title: Count collisions in Corona SDK / Lua...?
body: <p>I have a short question related to design patterns. During collisions, an event is dispatched multiple times, which is why you obviously have to count them, to make it stable. My question :</p>
  
  <p>I always end up just incrementing a counter and reset it with a short delay in each collision, which leads to bulky event listeners. Does anybody have a more elegant and overseeable way? They can get quite hard to debug sometimes.</p>
  
  <p>As always, thanks for your help in advance!</p>
  
  <p>Greetings, Nils</p>