title: Why Microsoft rescaled their HSL ranges to [0-240]?
body: <p>I'm studying digital image processing in university, and now we're doing a work where we have to convert RGB values to HSL, and it has to be equal to the Microsoft Paint. When I finished the implementation I saw that it was not equal to Paint, and searching I found that they don't use [0-360] range, as the usual way to implement it, but [0-240] range.</p>
  <p><a href="https://devblogs.microsoft.com/oldnewthing/20151013-00/?p=91371" rel="nofollow noreferrer">Source</a></p>
  <p>But even reading it I couldn't got why to do this.</p>