title: robust algorithm for surface reconstruction from 3D point cloud?
body: <p>I am trying to figure out what algorithms there are to do surface reconstruction from 3D range data. At a first glance, it seems that the <em>Ball pivoting algorithm</em> (<strong>BPA</strong>) and <em>Poisson surface reconstruction</em> are the more established methods?</p>
  
  <ul>
  <li>What are the established, more robust algorithm in the field other than BPA and Poisson surface reconstruction algorithm?</li>
  <li>Recommended research publications?</li>
  <li>Is there available source code?</li>
  </ul>