title: iOS Simulator Custom Location issues
body: <p>I am having issues with the iOS simulator and specifically the custom location setting for the iPhone. When I run the app the first time the simulator is opened it finds the location of the user without issues, however if I then change the custom location, and run the app again it gives the same location as the first time, despite having changed the custom location. If instead I set the Debug> Location > none in the simulator, and change the location in Product > Schemes > Edit Schemes in xCode itself, I have no issues. However <em>every</em> time I change the location this way I have to first set the location to none in the simulator. Is it a problem with my code, or just a quirk of the simulator that I wouldn't find with a real iPhone?</p>
  
  
  
  <pre class="lang-vb prettyprint-override"><code>import UIKit
  import CoreLocation
  import MapKit
  var userLocationCity : String!
  var userLocationDate : String!
  var safeUsername : String!
  class TinderViewController: UIViewController, CLLocationManagerDelegate    {
  
  override func viewDidLoad() {
      super.viewDidLoad()
  
      PFGeoPoint.geoPointForCurrentLocationInBackground { (geopoint: PFGeoPoint!, error: NSError!) -&gt; Void in
  
          if error == nil {
              println(geopoint)
  
              var longitude :CLLocationDegrees = geopoint.longitude
              var latitude :CLLocationDegrees = geopoint.latitude
  
              var location = CLLocation(latitude: latitude, longitude: longitude) //changed!!!
              println(location)
              var formatter: NSDateFormatter = NSDateFormatter()
              formatter.dateFormat = "dd-MM-yyyy"
              let stringDate: String = formatter.stringFromDate(NSDate())
              userLocationDate = stringDate
  
              println(userLocationDate)
  
              CLGeocoder().reverseGeocodeLocation(location, completionHandler: {(placemarks, error) -&gt; Void in
  
                  if error != nil {
                      println("Reverse geocoder failed with error" + error.localizedDescription)
                      return
                  }
  
                  if placemarks.count &gt; 0 {
                      println(userLocationCity)
                      let pm = placemarks[0] as CLPlacemark
                      println(pm.locality)
  
                      println(userLocationCity)
                      userLocationCity = pm.locality
                      println(userLocationCity)
                      user["location"] = userLocationCity
                      user.save()
  
                      let string1 = PFUser.currentUser().objectId
                      let string2 = "ID_"
                      safeUsername = string2 + string1
  
                      var locate = PFObject(className: safeUsername)
                      locate.setObject(userLocationCity, forKey: "location")
                      locate.setObject(userLocationDate, forKey: "date")
                      locate.saveInBackgroundWithBlock {
                          (success: Bool!, error: NSError!) -&gt; Void in
  
                          if success == true {
                              println("Score created with ID: \(locate.objectId)")
                          } else {
                              println(error)
                          }                       
                      }
                  }
                  else {
                      println("Problem with the data received from geocoder")
                  }
              })
  
             // user["location"] = geopoint
             // user.save()
          }
      }
  }
  </code></pre>