title: Draw background image in libgdx without moving the sprite along with the camera
body: <p>I have a background image that I wish to stay in the same position on the screen. So, as I advance with my spaceship and move the camera with the spaceship the same background image would stay on the screen. Is there a way to draw the backgroung image on the screen without having to move it along with the camera ? Like for example using a special layer or something so no aditional matrix translations are needed to also move the BG image?</p>