title: ReadPixels every frame from specific camera Unity
body: <p>I am trying to share my screen, but from a specific camera in Unity. By using <a href="https://stackoverflow.com/questions/36894840/unity-texture2d-readpixels-for-specific-display">this approach</a> of copying from a render texture, my app does not work obviously, since I need to do this every frame.</p>
  <p>Is there an approach where I can read the pixels - <strong>every frame</strong> - from a <strong>specific camera</strong> without hurting the performance so badly?</p>