flies.
In a moment those yet alive had taken to their heels, and Noork felt
invisible fingers tearing at the nets that bound him.
 
  As he rose to his feet the robed figure let its misty covering drop
aside. A handsome golden-skinned warrior stood revealed.
 
  "Gurn!" cried Noork.
 
  A glad cry came from the throat of Tholon Sarna as she saw her brother.
And then she crept closer to Noork's side as the invisible mantles
of Gurn's loyal Vasads opened to reveal the hairy beast men they
concealed. Rold whimpered fearfully.
 
  "The message that Ud carried to me was good," laughed Gurn. "The Misty
Ones skin easily. We were trapping the Misty Ones as they came across
the lake," he looked at the dying Von Mark, "as were these others. Soon
we would have come to your rescue, Noork, my friend."
 
  "Lucky I escaped first," Noork told him. "The priests of Uzdon would
have trapped you. To them the Misty Ones are visible."
 
  He picked up the fallen vision shield that lay beside their feet. His
chest expanded proudly.
 
  "No longer," he told Gurn, "am I a man without a name. I am Captain
Dietrich from a distant valley called America. I was hunting this evil
man when my bird died."
 
  He smiled and his brown arm tightened around Sarna's golden body. "The
evil man is dead. My native valley is safe. Now I can live in peace
with you, Gurn, and with your sister, here in the jungle."
 
  "It is good, Noork," smiled Tholon Sarna.
End of Project Gutenberg's Raiders of the Second Moon, by Gene Ellerman


What is the plot of the story?
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Noork is in a tree on a moon named Sekk, watching a woman walk through the jungle.  When they speak, they learn that Noork has been living with her brother, Gurn.  With this introduction, they begin to travel together.

The woman explains that she had been captured by slavers in the past but had escaped.  The escapees were then followed by the Misty Ones, and the woman was the only one who made a complete escape.  Noork states that he will visit the island where the Misty Ones live one day, but the woman does not answer. When Noork turns back to her, she has disappeared, and Noork is attacked.  He hides in the trees and spies the Misty Ones below.  He throws fruit down on them until he can easily see them by the stains the fruit makes on their clothing, then attacks with arrows.  The Misty Ones flee except for one who has been killed with an arrow.  Noork takes the robe of this one and sets off toward the Temple of the Skull, the home of the Misty Ones, to free the woman.

Noork encounters Ud, his friend, near the lake, and tells him to tell Gurn that the MIsty Ones can be trapped and skinned.  He asks Ud to tell Gurn that Noork is going to save Gurn's "father's woman woman" called Sarna.

Noork paddles across the lake and sneaks close to the Temple of the Skull.  He falls asleep in a tree and is awakened by the conversation of two slaves talking about Sarna.  After one slave leaves, he speaks with the other slave, Rold, and tells him that he is there to rescue Sarna.  Rold, realizing that the Misty Ones are only mortal men, tells Noork that Sarna is held in a pit beneath the temple with the other young women slaves.

Noork finds the entrance to the pit but is blocked by two guards, whom he kills.He then proceeds to the cage where the young women are held, where he is confronted by a priest.  He fights the priest, kills him, and frees Sarna.  They go back to the field, get Rold, and the three of them flee into the jungle.  They plan to go for a boat and leave, but are caught by Misty Ones waiting to trap them.  At this time, Dr. Von Mark, a Nazi from Earth, confronts Noork, who is also Stephen Dietrich, an American pilot who has been hunting him and had tracked him through space to Sekk.  Due to Dietrich/Noork's amnesia, he remembers none of this.  Just as Von Mark is about to kill him, Gurn and other men from Wari kill the Misty Ones with arrows and Noork and the others are freed.  Noork states that he can now live in peace with Gurn and Sarna in the jungle.
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Noork, a man from Earth who doesn’t remember who he is, lives in the jungle on a second moon. He knows he was brought there by what he remembers as a huge bird and that he was taken in by a man named Gurn and the Vasad people of the jungle. He meets a woman named Sarna with whom he shares a mutual attraction, and it turns out that she is Gurn’s sister. Shortly after they discover this, they are attacked. Sarna vanishes and Noork hides, eventually discovering that the “Misty Ones” who attacked them, thought to be demons, look similar to him and can be “skinned”; this is important because their skins or coverings allow the wearer to be nearly invisible like them. 

Noork passes a message along via another Vasad to tell Gurn what he has learned about the Misty Ones, and to say that Noork has gone to rescue Sarna. He sneaks into the walled temple where the slaves are being kept, and enlists the help of another slave, Rold, to help them get out if he can get Sarna. Noork goes down to the cavern and, after fighting a priest to the death, rescues Sarna. They escape with Rold, only to be captured by more Misty Ones, one of whom turns out to be a Nazi from Noork’s previous life. 

Though Noork can’t remember him (but knows he dislikes him), Doctor Von Mark remembers him. Noork’s name was Stephen Dietrich, and he was an American flier who had chased down one of the last nazi criminals: Doctor Von Mark. Von Mark had then flown one of his shuttles to Sekk and landed successfully, while Stephen had pursued him in another of his shuttles and crashed on Sekk, resulting in his amnesia. “Noork” was the name given to him by the Vasad based on the only sounds he could make: “New York”. 

Doctor Von Mark asks if Noork knows the secret to the invisibility of the Misty One’s skins, since this would allow him to return to Earth and take it over for the Fatherland. When he realizes that Noork knows nothing, he moves to kill him but is shot by an arrow just in time. Gurn has rallied warriors based on Noork’s message. Noork now knows his real name and that he got where he is by hunting down an evil man. He is now happy to live safely in the jungle with Gurn and Sarna, and she says she is happy, too. 

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Noork is a man from Earth whose real name is Stephen Dietrich; he was pursuing the Nazi Dr. Karl Von Mark, the last of the Axis criminals at large. Dietrich followed Von Mark to Africa where Von Mark took off in a spaceship, and Dietrich followed. Both landed on Sekk, a second moon past Luna, but Dietrich’s landing was so rough that he lost his memory. When the locals found him, he said, “New York,” which they didn’t understand and named him Noork. Noork lives among the Vasads and learns their language. 

Noork and Tholon Sarna meet in the jungle and become friends. One day as they are talking, Noork hears feet scuffing, and Tholon disappears. Noork climbs a tree to find out where the Misty Ones are (They are invisible.). He detects movement and throws overripe fruit, which stains the cloaks of the Misty Ones. Noork shoots arrows toward the creatures and kills one. He takes that one’s robe, which is what makes the Misty Ones invisible. 

Noork tells one of his colleagues to take the message to Gurn, their leader and Tholon’s brother, that the Misty Ones are flesh and blood, not demons as they believe. He tells Ud that he is going to the island of the Misty Ones to save Tholon. He reaches the wall surrounding the Misty Ones’ village and overhears two slaves talking before they separate. Noork approaches the slave in the field, Rold, and asks for his help in exchange for helping Rold escape. Rold explains that the large skull is the god Uzdon, and the priests make sacrifices by taking the heart out of a living slave girl. He also tells Noork that the slave girls are held in a pit beneath the skull guarded by Misty Ones.

Noork moves among the Misty Ones in anonymity since he is wearing one of their robes. He enters the skull and kills the guards who are in charge of the slave girls. Just as he is about to release Tholon, a priest catches him, and they fight until Noork kills him, too. Noork takes more robes and the priest’s face shield and leaves with Tholon and Rold. The face shield enables him to see the Misty Ones who are invisible to everyone else, so he can see when they are waiting to trap them. They capture the escape party, and one of the Misty Ones reveals that he is Dr. Von Mark after recognizing Dietrich. Von Mark reveals his plans to use the cloaks of invisibility to conquer Earth and make Germany invincible. Von Mark prepares to shoot Dietrich but is shot by an arrow first. Misty Ones close in on the group and lower their hoods, revealing Tholon’s brother Gurn and his men. Noork now remembers who he is and says he will live in peace with Gurn and his sister.

8
e433eef374474a36acb4c5a5aa39d60a
Noork searches for the bird that dropped him on a cliff (as well as another bird) when he is discovered by the Vasads. He repeated the word "New York", and so the Vasads call him Noork. From his perch, he now watches a girl—Tholon Sarna--moving along a trail below. She is the sister of Gurn, the Vasad leader. Gurn has been exiled from their home city of Grath because he doesn't believe in the enslavement of the Zuran, and Tholon Sarna has recently evaded capture by her enemies, the men of Konto. The Misty Ones--slavers dwellling at the Temple of the Skull and feared deeply by the Vasads--follow her. As Tholon Sarna and Noork walk, she is captured by a Misty One made invisible by a special robe. A Misty One clubs Noork, injuring his arm. Thanks to their blurry outlines, Noork realizes the Misty Ones are not entirely invisible, and he uses his legs to pelt them with fruit. Upon seeing their true form--closer to his own human shape--Noork loses his fear of them and begins attacking them with arrows. He takes the invisibility robe of a fallen Misty One and uses it to disguise himself as he makes his way to the Temple of the Skull. Along the way, he reunites with his friend Ud, a jungle-dwelling beast-man. He sends Ud to inform Gurn of the Misty Ones' newfound weakness. We then learn that Noork's real name is Stephen Dietrich, and he had been hunting Dr. Karl Von Mark, a criminal scientist attempting to revivify the Nazi power structure. Von Mark manages to evade Dietrich by landing on Sekk, and Dietrich crashes and succumbs to amnesia. The bird that had carried him to the cliff was his own plane, and the bird he had been seeking was Von Mark's. Now, Noork descends upon a slave named Rold near the Temple of the Skull. He enlists Rold to help him free Tholon Sarna. Rold informs Noork of the High Priest's plan to choose a sacrifice to their god, Uzdon, from the female slaves caged in a pit beneath the Skull. Noork promises a robe to Rold if his plan to rescue Tholon Sarna succeeds. In disguise, Noork approaches the Skull, heavily guarded by Misty Ones, and makes his way toward the pit. Along the way, he defeats guards and pockets two robes. Before freeing Tholon Sarna, Noork battles the High Priest, kills him, and they make their escape. Soon after, they are again trapped by a group of Misty Ones--this time led by none other than Dr. Karl Von Mark himself. Von Mark tells Noork of his desire to use the secret of invisibility to make Germany all-powerful, and he pulls out a gun to kill him. Suddenly, Gurn emerges with the Vasads, and they kill Von Mark with arrows. Noork recalls his true identify as Captain Dietrich and looks forward to a life of peace amongst the Vasads with Tholon Sarna.
Describe the setting of the story
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3f79a03953234f059b4c9a50edba61c8
The story begins in thick jungle on Sekk, which we are told is a "second moon" which retains a "breathable atmosphere" around a lake surrounded by eleven jungled valleys.  In this way, it is implied that Sekk is a second moon of Earth.

In the jungle, we meet Noork and a young woman named Sarna.  They begin traveling together through the jungle, but soon Sarna disappears and Noork is attacked.  This is our first encounter with the Misty Ones, who blend in with the jungle foliage.  Noork defeats the Misty Ones and continues toward the lake and island where they make their home.

Noork briefly encounters his friend Ud near the marshy lowlands that lie between the jungled valleys on Sekk and the central Lake of Uzdon, but this area is not described.  When Noork reaches the central island in the lake, we encounter a non-jungle landscape for the first time.  Noork finds himself in a cultivated field, and sees the shape of a huge white skull about half a mile away.  After speaking with an enslaved man and learning where Sarna is being held, Noork continues toward the skull.

The skull is a dome of white stone, with black stone for eye-sockets and nose-holes.  The interior contains a raised altar made of precious metals--gold, silver, and brass--and precious stones, as well as stone images of the two gods the Misty Ones worship.  Below the altar is the caged area where the young women are held; Noork detects the entrance to this area by its foul odor.  The room where the young women are kept is dimly lit by only two torches, very damp with pools of dirty water all around, and holds at least twenty young women.  They have nothing to sit on but rotten grass mats.  In contrast to the enslaved men who are out in the cultivated fields and open air, the young women are in a desperate situation indeed.  They can only sit in their foul, rotting prison and wait to be sacrificed.
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288d73de45a9496cb0e16d347cd70feb
The story takes place sometime after World War II on a second moon that is obscured by the moon we know and is known as Sekk. The moon Sekk has a diameter of less than five-hundred miles and a thirty-two-hour revolution, and it has a breathable atmosphere that sustains life. Life on Sekk is concentrated within a star-shaped cavity that features a lake and eleven valleys branching out from it, all of which contain jungles. The action of the story happens in the jungle areas, the lake, a walled temple, and the cavern prison beneath it. 

2
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The story is set on Sekk, the second moon, beyond Luna and blocked from Earth’s view by Luna. Sekk is less than 500 miles in diameter and has a revolution period of 32 hours. It has a breathable atmosphere and features a star-shaped center surrounded by twelve valleys thick with jungle growth. Some trees are over forty feet tall; Noork uses these trees to surveil the area around him. Several groups live on Sekk in different villages, and there are dangerous wild animals called spotted narls. There is a mysterious group of beings, believed to be demons, called the Misty Ones because they are invisible. They live on an island in the middle of a lake and have a huge skull that represents their god, Uzdon. Female slaves are held captive in a pit beneath the skull. The story takes place after World War II, when the Allies were searching for Nazi officers to stand trial for their war crimes. Dr. Karl Von Mark is one of the Nazi officials, and he makes his way to Africa, pursued by the American Stephen Dietrich. They both fly into space and land on Sekk where Von Mark works on his scheme to return and take over the Earth, and Dietrich loses his memory and becomes known as Noork.
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e433eef374474a36acb4c5a5aa39d60a
The story takes place on a small moon called Sekk, five hundred miles wide with a thirty-two-hour day. The atmosphere on Sekk supports life, which exists in rich abundance within a star-like depression in its earth. Deep in this depression is a lake surrounded by twelve vast, green valleys and jungles. The jungles are dense and covered with massive trees that look like giants. Many of these trees have sticky fruits that Noork later uses to help him see the Misty Ones.  Noork paddles across the lake in order to reach the island of Manak, which is home to the Temple of Skull where the Misty Ones make their sacrifices to the gods Uzdon and Lornu. The Temple is comprised mostly of stone, and the sacrificial altar is made of brass, gold, and silver. After navigating through the Temple to find Tholon Sarna, he eventually ends up in “the pit”—a cavern dimly lit with torches and peppered with dark standing water. After their escape from the Temple, they are once again stopped by Misty Ones in a grassy inlet back on the mainland. This is where Dr. Von Mark reveals Noork’s true identity to him and is killed by Gurn and the Vasads.
What is Gurn's role in the story?
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We first hear Gurn's name mentioned by Noork in his initial meeting with Sarna.  He tells her that he has been living with the wild Vasads of the jungle with Gurn, his friend and their chief.  Noork goes on to say that Gurn is an exile from the walled city of Grath and asks Sarna if she knows why this is.  Sarna says that her brother says they should no longer enslave Zurans they capture from other valleys.  In this way, their relationships with Gurn build a bridge between them, allowing them to consider a relationship with one another.

Gurn is next mentioned when Noork encounters his friend Ud near the central lake of Sekk, the moon they are on.  Noork asks Ud to go to their mutual friend Gurn and pass on a message.  Noork asks Ud to tell Gurn that the Misty Ones can be trapped and skinned.  When Ud wonders why anyone would want to do such a thing, Noork tells him that Noork is trying to save Gurn's "father's woman woman", as he describes Gurn's sister Sarna.

Gurn then arrives as something between a hero and a deus ex machina at the very end of the story.  Noork, Sarna, and Rold, an enslaved man who helped Noork free Sarna, are about to be murdered by Doctor Von Mark and the Misty Ones, when Gurn and his allies arrive and shoot the enemy full of arrows, saving all their lives.  Gurn reveals that he received Ud's messages and they were trapping the Misty Ones as they came across the lake and stealing their robes so they could come to Noork's rescue.  Without Gurn, Noork and Sarna would never have traveled together in the first place, nor would they have been rescued at the end.
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Gurn is described as a renegade and the leader of the Vasad, a hairy people living in the jungle on Sekk. He is tall, strong, golden-skinned, and has proven to be a friend to Noork. He wears bracelets connected by human hair. He has been exiled from the city of Grath because he spoke out against keeping the captured people from other valleys as slaves. He is Sarna’s brother, and she seems to trust Noork more when he mentions Gurn. After he and Sarna are attacked, Noork passes a message to another Vasad, Ud, to tell Gurn that the “misty people” they fear can be killed and their skins used to conceal them, and that he’s going to save Sarna. Later, after Noork and Sarna are captured by the Nazi Doctor Von Mark, Gurn and some warriors show up just in time to save them. 

2
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Gurn is Tholon Sarna’s brother and the leader of a group of Vasads. He is tall and strong, wears a bracelet made of gold discs linked together with human hair, and talks with his own shadow when he thinks. Gurn was exiled from the city of Grath, whose leaders called him a traitor for voicing his opinion that they should not make their captured Zurans slaves. When Noork leaves to rescue Tholon from the Misty Ones, he sends word to Gurn via Ud that the Misty Ones are not demons but flesh and bone beings who can be trapped and skinned and that he is going to rescue Gurn’s sister from the Misty Ones. At the end of the story, when Von Mark and his men have captured Noork, Tholon, and Rold, Gurn and his men arrive and pelt the Waris with arrows to rescue Noork and the others. Gurn and his men had been trapping Misty Ones on their way to the Misty Ones’ city of Uzdon to rescue Noork when they came across Von Mark and the Waris holding Noork and the others. 
8
e433eef374474a36acb4c5a5aa39d60a
Gurn is the golden-skinned leader of the Vasads and Tholon Sarna’s brother. Gurn discovers Noork when he first lands on Sekk and reminds him that he has not always lived in the valleys of the moon. As leader of the Vasads, Gurn has been exiled from his home city of Grath for speaking out against the enslavement of the people of Zura. Gurn and the Vasads fear the Misty Ones that make sacrifices to Uzdon at the Temple of the Skull, believing they are gods or demons. When Noork discovers the Misty Ones can be shed of their invisibility, he sends his friend Ud to inform Gurn. Upon hearing this news, Gurn brings the Vasads to rescue his sister, Tholon Sarna, and they arrive just in time to prevent Dr. Von Mark from killing Noork. Instead, Gurn kills Dr. Von Mark by shooting him with arrows, and Noork decides to live in peace with him, the Vasads, and Tholon Sarna.
What is the significance of enslavement in the story?
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3f79a03953234f059b4c9a50edba61c8
Enslavement and freedom as themes run throughout the story.  When Noork and Sarna first meet each other in the opening scene, one of the ways they decide to trust one another is because of their mutual relationships with Gurn, a third character.  Gurn has been exiled from the city of Grath because he says that his people should no longer enslave the captured Zurans from other valleys of Sekk.  In the next scene, we learn that Sarna, Gurn's sister, was kidnapped by one group of slavers, escaped them with four others, and only narrowly escaped capture by a second group of slavers, the Misty Ones from the Temple of the Skull, who captured the other four of her group.  Noork tells her that one day he will visit the island of Misty Ones who took her friends.  At this time, he realizes that Sarna has disappeared, and he is attacked by the Misty Ones, though he is able to fight them off.

During Noork's travels to the island of the Misty Ones, we learn his backstory: he is American pilot Stephen Dietrich, and he arrived on the moon of Sekk by following Doctor Karl Von Mark, last of the Nazi criminals at large.  Dietrich's ship had crashed on Sekk, robbing him of his memory.  In the conflict between the Allies and Nazis, we again see the conflict between enslavement and freedom:  the Nazis forced those they considered racially "impure" into prison camps where they were either murdered outright or forced to engage in labor under inhumane conditions until they died; the Allied forces were a hope of freedom for these imprisoned, enslaved people.

Noork spies on enslaved men in the fields outside the temple of the Misty Ones and hears them gossiping about Sarna.  The older man suggests that their life is not so bad, but the younger man protests and states that one day he plans to escape.  Noork approaches the younger man to find out where Sarna is being held and promises to take him along when he and Sarna escape.  Noork then fights off multiple guards and a priest in order to free Sarna from the pit where she is held, which is dank and full of rotting grass mats and little light.

While the story touches on themes of enslavement and freedom, it does not engage with them fully.  The dungeon where the enslaved young women is held is described in foul terms, but Noork does not seem to free all the young women from their prison.  That may happen as a result of Gurn's final attack on Doctor Von Mark and the Misty Ones, but Noork escapes only with Sarna and Rold.  Rold is unhappy with being enslaved, not because he is being harmed or others are, but because he is not free to mate with attractive young women like Sarna.  While the story should not need to spell out every reason why enslavement is wrong, it takes a very superficial approach to a deeply painful issue.
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288d73de45a9496cb0e16d347cd70feb
Enslavement is a major theme throughout the story. Gurn has been exiled for speaking out against the slavery that his people have inflicted on others, which is how he a Noork find one another. Noork’s travels during the action of the story are undertaken in an effort to save Sarna, who has now been enslaved twice. The person he enlists to help him, Rold, is also a slave. When Doctor Von Mark and the Misty Ones ambush Noork and the doctor recognizes him as Stephen Dietrich, he mentions that the trapper has now become the trapped. A moment later, Gurn and the other warriors free Noork from the doctor’s enslavement. Most of the story involves various people being enslaved or feeling a certain way about enslavement, and the element of Nazism in the story also lends it a broader theme of the enslavement that that regime inflicted and tried to inflict, and the continued possession of the Earth that Von Mark is working toward. 

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Enslavement seems to be the preferred way to deal with enemies on Sekk, and when Gurn speaks out against enslaving their Zuran captives, the city rulers label him a traitor and exile him from the city. His sister, Tholon, was captured by slavers but managed to escape with four others. However, when they passed near the Lake of Uzdon, the Misty Ones captured her four fellow escapees. And while Tholon is telling her story to Noork, she is kidnapped by the Misty Ones and spirited away to their city of Uzdon. The Misty Ones offer beautiful slave girls chosen by their priests as sacrifices to their god Uzdon, binding them to the altar and removing their hearts while still alive. The Misty Ones also enslave others to be workers. Slaves work in their cultivated fields and gardens, and in the skull, slaves are chained together with heavy chains. 
8
e433eef374474a36acb4c5a5aa39d60a
Enslavement is an important topic in the story as many of the Zuran peoples are enslaved by various groups. The men of Kanto are enemies of the Vasads and the people of Grath, but the city of Grath also enslaves people. When Gurn speaks out against the practice, he is exiled from Grath and becomes transient with his group of Vasads. When Noork first meets Tholon Sarna, she has fled her initial enslavement, narrowly avoided enslavement by the men of Kanto, and is then captured by the Misty Ones, who also have slaves working on the island of Manak. Noork frees Rold from his enslavement, and enlists his help to prevent Tholon Sarna from becoming a human sacrifice to Uzdon. When the Vasads defeat the Misty Ones and Dr. Von Mark, they are free to live in their own society without the constraints of slavery.
What is the significance of the Misty Ones in the story?
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3f79a03953234f059b4c9a50edba61c8
The Misty Ones are a group of highly feared beings, thought to be supernatural in some way at the beginning of the story because of their ability to remain unseen.  Noork, however, is able to catch a glimpse of the bottom of one of their feet from his vantage point high in a tree and begins to pelt the area where he believes they are with fruit.  After this, he can see their outlines and that they are wearing robes with hoods, and he ceases to be afraid and attacks with arrows, killing one of the Misty Ones.  He disrobes this man, who is described as heavily scarred on his face, having a low forehead, with more hair on his body and less golden skin than other men of Zuran.  Once Noork is sure that the Misty Ones are not supernatural, he decides to pursue them in an attempt to rescue Sarna, sister of his friend Gurn, who has been kidnapped by them.

Noork spreads the word to his friend Ud that the Misty Ones are not demons and can be trapped and skinned and lets Ud know of his rescue mission for Sarna.  He also tells Rold, an enslaved man on the island of the Misty Ones and the priests of Uzdon (the god who demands sacrifice of young women).  Rold decides he will help Noork with his rescue mission in exchange for Noork's promise to rescue him as well--realizing that he is imprisoned by men and not demons has allowed him to dream that he can kill his captors and be free.

When Noork fights a priest of Uzdon in order to free Sarna, he learns that the priests not only have the robes of concealment the Misty Ones have, they also have transparent masks that allow them to see through that concealment.  It allows him to anticipate their ambush at the end of the story, though not quite soon enough to stop it.  Gurn, though, has received his message and acted on it.  He has been capturing and "skinning" Misty Ones who have crossed the lake and he and his warriors ambush the Misty Ones and priests in return, freeing Noork and his friends.  With the realization that the Misty Ones are men with special cloaks rather than demons with supernatural powers, their mystique evaporates and everyone they have terrorized is willing to attack them.  Characters unwilling to battle demons are unafraid to attack men.
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288d73de45a9496cb0e16d347cd70feb
The Misty Ones are significant for several reasons. They are creatures that come from the island in the lake of Uzdon, and they look like mist and are therefore nearly invisible to most (other than the priests). They are thought to be demons and perhaps invincible, but Noork discovers otherwise when he gets close enough to see that they look like him. He passes a message along to Gurn that they can be trapped and skinned. Noork’s discovery of this allows him to rescue Sarna and allows Gurn and the other warriors to rescue them from Doctor Von Mark. 

2
819fa1301ab3474f906c617ef50a313a
The Misty Ones are mysterious beings who are invisible and cause problems for others. With so little is known about them other than their devious acts, they are considered demons. They live on an island in the Lake of Uzdon and have a giant skull known as the Temple of the Skull that represents their god, Uzdon, to whom they over living female sacrifices. The Misty Ones wear cloaks that make them invisible, and until Noork shoots and kills one with an arrow, no one knows that they are flesh and bone beings underneath their robes. Noork discovers they look very much like he does but with a low, sloping forehead and more body hair. When the Misty Ones kidnap Tholon, Noork notices he can see a foot of one of them because it was covered with mud. He throws overripe fruit at the group, and the fruit stains their cloaks, enabling Noork to see them. The Misty Ones capture girls to be slave sacrifices to their god, but they also capture men who work for them in their fields and gardens and others who move through the skull all chained together. They are led by priests who also wear cloaks that make them invisible and colorful feathers along with a face shield that enables them to see the other Misty Ones in their cloaks. Once Noork discovers that the Misty Ones are like everyone else, the Misty Ones lose the advantage of the fear they engender in others and risk death at their hands.

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The Misty Ones are a group of people who mostly dwell on the island of Manak. They control a group of slaves on the island and manage the sacrificial rituals for the gods they worship, Uzdon and Lornu. To complete these sacrifices, they habitually capture and imprison young women from around the land of Zura, and they choose the youngest and most beautiful to sacrifice. The Misty Ones inspire fear in the hearts of the Vasads and other peoples of Zura due to their mysterious nature and their ability to move about invisibly. However, their weakness is revealed when Noork discovers they are not completely invisible after all, and their “skin” (an invisibility robe) can be easily removed. Noork has his friend Ud pass this message along to Gurn and his Vasads to encourage them to no longer fear the Misty Ones. This tactic works, and the Vasads show up just in time to save the day.