title: Camera Rotation value on y axis get high float number by time
body: <p>i try to create free look camera i was follow tutorial on YouTube everything work fine except i noticed that the rotation value about the y axis which is stored in float variable the angle value is getting Continue to accumulate i try to clamp it but its result in undesired behavior i also try the mathf.repeat the same i tried to zero the angle if it larger than 360 but this create another instant rotation in the opposite dir , i use the += operator which i think it causes this if I am not mistaken</p>
  
  <p>my question dose this affect the performance i target mobile device's in general </p>
  
  <p>If it affects performance, how should I deal with this problem?</p>
  
  <p>thank you for any help really </p>
  
  <pre><code>using System.Collections;
  
  using System.Collections.Generic;
  
  using UnityEngine;
  
  
  public class Camera : MonoBehaviour
  
  
  
  {
  
      public Transform target;
  
      public float destotarget;
  
      public float sensetivity;
  
      public float smoothTime;
  
      public float yaw;
  
      public float pitch;
  
      public Vector2 minandmax = new Vector2(34, 54);
  
      public Vector3 currnetrot;
  
      public Vector3 velocitysmooth;
  
  
      // Update is called once per frame
      void LateUpdate()
      {
          yaw += Input.GetAxis("Mouse X") * sensetivity;
          pitch += Input.GetAxis("Mouse Y") * sensetivity;
  
          pitch = Mathf.Clamp(pitch, minandmax.x, minandmax.y);
  
          currnetrot = Vector3.SmoothDamp(currnetrot, new Vector2(pitch, yaw), ref velocitysmooth, smoothTime);
          transform.eulerAngles = currnetrot;
  
          transform.position = target.position - transform.forward * destotarget;
  
      }
  }
  </code></pre>