title: Real time browser game server
body: <p>I'm mostly looking for setup advise and pointers on how to go about going about this. I'll explain in as much detail as I can think and also note possible approaches that may be plausible.</p>
  
  <p>The aim of this is to create a real time browser game, the best method that I have found for my needs would to use "long polling" with ajax, which will basically setup a request with the server that will "hang there" til the server has something to send it, then re-establish the connection upon receipt for more data. For my purposes this will handle a chat system aswell as character movement, IE: if a player enters the same area the clients there will recieve a response to inform them and thus update the browser client to show this.</p>
  
  <p>The above is relatively easy to implement and I have already made a test-case for it, however I want to improve on it, on the server side it runs a loop for X amount of time before it'll auto timeout and send back and empty string, so another connection can be made, this is to prevent infinite loops and use up resources in cases where it shouldn't. Instead of looking up the database on each loop cycle (would be expensive I believe) for messages that need sending to the client, I use flatfiles, if a file has a modified timestamp greater than the last message sent to the client, then there is something new to send. However I believe this would also be expensive (not as much as using a mysql database though?) when done a couple of times per second.</p>
  
  <p>My thought process on this was to have a C++ program (for speed) constantly running, and use that for very fast lookups in memory for new messages and so fourth, this would also give me the added bonus of being able to have bots within the game that the server can control for a more real-time feel/approach, however I have no clue if this is even possible and my searches on google have been fruitless.</p>
  
  <p>The approach I would most love to be able to do, is to continue to use PHP to do the rendering and control of the page etc, and have the ajax requests go to the C++ application (that will always be running) that can handle all the real-time aspects.</p>
  
  <p>CGI defeats the purpose of the above approach, as it creates a new instance of the application on each request, which is both slow and exactly what I do not want, I have php for that and don't want to switch one perfectally running language for another that would be better suited, PHP however (to my knowledge) can't store things in memory (ram) and so fourth.</p>
  
  <p>Another approach that I have thought about was to use php sockets to connect into the C++ application, though I have no idea how feasible this may be. The C++ application only basically will need to control bots (AI) and the chat system messages.. I have absolutely no idea how to go about handling bots via PHP.</p>
  
  <p>I hope this fully explains what my intentions and goals are, so if anyone has any pointers or advise then please reply and help me out, it would be very much appreciated. If you need any extra information (for if I didn't cover something or something very well) then I'll be happy to attempt to better explain.</p>