title: How to rotate the Texture Region in LibGDX?
body: <p>everyone I need to know how to rotate the texture region 180 degree i.e </p>
  
  <pre><code>birdRight = new TextureRegion(texture, 153, 0, 17, 12);
          bird.flip(false, true);
  </code></pre>
  
  <p>this gives me the bird which is facing rightside and now I need "birdLeft" so that the bird face faces to the left side .
  I have got through some stuff but unable to find the solution yet.</p>