title: Headset position always returns zero in Oculus Quest with Unity and Oculus SDK
body: <p>I am using the Oculus Quest with Unity 2018.4.22f1 and Oculus SDK. Moving into my application works well. But every time I want to get the position of the headset, the vector zero is returned. </p>
  
  <p>I tried these solutions :</p>
  
  <pre><code>OVRPose tracker = OVRManager.tracker.GetPose();
  return tracker.position;
  </code></pre>
  
  <p>And </p>
  
  <pre><code>GameObject camera = GameObject.Find("OVRCameraRig");
  return camera.transform.position;
  </code></pre>
  
  <p>This is position tracking setup:</p>
  
  <p><a href="https://i.stack.imgur.com/JhZrM.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/JhZrM.png" alt="enter image description here"></a></p>
  
  <p>Do you have any idea how to get the headset position?</p>