title: Why are the animation rotation value in Maya different from that in Unity?
body: <p>I have a FBX file with animation in it. When I import it into Maya(2017), the rotation value of bone 'arm_r_shoulder' looks like this: </p>
  
  <p><a href="https://i.stack.imgur.com/wEUgr.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/wEUgr.png" alt="maya Image"></a></p>
  
  <p>But the value just changed after importing it into Unity(5.6.1f1): </p>
  
  <p><a href="https://i.stack.imgur.com/4EWx0.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/4EWx0.png" alt="Unity Image"></a></p>
  
  <p>The fbx can be downloaded <a href="https://drive.google.com/open?id=0B9P3vNPjen5dOTEwZ3NhZXIzTGs" rel="nofollow noreferrer">here</a>. </p>
  
  <p>My question is, why are those values different? And how should I handle that? </p>