title: Mesh with texture background color
body: <p>I create a <code>Mesh</code> having a <code>PlaneGeometry</code> and the material defined by a texture loaded from a JPEG image. Everything is fine, excepting that there is a small amount of time before the texture image is loaded when the plane is displayed using a dark color. Is there a way to change this color to something else?</p>
  
  <p>I tried the <code>color</code> option for material, but it is not applied.</p>
  
  <pre><code>var texture = new THREE.ImageUtils.loadTexture('/path/to/image');
  texture.minFilter = THREE.LinearMipMapLinearFilter;
  texture.magFilter = THREE.NearestFilter;
  var material = new THREE.MeshBasicMaterial({
      side : THREE.DoubleSide,
      map : texture,
      color : 0xf0f0f0
  // this doesn't seem to work
  });
  var geometry = new THREE.PlaneGeometry(Math.abs(line.x1 - line.x0), depth);
  var mesh = new THREE.Mesh(geometry, material);
  </code></pre>