title: What is the correct way to set the Glsland Validator Path on the GLSL Lint extension for VSCode on Windows (using WSL)
body: <p>Trying to play around with shaders on the browser and just installed the <a href="https://marketplace.visualstudio.com/items?itemName=CADENAS.vscode-glsllint" rel="noreferrer">GLSL Lint extension</a> for VSCode, which apparently needs to know the path to a <code>glslangValidator</code> binary before working properly.</p>
  <p>Said binary can (I'm assuming) be found here: <a href="https://github.com/KhronosGroup/glslang/releases/tag/master-tot" rel="noreferrer">https://github.com/KhronosGroup/glslang/releases/tag/master-tot</a></p>
  <p>However, I've already tried multiple combinations of installation paths, both within Linux and Windows, to no avail: the extension keeps spewing an <code>ENOENT</code> error as can be seen in the picture below:</p>
  <p><a href="https://i.stack.imgur.com/MWBnS.png" rel="noreferrer"><img src="https://i.stack.imgur.com/MWBnS.png" alt="enter image description here" /></a></p>
  <p>Considering my setup (Using VS Code on Windows with WSL), where exactly should I place this binary file so that GLSL Lint can properly find it?</p>
  <p>I tried, for example, both <code>~/glslang/bin/glslangValidator</code> and <code>C:\\Users\\{User}\\AppData\\Local\\Packages\\TheDebianProject.DebianGNULinux_31v5hhsz12ds6\\LocalState\\rootfs\\home\\glslang\\bin\\glslangValidator</code> (among other installation paths), but so far none worked.</p>
  <p>What am I missing?</p>