title: How to efficiently display custom video stream in OpenGL?
body: <p>I have a custom library that can decode to RGBA or any other format.
  What is the best way to marry it with OpenGL to decode onto texture so that it won't drop frames ?</p>
  
  <p>Or is there a better way completely skipping textures?</p>
  
  <p><strong>Edit:</strong> 
  Full HD video streamed over net. So performance is an issue. 30 Hz. Recorded.</p>