title: Texture Atlas in OpenGL ES 2.0
body: <p>I am working on a simple project with OpenGL ES 2.0.  It's gone fairly well, but I seem to have hit a spot that is seemingly poorly documented for us beginners.  That being, I am trying to utilize a texture atlas.  I have searched around a bit, but I can't seem to find any full code examples.  Most search results lead to people giving the very basic idea of what they are and how to use them, but never a full example that I can really study.</p>
  
  <p>At the moment I am just trying to load in a set of four or five images from one image atlas and apply them to a single triangle strip.  I can section out a specific part of the image as I want, I just can't find any examples on applying more pieces of that image to the same triangle strip.  </p>
  
  <p>I don't necessarily need a full tutorial on this (I wouldn't mind one!), but if somebody could point me to some example code that does something similar I'd be quite happy.  Thank you very much in advance!</p>