title: Create floor with dynamic soft reflections
body: <p>Using three.js am trying to create a floor that reflects the objects that sit upon it. Preferably the floor material should reflect not like a mirror but in a more 'matte' or diffused way.
  To achieve this I looked to Jaume Sanchez Elias who has made a great example using a cube camera: Look for the "smooth material" example on this page:</p>
  
  <p><a href="http://www.clicktorelease.com/blog/making-of-cruciform" rel="nofollow">http://www.clicktorelease.com/blog/making-of-cruciform</a></p>
  
  <p>Here is my attempt using the same technique. But as you see the reflections are misplaced, they do not appear underneath the mountain objects as expected.</p>
  
  <p><a href="http://dev.udart.dk/stackoverflow_reflections/" rel="nofollow">http://dev.udart.dk/stackoverflow_reflections/</a></p>
  
  <p>I am looking to correct this or to use any other technique that will achieve a more correct diffused reflection.</p>
  
  <p>There are three.js examples using the cube camera technique but they all create mirror-like effects not a soft reflection.</p>