title: Is there a way to get the "Pointer" on "OnPointerEnter" in Unity?
body: <p>I am working with VR in Unity trying to get my controllers to vibrate when entering a menu image. I have a test script right now trying to see if I can get the pointer that is entering the image because I need to know which controller my raycast is coming from so I can vibrate that controller.</p>
  <p>Currently this is my code for testing and I have checked the documentation for the &quot;PointerEventData&quot; but have not found a way to get the pointer from there. This test script is on the image gameobject.</p>
  <pre><code>using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  using UnityEngine.EventSystems;
  
  public class OnPointerEnterEvent : EventTrigger
  {
  
      public override void OnPointerEnter(PointerEventData data)
      {
          Debug.Log(&quot;OnPointerEnter called.&quot;);
      }
  
  }
  </code></pre>
  <p>Is there anything I am missing here or is this just the wrong way to approach this?</p>