title: Position of particlesystem isn't attached to object
body: <p>I added a particle system to my unity project. But I can't make it attach to a certain game object or tag. How can I make a <code>Particle System</code> sit on the center of a cube, while it's getting played once if the player triggers with this cube?</p>
  <p>Code used for the trigger to work:</p>
  <pre><code>using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  
  public class Collision_Player_grower : MonoBehaviour
  {
      public GameObject Player_grower;
      public ParticleSystem CollisionGrower;
  
      // Start is called before the first frame update
      void Start()
      {
          times_player_grower = 0;
          CollisionGrower.transform.position = Player_grower.transform.position;
      }
  
      // Update is called once per frame
      void OnTriggerEnter(Collider collision)
      {
          if (collision.gameObject.tag == &quot;Player&quot;)
          {
              print(&quot;we hit an playergrower&quot;);
              CollisionGrower.Play();
              Destroy(Player_grower);
          }
      }
  }
  </code></pre>
  <p>Note: It does work if I manually place the particle system in the heart of the cube, but I assume this can be done in an easier way.</p>