title: 3ds max: Recalculate normal without using reset XForm
body: <p>I have a model with sort of weird normals (see this image: <a href="https://i.stack.imgur.com/28sFH.png" rel="nofollow noreferrer">recalculate normal</a>). As the model contains animations, I don't want to use 'reset XForm', as this basically means recreating all animations. Is there a way to recalculate the normals without using 'reset XForm'?</p>
  
  <p>Thank you very much</p>
  
  <p>Edit: Sample model can be found <a href="https://github.com/tkazik/gltfModels/blob/master/model_normal_issue.max" rel="nofollow noreferrer">here</a></p>