title: Always use D3D11_BIND_SHADER_RESOURCE and D3D11_BIND_RENDER_TARGET?
body: <p>Is there performance side effects or any other side effects from always defining standard  directx buffers with the bind flags D3D11_BIND_SHADER_RESOURCE and D3D11_BIND_RENDER_TARGET with the exception of more specialised buffers such as index, vertex, constant etc. </p>