title: Using Swift to Expand SkSpriteNode while pan gesture
body: <p>Hope you are fine.</p>
  
  <p>I have trouble with the following:</p>
  
  <p>Currently I try to expand the background of my app while using the pan gesture. To be more specific, the user should be able to “pan” to the right/left and the app “smoothly” displays the expanded or new background.</p>
  
  <p>To visualise it look at the following example gif, please:</p>
  
  <p><a href="https://i.stack.imgur.com/DVlLA.gif" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/DVlLA.gif" alt="example"></a></p>
  
  <p>The background is a <em>SKSpriteNode</em> and I thought it is possible by using <em>cameraNode</em> or <em>anchorPoint</em>. But I don’t get it to work. After finding myself on Google page 23 I started to get desperate. Probably I’m using the wrong terms for the search.</p>
  
  <p>I’m only able to show a new scene or the full “new” background. And that’s not what I want.</p>
  
  <p>Thanks for any feedback!</p>