title: Persisting angle of solid objects while rotating
body: <p>I am new to <code>Unity</code> and <code>Oculus</code>. I have a bunch of images (their path and other information are <a href="https://github.com/muaz-git/tsne_image_visualization_v2/blob/2b43c02ccd0eeeefe82767cf1e9096c29a6aa201/tsne_visualization_v2/Assets/scripts/InputManager2.cs#L125" rel="nofollow noreferrer">loaded from a <code>JSON</code> file</a>) which I am trying to render in a VR room. And want to give the user an experience that he can move these images within that room using <code>Oculus Touch</code>.</p>
  
  <p>I placed an <code>Empty Object</code> which has a script that iterates through JSON and <a href="https://github.com/muaz-git/tsne_image_visualization_v2/blob/2b43c02ccd0eeeefe82767cf1e9096c29a6aa201/tsne_visualization_v2/Assets/scripts/InputManager2.cs#L98" rel="nofollow noreferrer">creates</a> a <code>prefab object</code> (which has <code>Rigid body</code>,<code>Box Collider</code> and <code>OVRGrabbable</code> -so that it can be grabbed in VR, components). Moreover this <code>prefab object</code> has a <a href="https://github.com/muaz-git/tsne_image_visualization_v2/blob/2b43c02ccd0eeeefe82767cf1e9096c29a6aa201/tsne_visualization_v2/Assets/scripts/ImageDisplayController.cs#L29" rel="nofollow noreferrer">script</a> which is responsible to load images in a <code>Sprite</code>.</p>
  
  <p><strong>What is working?</strong></p>
  
  <p>Images are getting rendered and can be grabbed and moved. </p>
  
  <p><strong>What is not working as desired?</strong></p>
  
  <p>I followed this <a href="https://www.youtube.com/watch?v=sxvKGVDmYfY" rel="nofollow noreferrer">tutorial</a>, and as shown here angles of the cube are persisted pretty fine. But when an image is grabbed and rotated, it doesn't persist it's side angles. As shown in following image:</p>
  
  <p><a href="https://i.stack.imgur.com/g8siw.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/g8siw.png" alt="enter image description here"></a></p>
  
  <p><strong>Question</strong></p>
  
  <p>Is there any way that I could fix it? I tried to look for it online but as I am new to <code>Unity</code> I am not quite sure what exactly I am missing.</p>
  
  <p>Any clues would be really appreciated.</p>