title: unity - oculus quest - how to read thumbstick input
body: <p>I'm working on projects for oculus quest using Unity 2019.3. I have done some work in this before, but I am up against a bit for which I am having trouble finding results.</p>
  <p>Simply, I want to reference the oculus thumbsticks in script. I have worked with the buttons before and they are just referenced as easily as with the normal unity inputs (&quot;fire&quot;, &quot;jump&quot;, etc. Can be set to existing input buttons like on a controller). I cannot find the same info for the oculus touch thumbsticks. I have seen ovrinput elements for this, but not in the unity input manager. What would I use to reference those inputs for coding behavior?</p>
  <p>Thank you for your time and consideration.</p>