title: How to change DrawOrder without using DrawableGameComponent
body: <p>Reading another SO <a href="https://stackoverflow.com/questions/5392876/using-content-load-in-a-class-subclass">question</a> it seems that <code>DrawableGameComponent</code>s aren't the way forward.  I took this upon myself to do a bit of research and using the <a href="http://create.msdn.com/en-US/education/catalog/sample/particle_3d" rel="nofollow noreferrer">Particle sample</a> from the <a href="http://create.msdn.com" rel="nofollow noreferrer">XNA Creators website</a>, I decided to strip out the use of <code>DrawableGameComponent</code>s.  Everything compiled fine, except for the fact that I don't have <code>DrawOrder</code> available and the example uses this for the particles.</p>
  
  <p>How can I change the <code>DrawOrder</code> as if I was using a <code>DrawableGameComponent</code>?</p>