title: DirectCompute information
body: <p>I've been trying to make use of the GPU as part of a project of mine. I've looked into both CUDA and OpenCL, but the lack of information showing you how to introduce these into a project is shocking. Even their dedicated forum groups are dead. So now, I'm looking into DirectCompute.</p>
  
  <p>From what I can tell, it's simply a new type of shader file that makes use of HLSL. My question is this, does my program (aside from being DirectX 10 / 11  ) need its structure changed? </p>
  
  <p>I mean, is it simply a case of creating the CS file, setting in the project like I would any other shader, and watch the magic happen?</p>
  
  <p>Any information on this would be appreciated.</p>