title: How to display unicode text in OpenGL?
body: <p>Is there a good way for displaying unicode text in opengl under Windows? For example, when you have to deal with different languages. The most common approach like</p>
  
  <pre><code>#define FONTLISTRANGE 128
  GLuint list;
  list = glGenLists(FONTLISTRANGE);
  wglUseFontBitmapsW(hDC, 0, FONTLISTRANGE, list);
  </code></pre>
  
  <p>just won't do because you can't create enough lists for all unicode characters.</p>