title: error LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup, but this time it's NOT a Windows/Console problem!
body: <p>So, the infamous error is back. The project is complaining that it can't find the main() method (that's what the error means, right).</p>
  
  <p>However I do have a main, and my project is a Console project, as it should be. It worked before, so I know it's not that.</p>
  
  <p>Also, the project has too many classes and files for me to post them all, so I will post any classes you need by request. </p>
  
  <p>It's a C++, OpenGL and SDL game on Visual Studio 2010. It's not a problem of any of the libraries, as it was working fine before it suddenly and inexplicably showed this linker error.</p>
  
  <p>EDIT: The main() method:</p>
  
  <pre><code>int main(int argc, char **argv)
  {
   glutInit(&amp;argc, argv);
   glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_ALPHA);
   glutCreateWindow("Game");
  
   glEnable(GL_DEPTH_TEST);
   glEnable(GL_NORMALIZE);
   glEnable(GL_COLOR_MATERIAL);
   glEnable(GL_BLEND);
   glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  
   g = Game();
   glutInitWindowSize(g.getScreenWidth(), g.getScreenHeight());
   //glutPositionWindow(1280, 50);
  
   // Callbacks
   glutDisplayFunc(handleRedraw);
   glutReshapeFunc(handleResize);
   glutMouseFunc(handleMouseClicks);
   glutPassiveMotionFunc(handleMouseOvers);
   glutKeyboardFunc(handleKeyboardEvents);
   glutTimerFunc(50, moveItemToInventory, 0);
  
   glutMainLoop();
  
   return 0;
  }
  </code></pre>