title: windres fatal error: when writing output to : Invalid argument
body: <p>I was trying to make windres compile a resource file from Visual Studio. I properly converted all the files (and the one included) to ANSI, but I still get this error every time I try to compile it : </p>
  
  <pre><code>windres.exe   -J rc -O coff -i C:\Users\Gabriel\DOCUME~1\DoConfig\DoConfig\DoConfig.rc -o Debug\DoConfig.res
  mingw32-g++.exe  -o ..\Debug\DoConfig.exe Debug\DoConfig.o Debug\stdafx.o  Debug\DoConfig.res  -lwinmm.lib -lcomctl32.lib -lkernel32.lib -luser32.lib -lgdi32.lib -lwinspool.lib -lcomdlg32.lib -ladvapi32.lib -lshell32.lib -lole32.lib -loleaut32.lib -luuid.lib -lodbc32.lib -lodbccp32.lib -mwindows
  C:\Users\Gabriel\DOCUME~1\DoConfig\DoConfig\DoConfig.rc:4:0: fatal error: when writing output to : Invalid argument
  
   ^
  compilation terminated.
  windres.exe: C:\\Users\\Gabriel\\DOCUME~1\\DoConfig\\DoConfig\\DoConfig.rc:22: syntax error
  windres.exe: preprocessing failed.
  Process terminated with status 1 (0 minute(s), 3 second(s))
  3 error(s), 0 warning(s) (0 minute(s), 3 second(s))
  </code></pre>
  
  <p>Here is the start of the source code of the corresponding file :</p>
  
  <pre><code>#include "resource.h"
  
  #include &lt;windows.h&gt;
  
  IDI_DOCONFIG ICON "DoConfig.ico"
  STRANGE_LAYOUT BITMAP "Strange_Layout.bmp"
  NORMAL_LAYOUT BITMAP "Normal_Layout.bmp"
  
  MENU_MAIN MENU
  LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
  {
  MENUITEM "Quit",  40001
  MENUITEM "Note",  40002
  }
  
  DLG_CONFIG DIALOGEX 0, 0, 387, 281
  STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
  CAPTION "Doukutsu Monogatari - Settings"
  LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
  FONT 9, "Arial"
  {
     CONTROL "Use Gamepad", Button_Use_Gamepad, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 12, 16, 100, 12
     CONTROL "", Button_Jump_1, BUTTON, BS_AUTORADIOBUTTON | WS_CHILD | WS_VISIBLE | WS_GROUP, 52, 48, 12, 12
     CONTROL "", Button_Attack_1, BUTTON, BS_AUTORADIOBUTTON | WS_CHILD | WS_VISIBLE, 52, 64, 12, 12
     CONTROL "", Button_Weapon_Plus_1, BUTTON, BS_AUTORADIOBUTTON | WS_CHILD | WS_VISIBLE, 52, 80, 12, 12
     CONTROL "", Button_Weapon_Minus_1, BUTTON, BS_AUTORADIOBUTTON | WS_CHILD | WS_VISIBLE, 52, 96, 12, 12
     CONTROL "", Button_Item_1, BUTTON, BS_AUTORADIOBUTTON | WS_CHILD | WS_VISIBLE, 52, 112, 12, 12
     CONTROL "", Button_Map_1, BUTTON, BS_AUTORADIOBUTTON | WS_CHILD | WS_VISIBLE, 52, 128, 12, 12
     CONTROL "", Button_Jump_2, BUTTON, BS_AUTORADIOBUTTON | WS_CHILD | WS_VISIBLE | WS_GROUP, 68, 48, 12, 12
     CONTROL "", Button_Attack_2, BUTTON, BS_AUTORADIOBUTTON | WS_CHILD | WS_VISIBLE, 68, 64, 12, 12
     CONTROL "", Button_Weapon_Plus_2, BUTTON, BS_AUTORADIOBUTTON | WS_CHILD | WS_VISIBLE, 68, 80, 12, 12
     CONTROL "", Button_Weapon_Minus_2, BUTTON, BS_AUTORADIOBUTTON | WS_CHILD | WS_VISIBLE, 68, 96, 12, 12
     CONTROL "", Button_Item_2, BUTTON, BS_AUTORADIOBUTTON | WS_CHILD | WS_VISIBLE, 68, 112, 12, 12
  </code></pre>
  
  <p>EDIT : Note that I looked at the .rc file with a hex editor and all the newlines are fine, the conversion to ANSI worked properly</p>
  
  <p>EDIT 2 : The path to the .rc file doesn't have any spaces or anything that should screw with windres :</p>
  
  <pre><code>C:\Users\Gabriel\Documents\DoConfig\DoConfig\DoConfig.rc
  </code></pre>
  
  <p>EDIT 3 : The windows.h file is in my include directory, I checked manually. Plus, the .cpp file uses it and it didn't fail to compile.</p>
  
  <p>EDIT 4 : Removing the line that includes the windows.h file doesn't change anything, it still gives the same error.</p>
  
  <p>EDIT 5 : Naming every class by string instead of by name directly worked and eliminated all error messages.</p>