title: The Threejs model sets the position to (0, 0, 0), but the scene display is not (0, 0, 0)
body: <p>I encountered problems with the model setting position when I developed with Threejs today</p>
  
  <p>This is my loader Gltf Model code  (typescript)</p>
  
  <pre><code>const loadGltf = (url: string, name: string) =&gt; {
      loader.load(url, (gltf) =&gt; {
  
          const object = gltf.scene.children[0]
          object.name = name
          object.position.set(0, 0, 0)
  
          if (scene) {
              scene.add(object)
              scene.add(new THREE.BoxHelper(object, new THREE.Color(0xffff00)))
          }
  
      })
  }
  </code></pre>
  
  <p>but..the scene show like this</p>
  
  <p><a href="https://i.stack.imgur.com/DquzI.png" rel="nofollow noreferrer">The position of sphereMesh is (0, 0, 0)</a></p>
  
  <p>I checked the document for a long time, but there is no relevant description.
  How can I solve this problem?
  If you understand, can you tell me? This can do me a great favor!!</p>