title: Sprite flicker while moving libgdx
body: <p>This code makes image Border flicker(Flash) while moving left,right,down or up. Why image border flash wile moving even if I use Screen class render() method delta value.</p>
  
  <pre><code>    package com.me.mygdxgame;
      import com.badlogic.gdx.Gdx;
      import com.badlogic.gdx.Input.Keys;
      import com.badlogic.gdx.InputProcessor;
      import com.badlogic.gdx.graphics.GL10;
      import com.badlogic.gdx.graphics.OrthographicCamera;
      import com.badlogic.gdx.graphics.Texture;
      import com.badlogic.gdx.graphics.Texture.TextureFilter;
      import com.badlogic.gdx.graphics.g2d.Sprite;
      import com.badlogic.gdx.graphics.g2d.SpriteBatch;
      import com.badlogic.gdx.math.Vector3;
      public class MoveSpriteExample extends GdxTest implements InputProcessor  {
          Texture texture;
          SpriteBatch batch;
          OrthographicCamera camera;
          Vector3 spritePosition = new Vector3();
          Sprite sprite;
          public void resize (int width, int height) {
          }
  
          public void create() {
  
              float w = Gdx.graphics.getWidth();
              float h = Gdx.graphics.getHeight();
              batch = new SpriteBatch();
              camera= new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
              camera.setToOrtho(false, w, h);
              texture = new Texture(Gdx.files.internal("data/grasswall.png"));
              texture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
              sprite = new Sprite(texture);
  
              sprite.setSize(32, 32);
              spritePosition.y=100;
  
              sprite.setPosition(spritePosition.x,spritePosition.x);
             lastUpdateTime = System.nanoTime();
          }
  
      public void Update(float Delta)
      {
          if (Gdx.input.isKeyPressed(Keys.D)==true)
          {
              spritePosition.x += 150*(Delta / 1000000000.0);
  
          }else if (Gdx.input.isKeyPressed( Keys.A)==true)
          {
              spritePosition.x -= 150*(Delta / 1000000000.0);
          }
          else if (Gdx.input.isKeyPressed( Keys.Z)==true)
          {
              spritePosition.y -= 150*(Delta / 1000000000.0);
          }
          else if (Gdx.input.isKeyPressed( Keys.W)==true)
          {
              spritePosition.y += 150*(Delta / 1000000000.0);
          }
      }
      float lastUpdateTime;
      float currentTime;
          public void render() {
              currentTime = System.nanoTime();
              Gdx.gl.glClearColor(1, 1, 1, 1);
              Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
  
              camera.update();
  
              Update(currentTime - lastUpdateTime);
  
              sprite.setPosition(spritePosition.x,spritePosition.y);
  
              batch.setProjectionMatrix(camera.combined);
  
              batch.begin();
  
              sprite.draw(batch);
  
              batch.end();
  
              lastUpdateTime = currentTime;
          }
      }
  </code></pre>
  
  <p>pls provide code with sample</p>