title: Int64 changes value when passed into a function with SimpleJSON
body: <p>I'm getting User IDs (int64) from JSON and then passing them into a function to populate user data. However the JSON ID value I get changes once I pass it through a iEnumerator function. Any idea why this happens?</p>
  
  <p>I have printed the values and know for sure they are the expected JSON values before i pass them. </p>
  
  <p>I am getting the IDs with <code>GetTeachersStudentList</code> and passing them into <code>PopulateStudentGamesAndTutorial</code>. The dictionaries I am using to store the IDs and data are initialized right before <code>GetTeachersStudentList</code> is called.</p>
  
  <pre><code>IEnumerator GetTeachersStudentList()
  {
      //get user information from server call 
      Dictionary&lt;string, string&gt; headers = new Dictionary&lt;string,string&gt;();
      headers.Add("Access-Token", PlayerData.accessToken);
      string url = studentURL += "?staffId=" + PlayerData.currentUser.staffId;
  
      WWW www = new WWW(url, null, headers);
  
      yield return www;
  
      StudentListWebResponse = www.text;
      PlayerData.studentList = StudentListWebResponse; 
  
      //parse json
      JSONArray students = (JSONArray) JSON.Parse(StudentListWebResponse);
      expectedStudentsToPopulate = students.Count;
  
      //populate each users data 
      for (int i = 0; i &lt; students.Count; i++)
      {
          string userInformation = students[i].ToString();
          JSONObject studentJsonObject = (JSONObject) JSON.Parse(userInformation);
          foreach (var item in studentJsonObject)
          {
              //look for id, then use that id to populate user data
              if (item.Key == "id")
              {
                  StartCoroutine(PopulateStudentGamesAndTutorial(item.Value));
              }
          }
      }
  
      PlayerData.control.Save();
  }
  
  IEnumerator PopulateStudentGamesAndTutorial(Int64 id)
  {
      //get games with id 
      Dictionary&lt;string, string&gt; headers = new Dictionary&lt;string,string&gt;();
      headers.Add("Access-Token", PlayerData.accessToken);
  
      string studentGameURL = serverManager.GamesURL(id);
      WWW gamesWWW = new WWW(studentGameURL, null, headers);
      yield return gamesWWW;  
      PlayerData.StudentListWithGames.Add(id, gamesWWW.text);
  
      //get tutorials with id 
      string tutorialURL = serverManager.TutorialURL(id);
      WWW wwwGetTutorialsCompleted = new WWW(tutorialURL, null, headers);
      yield return wwwGetTutorialsCompleted;
      JSONArray tutorialArray = (JSONArray) JSON.Parse(wwwGetTutorialsCompleted.text);
      List&lt;int&gt; tutorialIDList = new List&lt;int&gt;();
      for (int i = 0; i &lt; tutorialArray.Count; i++)
      {
          tutorialIDList.Add(tutorialArray[i]["id"]); 
      }
      PlayerData.StudentListWithTutorials.Add(id, tutorialIDList);
      PlayerData.control.Save();
  </code></pre>