title: SceneKit: Geometry not visible behind semi-transparent texture. Box inside Box
body: <p>I work with SceneKit and I have a problem:
  When I make two cubes, one inside the other, one of which has a semi-transparent texture, the cube inside is not drawn.</p>
  <p><a href="https://i.stack.imgur.com/56EO3.jpg" rel="nofollow noreferrer">How it should be(scene created in XCode)</a></p>
  <p><a href="https://i.stack.imgur.com/gK7TB.jpg" rel="nofollow noreferrer">How actually is(I made a few pixels with alpha 0 to understand what needs to be seen)</a></p>
  <p>Edit:
  I found a problem related to the blender but which is very similar to mine <a href="https://blender.stackexchange.com/questions/28603/objects-behind-partial-transparent-objects-are-masked-out-when-selected">Link</a></p>