title: my code shows no errors but right now my flappy bird cosde should be printing the word every 1.2 seconds but it does not
body: <p>my code shows no errors but right now my flappy bird cosde should be printing the word pipe every 1.2 seconds but it does not i do not know how to fix it and have checked every word in my code and i haev even re written it onec can anyone please help me
  code:</p>
  <pre class="lang-py prettyprint-override"><code>import pygame, sys
  
  def draw_floor():
      screen.blit(floor_surface, (floor_animation, 400))
      screen.blit(floor_surface, (floor_animation + 275,400))
  
  pygame.init()
  
  screen = pygame.display.set_mode((275,512))
  clock = pygame.time.Clock()
  
  gravity = 0.25
  bird_movement = 0
  
  bg_surface = pygame.image.load('C:/Users/cuerv/Downloads/flappy-bird-assets-master/flappy-bird-assets-master/sprites/background-day.png').convert()
  
  floor_surface = pygame.image.load('C:/Users/cuerv/Downloads/flappy-bird-assets-master/flappy-bird-assets-master/sprites/base.png').convert()
  floor_animation = 0
  
  bird_surface = pygame.image.load('C:/Users/cuerv/Downloads/flappy-bird-assets-master/flappy-bird-assets-master/sprites/bluebird-midflap.png').convert()
  bird_rect = bird_surface.get_rect(center = (100,256))
  
  pipe_surface = pygame.image.load('C:/Users/cuerv/Downloads/flappy-bird-assets-master/flappy-bird-assets-master/sprites/pipe-green.png').convert()
  pipe_list = []
  SPAWNPIPE = pygame.USEREVENT
  pygame.time.set_timer(SPAWNPIPE,1200)
  
  while True:
      for event in pygame.event.get():
          if event.type == pygame.QUIT:
              pygame.quit()       
              sys.exit()
          if event.type == pygame.KEYDOWN:
              if event.key == pygame.K_SPACE:
                  bird_movement = 0
                  bird_movement -= 7
                  if event.type == SPAWNPIPE:
                      print(&quot;pipe&quot;)                   
  
      screen.blit(bg_surface, (0, 0))
  
      bird_movement += gravity
      bird_rect.centery += bird_movement
      screen.blit(bird_surface, (bird_rect))
      
      floor_animation -= 1
      draw_floor()
   
      if floor_animation &lt;= -275:     #if floor = if the left surface is too to the left we are going to do soamething
          floor_animation = 0
      screen.blit(floor_surface, (floor_animation, 400))
  
      pygame.display.update()
      clock.tick(120)
  </code></pre>