title: Function called when a GameObject doesn't collide with ANYTHING
body: <p>I want to make a function called when the GameObject is NOT colliding with ANYTHING, as opposed to stopped colliding with one other GameObject. I'd really appreciate a response of some sort, as my questions never seem to get answered. Basically, I wanna do this:</p>
  
  <pre><code> void OnCollisionStay()
   {
       //blah blah blah
   }
   else
   {
       //blah blah blah
   }
  </code></pre>
  
  <p>Edit: I'd be fine and even prefer if it was a function called every frame the GameObject isn't colliding with anything, kinda like a function called every frame that OnCollisionStay isn't.</p>