title: Load a .ttf font file as binary data outside the assets folder
body: <p>I have a .ttf font file and I want to load it as binary data. I know I can load binary data as TextAsset in Unity. But this requires the file extensions to be &quot;.fnt&quot; or &quot;.bytes&quot; (few more extensions I know). If I change the file extension, I am able to load the file as binary data in TextAsset. But I don't want to change the file type.</p>
  <p>Is there a method in Unity where I can load the .ttf file as binary data without changing the file</p>
  <p>Is there a way I can load the .ttf file as Font Asset in Unity and then get the raw font data from the Font Asset?</p>
  <p>Or some other way of loading the .ttf font as binary data?</p>