title: iOs Provisioning certificate for Unreal Engine works on one computer but not on another
body: <p>Guys I do hope you can help me.</p>
  <p>Back in February I went through all the hassle of creating a certificate as Apple Developer and asking my tutor to create me a provisioning file and add my devices (Apple Developer University Program). It all worked on my MacBookPro and I was happy. Unreal would highlight in green my provisioning file and my Certificate as iPhone developer.</p>
  <p><a href="https://i.stack.imgur.com/pReQO.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/pReQO.png" alt="enter image description here" /></a></p>
  <p>Fast forward a month and I'm doing an Internship 8hours across the globe. First thing I do is having my new tutor assign me an iMac, I install Xcode, Unreal, set up my account on Xcode, create a certificate for the iMac, download the provisioning file and double click it (shouldn't be needed anyways). Test Deploying an app on my iPhone and done, it works.</p>
  <p>Switch over to Unreal, let's test this new AR template, open project settings and...the provisioning file is RED, saying &quot;No Valid Certificate Found&quot;, with my certificate as iPhone Developer RIGHT UNDER THERE.
  <a href="https://i.stack.imgur.com/5ZHus.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/5ZHus.png" alt="enter image description here" /></a></p>
  <p>If I import manually the provisioning file it is the same &quot;No Valid Certificate found&quot; problem
  If I try building and deploying anyways I get this error:</p>
  <blockquote>
  <p>LogPlayLevel: Code Signing Error: Provisioning profile
  &quot;bartolomei-provisioning&quot; doesn't include signing certificate &quot;iPhone
  Developer: Massimo Bortolamei (2HEP25L8WM)&quot;.</p>
  <p>LogPlayLevel: Code Signing Error: Code signing is required for product type 'Application'
  in SDK 'iOS 11.2'</p>
  </blockquote>
  <p>and it doesn't make any sense since on the very next MacBook Pro on this same desk everything works fine!</p>
  <p>What I tried:</p>
  <ul>
  <li><p>playing around with timezones and shifting to GMT 0</p>
  </li>
  <li><p>checking that my Apple Worldwide Developer Relations Certification
  Authority is up to date.</p>
  </li>
  <li><p>looking at many many posts on Answerhub</p>
  </li>
  <li><p>close and reopen everything multiple times</p>
  </li>
  <li><p>redoing everything from scratch</p>
  </li>
  <li><p>deleting all the provision files in the folder
  Library/MobileDevice/ProvisioningProfiles and importing only the one downloaded from Dev Center manually.</p>
  </li>
  <li><p>you name it</p>
  </li>
  </ul>
  <p>What am I missing? I have other things on which to be stuck on, this can't be one! Thanks for help</p>
  <pre><code>LogPlayLevel: ********** STAGE COMMAND STARTED **********
  LogPlayLevel: Creating UE4CommandLine.txt
  LogPlayLevel: Creating Staging Manifest...
  LogPlayLevel: CookPlat IOS, this IOSPlatform
  LogPlayLevel: Completed Launch On Stage: Build Task, Time: 16.000683
  LogPlayLevel: UPL Init: None
  LogPlayLevel: Cleaning Stage Directory: /Users/massimobortolamei/Documents/Unreal Projects/ARkitTest/Saved/StagedBuilds/IOS
  LogPlayLevel: Copying NonUFSFiles to staging directory: /Users/massimobortolamei/Documents/Unreal Projects/ARkitTest/Saved/StagedBuilds/IOS
  LogPlayLevel: Copying DebugFiles to staging directory: /Users/massimobortolamei/Documents/Unreal Projects/ARkitTest/Saved/StagedBuilds/IOS
  LogPlayLevel: Copying UFSFiles to staging directory: /Users/massimobortolamei/Documents/Unreal Projects/ARkitTest/Saved/StagedBuilds/IOS
  LogPlayLevel: Running: mono &quot;/Users/Shared/Epic Games/UE_4.19/Engine/Binaries/DotNET/IOS/DeploymentServer.exe&quot; Backup -file &quot;/Users/massimobortolamei/Documents/Unreal Projects/ARkitTest/Saved/StagedBuilds/IOS/Manifest_UFSFiles_IOS.txt&quot; -file &quot;/Users/massimobortolamei/Documents/Unreal Projects/ARkitTest/Saved/StagedBuilds/IOS/Manifest_NonUFSFiles_IOS.txt&quot; -de
  vice fb578a13b17996a6436737f8863e068d017d8256 -bundle it.polimi.ARkitTest
  LogPlayLevel:   [deploy] Created deployment server.
  LogPlayLevel:   [DD] Trying to connect to mobile device running iOS ...
  LogPlayLevel:   [DD] Mobile Device 'iPhone di Massimo' connected
  LogPlayLevel:   Failed to connect to bundle 'it.polimi.ARkitTest' with Unknown error 0xE80000B7
  LogPlayLevel:   [DD]  ... File to be written '/Users/massimobortolamei/Documents/Unreal Projects/ARkitTest/Saved/StagedBuilds/IOS\iPhone di Massimo_Manifest_UFSFiles_IOS.txt'
  LogPlayLevel:   [DD]  ... File to be written '/Users/massimobortolamei/Documents/Unreal Projects/ARkitTest/Saved/StagedBuilds/IOS\iPhone di Massimo_Manifest_NonUFSFiles_IOS.txt'
  LogPlayLevel:   [DD]  ... Error: Failed to connect to bundle 'it.polimi.ARkitTest'
  LogPlayLevel:   [DD]
  LogPlayLevel:   Exiting.
  LogPlayLevel: Took 3.09494s to run mono, ExitCode=1
  LogPlayLevel: ********** STAGE COMMAND COMPLETED **********
  LogPlayLevel: ********** PACKAGE COMMAND STARTED **********
  LogPlayLevel: Package /Users/massimobortolamei/Documents/Unreal Projects/ARkitTest/ARkitTest.uproject
  LogPlayLevel: UPL Init: None
  LogPlayLevel: Project: /Users/massimobortolamei/Documents/Unreal Projects/ARkitTest/ARkitTest_IOS.xcworkspace
  LogPlayLevel: Running: mono &quot;/Users/Shared/Epic Games/UE_4.19/Engine/Binaries/DotNET/UnrealBuildTool.exe&quot; -XcodeProjectFiles -project=&quot;/Users/massimobortolamei/Documents/Unreal Projects/ARkitTest/ARkitTest.uproject&quot; -platforms=IOS -game -nointellisense -IOSdeployonly -ignorejunk -nocreatestub -NoHotReload -ignorejunk
  LogPlayLevel:   Discovering modules, targets and source code for project...
  LogPlayLevel:   Writing project files... 0%33%67%100%
  LogPlayLevel: Took 15.178321s to run mono, ExitCode=0
  LogPlayLevel: Running: /usr/bin/env UBT_NO_POST_DEPLOY=true /usr/bin/xcrun xcodebuild build -workspace &quot;/Users/massimobortolamei/Documents/Unreal Projects/ARkitTest/ARkitTest_IOS.xcworkspace&quot; -scheme 'ARkitTest' -configuration &quot;Development&quot; -destination generic/platform=iOS -sdk iphoneos CODE_SIGN_IDENTITY=&quot;iPhone Developer: Massimo Bortolamei (2HEP25L8WM)&quot; 
  PROVISIONING_PROFILE_SPECIFIER=80bdffbe-a8a7-4914-a570-1d62ff3e2ddf
  LogPlayLevel:   Build settings from command line:
  LogPlayLevel:       CODE_SIGN_IDENTITY = iPhone Developer: Massimo Bortolamei (2HEP25L8WM)
  LogPlayLevel:       PROVISIONING_PROFILE_SPECIFIER = 80bdffbe-a8a7-4914-a570-1d62ff3e2ddf
  LogPlayLevel:       SDKROOT = iphoneos11.2
  LogPlayLevel:   2018-03-15 16:48:49.903 xcodebuild[44958:1128209] +dataWithFirstBytes:1024 ofFile:&quot;/Users/massimobortolamei/Documents/Unreal Projects/ARkitTest/Config/DefaultEditor.ini&quot; failed, errno = 2
  LogPlayLevel:   2018-03-15 16:48:51.376 xcodebuild[44958:1128209] +dataWithFirstBytes:1024 ofFile:&quot;/Users/Shared/Epic Games/UE_4.19/Engine/Config/BaseEditorLayout.ini&quot; failed, errno = 2
  LogPlayLevel:   2018-03-15 16:48:51.596 xcodebuild[44958:1128209] +dataWithFirstBytes:1024 ofFile:&quot;/Users/Shared/Epic Games/UE_4.19/Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/alembic/houdini/SOP_AlembicIn/OPalembic/Object_1alembicarchive/Help&quot; failed, errno = 2
  LogPlayLevel:   2018-03-15 16:48:51.600 xcodebuild[44958:1128209] +dataWithFirstBytes:1024 ofFile:&quot;/Users/Shared/Epic Games/UE_4.19/Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/alembic/houdini/SOP_AlembicIn/OPalembic/Object_1alembicxform/Help&quot; failed, errno = 2
  LogPlayLevel:   2018-03-15 16:48:52.055 xcodebuild[44958:1128209] +dataWithFirstBytes:1024 ofFile:&quot;/Users/Shared/Epic Games/UE_4.19/Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/hdf5/tools/testfiles/tmulti-g.h5&quot; failed, errno = 2
  LogPlayLevel:   2018-03-15 16:48:52.072 xcodebuild[44958:1128209] +dataWithFirstBytes:1024 ofFile:&quot;/Users/Shared/Epic Games/UE_4.19/Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/hdf5/tools/testfiles/tnoddlfile.ddl&quot; failed, errno = 2
  LogPlayLevel:   2018-03-15 16:48:52.125 xcodebuild[44958:1128209] +dataWithFirstBytes:1024 ofFile:&quot;/Users/Shared/Epic Games/UE_4.19/Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/hdf5/tools/testfiles/twithddlfile.ddl&quot; failed, errno = 2
  LogPlayLevel:   === BUILD TARGET ARkitTest OF PROJECT ARkitTest WITH CONFIGURATION Development ===
  LogPlayLevel:   Check dependencies
  LogPlayLevel:   Code Signing Error: Provisioning profile &quot;bartolomei-provisioning&quot; doesn't include signing certificate &quot;iPhone Developer: Massimo Bortolamei (2HEP25L8WM)&quot;.
  LogPlayLevel:   Code Signing Error: Code signing is required for product type 'Application' in SDK 'iOS 11.2'
  LogPlayLevel:   ** BUILD FAILED **
  LogPlayLevel:   The following build commands failed:
  LogPlayLevel:     Check dependencies
  LogPlayLevel:   (1 failure)
  LogPlayLevel: Took 5.906535s to run env, ExitCode=65
  LogPlayLevel: ERROR: CodeSign Failed
  LogPlayLevel:        (see /Users/massimobortolamei/Library/Logs/Unreal Engine/LocalBuildLogs/UAT_Log.txt for full exception trace)
  LogPlayLevel: AutomationTool exiting with ExitCode=32 (Error_FailedToCodeSign)
  LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 26.393563
  LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
  PackagingResults: Error: Launch failed! Failed to Code Sign
  </code></pre>
  <p>and when opening project settings this happens</p>
  <pre><code>LogTemp: Running Mono...
  LogTemp: Setting up Mono
  LogTemp: /Users/Shared/Epic Games/UE_4.19/Engine /Users/Shared/Epic Games/UE_4.19
  LogTemp: Executing iPhonePackager certificates Engine -bundlename it.polimi.ARkitTest
  LogTemp: CWD: /Users/Shared/Epic Games/UE_4.19/Engine/Binaries/DotNET/IOS
  LogTemp: Initial Dir: /Users/Shared/Epic Games/UE_4.19/Engine
  LogTemp: Env CWD: /Users/Shared/Epic Games/UE_4.19/Engine/Binaries/DotNET/IOS
  LogTemp: BranchPath = Massimos-iMac.local///Users/Shared/Epic Games/UE_4.19/Engine/Binaries/DotNET/IOS/../.. --- GameBranchPath = Massimos-iMac.local///Users/Shared/Epic Games/UE_4.19/Engine/Binaries/DotNET/IOS/../..
  LogTemp: CERTIFICATE-Name:iPhone Developer: Massimo Bortolamei (2HEP25L8WM),Validity:VALID,StartDate:2018-03-15T06:28:26.0000000Z,EndDate:2019-03-15T06:28:26.0000000Z
  LogTemp: CERTIFICATE-Name:iPhone Developer: Massimo Bortolamei (2HEP25L8WM),Validity:VALID,StartDate:2018-03-15T06:28:26.0000000Z,EndDate:2019-03-15T06:28:26.0000000Z
  LogTemp:   Looking for a certificate that matches the application identifier 'EDG8TGNYUA.*'
  LogTemp: PROVISION-File:003de59d-3ce0-4c26-83c4-526d9e957553.mobileprovision,Name:iOS Team Provisioning Profile: *,Validity:NO_CERT,StartDate:3/15/2018 6:41:32 AM,EndDate:3/15/2019 6:41:32 AM,Type:DEVELOPMENT
  LogTemp:   Looking for a certificate that matches the application identifier 'EDG8TGNYUA.*'
  LogTemp:   .. Failed to find a valid certificate that was in date
  LogTemp: PROVISION-File:80bdffbe-a8a7-4914-a570-1d62ff3e2ddf.mobileprovision,Name:bartolomei-provisioning,Validity:NO_CERT,StartDate:2/23/2018 10:42:23 AM,EndDate:2/23/2019 10:42:23 AM,Type:DEVELOPMENT
  LogTemp:   Looking for a certificate that matches the application identifier 'EDG8TGNYUA.*'
  LogTemp: PROVISION-File:UE4_003de59d-3ce0-4c26-83c4-526d9e957553.mobileprovision,Name:iOS Team Provisioning Profile: *,Validity:NO_CERT,StartDate:3/15/2018 6:41:32 AM,EndDate:3/15/2019 6:41:32 AM,Type:DEVELOPMENT
  LogTemp:   Looking for a certificate that matches the application identifier 'EDG8TGNYUA.*'
  LogTemp:   .. Failed to find a valid certificate that was in date
  LogTemp: PROVISION-File:UE4_80bdffbe-a8a7-4914-a570-1d62ff3e2ddf.mobileprovision,Name:bartolomei-provisioning,Validity:NO_CERT,StartDate:2/23/2018 10:42:23 AM,EndDate:2/23/2019 10:42:23 AM,Type:DEVELOPMENT
  LogTemp:   Looking for a certificate that matches the application identifier 'EDG8TGNYUA.*'
  LogTemp:   .. Failed to find a valid certificate that was in date
  LogTemp: PROVISION-File:bartolomeiprovisioning.mobileprovision,Name:bartolomei-provisioning,Validity:NO_CERT,StartDate:2/23/2018 10:42:23 AM,EndDate:2/23/2019 10:42:23 AM,Type:DEVELOPMENT
  LogTemp: MATCHED-Provision:,File:,Cert:
  </code></pre>