title: Creating an AI Behavior Tree in C# - How?
body: <p>I am attempting to create a "behavior tree" using C#.</p>
  
  <p>For anyone who doesn't know, a behavior tree is basically a framework that you can construct an AI around. There are Sequencers, Selectors, Decorators, composite actions, and other things.</p>
  
  <p>I have found a single library that has implimented a "behavior tree" in C#, located here (<a href="http://code.google.com/p/treesharp/" rel="noreferrer">http://code.google.com/p/treesharp/</a>) but I cannot understand how to actually use it since there is no example code I can draw from. Could anyone here perhaps make some simple example code that shows how to actually use this framework.. or perhaps you know of another way to impliment a behavior tree in C#? </p>
  
  <p>Thanks so much!</p>