title: canvas vs. webGL vs. CSS 3d -> which to choose?
body: <p>For basic 3d web application i.e. a few cubes, rotation and translation in 3d space - which is better to choose?</p>
  
  <p>CSS 3d seems the easiest, but is not supported on IE9 or on the roadmap for IE10, and offers less control than the other options.
  Canvas &amp; WebGL seems way more complicated, but I don't know if they are future proof.</p>
  
  <p>Why are there so many different techniques for 3D? which is better? which is future proof? </p>