title: Trying to compile libgdx to html, but it cant clear the assets
body: <p>Having trouble compiling my libgdx project to html.</p>
  
  <p>Looking at the log I think the problem is;</p>
  
  <pre><code>Copying resources from ../android/assets to war/
  C:\TomsProjects\MeshExplorerV2\html\..\android\assets
  C:\TomsProjects\MeshExplorerV2\html\assets
      [ERROR] Generator     'com.badlogic.gdx.backends.gwt.preloader.PreloaderBundleGenerator' threw an exception while     rebinding 'com.badlogic.gdx.backends.gwt.preloader.PreloaderBundle'
  java.lang.RuntimeException: Couldn't clean target path 'war\assets'
  </code></pre>
  
  <p>Now it strikes me as slightly odd the second line; As there was no html\assets folder.
  The assets folder was in html\war\assets, like the last line complains about.</p>
  
  <p>However, after creating a empty assets folder in html, and manually deleting the contents of html\war\assets I still get the same error.</p>
  
  <p>Theres also a "html\webapp" directory without any assets folder. Not sure if there should be one.</p>
  
  <p>I have tried cleaning/rebuilding from eclipse, as well as randomly also trying Gradle>>Refresh All.</p>
  
  <p>Additionally, the Java version runs just fine.</p>
  
  <p>Any pointers, thanks :)</p>