title: Python game design without Pygame
body: <p>This topic is in response to a problem I've been having getting Pygame to be set up correctly on my computer.  I have Windows 7, Python 3.3 and "64-bit" Windows (now I know what a bit and a byte are, but I don't really understand the implications of having a "64-bit" computer)  I'm proficient in Python but know nothing about binaries, dependencies, registries or other such internal/system-level structures; not that I'm not interested, but at the moment most of what goes on is essentially "over my head".</p>
  
  <p>But anyway, with that said, the problem I've been experiencing is basically that I can't install pygame.  I've been over several versions of the same question (on Stack Overflow and other places on the web), and I've attempted to install pygame countless times.  Sometimes it seems to work fine until I attempt to use it (the installation appears to have been successful but Python gives me errors when I try to use pygame), or I get something about Python 3.3 not being in my "registry" (which from what I read appears to be another OS-level/internal structure for those who understand "the base code of the universe").  They could actually develop a series of tutorials on just the installation process. :)</p>
  
  <p>But all joking aside, I am at a loss here and considering just giving up on pygame.  So my question would be, is there any way to use what's already installed (Python's libraries etc.) to develop games?  If not, do you know of any alternatives that don't require the same level of experience to install?  I've Googled around but everything I've found about game design in Python leads back to pygame.  Thanks in advance.</p>