title: Unity 5 PlayerPrefs load 0 value
body: <p>Well i am making a simple PlayerPrefs Script that should load my stats and save them every frame i attached it on a "DontDestroyOnLoad" Object that is in every scene but for some reason on starting the game all stats become 0 here as my code says im saving the stats every 10 seconds as i read in solutions PlayerPrefs.save should fix it but it doesnt</p>
  
  <pre><code>void Start () {
      InvokeRepeating ("SaveGame",0,10f);
      Stats.totalcoins = PlayerPrefs.GetInt ("totalcoins");
      Stats.personalbest = PlayerPrefs.GetInt ("PersonalBest");
      Stats.CarrotSpawnRateLVL = PlayerPrefs.GetInt ("CarrotSpawnRateLvL");
      Stats.CarrotSpawnRate = PlayerPrefs.GetFloat ("CarrotSpawnRate");
      Stats.CarrotSpawnRateUpgradeCost = PlayerPrefs.GetInt ("CarrotSpawnRateUpgradeCost");
      Stats.CarrotEffectLVL = PlayerPrefs.GetInt ("CarrotEffectLvL");
      Stats.CarrotEffect = PlayerPrefs.GetFloat ("CarrotEffect");
      Stats.CarrotEffectUpgradeCost = PlayerPrefs.GetInt ("CarrotEffectUpgradeCost");
      Stats.UmbrellaDurabilityLVL = PlayerPrefs.GetInt ("UmbrellaDurabilityLvL");
      Stats.UmbrellaDurability = PlayerPrefs.GetFloat ("UmbrellaDurability");
      Stats.UmbrellaDurabilityUpgradeCost = PlayerPrefs.GetInt ("UmbrellaDurabilityUpgradeCost");
      Stats.UmbrellaSizeLVL = PlayerPrefs.GetInt ("UmbrellaSizeLvL");
      Stats.UmbrellaSize = PlayerPrefs.GetFloat ("UmbrellaSize");
      Stats.UmbrellaSizeUpgradeCost = PlayerPrefs.GetInt ("UmbrellaSizeUpgadeCost");
      Stats.Tree1Bought = PlayerPrefs.GetInt ("Tree1Bought");
      Stats.Tree1SizeLVL = PlayerPrefs.GetInt ("Tree1LvL");
      Stats.Tree1Size = PlayerPrefs.GetFloat ("Tree1Size");
      Stats.Tree1SizeUpgradeCost = PlayerPrefs.GetInt ("Tree1UpgradeCost");
      Stats.Tree2Bought = PlayerPrefs.GetInt ("Tree2Bought");
      Stats.Tree2SizeLVL = PlayerPrefs.GetInt ("Tree2LvL");
      Stats.Tree2Size = PlayerPrefs.GetFloat ("Tree2Size");
      Stats.Tree2SizeUpgradeCost = PlayerPrefs.GetInt ("Tree2UpgradeCost");
      Stats.Tree3Bought = PlayerPrefs.GetInt ("Tree3Bought");
      Stats.Tree3SizeLVL = PlayerPrefs.GetInt ("Tree3LvL");
      Stats.Tree3Size = PlayerPrefs.GetFloat ("Tree3Size");
      Stats.Tree3SizeUpgradeCost = PlayerPrefs.GetInt ("Tree3UpgradeCost");
      Stats.BuyTreesCost = PlayerPrefs.GetInt ("BuyTreeCost");
  
  }
  
  // Update is called once per frame
  void Update () {
      Debug.Log (Stats.totalcoins);
      PlayerPrefs.SetInt ("totalcoins", Stats.totalcoins);
      PlayerPrefs.SetInt ("PersonalBest", Stats.personalbest);
      PlayerPrefs.SetInt ("CarrotSpawnRateLvL", Stats.CarrotSpawnRateLVL);
      PlayerPrefs.SetFloat ("CarrotSpawnRate", Stats.CarrotSpawnRate);
      PlayerPrefs.SetInt ("CarrotSpawnRateUpgradeCost", Stats.CarrotSpawnRateUpgradeCost);
      PlayerPrefs.SetInt ("CarrotEffectLvL", Stats.CarrotEffectLVL);
      PlayerPrefs.SetFloat ("CarrotEffect", Stats.CarrotEffect);
      PlayerPrefs.SetInt ("CarrotEffectUpgradeCost", Stats.CarrotEffectUpgradeCost);
      PlayerPrefs.SetInt ("UmbrellaDurabilityLvL", Stats.UmbrellaDurabilityLVL);
      PlayerPrefs.SetFloat ("UmbrellaDurability", Stats.UmbrellaDurability);
      PlayerPrefs.SetInt ("UmbrellaDurabilityUpgradeCost", Stats.UmbrellaDurabilityUpgradeCost);
      PlayerPrefs.SetInt ("UmbrellaSizeLvL", Stats.UmbrellaSizeLVL);
      PlayerPrefs.SetFloat ("UmbrellaSize", Stats.UmbrellaSize);
      PlayerPrefs.SetInt ("UmbrellaSizeUpgadeCost", Stats.UmbrellaSizeUpgradeCost);
      PlayerPrefs.SetInt ("Tree1Bought", Stats.Tree1Bought);
      PlayerPrefs.SetInt ("Tree1LvL", Stats.Tree1SizeLVL);
      PlayerPrefs.SetFloat ("Tree1Size", Stats.Tree1Size);
      PlayerPrefs.SetInt ("Tree1UpgradeCost", Stats.Tree1SizeUpgradeCost);
      PlayerPrefs.SetInt ("Tree2Bought", Stats.Tree2Bought);
      PlayerPrefs.SetInt ("Tree2LvL", Stats.Tree2SizeLVL);
      PlayerPrefs.SetFloat ("Tree2Size", Stats.Tree2Size);
      PlayerPrefs.SetInt ("Tree2UpgradeCost", Stats.Tree2SizeUpgradeCost);
      PlayerPrefs.SetInt ("Tree3Bought", Stats.Tree3Bought);
      PlayerPrefs.SetInt ("Tree3LvL", Stats.Tree3SizeLVL);
      PlayerPrefs.SetFloat ("Tree3Size", Stats.Tree3Size);
      PlayerPrefs.SetInt ("Tree3UpgradeCost", Stats.Tree3SizeUpgradeCost);
      PlayerPrefs.SetInt ("BuyTreeCost", Stats.BuyTreesCost);*/
  
  }
  void SaveGame (){
      PlayerPrefs.Save ();
  }
  </code></pre>