title: Need clarification with the D3D11_FILTER enumeration (direct3d 11)
body: <p>I just went to the <a href="https://msdn.microsoft.com/en-us/library/windows/desktop/ff476132%28v=vs.85%29.aspx" rel="nofollow">documentation</a> that describes the D3D11_FILTER enumeration. But i just need some clarification with the description of one of the members.</p>
  
  <p>One of the members in the enumeration is <code>D3D11_FILTER_MIN_MAG_MIP_LINEAR</code> and it's description is <code>Use linear interpolation for minification, magnification, and mip-level sampling</code></p>
  
  <p>I think I understand what they mean by <code>minification</code> and <code>magnification</code>. They just mean that a texel(of a texture) can fit within one pixel or fit within multiple pixels. But i have a vague understanding about linear interpolation and how it relates to minification and magnification.</p>
  
  <p>Can someone give a more accurate explanation about <code>D3D11_FILTER_MIN_MAG_MIP_LINEAR</code>?</p>