title: How to draw around a texture in LibGDX?
body: <p>I'm making a game in libgdx where the main character has a light on him and where the light doesn't reach it should be dark, I'm using the setBlendFunction from SpriteBash to emulate the light. My problem is I don't know how I can make all around the light texture dark, I could size the light texture to fit the whole screen but that would be sloppy and an inconveniente in code. Does anyone have any ideas? Thanks you.</p>
  
  <p>Here is a picture of the game showing my problem</p>
  
  <p><a href="https://i.stack.imgur.com/PUiP4.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/PUiP4.png" alt="enter image description here"></a></p>