title: FiveM Vehicle Extra List using NUI
body: <p>I'm creating a stand-alone vehicle extras menu.  The problem I'm having is if I spawn car A and it has 4 extra options, they work fine. But if I spawn car B and it has 8, the menu will still only show 4 from the previous car A.  This is true regardless if I leave car A or delete it. Any ideas how to reset that so it reads the correct vehicle?</p>
  
  <pre><code>local AvailableExtras = {['VehicleExtras'] = {}}
  local Items = {['Vehicle'] = {}}
  local MenuExists, Vehicle
  _menuPool = NativeUI.CreatePool()
  mainMenu = NativeUI.CreateMenu("Vehicle Extras", "~b~Select Extras")       
  _menuPool:Add(mainMenu)
  _menuPool:MouseControlsEnabled (false);
  _menuPool:MouseEdgeEnabled (false);
  _menuPool:ControlDisablingEnabled(false);
  
  Citizen.CreateThread(function()
          while true do
                  Citizen.Wait(0)
                  _menuPool:MouseControlsEnabled (false);
                  _menuPool:MouseEdgeEnabled (false);
                  _menuPool:ControlDisablingEnabled(false)
                  _menuPool:ProcessMenus()
                  if IsControlJustPressed(1, 56) then
                      mainMenu:Visible(not mainMenu:Visible())
                  end
          end
  end)
  
  function Extras(menu)
      local AvailableExtras = {['VehicleExtras'] = {}}
      local Items = {['Vehicle'] = {}}
      local MenuExists
      local Vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
      local GotVehicleExtras = false
      for ExtraID = 0, 20 do
              if DoesExtraExist(Vehicle, ExtraID) then
                      AvailableExtras.VehicleExtras[ExtraID] = (IsVehicleExtraTurnedOn(Vehicle, ExtraID) == 1)
                      GotVehicleExtras = true
              end
      end
      -- Vehicle Extras
      if GotVehicleExtras then
              for Key, Value in pairs(AvailableExtras.VehicleExtras) do
                      local ExtraItem = NativeUI.CreateCheckboxItem('Extra ' .. Key, AvailableExtras.VehicleExtras[Key],Vehicle)
                      mainMenu:AddItem(ExtraItem)
                      Items.Vehicle[Key] = ExtraItem
              end
              menu.OnCheckboxChange = function(Sender, Item, Checked)
                      for Key, Value in pairs(Items.Vehicle) do
                              if Item == Value then
                                      AvailableExtras.VehicleExtras[Key] = Checked
                                      if AvailableExtras.VehicleExtras[Key] then
                                              SetVehicleExtra(Vehicle, Key, 0)
                                      else
                                              SetVehicleExtra(Vehicle, Key, 1)
                                      end
                              end
                      end
              end
      end
  end
  Extras(mainMenu)
  _menuPool:RefreshIndex()
  </code></pre>