title: Can I emulate DXGI_FORMAT_NV12 in Direct3D under Windows 7?
body: <p>I need to convert an RGB texture to the NV12 format which the video codec understands (Y plane immediately followed by UV plane).  <code>DXGI_FORMAT_NV12</code> provides a straightforward view format mapping using R8 for Y and R8G8 for UV, so I use two pixel shaders with an NV12 texture.  Unfortunately, this only works on Windows 8.  Can I somehow create a texture that has both R8 and R8G8 shader resource views on Windows 7?  Or is there another way I can render the YUV data?</p>