title: Which Windows (C++) screen capture libraries fit my requirements?
body: <p>I'm ready to outsource the screen capture functionality of our application, because it's not our core business and I've spent too much time trying to get our code to do all the things I need. Time for a specialist, I think. My requirements, in decreasing order of importance, are below. Does anyone have experience with any commercial or free libraries that meet most or all of these requirements?</p>
  
  <ol>
  <li><p>Has to work in Windows XP and higher. (But not Win95/98/Me.)</p></li>
  <li><p>Visual C++ 2005 compatible, where screenshot can be triggered from my code. Preferably a static library, but a DLL or COM object is OK. I'd prefer not to shell out to a standalone EXE because there are some users that will try to tamper with our application and I think having an obvious separate screenshot EXE makes that too easy.</p></li>
  <li><p>Must be able to take full screenshots of multiple monitor systems. (Preferably the way the "Print Screen" key does in Windows, by making a bitmap of the displays stitched together, but if I have to take the pictures separately and combine them myself that's acceptable.)</p></li>
  <li><p>Must be able to capture screen correctly when Remote Desktop Client (or any RDP client or VM) is in full screen mode. (Of course, it should also work when RDP is in windowed mode, but that shouldn't be a problem as long as it doesn't operate by simulating a key press that might get transmitted to the remote OS instead of being handled locally.)</p></li>
  <li><p>Must be able to capture screen correctly when Windows Media Player (or any other media player) is in full screen mode.</p></li>
  <li><p>Must be able to capture screen correctly when game (e.g. World of Warcraft) is in full screen mode.</p></li>
  <li><p>Would be nice to be able to capture a few seconds of user activity as a video.</p></li>
  </ol>