title: Managing Static Library project as a module like Framework on iOS project in Xcode4
body: <p>Many people including me trying to make a kind of Static Library framework for iOS to archive some kind of modularity. Framework is best way to do this, but it doesn't provided by Apple, and workarounds don't work well.</p>
  
  <p><a href="https://github.com/kstenerud/iOS-Universal-Framework/tree/master/Fake%20Framework/Templates" rel="nofollow">https://github.com/kstenerud/iOS-Universal-Framework/tree/master/Fake%20Framework/Templates</a></p>
  
  <ol>
  <li>Fake framework cannot be referenced from linking tab in Build Phases.</li>
  <li>Real framework needs modification of system setting. And still not work smoothly on every parts.</li>
  </ol>
  
  <p>Problem is static library need header files, and it's impossible to reference header files on project at another location on different project without some script. And script breaks IDE's file management abstraction.</p>
  
  <p>How can I use static library project like a convenient module manner? (just dragging project into another project to complete embedding)</p>