title: Unity reset Oculus position when key is pressed
body: <p>I am trying to create a script that will reset (to a specific location) the HMD and controller locations whenever a key is pressed for calibration reasons. I am very new to unity so all I have been able to figure out is how to get key input.</p>
  
  <pre><code>public class resetPosition : MonoBehaviour
  {
      // Start is called before the first frame update
      void Start()
      {
  
      }
  
      // Update is called once per frame
      void Update()
      {
          if (Input.GetKeyDown(KeyCode.Space))
              Debug.Log("pressed");
      }
  }
  </code></pre>