title: invoking the mouse function of Open Gl using Kinect
body: <p>I am creating an app in C++ (OpenGL) using Kinect. Whenever we click in OpenGL the function invoked is </p>
  
  <pre><code>void myMouseFunction( int button, int state, int mouseX, int mouseY ) 
  {
  
  }
  </code></pre>
  
  <p>But can we invoke them using Kinect? Maybe we have to use the depth buffer for it, but how?</p>