title: How to use native C++ libraries in Mono for Android (monodroid) and MonoTouch
body: <p>I am interested in using Mono for Android and MonoTouch to build mobile applications that can make use of a large number of C++ native libraries that I have. Can I get some specific instructions on how to call methods or incorporate the code into my final mobile app on iOS or Android? </p>
  
  <p>I have looked at the Xamarin documentation online it is pretty cryptic to me as someone who is new to programming mobile apps (<a href="http://docs.xamarin.com/android/advanced_topics/using_native_libraries" rel="noreferrer">Mono for Android</a> and <a href="http://docs.xamarin.com/ios/advanced_topics/linking_native_libraries" rel="noreferrer">MonoTouch</a>). In the case of building a monodroid app in Visual Studio (which is what I am most familiar with), what are specific steps I need to call a native function from my MonoDroid program. For the C libraries, I can compile in either .DLL (dynamic) or .LIB (static) form. I am also under the impression that dynamic libraries cannot be used for mobile apps.</p>