title: Android OpenGL dynamically size FloatBuffer?
body: <p>I'm trying to build an OpenGL ES 2.0 rendering system on Android.
  I have one FloatBuffer, in which I put all vertex data. Currently, I just allocate it with a huge number of bytes and ignore draw calls if they would overfill the buffer at that size.
  Is there a way to dynamically resize the buffer? If i just freed the buffer and reallocated it after every render, I imagine that would be very slow.</p>