title: Knowing how much one can load in three.js
body: <p>So I was looking into loading character models, and a bit of stress testing by loading that same model several times to create an army. Worked fine on a high-end computer, but when testing it on a 32-bit work laptop it gave an Out Of Memory Error. My question is is there any way to know how much memory a model will take, whether it is external files or generated on runtime, then find out how much the client can handle, and moderate the memory usage appropriately (smaller army, load low-end models, reduce texture size, etc)?</p>