title: Android, anisotropic filtering?
body: <p>I'm just learning OpenGL ES on Android, and I am trying to get some kind of <strong>anisotropic filtering</strong> on textures. I want to increase the size of a sprite, with some kind of interpolation, instead of this "nearest-pixel-interpolation".</p>
  
  <p>Is there anything like this in the OpenGL ES standard or do I have to make one texture for each size?</p>