title: Read mouse click Input.GetMouseDown with Unityscript
body: <p>I try to get on the mouse down work, I have find a example but its not work 
  this is my error
  Assets/scripts/onclickx.js(13,5): BCE0044: expecting EOF, found '}'.</p>
  
  <p>This is my code</p>
  
  <pre><code>import UnityEngine.UI;
  import UnityEngine.EventSystems;
  
  
  
  if(Input.GetMouseDown(0){
     // Whatever you want it to do.
     ScoreSystem.drinks -= 1;
  
     mySlider = GameObject.Find("water").GetComponent(UnityEngine.UI.Slider);
     counter.water = counter.water += 10
    mySlider.value = counter.water; 
  }
  </code></pre>
  
  <p>this is the script for the counter.js</p>
  
  <pre><code>import UnityEngine.UI;
  var mySlider: UnityEngine.UI.Slider;
  var water = 90;
  function Start () {
    // substitute 'sliderName' with the literal name 
    // of your slider as it appears in the hierarchy:
    mySlider = GameObject.Find("water").GetComponent(UnityEngine.UI.Slider);
    mySlider.value = water; 
    }
  
  
   function OnTriggerEnter(other : Collider) 
   {
          Destroy(gameObject);
          ScoreSystem.drinks += 1;
          mySlider.value += 10; 
    // insert desired variable here in place of 'n'
    // slider will automagically adjust to display new value
    }
  </code></pre>
  
  <p>and this is the code for my score system</p>
  
  <pre><code>static var myScore = 0;
  static var score = 0;
  static var money = 0;
  static var level = 0;
  static var drinks = 0;
  
  
  public var guiSkin : GUISkin;
  
  
  
  
  function OnGUI()
  {
   GUI.skin = guiSkin;
  
  GUI.contentColor = Color.green;
  
  GUI.Label(Rect((Screen.width / 2) - 60,15, 200, 30), "Score: " + score);
  GUI.Label(Rect((Screen.width / 2) - 60,30, 200, 30), "Money: " + money);
  GUI.Label(Rect((Screen.width / 2) - 60,42, 200, 30), "Level: " + level);
  GUI.Label(Rect((Screen.width / 2) - -320,25, 200, 30), "Drinks: " + drinks);
  
  }
  </code></pre>