title: how to change camera look at point in XNA
body: <p>i want to do racing game, the car drives but i need the camera to follow it, i have creataLookAt matrix named view. i tried to add to the Z posiotion of the camera and the look at point: (speed of the car)*(-1) when the car driving , but it works only if the car drives forwards because when the car turns, the camera still moving forward. I wanted to rotate the camera on the Y axis when the car truns left or right, and here i got stuck.</p>
  
  <p>can anyone tell me how can the camera follow the car?</p>