title: Cube Mesh Basic Effect Missing Contains Geometry That Is Missing Coordinates For Channel 0 XNA
body: <p>I've just started using Blender in conjuction with <strong>XNA 4.0</strong> to make a 3D game.  However, I ran into an issue early on.  When I loaded a cube model (the one that blender starts with) with a texture in <code>Visual Studio</code>, it gave an error when I tried to build.  I've written no code whatsoever about the model and I just started the program.  The Error List said </p>
  
  <p><strong>"The mesh "Cube", using BasicEffect, contains geometry that is missing texture coordinates for channel 0."</strong><br>
  First, I am using <code>.fbx</code> files I've exported out.  Should I get something to export <code>.x</code> files from blender?  Why did this message pop up, and how do I fix it?  Do I have to write code to initialize something before I just compile? If so, what? </p>
  
  <p>Thanks</p>