title: best way to get a node's position in godot 3d
body: <p>I am very new to godot and in a 3d scene what is the best way to get a node's coordinates. I have looked into it a bit and simply writing "translation" gets me a Vector3 with the positon of that node. I do not understand this and it seems strange. Again what is the best way?</p>
  
  <p>Also i do not understand the difference between a global/local position. Anyone mind explaining it? </p>