title: Storing game data in TurnBasedMatch bytearray
body: <p>Is there a preffered way of storing game data in the match data bytearray you can use in a turn based match?</p>
  
  <p>For example:
  We are making a board game with 16 game tiles. Each of the tiles has to have a certain value associated with it. Our idea is to simply use 16 fields in the byte array to represent each of these tiles. </p>
  
  <p>Another example:
  We also need to store information on up to four players. We will store positional data, movement points and some other stuff. Lets look at the positional data:
  Each player will have an x and y coordinate. Since we will have up to four players, we are thinking of setting aside 8 fields in the byte array for this positional data.</p>
  
  <p>Both of these examples will work, but is there a "good practice" way of doing this?</p>