title: Disable a group of buttons' Interactable state by Tag
body: <p>I have two groups of buttons on my play area that I'd like to toggle between. I currently have each group tagged differently in the editor and I have another button that I intend to use as the toggle to swap which buttons can be interacted with. Here's what I've got so far, but no luck. I'm getting the error on the IsInteractable line: No overload for method <code>IsInteractable' takes</code>1' arguments.</p>
  
  <p>Where am I going wrong?</p>
  
  <pre><code>    if(keySet == true)
      {
          // turn ON Interactable for Alpha buttons
          for(int i = 0; i &gt; GameSetup.alphaKeys.Length; i++)
          {
              GameObject alphaButton = GameObject.FindGameObjectWithTag("AlphaKey");
              alphaButton.GetComponent&lt;UnityEngine.UI.Button&gt;().IsInteractable(true);
          }
  
          // turn OFF Interactable for Shape buttons
          for(int i = 0; i &gt; GameSetup.symbolKeys.Length; i++)
          {
              GameObject alphaButton = GameObject.FindGameObjectWithTag("SymbolKey");
              alphaButton.GetComponent&lt;UnityEngine.UI.Button&gt;().IsInteractable(false);
          }
  
      }
      else
      {
          // Do the reverse if false
      }
  </code></pre>