title: Default Skin LibGDX?
body: <p>I've been following this: <a href="https://code.google.com/p/table-layout/#Quickstart" rel="noreferrer">https://code.google.com/p/table-layout/#Quickstart</a> to get a little introduction to tables in LibGDX. I already experimented around a little with buttons.</p>
  
  <p>Now I have this code:</p>
  
  <pre><code>Label introLabel = new Label("Skip Intro", skin);
  TextField introText = new TextField("", skin);
  
  table.add(introLabel);
  table.add(introText).width(100);
  table.row();
  </code></pre>
  
  <p>But it throws a <code>NullPointerException</code> because: <code>No com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle registered with name: default</code></p>
  
  <p>I only added my buttons (from somewhere else in the screen) into the skin:</p>
  
  <pre><code>atlas = new TextureAtlas("assets/gui/buttons/alpha_generic_buttons.pack");
  
  skin = new Skin();
  skin.addRegions(atlas);
  </code></pre>
  
  <p>My question would now be what kind of textures a table needs and most of all, how do I use them with the table?</p>