title: Managed vs Unmanaged
body: <p>What are your thoughts about them?</p>
  
  <p>Sometimes I have to write unmanaged code at work, but with large scale (games) projects, it just becomes way more time-consuming and complicated, which is solved by throwing more people at it.</p>
  
  <p>Do you think managed code is viable for large scale applications? (applications like Photoshop, <a href="http://www.softpedia.com/screenshots/3D-Studio-Max_8.png" rel="nofollow noreferrer">3ds Max</a>, <a href="http://www.d-vw.com/dsculptor/with_other/maya_screen_shot.gif" rel="nofollow noreferrer">Maya</a>, <a href="http://img259.imageshack.us/img259/4116/maxwellxsiur2.jpg" rel="nofollow noreferrer">XSI</a>, etc, which are computationally intensive but don't have the realtime requirements of games (to a degree).</p>