title: WPF and DirectX 11 via D3DImage
body: <p>I want to use DirectX 11 from unmanaged C++ code and use WFP for the GUI. SlimDX is not suitable for me.
  I have found the solution to make working WPF with DirectX 10:</p>
  
  <p><a href="http://jmorrill.hjtcentral.com/Home/tabid/428/EntryId/437/Direct3D-10-11-Direct2D-in-WPF.aspx" rel="nofollow">WPF &amp; DirectX 10 via D3DImage</a></p>
  
  <p>But I couldn't manage to work it with DirectX 11. Just blank screen with two buttons.
  Does anybody know how to make WPF working with DirectX 11. </p>
  
  <p>Also I had seen that when I'm just running this example the CPU usage is about 4-5% for Intel i5 750 (Windows 7 64 bit, NVidia Geforce 430). I think it's too much.. Is it possible to decrease CPU usage ?</p>
  
  <p>You can find my code here: <a href="http://www.gamedev.net/topic/619534-wpf-directx-11-via-d3dimage/" rel="nofollow">http://www.gamedev.net/topic/619534-wpf-directx-11-via-d3dimage/</a></p>