title: software rendering with opencl onto opengl 2d view
body: <p>I want to build a little software rendering library, because I like the idea of voxels, and the possible other alternative methods of rendering.  Call me naive.</p>
  
  <p>Using vanilla c++, with codeblocks, on a win7 system but with cross-platform intent.  Using glfw for window management.</p>
  
  <p>My plan is to use the gpgpu for opencl (parallel) calcs, then using OpenGL (in 2D view) for cross-platform context management and frame display.</p>
  
  <p>Thus using the gpgpu for accelerated calcs, but leaving it up to me to define what those calcs are for.  And asking OpenGL to just draw my results on screen.</p>
  
  <p>Is there any easier cross platform way of putting my own renderings to screen?</p>
  
  <p>Is this proposed method awesome, or not?</p>