title: in a wavefront object file (.obj) how am i supposed to render faces with more than 4 vertices in opengl?
body: <p>So using a <a href="http://en.wikipedia.org/wiki/Wavefront_.obj_file" rel="nofollow noreferrer">Wavefront object file</a> how am i supposed to render faces that have more than 4 vertices in OpenGL?</p>
  
  <p>I understand that if it has 3 vertices I use <code>GL_TRIANGLES</code>, if it has 4 I use <code>GL_QUADS</code>, but if it has 5 or more, what am I supposed to use?  Is there a standard?</p>