title: How to optimize Unity scene with 125,000+ GameObjects?
body: <p>I am currently working on a program that requires me to spawn in excess of 125,000 sphere-objects into my scene at predetermined points (x, y, z) and I have run into the obvious problem of lag.</p>
  
  <p>Before I give specifics, I wanted to point out that I have already searched for answers on this topic but I was not able to find an answer given the fact that people (understandably) run to the immediate fallback of suggesting that the OP doesn't spawn so many objects, however, this is not an option in this case as I need to do this for my application to work as intended.</p>
  
  <p>As for specifics, the objects I am spawning are Unity Sphere 3D Object prefabs at a scale of 0.50 on x, y, and z with a material property attached to it that affects its color.</p>
  
  <p>If anyone has any ideas on how to improve performance, it would be greatly appreciated!</p>