title: How can I get my current OpenGL transformation matrix in a Matrix4f?
body: <p>For the purposes of lighting, I need to get the current transformation matrix.</p>
  
  <p>For example, <code>Matrix4f transMatrix = Get_OpenGL_Transformation_Matrix</code></p>
  
  <p>There are various answers on forums, but these either don't work or have people disagreeing with each other.</p>