title: How to exclude a node/mesh from the scene's fog in sceneKit?
body: <p>Looking through <a href="https://developer.apple.com/library/ios/documentation/SceneKit/Reference/SCNScene_Class/index.html#//apple_ref/doc/uid/TP40012015-CLSCHSCNScene-SW29" rel="nofollow">Apple's docs</a>, I fail to see how to exclude a node from the fog. For instance, I have far meshes that I wish would remain unaffected by the distance fog. </p>