title: -mouseMoved OSX does not get called in a sprite kit SKScene
body: <p>The following responder (defined in NSResponder) does not get called in an SKScene in OSX:</p>
  
  <pre><code>-(void) mouseMoved:(NSEvent *)theEvent {
      DLog(@"TEST");
  }
  </code></pre>
  
  <p>I have said the window to accept mouse moved events in the app delegate. </p>
  
  <pre><code>_window.acceptsMouseMovedEvents = YES;
  </code></pre>
  
  <p>Thank you in advance.</p>
  
  <p><strong>SOLUTION:</strong></p>
  
  <p>Add to the app delegate:</p>
  
  <pre><code>_window.acceptsMouseMovedEvents = YES;
  [_window makeFirstResponder:self.skView.scene];
  </code></pre>