title: dynamic naming of UIButtons within a loop - objective-c, iphone sdk
body: <p>As it may seem obvious I am not armed with Objective C knowledge. Levering on other more simple computer languages I am trying to set a dynamic name for a list of buttons generated by a simple loop (as the following code suggest).</p>
  
  <p>Simply putting it, I would like to have several UIButtons generated dynamically (within a loop) naming them dynamically, as well as other related functions.</p>
  
  <p>button1,button2,button3 etc..</p>
  
  <p>After googling and searching Stackoverlow, I haven't arrived to a clear simple answer, thus my question.</p>
  
  <pre><code>- (void)viewDidLoad {
      // This is not Dynamic, Obviously 
      UIButton *button0 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
      [button0 setTitle:@"Button0" forState:UIControlStateNormal];
      button0.tag = 0;
      button0.frame = CGRectMake(0.0, 0.0, 100.0, 100.0);
      button0.center = CGPointMake(160.0,50.0);
      [self.view addSubview:button0]; 
      // I can duplication the lines manually in terms of copy them over and over,  changing the name and other related functions, but it seems wrong. (I actually know its bad Karma)
  
      // The question at hand:
      // I would like to generate that within a loop
      // (The following code is wrong)
  
      float startPointY = 150.0;
      //
      for (int buttonsLoop = 1;buttonsLoop &lt; 11;buttonsLoop++){
  
          NSString *tempButtonName = [NSString stringWithFormat:@"button%i",buttonsLoop];
  
  
          UIButton tempButtonName = [UIButton buttonWithType:UIButtonTypeRoundedRect];
          [tempButtonName setTitle:tempButtonName forState:UIControlStateNormal];
          tempButtonName.tag = tempButtonName;
          tempButtonName.frame = CGRectMake(0.0, 0.0, 100.0, 100.0);
          tempButtonName.center = CGPointMake(160.0,50.0+startPointY);
          [self.view addSubview:tempButtonName];
          startPointY += 100;
      }
  
  
  }
  </code></pre>