title: Three.JS wireframe material - all polygons vs. just edges
body: <p>I'm using ThreeJS in a project and noticed that older versions render wireframes differently than newer versions, and I can't figure out how to revert (which I'd prefer). </p>
  
  <p>This fiddle using release 54 renders only the exterior edges of the object drawn with a wireframe material: <a href="http://jsfiddle.net/ksRyQ/" rel="noreferrer">http://jsfiddle.net/ksRyQ/</a>
  or as pictured here in case this is platform specific (I'm on mac chrome):</p>
  
  <p><img src="https://i.stack.imgur.com/1NGY0.png" alt="enter image description here"></p>
  
  <p>On the other hand, when I run the same code locally using the newer version r61 I see each polygon's edge, as in: </p>
  
  <p><img src="https://i.stack.imgur.com/illOG.png" alt="enter image description here"></p>
  
  <p>the code in both cases is simple:</p>
  
  <pre><code>material = new THREE.MeshBasicMaterial({
      color: 0xff0000,
      wireframe: true
  });
  </code></pre>
  
  <p>I'm sure I could make the cube out of lines or something, but I'd rather actually understand the issue.</p>
  
  <p>Any clues? Is there a setting for this or something that can be tweaked? Secondarily, you'll note that right now that code is using the canvas renderer, although I plan to use the webGL renderer, but the same phenomenon is true with both (even though there are other differences).</p>