title: Unity - enable VR support for just one scene
body: <p>I'm using unity (version 2019.1.1) to build Android/IOS application, 
  I opened a 3D project though all of the scenes in the projects are 2D except for the video player which suppose to have 2 modes VR and 360 display </p>
  
  <p>So I need VR Support for just one scene (which is the video player, currently build with google-vr-sdk). The rest of the scenes are 2D and don't require VR enabling.</p>
  
  <p>However, if I choose not to enable VR settings (XR settings) the 360 video does not move via motion sensors but the rest of the application works fine. If I do enable the VR settings I don't see the home-screen at all.</p>
  
  <p>My current work-around is to develop two applications, one containing just the video and the other application that has the rest of the features. But I wouldn't know how to connect them. I want to know if there is a way to do both in one application? and If not how can I connect the 2 projects ?</p>
  
  <p>UPDATE : I tried to export the VR Player Project as a custom unity package and then import it into my main project but then again all the 2D pages work as expected but the player does not response to movements</p>