title: How to import cloth simulation from Blender to Unity
body: <p>The only way that I found to import the cloth animation from Blender to Unity for mobile is by exporting each frame as a separate mesh and then replacing it at runtime to create the animation. (if anyone knows other solution please tell me).</p>
  
  <p>The problems is that the "meshToChange = otherMesh" way has a big hit on performance on mobile. I'm curious to see if there is a better way to change the mesh at runtime.</p>
  
  <p>Thank you :)</p>