title: Export 3D models from 3DS max for Windows Store Application
body: <p>I have a Windows 8 application idea that is to use 3D models drawn in Autodesk's 3ds Max. What I would like to achieve is to export these models (without animation) to some files with an appropriate format and then reading this file from a Windows Store App using C++ and DirectX 11 and render it on the screen.</p>
  
  <p>It looks that this is not easy what it seems.</p>
  
  <p>According to below link, Microsoft does not have a solution for production environments.</p>
  
  <p><a href="http://answers.flyppdevportal.com/categories/metro/gameswithdirectx.aspx?ID=6eac65ae-9221-4999-a7b8-e9d62bb0c495" rel="nofollow">http://answers.flyppdevportal.com/categories/metro/gameswithdirectx.aspx?ID=6eac65ae-9221-4999-a7b8-e9d62bb0c495</a></p>
  
  <p>In above link, it is advised that Autodesk's FBX format may be used for export and the tool in below link may help in converting the file into .SDKMESH format which could be read in a Windows Store application (which I can prove is correct).</p>
  
  <p><a href="http://blogs.msdn.com/b/chuckw/archive/2012/04/25/samples-content-exporter-update.aspx" rel="nofollow">http://blogs.msdn.com/b/chuckw/archive/2012/04/25/samples-content-exporter-update.aspx</a></p>
  
  <p>The problem is that the tool requires Visual Studio 2010 and probably DirectX SDK and maybe some other things to build the executable doing the conversion.</p>
  
  <p>Have anybody implemented such thing? Or do you have any better idea to do what I want?</p>
  
  <p>Thanks.</p>