title: scaling a CCMenuItem in Cocos2d (Objective-C)
body: <p>I'm trying to make a CCMenuItem that has scaled images. For example, I tried:</p>
  
  <pre><code>CCSprite* normalSprite = [CCSprite spriteWithFile:@"button_play.png"];
  CCSprite* selectedSprite = [CCSprite spriteWithFile:@"button_play.png"];
  selectedSprite.scale = 1.2;
  
  CCMenuItem menuItem = [CCMenuItemSprite
                         itemFromNormalSprite:normalSprite
                         selectedSprite:selectedSprite
                         target:self
                         selector:@selector(onPlay:)];
  </code></pre>
  
  <p>But it looks like CCMenuItemSprite ignores the scale of the underlying sprites. Is there a way to do this (aside from just creating scaled versions of the underlying images)? Thanks.</p>