title: How to render the original size of a texture easily?
body: <p>What I mean is, do I have to create a <code>SDL_Rect</code> for every texture I want to render, or does <code>SDL_Texture</code> have a <code>SDL_Rect</code> member I can pass to</p>
  
  <pre><code>    int SDL_RenderCopy(SDL_Renderer*   renderer,
                         SDL_Texture*    texture,
                         const SDL_Rect* srcrect,
                         const SDL_Rect* dstrect)
  </code></pre>
  
  <p>as its <code>dstrect</code>.</p>
  
  <p>I looked for documentation about what's inside <code>SDL_Texture</code>, but I can't find any.</p>