title: Why is my whole view animating rather than just my UIImage View
body: <p>Im making a custom alert in storyboards by overlaying a UIImage over my entire view alpha set .5 then another UIImage over that, set initially to hidden.</p>
  
  <p>an <code>IBAction</code> then sets these to <code>hidden = NO</code> </p>
  
  <p>I have then animated this to simulate the <code>AlertView</code> 'bounce" with some code from another post on here.</p>
  
  <p>.m under IBAction</p>
  
  <pre><code>tint.hidden = NO; &lt;&lt;tint image
  
  storm.hidden = NO; &lt;&lt; my image view
  
  mybtn.hidden = NO; &lt;&lt; button to dismiss the view
  
  
  
  self.view.transform = CGAffineTransformScale(CGAffineTransformIdentity, 0.001, 0.001);
  self.view.alpha = 1.0;
  [UIView beginAnimations:nil context:nil];
  [UIView setAnimationDuration:1.5];
  [UIView setAnimationDelegate:self];
  [UIView setAnimationDidStopSelector:@selector(bounce1AnimationStopped)];
  self.view.transform = CGAffineTransformScale(CGAffineTransformIdentity, 1.1, 1.1);
  [UIView commitAnimations];
  
  
  [UIView beginAnimations:nil context:nil];
  [UIView setAnimationDuration:2];
  [UIView setAnimationDelegate:self];
  [UIView setAnimationDidStopSelector:@selector(bounce2AnimationStopped)];
  self.view.transform = CGAffineTransformScale(CGAffineTransformIdentity, 0.9, 0.9);
  [UIView commitAnimations];
  
  
  
  [UIView beginAnimations:nil context:nil];
  [UIView setAnimationDuration:0.3];
  self.view.transform = CGAffineTransformIdentity;
  [UIView commitAnimations];
  </code></pre>
  
  <p>The problem is the WHOLE view animates and bounces inc the view controller underneath, I only want the UIImage <code>storm</code> to animate and not the whole screen.  </p>
  
  <p>So far I tried changing <code>Self</code> to my <code>UIImage</code>, and also changing <code>UIView</code> to <code>UIImageview</code></p>
  
  <p>Now im out of ideas</p>