title: Actor origin in scene 2d
body: <p>I don't seem to understand the actor origin in scene2d of Libgdx correctly.</p>
  
  <p>My understanding is as follows:</p>
  
  <p>If I setX of an actor to 0, its left edge is going to be rendered at corrdination 0. Now if I set its origin's X to 5, the fifth pixel of the actor is going to be at corrdination 0, in other words, the left edge of the actor is going to be at -5.</p>
  
  <p>Some how my experience shows otherwise. If I set origin to 5, the left edge somehow is rendered on coordination 5.</p>
  
  <p>Can someone please help me understand this issue.</p>