title: How do I make my ActionScript 3 Pool Game more realistic with Box2dFlash?
body: <p>Here is my <a href="http://backupofficeh.netne.net/main.html" rel="nofollow">pool game engine</a> done in Box2dFlash.</p>
  
  <p>I would like to make this simulation more realistic as I received 
  mixed opinion from pool experts.</p>
  
  <p>Here is my standard wall setting:</p>
  
  <pre><code>var leftWall = _sim.addBox({x:0.9, y:8.15, width: 0.6, height: 11.5, density: 0, fillAlpha: wallAlpha, lineAlpha: wallAlpha});
  </code></pre>
  
  <p>And of the ball:</p>
  
  <pre><code>_solidBall_7 = _sim.addCircle({x:ballPosX - (ballRadius * 5) - 0.8, y:ballPosY, radius:ballRadius, density: 0.1, linearDamping: 1, isBullet: true, restitution: 0.7, angularDamping: 5, skin: Solid_Bordo});
  </code></pre>
  
  <p>What other params I might try to improve the realistic movement of the pool game?</p>