title: How to put textures on my tiledmap in libGDX
body: <p>Im creating RTS in LibGDX and Im wondering how to put my buildings textures in proper way. 
  Im using TiledMap to create my world, but I have to create some objects dynamicly.
  I know how to do this by editing cells, but this solution seems to me a bit messy (my buildings are like 4x5 tiles large, so I would have to edit 20 cells).
  Thanks in advance!</p>