title: Pros/cons for using lua as a cross-platform language for SDK
body: <p>I'm planning the development of a mobile SDK in the gaming field, that should be cross platform (iOS and Android to begin with)</p>
  
  <p>I know that many game engines embed lua as a scripting language, to expose certain functionality easily to the developer, however i've never since it being used as the core language that SDKs are written in.</p>
  
  <p>What are the pros/cons for using lua specifically for achieving a cross-platform mobile SDK?</p>