title: How to resize a Libgdx desktop window in-code during runtime
body: <p>I have a Problem finding out how to resize a window in-code during runtime.</p>
  
  <p>I have tried using Gdx.graphics.setDisplayMode(); but it removes the ability to resize the window, wich is a must in my game. I tried to access the Display class from openGL but without any luck, since it is not referenced in the Core part of gradle.</p>
  
  <p>Any Idea how to get this done?</p>