title: Is there a fast way to debug mobile vibrations in Unity?
body: <p>I'm trying to rapidly preview and iterate on different Android vibrations that I'm making through Unity3D. Currently, the only way that I know how to successfully do this is to build the project each time. This is really tedious and takes a very long time. Are there any ways to rapidly test different vibrations?</p>
  
  <p>I've tried using UnityRemote, which works great for quickly debugging just about everything Android related <em>except</em> vibrations. Vibrations don't really work in Unity Remote since it's mirroring the Unity player.</p>