title: accessing the temporary render buffer used by Unity
body: <p>During the automatic rendering to the screen by the unity Camera, Rendertarget uses an intermediate temporary memory buffer to hold the rendered texture which will be sent to the display. </p>
  
  <p>Can anyone please tell me how can I access that buffer, I want to have all the frames rendered by the camera while playing a game.</p>
  
  <p>But while playing on android platform, the memory will be a big deal to store all frames runtime. How to solve that problem then?</p>