title: Java MMO game data transfer
body: <p>I'm trying to write a small online tile-based game. I've established a game - server connection with sockets, so I can easily send Strings from client to server and vice versa.</p>
  
  <p>What I don't understand, is in what form should I store the data to be able to transfer it efficiently? Should I use an object of data, serialize and send it through? Should I store data in one long string? Or is there another way?</p>
  
  <p>If it matters what kind of data I will be sending, it will be information about other players, map objects and etc.</p>
  
  <p>I've been browsing for a couple of days now, and still no results (probably it's because I'm not sure how this issue is called ).</p>
  
  <p>Thank you !</p>