title: Multiple .obj Models in THREE.js and detecting clicked objects
body: <p>I have been following along <a href="http://mrdoob.github.com/three.js/examples/webgl_loader_obj.html" rel="nofollow">this</a> example to load .obj Model using three.js. Since I needed more than one model to load so I tried this</p>
  
  <pre><code>loader.addEventListener( 'load', function ( event ) {
  
  var object = event.content;
  
  object.position.y = - 80;
  scene.add( object );
  
  });
  loader.load( 'obj/model1.obj' );
  loader.load( 'obj/model2.obj' );
  </code></pre>
  
  <p>First: I don't know whether this is the right approach or not since I searched but didn't find any tutorial loading more than one .obj models.</p>
  
  <p>Second: I want to be able to click different models on the screen. I tried <a href="http://mrdoob.github.com/three.js/examples/canvas_interactive_cubes.html" rel="nofollow">this</a> which doest not seem to work for me. Any suggestions on this?</p>