title: Having the classic blur issue but not finding a working solution
body: <p>So we all know the issue with shapes being drawn with a slightly blurred stroke. I was able to fix it without further problems when using plain js and canvas with following methods:</p>
  
  <pre><code>context.sRect=function(x,y,w,h){
  x=parseInt(x)+0.50;
    y=parseInt(y)+0.50;  
    this.strokeRect(x,y,w,h);
  }
  context.fRect=function(x,y,w,h){
    x=parseInt(x);
    y=parseInt(y);
    context.fillRect(x,y,w,h);
  }
  </code></pre>
  
  <p>However, when using easeljs stage, these methods dont have any impact at all and the shapes stay blurred. I also tried offsetting x and y as well as width and height by -.5 when using drawRect(); That didnt work either. The last thing I tried was setting stage.regX and stage.regY to -.5 which did change the output but only to an altered blur (slightly more blurry).
  Did I miss something?</p>
  
  <p>PS: I need the canvas to always have the same width and height (200 * 200) but at the same time always fill the screen. I accomplish this by always setting canvas.width/height to 200 and the css of canvas to 100%.</p>