title: OpenGL ES App on iPad/X-Platform: C++ or Objective-C?
body: <p>I hope this has a technical (rather than a religious) answer, but I wonder if I should use Objective-C or C++ to create an OpenGL ES Application on the iPad?</p>
  
  <p>As the ultimate goal would be to compile it on Windows and OS X as well, I'm inclined to use C++ (and only use ObjC for the stuff that I have to: App Delegate etc.), but I have zero experience with Objective-C Development.</p>
  
  <p>Can I interact with C++ Classes from Objective-C? Is there any compelling reason to use ObjC over C++?</p>
  
  <p>Or should I just use plain old C?</p>