title: Unity3D - Cannot build 64 bit Android
body: <p>I have a problem similar to <a href="https://stackoverflow.com/questions/55974331/unity-export-android-64-bit">this question</a>, but it is not identical.</p>
  
  <ol>
  <li>In my Android Build settings I have ticked "Build App Bundle.</li>
  <li>Scripting back-end = IL2CPP</li>
  <li>API Compatibility Level = .NET Standard 2.0</li>
  <li>Target architectures = ARMv7, ARM64, x86</li>
  </ol>
  
  <p>When I build the AAB file and upload it to Google, I am given the error </p>
  
  <blockquote>
    <p>The following APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code: 6.</p>
  </blockquote>
  
  <p>When I build the game I can see the progress window saying it is building the 64 bit source. So why does Google keep telling me it doesn't contain a 64 bit version?</p>