title: Unity capsule collider not working while animating
body: <p>I have a fairly simple setup that involves multiple capsule colliders to detect the collision. 
  <a href="https://i.stack.imgur.com/Q6Pmn.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/Q6Pmn.png" alt="enter image description here"></a></p>
  
  <p>But while punching opponent collision detection is working but attackers hand is moving through opponent body. 
  <a href="https://i.stack.imgur.com/uAKLG.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/uAKLG.png" alt="enter image description here"></a></p>
  
  <p><strong>WHAT I DID TO SOLVE THIS PROBLEM</strong></p>
  
  <ol>
  <li>Reduced speed of the animation.</li>
  <li>Non kinematic rigidbody is already added to component.</li>
  <li>Changed collision detection to continuous and dynamic-continuous.</li>
  </ol>
  
  <p>Also root motion is enabled.</p>
  
  <p>What's the reason for this behaviour? How can I solve this problem?</p>