title: Possible to include mxmlc flex compiler inside an AIR app?
body: <p>Im currently developing an swf 3D Player for the web with Flex SDK. My goal is to create an air application that lets the user load models and export them to .swf 3D player to make those 3d models viewable over the web. Im using FlashDevelop. </p>
  
  <p>My original goal was to include the mxmlc compiler and the whole flex sdk inside my air apps bin directory and run those with airs native extensions with arguments(command line). The problem is that flex sdk is about 800Mb size and again required JRE to run mxmlc. </p>
  
  <p>Is there a way to include a minimalistic compiler inside my air application which doesn't require 800mb+ ? I know I just could output a general swf that first loads a config file with paths to the model and textures and then loads those, but I want the models and textures to be included inside the swf to make those safe from being easily downloaded. Any suggestions?</p>