title: How can i use rigidbody2d.velocity to follow an object in Unity?
body: <p>I need the Player to follow the moving Target and stop exactly when it reaches the Target.
  The Player has to reach the Target almost instantaneously in every frame, so i need a high speed way to do it.</p>
  
  <p>I couldn't use Transform.translate because there's a lot of physics implementations in my game and using Transform.translate or movetowards made the physics buggy.</p>
  
  <p>Is there any physics based way to follow the target? velocity, AddForce, anything? For a 2D game. 
  Any leads would be greatly appreciated! Thank You!</p>