title: Android varied image position alignment in single layout
body: <p>I am creating a game with circular buttons. I am thinking about a strategy that allows me to display variety of buttons in variety of positions in the same screen in an efficient way. 
  Like, 
  Sample images:
  Image 1: 1 button</p>
  
  <p><img src="https://i.stack.imgur.com/Flqnz.jpg" alt="enter image description here"></p>
  
  <p>Image 4: 4 Buttons</p>
  
  <p><img src="https://i.stack.imgur.com/iIs0V.jpg" alt="enter image description here"></p>
  
  <p>The game works on seconds and I want the images to be changing so smoothly and should not take much time for transition. My ideas to implement this are below. Please advise me the best way to achieve this.</p>
  
  <ol>
  <li>Use Grid view and populate items as required.</li>
  <li>Use Open GL to display buttons.</li>
  <li>Use a fragment and assign layouts as required.</li>
  <li>Any other perfect way you suggest.</li>
  </ol>
  
  <p>Note: I don't use strips to animate. All I want to do is just to do some calculation according to which button the player picks to click. And my concerns are,
  1. Quick and smooth transition of layouts.</p>
  
  <p>please guide me to pick the right path.</p>
  
  <p>Thanks,
  Karthick.</p>