title: How to add multiple CCSprites inside CCArray
body: <p>If I for example had fruits in my game and would like to add all fruit CCSprites to the CCArray how would I do that?</p>
  
  <p>say I have the following code:</p>
  
  <pre><code>CCSprite *Apple = [CCSprite spriteWithFile:@"Apple2.png"];
  CCSprite *Banana = [CCSprite spriteWithFile:@"Banana2.png"]; 
  </code></pre>
  
  <p>and this is my CCArray:</p>
  
  <pre><code>CCArray *FruitsArray = [CCSprite spriteWithFile:@"Banana.png", @"Apple.png", nil];// Why is this not working? 
  self.FruitsArray = [CCArray arrayWithCapacity:10];
  </code></pre>
  
  <p>I want the FruitsArray to have a capacity of 10, so it should hold 10 apples and bananas.</p>
  
  <p>Any help would be appreciated!</p>