title: Code working in Developement build But not in shipping UE4
body: <pre><code>void UCreateNewWindow::CreateNewMap()
  {
      FString ThePath = FPaths::ConvertRelativePathToFull(FPaths::RootDir());
      FString GameName = FApp::GetName();
      ThePath.Append(GameName);
      ThePath.Append(&quot;.exe&quot;);
      FString MapPath = &quot;/Game/Maps/Scene&quot;;
      //ThePath.Append(MapPath);
      GEngine-&gt;AddOnScreenDebugMessage(-1, 12.f, FColor::White, ThePath);
  //  TCHAR* path= ThePath.GetCharArray().GetData();
      FPlatformProcess::CreateProc(*ThePath, TEXT(&quot;/Game/Maps/Scene&quot;), true, false, false, nullptr, 0, nullptr, nullptr);
  
  }
  </code></pre>
  <p>I am calling this class in BP. It works in developement builds but not in shipping builds. Since its shipping build i cant even debug properly.
  Any ideas??</p>