title: Scale (zoom) whole canvas with kineticjs
body: <p>I'm creating an image editor using canvas and kineticjs. At the end of the process I export the whole canvas to an image. </p>
  
  <p>My issue is that I want to scale down the editor window, i.e. use a 500x500 canvas to export a 1000x1000 image.</p>
  
  <p>What I've done so far is scale down all canvas elements by my scale factor, and then on export setting the stage size to the required size. The problem is that this scales up the image size but not the elements in the canvas.</p>
  
  <p>Any Other ideas on how I can scale down the visible canvas, yet export a full sized image?</p>