title: Rendering to non-power-of-two texture on iPhone
body: <p>Is it possible to render to texture with OpenGL ES 1.1 on the iPhone (2G and older)? If I bind a texture as a render buffer, it has to be the size of the render buffer, which isn't POT-sized. But OpenGL ES 1.1 requires textures to be POT.</p>
  
  <p>Maybe it can't be done on ES 1.1?</p>