title: Using Boolean Android
body: <p>I am trying to check if a level is complete in my game by calling a boolean. I want to press a button in my activity which will then check to see if the level is complete if "true" the level will load and if "false" it will display a toast saying level locked. I can get the boolean to save in my prefs correctly but calling it back is becoming a real pain. Below is my code.</p>
  
  <p>My Method for saving:</p>
  
  <pre><code>SharedPreferences gamesettings =
                  this.getSharedPreferences("GameProgress",0);
  
              SharedPreferences.Editor Edit = gamesettings.edit();
              Edit.putBoolean("level1",true);
              Edit.commit();
  
  
  My menu where i want to call the boolean and start the levels activity:
  
  public class DebugMain extends Activity {
  
      private Button button;
      private Button button1;
  
      @Override
      public void onCreate(Bundle savedInstanceState) {
          super.onCreate(savedInstanceState);
          setContentView(R.layout.debugmenu);
  
          addListenerOnButton();
  
      }
  
      public void addListenerOnButton() {
  
  
          button = (Button) findViewById(R.id.button1);
          button1 = (Button) findViewById (R.id.button2);
  
          button.setOnClickListener(new OnClickListener() {
  
              @Override
              public void onClick(View view) {
  
                   loadSavedPreferences(); {
                  SharedPreferences sharedPreferences = PreferenceManager
                  .getDefaultSharedPreferences(this);
                  boolean gamesettings = sharedPreferences.getBoolean("level1", true);
  
                  if (gamesettings) {
  
                      levelcomplete.setChecked(true);
                      Intent intent = new Intent(DebugMain.this, scene1.class);
                      DebugMain.this.startActivity(intent);
                      finish();
  
                  } else {
  
                      levelcomplete.setChecked(false);
                      Toast.makeText (getApplicationContext(), "Level Locked", Toast.LENGTH_LONG).show ();
  
                      }
  
              }
  
          });
  
          button1.setOnClickListener(new OnClickListener() {
  
              @Override
              public void onClick(View view) {
  
                   //is level 2 unlocked going here
  
              }
  
          });
  
  
  
      }
  
  }
  </code></pre>