title: Is there a way to load .wmf images in Unity with C#?
body: <p>I have a SQLite DB full of images I need to display in Unity.</p>
  
  <p>The files are stored as BLOBs and I can read the data from the DB and store it as a byte array in my C# scripts.</p>
  
  <p>Unfortunately all the images are in a file format I didn't even know existed, .wmf AKA Windows Metafile, seems like it was commonly used with MS Office clip art or something? It's basically a hybrid vector graphics / raster graphics file format:</p>
  
  <p><a href="https://en.wikipedia.org/wiki/Windows_Metafile" rel="nofollow noreferrer">https://en.wikipedia.org/wiki/Windows_Metafile</a></p>
  
  <p>I need to display these images in Unity. Does anyone know the best way to go about doing this?</p>
  
  <p>I'd like to keep the DB and image data static, so no mass up-front conversion.</p>
  
  <p>Max number of images I'd need to load, convert and display at a time is probably &lt; 100 and definitely &lt; 1000.</p>
  
  <p>Any suggestions?</p>