title: UniWebView does not work on Android
body: <p>I'm finding with uniwebview on Android it often does not load the page correctly.</p>
  
  <p>What I'm doing is isntantiating a prefab with the uniwebview script attached to it, assigning it various values then calling 'Load' on it.</p>
  
  <p>For whatever reason very often (usually after the second boot up of the app after a fresh install) the webpage does not load, I don't get any errors (uniwebview informs me it was successful) however I don't see the webview show up in game.</p>
  
  <p>Worse yet the webview appears to actually be loaded but not visible as it blocks all inputs to the game screen. If the app is allowed to hae portrait/landscape configurations and I switch it from portrait to landscape the webview appears. I'm very confused by this and not sure how to fix it.</p>
  
  <p>The issue appears to e caused by the usage of UniWebViewTransitionEdge in the show function, i.e.: webView.Show(true, UniWebViewTransitionEdge.Bottom, 0.4f); where if I simply show without passing in extra arguments it works fine for the most part.</p>