title: How to decrease stickiness of Box Collider when using Platform Effector 2D?
body: <p>I am implementing a platform that players can jump onto from underneath, going through the platform in the up direction and landing on it in the down. I am able to get the access correct (user can correctly pass through), however, when a user doesn't jump all the way through, they are currently able to hang onto the platform.</p>
  
  <p>I created and applied a Physics Material 2D and put both bounce and friction to zero, however, I can't seem to figure out why the player gets stuck on it.</p>
  
  <p>Adding a video: <a href="https://imgur.com/dfNH4su.mp4" rel="nofollow noreferrer">https://imgur.com/dfNH4su.mp4</a></p>
  
  <p>(Annoyingly, this is unintended but... gave ideas for future features!... hang time ) Thank you in advance!</p>
  
  <p><a href="https://i.stack.imgur.com/ueCEW.jpg" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/ueCEW.jpg" alt="enter image description here"></a></p>
  
  <p><a href="https://i.stack.imgur.com/e6wCd.jpg" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/e6wCd.jpg" alt="enter image description here"></a></p>
  
  <p><a href="https://i.stack.imgur.com/Y21mq.jpg" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/Y21mq.jpg" alt="enter image description here"></a></p>