title: WebGL model simplification
body: <p>I'm currently planning a Web GL game and am starting to make the models for it, I need to know if anyone knows if say my model is 1X scale, my camera zooms/pans out from the object and my models becomes 0.1X scale, what kind of simplification happens by the WGL engine to the models in view?</p>
  
  <p>I.E if I use a triangle as an example, here is it at 1X scale
  <img src="https://i.stack.imgur.com/mooRA.png" alt="triangle with many triangles inside at full scale"></p>
  
  <p>And here is the triangle at 10% of the original size while keeping all complexity (sorry it's so faint)<br>
  <img src="https://i.stack.imgur.com/zBff6.png" alt="Triangle at 10% scale with many triangles inside"></p>
  
  <p>While the triangle looks the same, the complexity isn't entirely necessary and could be simplified into perhaps into 4 triangles for performance.</p>
  
  <p>I understand that WebGL is a state machine and perhaps nothing happens; the complexity of the model remains the same, regardless of scale or state but how do I resolve this for the best performance possible?</p>
  
  <p>Since at 1X scale there could be only one or very few models in view but when zoomed to 0.1X scale there could be many hundreds. Meaning, if the complexity of the model is too high then performance takes a huge hit and the game becomes unresponsive/useless.</p>
  
  <p>All advice is hugely appreciated.</p>