title: Water physics. Where to start?
body: <p>I've been searching all over Google for some advise or simply a way, to get started with water physics in any way or shape. I am making a game in Unity 3D that requires some cartoonish water physics that is smooth.</p>
  
  <p>I know theres probably alot of plugins and libraries for this out there, but I just wanted to code it myself, to get more experience as a developer in general.</p>
  
  <p>So basicly, my question is. Where should I start, If I want to make water physics/flow? Can you recommend any tutorials, articles etc?</p>