title: Cannot load a spriteFont in XNA4
body: <p>Im goofing around with XNA and I've come to the part where I need to load a font in. Easy enough right?</p>
  
  <pre><code>Font1 = Content.Load&lt;SpriteFont&gt;("Arial");
  </code></pre>
  
  <p>Is the code that I'm using to load the font.</p>
  
  <pre><code>&lt;?xml version="1.0" encoding="utf-8"?&gt;
  &lt;!--
  This file contains an xml description of a font, and will be read by the XNA
  Framework Content Pipeline. Follow the comments to customize the appearance
  of the font in your game, and to change the characters which are available to draw
  with.
  --&gt;
  &lt;XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"&gt;
    &lt;Asset Type="Graphics:FontDescription"&gt;
  
      &lt;!--
      Modify this string to change the font that will be imported.
      --&gt;
      &lt;FontName&gt;Arial&lt;/FontName&gt;
  
      &lt;!--
      Size is a float value, measured in points. Modify this value to change
      the size of the font.
      --&gt;
      &lt;Size&gt;14&lt;/Size&gt;
  
      &lt;!--
      Spacing is a float value, measured in pixels. Modify this value to change
      the amount of spacing in between characters.
      --&gt;
      &lt;Spacing&gt;0&lt;/Spacing&gt;
  
      &lt;!--
      UseKerning controls the layout of the font. If this value is true, kerning information
      will be used when placing characters.
      --&gt;
      &lt;UseKerning&gt;true&lt;/UseKerning&gt;
  
      &lt;!--
      Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
      and "Bold, Italic", and are case sensitive.
      --&gt;
      &lt;Style&gt;Regular&lt;/Style&gt;
  
      &lt;!--
      If you uncomment this line, the default character will be substituted if you draw
      or measure text that contains characters which were not included in the font.
      --&gt;
      &lt;!-- &lt;DefaultCharacter&gt;*&lt;/DefaultCharacter&gt; --&gt;
  
      &lt;!--
      CharacterRegions control what letters are available in the font. Every
      character from Start to End will be built and made available for drawing. The
      default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
      character set. The characters are ordered according to the Unicode standard.
      See the documentation for more information.
      --&gt;
      &lt;CharacterRegions&gt;
        &lt;CharacterRegion&gt;
          &lt;Start&gt;&amp;#32;&lt;/Start&gt;
          &lt;End&gt;&amp;#126;&lt;/End&gt;
        &lt;/CharacterRegion&gt;
      &lt;/CharacterRegions&gt;
    &lt;/Asset&gt;
  &lt;/XnaContent&gt;
  </code></pre>
  
  <p>is the spritefont file im using. its located at Content/Arial.spritefont.</p>
  
  <p>Regardless of what font I choose, it is unable to load that font.</p>
  
  <pre><code>Error loading "Arial". File not found.
  </code></pre>