title: Can't (successfully) install cocos2d/Kobold2D templates in Xcode 4.3.2 or get a project to build
body: <p>I'm trying out this new thing...  It's called conciseness.  I've only been reading about it though, so bear with me.</p>
  
  <p>Installed the templates for cocos2d, cocos2d-chipmunk, and cocos2d-box2d and they're showing up in the project window in Xcode.  (I understand cocos2d doesn't yet support ARC, which I have enabled.)  Trying to build and run a simple Hello World app in any one of the templates results in a "Lexical or Preprocessor Issue - 'FontManager.h' file not found" error.  Looked diligently for an answer to that issue and all I got was this, which doesn't end up helping me, but you're welcome to check it out:</p>
  
  <p><a href="https://stackoverflow.com/questions/3359551/cocos2d-error">cocos2d error</a></p>
  
  <p>Abandoned cocos2d and went the kobold2d route.  Used the installer and that seemed to work fine.  I've been able to get projects to build successfully with kobold2d.  Problem is, there is next to no literature on it both in print and online.</p>
  
  <p>I thought, "Maybe I should go the cocos3d route instead and just use it for 2D only."  Followed this tutorial:</p>
  
  <p><a href="http://www.techipost.com/2011/02/20/installing-cocos3d-for-iphoneipad/" rel="nofollow noreferrer">http://www.techipost.com/2011/02/20/installing-cocos3d-for-iphoneipad/</a></p>
  
  <p>According to everything that's printed out in Terminal during the install process, it should have worked successfully.  Unfortunately, I can't get the 3D templates to show up in Xcode.</p>
  
  <p>I'm at my wits' end, here, and I'm thinking about just learning OpenGL and the UIKit over the course of the next, I don't know, year or two?</p>
  
  <p>Is cocos2d even a viable option anymore, post ARC?  Thanks any help you can give, guys.</p>