title: How to zero out transform coordinates (like move to origin in game exporter ) in the exported file in maya python or mel?
body: <p>I am working on a Maya scripting tool to export animation fbx. Is there any way to zero out the transform coordinates, moving objects or hierarchies to the origin in the exported file, as the feature in Maya build-in game exporter "Move to Origin" in Python or Mel? </p>
  
  <p><a href="https://i.stack.imgur.com/9NQdQ.png" rel="nofollow noreferrer">Game Exporter Interface</a></p>