title: Are Inherited Forms And/Or Inherited Controls possible in Managed C++
body: <p>The question is actually pretty self explanatory but I will further clarify it. I am building a simple application to show a load [file] for 5 different types of [files]. So all these 5 forms will have similar GUI elements such as a listbox and a load button with a small textbox/label to show the summary of the [file]'s information. </p>
  
  <p>My desired effect is something like visual studio's C# template for Inherited User controls or Inherited forms. I already heavily googled the concept to look for a C++ visual studio template to the trick but I couldn't find it. </p>
  
  <p>The word [file] is in brackets because open file dialogue will not the trick as this list of files to select form comes form an SQL server.</p>
  
  <p>Thanks a lot!</p>
  
  <p>To further explain my desire:</p>
  
  <pre><code>Class A : public System::Windows::Forms::Form
  {
    //normal windows forms generated code here and your stuff
  }
  Class B : public A
  {
    //You cannot edit this content with designer as designer denies you that chance
  }
  </code></pre>
  
  <p>So I wonder If I can use the designer to edit this class too. I tought if I can make designer not read the class declaration instead see something like this</p>
  
  <pre><code>#if designer
  Class B : public System::Windows::Forms::Form
  #else
  Class B : public A
  #endif
  {
  
  }
  </code></pre>
  
  <p>I am looking for something to do this where I can both use the designer on the Inherited form and the Base form. Is it even possible.</p>