title: Unity Load Audio From Url Fast
body: <p>I'm developing an app in unity for android. My app uses a bunch of audio files, each audio file is about 5Mb. I uploaded them on firebase storage. For testing, I use only three audio files, when I run the app, each audio file takes almost a minute to load. Is there n efficient way of doing this faster? Any help would be much appreciated. Thanks.</p>
  <p>This is how I load the audio clip.</p>
  <pre><code>IEnumerator GetAudioClip()
      {
          using (UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(&quot;&quot;, AudioType.OGGVORBIS))
          {
              yield return www.SendWebRequest();
              if (www.isNetworkError)
              {
                  Debug.Log(www.error);
              }
              else
              {
                  myClip = DownloadHandlerAudioClip.GetContent(www);
              }
  
              Debug.Log(&quot;Audio is loaded.&quot;);
          }
      }
  </code></pre>