title: How to resize dynamically loaded image into flash (as3)
body: <p>Am struggling to find the right as3 code to resize an image once it is dynamically called into the stage and placed in a MC.
  I am loading using:</p>
  
  <pre><code>var myLoader :Loader = new Loader(); 
  mc.addChild(myLoader);
  var url :URLRequest = new URLRequest("myimage.jpg"); 
  myLoader .load(url );
  </code></pre>
  
  <p>The stage will eventually open up into fullscreen (works ok) so I need to keep the image in its original size which is much bigger than the stage.</p>
  
  <p>What I need to do is shrink it on loading to the same height as the stage whilst keeping the width in proportion (oh and center it).
  I have tried all sorts of codes but cant find anything to work as all I have managed to do is resize the MC containing the image but NOT the image itself.
  Any guidance as to the correct code would be greatly appreciated. </p>
  
  <p>I am guessng it is as simple as something like</p>
  
  <pre><code> "myimage".x=600;
  </code></pre>
  
  <p>but if so what is the correct way to write the image name, as I have written it seems erroneous.
  Many thanks</p>
  
  <p>Ed</p>