title: flash cs5: compiling fla with huge internal library takes YEARS !
body: <p>by using flash cs5 with a huge internal image library (over 300+ small png-files) i need <strong>more than 90seconds for each compiling action</strong>! the as code is pretty well, also my computer (quad core, 4gigs of ram). i've found out, that by exporting the files to "stage 1" (bild 1 in my screenshot) flash starts to hang around, but i don't know why...</p>
  
  <p>.</p>
  
  <p><strong>how to speed this process up ?</strong> </p>
  
  <p><strong>__________________________________________________________________________________________________________________________________________</strong></p>
  
  <p><img src="https://i.stack.imgur.com/Y0OoF.jpg" alt="enter image description here"></p>
  
  <p><strong>__________________________________________________________________________________________________________________________________________</strong></p>
  
  <p><strong>my solution did not work:</strong></p>
  
  <p>so i've played around and ended up creating *.as-files for each single bitmap, but the speed-result is the same (maybe 10% - 15% faster than before)...</p>
  
  <p><img src="https://i.stack.imgur.com/74H1H.jpg" alt="screenshot"></p>
  
  <pre><code>package
  {
      import flash.display.*;
  
      dynamic public class MY_BITMAP_NAME extends BitmapData
      {
  
          public function MY_BITMAP_NAME(width:int = 500, height:int = 135)
          {
              super(width, height);
              return;
          }
  
      }
  }
  </code></pre>
  
  <p>i can not work fast enough to debug my project files :-(</p>