title: File read/write paradigms on Unity- which to use?
body: <p>I want to load some JSON files that are stored in my assets.</p>
  
  <p>I don't know where I'm supposed to store them in the assets. Should I store it in the "Resources" folder, in the "StreamingAssets" folder or somewhere else ?</p>
  
  <p>I don't know what path I'm supposed to use. I heard you need to write : <code>path = "jar:file://" + Application.dataPath + "!/assets/";</code> for the StreamingAssets but there is also <code>Application.streamingAssetsPath</code>. I also heard you always need to use <code>Application.persistantDataPath</code>. So which path should I use ?</p>
  
  <p>I don't know what I can use in to access the files in C#. I've heard you can use Directory.Exists() and File.Exists() but if you use the StreamingAssets you must use WWW. Is that right?</p>