title: How do I render frames from FFmpeg to the screen in an iOS app?
body: <p>I am newbie to iOS, but I have implemented an FFmpeg-based playback routine on Android.  I am planning to do it again on iOS.</p>
  
  <p>It appears that I can use OpenGL ES 1.1 / 2.0 to draw frames from FFmpeg video to the screen.  However, OpenGL ES seems difficult. Additionally, I ran into some limits due to the width of the video texture. I had to split the video frame into many images and draw them to the screen to compose the frame.</p>
  
  <p>Is there an easier way to render this video using OpenGL ES on iOS?  Is there any other way to draw 2-D video frames to the screen quickly in iOS?</p>