title: Opengl Es liquid shader
body: <p>I currently have a particle system in place in android opengl. The physics are all taken care of and the particles draw to the screen great. Only problem is that they render as GL_Points. So they are just colored squares. I was wondering if anyone knows how to combine the points into blobs that looks like liquid when the particles are close enough. It would be nice being able to avoid textures but any shader suggestions would be much appreciated.</p>