title: XNA Framework / Monogame, creating 100 instances of object
body: <p>I am new to MonoGame and C#, and I want to initialise e.g. 100 instances of 1 object (Wheel). I have thought about using a <code>for-loop</code>, but I don't know how to go further and actually make those 100 instances.</p>
  
  <p>Do I have to make an array of objects? Or can I just create e.g. <code>Wheel1 wheel = new Wheel();</code>?</p>
  
  <p>This is the code I have already:</p>
  
  <pre><code>protected override void Initialize()
      {
          // TODO: Add your initialization logic here
          _wheel = new Wheel();
          _wheel.Position = new Vector2(100, 100);
          _wheel.Scale = 0.3f;
          base.Initialize();
      }
  </code></pre>