title: Android app slows down after adding minSdkVersion
body: <p>I'm building my first Android game. I integrated Fabric-Crashlytics SDK this morning and my game is considerably slow after that. When I investigated the issue, I realized that the issue is caused by the android:minSdkVersion specification in my application manifest file. When I get rid of the following lines:</p>
  
  <pre><code>&lt;uses-sdk android:minSdkVersion="8" android:targetSdkVersion="21"/&gt;
  </code></pre>
  
  <p>from the manifest, the game works as usual. I know, it's not the Crashlytics SDK. I already tried changing both minSdkVersion and targetSdkVersion. But, the issue continues.</p>