title: XCode 5.1 force 32 bit compilation for a Cocos2d-iphone v3 project
body: <p>I am using <code>SpriteBuilder</code>with Cocos2d-iphone v3. </p>
  
  <p>Ever since updating to XCode 5.1 my application crashes when I use <code>CCButton</code> actions defined directly in <code>SpriteBuilder</code>. This seems to be the cause </p>
  
  <blockquote>
    <p>This is most likely a cast or pointer conversion, going bad on 64 bit.</p>
  </blockquote>
  
  <p>as pointed out by @birkemose at the <a href="http://www.cocos2d-iphone.org/forums/topic/cocos2d-v3-cccontrol-crash-loading-spritebuilder-scene/" rel="nofollow noreferrer">Cocos2d forums</a></p>
  
  <p>How can I force XCode 5.1 to compile my project in <strong>32 bit</strong> even for my 64 bit devices?</p>
  
  <h2>Update: Fix by updating Cocos2d to RC4</h2>
  
  <p><a href="https://stackoverflow.com/questions/22334250/xcode-5-1-build-crashes-spritebuilder">xCode 5.1 build crashes - SpriteBuilder</a></p>