title: Dice not resting horizontally in the Plane in Unity
body: <p><a href="https://i.stack.imgur.com/H5awx.jpg" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/H5awx.jpg" alt="enter image description here"></a></p>
  
  <p>Currently i am making Dice(Dice is a rigid body, has box collider) rolling. I have 6 dice in the box(the box is actually made up of plane and wall which is cube, it has a box collider). User can roll the dice by clicking the button, each of the dice is applied with the random force in random direction. </p>
  
  <p>Now after sometimes the dice rests, but instead of resting horizontally on the plane some times the die rests in the unexpected position such as inclined with walls and even sometimes inclined within itself.</p>
  
  <p>What i am doing currently?
  I have checked if the die is sleeping and if it is sleeping and not parallel with horizontal, i am changing the transformation value. But the problem is it is slow and takes much time.</p>
  
  <p>I want to rest them in the plane horizontally in a better and fast way.</p>