title: Specify the path of texture image for SKSpriteNode
body: <p>I need to get some images from my iOS app bundle's folders. However, in my case it's possible to have more than one image that have the same name. Obviously, SKSpriteNode's <code>initWithImageNamed:</code> method won't help here. Knowing the exact absolute path of each image, is there any way I can specify the path that the method should use when looking for the image? I know of the solution <a href="https://stackoverflow.com/questions/20304507/ios-spritekit-how-to-create-a-node-with-an-image-from-a-folder-within-app-bundle">mentioned here</a> but it's mentioned that by applying that solution I would lose the cashing and optimizations that come with using <code>initWithImageNamed:</code> method. Is there any other way?</p>
  
  <p>Note: Using of texture atlases isn't possible, since the images are big (2048px X 1536px). I got errors from Atlas Generator of exceeding the maximum dimensions when I tried.</p>