title: libgdx and android application. Image as background
body: <p>I am new and I just start my journey with libgdx. I would like to know how I can do image.png in resolution 960x640 as background in my game? This is possible? Thx for advices and forbearance. Maybe you hava a simply tutorial?
  This is my render class:</p>
  
  <pre><code>public void render() {
  
       texture = new Texture(Gdx.files.internal("E:/background.png"));
  
       Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); 
       batch.begin();
       batch.draw(texture, 0, 0);
       batch.end();
  }
  </code></pre>
  
  <p>Second question. I need to insert two active images, active means when I click on that image, the next image show me on the screen. I want to implement action when I click on that picture.</p>