title: Using Unity With Minimal Configuration
body: <p>At work, we use Unity a lot. It's great at it's job, but the more you use it, the more your configuration file grows, the more runtime issues increase and the more you have to recreate your unity configuration for each test project.</p>
  
  <p>So we end up with a huge unity configuration section that has to be duplicated accross several projects and when it comes time to deploy, you end up having to track down dlls that you forgot to add references to, but you only discover these at runtime. Not fun.</p>
  
  <p>I'm guessing someone has come across this issue and has a solution. Ideally, I would like to figure out how to configure Unity in a way that makes use of convention over configuration and reduces runtime issues (ie, huge configuration files). Anyone know of a good way to implement Unity with minimal configuration?</p>
  
  <p>Edit: One thing: I have to stick with only using Unity. Can't really switch to Ninject, etc.</p>