title: Problem with cocos2D for iPhone and touch detection
body: <p>I just don't get it.
  I use cocos2d for development of a small game on the iPhone/Pod. The framework is just great, but I fail at touch detection. I read that you just need to overwrite the proper functions (e.g. &quot;touchesBegan&quot; ) in the implementation of a class which subclasses CocosNode. But it doesn't work. What could I do wrong?</p>
  <p>the function:</p>
  <pre><code>-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{NSLog(@&quot;tickle, hihi!&quot;);}
  </code></pre>
  <p>did I get it totally wrong?</p>