title: How do I set up an OpenGL project using XCode 4.2 in C++?
body: <p>I am trying to get in to some graphics in C++. I figured it was best to start with the most capable graphics framework so I am going with the OpenGL included in Lion.</p>
  
  <p>Basically I started a command line tool in C++ in XCode 4.2 and that's all I have done.</p>
  
  <p>I need to somehow link OpenGL with the XCode so I can use it. After I get it set up on my Mac platform, I hope I can use a basic how-to guide for OpenGL for C++ to get further as, if you haven't noticed, I am not entirely clear on how to precede. Pretty much all I have read is some background information on how OpenGL uses the CPU and GPU together with the OpenGL client and server. I would appreciate any guide recommendations as well.</p>
  
  <p>The question is: how do I link OpenGL with XCode 4.2 in C++ (not objective-c, it's funky) so I can use the graphics capabilities?</p>