title: Generating maze in tile based game
body: <p>I am creating an RPG-type game and I am currently on world generation.  I am looking for a good way to generate mazes to use in the generation of forests.  I have looked at several algorithms, but none seem to work with tiles.  They all work with walls.  I cant use walls because by removing one wall I would have to remove the whole block because the game is made up only of square 16*16 pixel blocks.  The one that looks most promising currently is dfs but that still requires walls.</p>
  
  <p><strong>Edit</strong>: To clarify the problem with most algorithms is that they consider each spot of path to be a cell and the walls between the cells to take up no space.  In my game the walls take up exactly the same size as the other parts of the maze.  Because of this i cant find an algorithm suitable for generating the type of maze i want to generate.</p>