title: Discord SDK: lobbyManager.ConnectLobby() returns NotFound
body: <p>Join lobby:</p>
  
  <pre class="lang-cs prettyprint-override"><code>public void JoinLobby(String lobbyIdSecret)
      {
          String[] parsedItems = lobbyIdSecret.Split(':');
          lobbyId = Int64.Parse(parsedItems[0]);
          lobbySecret = parsedItems[1];
  
          lobbyManager.ConnectLobby(lobbyId, lobbySecret, (Discord.Result result, ref Discord.Lobby lobby) =&gt;
          {
              Debug.Log(String.Format("Result: {0}", result));
          });
      }
  </code></pre>
  
  <p>I have created a lobby and now I'm trying to connect another user to it. However, as a result I'm getting <code>NotFound</code>. I know the ID and secret are correct. Any ideas on what could be wrong?</p>
  
  <p>Create lobby:</p>
  
  <pre class="lang-cs prettyprint-override"><code>public void CreateLobby(LobbyCreatedCB cb)
      {
          // Create the transaction
          var txn = lobbyManager.GetLobbyCreateTransaction();
  
          // Set lobby information
          txn.SetCapacity(6);
          txn.SetType(Discord.LobbyType.Public);
          txn.SetMetadata("a", "123");
  
          // Create it!
          lobbyManager.CreateLobby(txn, (Discord.Result result, ref Discord.Lobby lobby) =&gt;
          {
              lobbyId = lobby.Id;
              lobbySecret = lobby.Secret;
  
              Debug.Log(String.Format("lobby {0} created with secret {1}", lobbyId, lobby.Secret));
              Debug.Log(String.Format("lobby has {0} user connected", lobbyManager.MemberCount(lobbyId))); 
  
              // We want to update the capacity of the lobby
              // So we get a new transaction for the lobby
              var newTxn = lobbyManager.GetLobbyUpdateTransaction(lobby.Id);
              newTxn.SetCapacity(5);
  
              lobbyManager.UpdateLobby(lobby.Id, newTxn, (updatedResult) =&gt;
              {
                  Debug.Log(String.Format("lobby {0} updated", updatedResult));
              });
  
              UpdateActivity(discord, lobby);
  
              cb(String.Format("{0}:{1}", lobbyId, lobbySecret));
          });
  
      }
  </code></pre>
  
  <p>Edit: Changed join lobby snippet to be exact code that I'm using. Added create lobby function.</p>