title: libgdx - AssetsManager - manage more than one location
body: <p>I have two textures to manage.<br>
  One is in <code>Gdx.files.internal</code>, and one is in <code>Gdx.files.local</code>.</p>
  <p>But it seems like the API limit me to manage one or the other, and not both simultaneously.<br></p>
  <blockquote>
  <p>manager = new AssetManager( <em>- takes only one resolver -</em> `);</p>
  <p>manager.setLoader(TextureAtlas.class, new TextureAtlasLoader( <em>- takes only one resolver -</em> ));</p>
  </blockquote>
  <p>and this one take only one manager:<br></p>
  <blockquote>
  <p>Texture.setAssetManager(manager);</p>
  </blockquote>
  <p>Is there a way to manage two resolvers?
  Or build one resolver for two locations?</p>
  <p>Thanks!</p>