title: "Excess elements in scalar initializer" error in 2d array
body: <p>I need to use 2 dimension array in my game so;</p>
  
  <p>First I'M declaring it like this in my header file called <strong>"HelloWorldScene.h":</strong></p>
  
  <pre><code>using namespace cocos2d;
  
  class HelloWorld : public Layer
  {
      private:
      ...
      int upgradeCosts[4][4];
      ...
  }
  </code></pre>
  
  <p>Then I'm tryin to define it in my source file called <strong>"HelloWorldScene.cpp":</strong></p>
  
  <pre><code>#include "HelloWorldScene.h"
  ...
  bool HelloWorld::init()
  {
  ....
  upgradeCosts[4][4] = {{150, 250, 900, 1800},
                        {100, 200, 600, 1200},
                        {200, 350, 1200, 2000},
                        {150, 300, 1000, 1900}};
  ...
  }
  </code></pre>
  
  <p>But it gives me this error: <strong>"Excess elements in scalar initializer"</strong></p>
  
  <p>The entire code between brackets <code>{{150, ...... , 1900 }}</code> are underlined with red. And i dont know what to do, please help me.</p>