title: How modify Perlin Noise [see example in thread]
body: <p>I'm use Perlin Noise for world generator in 2D (how in Terraria). I found an implementation that suits me. I need to generate parts of the world, but this realization can only generate once the whole world.</p>
  
  <p>Realization - <a href="http://sirisian.com/javascriptgame/tests/valuenoise2.html" rel="noreferrer">http://sirisian.com/javascriptgame/tests/valuenoise2.html</a>
  I rewrote it to AS3, slightly modifying (+ main code) - <a href="http://codepad.org/crMEQ2DD" rel="noreferrer">http://codepad.org/crMEQ2DD</a></p>
  
  <p>Please help to modify the code so that it was possible to generate a noise part:</p>
  
  <pre><code>PerlinNoise.randomize(65735);
  ...
  var noises:Vector.&lt;Number&gt; = PerlinNoise.getNoise(0, 0, 100, 100, 6, 6, 1.0, 20);
  ...
  var noises:Vector.&lt;Number&gt; = PerlinNoise.getNoise(100 /*&lt;--x offset*/, 0, 100, 100, 6, 6, 1.0, 20);
  </code></pre>
  
  <p>I tried several options, but the different noise parts are not docked.</p>
  
  <p>And if you have an implementation of Perlin Noise, which is suitable for the world generator, you can give it to me.</p>
  
  <p>Thanks!</p>