title: is it possible to get client latency from server in gRPC?
body: <p>As I work on a game that timing of clients is important, I need to know exactly when a request sent by a client. is it to get clients latency from client to server? for example time it toke to receive client message in server.</p>
  <p>I know, I can use a ping request from server to the client and calculate some average but i think its not an accurate approach and has mistakes.</p>