title: Is it possible to draw curves using SFML?
body: <p>I am using the SFML library, which in its latest RC allows you to manipulate vertices and draw them like so :</p>
  
  <pre><code>     // define a 100x100 square, red, with a 40x40 texture mapped on it
   sf::Vertex vertices[] =
   {
       sf::Vertex(sf::Vector2f(  0,   0), sf::Color::White, sf::Vector2f( 0,  0)),
       sf::Vertex(sf::Vector2f(  0, 100), sf::Color::White, sf::Vector2f( 0, 40)),
       sf::Vertex(sf::Vector2f(100, 100), sf::Color::White, sf::Vector2f(40, 40)),
       sf::Vertex(sf::Vector2f(100,   0), sf::Color::White, sf::Vector2f(40,  0))
   };
  </code></pre>
  
  <p>Now my question is: what would be the best way to draw a curve / an angular sector?
  The rendering process is calling OpenGL so you may be more familliar with it than SFML.
  Basically is it possible to draw curves by not defining 1 point per pixel?</p>
  
  <p>thanks</p>