title: OpenGL 3.x context creation using SDL2 on OSX (Macbook Air 2012)
body: <p>As far as I'm aware, the Macbook Air 2012 supports OpenGL 3.2. When using SDL 2.0 to create the OpenGL context, however, the context is only opengl version 2.1.</p>
  
  <p>Is it possible for SDL 2.0 to create a GL 3.2 context?</p>