title: Insufficient memory to continue the execution of the program VisualStudio
body: <p>I have just made a program in c# .net and I am now getting this error in a message box when I try and save it or debug it. This is the code that i have so far for my project. error code "Insufficient memory to continue the execution of the program" please help.</p>
  
  <pre><code>            if (PS3.GetCurrentAPI() == SelectAPI.ControlConsole)
              {
                  MessageBox.Show("Successfully Connected To PS3", "Success", MessageBoxButtons.OK, MessageBoxIcon.Asterisk);
                  connectstuslbl1.Text = " Status: Connected";
                  connectstuslbl1.ForeColor = Color.Green;
                  PS3.CCAPI.RingBuzzer(CCAPI.BuzzerMode.Single);
                  PS3.CCAPI.Notify(CCAPI.NotifyIcon.TROPHY4, "Successfully Connected To PS3");
                  attachButton.Enabled = true;
                  disconnectButton.Enabled = false;
                  MySyn.SpeakAsync(richTextBox1.Text); // read the text that inside the Rich Text Box
              }
              else if (PS3.GetCurrentAPI() == SelectAPI.TargetManager)
              {
                  MessageBox.Show("Connected", "Success", MessageBoxButtons.OK, MessageBoxIcon.Asterisk);
                  connectstuslbl1.Text = " Status: Connected";
                  connectstuslbl1.ForeColor = Color.Green;
                  attachButton.Enabled = true;
                  disconnectButton.Enabled = false;
                  MySyn.SpeakAsync(richTextBox1.Text); // read the text that inside the Rich Text Box
              }
  
          }
          catch
          {
              MessageBox.Show("Something is wrong please try again :/", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
              connectstuslbl1.Text = "Failed To Connect";
              connectstuslbl1.ForeColor = Color.Red;
          }
      }
  
      private void flatButton2_Click(object sender, EventArgs e)
      {
          try
          {
              if (!PS3.AttachProcess())//what this does is runs a error code if theres nothing there, so instead of it saying "Connected"                                             like some tools do it will say ERROR.
              {
                  attachmentLabel2.Text = "Failed To Attach";
                  attachmentLabel2.ForeColor = Color.Red;
                  return;
              }
              if (PS3.GetCurrentAPI() == SelectAPI.ControlConsole)
              {
                  PS3.CCAPI.RingBuzzer(CCAPI.BuzzerMode.Double);
              }
              attachmentLabel2.Text = "Status: Attached";
              attachmentLabel2.ForeColor = Color.Green;
              MessageBox.Show("HatedRTMtool", "Success", MessageBoxButtons.OK, MessageBoxIcon.Asterisk);
              disconnectButton.Enabled = true;
              MySyn.SpeakAsync(richTextBox2.Text); // read the text that inside the Rich Text Box
          }
          catch
          {
              attachmentLabel2.Text = "Failed To Attach";
              attachmentLabel2.ForeColor = Color.Red;
              PS3.CCAPI.Notify(CCAPI.NotifyIcon.TROPHY4, "Failed To Attach :/");
  
          }
      }
  
      private void flatToggle1_CheckedChanged(object sender)
      {
  
          if (this.flatToggle1.Checked)
          {
              byte[] ON = new byte[] { 0x2C, 0x03, 0x00, 0x01 };//redbox
              PS3.SetMemory(0x1AF110, ON);
          }
          else
          {
              byte[] OFF = new byte[] { 0x2C, 0x03, 0x00, 0x00 };
              PS3.SetMemory(0x1AF110, OFF);
          }
      }
  
      private void flatToggle2_CheckedChanged(object sender)
      {
          if (this.flatToggle2.Checked)
          {
              byte[] ON = new byte[] { 0x6B, 0x18, 0x00, 0x00 }; //advanced uav
              PS3.SetMemory(0x1A6A98, ON);
          }
          else
          {
              byte[] OFF = new byte[] { 0x6B, 0x18, 0x00, 0x01 };
              PS3.SetMemory(0x1A6A98, OFF);
          }
      }
  
      private void flatToggle3_CheckedChanged(object sender)
      {
          if (this.flatToggle3.Checked)
          {
              byte[] ON = new byte[] { 0x2C, 0x12, 0x00, 0x01 };//lazer
              PS3.SetMemory(0x21B6B4, ON);
          }
          else
          {
              byte[] OFF = new byte[] { 0x2C, 0x12, 0x00, 0x00 };
              PS3.SetMemory(0x21B6B4, OFF);
          }
      }
  
      private void flatToggle4_CheckedChanged(object sender)
      {
          if (this.flatToggle4.Checked)
          {
              byte[] ON = new byte[] { 0x2C, 0x83, 0x00, 0x00 };//small crosshair
              PS3.SetMemory(0x187294, ON);
          }
          else
          {
              byte[] OFF = new byte[] { 0x2C, 0x83, 0x00, 0x02 };
              PS3.SetMemory(0x187294, OFF);
          }
      }
  
      private void flatToggle5_CheckedChanged(object sender)
      {
  
          if (this.flatToggle5.Checked)
          {
              byte[] ON = new byte[] { 0x60, 0x00, 0x00, 0x00 };//no recoil
              PS3.SetMemory(0x228930, ON);
          }
  
      }
  
      private void flatToggle6_CheckedChanged(object sender)
      {
  
          if (this.flatToggle6.Checked)
          {
              byte[] ON = new byte[] { 0x2C, 0x03, 0x00, 0x01 };//green player
              PS3.SetMemory(0x60087C, ON);
          }
          else
          {
              byte[] OFF = new byte[] { 0x2C, 0x03, 0x00, 0x00 };
              PS3.SetMemory(0x60087C, OFF);
          }
      }
  
      private void flatToggle7_CheckedChanged(object sender)
      {
  
          if (this.flatToggle7.Checked)
          {
              byte[] ON = new byte[] { 0x38, 0xC0, 0x00, 0x09 };//wall hack
              PS3.SetMemory(0x1DDBD0, ON);
          }
          else
          {
              byte[] OFF = new byte[] { 0x63, 0xE6, 0x00, 0x00 };
              PS3.SetMemory(0x1DDBD0, OFF);
          }
      }
  
      private void flatButton1_Click_1(object sender, EventArgs e)
      {
          byte[] bytes = BitConverter.GetBytes((int)this.flatNumeric1.Value);
          PS3.SetMemory((uint)Stats.AWPrestige, bytes); //Prestige
      }
  
      private void flatButton2_Click_1(object sender, EventArgs e)
      {
          byte[] buffer6 = BitConverter.GetBytes((int)this.flatNumeric2.Value);
          PS3.SetMemory((uint)Stats.AWScore, buffer6); //Score
      }
  
      private void flatButton10_Click(object sender, EventArgs e)
      {
  
          byte[] buffer289 = BitConverter.GetBytes((int)this.flatNumeric3.Value);
          PS3.SetMemory((uint)Stats.AWWins, buffer289); //Wins
      }
  
      private void flatButton11_Click(object sender, EventArgs e)
      {
  
          byte[] buffer3 = BitConverter.GetBytes((int)this.flatNumeric4.Value);
          PS3.SetMemory((uint)Stats.AWLosses, buffer3); //Losses
      }
  
      private void flatButton12_Click(object sender, EventArgs e)
      {
          byte[] buffer4 = BitConverter.GetBytes((int)this.flatNumeric5.Value);
          PS3.SetMemory((uint)Stats.AWKills, buffer4); //Kills
      }
  
      private void flatButton13_Click(object sender, EventArgs e)
      {
          byte[] buffer5 = BitConverter.GetBytes((int)this.flatNumeric6.Value);
          PS3.SetMemory((uint)Stats.AWDeaths, buffer5); //Deaths
      }
  
      private void flatButton14_Click(object sender, EventArgs e)
      {
          byte[] buffer7 = BitConverter.GetBytes((int)this.flatNumeric7.Value);
          PS3.SetMemory((uint)Stats.AWGamePlayed, buffer7); //Games Played  
      }
  
      private void flatButton8_Click(object sender, EventArgs e)
      {
          byte[] buffer8 = BitConverter.GetBytes((int)this.flatNumeric8.Value);
          PS3.SetMemory((uint)Stats.AWAccuracy, buffer8); //Accuracy
      }
  
      private void flatButton6_Click(object sender, EventArgs e)
      {
          flatNumeric2.Value = 3240000; //Score
          flatNumeric3.Value = 7000; //Wins    
          flatNumeric4.Value = 20000; //Losses
          flatNumeric5.Value = 30000; //Kills
          flatNumeric6.Value = 100000; //Deaths
      }
  
      private void flatButton7_Click(object sender, EventArgs e)
      {
  
      }
  
      private void flatButton3_Click(object sender, EventArgs e)
      {
          byte[] buffer = new byte[0x1770];
          for (int i = 0; i &lt; 0x1770; i++)
          {
              buffer[i] = 0xfe;
          }
          PS3.SetMemory(Stats.AWUnlockAll, buffer);
      }
  
      private void flatButton4_Click(object sender, EventArgs e)
      {
          flatNumeric2.Value = 44046576; //Score
          flatNumeric3.Value = 17059; //Wins    
          flatNumeric4.Value = 6038; //Losses
          flatNumeric5.Value = 408940; //Kills
          flatNumeric6.Value = 152470; //Deaths
          flatNumeric1.Value = 15; //Prestige
      }
  
      private void flatButton5_Click(object sender, EventArgs e)
      {
  
          byte[] buffer = new byte[0x1770];
          for (int i = 0; i &lt; 0x1770; i++)
          {
              buffer[i] = 0xfe;
          }
          PS3.SetMemory(Stats.AWUnlockAll, buffer);//level 50
      }
  
      private void flatButton7_Click_1(object sender, EventArgs e)
      {
          //time played
          byte[] buffer13 = new byte[4];
          PS3.GetMemory(Stats.AWTimePlayed, buffer13);
          int num = BitConverter.ToInt32(buffer13, 0);
          int num2 = ((num / 60) / 60) / 0x18;
          int num3 = ((num / 60) / 60) % 0x18;
          int num4 = (num / 60) % 60;
          this.flatNumeric9.Value = num2;
          this.flatNumeric10.Value = num3;
          this.flatNumeric11.Value = num4;
      }
  
      private void flatButton21_Click(object sender, EventArgs e)
      {
          PS3.Extension.WriteString(Stats.AWClasse1, flatTextBox1.Text);
      }
  
      private void flatButton16_Click(object sender, EventArgs e)
      {
  
      }
  
      private void flatButton15_Click(object sender, EventArgs e)
      {
  
      }
  
      private void flatButton17_Click(object sender, EventArgs e)
      {
  
      }
  
      private void flatButton18_Click(object sender, EventArgs e)
      {
  
      }
  
      private void flatButton19_Click(object sender, EventArgs e)
      {
  
      }
  
      private void flatButton20_Click(object sender, EventArgs e)
      {
  
      }
  
      private void flatButton22_Click(object sender, EventArgs e)
      {
  
      }
  
      private void flatButton23_Click(object sender, EventArgs e)
      {
  
      }
  
      private void flatButton24_Click(object sender, EventArgs e)
      {
  
      }
  }
  </code></pre>
  
  <p>}</p>