title: How to create an emissive (and reflective) line or curve in THREE.js
body: <p>I have a series of curves in the format:</p>
  <pre><code>var curve = new THREE.CatmullRomCurve3( [
      new THREE.Vector3( -10, 0, 10 ),
      new THREE.Vector3( -5, 5, 5 ),
      new THREE.Vector3( 0, 0, 0 ),
      new THREE.Vector3( 5, -5, 5 ),
      new THREE.Vector3( 10, 0, 10 )
  ] );
  var points = curve.getPoints( 50 );
  var geometry = new THREE.BufferGeometry().setFromPoints( points );
  var material = new THREE.LineBasicMaterial( { color : 0xff0000 , linewidth:100} );
  var curveObject = new THREE.Line( geometry, material );
  scene.add(curveObject)
  </code></pre>
  <p>I want these to have a reflection visible on the surface of a shiny MeshPhong (material) Plane - preferably white. I can make the lines 'glow' using a BloomPass, however, I am more interested in producing a warped reflection on the surface.</p>
  <p>Since LineBasicMaterial does not have an emissivity attribute in what ways can such an effect be achieved?</p>