title: What is the standard OpenGL toolkit?
body: <p>I'm just trying to get a grasp on OpenGL that I can build from, so all I'm looking for is something basic to build windows etc. One of the things I'm noticing as I read tutorials and such is that it seems like a lot of the information is out of date - for example a lot of tutorials (many of which were written a number of years ago) refer to using GLUT, but GLUT hasn't been updated in over 10 years - eons in computer time. What do people use nowadays? I know freeglut is out there, but there isn't a whole lot of info on it - how to get it set up, etc... what do most people do? What's the simplest way to get a simple window system up and running so that I can start playing around with OpenGL?</p>