title: Andengine A Moving Ball example, juddering / lag
body: <p>In the Andengine "A Moving Ball" example, I experience a "jump" in the animation every 5 seconds or so ie. The lateral movement is not always smooth, it seems to skip a few pixels. I'm running this on a Samsung Galaxy SII. I also noticed this on the emulator.</p>
  
  <p><a href="http://www.andengine.org/forums/tutorials/introduction-moving-ball-example-and-some-other-things-t2514.html" rel="nofollow">A Moving Ball example</a></p>
  
  <p>This is a problem for me as I'm creating an environment of ten bouncing balls and every few seconds I get this judder effect.</p>
  
  <p>I'm looking for a very consistent movement, similar to say the baloons in "Crazy Pill":</p>
  
  <p><a href="http://www.andengine.org/forums/project-development-blogs/crazy-pill-hd-released-t5479.html" rel="nofollow">Crazy Pill</a></p>
  
  <p>Has anyone noticed this occassional lag or any idea how to create a smooth movement?</p>
  
  <p>Thanks</p>