title: Changing FOV(Field of view) while moving forward
body: <p>I have situation. I want smoothly change FOV while moving forward. in Camera settings in parent class I set default value:</p>
  <pre><code>FollowCamera-&gt;FieldOfView = 90.0f;
  </code></pre>
  <p>Then in MoveForward function I set it like this</p>
  <pre><code>void AStarMotoVehicle::MoveForward(float Axis)
  {
      if ((Controller != NULL) &amp;&amp; (Axis != 0.0f) &amp;&amp; (bDead != true))
      { 
          //Angle of direction of camera on Yaw
      const FRotator Rotation = Controller-&gt;GetControlRotation();
      const FRotator YawRotation(0, Rotation.Yaw, 0);
  
      const FVector Direction = FRotationMatrix(YawRotation).GetUnitAxis(EAxis::X);
      AddMovementInput(Direction, Axis);
  
      FollowCamera-&gt;FieldOfView = 140.0f;
      }
  </code></pre>
  <p>Actually it works, so when I move forward FOV changes to 140, but it works really roughly and happens instantly. I want to do it smoothly from 90 to 140.
  Can you help me with it?</p>