title: Are Unity VectorN variables recalculated?
body: <p>Unity allows access to vector.magnitude/sqrMagnitude/normalized values through a read only <em>variable</em> and I am unsure if its a c# feature or a unity thing. However I would like to know if I use it multiple times without changing the vector will it recompute the value or return it from the previous computation.</p>
  
  <p><a href="https://docs.unity3d.com/ScriptReference/Vector3.html" rel="nofollow noreferrer">https://docs.unity3d.com/ScriptReference/Vector3.html</a></p>