title: UWP Window hangs with Monogame
body: <p>I just tried to create a new <code>UWP</code> App referencing: <code>MonoGame.Framework.WindowsUniversal 3.6.0.1625</code>, and Targeting <code>Windows 10 Creators Update (10.0; Build 15063)</code>.</p>
  
  <p>I think I did everything right to "bootstrap" a <code>: Game</code> from the <code>SwapChainPanel</code>:</p>
  
  <p>I put <code>&lt;SwapChainPanel x:Name="swapChainPanel" /&gt;</code> in my <code>Page</code>
  I put this in codebehind:</p>
  
  <pre><code>public sealed partial class MainPage : Page
  {
      readonly Game1 _game;
  
      public MainPage()
      {
          this.InitializeComponent();
  
          // Create the game.
          var launchArguments = string.Empty;
          _game = MonoGame.Framework.XamlGame&lt;Game1&gt;.Create(launchArguments, Window.Current.CoreWindow, swapChainPanel);
          _game.Run();
      }
  }
  </code></pre>
  
  <p>And my <code>Game1 : Game</code> is just the same as Monogame templates.</p>
  
  <p>When I start the application, there are no exceptions and the whole window hangs on the "UWP SplashScreen" (when it shows you the icon of your app) and nothing happens. My <code>Draw</code> method just clears the screen with red, just to see it working, but it doesn't.</p>
  
  <p>Am I missing something?</p>
  
  <p><a href="https://github.com/MonoGame/MonoGame/files/1188964/App2.zip" rel="nofollow noreferrer">I attached a very simple project to show that.</a></p>