title: Converting LTCG binary library to x86 code
body: <p>I work on a C++ project including tons of third party libraries, using Visual 2012. We have two main platforms ( two game consoles, using the same CPU :)). Our project links in 3.5seconds on one platform, and in 75seconds in the other one. After analysing, the huge difference is because some third party libraries are build with /GL. In the final link, because of that, the linker automatically switch to /LTCG mode to produce real x86 code. (and that's a long process).</p>
  
  <p>My question: is there any way, work around, hack, to re-build the third party library WITHOUT /GL (so it will contain classic x86 code) to speed up the final link time? Obviously without requiring the source code!</p>
  
  <p>Thanks in advance</p>