title: Firemonkey float key animation, goto a particular key
body: <p>In a Firemonkey 2d application, I'm using a float key to attempt to move a TLine control around a clock.  I've added 60 key frames for the minute hand and 12 key frames for the hour hand (actually it's a lot more keys because I added one on position x, position y, height and width).</p>
  
  <p>So, now I have two questions:</p>
  
  <ol>
  <li><p>How do I play to a key frame, then start at a key frame and go to the next key frame?</p></li>
  <li><p>How do I go to a particular key frame? (i.e. I load a form and I want to show the current time)</p></li>
  </ol>
  
  <p><img src="https://i.stack.imgur.com/mJ61W.jpg" alt="Firemonkey Clock"></p>
  
  <p><em>Note, I'm doing this just to learn more about Delphi XE2, not to solve any particular business solution.</em></p>