title: touchmove/MSPointerMove event not firing in Windows 8
body: <p>I'm just a lowly uC programmer who's trying to put together a little web interface for his boss.  I've got everything working so far except being able to select a square on a canvas using touch input.</p>
  
  <p><strong>This is on a Samsung Slate 7 tablet running Windows 8 and IE10</strong></p>
  
  <p>I've distilled the code down to pretty much the bare essentials here: </p>
  
  <pre><code>var cxt;
  var c;
  
  window.onload = function () {
  
  c = document.getElementById('displayCanvas');
  
  cxt = c.getContext('2d');
  
  
  /*
  c.addEventListener("MSPointerUp", mouseUp, false);
  c.addEventListener("MSPointerMove", mouseMove, false);
  c.addEventListener("MSPointerDown", mouseDown, false);
  */
  c.addEventListener("touchend", mouseUp, false)
  c.addEventListener("touchmove", mouseMove, false);
  c.addEventListener("touchstart", mouseDown, false);
  
  }
  
  
  function mouseDown(downE) {
      window.console &amp;&amp;  console.log("down");
  };
  
  
  function mouseMove(moveE){
      window.console &amp;&amp; console.log("move");
  }
  
  
  function mouseUp() {
      window.console &amp;&amp; console.log("end");
  }
  </code></pre>
  
  <p>I get both the start and end events, using both the MSPointer and the "normal" javascript touch events, however the "move" event doesn't register.</p>
  
  <p>I'm sure it's something really simple I'm missing here, thanks for helping me out!</p>