title: how to use pointers in GLSL
body: <p>I need to send a set of data to shader like.</p>
  
  <pre><code>//Application OpenGL
  
  uniform vec3 *variable; 
  variable = (uniform vec3 *)malloc(80 * sizeof(uniform vec3));  
  
  //or    
  uniform vec3 variable[80];
  </code></pre>
  
  <p>I need to send data such as indexes, and many other data.</p>