title: Loading mp3 to AudioClip at runtime in Unity
body: <p>How can I load mp3 file from filesystem to AudioClip object?</p>
  
  <p>I can load ogg or wav using <code>WWW</code> class, and play it with Audio Source component, but on Windows mp3 is not supported.</p>
  
  <p>Or use an external library, like NAudio. But I'm using <code>AudioSource.GetSpectrumData()</code> to visualize some game elements, and can't find similar method in NAudio.</p>
  
  <p>What should i use to play audio from file, and analyze it?</p>