title: Windows 10 Mobile Direct3D
body: <p>I have a C++ project targeted for Windows Phone 8.1 that uses Direct3D11,</p>
  
  <p>I tried using that project with Windows 10 Mobile device but at fails in the following line:</p>
  
  <pre><code>hr = D3D11CreateDevice(NULL, 
  D3D_DRIVER_TYPE_HARDWARE,NULL, 
  D3D11_CREATE_DEVICE_DEBUG, 
  featureLevels, 
  sizeof(featureLevels) / sizeof(*featureLevels), 
  D3D11_SDK_VERSION, 
  &amp;m_d3dDevice, 
  &amp;featureLevel, 
  NULL);
  </code></pre>
  
  <p>returning error code 0x887A002D -> DXGI_ERROR_SDK_COMPONENT_MISSING,</p>
  
  <p>Any idea how i can make this work on a Windows 10 Mobile device (Preferably without migrating the project to a universal application project)?</p>