title: Test with my own smartphone using Unity3d plugin
body: <p>I'm developing a game using Unity3D and I have a question about controllers. I set the "Browser start mode" as "Normal", then the airconsole web is opened properly but when I put the code into my smartphone, just a "loading" screen is shown (in the smartphone screen I mean).</p>
  
  <p>I don't if it's due my custom controller is in my computer, not on my smartphone but...  any way to do that??</p>
  
  <p>thanks</p>