title: OpenGL edges of textures are black
body: <p>Here are two photos:</p>
  
  <p><img src="https://i.stack.imgur.com/KeP7Z.png" alt="Close up shot"></p>
  
  <p><img src="https://i.stack.imgur.com/mTvOo.png" alt="Far shot"></p>
  
  <p>When I move away from my textured object (the object is textured but its all white) dark lines appear on the edges. I think it is because of the pixel border on the texture that is separating the faces. It does not happen in the middle of the squared faces even though they are textured triangles so i'm a little confused. For some reason I cant upload the texture because its saying "For security reason, framing is not aloud" which I don't understand but the texture it basically some white squares separated by a 31-32 black border. The texture was baked in Cinema4D and the UV coordinates where exported with the object in a COLLADA 1.4 file. I'm not sure what is happening. </p>
  
  <p>Info: Using FreeGlut and Cinema4D.</p>