title: How to delay the start time of a timer in JavaScript (Phaser)
body: <p>I have a JavaScript file that I am working on for a game using the Phaser Framework, and I have multiple timers, the only thing is I'm not sure how to make one of the timers start running a little bit after the first one has started. I cannot provide code that will actually work due to the framework JS file but I can provide my code that I am working with.</p>
  
  <pre><code>//This is my first timer, it works how I like
  timer1 = game.time.events.loop(1500, addAnimals, this);
  //I want this one to start a little bit later than the other one
  timer2 = game.time.events.loop(1500, increaseScore, this);
  </code></pre>
  
  <p>I'm not sure how I could fix this, if anyone could assist me that would be great!</p>