title: My iPhone Simulator Crashes Everyother Time I Run it
body: <p>The app will run fine, then crash - literally every other time.  It seems like the crash cleans up the memory and clean run corrupts the memory.</p>
  
  <p>I assume it has to do with memory allocation but I am not sure.</p>
  
  <p><img src="https://dd.maps.com/pic.png" alt="alt text"></p>
  
  <pre><code>- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
  
  static NSString *MyIdentifier = @"MyStateCell";
  static NSString *MyNib = @"StateCell";
  
  StateCell *cell = (StateCell *)[tableView dequeueReusableCellWithIdentifier:MyIdentifier];
  
  if (cell == nil) {
      UIViewController *c = [[UIViewController alloc] initWithNibName:MyNib bundle:nil];
      cell = (StateCell *)c.view;
  
      [c autorelease];
  }
  
  // Configure the cell.
  NSString *cellAnswerName = [[NSString alloc] initWithFormat:@""];
  cellAnswerName = [theQuizArray objectAtIndex:indexPath.row];
  int theStatusCode = [[theResultArray objectAtIndex:indexPath.row] intValue];
  
  NSString *statusString;
  NSString *pointsWon;
  
  if(theStatusCode == 0){
      statusString = [NSString stringWithFormat:@""];
      pointsWon = [NSString stringWithFormat:@""];
  }else if( theStatusCode == 12){
      statusString = [NSString stringWithFormat:@"Wrong"];
      pointsWon = [NSString stringWithFormat:@"0"];
  }else if(theStatusCode == 11){
      statusString = [NSString stringWithFormat:@"Out of time"];
      pointsWon = [NSString stringWithFormat:@"0"];
  }else{
      int elapsedTime = 10 - theStatusCode;
      int pointsWonInt = 10 * theStatusCode;
      pointsWon = [NSString stringWithFormat:@"%i", pointsWonInt];
      if(elapsedTime == 1){
          statusString = [NSString stringWithFormat:@"%i second", elapsedTime];
      }else{
          statusString = [NSString stringWithFormat:@"%i seconds", elapsedTime];
      }
  }
  
  NSString *imagePath = [[@"State_" stringByAppendingString:cellAnswerName] stringByAppendingString:@".png"];
  UIImage *image = [UIImage imageNamed:imagePath];
  
  [[cell stateImage] setImage:image];
  [[cell stateName] setText:cellAnswerName];
  [[cell stateResult] setText:statusString];
  [[cell statePoints] setText:pointsWon];
  
  
  if([statusString isEqualToString:@"Wrong"])
  [[cell stateResult] setTextColor:[UIColor redColor]];
  
  
  return cell;
  </code></pre>
  
  <p>}</p>