title: Android Studio 3.0 vector drawables and LINT tools:ignore="VectorPath"
body: <p>After upgrading to 3.0 Android Studio has started to complain about long paths in vector drawables.</p>
  
  <p>The warning says:</p>
  
  <blockquote>
    <p>Very long vector path (7958 characters), which is bad for performance.
    Considering reducing precision, removing minor details or rasterizing
    vector. less... (⌘F1)  Using long vector paths is bad for performance.
    There are several ways to make the pathData shorter: * Using less
    precision * Removing some minor details * Using the Android Studio
    vector conversion tool * Rasterizing the image (converting to PNG)</p>
  </blockquote>
  
  <p>The documentation <a href="https://developer.android.com/guide/topics/graphics/vector-drawable-resources.html" rel="noreferrer">https://developer.android.com/guide/topics/graphics/vector-drawable-resources.html</a> shows us how to use vector drawables in our apps, and recommends it over png's etc.</p>
  
  <p>I have both been using the Android Studio Vector Conversion Tool and this excellent service for converting SVG's to vector drawables:
  <a href="http://inloop.github.io/svg2android/" rel="noreferrer">http://inloop.github.io/svg2android/</a></p>
  
  <p>Are there other services that does more to reduce vector drawable complexity?
  Where can I find guidelines on how 'advanced' my vector drawables can be?</p>