title: sharpgl DrawText3D translating by itself
body: <p>I'm quite new on SharpGL (OpenGl) and I'm trying to draw some squares and add some text inside. I use the code below. </p>
  
  <p>The Problem is, gl.DrawText3D method translates by itself according to text lenght. When I wanted to add a new line that starts from the left edge of square, the second line's start point doesn't match with the first line.</p>
  
  <p>What I am looking for is:</p>
  
  <p>1) if there is way of preventing DrawText3d method to translate </p>
  
  <p>or</p>
  
  <p>2) to find how much it's translated by this method. </p>
  
  <pre><code>    public void addPlc(PLCTreeNode plc,int level)
      {
          OpenGL gl = openGLControl.OpenGL;
  
          gl.Translate(plc.level * 6, -6, 0);
          gl.PushMatrix();
          setColor(plc.plcColor);
          drawSquare();
          if (!isFirt)
          {
              setColor(plc.LineColor); 
                  drawLine(-3, 4 + level * 6, -3, 2, 12);  
          }
  
          isFirt = false; 
          gl.Translate(-3.9, 1, 0);
          setColor(0);
        //  Where text is written. 
          gl.DrawText3D("Arial", 25, 2, 0.1f, plc.plcId + " - " + plc.slaveCount+"\n"+plc.lastInfoTime.ToString("s").Replace('T', ' ')); 
  
          //translate assumpstion is 7.0f but it is not always 
          gl.Translate(-7, -1, 0);
          // setColor(0);
          gl.DrawText3D("Arial", 25, 2, 0.1f, plc.lastInfoTime.ToString("s").Replace('T', ' '));
          gl.PopMatrix();
          gl.Translate(plc.level * -6, 0, 0);
  </code></pre>