title: Unity/Firebase - Project Bundle ID does not match any bundle IDs in your google-services.json files
body: <p>I'm making a mobile game on Unity, Android first.</p>
  
  <p>And now I'm integrating firebase analytics.</p>
  
  <p>After set info on Firebase Console and put <code>google-services.json</code> file into Unity project, Unity shows an error saying :</p>
  
  <pre><code>Project Bundle ID com.RetroSpirit.ToiletRush does not match any bundle IDs in your google-services.json files
  This will result in an app that will fail to initialize.
  
  Available Bundle IDs:
  
  
  You need to either:
  * Fix your app's bundle ID under "Player Settings --&gt; Bundle Identifier"
  or:
  * Add another app to your firebase project
    Goto https://firebase.google.com/docs/unity/setup#add_firebase_to_your_app_1
    and add the new configuration file to your project.
  
  UnityEngine.Debug:LogError(Object)
  Firebase.Editor.GenerateXmlFromGoogleServicesJson:LogErrorIfEnabled(String)
  Firebase.Editor.GenerateXmlFromGoogleServicesJson:FindGoogleServicesFile(SortedDictionary`2, String, LogMessage, LogMessage)
  Firebase.Editor.GenerateXmlFromGoogleServicesJson:FindGoogleServicesFile(String, LogMessage, LogMessage)
  Firebase.Editor.GenerateXmlFromGoogleServicesJson:UpdateJson(Boolean, LogMessage, LogMessage)
  Firebase.Editor.GenerateXmlFromGoogleServicesJson:OnPostprocessAllAssets(String[], String[], String[], String[])
  UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
  UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean)
  UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
  </code></pre>
  
  <p>Here's the part of <code>google-services.json</code>,</p>
  
  <pre><code> "client": [
      {
        "client_info": {
          "mobilesdk_app_id": "*:***********:android:****************",
          "android_client_info": {
            "package_name": "com.RetroSpirit.ToiletRush"
          }
        },
        "oauth_client": [
          {
            "client_id": "***********-********************************.apps.googleusercontent.com",
            "client_type": 1,
            "android_info": {
              "package_name": "com.RetroSpirit.ToiletRush",
              "certificate_hash": "****************************************"
            }
  </code></pre>
  
  <p>I don't know what should I check.</p>
  
  <p>Project Bundle ID (the Package name on Build Settings - Other Settings - Identification) is exactly same as package_names in <code>google-services.json</code>.</p>
  
  <p>Any ideas?</p>