title: Unity Loading Sprites with Addressables
body: <p>I am very new to Unity and after doing some research I found a lot of discussion on how I shouldn't use Resources.Load and instead use Addressables.</p>
  
  <p>Previously I was loading card art with</p>
  
  <pre><code>cardPrefab.cardArt.sprite = Resources.Load&lt;Sprite&gt;("CardSprite/Justice");
  </code></pre>
  
  <p>However I can't seem to get Addressable to work. Trying the following gives me an error:</p>
  
  <pre><code> Sprite Test = Addressables.LoadAssetAsync&lt;Sprite&gt;("CardSprite_Justice");
  </code></pre>
  
  <p>I get this error: </p>
  
  <pre><code>Cannot implicitly convert type 'UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle&lt;UnityEngine.Sprite&gt;' to 'UnityEngine.Sprite'
  </code></pre>
  
  <p>Which is really confusing.</p>