title: Move a Sprite Kit Physics Body to where the user touched without going through
body: <p>I have a sprite kit physics body that I want to be controlled by touching by moving it towards the location where the user touched in touchesBegan and touchesMoved. I have tried the SKAction move and let's just saw it didn't suit my purposes. I have tried applyImpulse and it suited my purpose, but each time it overshot cause the velocity cause it to go through the location every time, and if I made new locations the object went flying around back and forth. I would like it to follow the current touch somewhat fast, and not slowly crawl toward the user's finger. Is there an easy way to make the object follow the touch when the user is touching and stop moving when the user lets go that will go well with the psrite kit physics engine? I want the object to bounce other objects off it but not bounce itself.  </p>