title: Coding with love.graphics.draw arguments. Get the exception " bad argument #1 to 'draw'(Drawable expected, got nil)"
body: <p>recently I have been trying to learn how to code games and I'm using lua 5.1 as the language and love2d as the engine. I'm not familiar with either and I'm still trying to learn how to use them so all of this is example code based off of Goature's tutorials on youtube. This is the menu part of the program and I get "states/menu/main.lua:22: bad argument #1 to 'draw'(Drawable expected, got nil)". I know the problem is either with the table or the arguments in the drawButton function but, I don't know what the problem is or how to fix it.
  If anyone could explain what's wrong that would be great. Thanks!</p>
  
  <pre><code>function load()
  
      love.graphics.setBackgroundColor(190, 190, 190, 255)
  
      imgPlay = love.graphics.newImage("Textures/start.png")
      imgPlayOn = love.graphics.newImage("Textures/start_on.png")
      imgexit = love.graphics.newImage("Textures/exit.png")
      imgexitOn = love.graphics.newImage("Textures/exit_on.png")
  end
  
  buttons = {{imgOff = imgPlay, imgOn = imgPlayOn, x = 400, y = 300 - 64, w = 256, h = 64, action = "play"},
                {imgOff = imgexit, imgOn = imgexitOn, x = 400, y = 300 + 64, w = 256, h = 64, action ="exit"}
                }
  local function drawButton(highlightOff, highlightOn, x, y, w, h, mx, my)
      local ins = insideBox(mx, my, x - (w/2), y - (h/2), w, h)
  
      love.graphics.setColor(255, 255, 255, 255)
  
      if ins then
          love.graphics.draw(highlightOn, x, y, 0, 1, 1, (w/2), (h/2))
      else
          love.graphics.draw(highlightOff, x, y, 0, 1, 1, (w/2), (h/2))
      end
  end
  
  function love.update(dt)
  end
  
  function love.draw()
      local x = love.mouse.getX()
      local y = love.mouse.getY()
  
      for k, v in pairs (buttons) do -- v acts as an "address"
          drawButton(v.imgOff, v.imgOn, v.x, v.y, v.w, v.h, x, y) -- each elemant corresponds in the table
      end
  end
  </code></pre>