title: When to use CCSpriteBatchNode?
body: <p>in Cocos2d I will be playing an animation. The animation has about 12 frames, and each frame is rather big. In fact, the -hd version of each frame is quite huge.</p>
  
  <p>Anyway, first, I created it by putting all 12 frames in a texture using Zwoptex. The texture is about 2048x2048.</p>
  
  <p>This is so I can animate a CCSprite in a CCSpriteBatchNode using that texture.</p>
  
  <p>But I seem to be getting a level 2 memory warning.</p>
  
  <p>Now that I think of it, I don't think CCSpriteBatchNode was supposed to be used for <em>one</em> sprite. I guess it was only useful if you wanted to draw lots of sprites that use the same texture.</p>
  
  <p>So I want to know: Should I animate the sprite frame by frame (no huge texture)? Or is it possible to use that huge texture but in a different way?</p>