title: Sound doesn't play with full volume on a device (Libgdx)
body: <p>I have a problem with playing sounds using libgdx on android device.</p>
  
  <p>At the first time it works but not with full volume then the volume becomes higher. Although it works fine at desktop project.</p>
  
  <p>Here is my code:</p>
  
  <p>Assets class</p>
  
  <pre><code>public class Assets {
  
      public final AssetManager manager = new AssetManager();
      public final String btn = "sfx/button.ogg";
  
      public void load() {
          manager.load(btn, Sound.class);
          manager.finishLoading();
      }
  
      public Sound getSound(String name) {
          return manager.get(name, Sound.class);
      }
  }
  </code></pre>
  
  <p>SoundEffects class</p>
  
  <pre><code>public class SoundEffects {
  
      Assets assets;
  
      public SoundEffects(Assets assets) {
          this.assets = assets;
      }
  
      public void btn() {
          assets.getSound(assets.btn).play(1.0f);
      }
  }
  </code></pre>
  
  <p>Then whenever I use code I just call <code>soundEffects.btn()</code></p>