title: Viability of C#/.NET as the new standard game dev platform?
body: <p>For a long time now C++ has been the dominate game development language. Many AAA quality 3D engines are available to fit any budget. </p>
  
  <p>My question is, with the rise of XNA, has C# and the .NET framework been positioned well enough to take over as the new standard game development platform? Obviously the inherent cross-platform nature of the XNA framework (Windows, Xbox, Zune) has its benefits, but are those benefits good enough to entice large game dev studios to switch gears?</p>
  
  <p>Personally, i am torn between using C#/XNA for a new project, and using Java via jMonkeyEngine. I have a great desire to have my game be portable to multiple platforms, and the only languages i know well enough to accomplish this are C# and Java. i would love to see an implementation of the XNA codebase that is powered by OpenGL and would run on Mono, but i think that is merely wishful thinking at this point. </p>
  
  <p>I am curious to hear what others have experienced while building 3D games in something other than C++.</p>