title: Troubles using GLEW 1.10.0 and SDL 2.0
body: <p>The following code produces 4 errors related to my use of sdl and glew functions.
  I am using VS Express 2013 and have linked to the headers, libs, and placed dll's in the appropriate sys32/syswow64 folders. What could possibly be the problem?</p>
  
  <pre><code>    #include "stdafx.h"
      #include &lt;iostream&gt;
      #include "glew.h"
      #include "SDL.h"
  
      int wmain(int argc, char ** argv[]){
  
      SDL_Window *sdl_Window;
      SDL_GLContext sdl_GL_Context;
  
      sdl_Window = SDL_CreateWindow("SDL2/OpenGL Demo", 0, 0, 640, 480,  
          SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
  
      sdl_GL_Context = SDL_GL_CreateContext(sdl_Window);
  
      // init glew
      GLenum glewInitResult;
  
      glewExperimental = GL_TRUE;
  
      glewInit();
  
      glClearColor(0, 0, 0, 0);
  
      return 0;
      }
  </code></pre>
  
  <p>These are the errors:
          Error 1 error LNK2019: unresolved external symbol _glewInit@0 referenced in function _wmain </p>
  
  <pre><code>    Error 2 error LNK2019: unresolved external symbol _SDL_CreateWindow referenced in function _wmain   
  
      Error 3 error LNK2019: unresolved external symbol _SDL_GL_CreateContext referenced in function _wmain   
  
      Error 4 error LNK2001: unresolved external symbol _glewExperimental 
  
      Error 5 error LNK1120: 4 unresolved externals   
  </code></pre>