title: Why the object is spinning too slow ? And how can I make that the object will face forward original direction when not rotating?
body: <pre><code>private void Update()
      {
          if(toRotate == true)
          {
              transform.Rotate(Vector3.forward, Time.deltaTime * 10);
          }
      }
  </code></pre>
  
  <p>Even changing the speed to 100 it's very slow.
  And I want that when not rotating to add else the transform will face forward as default.</p>
  
  <p>This is working for rotating fast :</p>
  
  <pre><code>transform.Rotate(0,0,100);
  </code></pre>
  
  <p>This is working for both problems :</p>
  
  <pre><code>private void Update()
      {
          if(Whilefun.FPEKit.FPEInteractionManagerScript.naviRotate == true)
          {
              transform.Rotate(0,0,100);
          }
          else
          {
              transform.eulerAngles = new Vector3(0, 0, 0);
          }
      }
  </code></pre>