title: Live Wallpaper Water Ripple Effect
body: <p>I'm working on a live wallpaper that incorporates some water ripple effects on touching the screen but I'm a little stuck.</p>
  
  <p>Would it be better to create multiple images and loop through them to create a ripple animation or would it be better to distort the bitmap a bit before I place it on the canvas?</p>
  
  <p><a href="http://www.youtube.com/watch?v=V-94z_LyWMc" rel="noreferrer">This</a> is a video of a very nice ripple effect done through OpenGL. </p>
  
  <p>I don't have any experience yet with OpenGL and was wondering if it is still possible to create a 2D water effect on the live wallpaper?</p>