title: Sprite Kit - object colliding because of scale after iOS 7.1 update
body: <p>There was no problem but after iOS 7.1 update, object is colliding 2pipes' gap. Someone said before, it can be because of 'yScale' but I couldn't find the solution.</p>
  
  <p>Some code;</p>
  
  <pre><code>  Pipe *pipe = [[Pipe alloc] initWithImageNamed:pipeImageName];
    [pipe setCenterRect:CGRectMake(26.0/kPipeWidth, 26.0/kPipeWidth, 4.0/kPipeWidth, 4.0/kPipeWidth)];
    [pipe setYScale:height/pipe.size.height];
    [pipe setPosition:CGPointMake(320+(pipe.size.width/2), abs(pipeYOffset + (pipe.size.height/2)))];
  
    pipe.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:pipe.size];
    [pipe.physicsBody setAffectedByGravity:NO];
    [pipe.physicsBody setDynamic:NO];
  </code></pre>
  
  <p>Any help will be appreciated. Thank you!</p>