title: Unity track object rotation
body: <p>I have several object rotating by itself in <code>FixedUpdate()</code>. 
  <br>Now I need to track rotation of one object, lets call it <code>objX</code>. Rotation goes only from 0 to 360 when I retrieve it. Is it possible to get rotation after 360 degrees?
  <br>For example when I use something like</p>
  
  <pre><code>float x = objX.transform.rotation.z;
  </code></pre>
  
  <p>variable x should be 560 degrees.
  <br>Is something like that possible?</p>