title: debug vs release build in Visual studio c++ 2008 win32 runtime issue
body: <p>I have a simple udp listener written in c++ using win32 when I compile and run the program under debug mode it works perfectly, and I'm clearly able to see the information from the packets that I'm receiving. When I run this same code as a release build it compiles fine and seems to run fine, but its not printing out any packet information like it did under the release build. I've tried to mirror the build configurations to match exactly but its still happening. Any suggestions would be greatly appreciated. </p>