title: Box2D Rectangle Collision
body: <p>I am using Box2D for physics for a game I am making, and I wanted to see if there was a way to use Box2D so that a could take a rectangle and see if it collide with another rectangle without it doing any actual physics.  Example:</p>
  
  <pre><code>bool RectInRect(rect p1, rect p2)
  {
      bool result = Box2D_do_rect_stuff();
      return result;
  }
  </code></pre>
  
  <p>Thanks in advance!</p>