title: Cocos2D OR libgdx for Android Game Development
body: <p>I just want to know, that in the long run, using which of these engines will be better.  Although I feel that using Cocos2D will be a better option, as it can also be used for iphone development, there's just 1 tutorial <a href="http://dan.clarke.name/2011/04/how-to-make-a-simple-android-game-with-cocos2d/" rel="nofollow noreferrer">http://dan.clarke.name/2011/04/how-to-make-a-simple-android-game-with-cocos2d/</a> which I've found so far.
  libgdx, on the other hand has a complete book.</p>