title: Integrating Google API into libgdx project
body: <p>I have followed Aryan's suggestion from this question <a href="https://stackoverflow.com/questions/42145671/libgdx-and-the-googleapiclient-setup-integration-first-time">LibGDX and the GoogleApiClient setup/integration (first time)</a> but can't seem to get it to work.  </p>
  
  <p>I created the ActionResolver and implemented it into my AndroidLauncher along with GameHelpListener, but the line 
      <code>gameHelper = new GameHelper(this, GameHelper.CLIENT_GAMES);</code>
  gives me an error, saying that GameHelper cannot be applied to this(AndroidLauncher)... I have been struggling with this for days now and can't seem to get anywhere.  Any help would be appreciated.  </p>
  
  <p>This is my AndroidLauncher code</p>
  
  <pre><code>public class AndroidLauncher extends AndroidApplication implements AdHandler, GameHelper.GameHelperListener, ActionResolver {
  </code></pre>
  
  <p>// some code</p>
  
  <pre><code>@Override
  protected void onCreate (Bundle savedInstanceState) {
      super.onCreate(savedInstanceState);
  </code></pre>
  
  <p>// more code</p>
  
  <pre><code>    if (gameHelper == null) {
          gameHelper = new GameHelper(this, GameHelper.CLIENT_GAMES);
          gameHelper.enableDebugLog(true);
      }
      gameHelper.setup(this);
  </code></pre>
  
  <p>// more code</p>
  
  <pre><code>}
  </code></pre>
  
  <p>My main class extends game, so I am assuming that this code needs to be in AndroidLauncher.  Am I wrong about this?</p>
  
  <p>Thanks</p>