title: Where do I put third-party libraries to set up a C++ Linux development environment?
body: <p>I'm not new in C++ although I'm new in Linux. I'm using CMake to precompile a cross-platform game engine with some third-party components, but I have a lot of doubts about using libraries. My question is how to work with third-party libraries and where to put them. Apt installs libs in their official place (/usr/local, /usr/lib/ ..) but I develop in Windows using local libs that are in a folder in my project dir.</p>
  
  <p>Also, I need a good tutorial to know the rules of how libraries work. For example: when trying to compile my project, luabind is asking for liblua.s0.1, but AFAIK there is no way to generate this library with the source provided by Lua (at least doing make, make install).</p>
  
  <p>I know, this question is fuzzy but I haven't enough experience to be more concise.</p>
  
  <p><strong>Update</strong>: After reading some answers, a more concise question is the following. If I install all third-party libraries, how can I distribute my program? How do I manage dependencies without using a large readme?</p>