title: How to use OpenGL ARB_gl_spirv extension?
body: <p>I would like to compile my GLSL shaders to SPIR-V binaries, and use that in my OpenGL project.</p>
  
  <p>I've found <code>glslang</code>, using I can compile the glsl shaders to spir-v. But I haven't found any tutorials about how to use it in my C++ project. How to load these binaries and create shader programs from them?</p>