title: How to construct a dodecahedron and texture its sides
body: <p>I want to create a 3-dimensional model of a planet based on a dodecahedron and give each side a different texture representing the dominant landscape and other content of that area. (Alternatively a globe seperated into 12 pentagons would be even better, but is probably even more complex.)</p>
  
  <p>As this a game project I would like to do it in Unity3d, but any approach (scripted or in a free 3d graphics tool) would be helpful.</p>
  
  <p>I already looked into the geometry of platonic bodies and tried to figure out how to draw pentagons and then just angle them appropriately, or just get a ready solution for this, but so far I have not found any approach.</p>