title: what are the graphical limits WebGL and Three.js can handle gracefully?
body: <p>I've always been curious about this and have not seen too many examples of what pushes the boundaries.</p>
  
  <p>In terms of graphics, about how far can canvas go? Is there a decent measure of how many polygons it can handle before it starts acting shakey? Perhaps a game that it can be compared to?</p>