title: Building iOS App Clip using Flutter without going over 10MB limit?
body: <p>I'm doing a little bit of research into App Clip (and then Instant Apps) using Flutter.</p>
  <p>Here are my findings:</p>
  <ul>
  <li>I successfully build and run sample app <a href="https://github.com/flutter/samples/tree/master/ios_app_clip" rel="nofollow noreferrer">ios_app_clip</a></li>
  <li>I successfully build and run &quot;my own&quot; application with App Clip by following the <a href="https://flutter.dev/docs/development/platform-integration/ios-app-clip" rel="nofollow noreferrer">Adding an iOS App Clip target</a> tutorial</li>
  <li>In both cases application run successfully in simulator/device, but is then rejected by Apple when uploaded because App Clip is to big (little over 10Mb)</li>
  <li>I build variant without using material (and manage to put app down to ~8Mb) but Apple still complains that app is to big</li>
  </ul>
  <p>Here are my questions:</p>
  <ul>
  <li>if I understand correctly (by reading on the internet), size of the Flutter app (and subsequently App Clip) is big because &quot;material&quot; lib in included - which is logical because lib must be included if you want to draw anything (also in App Clip)</li>
  <li>I build a version of application where I didn't include any of the parent app components and the application was still rejected - does this means that &quot;material&quot; lib is included in any case?</li>
  <li>Is there I way to NOT include any of the Flutter libs in App Clip and develop App Clip using xCode and native code (I know this is stupid)?</li>
  <li>Did anybody manage to create an App Clip and push it to the AppStoreConnect?</li>
  </ul>
  <p>Thank you for any answers!</p>