title: DOTWeen doesn't want to start a second time
body: <p>I'm trying to make an object input animation using DOTWeen Pro. I test, and call the same function twice, the second time with a small delay.The first time the objects enter and make the animation ok, the second time it resets and no longer enters, what would be the problem?
  I attach a section of code below. Thanks in advance.</p>
  <pre><code>    public void Start()
  {
      SpawnStuffs();
      Invoke(&quot;SpawnStuffs&quot;, 2f);
  }
      private void SpawnStuffs()
  {
      int goodPlace = UnityEngine.Random.Range(0, stuffSequences.Length - 1);
      stuffSequences[goodPlace].setCurrentChildIndex(friendlyStuffRandomnes.getRandom());
      List&lt;Tween&gt; moveFindTweenList = DOTween.TweensById(&quot;MOVE&quot;);
      for (int i = 0; i &lt; stuffSequences.Length; i++)
      {
          if (i != goodPlace)
          {
              stuffSequences[i].setCurrentChildIndex(unfriendlyStuffRandomnes.getRandom());
          }
          stuffSequences[i].transform.position = stuffSequenceStartPositions[i];
          stuffSequences[i].transform.localScale = Vector3.one;
          moveFindTweenList[i].ForceInit();
          moveFindTweenList[i].Play().SetDelay(i * 0.05f);
          stuffSequences[i].CurrentChild.GetComponent&lt;SpriteRenderer&gt;().maskInteraction = SpriteMaskInteraction.VisibleInsideMask;
          masks[i].SetActive(true);
      }
      count = 0;
  }
  </code></pre>
  <p><a href="https://i.stack.imgur.com/UFKYO.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/UFKYO.png" alt="Dotween setting" /></a></p>