title: How to teleport to custom point with Oculus Locomotion Controller?
body: <p>I am trying to teleport the player on top of a tower when pressing a button. In Unity it works fine, however on the Oculus Quest the player is only in the right position for one frame and then gets moved down.</p>
  
  <p>Sometimes (I cant reproduce this) the player actually gets teleported correctly.
  Normal teleporting by using the "Teleport Aim Handler Parabolic" included in the "Oculus Integration" works fine.</p>
  
  <p>I tried to simply move the PlayerController.
  I tried to move the destination marker by script to the target before teleporting.
  I tried to move the player via LocomotionTeleport.DoTeleport() and then raise the players position.</p>
  
  <p>All of the ways I tried worked in the Editor, but on the Quest the player is only on the correct position for one frame, before the y gets changed (normaly to whatever it was before the teleportation).</p>