title: Vektor3 "a nil value" if i call it
body: <p>i want to set values to a Vaktor3 function. But I get always "a nil value".</p>
  
  <p>The whole error output:
  myfile.lua attempt to call global "vector"(a nil value)</p>
  
  <p>I have created a little game and i want to teleport to some locations.</p>
  
  <p>Here is my test code:</p>
  
  <pre><code>vector = Vector3(100.0, 150.0. 200.0)
  teleportTo(vector )
  </code></pre>
  
  <p>In the faq there is this about the vector:</p>
  
  <blockquote>
    <p>Utils.Vector3</p>
    
    <p>Represent a 3D vector (X, Y, Z).</p>
    
    <p>Constructors</p>
    
    <p>vector = Vector3() Create a default Vector3 where X, Y, Z are set to
    0.</p>
    
    <p>vector = Vector3(float x, float y, float z) Create a Vector3 with the
    specified X, Y, Z.</p>
  </blockquote>
  
  <p>I tried this, too:</p>
  
  <pre><code>vector = Utils.Vector3(100.0, 150.0. 200.0)
  teleportTo(vector)
  </code></pre>
  
  <p>After some research it seems i try to call a function that is not defined. But how do i define it?</p>
  
  <p>In the readme there is this, too:</p>
  
  <blockquote>
    <p>Utils Namespace Classes</p>
    
    <p>Utils.Vector3</p>
    
    <p>Methods</p>
    
    <p>Utils.RegisterGlobalEvent(string name, function callback) > 
    Utils.UnregisterGlobalEvent(function callback) Unregister a callback.</p>
    
    <p>Global Events Informations</p>
    
    <p>Take a look at the Utils Namespace page to see how to register to a
    global event.</p>
    
    <p>Events list</p>
    
    <p>OnFrame event : Utils.RegisterGlobalEvent("OnFrame", function()
    print("OnFrame called !") end)</p>
  </blockquote>
  
  <p>Do i have to register the vector3 as a global event? I just dont get it...</p>