title: How to Make The Wheel Mesh Renderer At the Wheelcollider Position Unity
body: <p>I am having a little trouble figuring out how to make the wheels mesh render er object match up with the Wheelcollider object. I have searched the internet and found a few brief answers for a different version of unity.</p>
  
  <p>Here is my current code:</p>
  
  <p>using UnityEngine;
      using System.Collections;</p>
  
  <pre><code>public class Position : MonoBehaviour {
  
      public WheelCollider wc;
      public Transform tf;
  
      // Use this for initialization
      void Start () {
  
          wc = GetComponent&lt;WheelCollider&gt; ();
          tf = GetComponent&lt;Transform&gt; ();
  
      }
  
      // Update is called once per frame
      void Update () {
  
          transform.position = new Vector3 (tf.transform.position.x + (wc.suspensionDistance * 100), tf.transform.position.y);
  </code></pre>
  
  <p>I have know idea how to make this work please help!</p>