title: Replit console error <--- Last few GCs ---> and <--- JS stacktrace --->
body: <p>So I was using my bot but since it didn't respond, I decided to check why it was offline. I opened up my code and I found this error in the console. I just wanna know what it means. Here :</p>
  <pre><code>&lt;--- Last few GCs ---&gt;
  
  [880:0x4b70e20] 26014144 ms: Mark-sweep 234.2 (257.5) -&gt; 234.2 (257.8) MB, 2824.5 / 0.0 ms  (average mu = 0.148, current mu = 0.008) allocation failure scavenge might not succeed
  [880:0x4b70e20] 26017038 ms: Mark-sweep 234.6 (257.8) -&gt; 234.5 (257.8) MB, 2888.0 / 0.0 ms  (average mu = 0.081, current mu = 0.002) allocation failure scavenge might not succeed
  
  
  &lt;--- JS stacktrace ---&gt;
  
  ==== JS stack trace =========================================
  
  Security context: 0x1f02f9e808d1 &lt;JSObject&gt;
      0: builtin exit frame: parse(this=0x1f02f9e9ee79 &lt;Object map = 0x1cdd4fa03639&gt;,0x15196d9c0119 &lt;Very long string[8081560]&gt;,0x1f02f9e9ee79 &lt;Object map = 0x1cdd4fa03639&gt;)
  
      1: onMessage [0x118b705220e9] [/home/runner/New-Neptune/node_modules/discord.js/src/client/websocket/WebSocketShard.js:~278] [pc=0x2bb58926f89e](this=0x3f8662a33761 &lt;EventEmitter map = 0x2d550d1ce3a9&gt;,0x1166c1f7f291 &lt;Even...
  
  FATAL ERROR: Ineffective mark-compacts near heap limit Allocation failed - JavaScript heap out of memory
   1: 0xa1a640 node::Abort() [node]
   2: 0xa1aa4c node::OnFatalError(char const*, char const*) [node]
   3: 0xb9a68e v8::Utils::ReportOOMFailure(v8::internal::Isolate*, char const*, bool) [node]
   4: 0xb9aa09 v8::internal::V8::FatalProcessOutOfMemory(v8::internal::Isolate*, char const*, bool) [node]
   5: 0xd57c85  [node]
   6: 0xd58316 v8::internal::Heap::RecomputeLimits(v8::internal::GarbageCollector) [node]
   7: 0xd64bd5 v8::internal::Heap::PerformGarbageCollection(v8::internal::GarbageCollector, v8::GCCallbackFlags) [node]
   8: 0xd65a85 v8::internal::Heap::CollectGarbage(v8::internal::AllocationSpace, v8::internal::GarbageCollectionReason, v8::GCCallbackFlags) [node]
   9: 0xd6853c v8::internal::Heap::AllocateRawWithRetryOrFail(int, v8::internal::AllocationType, v8::internal::AllocationOrigin, v8::internal::AllocationAlignment) [node]
  10: 0xd363dc v8::internal::Factory::NewRawOneByteString(int, v8::internal::AllocationType) [node]
  11: 0xe4561b v8::internal::JsonParser&lt;unsigned short&gt;::MakeString(v8::internal::JsonString const&amp;, v8::internal::Handle&lt;v8::internal::String&gt;) [node]
  12: 0xe47e9e v8::internal::JsonParser&lt;unsigned short&gt;::ParseJsonValue() [node]
  13: 0xe486af v8::internal::JsonParser&lt;unsigned short&gt;::ParseJson() [node]
  14: 0xc4bc05 v8::internal::Builtin_JsonParse(int, unsigned long*, v8::internal::Isolate*) [node]
  15: 0x140df99  [node]
   
  </code></pre>