title: Current coordinates of an object in OpenGL
body: <p>I need to perform a static collision detection between two objects using C++/OpenGL. I have written the code for the collision detection but this code uses the vertices of the two models as given in their .obj files and not the coords of their current positions (which is what I want). </p>
  
  <p>I have performed to both models a Translate and a Scale transformation and I need to know what are these coordinates right now. I guess it has something to do with transformation matrices etc but how is this combined to the initial coordinates?</p>
  
  <p>Can anyone help me? </p>