title: iPhone XS Max / XR not able to use native resolution when using launch images in Xcode 10
body: <p>I'm using the old school launch image approach instead of a Launch screen storyboard for unrelated reasons. </p>
  
  <p>Normally when Apple has come out with new physical form factors they have added the ability to include images for the new screen sizes in the image asset catalog, which would in turn enable your app to run at <strong>native</strong> resolution instead of being scaled up from previously supported resolutions.</p>
  
  <p>However, this time around that does not seem to be the case. This is how the <code>LaunchImage</code> asset looks in the <strong>final</strong> version of Xcode 10 (i.e. <strong>not</strong> GM):</p>
  
  <p><a href="https://i.stack.imgur.com/Xw70t.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/Xw70t.png" alt="enter image description here"></a></p>
  
  <p>As you can see there are no drop-ins for iPhone XS Max or iPhone XR, which both have a different (higher) resolution than iPhone X and iPhone XS.</p>
  
  <p>I have seen <a href="https://forums.developer.apple.com/thread/108410" rel="nofollow noreferrer">other people</a> with the same issue, however without any solution.</p>
  
  <p>I can't seem to find any iOS 12 or Xcode 10 documentation suggesting that Apple only supports storyboards or xibs for launch screens going forward.</p>