title: What are WebGL's draw primitives?
body: <p>I've been doing some graphics programming using webgl to draw OBJMesh's, but it hasn't gone too well as it is not drawing it correctly. I think thats because of the drawing primitives that I'm using e.g : <code>gl.drawArrays(gl.TRIANGLE_STRIP, 0, vertexBuffer.numItems);</code></p>
  
  <p>So can I ask what primitives do webGL allow? is it the same as openGL? I've been trying to use gl.QUADS as I thought it would allow it as openGL does, so I'm not too sure anymore.</p>