title: Tracking player Score in Unity
body: <p>I am looking for guidelines for my project. I am new to Unity/C#-game development overall. In my game, player makes choices and each choice has scores associated with it. How can I store all those stores ? Should I create a SQlite database for choices? And also keep track of the progress, where the player is at, so it does not start from the beginning. </p>
  
  <p>Can you please point me towards the direction? Thank you.</p>
  
  <p>V</p>