title: Loading assetbundle from root of sdcard
body: <p>I am trying to read an assetbundle from internal storage. This works:</p>
  
  <pre><code>void Start()
  {
      var myLoadedAssetBundle = AssetBundle.LoadFromFile(Application.persistentDataPath + "/AssetBundles/model_objs");
      if (myLoadedAssetBundle == null)
      {
          Debug.Log("Failed to load AssetBundle!");
          return;
      }
  
      GameObject wheel = (GameObject)myLoadedAssetBundle.LoadAsset("01_obj");
      Instantiate(wheel);
  }
  </code></pre>
  
  <p>However when I try to redirect it to root, like so:</p>
  
  <pre><code>void Start()
  {
      var myLoadedAssetBundle = AssetBundle.LoadFromFile("/storage/emulated/0/AssetBundles/model_objs");
      if (myLoadedAssetBundle == null)
      {
          Debug.Log("Failed to load AssetBundle!");
          return;
      }
  
      GameObject wheel = (GameObject)myLoadedAssetBundle.LoadAsset("01_obj");
      Instantiate(wheel);
  }
  </code></pre>
  
  <p>I get a <code>Unable to open archive file: /storage/emulated/0/AssetBundles/model_objs</code> on a logcat</p>
  
  <p>The bundle is exactly the same and is in both locations</p>