title: Playing short sounds in separate thread
body: <p>In my android game, there are 36 falling balls. When a ball touches the ground a sound is played. The sound is very small, only 0.3 sec. I am using <code>soundpool</code> class to play it. It may happen in the game that all 36 balls fall in quick succession. Playing the sound so many times may block the UI thread. Is it advisable to play sound on separate thread ?</p>