title: Calling NetworkManager.ServerChangeScene() Destroys Player
body: <p>When using <code>NetworkManager.ServerChangeScene()</code> to switch from stage 1 to stage 2, the player gets destroyed and is not present when stage 2 loads. There are no errors and the scene does change successfully.</p>
  
  <p>What could cause this?</p>
  
  <p>Here is my code to change scenes:</p>
  
  <pre><code>[ServerCallback]
  public void LoadOnline (string sceneName) {
  
      NetworkManager.singleton.ServerChangeScene (sceneName);
  }
  </code></pre>