title: How to draw smooth lines in 2D scene with OpenGL without using GL_LINE_SMOOTH?
body: <p>Since GL_LINE_SMOOTH is not hardware accelerated, nor supported on all GFX cards, how do you draw smooth lines in 2D mode, which would look as good as with GL_LINE_SMOOTH ?</p>
  
  <p><strong>Edit2:</strong> My current solution is to draw a line from 2 quads, which fade to zero transparency from edges and the colors in between those 2 quads would be the line color. it works good enough for basic smooth lines rendering and doesnt use texturing and thus is very fast to render.</p>