title: Bayesian Point Cloud Reconstruction implementation
body: <p>I need to be able to generate a mesh from a unordered point cloud data.</p>
  
  <p>While I was trying to implement the Marching Cubes algorithm I stumbled across this paper:</p>
  
  <p><a href="http://www.mpi-inf.mpg.de/~mwand/papers/jwbss-bpcr-06.pdf" rel="nofollow">Bayesian Point Cloud Reconstruction</a></p>
  
  <p>I wonder if there's already an implementation in .NET of this algorihtm. C++ would also be ok...</p>
  
  <p><strong>UPDATE</strong></p>
  
  <p>The problem with the marching cubes algorithm is that I'm having trouble converting my point cloud data, which is basically a set of 3D points, into the input voxel grid data that the algorithm needs which is a three dimensional array of values between 0 and 1.</p>
  
  <p>I still don't know how to convert it...</p>