title: Best 3D Java Engine
body: <p>Looking for an easy to use 3D Java Engine API (i.e. not wrapper) that has a good community and good development. Extra features (i.e. audio, input, etc.) are not necessary but nice.</p>
  
  <p>List of the most popular Java 3D graphics APIs I found:</p>
  
  <p><strong>Wrappers / Low Level</strong></p>
  
  <ul>
  <li><a href="http://jogamp.org/" rel="noreferrer">JOGL</a> - Strong community / Good support / Active</li>
  <li><a href="http://java.sun.com/javase/technologies/desktop/java3d/" rel="noreferrer">Java3D</a> - Abandoned (or slowly dying), phased out Scene Graph (or re-tooling into JavaFX?)</li>
  <li><a href="http://www.lwjgl.org/" rel="noreferrer">lwjgl</a> - Open GL wrapper, with audio and input handling / Active</li>
  </ul>
  
  <hr>
  
  <p><strong>Engines</strong></p>
  
  <p><strong><a href="http://en.wikipedia.org/wiki/JMonkey_Engine" rel="noreferrer">jMonkey Engine</a></strong> - <a href="http://en.wikipedia.org/wiki/JMonkey_Engine" rel="noreferrer">Wikipedia</a> - <a href="http://code.google.com/p/jmonkeyengine/source/list" rel="noreferrer">Active</a> </p>
  
  <ul>
  <li>Branching between version 3.0 and 2.0 (may hurt community)</li>
  </ul>
  
  <p><strong><a href="http://ogre4j.sourceforge.net/" rel="noreferrer">ogre4j</a></strong> - <a href="http://en.wikipedia.org/wiki/Ogre4j" rel="noreferrer">Wikipedia</a> - <a href="http://sourceforge.net/project/stats/detail.php?group_id=143864&amp;ugn=ogre4j&amp;type=svn&amp;mode=year" rel="noreferrer">Active</a></p>
  
  <ul>
  <li>Parent project <a href="http://www.ogre3d.org/" rel="noreferrer">OGRE</a> - <a href="http://ogre.svn.sourceforge.net/viewvc/ogre/" rel="noreferrer">Active</a> - C++</li>
  </ul>
  
  <p><strong><a href="http://sourceforge.net/projects/bindenlicht/" rel="noreferrer">Bindenlicht</a></strong> - No Wikipedia! - <a href="http://sourceforge.net/projects/bindenlicht/files/" rel="noreferrer">Not active</a></p>
  
  <ul>
  <li>Parent project <a href="http://irrlicht.sourceforge.net/" rel="noreferrer">Irrlicht</a> - <a href="http://en.wikipedia.org/wiki/Irrlicht_Engine" rel="noreferrer">Wikipedia</a> - <a href="http://sourceforge.net/projects/irrlicht/" rel="noreferrer">Active</a> - C++</li>
  </ul>
  
  <hr>
  
  <p><strong>High Level (Not designed for gaming)</strong></p>
  
  <ul>
  <li><a href="http://processing.org/" rel="noreferrer">Processing</a> - Doesn't seem suited for gaming but for graphics visualizations and demos</li>
  <li><a href="http://www.jzy3d.org/" rel="noreferrer">Jzy3d</a> - An easy to use Java API for 3d charts (surfaces, scatters, bar charts, etc). Built on top of JOGL</li>
  </ul>
  
  <hr>
  
  <p><strong>Update</strong>: Please pick a JAVA engine and explain why its your choice! Thanks!</p>