title: Unity3D: Displaying different scenes on multiple monitors
body: <p>Unity3D has native multimonitor support in recent versions. The API documentation suggests that this is tied to connecting each display to a camera view.
  Is it possible to, instead, map a display to a scene ? So that a user with two monitors could have two different scenes each displayed on one of the monitors ?
  If it is possible, how would one go about doing this ?</p>