title: Loading a font using monogame with VS2012/13
body: <p>I've been trying this for a while, and I believe that I'm doing everything correctly (as far as the code is concerned):</p>
  
  <pre><code>SpriteFont font = Content.Load&lt;SpriteFont&gt;("Arial");
  </code></pre>
  
  <p>However, I then read that you need to compile the font using a tool, which I tried, but they all convert from an extension *.spritefont.  This doesn't appear to be on my machine, although after some research, I did manage to get hold of a couple of TTF files.</p>
  
  <p>Some further research implied that if I select "New file" from within VS I should be able to select to create a new spritefont.  This doesn't appear to be the case, as it isn't in the list for either VS2012 or 13.</p>
  
  <p>I haven't had cause to work with fonts very much, so I'm probably making an obvious mistake.  Any ideas what?</p>