title: Unit test gameobjects on scene
body: <p>I'm having troubles trying to do unit tests. I have a method adding gameobjects on scene, each gameobject has a different position and rotation and a parent. I want to run tests to check my objects are added to their parent with the same position and rotation.</p>
  
  <p>I tried in playmode tests but I keep getting NullReferenceException when doing GameObject.Find() I did the same test in edit mode, but it doesn't work because all objects are not initialized. </p>
  
  <p>How can I test gameobjects on scene when awake and start monobehaviours method have been called ?</p>
  
  <p>I hope someone can help me</p>