title: Checking intersection between two Path2D's
body: <p>I have two Path2D objects in my game, one for the player and one for a tentacle that one of the bosses will have. I need to use Path2D because I want the bound to rotate together with the player/tentacle so that you can't get hit by it if you stand 5 pixels beside it. The problem with this is that I can't use <code>playerPath.intersects(tentaclPath)</code> because a Path2D can only check intersection with rectangles, this is a problem because it defeats the purpose of using Path2D's in my game. How would I be able to check if they intersect without transferring one of the paths to a rectangle?</p>