title: Missing material and textures after creating assetbundles in Unity 3D
body: <p>I was trying to use my character asset in Character customization project in place of the Male/Female asset by unity. When I am loading through asset bundle my character is partly visible, only its hair and shoes are visible. Generating material step went fine. By looking deeper in the project I found out in the class CreateAssetbundles.cs, at line</p>
  
  <pre><code>Debug.Log("Saved " + bundleName + " with " + (toinclude.Count - 2) + " materials");
  </code></pre>
  
  <p>The bundles other than the shoes and hair are taking 0 materials. This kind of clears that I am not creating the bundles properly. Am I missing any step? Is there is any fixed naming pattern for the material or assetbundle generation?</p>
  
  <p>Also I am trying with some maya assets, with them I am not even able to generate material. And if I manually generate material, then assetbundles are not generating.</p>
  
  <p>Moreover, I am not finding any documentation for this example project. Any help would be highly appreciated.</p>