title: KInetic JS scale shapes on mouse move
body: <p>Is it possible to create an application using Kinetic.js where you create a shape, then scale it as you move the mouse around? I couldn't find anything in the Kinetic APIs, so I am mixing in "raw" JQuery. In particular, I use <code>$("canvas").last().mousemove</code> function, but it turns out this is actually very slow. </p>
  
  <p><a href="http://jsfiddle.net/G6NV8/2/" rel="nofollow">Here</a> is the JSFiddle.</p>
  
  <p>Any tips on making it faster?</p>
  
  <p>I don't think the Kinetic.js has support for <code>layer.on("mousemove", fn)</code>, because it seems to only apply to shapes. </p>