title: OrbitControl or TrackballControl
body: <p>I've read a lot about these 2 controls and currently I'm using TrackballControls. </p>
  
  <p>I need to rotate an object along all three axis (Both controls already do that), but <strong>I also need to set sometimes a new camera position/rotation by hand</strong>. And this doesn't really work.</p>
  
  <p>My workaround is to 
  disable the trackballcontrols, 
  get the quaternions-object of the new position, 
  apply these to camera.up
  and then enable the camera</p>
  
  <p>But as mentioned, this doesn't really work stable. </p>
  
  <p>I read that OrbitControls could be a better solution for such a task. But OrbitControls has a "limit" on vertical rotation of objects and I need to rotate my objects without limits.</p>
  
  <p>So my questions are:</p>
  
  <p><strong>1.</strong> Which Controls System is more suitable for my task </p>
  
  <p><strong>2.</strong> If it's Trackball - how would you set manually a new camera position and rotation? And if it's Orbit - is there a way to disable this vertical rotation limit?</p>
  
  <p>Thanks a lot!!</p>
  
  <p>Regards - Misa</p>