title: How to apply the projection and modelview matrixs of QCAR (Vuforia) to min3D scene
body: <p>I would like to use Qualcomm's Augmented Reality SDK (Vuforia) with the min3D library and load obj model. How can I merge QCAR (Vuforia) with min3D? How to apply the projection and modelview matrixs of QCAR (Vuforia) to min3D? So that the scene is rendered correct in min3d.glsurfaceview? Has anyone developed an example? How is your experience?</p>
  
  <p>How can I apply movdelview and project matrix which was generated by QCAR in C to apply then in Min3D scene of Java? Suggest me to achieve this.any sample code which have already solved this is helpful.</p>