title: Use Cocoa Touch Framework in iOS and WatchKit
body: <p>I have a Cocoa Touch Framework that I developed for using in both my iOS app and my WatchKit app on iOS 8.  I have no problems with iOS 8, however when I move the project to iOS 9 and update the WatchKit app to run natively I get the following error:</p>
  
  <pre><code>ParkFinderKit was rejected as an implicit dependency for 'ParkFinderKit.framework' because it doesn't contain platform 'watchsimulator' in its SUPPORTED_PLATFORMS 'iphonesimulator, iphoneos'
  </code></pre>
  
  <p>I attempted to manually add watchossimulator and watchos to the list of supported platforms:
  <img src="https://i.stack.imgur.com/6JKtL.png" alt="Configured Supported Platforms"></p>
  
  <p>However this produces another error:</p>
  
  <pre><code>ParkFinderKit was rejected as an implicit dependency for 'ParkFinderKit.framework' because its SDK is platform 'com.apple.platform.iphonesimulator' and it needs to match platform 'com.apple.platform.watchsimulator'
  </code></pre>
  
  <p>Any ideas as to how to solve my issue?</p>