title: Multipeer Connectivity VS Real-Time Matches
body: <p>I'm in the planning phases for a card game, where multiple people (not many, maybe up to 6) would be able to play, each one taking a turn.</p>
  
  <p>Ideally, all people would play the game in the same place, at the same time. Multipeer Connectivity Framework sounded ideal, but after reading in some posts that it's unreliable, and slow, I'm wondering if <a href="https://developer.apple.com/library/ios/documentation/NetworkingInternet/Conceptual/GameKit_Guide/Matchmaking/Matchmaking.html" rel="nofollow">Multi-Peer Matches</a> would be best or even an option.</p>
  
  <p>Other than the obvious (one uses Bluetooth and Wifi, and the other Game Center), what are the difference between the two? </p>