title: Launch character speed incresed when in middle air - unreal4
body: <p>I'm working on a 2D game using the preset of the sidescroller in unreal. So, I was trying to add a skill to my character, that was supposed to make him dash in the direction of its mash (left/right). It “worked” using the function launch character from the engine, however I noticed that, when the character is in middle air its launch speed, after activating the skill, is highly increased and I can't figure out why. (I have just started today)</p>
  
  <p>Here's the blueprint:</p>
  
  <p>thanks in advance</p>