title: Integrating Crashlytics build script with Xamarin.iOS
body: <p>I am trying to integrate Crashlytics with Xamarin.iOS.  I have successfully added a binding and started the logger with my API key.  I'm able to crash the app but no reports are landing on the web dashboard.  When adding Crashlytics to an xcode project it prompts you to add a build phase task to run a script (Which I believe uploads your symbol files to their website).</p>
  
  <pre><code>./Crashlytics.framework/run APIKEY
  </code></pre>
  
  <p>After creating a binding of the framework for Xamarin this doesn't work as expected...  I haven't added a build task in Xamarain Studio but running the command from the terminal yeilds:</p>
  
  <pre><code>MacBook-Pro:Crashlytics.framework user$ ./run APIKEY
  2013-09-04 16:10:49.941 run[9238:707] Crashlytics.framework/run 1.2.3
  2013-09-04 16:10:49.943 run[9238:707] 
  
  Crashlytics: Failed to Detect Build Environment
  
  BUILT_PRODUCTS_DIR value not found in environment
  </code></pre>
  
  <p>So finally the question:</p>
  
  <p>How do you integrate this build script into the Xamarin environment?  Do I need to copy more assets around to trick the <code>run</code> command into thinking all is well?</p>