title: Integrate Swift into an exported Unity project instead of using Objective C?
body: <p>I am currently starting an iOS project and I want to use Unity as the primary drive for the project. Currently when you export Unity as an exported project, I am only given Objective-C.</p>
  
  <blockquote>
    <p>How do I make a Unity based project using primarily Swift?</p>
  </blockquote>
  
  <p>This seems extremely complicated as Objective-C can develop in top level and most of Unity is involved with the top level, how can I use Swift in this project? I am planning on using most of the Unity in Objective C and most of the front end GUI on Swift.</p>