title: Creating a Fuzzy Chess Game using Chess Engines
body: <p>I am trying to <em>design a Chess Game</em> that will work based on the <em>fuzzy logic</em>. Before making a move, I wanted to compute a <strong>fuzzy evaluation function for each chess piece in each play.</strong> The fuzzy computations are based on the data that are provided in the research paper <a href="http://www.inesc-id.pt/pt/indicadores/Ficheiros/2532.pdf" rel="nofollow">Fuzzy Chess Tactics</a>. I am looking for <strong><em>chess engines</em></strong> that will provide the fuzzy values for each piece on the board of the given board scenario irrespective of the opponent's or player's. Also I will helpful if somebody can eXplain how the chess engines are selecting a good move [Some brute force algo.. will certainly work though not efficient], I mean based on what criteria ??</p>