title: why does the jump occur at different lengths?
body: <p>the player jumps to different lengths</p>
  <pre><code>    public float speedStep = 100f;
      public float powerJump = 100f;
      public void MoveUp()
      {
          transform.Translate(Vector3.forward * speedStep * Time.deltaTime);
          transform.Translate(Vector3.up * powerJump * Time.deltaTime);
      }
  </code></pre>
  <p>How to fix it?</p>