title: UNITY how to pass data from variable from two non-intersecting scenes?
body: <p>I want to pass a data (string) to another scene in Unity. The problem is that these two scenes don't intersect with each other, meaning if you choose the first scene, even though I put DontDestroyOnLoad() to the script I want to fetch from, it will be useless because I won't be on the second scene where I want to fetch the data to anymore. It's either go to THIS scene or go to THAT scene. They don't know each other. Is there any workaround for this?</p>