title: Using an existing C++ engine on the iPhone
body: <p>I come from a C/C++ background and more recently flash. Anyway I wrote a 2D engine in AS3 and would like to get it running on the iPhone. To start with I converted it to C++. As a test I wrote a very simple C++ engine and added the files to a standard view-based application in XCode. I then added a UIImageView that covered the whole iPhone screen. </p>
  
  <p>The way my test engine is set up at the moment is that each frame it renders the result to an image which is then used to update the UIImageView every frame. Assuming I can pass input from the iPhone to the C++ engine this seems like a fairly platform-independent solution. Since I have been coding for iPhone/Mac for less than 1 day I was wondering whether this is the standard approach to getting an existing C++ engine running on the iPhone and if not, what is?</p>