title: java Threads in libGDX
body: <p>I am working on making a game with libGDX and I really want to thread the game so I am running a paint loop and a logic loop on separate threads much like you would making a simple java swing game with the paintcomponent loop and the runnable run loop.</p>
  <p>I am experienced with threading in c but not so much in java.</p>
  <p>The only way I was able to make a thread was by making a class that extends threads and then creating the run loop in there.</p>
  <p>But the point of making the run loop was to allow each screen to compute logic freely, so I would end up needing some sort of abstractscreen class that has the custom thread class implemented.</p>
  <p>I am asking if there is a simpler or more standard way of implementing threads for this situation.</p>