title: Why am I receiving a Critical Asset Compiler Error when I try to add an asset in XCode?
body: <p>I have ben running into the &quot;<strong>Command CompileAssetCatalog failed with a nonzero exit code</strong>&quot; error with every attempt of adding assets to my xcode app. Whenever I add an asset from the initially empty &quot;Asset Catalog&quot; and try running - even if the asset is not called for in my ContentView code - this error occurs.  I have tried a variety of fixes listed online, I've deleted the &quot;Derived Data&quot; folder, tried restarting my computer, removing added assets, restarting the project from scratch, etc. I have restarted multiple times in hopes of catching a simple miss, but after retrying ~7 times I am wondering if it is something more fundamental that I am missing.</p>