title: Xcode is not recognising my pods framework
body: <p>I have found people with similar problems but not exactly the same.</p>
  
  <p>I am using cocoapods for the first time, and Xcode is not recognising the Pods framework. So to ensure that it wasn't related to some existing XCode configuration, I created a brand new Xcode project (PodsTest), but the problem persists (as you can see below).</p>
  
  <p><a href="https://i.stack.imgur.com/1zKDI.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/1zKDI.png" alt="enter image description here"></a></p>
  
  <p>My podfile is also deliberately minimal with a single pod included:</p>
  
  <p><div class="snippet" data-lang="js" data-hide="false" data-console="true" data-babel="false">
  <div class="snippet-code">
  <pre class="snippet-code-css lang-css prettyprint-override"><code># Uncomment the next line to define a global platform for your project
  # platform :ios, '9.0'
  
  target 'PodsTest' do
    # Comment the next line if you're not using Swift and don't want to use dynamic frameworks
    use_frameworks!
  
    pod 'SwiftSocket'
    # Pods for PodsTest
  
  end</code></pre>
  </div>
  </div>
  </p>
  
  <p>On running pod install everything seems to be in order, the PodTest.xcworkspace is created.</p>
  
  <p><a href="https://i.stack.imgur.com/m2Oxj.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/m2Oxj.png" alt="enter image description here"></a></p>
  
  <p>Then in the project target within build phases, within the "link binary with library", the framework appears normally "Pods_PodsTest.framework"</p>
  
  <p><a href="https://i.stack.imgur.com/IVl8S.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/IVl8S.png" alt="enter image description here"></a></p>
  
  <p>I thought it would be easy to get to the bottom of this using a a brand new Xcode project, and having installed cocoapods for the first it should also be running the latest version and so be in a working state. Have I missed any steps that I need to follow? Or what would anyone suggest to look at? You can assume an untampered with Xcode project settings/configuration.</p>