title: OpenGL Image Load/Store 24-bit RGB images
body: <p>It looks like glBindImageTexture does not have an <a href="https://www.opengl.org/sdk/docs/man/html/glBindImageTexture.xhtml" rel="nofollow">image format</a> for 24-bit RGB (3 8-bit channels) images. My texture has an internal format of the type <code>GL_RGB8</code> (a 24-bit RGB image). Unfortunately I cannot easily change the type of my texture that I'm binding to the image unit at runtime -- is it possible to use a different image format with imageLoad and still access the 24-bit RGB data?</p>