title: Building an HLSL shader with FXC.exe, what's the simplest way to get the byte code itself in a binary file?
body: <p>For example, let's say I have "HLSLStructureTest.hlsl", and I want to have a binary file "HLSLStructureTestBytecode.bin" which contains the byte code for my compiled shader.  Is there maybe an option I can include when running FXC.exe to get that?  Or some other thing I'd need to do?</p>
  
  <p>Thanks!</p>