title: Directx 11 spheres
body: <p>I'm looking for an efficient way to display lots of spheres using directx 11. The spheres are defined by <code>(x,y,z,r)</code> where <code>(x,y,z)</code> are coordinates in space and <code>r</code> is the radius. I want to display only the spheres that can be seen, meaning that spheres that are not in the field of view and spheres that are too small to be seen wouldn't be drawn. However, if a group of spheres smaller than one pixel is at least as big as one pixel, then I want to display the most predominant color. Spheres have only one color and different levels of transparency. Any help would be appreciated and incomplete answers are acceptable.</p>