title: Unity Shader Graph Radial Fill
body: <p>I'm trying to recreate shader that behaves like Radial Fill Image in UI.</p>
  <p>Here's URP Unlit shader:
  <a href="https://i.stack.imgur.com/Nqm2v.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/Nqm2v.png" alt="enter image description here" /></a></p>
  <p>But there's a problem. I want to limit my output to alpha to be only either 0 or 1, because the result is grayscale which produces unwanted looks. So, Floor it is! No? Step? No? Look what it produces, that strange pink epilepsy.</p>
  <p>Can somebody help me so this doesn't happen?</p>
  <p>Thanks!</p>
  <p>PS. Ok, I figured it out. It was because of the angle gradient. So I decided to use not a gradient and this shape works until it overlaps. What shape should I use to recreate Radial Fill Image effect?
  <a href="https://i.stack.imgur.com/j2zZq.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/j2zZq.png" alt="enter image description here" /></a></p>