title: Facebook SDK Unity me/friends v2.2 returns 0
body: <p>I have issue with getting friends id, name and picture, I have FB.API at Start and deserialize results at own method. I am using test users from Facebook Developers page.</p>
  
  <p>Here is Start() code</p>
  
  <pre><code>FB.API("/me/friends", Facebook.HttpMethod.GET, DealWithFriendName);
  </code></pre>
  
  <p>Here is code to deserialize it so I can get id out of it. Havent yet coded to get name or picture</p>
  
  <pre><code>void DealWithFriendName(FBResult result)
  {
      if (result.Error != null)
      {
          Debug.Log("Problem with getting user data");
          FB.API("/me/friends", Facebook.HttpMethod.GET, DealWithFriendName);
          return;
      }
      Friends = Util.DeserializeJSONFriends(result.Text);
  
      foreach (object id in Friends)
      {
          var entry = (Dictionary&lt;string, object&gt;)id;
      }
      Debug.Log(Friends.Count);
      for(int i=0;i &lt; Friends.Count;i++)
      {
          Debug.Log(Friends[i]);
      }
  }
  </code></pre>
  
  <p>Friend List count is 0 even if I have created 3 test users and they are friends with each other.</p>
  
  <p>I am clueless what to try anymore.</p>