title: Problem with using IntermediateSerializer outside an XNA project
body: <p>I'm currently working on an Xbox360 game. In this game I have lots of data stored in XML. Deserializing it through IntermediateSerializer in the XNA Game project is no problem, works like a charm. But since these structures stored in XML can be quite complicated I decided to make a simple editor for the stuff, so I (or maybe a less experienced user) could edit the objects visualy (animations, game stages etc) rather than having to write these data as XML. Then I would serialize it through the IntermediateSerializer and everything would be fine.</p>
  
  <p>For this editor I created a WPF project, and referenced the Microsoft.Xna.Framework.Content.Pipeline.dll</p>
  
  <p>Visual Studio recognizes the IntermediateSerializer class, and intellisense helpfully recommends to use the Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate namespace, but I keep getting the following error message:</p>
  
  <p>The type or namespace name 'Pipeline' does not exist in the namespace 'Microsoft.Xna.Framework.Content' (are you missing an assembly reference?)</p>
  
  <p>(I'm using XNA 4.0 and .NET 4)</p>
  
  <p>Am I doing something wrong or is this just simply impossible?</p>
  
  <p>Tenshiko</p>