title: Display current's hovered object property/name in Unity and C#
body: <p>Let's say I have 5 buttons, each with different names (i.e "red", "blue" etc)
  I want to create one function, that when you hover on a button, it changes the "textToDisplay" text propery to the current hovered button name.</p>
  
  <p>Full example :
  You have a text which displays "Nothing", but if you hover over button with "red" name, the text will change itself to "red". </p>
  
  <p>I could just create as many functions as there are buttons and match every function with every button seperately, but it's not really a good way isn't it?</p>
  
  <p>TL:DR :
  I want to get current's hovered object property.</p>