title: Three.js: Putting smaller objects on random positions of a larger sphere
body: <p>In Three.js (which uses JavaScript/ WebGL), given a bigger sphere -- with a radius of say 200 -- how would I position a number of smaller objects (spheres, in my case) on random outside positions of this sphere? For instance, imagine the sphere being a world, and there are small spheres resting in random positions on the ground of this world.</p>
  
  <p>Thanks!</p>