title: Scale textures well in Unity 3D
body: <p>I'm using a 3rd party class called TextureScale (<a href="http://wiki.unity3d.com/index.php?title=TextureScale" rel="nofollow">http://wiki.unity3d.com/index.php?title=TextureScale</a>) which scales Texture2Ds in Unity. I have been able to use TextureScale.Point() to scale my textures, but it gives me low quality results. I wanted to try TextureScale.Bilinear() instead, but it gives me an empty texture when I do. There is no error. What am I doing wrong? But I am not sure that this would give me better results because I found this (<a href="http://jon-martin.com/?p=114" rel="nofollow">http://jon-martin.com/?p=114</a>) which seems to scale using Bilinear and the result is still low quality. </p>
  
  <p>Is there a better way to scale textures in Unity and get ok results? Note that the source textures are significantly bigger (at least 4x) than the size I am scaling them to. Also, there is text in the images. </p>
  
  <p>Thank you</p>