title: Long press drops 2 pins with each tap
body: <p>I got my app dropping pin by long tap, i allow users to drop only two pins and its working i guess.. but every time i tap to add a pin in the simulator it adds two pins (not only one).. here is the code:</p>
  
  <pre><code>-(void) handleLongPressGesture:(UIGestureRecognizer*)sender
  {
      if (pinId &lt; 3) {
          // Here we get the CGPoint for the touch and convert it to
          // latitude and longitude coordinates to display on the map
  
          CGPoint point = [sender locationInView:self.mapView];       
          CLLocationCoordinate2D coord = [self.mapView convertPoint:point
                                              toCoordinateFromView:self.mapView];
  
          if (pinId == 1) {
              lat1 = coord.latitude;
              long1 = coord.longitude;
  
              MapAppAnnotation* annotation;
              annotation = [[MapAppAnnotation alloc] initWithCoordinate:coord
                                                  andID:pinId];
  
              [mapView addAnnotation:annotation];
  
              MKCircle* circle = [MKCircle circleWithCenterCoordinate:coord
                                          radius:5000];
              [mapView addOverlay:circle];    
              pinId++;
  
          } else {
              lat2 = coord.latitude;
              long2 = coord.longitude;
              MapAppAnnotation* annotation2;
              annotation2 = [[MapAppAnnotation alloc] initWithCoordinate:coord
                                                  andID:pinId];
  
              [mapView addAnnotation:annotation2];
          }
      } 
  }
  </code></pre>
  
  <p>I would like to know if is my fault (code error..) or is the iPhone simulator that get my long-mouse-pressure like two different long pressures.. is this possible?</p>