title: How to apply animation to a large number of static mesh actors in a single blueprint? UE4
body: <p>I'm working on a project in Unreal Engine 4 where I receive all the static meshes and objects from the designer classified and named correctly, for example she sends me a TV Unit and I want to find all the cabinets in this TV unit and apply the open and close animation to them.</p>
  
  <p>What I tried to do so far is that I was able to detect all the cabinet doors in the TV unit in the level blueprint, based on the names of objects I received, which I already know is a bad idea but bear with me just for the sake of debugging, and I tried to apply the animation when that specific object is overlapped. </p>
  
  <p>The problem is I can't seem to find a way to make the overlap event to work on all of these objects in the foreachloop, how can I attach the event to all of these object? and what is the best practice for something like this? </p>
  
  <p><a href="https://i.stack.imgur.com/BVJSq.png" rel="nofollow noreferrer">My level bluprint</a></p>