title: IOS GLKit Textures for Cube
body: <p>new to IOS OpenGL programming. I have worked through a few tutorials that talk about the basics of OpenGL ES and been able to create a small demo program that draws cubes in a scene at positions I want. Id like to apply a texture to the faces of the cube but for some reason this seems to be a near impossible task to figure out. Im using GLKit , Ive searched all over and can't find a dead simple tutorial on how to do this without a lot of other fluff. Can anyone point me in the correct direction or have a tutorial on this? It doesn't seem like this should be hard thing to do. I must be missing something..</p>