title: HTML5 + Javascript: Networking for a game
body: <p>I noticed I'm getting tired of <strong>trying to</strong> make games with high level programming languages like C#, using OpenTK. C or C++ stills looks a little out of range for my humble self. I just got the sudden urge to get back to some web development and try to make a browser game - in pure HTML5+JS of course!</p>
  
  <p>And while I think I can figure out the canvas myself sooner or later, with the help of ze internetz, I just don't quite know how I should handle networking.</p>
  
  <p>WebSockets seem interesting, but are they the right way to go, seeing as they're still pretty undeveloped? AJAX sounds a little slow and bulky. I don't plan to make a game that requires very low latency, but I do want to keep it low enough to play smoothly.</p>
  
  <p>What would you suggest?</p>