title: Dynamic array changing memory address locations
body: <p>I'm having a slight issue and not quite understanding the syntax for what I'm wanting to do. See below:</p>
  
  <pre><code>float* ParticleSystem::GetMinLifeTime()
  {
      return &amp;minLifeTime;
  }
  </code></pre>
  
  <p>I'm wanting to declare a dynamic array and then change the value of element 0 to point to the minLifeTime memory location. MY attempt so far has been:</p>
  
  <pre><code>float* lifeTimeNumbers = new float[LIFETIME_STRINGS_SIZE];
  
  
  lifeTimeNumbers[0] = *activeParticleSystem-&gt;GetMinLifeTime();
  </code></pre>
  
  <p>My understanding though is that I'm dereferencing the values when adding them to the array. This isn't what I'm wanting. I'm really wanting to change the memory location of lifeTimeNumbers[0] to the memory location returned by GetMinLifeTime(). Can I do such a thing?</p>
  
  <p>Cheers</p>