title: How is an ActiveX wrapper created with FireBreath?
body: <p>I've been through the Windows and Mac video tutorials on the FireBreath (FB) website, through all the documentation and even seen the ActiveX example that a person has provided.  </p>
  
  <p>It's been an entire week, but I still can't understand how to create a new project in FB. The only thing explained on the website is how to get the FB sln compiled, where the PluginTest example is already coded. Even for the ActiveX example, only the code is given. It isn't explained as to how they created the project.  </p>
  
  <p>So how do I create a new project in FB? Should I just take the existing FB sln file and create a new empty project in it? How do I know what classes I should add to the project? How do I edit cmakeLists.txt to recognize my project? How does running prep2010.cmd make my newly added project compile?  </p>
  
  <p>If I need to create a wrapper for my ActiveX, how do I go about creating that project in Windows?</p>