title: GLES2.0 - glDrawElements not working
body: <p>I am currently working on my first project using OpenGL ES 2.0 on Android.</p>
  
  <p>I am parsing an object file (.obj) and want to render the resulting mesh.
  The problem is that it runs very well on my "Galaxy Nexus" but with the same code there is nothing on the screen when I try to run the app on my "Samsung Galaxy Note 10.1".</p>
  
  <p>As it renders correctly on the Nexus, I assume that the .obj is parsed correctly - But still if it isn't I think I should see anything on the tablet - even if it is not correct.</p>
  
  <p>Here is my code I am using for rendering.</p>
  
  <pre><code>    GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, triangleBuffer);
      GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, indexBuffer);       
      //System.out.println(("MESH: " +  GLES20.glGetAttribLocation(shaderProgram, "vertex") + " " + GLES20.glGetAttribLocation(shaderProgram, "vertex")));
      GLES20.glVertexAttribPointer(GLES20.glGetAttribLocation(shaderProgram, "vertex"), 3, GLES20.GL_FLOAT, false, floatPerVertex*mBytesPerFloat, 0);
      GLES20.glEnableVertexAttribArray(GLES20.glGetAttribLocation(shaderProgram, "vertex"));
      GLES20.glVertexAttribPointer(GLES20.glGetAttribLocation(shaderProgram, "normal"), 3, GLES20.GL_FLOAT, false, floatPerVertex*mBytesPerFloat, 3*mBytesPerFloat);
      GLES20.glEnableVertexAttribArray(GLES20.glGetAttribLocation(shaderProgram, "normal"));  
      GLES20.glDrawElements(GLES20.GL_TRIANGLE_STRIP, faceCount , GLES20.GL_UNSIGNED_INT, 0);
  </code></pre>
  
  <p>Is there a mismatch between GLES 2.0 on Nexus devices and other devices??</p>
  
  <p>Edit:
  There are no errors in the LogCat </p>