title: Use Dictionaries for HP to my Enemies
body: <p>I´m building a tower defense game.I need to get "enemies" with 2 Health.</p>
  
  <p>I've been trying:</p>
  
  <pre><code>foreach (float enemyKey in enemyKeysAAB)
  {
      if (bullets[key].Intersects(enemyHitboxAAB[enemyKey]))
      {
          if (hpLEnemyAAB.Contains(enemyKey))
          {
              money += 20;
              tScore += 155;
              removeLEnemyAAB.Add(enemyKey);
              hpLEnemyAAB.Remove(enemyKey);
          }
          else if (bullets[key].Intersects(enemyHitboxAAB[enemyKey]))
          {
              removebullet.Add(key);
              hpLEnemyAAB.Add(enemyKey);
          }
      }
  }
  </code></pre>
  
  <p>I'm using dictionaries to spawn and etc so [enemykey] in my code are each and every enemy.</p>
  
  <p>I´m writing this in Game.cs cause we are not allowed to use classes and I don't know how to use one.</p>
  
  <p>How can i use dictionaries to make enemies with HP?</p>