title: Opengl Real world Camera Shake algorithm
body: <p>I d like to make my Camera shake in opengl</p>
  
  <p>my old algorithm is:</p>
  
  <pre><code>setCamPosXYZ(x+randx,y+randy,z+randz);
  </code></pre>
  
  <p>but it is not the best. What is a better solution, a real world camera shake?</p>