title: What kind of shader for 2D games (ie. Super Mario)
body: <p>I've been trying to figure out how to use OpenGL ES 2.0 for 2D. So far I think I have a handle on most things.  But the one thing that I haven't figured out is what to do for the shaders?</p>
  
  <p>I understand that you set up the camera/view and the lights in the shader, but I don't want shadows or any kind of sign of lighting.  Basically I just want to move sprites around the screen and have the sprites look exactly like they did when I drew them in photoshop.</p>
  
  <p>Anyone have an example of a shader that would do this?  Or maybe an article that talks about this?</p>
  
  <p>I already find that there's a lot of 3d overhead in OpenGL when trying to make a purely 2D program, but apparently it's the only viable option on Android.</p>