title: The data sent to Photon RPC is not accurate on Unity
body: <p>I downloaded the photo data using C# WWW class's local dictionary path.</p>
  
  <p>Changed the data www.byte using 'Encoding.Unicode.GetString' to string and send on Photon RPC.</p>
  
  <p>Now, This string data length is 3601.</p>
  
  <p>But, using '[PunRPC]' this length changed to 3708.</p>
  
  <p>So I couldn't restore the original photo data using 'Encoding.Unicode.GetBytes'.</p>
  
  <p>Why is this happening? Could I have done something wrong?</p>
  
  <p>I need help.</p>
  
  <hr>
  
  <ul>
  <li>PC1.</li>
  </ul>
  
  <p>PhotonView.RPC("ReceiveData", targetPlayer, Encoding.Unicode.GetString(www.byte));</p>
  
  <p>Debug.Log(www.byte.Length) &lt;&lt; length is 3601</p>
  
  <hr>
  
  <ul>
  <li>PC2.</li>
  </ul>
  
  <p>[PunRPC] void ReceiveData(string data)
  {</p>
  
  <p>Debug.Log(data.Length)  &lt;&lt; length is 3708</p>
  
  <p>}</p>