title: Read contents of memory from an emulated game in BlueStacks with C++
body: <p>I want to read the contents of memory from a game that is being emulated by bluestacks. A similar question was posted <a href="https://stackoverflow.com/questions/39738170/reading-memory-from-bluestacks">here</a>, and I want to be able to do this in C++.</p>
  <p>I've already tried looking up memory addresses in Cheat Engine, but to no avail.</p>
  <p>I was wondering how to accomplish this with C++ and actually be able to access the memory inside of the emulated game.</p>