title: pygame.image.load not working
body: <p>I'm trying to create a world map for a game, but when I try to load the world map to the screen, the command line tells me I'm unable to do so. Here is the code:</p>
  
  <pre><code>import sys 
  import pygame
  from pygame.locals import * 
  pygame.init ()
  
  Surface = pygame.display.set_mode ((1000, 775), 0, 32)
  pygame.display.set_caption('World Map')
  
  WorldMap = pygame.image.load('WorldMap.jpg')
  white = (255, 255, 255)
  while True:
      Surface.fill (white)
      Surface.blit (WorldMap, (900, 675))
      for event in pygame.event.get():
         if event.type == QUIT:
              pygame.quit ()
              sys.exit (0)
      pygame.display.update()
  </code></pre>
  
  <p>The error looks something like this ----</p>
  
  <pre><code>Traceback (most recent call last)
    File "C:\Users\The Folder\WorldMap.py", line 9, in &lt;module&gt; 
      WorldMap = pygame.image.load ('WorldMap.jpg')
    pygame.error: Couldn't open WorldMap.jpg
  </code></pre>