title: COCOS2D: ScrollView inside a CCScene blocks animation
body: <p>I have a CCScene. In its right side I need to have a UIScrollView with some menu elements. I did it this way as I have explained in this previous question <a href="https://stackoverflow.com/questions/6489182/cocos2d-and-uiscrollview">Cocos2d and UIScrollView</a></p>
  
  <p>here is the method creating my scene</p>
  
  <pre><code>  +(id) scene: (int) wld{
      CCScene *scene = [CCScene node];
      LevelsMenu *layer = [LevelsMenu node];
      layer = [layer init:wld];
      [scene addChild: layer];
      [layer setScrollView:[LevelMenuControlView alloc]];
      [[[CCDirector sharedDirector] openGLView] addSubview:layer.scrollView.view];
      return scene;
   }
  </code></pre>
  
  <p>notice that LevelMenuControlView is just an UIViewController implemented this way:</p>
  
  <pre><code> - (void)loadView{
   LevelMenuView *scrollView = [[LevelMenuView alloc] initWithFrame:[UIScreen 
      mainScreen].applicationFrame];
  
  scrollView.contentSize = CGSizeMake(862, 480);
  
  scrollView.delegate = scrollView;
  [scrollView setUserInteractionEnabled:TRUE];
  [scrollView setScrollEnabled:TRUE];
  [scrollView setShowsVerticalScrollIndicator:FALSE];
  [scrollView setShowsHorizontalScrollIndicator:FALSE];
  self.view = scrollView;
  
  [scrollView release];
   }
  </code></pre>
  
  <p>While LevelMenuView is the UIScrollView containing the menu elements</p>
  
  <p>It works quite fine. Now the problem is that in the left side of the scene I have a sprite animation that, If I do not touch the screen fine but as soon as I drag  the scroll view up or down stops or goes at the same speed of my scrolling finger!!!</p>
  
  <p>Any idea?</p>