title: Close Multiplayer Connection within Single Scene
body: <p>I have these question regarding multi-player game that I have built. I have gone through multiplayer tutorial available in Unity website and watched few paid online multiplayer courses too. Still I am not clear about these questions so I asking here and hope someone will give proper details about this:</p>
  
  <ul>
  <li>In multiplayer game, how can I remove a player when he died from multiplayer network? Mostly all tutorials spawning him again so they are doing repositioning. I want to completely remove died player from game.</li>
  <li>In multiplayer game, when this device player died how to close multiplayer connection? Because I have not used separate scene for multiplayer activity within same scene I was running single player and multiplayer modes of game. So I want to close multiplayer connection properly, again game player can connect with new match. Following image represent my point:</li>
  </ul>
  
  <p><a href="https://i.stack.imgur.com/TJAy0.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/TJAy0.png" alt="enter image description here"></a></p>
  
  <p>I have these questions regarding current project implementation, I hope some one will explain this to me.</p>