title: OpenGL on Android: Any conflicts when calling OpenGL functions in both Java and C++?
body: <p>In my application, I'm using a 3rd party custom view that calls OpenGL functions in Java, and I'm also calling OpenGL functions in my native C++ code. </p>
  
  <p>Should this be a problem? </p>
  
  <p>Is there any risk that they could be called at the same time? </p>
  
  <p>What is the threading order of OpenGL calls across java/c++? </p>