title: Using TMP_InputField in Unity?
body: <p>I want text on my 3d dialog's input field to be editable (I'm using latest stable Unity, with C#). The text is using TextMesh Pro Text, and I've added a TextMesh Pro Input Field to the component, which I'm successfully calling ActivateInputField() on when it's clicked. However, no text appears when one now types on the keyboard. (Not in Editor or Build, and independent of whether I've associated the TextMesh Pro Input Field component's Text ViewPort, Text Component and Font Assets.) When I manually enter text into e.g. the Input Field component's inspector box, it does show up fine.</p>
  
  <p><a href="https://i.stack.imgur.com/Xlr2a.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/Xlr2a.png" alt="enter image description here"></a></p>
  
  <p>Am I misunderstanding what this component is meant to do? How can I fix this? Thanks!</p>
  
  <p>PS: My dialog is fully 3d, i.e. it's meant to be rotatable, not a UI on a 2d screen canvas.</p>