title: Real-time Geometry Rendering with Panda3D -- Efficient?
body: <p>I'm considering attempting a game built using Panda3D where no objects are built using a 3D editor. It would all be made and rendered using geometric functions. This includes multiple characters running around, spells being cast and buildings and other objects being around.</p>
  
  <p>How viable of an idea is this? Would rendering all of that in real-time be too inefficient?</p>
  
  <p>I have a very vague idea myself of what the game will consist of at this point or else I'd give more details, but I'm really just wondering if the general idea is possible.</p>