title: Support of Windows Store in Facebook Unity SDK
body: <p>Any plans on supporting Windows Store in Unity Facebook SDK? </p>
  
  <p>We just tried to build our game for Windows Store, and the build breaks at just three places in IFacebook.dll, due to .NET Core library being used for Windows Store instead of full .NET. Would be really interesting to see if SDK would just work for Windows, should be a very easy fix to implement.</p>
  
  <p>Here are the places where the build currently breaks: </p>
  
  <p>1) Reference Rewriter: Error: method <code>System.String System.String::Copy(System.String)</code> doesn't exist in target framework. It is referenced from IFacebook.dll at System.Collections.Generic.Dictionary<code>2&lt;System.String,System.String&gt; Facebook.AbstractFacebook::CopyByValue(System.Collections.Generic.Dictionary</code>2).</p>
  
  <p>2) Reference Rewriter: Error: method <code>System.Reflection.Assembly System.Type::get_Assembly()</code> doesn't exist in target framework. It is referenced from IFacebook.dll at Facebook.FBBuildVersionAttribute[] Facebook.FBBuildVersionAttribute::getAttributes(System.Type).</p>
  
  <p>3) Reference Rewriter: Error: method <code>System.Object[] System.Reflection.Assembly::GetCustomAttributes(System.Type,System.Boolean)</code> doesn't exist in target framework. It is referenced from IFacebook.dll at Facebook.FBBuildVersionAttribute[] Facebook.FBBuildVersionAttribute::getAttributes(System.Type).</p>
  
  <p>Missing methods are quite easy to implement as extensions...</p>