title: how to send message to target clients in photon server?
body: <p>I'm developing a multiple players game with photon server and unity, have some questions on how server send messages to clients.</p>
  
  <p>I know that I need a List of clientpeer to save the connecting clients, but I dont know how to save a peer to the List，and which send-message code should I use？</p>
  
  <p>//here is the List that saving the clientpeers</p>
  
  <pre><code>public class ClientCollection
  {
      public List&lt;PeerBase&gt; clients;
  
      public ClientCollection() { }
  
      public void AddNewClient(PeerBase peer)
      //is it right that I send in a PeerBase type argument? 
      {
          clients.Add(peer);
      }
  
      public List&lt;PeerBase&gt; GetClients(PeerBase peer)
      {
          return clients;
      }
  
  }
  </code></pre>