title: cocos2d Iphone Game structure
body: <p>I have 2 question belongs to structuring the game scene , layer. In my game I used separate scene for Menu and Game. Menu scene hold many layers like main menu scene  have a connection to settings layer &amp; levels layer. </p>
  
  <pre><code>MENU SCENE (stack of multiple layers main Layer , Levels Layer , Settings Layer)
   1. Main Layer
      - play Button
      - Levels Button   -&gt; Load Level Layer
      - Settings Button -&gt; Load Settings Layer
      - Help
   2. Levels Layer
      - Level 1 Button -
      - Level 2 Button  | -&gt; Replace the MENU SCENE with GAME SCENE 
      - Level N Button - 
   3. Settings Layer
  
  GAME SCENE (Stack of Game layer &amp; status menu layers sits on the top)
  
    1. Game Layer
  
    2. Status Menu layer
      - Score Label
      - Reset Level Button
      - Main Menu Button 
  </code></pre>
  
  <ol>
  <li><p>How to use common background image for both Menu scene and game scene? </p></li>
  <li><p>Please validate the above structuring is it good enough in scalability preceptive? </p></li>
  </ol>