title: Three.js - move custom geometry to origin
body: <p>I have some custom geometries obtained from a STEP file conversion and I use the mouse to rotate them. They rotate around the origin of the scene, but since they are far from it, they seem rotating on a virtual sphere. How can I move them to the origin so that they don't seem "floating" around (I mean that I'd like to reduce to zero the radius of the virtual sphere). <a href="http://sygest.agintersys.com/testing.html">This is the example I'd like to move</a>. I've tried setting their position to (0, 0, 0) doing:</p>
  
  <pre><code>object.position.x = 0;
  object.position.y = 0;
  object.position.z = 0;
  </code></pre>
  
  <p>but it didin't work.</p>