title: Microsoft Kinect and background/environmental noise
body: <p>I am currently programming with the Microsoft Kinect for Windows SDK 2 on Windows 8.1. Things are going well, and in a home dev environment obviously there is not much noise in the background compared to the 'real world'.</p>
  
  <p>I would like to seek some advice from those with experience in 'real world' applications with the Kinect. How does Kinect (especially v2) fare in a live environment with passers-by, onlookers and unexpected objects in the background? I do expect, in the space from the Kinect sensor to the user there will usually not be interference however - what I am very mindful of right now is the background noise as such.</p>
  
  <p>While I am aware that the Kinect does not track well under direct sunlight (either on the sensor or the user) - are there certain lighting conditions or other external factors I need to factor into the code?</p>
  
  <p>The answer I am looking for is:</p>
  
  <ol>
  <li>What kind of issues can arise in a live environment?</li>
  <li>How did you code or work your way around it?</li>
  </ol>