title: Asset bundle is not loaded
body: <p>I have created asset bundle with this script </p>
  
  <pre><code>using UnityEditor;
  
  public class CreateAssetBundles
  {
      [MenuItem("Assets/Build AssetBundles")]
      static void BuildAllAssetBundles()
      {
          BuildPipeline.BuildAssetBundles("Assets/AssetBundles/Images", BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows64);
      }
  }
  </code></pre>
  
  <p>But when I try to open my exe it says </p>
  
  <blockquote>
    <p>The file can not be loaded because it was created for another build target that is not compatible with this platform.
    Please make sure to build AssetBundles using the build target platform that it is used by.
    File's Build target is: 9</p>
  </blockquote>
  
  <p>I also tried </p>
  
  <pre><code>BuildTarget.StandaloneWindows
  </code></pre>
  
  <p>And it does not work too.</p>
  
  <p>So why it could happen and how to fix it?</p>