title: XNA How can I get the color behind a sprite
body: <p>I am currently working on a 2D project that generates random black terrain over a loaded background. I have a sprite that is loaded and controlled and am trying to find out what the best method for identifying the color behind the sprite to code some color based collision. I have tried a bunch of tutorials on perpixel and color but they all seem dependant on a collision map being used or bounding boxes between two preloaded images IE: sprite and colliding object. </p>
  
  <p>If anyone could point me in the right direction it would be greatly appriciated.</p>