title: Realistic dice throwing animation with predefined outcome
body: <p>I need to create a small dice game in Flash. The random number generator is external and I have to create a 3D realistic dice animation with that outcome.</p>
  
  <p>I'm using Away3D engine and JigLib for physics.
  So far the best idea I've had is to do many simulations and create a list of outcomes and their corresponding input parameters (initial position, initial orientation and the forces added to the RigidBody).</p>
  
  <p>This is not working so well. Sometimes for the same parameters the outcome is different.</p>
  
  <p>What is the best way to do this?</p>