title: Set GLSLValidatorPath in VsCode
body: <p>I start to reading <a href="https://thebookofshaders.com/" rel="noreferrer">The book of shader</a> and I want to develop something in VsCode.</p>
  
  <p>I installed these extensions:</p>
  
  <ul>
  <li>GLSL lint</li>
  <li>glsl-canvas</li>
  <li>Shaderc GLSL Linter</li>
  <li>Shader languages support for VS Code</li>
  <li>glsl-literal</li>
  </ul>
  
  <p>When I save a <code>*.frag</code> file I get:</p>
  
  <pre><code>GLSL Lint: config.glslangValidatorPath is empty, please set it to the executable
  </code></pre>
  
  <p>and</p>
  
  <pre><code>Shaderc Lint: config.glslcPath is empty, please set it to the executable
  </code></pre>
  
  <p>I read I have to set the GLSLValidator path using <a href="https://github.com/KhronosGroup/glslang" rel="noreferrer">glslang</a> but I don't understand how.</p>
  
  <p>Can someone help me?</p>