title: Android OpenGL 1.1 FBO and VBO support
body: <p>Is there a way of achieving any one of the following 2 goals while using GL1.1 on Android's Java VM:
  1. Render to texture using FBO
  2. Use VBO to pass vertex information to GPU memory</p>
  
  <p>I have a small application that renders several thousands of textures to the screen, using vertex arrays and there is a severe performance problem. However the frame doesn't change often and can be cached either in a texture or just ready in GPU memory.</p>
  
  <p>I have found no working examples or good tutorials on how to achieve this with the old version of OpenGL ES.</p>