title: How to attach a pixie render to the babylon.js mesh or move the pixie container along the axis Z
body: <p>If I combine <code>pixi.js</code> and <code>babylon.js</code> like <a href="https://jsfiddle.net/y5q7Lb1v/40/" rel="nofollow noreferrer">this</a> than I want change container with <code>pixi.js</code> assets along the axis Z.</p>
  
  <p>For example I would like to do:</p>
  
  <pre><code>stage.position.set(100, 100, 100); 
  </code></pre>
  
  <p>But I can set only X and Y coordinates.</p>
  
  <pre><code>stage.position.set(100, 100); 
  </code></pre>
  
  <p>Maybe it’s possible to somehow bind the render <code>pixi.js</code> to some kind of <code>mesh</code> of the <code>babylon.js</code>?</p>
  
  <p>I would like to be able to zoom in or out the picture drawn through the render <code>pixi.js</code> inside the 3D world.</p>
  
  <p>UPD: I made an <a href="https://jsfiddle.net/8L31j9pe/" rel="nofollow noreferrer">example</a> which to insert a canvas from the <code>pixi.js</code> render into the <code>HtmlElementTexture</code> but I see the animation separately from the plane.</p>