title: Creating a JOGL texture from a BufferedImage
body: <p>In previous versions of JOGL, I could create a Texture from a BufferedImage using the following handy function:</p>
  
  <pre><code>public static Texture makeTextureFromBufferedImage(BufferedImage b) {
      return TextureIO.newTexture(b,true);
  }
  </code></pre>
  
  <p>Now however in the latest JOGL release the TextureIO.newTexture method doesn't seem to accept a BufferedImage any more.</p>
  
  <p>So what is now the recommended way to create a Texture from a BufferedImage?</p>