title: Created Blender Obj but in OpenGL it loses it's texture?
body: <p>So I've created a 3D model in blender,exported it as an obj and have imported it onto C++/OpenGL. The model loads perfectly although it's lost all of it's colouring and texture. It's just a basic white model.. Is there any way of fixing this or can you not have the model imported with the textures you have to redo them in OpenGl?</p>