title: Delays when playing sounds HTML5
body: <p>I have an array of sounds.
  First two sounds start to play when the game is loaded. They play simultaneously and repeat. The third sound plays each time then a game event happens (ball is bumped) and here is a delay. If I don't play two first sounds, then this delay disappears. It works ok in IE but not in Chrome... Is that a Chrome bug?</p>
  
  <pre><code>function getSoundInstance(src) {
      var audioElement = new Audio();
      audioElement.src=src;    
      return audioElement;    
  }
  
  sounds['ocean'] = getSoundInstance('./src/audio/ocean.mp3');
  sounds['music'] = getSoundInstance('./src/audio/song1.mp3');
  sounds['bump'] =  getSoundInstance('./src/audio/bump.mp3');
  
  sounds['ocean'].loop=true;
  sounds['ocean'].volume=.9;
  sounds['music'].loop=true;
  sounds['music'].volume=.4;
  
  sounds['ocean'].play();               
  sounds['music'].play();
  
  //when I start to play sounds['bump'] I get a delay.    
  </code></pre>