title: Can UI Text inspector be extended in Unity3D?
body: <pre class="lang-cs prettyprint-override"><code>[CanEditMultipleObjects()]
  [CustomEditor(typeof(UnityEngine.UI.Text), true)]
  public class CameraExtension : UnityEditor.UI.TextEditor
  {
      public override void OnInspectorGUI()
      {
          base.OnInspectorGUI();
          if (GUILayout.Button("New Button!"))
          {
  
          }
      }
  }
  </code></pre>
  
  <p>I want to extend UI Text inspector in Unity3D. I tried it on the Camera component and it works fine, but it doesn't work on UI Text.</p>