title: Fog in openGL dependent on camera position
body: <p>I am trying to make a simple game using OpenGL. I have already modeled 3D scene. Now I want to add some fog to make it look like in horror. I have used this code below</p>
  
  <pre><code>gl.glEnable(GL2.GL_FOG);
  gl.glFogi(GL2.GL_FOG_MODE,GL2.GL_LINEAR);
  gl.glFogi(GL2.GL_FOG_START,(int)1);
  gl.glFogi(GL2.GL_FOG_END,(int)5);
  </code></pre>
  
  <p>However that just creates a static fog with some random coordinates. How to make It dependent on the camera movement? So the player will only see clearly on the set distance?</p>