title: How can I shrink my large texture so that it stays centered?
body: <p>When I shrink my large texture down, it doesn't shrink the image. It just cuts off the image starting from the bottom right and going up diagonally.</p>
  
  <p>This is how I am drawing the sprite:</p>
  
  <pre><code>spriteBatch.Draw(Tiles[0].TileTexture, new Vector2(x * TileWidth, y * TileHeight), Color.White);
  </code></pre>
  
  <p>This is the base image I'm testing with.</p>
  
  <p><img src="https://i.stack.imgur.com/AIuhO.png" alt="enter image description here"></p>
  
  <p>This is what it looks like at 16,16</p>
  
  <p><img src="https://i.stack.imgur.com/OoQMh.png" alt="enter image description here"></p>
  
  <p>And 64,64</p>
  
  <p><img src="https://i.stack.imgur.com/nSfKV.png" alt="enter image description here"></p>