title: How to change the LossyScale in Unity3D
body: <p><strong>01:How to change the LossyScale in Unity3D.</strong></p>
  
  <p>When I wanted to use method "Instantiate&lt;>" to instantiate a FX beneath the Player,but somehow the FX is too big for Player,there is not only one Player,each of them are at dirrerent size,I try to make it smaller by using "LocalScale.Set",but this worked for only one Player,so what should I do.
  I'd be thankful if anyone can tell me something about it. </p>