title: Set the rotation of an object at its axis three js
body: <p>I try to set the rotation of an object at it's own axis using:</p>
  
  <pre><code>object.rotateOnAxis(new THREE.Vector3(1,0,0) , Math.PI)
  </code></pre>
  
  <p>in the render function, but the object is rotating in every rendering. Is there a way to set the rotation at it's own axis like when using:</p>
  
  <pre><code>object.rotation.x = Math.PI
  </code></pre>
  
  <p>or</p>
  
  <pre><code>object.rotation.set(Math.PI,0,0)
  </code></pre>
  
  <p>to set the rotation at the world axis?</p>