title: Scanning Real-World Object and generating 3D Mesh from it
body: <p>ARKit app allows us to create an <code>ARReferenceObject</code>, and using it, we can reliably recognize the position and orientation of the real-world objects. But also we can save the finished <code>.arobject</code> file.</p>
  <p><a href="https://i.stack.imgur.com/Z4oV0.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/Z4oV0.png" alt="enter image description here" /></a></p>
  <p>However, <code>ARReferenceObject</code> contains only the spatial features information needed for ARKit to recognize the real-world object, and is not a displayable 3D reconstruction of that object.</p>
  <pre><code>func createReferenceObject(transform: simd_float4x4, 
                                center: simd_float3, 
                                extent: simd_float3, 
                     completionHandler: (ARReferenceObject?, Error?) -&gt; Void)
  </code></pre>
  <p><strong>My question</strong>:</p>
  <p>Is there a method that allows us to reconstruct digital 3D geometry (low-poly or high-poly) from the <code>.arobject</code> file using <em><code>Poisson Surface Reconstruction</code></em> or <em><code>Photogrammetry</code></em>?</p>