title: Everyplay Unity iOS recording broken with anti-aliasing off
body: <p>I got the latest Everyplay Unity iOS integration (v1.7.6) from github and discovered a bug.</p>
  
  <p>If I turn off anti-aliasing from in Unity quality setting, the moment I call start recording, the screen stops updating, even though I can hear the game running (because the sound still playing).</p>
  
  <p>If I re-enable anti-aliasing, the recording function as normal.</p>
  
  <p>I am planning to not enable AA in my game.</p>