title: Rotate a 3D object (OSG & vc++)
body: <p>I'm developing a 3D environment using VC++ and OSG and I need some help</p>
  
  <p>I'm using this code below to charge the 3D models for the scene</p>
  
  <pre><code>    mueble00Node = osgDB::readNodeFile("Model/mueble_desk.3ds");
      mueble00Transform = new osg::MatrixTransform;
      mueble00Transform-&gt;setName("mueble00");
      mueble00Transform-&gt;setDataVariance(osg::Object::STATIC);
      mueble00Transform-&gt;addChild(mueble00Node);
      sceneRoot-&gt;addChild(mueble00Transform);
  </code></pre>
  
  <p>I've tried with some lines to rotate the 3D models, but with no result</p>
  
  <p>Could anybody explain to me how to rotate the models on its own axis?</p>