title: XNA SaveGame "StorageDemo"
body: <p>I am attempting to use xml to save stuff such as coins in my game. When I look at the Microsoft support website, I see this snippet of code:</p>
  
  <pre><code>// Open a storage container.
  IAsyncResult result =
  device.BeginOpenContainer("StorageDemo", null, null);
  
  // Wait for the WaitHandle to become signaled.
  result.AsyncWaitHandle.WaitOne();
  
  StorageContainer container = device.EndOpenContainer(result);
  
  // Close the wait handle.
  result.AsyncWaitHandle.Close();
  </code></pre>
  
  <p>I was wonder what I was supposed to put in place of "StorageDemo", and also what it means in the first place. </p>