title: OpenGL: glLogicOp() color filling trick with different coloring?
body: <p>I am currently using glLogicOp() with a cube, which i render twice: with glFrontFace(GL_CW) and then with glFrontFace(GL_CCW). This allows me to see which area of the other 3d object my cube is overlapping with.</p>
  
  <p>But i want to change the negative color to something else, lets say 0.5f transparent blue color.</p>
  
  <p>How this can be done? Sorry about the title, i dont know the name of this method.</p>
  
  <p>--</p>
  
  <p>Also, i am having problem with being inside the cube with my camera: i need to fill the screen with negative coloring, is there any other way than swithing to 2d mode and drawing a quad with glLogicOp() enabled ? Also the problem is that theres a chance to see bugged rendering if i am at the edge of the cube surface, any ideas for preventing this perfectly?</p>