title: Issue with texture maps in Unity3D scene
body: <p>I am trying to apply a hedge asset to my Unity3D scene. When I apply the opacity map using Arnold shader, the mesh become way too transparent.</p>
  <p><img src="https://i.stack.imgur.com/W7PcN.jpg" alt="" /></p>
  <p>But when I apply textures without opacity map using default shader, the mesh stays opaque.</p>
  <p><img src="https://i.stack.imgur.com/4k7GG.jpg" alt="" /></p>
  <p>How do I solve the problem and get the desired output as shown here?</p>
  <p><img src="https://i.stack.imgur.com/1XL58.jpg" alt="" /></p>