title: Python Game Networking
body: <p>I'm currently having trouble finding resources for network game programming(in Python specifically; I don't know any other languages). I have found a lot of things about general networking in Python but I'm not sure that's what I need(as I believe game networking has some other factors involved). I'm trying to create a 2 player LAN game that is played on separate computers. I have seen the Twisted python library suggested by some and scorned by others so I figure I should just leave it alone. I'm very confused about where or how to start the creation of this game and any help would be appreciated. (I have read a similar post to this but it didn't help me very much, I did read the creation of Client/Server model and Client side prediction though so I have a VERY BASIC idea of how it should work).</p>
  
  <p>Thank you for reading!</p>
  
  <p>P.S. I don't know if this helps any but the game is supposed to be a 2D-Arena Fighter and using PyGame library.</p>