title: Unity 2d jumping script
body: <p>Does anyone have a good jumping script for 2d games in unity? The code I have works but still is far from jumping, it looks like it is flying.</p>
  
  <pre><code>using UnityEngine;
  using System.Collections;
  
  public class movingplayer : MonoBehaviour {
  
  public Vector2 speed = new Vector2(10,10);
  
  private Vector2 movement = new Vector2(1,1);
  
  // Use this for initialization
  void Start () {
  
  }
  
  // Update is called once per frame
  void Update () {
      float inputX = Input.GetAxis ("Horizontal");
      float inputY = Input.GetAxis ("Vertical");
  
      movement = new Vector2(
          speed.x * inputX,
          speed.y * inputY);
  
      if (Input.GetKeyDown ("space")){
                           transform.Translate(Vector3.up * 260 * Time.deltaTime, Space.World);
                   } 
  
  }
  void FixedUpdate()
  {
      // 5 - Move the game object
      rigidbody2D.velocity = movement;
      //rigidbody2D.AddForce(movement);
  
  }
  }
  </code></pre>