title: Is there something like vkCmdBlitImage for D3D12?
body: <p>I'd like to create a mipmap chain for a 2D texture by blitting the base image into mip levels. In Vulkan, <code>vkCmdBlitImage</code> can be used to do this while linearly filtering the image (see <a href="https://stackoverflow.com/questions/37772540/generating-mipmaps-in-vulkan">another question</a>). How can I achieve the same in D3D12?</p>