title: Unity - Very dark mesh when static lighting is disabled
body: <p>I'm making a door in Unity with realtime lighting. The door will move so I disabled static lighting but it becomes very dark. The door should have the same color as the white frame around it. If I enable static lighting on it, it becomes white like the frame but then its lighting is not updated when it moves.</p>
  
  <p>Here is the door and its white frame which have the same material applied.</p>
  
  <p><a href="https://i.stack.imgur.com/vxtpO.jpg" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/vxtpO.jpg" alt="enter image description here"></a></p>
  
  <p>How can I fix that?</p>