title: XNA Slow down Animation
body: <p>I am making the character run but the animation is extremely quick as I am doing:</p>
  
  <p><code>_frameIndex++;</code></p>
  
  <p><code>_frameIndex;</code> is the value which points to the image in the SpriteSheet. Does anyone know how I can use <code>gameTime.ElapsedGameTime.TotalMilliseconds</code> to slow the animation down?</p>