title: Can I use some sort of local storage as a temporary holding place for getUserMedia for near-RTC?
body: <p>I have a use case that doesn't exactly require real time communication, but as close as I can get it to make sure my users don't have to wait forever uploading a file after the fact.  Our site allows users to record video and audio that we then store on our server.</p>
  
  <p>I moved from flash, because flash, to a WebRTC implementation with a Kurento media server.  This works super well with high quality internet connections but is relatively lacking for users with poor connectivity.  </p>
  
  <p>I was thinking if I could some how implement a bit of a buffer before feeding the server so that I can make up for dips in connectivity that would be ideal.  I understand this isn't what WebRTC was meant for which leads to the question of whether or not there is another solution I should look into?  </p>
  
  <p>Any and all suggestions are welcome and appreciated!  Thanks!</p>