title: How to draw a spritebatch without Color?
body: <p>I'm drawing a Texture2D like this  </p>
  
  <pre><code>//background_texture is white in color
  spritebatch.Draw(content.Load&lt;Texture2D&gt;("background_texture"), 
       new Rectangle(10, 10, 100, 100),
       Color.Red)
  </code></pre>
  
  <p>The texture is white; however, on screen it's displayed as red. </p>
  
  <p>Why is the draw method requiring a Color?<br>
  How does one simply draw the texture, and only the texture without having Color.something distort the graphic?</p>