title: ImportError: no module named pygame?
body: <p>I can import pygame through the command line, and through all my other
  prorams, but it brings up an error in my crosshairs program:</p>
  
  <p>Traceback (most recent call last):
    File "C:\Users\Family\Desktop\pys\Crosshairs(2).py", line 1, in 
      import pygame
  ImportError: No module named 'pygame'</p>
  
  <p>I have no idea what the heck it's talking about, but
  I'm thinking this could be windows vista being a crap hole(vista is verry glitchy)
  but I'm not too sure. Does anyone know what the problem is?
  If you need it, here is the code:</p>
  
  <pre><code>import pygame
  import math
  import sys
  
  WHITE    = (255, 255, 255)
  BLACK    = (  0,   0,   0)
  RED = (255, 0, 0)
  BGCOLOR = WHITE
  WINDOWWIDTH = 640
  WINDOWHEIGHT = 480
  
  class Control(object):
      def __init__(self):
          self.bullet_holes = []
          self.screen = pg.display.set_mode((WINDOWWIDTH,WINDOWHEIGHT))
          self.done = False
          self.clock = pg.time.Clock()
  
      def update(self):
          vis = False
          pygame.mouse.get_visible(vis)
          self.mousex,self.mousey = pg.mouse.get_pos()
          self.screen.fill(BGCOLOR)
          pygame.draw.circle(self.screen, RED, (320,240),50,10)
          pygame.draw.circle(self.screen, WHITE, (320,240),40,10)
          pygame.draw.circle(self.screen, RED, (320,240),30,10)
          pygame.draw.circle(self.screen, WHITE, (320,240),20,10)
          pygame.draw.circle(self.screen, RED, (320,240),10,10)
          pygame.draw.line(self.screen, BLACK, (self.mousex - 2000, self.mousey), 
                                               (self.mousex + 2000, self.mousey))
          pygame.draw.line(self.screen, BLACK, (self.mousex, self.mousey - 2000),
                                               (self.mousex, self.mousey + 2000))
          for bullet_pos in self.bullet_holes:
              pygame.draw.circle(self.screen,BLACK,bullet_pos,5)
  
      def event_loop(self):
          for event in pg.event.get():
              if event.type ==  pg.QUIT or (event.type == pg.KEYUP and
                                            event.key==pg.K_ESCAPE):
                  self.done = True
              elif event.type == pg.MOUSEBUTTONDOWN and event.button == 1:
                  self.bullet_holes.append(event.pos)
                  pygame.image.save(self.screen,'Highscores.png')
  
      def main_loop(self):
          while not self.done:
              self.update()
              self.event_loop()
              pygame.display.flip()
              self.clock.tick(60)
  
  
  if __name__ == '__main__':
      game = Control()
      game.main_loop()
      pygame.quit()
      sys.exit()
  </code></pre>