title: Do not scale ScrollViewer children, that are inside Canvas
body: <p>I have a ScrollViewer which has a Canvas inside it. To make this construction support panning, I'm setting MinZoomFactor and MaxZoomFactor to 4.</p>
  
  <p>Is it possible to <strong>NOT</strong> apply scale on elements that are added later at runtime to the canvas? How can I achieve it? LayoutTransform is not available in WinRT, and I didn't manage to apply RenderTransform.Inverse to canvas child elements to compensate scale.</p>
  
  <p>Thanks.</p>