title: Farseer Physics Rigid body when restitution =0
body: <p>how to create a rigid(solid/no bounce) Body in Physics World, I am trying the same with below code </p>
  
  <pre><code>Body bodyBall = BodyFactory.CreateBody(world);
  CircleShape circleShape = new CircleShape(ConvertUnits.ToSimUnits(textureWidth / 2f), .1f);
  Fixture fixtureBall = bodyBall.CreateFixture(circleShape);
  bodyBall.BodyType = BodyType.Dynamic;
  bodyBall.Restitution = 0f;
  </code></pre>
  
  <p>though i set restitution 0, it bounces back when it collides with other (same) bodies.</p>