title: image size for UIImages, 1024 x 1024?
body: <p>Apples docs state:</p>
  
  <blockquote>
    <p>You should avoid creating UIImage objects that are greater than 1024 x
    1024 in size. Besides the large amount of memory such an image would
    consume, you may run into problems when using the image as a texture
    in OpenGL ES or when drawing the image to a view or layer. This size
    restriction does not apply if you are performing code-based
    manipulations, such as resizing an image larger than 1024 x 1024
    pixels by drawing it to a bitmap-backed graphics context. In fact, you
    may need to resize an image in this manner (or break it into several
    smaller images) in order to draw it to one of your views.</p>
  </blockquote>
  
  <p>I assume this means that if we are working with non-square images, we should break them into smaller images? Is there any specific documentation or explanations on this, or does anyone have any any tips from experience? </p>
  
  <p>Thanks for reading.</p>