title: Write 3D text in XNA
body: <p>I'd like to render three-dimensional text. In Managed DirectX, I'd use <a href="http://msdn.microsoft.com/en-us/library/ms887054.aspx" rel="nofollow">Mesh.TextFromFont</a> to create a 3D mesh out out of a given string with a given font, e.g.</p>
  
  <pre><code>var myMesh = Mesh.TextFromFont(device, myFont, "Hello World!", 0, 3DwidthOfTheText)
  </code></pre>
  
  <p>However, this method no longer exists in XNA. Is there a replacement?</p>