title: Pygame clock function returns a strange value
body: <p>Basically, I've wanted to get back into Python, so I decided to make a small game in pygame, where there is a bouncy ball which you need to keep bouncing in the air. The problem is that when I use the functions <code>clock.tick()</code> and <code>clock.get_time()</code>, <code>get_time</code> should return the time passed in milliseconds, but it passes time in milliseconds*10.</p>
  
  <p>My code:</p>
  
  <pre><code>GRAVITY = 10
  
  def move(self, delta):
      self.x+= (self.vx * delta)
      self.y+= (self.vy * delta)
  
  def speed(self, delta):
      self.vy += (GRAVITY * delta)
  
  clock.tick()
  
  while True:
      clock.tick()
      delta = (clock.get_time() / 100) #should be /1000
      ball.move(delta)
      ball.speed(delta)
  </code></pre>
  
  <p>It works smoothly like in real world when its /100, but works really slow then its /1000.</p>