title: Can someone better explain Decoders/Encoders?
body: <p>Revised Question:</p>
  
  <p>Ok so I am trying to incorporate this in my own custom made game. I understand the process of how Netty Servers and Clients connect. I also understand how the decoders and encoders work in theory. But here's what I still would like to understand.</p>
  
  <p>My server process:</p>
  
  <pre><code>Server boots up -&gt; Client starts
  Client requests connection -&gt; Server accepts
  Server instructs client connection is good -&gt; Client continues to the login screen
  (Ignoring any type of security protocol)
  Client sends username and password over Channel
  Server gets username and password checks it in the database or file
  Server pushes -&gt; yes or no
  if yes Server sends player stats
  if no Server creates new player
  </code></pre>
  
  <p>After that process I know I need to have a world handler so that everyone is seeing updates in near real time. Now I don't know how to implement decoders for this stuff.</p>
  
  <p>I really would like to see some examples with some explanations of how they are implemented.
  with preferably some instructions....
  Note: I am not saying solve this issue for me but show me how to handle the different information. Best practices and standards please....</p>