title: How to implement a SpriteKit tiled background 2d Platform
body: <p>When it comes to SpriteKit, there is not a lot of "Good" tutorials out there, so I call on the Stack overflow Gods to help me out.</p>
  
  <p>I'm building a 2d platformer game for iOS.  the map will scroll in all directions depending on character movement.  I will implement a parallax background as well, but that is not the question I have for today.</p>
  
  <p>I'm obviously trying to do this the most efficient way as possible so that I can incorporate big levels, but I'm not exactly sure how to do it properly. Do I use a bunch of small images that represent the tiled background or do I use one big one ( I hear this is a no go). Do I use a sprite sheet image with all tiles on it and then chop it up into an array.</p>
  
  <p>I'm not too sure on how to implement an array of images and only show the ones that are on the screen. Do I remove all tiles from the scene, and then check which ones are within the bounds of the camera and add those back to the scene.</p>
  
  <p>I'm looking for any  detailed help on how I would implement this specifically for the SpriteKit using swift.</p>
  
  <p>Thanks for any help! I really appreciate it!!!!</p>