title: Error loading SKTexture to device
body: <p>i've created an animation which works fine on the simulator, but when i use my device a big cross appear on the screen instead. i get following log message.</p>
  
  <pre><code>SKTexture: Error loading image resource: "Bird1"
  </code></pre>
  
  <p>i've double checked that all textures is in the bundle resources. How come it wont show on the device?</p>
  
  <pre><code>    SKTexture* birdTexture1 = [SKTexture textureWithImageNamed:@"Bird1"];
      birdTexture1.filteringMode = SKTextureFilteringNearest;
  
      SKTexture* birdTexture2 = [SKTexture textureWithImageNamed:@"Bird2"];
      birdTexture2.filteringMode = SKTextureFilteringNearest;
      SKTexture* birdTexture3 = [SKTexture textureWithImageNamed:@"Bird3"];
      birdTexture3.filteringMode = SKTextureFilteringNearest;
      SKTexture* birdTexture4 = [SKTexture textureWithImageNamed:@"Bird4"];
      birdTexture4.filteringMode = SKTextureFilteringNearest;
      SKTexture* birdTexture5 = [SKTexture textureWithImageNamed:@"Bird5"];
      birdTexture5.filteringMode = SKTextureFilteringNearest;
      SKTexture* birdTexture6 = [SKTexture textureWithImageNamed:@"Bird6"];
      birdTexture6.filteringMode = SKTextureFilteringNearest;
      SKAction *flap = [SKAction repeatActionForever:[SKAction animateWithTextures:@[birdTexture1, birdTexture2, birdTexture3, birdTexture4, birdTexture5, birdTexture6] timePerFrame:0.15]];
  
      SKSpriteNode *mover = [SKSpriteNode spriteNodeWithTexture:birdTexture1];
      [mover setScale:1.0];
      mover.position = CGPointMake(self.frame.size.width / 2, self.size.height-120);
  
      [mover runAction:flap withKey:@"birdGo"];
  
      [self addChild:mover];
  </code></pre>