title: How can I delay screen output in Unity?
body: <p>This is not something that would normally be desired but I need this for a research project.</p>
  
  <p>How can I make a scene start and run as normal but make the screen output delayed by a fixed number of seconds. I.e. The game runs and responds to user input in real time, but the output to the screen is delayed by x seconds?</p>