title: Firebase - Offline behaviour for Unity
body: <p>I recently started working on my game using Firebase and considering what Firebase offers is pretty much all I need, at one place. But now i'm facing few limitations/implementation issues so any help would be appreciated.</p>
  
  <p>I'm developing a semi-online game which will allow users to play as long as no network is available and sync with Firebase soon as it gets connected. For very first launch connection is mandatory as i've to pull configuration data from Firebase and later user can play with offline <strong>saved state</strong> which will be pushed later whenever connected. </p>
  
  <p>I'm quite noob to Firebase so pardon me if I misunderstood any implementation. I looked over different answers and mostly were in respect to native Android/iOS, not for Unity. So either I wasn't able to find my answer or it was asked years ago but still not answered. Thanks!</p>