title: Utilize GPU in Dart / Flutter other than graphics
body: <p>Aye Aye good people,</p>
  
  <p>I was wandering if I can 'use' ('calls', 'threads'?)</p>
  
  <p>the GPU with Dart and Flutter.</p>
  
  <p>The <a href="https://flutter.github.io/devtools/timeline.html#gpu" rel="noreferrer">documentation</a> states</p>
  
  <blockquote>
    <p>The GPU thread executes graphics code from the Flutter Engine. This
    thread takes the layer tree and displays it by talking to the GPU
    (graphic processing unit). You cannot directly access the GPU thread
    or its data, but if this thread is slow, it’s a result of something
    you’ve done in the Dart code. Skia, the graphics library, runs on this
    thread, which is sometimes called the rasterizer thread.[...] More
    information on profiling the GPU thread can be found at flutter.dev.
    (which doesn't add much)</p>
  </blockquote>
  
  <p>But what if I don't want to use it for graphics?</p>
  
  <p>Let's say for example that I want to use <a href="https://en.wikipedia.org/wiki/Monte_Carlo_method" rel="noreferrer">Monte carlo method</a>, 
  for some calculation, </p>
  
  <p>could I make a call or send a thread to the GPU?</p>
  
  <p>thank you for your attention</p>