title: XNA No 2D anti-aliasing when using Texture2D.FromStream
body: <p>i have looked around quite a bit and have not found a working solution for rendering 2D textures with anti-aliasing. I have this image;</p>
  
  <p><img src="https://i.stack.imgur.com/mNjam.png" alt="enter image description here"></p>
  
  <p>when i render it using XNA i get the results on the left. when i render it with Flash, a browser or a graphics proggy i get the results on the right. </p>
  
  <p><img src="https://i.stack.imgur.com/kp1lN.png" alt="enter image description here"></p>
  
  <p>i have searched and the suggestion has always bee to change the settings in the GraphicsDevice but i cannot seem to get this to work. Could anyone give me a working example of anti aliasing (possibly using the image provided).</p>
  
  <p>Thank you so much for your help. I really do appreciate it.</p>