title: Blackjack, python
body: <pre><code>import random
  import time
  
  class card():
      def __init__(self):
           cardNum = ["1","2", "3", "4", "5", "6", "7", "8", "9", "10", "10", "10"]
          randNum = random.randint(0, len(cardNum) - 1)
          cardSuit = ["Hearts", "Clubs", "Diamonds", "Spades"]
          randSuit = random.randint(0, len(cardSuit) - 1)
  
          self.rank = cardNum[randNum]
          self.suit = cardSuit[randSuit]
  
      total1 = []
      total2 = []
      total1.append(self.rank)
  
      def printIntro():
          print("Blackjack (twenty-one) is a casino game played with cards.")
          print("the goal of game is to draw cards that total as close to 21 
  points, as possibale")
          print("without going over( whose hand &gt; 21 will bust). All face 
  cards count as 10 points,")
          print("aces count as 1 or 11, and all other cards count their 
  numeric value.")
          print("\nFirstly, your turn:")
  
  
      def displayCard(self):
  
  
          return (self.rank+ " of "+ self.suit)
  
      def totalScore(self, ans="Y"):
          total1 = []
          total2 = []
  
          if ans == "Y":
              totalscore1 = total1.append(self.rank)
              return totalscore1
              ans = "N"
          if ans == "N":
              totalscore2 = total2.append(self.rank)
              return totalscore2
  
  
      def aceOption(self, cards1, cards2):
          if "Ace" in cards1:
              print("You have an ACE!")
              opt = int(input("Would you like ACE to be 1 or 11?: "))
  
              if opt == "1":
                  aceVal(1)
              elif opt == "11":
                  aceVal(11)
  
          elif "Ace" in cards2:
              print("You have an ACE!")
              opt = int(input("Would you like ACE to be 1 or 11?: "))
  
              if opt == "1":
                  aceVal(1)
              elif opt == "11":
                  aceVal(11)
  
      def nextOption(self):
          opt = input("Would you like to (T)WIST, or (S)TICK?")
          if opt == "T":
              #make twist function
          elif opt == "S":
              #make stick function
  
  #myCard = card()
  
  class player():
      def __init__(self, name="bob"):
          self.cards = []
          self.name = name
          self.cards2 = []
  
      def dealer1go(self):
          for i in range(0, 1):
              newcard = card()
              self.cards2.append(newcard.displayCard())
  
      def player1go(self):
          for i in range(0, 1):
              newcard = card()
              self.cards.append(newcard.displayCard())
  
  class totalAmount():
      def __init__(self):
          pass
  
  
  
  
  player1 = player("Matt")
  dealer = player("Kieron")
  deck = card()
  intro =card.printIntro()
  print(" ")
  print(intro)
  
  
  print("\nPlayer1 is dealt two cards..")
  print("-------------------------------\n")
  time.sleep(1)
  print("\nDealer has two cards..")
  print("-------------------------------\n")
  time.sleep(1)
  
  for i in range(1, 3):
      player1.player1go()
      dealer.dealer1go()
  
  print("Player1 cards: ", player1.cards)
  #card.totalScore("Y")
  deck.aceOption(player1.cards, dealer.cards2)
  
  print("Dealers cards: ", dealer.cards2)
  #card.totalScore("N")
  deck.aceOption(player1.cards, dealer.cards2)
  
  deck.nextOption()
  
  
  
  card()
  </code></pre>
  
  <p>The totalScore(self) function and the aceOption(self) function doesnt work and i keep getting muddled up with how to link them. currently learning how to use classes, and (self). </p>
  
  <p>The output at the moment is just 2 random cards dealt to player1 and the dealer and then placed in an array. I need to give the user an option to either choose an ace, if they have one, to be an 11 or 1.</p>
  
  <p>And i need a total score of the card values, if the totalScore >21 then theyre BUST and the game is over.</p>