title: Move an Object in the direction it is facing? C#
body: <p>There are questions like this but I couldn't find any answers in C#, so here's my question: I want to rotate an object (in Unity 5) in the direction it's facing. I currently have this code to rotate my player. </p>
  
  <pre><code>using UnityEngine;                                                       
  using System.Collections;
  
  public class Movement : MonoBehaviour
  {
      private bool isLeft = false;
  
      void Update()
      {
          if (Input.GetMouseButtonDown(0))
          {
              if (isLeft == false)
              {
                  transform.rotation = Quaternion.Euler(90, 45,0);
                  isLeft = true;
                  Debug.Log("Turned Right");
              }
              else
              {
                  transform.rotation = Quaternion.Euler(90, -45, 0);
                  Debug.Log("Turned Left");
                  isLeft = false;
              }
        }
  }
  </code></pre>