title: Unity - why are materials with images glitching out? ONLY in the build?
body: <p>For weeks Ive had this problem trying to build my Oculus game to an executable build. Everything works in the editor but when I build, 80% my materials that have images/psd files as the diffuse and/or emission come out like this:</p>
  
  <p><a href="https://i.stack.imgur.com/Ha3vx.jpg" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/Ha3vx.jpg" alt="enter image description here"></a></p>
  
  <p>The build log gives me this, which I dont know what to make of:</p>
  
  <p><a href="https://i.stack.imgur.com/9Lo4O.jpg" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/9Lo4O.jpg" alt="enter image description here"></a>
  <a href="https://i.stack.imgur.com/AYphw.jpg" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/AYphw.jpg" alt="enter image description here"></a></p>
  
  <p>I looked in graphics settings here and tried adding the standard shader in always included, and even tried pasting everything into a new scene:</p>
  
  <p><a href="https://i.stack.imgur.com/i8jEQ.jpg" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/i8jEQ.jpg" alt="enter image description here"></a></p>
  
  <p>But nothing works. And some images are working (see the blue screen with the thumbs up). But the rest do this. What could be the problem?</p>