title: Flash Movieclip with sub-animations eating the memory
body: <p>I have been working on a flash game where I add sub-animations to a movieclip by attaching child movieclips. This creates a hierarchy of movie clips with different animations, but the result of that was that the parent movieclip ended up growing indefinitely and eating lots of memory. Is there a way I can optimize such animation? If bitmap caching works, would I be able to cache all the children which were added before runtime (e.g children movieclips which were added during design and before publishing the SWF).<br>
  PS I'm working with Flash Air 2.6 if that's of any help.</p>