title: Stucture across multiple files
body: <p>I'm making a simple game that has Stats(strength, intelligence, charisma...) and Skills(Mining,Swim,Ride...). These structures are organized in class <code>Types</code>.  </p>
  
  <p>I want to reach those structures across all the files. In C++ I could just include the class and use the struct Stats, but I can't do the same in C#.</p>
  
  <p>Is there a way to make this work?</p>
  
  <p>This is my simplified code</p>
  
  <pre><code>public class Types{
      public struct stats{
          float str;
          float con;
          float inte;
      }
  
      public struct skill{
          float mining;
      }
  }
  
  public class NPC{
      stats baseStats;
      skill skills;
      string name;
      float hunger;
      float necessity;
      short hp;
  }
  </code></pre>
  
  <p>Thanks.</p>