title: Building and running FsCheck.Xunit tests in an F# ionide project
body: <p>I created a standalone <code>console</code> application using the <code>yo fsharp</code> generator. The github repo concerning this particular question is here: <a href="https://github.com/KurtRMueller/PascalsTriangleKata" rel="nofollow noreferrer">https://github.com/KurtRMueller/PascalsTriangleKata</a>.</p>
  
  <p>I'd like to build and run some basic <code>FsCheck.Xunit</code> tests. I'm aware that I need to add some targets to <code>FAKE</code>'s <code>build.fsx</code>, but as I'm quite new to .net and the <code>C#</code>/<code>F#</code> ecosystem, I don't know how to do that.</p>
  
  <p>The example from the <code>FAKE</code> example page is as follows:</p>
  
  <pre><code>// define test dlls
  let testDlls = !! (testDir + "/Test.*.dll")
  
  Target "xUnitTest" (fun _ -&gt;
      testDlls
          |&gt; xUnit (fun p -&gt;
               {p with
                  ShadowCopy = false;
                  HtmlOutput = true;
                  XmlOutput = true;
                  OutputDir = testDir })
  )
  </code></pre>
  
  <p>I'm not quite sure how to build the these <code>Test</code> dlls.</p>
  
  <p>Any help is appreciated. Thanks.</p>