title: Physicsbody doesn't adhere to node's anchor point
body: <p>My scene has a bunch of rectangles with physics bodies that are the same size as the rectangle. I like to anchor all of my objects to CGPointZero, however I've noticed when I do that the physicsbody remains anchored in the middle. In other words, the position of my physics body is like 100 pixels lower and to the left of the visual representation.</p>
  
  <p>Here is a simple snippet of code:</p>
  
  <pre><code>SKSpriteNode* square = [SKSpriteNode spriteNodeWithColor:[SKColor blackColor] size:CGSizeMake(width, height)];
  square.anchorPoint = CGPointZero; //position based on bottom-left corner
  square.position = CGPointMake(x, y);
  
  square.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:CGSizeMake(width, height)];
  </code></pre>
  
  <p>Any ideas or advice to solving this problem would be appreciated. For example, if I could visualize the physics bodies, that might help, but I'm not sure how to.</p>
  
  <p>UPDATE: So I've solved the problem by simply not setting the anchor point and repositioning my rectangles. So the problem still exists, but I have a work around in place and the work around is working well.</p>