title: Rotating Derived Objects in hierarchy scales them?
body: <p>For an assignment I was told to experiment with the Unity hierarchy by making an amusement ride. I created a surface that moves up and down that works fine. When I add new objects to the surface that moves up and down and attempt to rotate them they also scale at the same time. I'm not sure why this happens. I have tried making them outside of the root object then adding them in but it does the same thing. If someone could give me a hint as to what I'm doing wrong that would be awesome.</p>