title: byte compression in Unity
body: <p>I'm trying to transfer quite a lot of binary data very quickly over a local area network and the client app is a unity project. It all works but is very slow and so I'm now looking for a way to compress binary data in unity.</p>
  
  <p>In the past I've used GZipStream, which is nice and easy but Unity doesn't support it.</p>
  
  <p>Everything I've read so far is to do with unity 2 or 3 and I'm using unity 5.1. Any pointers would be much appreciated.</p>