title: OpenGL - Sweep Representations
body: <p>I have a set of points, confined to a two dimensional coordinate plane, specifically the first and fourth quadrants (positive x values). I am able to draw a line through these points. </p>
  
  <p>I can also draw these points in 3D space, in another window, as a line. How would I go about sweeping them around an axis, say, Y, so that I can achieve a 3D mesh? I believe the usual example for this is using points to create a line in Maya, to create a goblet or the like.</p>
  
  <p>I can't seem to find much by Googling the term "Sweep Representation", which is what my textbook refers to this process as. I'm just seeking some kind of thought process, or guidelines to, um, guide me!</p>