title: Having trouble adding skifree as an easter egg
body: <p>I want to implement it using the konami code, which I've succesfully used on my site already. I just can't get it to work with skifree.
  For quick reference, Here's the konami code:</p>
  
  <pre><code>var kkeys = [], konami = "38,38,40,40,37,39,37,39,66,65";
  $(document).keydown(function(e) {
   kkeys.push( e.keyCode );
  if ( kkeys.toString().indexOf( konami ) &gt;= 0 ){
  $(document).unbind('keydown',arguments.callee);
  // Launch easter egg here
    }
  });
  </code></pre>
  
  <p>Here's the code for skifree, as pulled from this site: <a href="http://timelessname.com/canvas/skifree/">http://timelessname.com/canvas/skifree/</a></p>
  
  <pre><code>    var left;
      var right;
      var faster = false;
  
      var step = 0;
      var obst = new Array();
  
      var locX = 430;
      var locY = 100;
  
      var running = true;
  
      var guy = new Image();
      var guyLeft = new Image();
      var guyRight = new Image();
      var crash = new Image();
      var rock = new Image();
      var tree = new Image();
      var bush = new Image();
      guy.src = "http://timelessname.com/canvas/skifree/guy_down.png";
      guyLeft.src = "http://timelessname.com/canvas/skifree/guy_left.png";
      guyRight.src = "http://timelessname.com/canvas/skifree/guy_right.png";
      crash.src = "http://timelessname.com/canvas/skifree/crash.png";
      rock.src = "http://timelessname.com/canvas/skifree/rock.png";
      tree.src = "http://timelessname.com/canvas/skifree/tree.png";
  
      $(window).keydown(function(e){
          if(e.keyCode == 37){
              left = true;
          }
          else if(e.keyCode == 39){
              right = true;
          }
          else if(e.keyCode == 70){
              faster = true;
          }
      });
      $(window).keyup(function(e){
          if(e.keyCode == 37){
              left = false;
          }
          else if(e.keyCode == 39){
              right = false;
          }
          else if(e.keyCode == 70){
              faster = false;
          }
          else if(e.keyCode == 32){
              if(!running){
                  step = 0;
                  obst = new Array();
                  locX = 430;
                  locY = 100;
                  running = true;
                  runSki();
              }
          }
      });
  
  
  
  
      //TODO: wrap edges (no wall)
  
      function runSki(){
          if(!running) return;
          var canvas = document.getElementById("can");
          var ctx = canvas.getContext("2d");
  
          ctx.fillStyle = "rgb(255,255,255)";
          ctx.fillRect (0, 0, canvas.width, canvas.height);
  
  
          if(left){
              if(locX &amp;gt; -320){
                  locX--;
              }
          }
          if(right){
              if(locX &amp;lt; 640+320){
                  locX++;
              }
          }
  
          ctx.fillStyle = "rgb(0,0,0)";
  
          ctx.fillRect (-10-locX, 0, 10, canvas.height);
          ctx.fillRect (640*2+20-locX, 0, 10, canvas.height);
  
  
          for(var i = 0; i &amp;lt; obst.length;i++){
              var o = obst[i];
              o.y-=2.5;
              if(faster){
                  o.y-=2.5;
              }
              ctx.drawImage(o.type,o.x-locX,o.y);
              if(o.y &amp;lt; -30){
                obst.splice(i,1);
                i--;
              }
  
              var tX = o.x-locX+5;
              var tY = o.y+5;
  
              var d = Math.sqrt((tX-320+3)*(tX-320+3)+ (tY-100+5)*(tY-100+5));
              if(d &amp;lt; 20){
                  ctx.drawImage(crash,320,locY);
                  running = false;
              }
          }
          if(running){
          if(left){
              ctx.drawImage(guyLeft,320,locY);
          }
          else if(right){
              ctx.drawImage(guyRight,320,locY);
          }
          else{
              ctx.drawImage(guy,320,locY);
          }
          }
  
          var randomnumber=Math.floor(Math.random()*641)
          if(Math.floor(step*10)%10==0){
              var type;
              if(Math.floor(Math.random()*2) == 0){
                type = rock;
              }
              else{
                type = tree;
              }
              var obj = {x: Math.floor(Math.random()*641*2), y:480, type: type};
              obst.push(obj);
          }
          step+= 0.1;
          if(running){
              setTimeout("runSki();",1); 
          }
      }
      setTimeout("runSki();",1000);
  </code></pre>