title: libGDX texture quality scaling down
body: <p>i am new to libGDX and I just wanted to put a image onto the screen. I have a red ball image which is 800x800 and when i try draw the texture:</p>
  
  <pre><code>batch.draw(ball,50,50,50,50);
  </code></pre>
  
  <p>The quality of the ball is really bad, but when I don't scale it down, the quality is good. </p>
  
  <p>Here is a image on what I see on the screen:<a href="http://prntscr.com/55oars" rel="nofollow noreferrer">http://prntscr.com/55oars</a></p>
  
  <p><img src="https://i.stack.imgur.com/HYeOP.png" alt="enter image description here"></p>
  
  <p>Any help on how to make the images more crisp and smoother?</p>