title: Xcode says: "No memory available to program now: unsafe to call malloc"
body: <p>I am working on an opengl application and implementing a bezier surface in the iPhone and I am getting this:</p>
  
  <blockquote>
    <p>Data Formatters temporarily unavailable, will re-try after a
    'continue'. (Not safe to call dlopen
    at this time.)
        No memory available to program now: unsafe to call malloc</p>
  </blockquote>
  
  <p>and sometimes I get malloc_error_break freed sum check error... so I put a break point there but it brings not useful info for me.</p>
  
  <p>I could do some optimizations but I still don't know if current implementation really work.</p>
  
  <p>I am testing my application in the simulator and with very small values (4x4 control points and 16*16 for my vertices grid) and still getting malloc error?.
  I wonder how can I track or debug this? 
  Most of the time I don't even get a error, the application just freezes (don't even crashes).</p>