title: Is there a method or way to mask one ui image from multiple images?
body: <p>Currently, i am working on a game project as a hobby and have been trying to make some game mechanics that i havent really made before. I am currently working on an inventory system for the player that displays the player's weapon collection as well as weapon parts.</p>
  <p><a href="https://i.stack.imgur.com/VQvfH.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/VQvfH.png" alt="Showcase of the two inventory systems" /></a></p>
  <p>I am currently working on making the weapon inventory. My current problem is rendering the weapon models as icons per inventory slot.</p>
  <p>The current method that I am planning on rendering any 3D asset is by using a camera with a render texture and assigning that texture to a RawImage Component. I was planning to do the same for the inventory slots. However, I realised that i would need a camera per slot with its own render texture which would be both time consuming to create as well as making the game less performant (since there would be a lot of cameras).</p>
  <p>I have searched if there is a way to mask a texture from multiple objects so that I can skip the part of creating 100 different cameras and instead use one. So far, nothing has come up in my findings that could remotely help me.</p>
  <p>So, as stated in the title; Is there a method or way to mask one ui image from multiple images? If not, is there an alternative solution to my problem?</p>