title: what the fps in a pyopengl game would really be
body: <p>So I have been looking to make a 3D game. It would be voxel based and use marching cubes. I would be making the engine from scratch with pyopengl. I know there are already engines and libraries out there but i want the learning experience. I have heard lots of people say that you should never use python for a 3D game because performance is horrible and that you should use c++. I was wondering, how bad will the fps be compared to the same game with with c++? I mean with things such as pypy and numpy, I bet you could bring it to about the same speed as a c based game. </p>
  
  <p>Thanks for the answers. I appreciate it.</p>