title: Shoot object to mouse position direction
body: <p>I want to force my object to my mouse position, I mean force it in direction between my object and mouse position, I use this code:</p>
  
  <pre class="lang-c# prettyprint-override"><code>if(Input.GetKeyDown(KeyCode.Space))
  {
      GetComponent&lt;Rigidbody2D&gt;().velocity = Vector2.zero;
      Vector2 direction = (Vector2)(transform.position - Input.mousePosition);
      direction.Normalize();
  
      this.GetComponent&lt;Rigidbody2D&gt;().AddForce(-direction, ForceMode2D.Impulse);
  }
  </code></pre>
  
  <p>But it seems its not works correctly...</p>