title: three js animation action not animating
body: <p>Okay I have spent a seriously large amount of time on this... I have read as many docs make sense and an equal amount of source code...</p>
  
  <p>I have a json loader and a blender animation</p>
  
  <p>its a simple walk cycle.... </p>
  
  <pre><code>    /******************************************************************/
  
         // name      :buffer_set_up
         // params    : none 
         // functions : creates the buffer to adjust 
         // returns   : nothing
         this.buffer_set_up = function() {   
  
            this.add('manager', new THREE.LoadingManager());
            this.get_setting('loader').load('sites/all/themes/brain/models/sitespace.json', function(geometry, materials) {
  
              materials.forEach(function (material) {
                  material.skinning = true;
              });
  
               var character = new THREE.SkinnedMesh(
                   geometry,
                    new THREE.MeshFaceMaterial(materials)
              );
  
                closed_object.get_setting('scene').add(character);
  
                closed_object.set_up_model_animation(character);
  
            });      
         }
  
  
         // name : set_up_model_animation
         // params : model  is the model that is currently animating
         // functions : intitiates the animation mixer
         // return : nothing
         this.set_up_model_animation = function(model) {
  
              this.add('mixer', new THREE.AnimationMixer( model ) );
  
              this.add('walk', closed_object.get_setting("mixer").clipAction(model.geometry.animations[1]) );        
  
              this.get_setting('walk').play(); 
  
         }
  
  ///// ******** rAF ************* //////
     // name : animate
     // params: none;
     // function: calls the looping animation sequence where rendering takes place
     // returns nothing 
     this.animate = function() {
  
         requestAnimationFrame(function() {
            closed_object.animate();               // calls a frame reliable function
         });
  
         // wait for the animation mixer to catch up   
         if(typeof closed_object.get_setting('mixer') != 'undefined') {
  
             /// the docs say to pass into the mixer the delta. [new time - old time] and scale that by the mixers time scale
             // closed_object.get_setting('mixer').timeScale * closed_object.get_setting('clock').getDelta()
             closed_object.get_setting('mixer').update( closed_object.get_setting('clock').getDelta() );
  
         } 
  
         closed_object.get_setting('renderer').render(
             closed_object.get_setting('scene'),
             closed_object.get_setting('camera'),
         );
  
      }   
  
  
  
      /***********************************************************/
  </code></pre>
  
  <p>my site loads the model... I have no errors but my animation action is not doing anything</p>