title: glTexParameter on Android -> OpenGL Error
body: <p>I have a strange problem when using the above mentioned method:</p>
  
  <pre><code>gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR_MIPMAP_LINEAR);
  </code></pre>
  
  <p>While this works great on the Android emulator I get an Open GL error on the actual device (samsung galaxy). The error is <code>GL_INVALID_VALUE</code> (Code <code>0x501</code>).</p>
  
  <p>Why is that?</p>