title: Difficulty understanding scissorstack class in libgdx
body: <p>The github page containing clipping (<a href="https://github.com/libgdx/libgdx/wiki/Clipping%2C-with-the-use-of-scissorstack" rel="nofollow">https://github.com/libgdx/libgdx/wiki/Clipping%2C-with-the-use-of-scissorstack</a>) is very short. I can't seem to get my head around to using it. Is it possible for someone to explain in more depth and detail (examples are nice) on how to use this class?</p>
  
  <p>I am trying to clip my game along the middle, and sepearte a left and right side of the screen. That way if an object spriteBatch drawing was to go through the middle, it would not render on the other side.</p>
  
  <p>Thanks!</p>