title: Unity3D: Terrain issue on Android when using [Stripping Level]
body: <p>I'm using the Stripping Level to optimize the mobile app size.
  But when I turn ON the Stripping Level (Strip Assemblies / Strip Bytecode / Use micro mscorelib), I got nothing to show the terrain in my Android app.</p>
  
  <p>I checked the official documentation but there's no explanation about the Stripping Level that affect the terrain show.</p>
  
  <p>Any idea please?</p>