title: ThreeJS CSS3DRenderer / CSS Animation Issue
body: <p>i was looking for a way to display plain text ( 2d or 3d ) in a threeJS Scene , and apply some css effects to them , i looked around for a while and i came across <a href="https://stackoverflow.com/questions/21171606/css3dobject-is-always-in-front-of-webgl-mesh">this</a> . probably what i wanted .. 
  now the problem is that when i aplly a animate.css ( well knows css animation library ) class to html element , the position of my CSS3D Object is reseted and fliped ( can't explain why ) </p>
  
  <pre><code>   'http://jsfiddle.net/kd9Tc/4/'
  </code></pre>
  
  <p>note : 
  -i think this code example illustrates pretty well what i am trying to do , apply css text effects in webGL Scene ( i need all the camera movement and tweening ) . 
  i tried THREE.TextGeometry first , but i wanted the text to be in a language other than english and converting the font properly let to nowhere ( displayd ' ?????? ' in all my tests ) and beside that , i've been using css transforms for a while now and i'm pretty comfortable with them , and working with them is much easier for me . 
  overall the main reason i'm using threeJS is camera movement capability . 
  i'm glad that i used threeJS beacuse it open's the door to many other features as well , but yet , i'm not sure i;m using ther right tool here :-?   </p>
  
  <p>thanks </p>