title: Working with modern OpenGL on Mac OS X
body: <p>Has anyone had any luck with even getting a window launched. I have been trying to get this to work since lion came out. Prior to that I used linux/windows.</p>
  
  <p>All of the modern openGL I have been doing in the past has been using the unofficial glsdk, however getting that to work on the mac is a nightmare. While on windows/linux its just pre make and make, then you're set.</p>
  
  <p>Right now I have built GLFW and glload and then included them into Xcode project (header search path). I get a build error notification when I build it but there is no output in the bottom left. Nothing is  flagged up in the code body as having issues.</p>
  
  <p>The source file is just the simple_glfw file from glsdk. I can add it in if required. </p>