title: Smallest sphere to encapsulate a triangle in 3D?
body: <p>At first I figured you sum the vertices and scale by 1/3 to find the origin then take the largest distance from the vertex to the origin. This results in a sphere that contains the triangle, but it isn't necessarily the smallest. </p>
  
  <p>Is there a known method for determining the smallest sphere to fully encapsulate an arbitrary triangle in 3D?</p>