title: Coloring individual triangles in a triangle mesh on javafx
body: <p>I have a triangle mesh object in JAVAFX and would like to either</p>
  
  <ol>
  <li>color individual triangles of the triangle mesh</li>
  </ol>
  
  <p>or</p>
  
  <ol start="2">
  <li>color individual vertices of each triangle and have the triangle be colored according to an interpolation of the colors of each vertex (say for instance with a Gouraud shading).</li>
  </ol>
  
  <p>The particular triangle mesh object is an icosphere with millions of faces (that is why I am using a triangle mesh: I need speed).</p>
  
  <p>I have NOT used texture coordinates since I have been unable to find a clear explanation to it using JAVAFX, plus I am hoping that there is a easier way.</p>