title: Double vision with the Cardboard - Unity
body: <p>I am trying to create a small android game in unity for the google cardboard, but the problem is that my 5.7 inch phone is too big. The standard profile in the SDK doesn’t work with my phone and I see double images.</p>
  
  <p>As far as I know, I need to change the profile using a QR-code or set a default URI in some script. I have created a QR with the 
  <a href="https://www.google.com/get/cardboard/viewerprofilegenerator/" rel="nofollow">Viewer Profile Generator</a>
  and it works great with the standard Cardboard app, but I do not understand how to use it with my program. Syncing the game with the Cardboard app only seems to work with iOS, and changing the <em>DefaultDeviceProfile</em> in the <em>Cardboard.cs</em> doesn’t do anything for me.</p>
  
  <p>Thanks.</p>