title: Serialization vs File loading
body: <p>So now i'm working in ogre, trying to make a game.
  But my question is quite simple.</p>
  
  <p>When <code>Ogre</code> loads a file, it then puts it in an so called <code>Entity</code> objects.
  I had an idea where i would load all my resources in <code>Ogre</code>, and then serialise them,
  and store it all in one file, so i could later just load them as binary code in the
  actual game. </p>
  
  <p>My question is if this method would be faster than always loading
  the actual files.
  I do mention that i work in scenes, so that not ALL of the resources are 
  loaded in at once ofcourse.
  Thanks for your help.</p>