title: Making an object orbit a fixed point in directx?
body: <p>I am trying to make a very simple object rotate around a fixed point in 3dspace. </p>
  
  <p>Basically my object is created from a single D3DXVECTOR3, which indicates the current position of the object, relative to a single constant point. Lets just say 0,0,0.</p>
  
  <p>I already calculate my angle based on the current in game time of the day. </p>
  
  <p>But how can i apply that angle to the position, so it will rotate?</p>
  
  <p>:(?</p>
  
  <p>Sorry im pretty new to Directx.</p>