title: Convert a large int to a float between 0.0f and 1.0f
body: <p>I'm working on a project where I have a pane that goes from 0 to 500 on the x and z, but I need to convert that coordinate (from 0 to 500) to a float in the range of 0.0 to 1.0 in because it is required from some of the functions I'm using. </p>
  
  <p>I'm stuck on how to take the axis position (lets say something like, 3475x3475) and change in into it's relative position on the plane from <code>0.0f</code> to <code>1.0f</code></p>
  
  <p>(I've tried to write this in a way that any programmer can understand, instead of using Unity terminology. If you're a Unity programmer and would better understand it with that terminology tell me and I'll re-write it)</p>