title: How to force UDP Packets to be capsulated over TCP for Cloud Gaming? (VPN TCP Tunnel, Packetloss fix)
body: <p>I have a question about packetloss in streaming (UDP protocoll) and I have packetloss with every Cloud-Gaming streaming provider and the only workaround is a VPN with TCP as protocoll.</p>
  <p>The problem is that here in Germany the peering is totally bad so UDP packets on the way have problems to be transmitted properly.</p>
  <p>VPN with TCP as a protocol creates help here by packing the UDP packets in a TCP frame (I think) and then routing them.</p>
  <p>As soon as I switch the VPN off or back to UDP I have packetloss again, TCP is the only way I can get rid of the streaming problem, unfortunately one can't select TCP as protocoll in the settings of the cloud providers, so I have to rely on VPN with TCP.</p>
  <p>Sadly the ping and the response time increases a lot, because the route is extended and therefore overhead is created.</p>
  <p>Are there other ways to force streaming over TCP? Maybe via Windows GPO/Registry or router settings?</p>
  <p>I don't want to rely on VPNs, as they cost money and improve the experience in general, but don't solve the problem overall.</p>