title: Setting Stereo Rendering Mode in Unity/Oculus
body: <p>I am trying to set the Stereo Rendering Mode to Single Pass for Oculus through Script. The value never gets changed, i.e., it stays the same as &quot;Multi-Pass&quot;. Is there a way to set up Stereo Rendering Mode through script during runtime?
  Thing is if I set it manually to Single-Pass and run the application in Editor, it works fine but then when I stop the run, the settings automatically changes to Multi-Pass.</p>
  <pre><code>using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  using UnityEngine.XR;
  
  public class SteoreoRendering : MonoBehaviour
  {
      XRSettings.StereoRenderingMode stereoRenderingMode;
      // Start is called before the first frame update
      void Start()
      {
          
      }
  
      // Update is called once per frame
      void Update()
      {
          stereoRenderingMode = XRSettings.StereoRenderingMode.SinglePass;
          Debug.Log(stereoRenderingMode);
      }
  }
  </code></pre>