title: Client.guilds.get() not working as intended
body: <p>I was writing a Discord bot for my friend, and when I was making a rainbow color role feature for him, I stopped on a big error.</p>
  
  <p>First of all, this is my code:</p>
  
  <pre><code>var guild = client.guilds.get("493432486148177923")
  var role = guild.roles.get("501752627709870080");
  var role2 = guild.roles.get("493436150019784704");
  setInterval(() =&gt; {
    role.setColor([Math.floor(Math.random() * 255), Math.floor(Math.random() * 255), Math.floor(Math.random() * 255)])
    role2.setColor([Math.floor(Math.random() * 255), Math.floor(Math.random() * 255), Math.floor(Math.random() * 255)])
  }, 8000)
  </code></pre>
  
  <p>All stopped on the <code>guild</code> variable. It was giving out me null/undefined, and when going to <code>guild.roles.get()</code>, it caused my program to crash. I tried using <code>.find()</code> instead of <code>.get()</code> for finding the guild, but this also didn't work.</p>