title: How do I access shape position in SFML?
body: <p>I'm using SFML to draw in C++. It was going well until I tried accessing the position of a circle I drew on the screen. Code:</p>
  
  <pre><code>sf::Shape RootCircle = sf::Shape::Circle(300, 30, 30, sf::Color::Blue);
  App.Draw(RootCircle);
  cout &lt;&lt; "X: " &lt;&lt;  RootCircle.GetPosition().x &lt;&lt; endl;
  cout &lt;&lt; "Y: " &lt;&lt;  RootCircle.GetPosition().y &lt;&lt; endl;
  </code></pre>
  
  <p>It's consisting telling me that the x and y positions are set to 0. What am I missing?</p>