title: What is the fastest way to draw a lot of Points in OpenGL ES?
body: <p>I'm making a game for android where I need to draw a lot of points that change position every frame.  I use the ndk to get faster processing performance of the math/physics section of the game, so I need to use OpenGL to get the fastest performance.</p>
  
  <p>Right now, I make a texture every frame out of an array that holds the colors of every pixel.  I am only able to get ~10 frames per second with this method.  Is there anyway I could speed this up? </p>