title: How to get height of 2D gamobject with sprite renderer component in unity3d 4.5?
body: <p>I have a 2D gameobject and I want to find out what the height of my gameobject is in each screen size.</p>
  
  <p>I am getting the height of my game character by calculating the distance between two empty gameobjects but i figure out this is wrong !</p>
  
  <p>Is there a better way?</p>