title: Unity: Wrap mesh softly around other mesh?
body: <p>Given one mesh (like the cubic object on the left) and another custom sphere-like mesh (on the right; it could be another shape if easier), how would one in Unity &amp; C# during runtime softly wrap the second mesh around the first? Thanks!</p>
  
  <p><a href="https://i.stack.imgur.com/gK95c.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/gK95c.png" alt="enter image description here"></a></p>