title: How to get game object's position immediately in unity3D
body: <p>I have create one game which player can drag animals up and throw it out the fence to defense zombies' coming for their homeland.it runs perfect on an iPhone and Samsung Galaxy,but when application runs on some mobiles which do no have very high speed hardware.here pop out the question:Not until the animal be dragged out the fence for a distance,then he realize it's already have to change state(When animals be dragged over the fence,it will change to fly state)</p>
  
  <pre><code>void Update()
  {
      if (animal.transform.position.y &gt; fence.transform.position.y)
          Debug.Log("Change to fly state");
  }
  </code></pre>
  
  <p>How to solve this kind question,thanks!</p>