title: iOS 5.0 GLKit GLKTextureLoader- where does glBindTexture happen?
body: <p>Just have a quick question about GLKit in the iOS 5.0 framework. </p>
  
  <p>If you use GLKTextureLoader, does it just load the texture in the currently active texture unit? I've looked at examples and I don't see anywhere that you have to say the GLKTextureInfo in variable x is bound to GL_TEXTURE0. </p>
  
  <p>I've seen examples where people use glActiveTexture in conjunction with GLKTextureLoader, but it looks like the texture just automagically gets locked into the active texture unit. Once I load it, I just have to pass in texture coordinates?</p>
  
  <p>Thanks in advance. </p>