title: Strange shaking while rotating the camera with Orbit Controls in Three.js
body: <p>I'm making a model of the Solar System. This is my current metric:</p>
  
  <pre><code>scale = 0.001;
  // 1 unit - 1 kilometer
  var AU = 149597871 * scale;
  </code></pre>
  
  <p>This is how i define the camera, renderer and controls:</p>
  
  <pre><code>camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1 * scale, 0.1 * AU);
  renderer = new THREE.WebGLRenderer({ alpha: true, antialias: true });
  controls = new THREE.OrbitControls(camera, renderer.domElement);
  </code></pre>
  
  <p>Then i give the user the option to jump between the objects so this is how i set the camera after user selects a planet/moon: </p>
  
  <pre><code>function cameraGoTo() {
      for (var i = scene.children.length - 1; i &gt;= 0 ; i--) {
          var obj = scene.children[i];
          if (obj.name == parameters.selected) {
              controls.target = obj.position;
              camera.position.copy(obj.position);
              camera.position.y += obj.radius * 2;
          }
      }
  }
  </code></pre>
  
  <p><strong>The problem is</strong> that for small planets/moons ( &lt;= 1000 km in radius) camera is shaking while rotating around the object. I have only basic knowledge of computer graphics so i don't know either this is the problem of Orbit Controls or it has something to with renderer itself...so I've tried to set <code>logarithmicDepthBuffer = true</code> but it didn't help. Also trying different <code>scale</code> didn't change anything. </p>
  
  <p>Thank in advance for any help/clues.</p>
  
  <p>EDIT:</p>
  
  <p>Here's the fiddle:
  <a href="http://jsfiddle.net/twxyz/8kxcdkjj/" rel="nofollow">http://jsfiddle.net/twxyz/8kxcdkjj/</a></p>
  
  <p>You can see that shaking increases with any of the following:</p>
  
  <ul>
  <li>the smaller the object,</li>
  <li>the further the object from the point of origin,</li>
  </ul>
  
  <p>What is the cause of this? It clearly seems it has nothing to do with the camera near/far spectrum values but is related to the distance the objects are from the center of the scene.</p>