title: How many vertex buffers is too many?
body: <p>Newer API's like D3D11 force use of vertex buffers.</p>
  
  <p>You can use <a href="http://msdn.microsoft.com/en-us/library/ff476899(VS.85).aspx" rel="nofollow">static (contents don't change) or dynamic vertex buffers (contents can be updated and changed by CPU)</a>.</p>
  
  <p>My question is, how many vertex buffers is too many?  How do you know you are approaching the limit?  Should <strong>every model</strong> have its own vertex buffer?  Should you only have something like, say 8, vertex buffers and share them between all models, updating as necessary?</p>