title: Assets vs drawable hdpi for android game?
body: <p>I was working on an android game and read that the best practice is to use the assets folder.  After loading all my files from there i got some problems later that said vm budget has been exceeded.  I am told that the assets is the best because android does not modify the contents like it does with the drawable folders.  If i use drawable hdpi on my tablet(I want to eventually make a tablet game), everything runs fine and the textures do not have to be recycled.  I know this has to be a bad practice, so how can i use assets folder with out having the vm budget problem if i am using a tile map which works with loading images from drawable hdpi.  Or is this fine?</p>
  
  <p>In short, using drawable hdpi to load files has worked fine but assets has not even though i am told that assets is better to work with for games.</p>
  
  <p>Thanks</p>