title: OpenGL ES 2.0 Vertex skinning maximum number of bones?
body: <p>When drawing a vertex skinned model, what is the maximum number of bones per draw-call/batch for different iOS devices?</p>
  
  <p>On OpenGL ES 1.1 the limit is set by the number of palette matrices, but how about OpenGL ES 2.0, what sets the limit?</p>