title: Android setEGLContextClientVersion() is not registering properly
body: <p>For whatever reason, my EGL Context Client Version isn't getting set in my OpenGL application. I setup the context by simply doing the following:</p>
  
  <pre><code>final boolean supportEs2 = configurationInfo.reqGlEsVersion &gt;= 0x20000;
  
          if (supportEs2) { //&lt;-- this resolves to true.
  
  
              mGLView.setEGLContextClientVersion(2);
  
              try {
                  mGLView.setRenderer(new PongDroidRenderer(getApplicationContext()));
              } catch (IOException e) {
                  // TODO Auto-generated catch block
                  e.printStackTrace();
              }
          }
  </code></pre>
  
  <p>And after that, I get a runtime exception when trying to compile a shader due to the context not being called correctly. After some research, I figured out that I'm unable to call OpenGL from the <strong>main thread</strong>, however, as far as I know my application itself <em>isn't</em> multi-threaded (of course, the system is however). So, I'm kind of hoping to see if anyone here would have any idea as to how I can get this working, and if more information is provided just say the word and I'll post it here. </p>