title: Directx 11, send multiple textures to shader
body: <p>using this code I can send one texture to the shader:</p>
  
  <pre><code> devcon-&gt;PSSetShaderResources(0, 1, &amp;pTexture); 
  </code></pre>
  
  <p>Of course i made the pTexture by: D3DX11CreateShaderResourceViewFromFile</p>
  
  <p>Shader:
      Texture2D Texture;</p>
  
  <pre><code>return color * Texture.Sample(ss, texcoord);
  </code></pre>
  
  <p>I'm currently only sending one texture to the shader, but I would like to send multiple textures, how is this possible?</p>
  
  <p>Thank You.</p>