title: How to use plist files in cocos2d and iOS?
body: <p>I have a game, breakout clone basically.
  I got tired of making levels programmatically so I got this editor = Scenedesigner that lets you put sprites, nodes, etc on screen.</p>
  
  <p>Question - how do I load that .plist file in my game and make my game understand it?</p>
  
  <p>For example, I use composite objects for my sprites - for example ball is of Ball class that contains ccsprite as property, how will that work?</p>