title: How to use OpenCL on Android?
body: <p>For plattform independence (desktop, cloud, mobile, ...) it would be great to use OpenCL for GPGPU development when speed does matter. I know Google pushes RenderScript as an alternative, but it seems to be only be available for Android and is unlikely to be ever included in iOS. </p>
  
  <p>Therefore I seek for a solution to execute OpenCL code within Android Apps.</p>