title: How to draw multiple objects using a VBO and a single OpenGL drawelements call?
body: <p>I've read that it is possible to draw multiple objects using a vbo and using single drawelements call.  I haven't found any examples of this.  Right now I'm making a drawelements call per cube drawn which is killing my frame rate since I'm making the entire game out of them.  Any help is appreciated, especially example code.</p>