title: Draw Rectangle in XNA using SpriteBatch
body: <p>I am trying to draw a rectangle shape in XNA using spritebatch. I have the following code:</p>
  
  <pre><code>        Texture2D rect = new Texture2D(graphics.GraphicsDevice, 80, 30);
          Vector2 coor = new Vector2(10, 20);
          spriteBatch.Draw(rect, coor, Color.Chocolate);
  </code></pre>
  
  <p>But it doesn't draw anything for some reason. Any idea what's wrong? Thanks!</p>