title: A-Frame Super Hands rotate grabbed object
body: <p>I'm working with A-Frame, A-Frame Physics, and Super Hands. I have a simple scene where I can place an object (just a-box for now) and some controllers. When I view this scene in VR I can grab the box, move it around, and resize it, but I cannot rotate or spin the object.</p>
  <p>I want the rotation to match the rotation of the hand that is holding the object. So if I grab an object with my right hand, then turn that hand, the object should rotate the same amount.</p>
  <pre class="lang-html prettyprint-override"><code>&lt;a-scene
        style=&quot;height: calc(100vh - 5rem)&quot;
        embedded
        physics=&quot;debug: true; gravity: 0;&quot;
      &gt;
        &lt;a-entity&gt;
          &lt;a-camera&gt;&lt;/a-camera&gt;
          &lt;a-entity
            sphere-collider=&quot;objects: a-box&quot;
            super-hands
            hand-controls=&quot;hand: left&quot;
          &gt;&lt;/a-entity&gt;
          &lt;a-entity
            sphere-collider=&quot;objects: a-box&quot;
            super-hands
            hand-controls=&quot;hand: right&quot;
          &gt;&lt;/a-entity&gt;
        &lt;/a-entity&gt;
  
        &lt;a-box
          color=&quot;blue&quot;
          position=&quot;0 1.4 -1&quot;
          depth=&quot;0.1&quot;
          height=&quot;0.8&quot;
          width=&quot;1&quot;
          grabbable
          stretchable
          draggable
          dynamic-body
        &gt;
        &lt;/a-box&gt;
      &lt;/a-scene&gt;```
  </code></pre>