title: Xcode custom symbol image set asset
body: <p>From Apples <a href="https://developer.apple.com/documentation/uikit/uiimage/providing_images_for_different_appearances?language=objc" rel="nofollow noreferrer">documentation</a> I read:</p>
  
  <blockquote>
    <p>An alternative to creating bitmap images is to use template images or symbol images instead. Template images specify the shape you want to draw, but not the associated color information. <strong>Symbol images are similar to template images but are vector based, so they scale to different sizes.</strong> Both types of images simplify the process for supporting Dark Mode. They also reduce the number of image assets you must ship with your app. </p>
  </blockquote>
  
  <p>Do I understand this correct that I <strong>can not</strong> use a vector based <code>symbol image set</code> as a replacement for bitmap but scalable?</p>
  
  <p><strong>Update</strong></p>
  
  <p>My situation:
  I've an Image Set in my iOS project. There I can add three bitmaps for the three scaling options iOS devices support. Those images must be of type *.png</p>
  
  <p>Now I would like to replace those three bitmaps with a single vector graphic file *.svg. This seems not possible. If I want to use vector graphic images I've to add another asset type called "symbol image set" (Xcode -> Editor -> Add Assets -> New Symbol Image Set).</p>
  
  <p>So far so good <strong>but</strong> now my question. Those "symbol image set" assets only the the shape but not the color information into account. That's why I would like the "old" way where the color information is taken into account but the file being a vector graphics file (*.svg).</p>