title: Can I save a TiledMap in libGDX?
body: <p>I just started to look into libGDX and I really enjoyed it. Loading a tile map I generated with an editor was really simple. But I have in mind to work on a game where the player can modify and extend the map.</p>
  
  <p>So here is my question: Is it somehow possible to add/delete/change fields in a <code>com.badlogic.gdx.maps.tiled.TiledMap</code> and save the result to disc?</p>