title: Best way to render Tesselated Objects (OpenGL)
body: <p>I'm using the GLUTesselator for Polygons. Right now the vertex callback does glvertex2f and gltex2f. Would it be better simply to collect the verticies from the vertex callback in a std::vector then use gldrawarrays()? Or would this actually be less efficient since it has to put the verts and texture coordinates in a vector?</p>
  
  <p>Thanks</p>