title: UIControl Not Receiving Touches
body: <p>I have a UIControl which implements the touches began method like so:</p>
  
  <pre><code>- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
  {
      [super touchesBegan:touches withEvent:event];
      //More code goes here
  </code></pre>
  
  <p>This subclass of UIControl is instantiated in a view controller, it is then added as a subview to that view controller. I have a breakpoint at the touches began method of the UIControl, and the method never gets called. I've been doing some reading and it seems that the View Controller has some logic that decides whether to pass on touch events to its subviews. The strange thing is that I have a different subclass of UIControl in the same view controller, and the touch events get passed down to it when the user touches it!
  Here is the full code:</p>
  
  <p>.h</p>
  
  <pre><code>#import &lt;UIKit/UIKit.h&gt;
  
  @interface CustomSegment : UIView
  @property (nonatomic, strong) UIImageView *bgImageView;
  @property (nonatomic, assign) NSInteger segments;
  @property (nonatomic, strong) NSArray *touchDownImages;
  @property (nonatomic, readonly, assign) NSInteger selectedIndex;
  @property (nonatomic, weak) id delegate;
  
  
  - (id)initWithPoint:(CGPoint)point numberOfSegments:(NSInteger)_segments andTouchDownImages:(NSArray *)_touchDownImages;
  - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
  @end
  </code></pre>
  
  <p>.m</p>
  
  <pre><code>#import "CustomSegment.h"
  
  @implementation CustomSegment
  @synthesize bgImageView, segments, touchDownImages, selectedIndex, delegate;
  
  - (id)initWithPoint:(CGPoint)point
     numberOfSegments:(NSInteger)_segments
             andTouchDownImages:(NSArray *)_touchDownImages  
  {  
      self = [super initWithFrame:CGRectMake(point.x, point.y, [[_touchDownImages     objectAtIndex:0] size].width, [[touchDownImages objectAtIndex:0] size].height)];
  if (self)
  {
      touchDownImages = _touchDownImages;
      segments = _segments;
      bgImageView = [[UIImageView alloc] initWithImage:[touchDownImages objectAtIndex:0]];
      [self addSubview:bgImageView];
  }
  return self;
  }
  
  - (BOOL)beginTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event
  {
      return YES;  
  }
  - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
  {
      //[super touchesBegan:touches withEvent:event];
      UITouch *touch = [touches anyObject];
      float widthOfSegment = [self frame].size.width / segments;
      float bottomPoint = 0;
      float topPoint = widthOfSegment;
      for (int i = 0; i &lt; segments; i++)
      {
          if ([touch locationInView:self].x &gt; bottomPoint &amp;&amp; [touch locationInView:self].x &lt; topPoint)
          {
              [bgImageView setImage:[touchDownImages objectAtIndex:i]];
              selectedIndex = i;
              return;
          }
          else
          {
              bottomPoint = topPoint;
              topPoint += topPoint;
          }
      }
  }
  @end
  </code></pre>