title: AndEngine Loading Graphics: Where Do I put my assets folder and my resources?
body: <p>In creating a game with AndEngine with Android Studio, I put my assets folder at the project's root level. I also created a folder named gfx under it and put my splash.png there.</p>
  
  <p>When I call the splash screen:</p>
  
  <pre><code> public void loadSplashScreen()
  {
      BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
      splashTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 390, 534, TextureOptions.BILINEAR);
      splash_region = BitmapTextureAtlasTextureRegionFactory.createFromAsset(splashTextureAtlas, activity, "splash.png", 0, 0);
      splashTextureAtlas.load();
  }
  </code></pre>
  
  <p>This is the error's that's produced</p>
  
  <p>Am I putting something in the wrong place? Where should assets be?</p>
  
  <pre><code>     E/AndEngine﹕ Failed loading Bitmap in AssetBitmapTextureAtlasSource. AssetPath: gfx/splash.png
      java.io.FileNotFoundException: gfx/splash.png
              at android.content.res.AssetManager.openAsset(Native Method)
              at android.content.res.AssetManager.open(AssetManager.java:316)
              at android.content.res.AssetManager.open(AssetManager.java:290)
              at org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource.create(AssetBitmapTextureAtlasSource.java:52)
              at org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource.create(AssetBitmapTextureAtlasSource.java:43)
              at org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory.createFromAsset(BitmapTextureAtlasTextureRegionFactory.java:86)
              at org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory.createFromAsset(BitmapTextureAtlasTextureRegionFactory.java:82)
              at com.waylonhuang.game.ResourcesManager.loadSplashScreen(ResourcesManager.java:68)
              at com.waylonhuang.game.SceneManager.createSplashScene(SceneManager.java:93)
              at com.waylonhuang.game.GameActivity.onCreateScene(GameActivity.java:62)
              at org.andengine.ui.activity.BaseGameActivity$3.onCreateResourcesFinished(BaseGameActivity.java:171)
              at com.waylonhuang.game.GameActivity.onCreateResources(GameActivity.java:45)
              at org.andengine.ui.activity.BaseGameActivity.onCreateGame(BaseGameActivity.java:183)
              at org.andengine.ui.activity.BaseGameActivity.onSurfaceCreated(BaseGameActivity.java:112)
              at org.andengine.opengl.view.EngineRenderer.onSurfaceCreated(EngineRenderer.java:80)
              at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1501)
              at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
  01-17 16:48:21.329  30718-30749/com.waylonhuang.game E/AndEngine﹕ Failed loading Bitmap in AssetBitmapTextureAtlasSource. AssetPath: gfx/splash.png
      java.io.FileNotFoundException: gfx/splash.png
              at android.content.res.AssetManager.openAsset(Native Method)
              at android.content.res.AssetManager.open(AssetManager.java:316)
              at android.content.res.AssetManager.open(AssetManager.java:290)
              at org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource.onLoadBitmap(AssetBitmapTextureAtlasSource.java:101)
              at org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource.onLoadBitmap(AssetBitmapTextureAtlasSource.java:85)
              at org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas.writeTextureToHardware(BitmapTextureAtlas.java:154)
              at org.andengine.opengl.texture.Texture.loadToHardware(Texture.java:145)
              at org.andengine.opengl.texture.TextureManager.updateTextures(TextureManager.java:268)
              at org.andengine.engine.Engine.onDrawFrame(Engine.java:633)
              at org.andengine.opengl.view.EngineRenderer.onDrawFrame(EngineRenderer.java:105)
              at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1523)
              at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
  01-17 16:48:21.348  30718-30749/com.waylonhuang.game W/dalvikvm﹕ threadid=15: thread exiting with uncaught exception (group=0x41717d40)
  01-17 16:48:21.349  30718-30749/com.waylonhuang.game E/AndroidRuntime﹕ FATAL EXCEPTION: GLThread 6799
      Process: com.waylonhuang.game, PID: 30718
      org.andengine.util.exception.NullBitmapException: Caused by: class org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource --&gt; AssetBitmapTextureAtlasSource(gfx/splash.png) returned a null Bitmap.
              at org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas.writeTextureToHardware(BitmapTextureAtlas.java:156)
              at org.andengine.opengl.texture.Texture.loadToHardware(Texture.java:145)
              at org.andengine.opengl.texture.TextureManager.updateTextures(TextureManager.java:268)
              at org.andengine.engine.Engine.onDrawFrame(Engine.java:633)
              at org.andengine.opengl.view.EngineRenderer.onDrawFrame(EngineRenderer.java:105)
              at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1523)
              at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
  01-17 16:48:23.282  30718-30749/com.waylonhuang.game I/Process﹕ Sending signal. PID: 30718 SIG: 9
  01-17 16:59:01.645    2098-2098/com.waylonhuang.game D/dalvikvm﹕ Late-enabling CheckJNI
  01-17 16:59:02.020    2098-2098/com.waylonhuang.game I/Adreno-EGL﹕ &lt;qeglDrvAPI_eglInitialize:410&gt;: EGL 1.4 QUALCOMM build: AU_LINUX_ANDROID_LNX.LA.3.5.1_RB1.04.04.02.048.018_msm8226_LNX.LA.3.5.1_RB1__release_AU ()
      OpenGL ES Shader Compiler Version: E031.24.00.08
      Build Date: 03/07/14 Fri
      Local Branch:
      Remote Branch: quic/LNX.LA.3.5.1_RB1.1
      Local Patches: NONE
      Reconstruct Branch: AU_LINUX_ANDROID_LNX.LA.3.5.1_RB1.04.04.02.048.018 + f2fd134 +  NOTHING
  01-17 16:59:02.052    2098-2098/com.waylonhuang.game D/OpenGLRenderer﹕ Enabling debug mode 0
  01-17 16:59:02.087    2098-2119/com.waylonhuang.game E/AndEngine﹕ Failed loading Bitmap in AssetBitmapTextureAtlasSource. AssetPath: gfx/splash.png
      java.io.FileNotFoundException: gfx/splash.png
              at android.content.res.AssetManager.openAsset(Native Method)
              at android.content.res.AssetManager.open(AssetManager.java:316)
              at android.content.res.AssetManager.open(AssetManager.java:290)
              at org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource.create(AssetBitmapTextureAtlasSource.java:52)
              at org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource.create(AssetBitmapTextureAtlasSource.java:43)
              at org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory.createFromAsset(BitmapTextureAtlasTextureRegionFactory.java:86)
              at org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory.createFromAsset(BitmapTextureAtlasTextureRegionFactory.java:82)
              at com.waylonhuang.game.ResourcesManager.loadSplashScreen(ResourcesManager.java:68)
              at com.waylonhuang.game.SceneManager.createSplashScene(SceneManager.java:93)
              at com.waylonhuang.game.GameActivity.onCreateScene(GameActivity.java:62)
              at org.andengine.ui.activity.BaseGameActivity$3.onCreateResourcesFinished(BaseGameActivity.java:171)
              at com.waylonhuang.game.GameActivity.onCreateResources(GameActivity.java:45)
              at org.andengine.ui.activity.BaseGameActivity.onCreateGame(BaseGameActivity.java:183)
              at org.andengine.ui.activity.BaseGameActivity.onSurfaceCreated(BaseGameActivity.java:112)
              at org.andengine.opengl.view.EngineRenderer.onSurfaceCreated(EngineRenderer.java:80)
              at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1501)
              at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
  01-17 16:59:02.106    2098-2119/com.waylonhuang.game E/AndEngine﹕ Failed loading Bitmap in AssetBitmapTextureAtlasSource. AssetPath: gfx/splash.png
      java.io.FileNotFoundException: gfx/splash.png
              at android.content.res.AssetManager.openAsset(Native Method)
              at android.content.res.AssetManager.open(AssetManager.java:316)
              at android.content.res.AssetManager.open(AssetManager.java:290)
              at org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource.onLoadBitmap(AssetBitmapTextureAtlasSource.java:101)
              at org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource.onLoadBitmap(AssetBitmapTextureAtlasSource.java:85)
              at org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas.writeTextureToHardware(BitmapTextureAtlas.java:154)
              at org.andengine.opengl.texture.Texture.loadToHardware(Texture.java:145)
              at org.andengine.opengl.texture.TextureManager.updateTextures(TextureManager.java:268)
              at org.andengine.engine.Engine.onDrawFrame(Engine.java:633)
              at org.andengine.opengl.view.EngineRenderer.onDrawFrame(EngineRenderer.java:105)
              at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1523)
              at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
  01-17 16:59:02.110    2098-2119/com.waylonhuang.game W/dalvikvm﹕ threadid=15: thread exiting with uncaught exception (group=0x41717d40)
  01-17 16:59:02.111    2098-2119/com.waylonhuang.game E/AndroidRuntime﹕ FATAL EXCEPTION: GLThread 7084
      Process: com.waylonhuang.game, PID: 2098
      org.andengine.util.exception.NullBitmapException: Caused by: class org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource --&gt; AssetBitmapTextureAtlasSource(gfx/splash.png) returned a null Bitmap.
              at org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas.writeTextureToHardware(BitmapTextureAtlas.java:156)
              at org.andengine.opengl.texture.Texture.loadToHardware(Texture.java:145)
              at org.andengine.opengl.texture.TextureManager.updateTextures(TextureManager.java:268)
              at org.andengine.engine.Engine.onDrawFrame(Engine.java:633)
              at org.andengine.opengl.view.EngineRenderer.onDrawFrame(EngineRenderer.java:105)
              at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1523)
              at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
  </code></pre>