title: Approach to create complex 3D drawings in OpenGL ES (on Android)?
body: <p>I'm new to opengl-es and I wonder how people are able to draw these much detailed OpenGL ES graphics, e.g. on Android OS. It's already hard to draw a single squre, because it's composed of triangles due to the reason that OpenGL ES obviously cannot draw anything else than triangles.
  I thought about this approach:</p>
  
  <ul>
  <li>Drawing and rendering an object in Blender.</li>
  <li>Export it somehow as array of vertices and an array of colors</li>
  <li>Copy this array of vertices into the Java code</li>
  <li>Run the code</li>
  </ul>
  
  <p>Or are there approaches to solve such problems in a better way? I do not think that people just "draw" their graphics as array of vertices in the code. I'm sure they draw them anywhere else and import it into the code. 
  If there is such a solution with Blender, I would be pleased to know how this is solved.</p>
  
  <p>Regards.</p>