title: How to repeat the texture map like GL_REPEAT?
body: <p>I have a house model in my game, and I have some materials for the house geometry. There is a material for the wall of the house, and I have a texture-map-image to show the bricks.</p>
  
  <pre><code>var mat = new THREE.MeshPhongMaterial( { 
      ambient: 0x969696,
      map: THREE.ImageUtils.loadTexture( 'textures/G/G0.jpg' ), 
      overdraw: true,combine: THREE.MultiplyOperation 
  } );
  </code></pre>
  
  <p>In this way above, the texture map appears like <code>GL_CLAMP</code> I want it to show like <code>GL_REPEAT</code>.</p>
  
  <p>What should I do?</p>
  
  <p>If you can not see the images check <a href="https://github.com/mrdoob/three.js/issues/2153" rel="nofollow noreferrer">this</a>.</p>