title: Libgdx - texture packer
body: <p>I've got a game where at start-up it creates all the needed objects (so about 600 Sprites of the same texture, 1 player texture and about 100 Sprites of the same texture again). So only 3 texture's needed. </p>
  
  <p>Those texture's are currently each in their own .png file.</p>
  
  <p>Should I pack those 3 into a texture atlas. Because I am reusing a sprite like 600 hundred times and another one just 1 time. Would it be maybe slower?</p>