title: JOGL - translate GL_QUADS
body: <p>In JOGL im trying to create a few 3D shapes using GL_QUADS (i.e. different components of a whole object) and so far its been fine to do this but I cant figure out how to translate the shape, there must be a way to do this but im not very familiar with GL_QUADS so im not entirely sure how to go about this. Editing <code>gl.glVertex3f</code> just results in the shape being a different size which seems to be the only thing I can edit, is it possible to give a GL_QUAD a variable name?</p>