title: What is the best way to import a Maya model to three.js scene
body: <p>I have a model that was made using Maya. I'm trying to import the model to WebGL.  I tried ColladaLoader in <code>three.js</code> and the gradient texture doesn't show.
  The ColladaLoader showed the most accurate render of the model. The <code>three.js</code> exporter to JSON did not work with my version of Maya. What can I do to make the gradient show in WebGL?</p>