title: SpriteKit: Use one instance of a Class in multiple scenes?
body: <p>Is it possible to make an instance of a class and then send/recive data from every scene in a game?</p>
  
  <p>Ex: Let say you make a RPG game, and you want to create a "Party" with information like Party Leader, members etc... and then you want different battle scenes to use the data from the very same instance?</p>
  
  <p>If possible, then how?</p>
  
  <p>/Daniel</p>