title: In Unity Calculate Points a Given Distance Perpendicular to a Line at Angles on a Circle
body: <p>I crafted a model to illustrate what I am trying to calculate. Given a line (vector) between two anchor points, I want to place one or more game objects a certain distance tangential to the midpoint of that vector and at designated angles (radians?) along a circle that is perpendicular to the vector.</p>
  <p>In this illustration, an imaginary circle is placed at midpoint and perpendicular to the line between Anchor 1 and Anchor 2. I want to calculate the Vector3 positions of three points (P1, P2, and P3). The intent is to place objects at each of those points. The entire assembly will a gameobject that can rotate in space. (There will be a single game object with each object a child.)</p>
  <p><a href="https://i.stack.imgur.com/HCBrF.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/HCBrF.png" alt="enter image description here" /></a></p>
  <p>I have scoured StackOverflow and the Unity communities and cannot find examples that help me make those three placements.</p>
  <p>Any ideas?</p>