title: Azure Kinect Body Tracking Function coordinates in Unity
body: <p>I am a complete newcomer to programming with C#, Unity and the Azure Kinect SDK.</p>
  
  <p>As part of a project, I have the goal of reading out certain points (so called joints) of the body, e.g. neck, shoulder_left, eye_right, … . Therefore, I am working with the Azure Kinect Camera from Microsoft with the Body Tracking SDK (<a href="https://docs.microsoft.com/de-de/azure/Kinect-dk/body-sdk-setup" rel="nofollow noreferrer">https://docs.microsoft.com/de-de/azure/Kinect-dk/body-sdk-setup</a>). As part of my project I need to include the Body Tracking Function into an unity project. In connection with the camera this works very well and I can see the results visually.  However, I am interested in reading out the coordinates of the tracked individual joints because I need to work with them in my next step. Hence my question:</p>
  
  <p>Does anybody of you have any experience on working with the Body Tracking Function in the unity surrounding and can help on getting the coordinates of the specific joints e.g. in an extra local database?</p>