title: Twilio mms from an Android phone within Canada using Unity3D
body: <p><strong>Target Platform</strong> : Samsung S6 - Android</p>
  
  <p><strong>Development base</strong> : Unity3D using C#</p>
  
  <p><strong>Intention</strong> :</p>
  
  <p>Send a picture (MMS) shot within an app to any desired phone number within Canada. This app is supposed to be preloaded to a single Samsung S6. </p>
  
  <p><strong>Questions</strong> :</p>
  
  <ul>
  <li>I was unable to find any Unity samples within you SDK, however I was wondering if anyone knows Unity samples for my intended use. However planned to use these <a href="https://www.twilio.com/docs/quickstart/csharp/sms/sending-via-rest" rel="nofollow">scripts as first of reference</a>. </li>
  <li>Though the Android Phone number which is used to send MMS can be associated with Twilio the receiver would have <strong>no</strong> association with Twilio as the sender phone number is not something we would know until the photo is taken - hence is this a concern?</li>
  <li><p>I see that from from the API <a href="https://www.twilio.com/docs/quickstart/csharp/sms/sending-via-rest" rel="nofollow">call</a> </p>
  
  <pre><code>    // Send a new outgoing MMS by POSTing to the Messages resource */
  client.SendMessage(
      "YYY-YYY-YYYY", // From number, must be an SMS-enabled Twilio number
      person.Key,     // To number, if using Sandbox see note above
      // message content
      string.Format("Hey {0}, Monkey Party at 6PM. Bring Bananas!", person.Value),
      // media url of the image
      new string[] {"https://demo.twilio.com/owl.png" }
  );
  </code></pre>
  
  <p>the fourth and final parameter is a URL link. Can link of the image be from any server or should it only be from twilio's server?</p></li>
  </ul>
  
  <p><strong>Thank you very much for time.</strong> Highly appreciate it. </p>