title: Unity Animator - Idle state moves my character back to starting position
body: <p>I'm trying to animate a spaceship barrel roll, and for some reason when the roll animation end, the ship goes back to the starting position. Attaching a GIF to display :</p>
  <p><a href="https://gfycat.com/glaringgrotesqueherring" rel="nofollow noreferrer">https://gfycat.com/glaringgrotesqueherring</a>
  <a href="https://gifyu.com/image/tQ8I" rel="nofollow noreferrer">https://gifyu.com/image/tQ8I</a></p>
  <p>Here is how I set up the animator, as you can see there are no properites on the idle animation:
  <a href="https://i.stack.imgur.com/AvIvK.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/AvIvK.png" alt="enter image description here" /></a></p>
  <p><a href="https://i.stack.imgur.com/GsatY.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/GsatY.png" alt="enter image description here" /></a></p>
  <p>What am I doing wrong? Thank you.</p>