title: Soundpool or media player?
body: <p>I am doing a cards game for android and I want that everytime a card is thrown, to play throwing sound. It is the same file. I will have also other sounds playing like background music , and certain clicks.
  What do you recommend to use, sound pool or create MediaPlayback and play it? What would be the advantage/disdvantage to each one? should I use ogg or mp3/wave file?
  Any help in this is appreciated. 
  Thank you</p>