title: animation.enabled = false on start call but when i run the game, animation has starting
body: <p>im trying to make walking animation for my character when he walk but animation always running.sorry for my english. here is my code;</p>
  <pre><code>
  
    
     Animator anim;
   
     void Start ()
  {      anim = GetComponent&lt;Animator&gt;();
     anim.enabled = false;
  }
  
     void walk(){
        if(body.velocity &gt; 0){
           anim.enabled = true;
           anim.Play(&quot;walk&quot;);
        }
        if(Vector2.zero){
           anim.enabled = false;
        }
     }
  
     private void FixedUpdate()
  {  
     body.velocity = new Vector2(horizontal * runSpeed, vertical * runSpeed);
  }
  
  </code></pre>