title: Extending textured gameObject smoothly in Unity
body: <p>I'm creating simple game and I need to create extending cylinder. I know how to normally do it - by changing objects pivot point and scaling it up, but now I have texture on it and I don't want it to stretch.</p>
  
  <p>I fought about adding small segments to the end of the cylinder when it has to grow, but this wont work smooth and might affect performance. Do you know any solution to this?</p>
  
  <p>This the rope texture that I'm using right now(but it might change in the future):</p>
  
  <p>Before scaling</p>
  
  <p><a href="https://i.stack.imgur.com/7Wnos.jpg" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/7Wnos.jpg" alt="enter image description here"></a></p>
  
  <p>After scaling</p>
  
  <p><a href="https://i.stack.imgur.com/egZ6W.jpg" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/egZ6W.jpg" alt="enter image description here"></a></p>