title: Unity AnimationEvent has no reciever
body: <p>Here are the two Error messages I am receiving.
  This seems to only happen when the Run animation is playing. Any help would be appreciated. 
  I am building this game for android and I am using mouse clicks to move the character. Since mouse clicks translate to touch events this should have no barring on the game as far as I know.
  I guess I should also note that the animations play fine while playing the game.</p>
  
  <pre><code>'defaultModelfbx' AnimationEvent 'FootL' has no receiver! Are you missing a component?
  
  'defaultModelfbx' AnimationEvent 'FootR' has no receiver! Are you missing a component?
  
  using UnityEngine;
  using System.Collections;
  using System.Collections.Generic;
  
  public class PlayerController : MonoBehaviour
  {
      float speed = 10;
      float rotSpeed = 5;
      Vector3 targetPosition;
      Vector3 lookAtTarget;
      Quaternion playerRot;
      bool moving = false;
      Animator thisAnim;
  
  
      void Update()
      {
          thisAnim = GetComponent&lt;Animator&gt;();
          // Get movement of the finger since last frame
          if (Input.GetMouseButton(0))
          {
             SetTargetPosition();
          }
  
          if (moving)
          {
              Move();
          }
      }
  
      void SetTargetPosition()
      {
          Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
          RaycastHit hit;
  
          if(Physics.Raycast(ray, out hit, 1000))
          {
  
              targetPosition = hit.point;
              lookAtTarget = new Vector3(targetPosition.x - `transform.position.x, 0, targetPosition.z - transform.position.z);`
              playerRot = Quaternion.LookRotation(lookAtTarget);
              moving = true;
          }
  
      }
  
      void Move()
      {
          thisAnim.SetFloat("speed", 1);
          transform.rotation = Quaternion.Slerp(transform.rotation, playerRot, rotSpeed * Time.deltaTime);
  
          transform.position = Vector3.MoveTowards(transform.position, targetPosition, speed * Time.deltaTime);
  
          if (transform.position == targetPosition)
          {
              moving = false;
              thisAnim.SetFloat("speed", 0);
          }
      }
  }
  </code></pre>
  
  <p><img src="https://imageshack.com/a/img922/580/DprXbn.png" alt="AnimationEvent Error"></p>