title: Android OpenGL Texture Compression
body: <p>I need some help finding information (or an example) of how to use texture compression for Android. I have a lot of PNG's right now and I need to reduce the amount of memory they take up. I was looking at PVR compression but I can't figure out how to use this within OpenGL.</p>
  
  <p>Could some point me in the right direction or offer some examples as I cannot find anything.</p>