title: Algorithm or software for slicing a mesh
body: <p>What is the right approach for slicing a 3D mesh? The mesh are all closed surfaces and the slices need to be binary images of what's inside the mesh. So for example, a mesh representing a sphere and slice images are those of filled circles. </p>
  
  <p>I am looking for a software library or algorithm that I can integrate into my current C++ project. </p>