title: How to write a Cocoa OpenGL app in C++?
body: <p>I'm writing an application that needs to use OpenGL, on the Mac, in C++.</p>
  
  <p>Is there anyway I can get Cocoa to just give me an OpenGL context and let me do my work in C++? (I want my app to run on both Mac OS X and iPHone; but all the GUI is in OpenGL, I just need a OpenGL context).</p>
  
  <p>Thanks!</p>