title: Room Configuration did not work properly in google real time multiplayer services for android
body: <p>i am trying to build a real time multi-player game and now i am exploring sample game provided by google for multi-player. Link is ...</p>
  
  <p><a href="https://github.com/playgameservices/android-samples/tree/master/ButtonClicker" rel="nofollow">https://github.com/playgameservices/android-samples/tree/master/ButtonClicker</a></p>
  
  <p>issue is that when i change auto-match criteria configuration as per my requirement </p>
  
  <pre><code>void startQuickGame() {
  final int MIN_OPPONENTS = 1, MAX_OPPONENTS = 3;
     Bundle autoMatchCriteria = RoomConfig.createAutoMatchCriteria(MIN_OPPONENTS,
             MAX_OPPONENTS, 0);
     RoomConfig.Builder rtmConfigBuilder = RoomConfig.builder(this);
     rtmConfigBuilder.setMessageReceivedListener(this);
     rtmConfigBuilder.setAutoMatchCriteria(autoMatchCriteria);
     rtmConfigBuilder.setRoomStatusUpdateListener(this);
  
     getGamesClient().createRoom(rtmConfigBuilder.build());
  }
  </code></pre>
  
  <p>then this code not wait for 3rd or 4rh player in room (as i set in MAX_OPPONENTS ) and game starts immediately  with 2 player(1 opponent). i want to add timer here and game starts after that specified time. </p>
  
  <p>and surprisingly after room creation MIN_PLAYER value dose'nt work at all in this code that is for default room UI.</p>
  
  <pre><code>   final int MIN_PLAYERS = 2;
     Intent i = getGamesClient().getRealTimeWaitingRoomIntent(room, MIN_PLAYERS);
  
     // show waiting room UI
     startActivityForResult(i, RC_WAITING_ROOM);
  </code></pre>
  
  <p>my requirement is that after room creation i want to wait for a specific time and then game starts with joined player. no matter they are 2 , 3 or 4. </p>