title: OpenAL: how to play multiple sounds at the same time and mix them?
body: <p>I have used SDL_Mixer before, and it does this job correctly: when i play one sound with one single function call 10 times in sequence, all the sounds will get mixed together. But in OpenAL when i play a sound with alSourcePlay(), it just plays one sound without mixing into the previous sounds.</p>
  
  <p>So, how can i play more than 1 sound at the same time?</p>