title: How to make the mouselook same speed for all controllers?
body: <p>I'm developing a game using the new input system, I tested the <code>mouselook</code> it worked fine using the keyboard. but when connected <code>x-box controller</code> the <code>mouselook</code> is very slow unlike on PC!</p>
  <p><a href="https://i.stack.imgur.com/ItMD1.png" rel="nofollow noreferrer">mouse look inspector</a></p>
  <p><a href="https://i.stack.imgur.com/BYaEz.png" rel="nofollow noreferrer">Input Action</a></p>
  <p><code>Mouselook</code> class:</p>
  <pre class="lang-cs prettyprint-override"><code>    public class MouseLook : MonoBehaviour
      {
          [SerializeField] float sensitivityX = 8f;
          [SerializeField] float sensitivityY = 0.05f;
          float mouseX, mouseY;
          [SerializeField] Transform playerCamera;
          [SerializeField] float xClamp = 85f;
          float xRotataion = 0f;
       private void Update()
          {         transform.Rotate(Vector3.up, mouseX * Time.fixedDeltaTime);
              xRotataion -= mouseY;
              xRotataion = Mathf.Clamp(xRotataion, -xClamp, xClamp);
              Vector3 targetRotation = transform.eulerAngles;
              targetRotation.x = xRotataion;
              playerCamera.eulerAngles = targetRotation;
      
          }
          public void ReceiveInput(Vector2 mouseInput) 
          {
              mouseX = mouseInput.x * sensitivityX;
              mouseY = mouseInput.y * sensitivityY;
          }
  </code></pre>
  <p><code>InputManager</code> class:</p>
  <pre class="lang-cs prettyprint-override"><code>     private void Awake() 
        {
              controls = new PlayerControls(); 
              groundMovement = controls.GroundMovement;
      groundMovement.MouseX.performed += ctx =&gt; mouseInput.x = ctx.ReadValue&lt;float&gt;();
      groundMovement.MouseY.performed += ctx =&gt; mouseInput.y = ctx.ReadValue&lt;float&gt;();
      }
       private void Update()
          {
              movement.ReceiveInput(horizontalInput);
              mouseLook.ReceiveInput(mouseInput); 
          }
  </code></pre>
  <p>How to make the <code>mouselook</code> for x and y constant for all kinds of controllers?</p>