title: Transparency in texture not working in libgdx
body: <p>I'm trying to draw a sprite in libgdx that has a transparent background to it, but the transparent background is filled in with white instead of showing what has already been rendered at that location.</p>
  
  <p><img src="https://imgur.com/VpNkU1R.png" alt="transparency doesn&#39;t show up"></p>
  
  <p>The sprite (with the hat) is 64 by 64 with transparency around the edge and on the right. There should be two tiles with a 'C!' behind him but it's just filled in with white.</p>
  
  <p>This is the code I am using to render the image. </p>
  
  <pre><code>public void draw(SpriteBatch sb, float parentAlpha){
      sb.enableBlending();
      sb.draw(texture, getX() + 32, getY());
  }
  </code></pre>