title: layerdepth in different Begin() and End() block of spritebatch
body: <p>I have two different draw method, one of them Game1.Draw()
   the other one is DrawableGameComponent.Draw()  When I try to draw string with layerdepth in draw method of DrawableGameComponent, it's not working, it's drawing to front of spritebatch, the layerdepth value is not effecting the drawing.</p>
  
  <p>So what's the problem, how can I give layerdepth effect?</p>