title: Unity - On Demand Resources IOS 13.4
body: <p>Following this unity tutorial: <a href="https://docs.unity3d.com/Manual/AppThinning.html" rel="nofollow noreferrer">https://docs.unity3d.com/Manual/AppThinning.html</a></p>
  
  <p>We are trying to use on demand resources for an app to fit the 200mb limit for the apple store. </p>
  
  <ul>
  <li><p>assets are tagged for the asset bundle</p></li>
  <li><p>asset bundle is built</p></li>
  <li><p>on demand resources are enabled</p></li>
  <li><p>xcode on demand resources are enabled</p></li>
  <li><p>appleconnect lists an asset pack</p></li>
  <li><p>testflight app works on our test phone (multiple build have been tested on this phone)</p></li>
  <li><p>ODR does not work on apple’s end for submission review ERROR: On Demand Resource request failed: The requested application data doesn’t exist</p></li>
  </ul>
  
  <p>Current iOS that we have testing is 12.3. Xcode version 11.4. Unity version 2019.2.17</p>
  
  <p>Could it be possible that the test iphone has the bundle cached and therefore does not encounter this error. Before every test, the previous build is deleted.</p>
  
  <p>From the error it seems that the bundle is not being hosted. The test phone will be updated to 13.4 in the meantime, but it seems an important step is missing.</p>
  
  <p>We have scoured the internet for a few weeks with no results, so if anyone has information, it would highly appreciated.</p>