title: OpenGL-ES change angle of vision in frustum
body: <p>Let's see if I can explain myself.</p>
  
  <p>When you set up the glFrustum view it will give the perspective effect. Near things near &amp; big... far things far &amp; small. Everything looks like it shrinks along its Z axis to create this effect.</p>
  
  <p>Is there a way to make it NOT shrink that much?
  To approach perspective view to an orthographic view.... but not that much to lose perspective completely?</p>
  
  <p>Thanks</p>