title: Images.xcassets AppIcon and Launch image
body: <p>I am trying to learn the new way to add icons and Splash screen to iPhone applications (<a href="https://developer.apple.com/library/ios/recipes/xcode_help-image_catalog-1.0/Recipe.html#//apple_ref/doc/uid/TP40013303-CH1-SW1" rel="nofollow">asset catalog)</a>.  The new Images.xcassets kind of tripped me up at first but then I started getting the hang of it.  There are even, at least, two different sites out there that will transform your icon into all the different sizes needed for icons on both iPhone and Android:  <a href="http://www.gieson.com/Library/projects/utilities/icon_slayer/#.UsLzX3madfM" rel="nofollow">Icon Slayer</a> and <a href="http://makeappicon.com/ios7icon#" rel="nofollow">Makeappicon.com</a>  <strong>Pretty cool!</strong> </p>
  
  <p>But in my "playing around" with all these great tools and learning a lot, I learned that to create the Splash Screen is discouraged by Apple and that these tools do not create a Launch Image for you.  So I decided to just remove my LaunchImage set from Images.xcassets.</p>
  
  <p>Now, when I clean and build I receive the following error:</p>
  
  <blockquote>
    <p>/Users/pdl/Development/TestBackground/TestBackground/Images.xcassets:
    None of the input catalogs contained a matching launch image set named
    "LaunchImage".</p>
  </blockquote>
  
  <p>So, then I removed my AppIcon set from Images.xcassets and when I ran a clean and build I received the same error for my AppIcon.  I solved the problem by deleting my Images.xcassets completely and recreating it from start.</p>
  
  <p>Just curious if anybody has any idea where these configurations are stored?  Should be easier to fix than delete and recreate.  Know what I mean?</p>
  
  <p>I hope to get some help by also giving some help.  Thank you.</p>