title: [Unity 5]matchmaking : matches not visible
body: <p>I need your help please because I have an issue about matchmaking. I try to make a Pong playable online. When i use <code>NetworkHUD</code>, and I use Matchmaker, I can create a match, and the other app (on the same computer for now) detach it and can join it. But, when I don't use it, but I use matchmaker manually, I can create a match, I have a success response, I can find this match in the same app, but, in my second app, I can't find match created by the first app.</p>
  
  <p>Can you help me?</p>
  
  <p>Here are two functions in which I create match :</p>
  
  <pre><code> public void matchmaking()
       {
           nm.StartMatchMaker();
           networkMatch.ListMatches(0, 20, "", OnMatchList);
           Debug.LogError ("NBR MATCH " +matchList.Count);
           if (matchList.Count == 0)
           {
               CreateMatchRequest match = new CreateMatchRequest();
               match.name = "OrionPongRoom";
               match.size = 2;
               match.advertise = true;
               match.password = "";
               networkMatch.CreateMatch(match, OnMatchCreate);
           }
           else
               Debug.Log ("******matches found"+matchList.Count);
       }
      void OnMatchCreate(CreateMatchResponse matchResponse)
   {
       if (matchResponse.success)
       {
           Debug.LogError("Create match succeeded");
           matchCreated = true;
           MatchInfo matchInfo = new MatchInfo(matchResponse);
           Utility.SetAccessTokenForNetwork(matchResponse.networkId, new NetworkAccessToken(matchResponse.accessTokenString));
           nm.StartHost(matchInfo);
           NetworkServer.Listen(9000);
           //NetworkServer.Listen(new MatchInfo(matchResponse), 9000);
       }
       else
       {
           Debug.LogError ("Create match failed");
       }
   }
  </code></pre>