title: Audio Library for Windows, Mac & iOS? OpenAL/OpenSL
body: <p>I write an Desktop/iOS Game with OpenGL and want to play audio files (mp3 or wav). I've worked already with CoreAudio and AudioQueues, but now I need something that works also with Windows (and maybe Linux).</p>
  
  <p>I've seen so far:</p>
  
  <ul>
  <li>OpenAL </li>
  <li>OpenSL</li>
  </ul>
  
  <p>I only need really basic features - like "playSound(file)" and "isPlaying(file)" - no 3D Sound, effects and so on... OpenAL &amp; OpenSL are both from khronos - so I dont really get the difference (yes, they are 2 different librarys thought).</p>
  
  <p>What would be the simplest cross-plattform soultion? Can I write with one of them code, that runs on iPhone and Desktop PCs similiar?</p>