title: sRGB Framebuffer on OpenGL ES 3.0
body: <p>I am working on a OpenGL ES 3.0 Android project using Java.
  I need to implement gamma correction and somewhere I've read that sRGB textures would be supported in OpenGL ES 3.0. So my intention was to call glEnable(GL_FRAMEBUFFER_SRGB) before rendering into the default framebuffer.</p>
  
  <p>However, when I try to call</p>
  
  <pre><code>GLES30.glEnable(GLES30.GL_FRAMEBUFFER_SRGB)
  </code></pre>
  
  <p>it turns out, there is no GLES30.GL_FRAMEBUFFER_SRGB, but there are some constants for sRGB texture formats like GLES30.GL_SRGB.</p>
  
  <p>So, my question is: is it possible to let OpenGL ES 3.0 do the gamma correction for me? If yes, how? </p>
  
  <p>Otherwise, I guess, I'll have to do gamma correction manually.</p>