title: Error timeout by Google Play Games in android build
body: <p>I'm trying to simply log into google play game services and the get a achievement. Here is the code :</p>
  
  <pre><code>using UnityEngine;
  using System.Collections;
  using GooglePlayGames;
  using UnityEngine.SocialPlatforms;
  public class Achievements : MonoBehaviour {
  
  
      public static string testAch = " CgkI0PrljMcBEAIQAQ";
      public static  string testIncrAch = "CgkI0PrljMcBEAIQAg";
      // Use this for initialization
      void Start () {
          if (Application.platform == RuntimePlatform.Android)
          {
              PlayGamesPlatform.DebugLogEnabled = true;
              PlayGamesPlatform.Activate();
              Social.localUser.Authenticate((bool success) =&gt;
              {
                  if (success)
                  {
                      Debug.Log("Successes on login to google play games");
  
  
                      Social.ReportProgress(testAch, 100, (bool successAch) =&gt;
                      {
                          //Ach unlocked 
                          Debug.Log("tEST AHC UNLOCKED");
                      });
                  }
                  else { Debug.Log("Login to google play games failed"); }
              });
  
              Social.ShowAchievementsUI();
          }
      }
  
      // Update is called once per frame
      void Update () {
  
      }
  }
  </code></pre>
  
  <p>I'm getting the following error code : DEBUG: Starting Auth Transition. OP: SIGN_IN status: ERROR_TIMEOUT. It tries two times and the the auth failes. Any ideas why this is happening. I'm pretty sure I set it up in the developer console correctly.</p>