title: opengl camera on aeroplane shows shaking world when aeroplane is rotated along yaw or pitch or roll
body: <p>i have implemented aeroplane movement in opengl but when i kept camera on aeroplane head and looking at yawaxis its giving shaking world</p>
  
  <pre class="lang-cpp prettyprint-override"><code>eye = glm::vec3(
      ball1.position.x + 25.0f * ball1.roll_axis.x+ball1.yaw_axis.x,
      ball1.position.y + 25.0f * ball1.roll_axis.y+ball1.yaw_axis.y,
      ball1.position.z + 25.0f * ball1.roll_axis.z+ball1.yaw_axis.z); 
  target = glm::vec3(
      ball1.position.x + 60.0f * ball1.roll_axis.x+ball1.yaw_axis.x,
      ball1.position.y + 60.0f * ball1.roll_axis.y+ball1.yaw_axis.y,
      ball1.position.z + 60.0f * ball1.roll_axis.z+ball1.yaw_axis.z);
  up = ball1.yaw_axis;
  </code></pre>
  
  <p>aeroplane movement is correct </p>