title: Input.LocationService.isEnabledByUser returning false with Unity Remote in the Editor?
body: <p>First post on Stack-Overflow, and I sincerely apologize if someone has already asked this, but I searched a lot and couldn't find anyone with a similar issue.</p>
  
  <p>So I just finished setting up my phone (Samsung Galaxy S8) to work with Unity Remote 5, and I set up my location service identification in accordance to the one here: <a href="https://docs.unity3d.com/ScriptReference/LocationService.Start.html" rel="nofollow noreferrer">https://docs.unity3d.com/ScriptReference/LocationService.Start.html</a></p>
  
  <p>My issue is that the script can't seem to get past the !Input.location.isEnabledByUser if statement.</p>
  
  <p>I enabled my location services and high accuracy location is on, which I saw was an issue in another thread. Unity Remote 5 is properly displaying the scene on my phone, but it just doesn't seem to be reading the location data?</p>
  
  <p>Does anybody have any sort of solution for this?
  Again I apologize if this was answered elsewhere, or if I'm missing something incredibly trivial.</p>