title: Blender to Xna 4.0 windows 7.0 Alpha Blending Problems
body: <p>I'm having trouble loading a textured model with alpha blending from blender to xna.</p>
  
  <p>On blender I know that the texture has the correct alpha values, but whenever I draw the model into my game the extra space that was supposed to be transparent is instead filled black  </p>
  
  <p>This is what my draw method looks like. </p>
  
  <pre><code>public void draw()
      {
  
          Matrix posTranslated = Matrix.CreateTranslation(position); 
          foreach (ModelMesh mesh in model.Meshes)
          {
              foreach (BasicEffect effect in mesh.Effects)
              {
                  effect.EnableDefaultLighting();
  
  
                  effect.View = view;
                  effect.Projection = proj;
                  effect.World = modelTransforms[mesh.ParentBone.Index] * posTranslated;
              }
  
              mesh.Draw();
  
          }
      }
  </code></pre>
  
  <p>am I missing any effects or changes to the graphics device? I've been searching for days and have still had little luck with this issue. Please help T.T</p>