title: Converting Points to Triangle_strip in geometry shader, how to pass UV's
body: <p>I'm currently trying to pass points into a custom wrote sprite batcher, right now I have it so the points get the position and use the dimensions to create a triangle strip of a quad. my question though is if the geometry shader gets a single point then how do I pass around texture coordinates to the fragment shader?</p>
  
  <p>I'm also trying to think about texture aliasing so the texture coordinates might not always be 0 to 1</p>