title: Unity - procedurally change curvature of a quad?
body: <p>Alright, I currently have a flat quad and would like to add a script that procedurally increases/decreases the curvature of the quad. By curved quad I mean:</p>
  <p><a href="https://i.stack.imgur.com/wkdLV.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/wkdLV.png" alt="enter image description here" /></a></p>
  <p>This would be a lower curvature value:</p>
  <p><a href="https://i.stack.imgur.com/bUJlB.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/bUJlB.png" alt="enter image description here" /></a></p>
  <p>and this would be a higher curvature value:</p>
  <p><a href="https://i.stack.imgur.com/kH1Ci.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/kH1Ci.png" alt="enter image description here" /></a></p>
  <p>I've found this script for procedurally determining the corner radius of a quad in Unity C#: <a href="https://answers.unity.com/questions/1007222/round-procedural-square-mesh-corners-c.html" rel="nofollow noreferrer">https://answers.unity.com/questions/1007222/round-procedural-square-mesh-corners-c.html</a></p>
  <p>however I dont have much experience w procedural mesh generation and don't know how to dive into this.
  How can I create a procedural curvature modifier in Unity/where can I start?</p>