title: Resources.load with a scriptable object
body: <p>I have a Scriptable Object in Unity that contains a lot a datas (integers and string)</p>
  
  <p>I would like to save data in this scriptable :</p>
  
  <p><a href="https://imgur.com/a/SQqTCZC" rel="nofollow noreferrer">https://imgur.com/a/SQqTCZC</a></p>
  
  <p>I tried :</p>
  
  <pre><code>int cSlot = 0;
  StatsPrincess saveP = Resources.Load&lt;StatsPrincess&gt;("ScriptablesObjects/GameSaves/Princess" + cSlot.ToString());
  
  saveP.string1 = mystringtosave1;
  saveP.int1 = myinttosave1;
  </code></pre>
  
  <p>This leave "saveP" to "null"</p>