title: Cant display python buffer images in unity c# from python (with sockets). I created a rawImage to change its texture, but the texture is not changing
body: <p>I was trying to send frames captured with python opencv (server) and display it in unity (client) in real-time via sockets. I created a RawImage in unity and tried to change its texture throw a c# code (client). The code can read the bytes sent but the texture is not changed.
  Here is my python server code.</p>
  <pre><code>import socket, cv2, pickle,struct,imutils
  
  
  server_socket = socket.socket(socket.AF_INET,socket.SOCK_STREAM)
  host_name  = socket.gethostname()
  host_ip = socket.gethostbyname(host_name)
  print('HOST IP:',host_ip)
  port = 9999
  socket_address = (host_ip,port)
  
  
  server_socket.bind(socket_address)
  
  
  server_socket.listen(5)
  print(&quot;LISTENING AT:&quot;,socket_address)
  
  while True:
      client_socket,addr = server_socket.accept()
      print('GOT CONNECTION FROM:',addr)
      if client_socket:
          vid = cv2.VideoCapture(0)
          while(vid.isOpened()):
              img,frame = vid.read()
              frame = imutils.resize(frame,width=320)
              a = pickle.dumps(frame)
              message = struct.pack(&quot;Q&quot;,len(a))+a
              print(len(a))
              client_socket.sendall(a)
              cv2.imshow('TRANSMITTING VIDEO',frame)
              key = cv2.waitKey(1) &amp; 0xFF
              if key ==ord('q'):
                  client_socket.close()
  </code></pre>
  <p>How can I make the c# client in unity that receive this bytes and display it as images by changing the rawimage object texture ?</p>