title: Reducing battery usage on a SpriteKit game
body: <p>I've finished developing a card game called <strong>Up and Down the River</strong> in SpriteKit. It is a fairly simple card game with a few animations such as the action of dealing and playing a card.</p>
  
  <p>According to debugger tools, it is generally <strong>Very High energy utilization</strong> and the averages near <strong>170 wakes per second</strong>. (Shown below)</p>
  
  <p><a href="https://i.stack.imgur.com/C1l7x.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/C1l7x.png" alt="enter image description here"></a></p>
  
  <p>What is typical for a SpriteKit game? Should a simple card game be using this much energy? If not, what should I be looking for in order to reduce the energy usage?</p>
  
  <p><strong><em>Note:</strong> This is being run on macOS, however the game is cross-platform (meaning iOS and macOS). I get similar results for running on an iOS device.</em></p>