title: Angles of skeletal(bone) animation in three.js is slightly incorrect
body: <p>I'm trying skeletal animation in three.js, using a model which was exported from Blender as a JSON file.</p>
  
  <p>I have tried following solution:
  <a href="https://stackoverflow.com/a/18770716/1512287">https://stackoverflow.com/a/18770716/1512287</a></p>
  
  <p>Then, loading model and playing animation worked fine. However, the angle of model's right arm is slightly incorrect.</p>
  
  <p>Here is the live demo<br>
  <a href="https://dl.dropboxusercontent.com/u/1236764/temp/stackoverflow_20131023/index.html" rel="nofollow noreferrer">https://dl.dropboxusercontent.com/u/1236764/temp/stackoverflow_20131023/index.html</a>
  <img src="https://i.stack.imgur.com/HD3L0.gif" alt=""></p>
  
  <p>and a capture of Blender.
  <img src="https://i.stack.imgur.com/PB994.gif" alt=""></p>
  
  <p>As you can see, animations are not the same. right arm in three.js <strong>raises higher</strong> than blender one.</p>
  
  <p>I'll also attach a Blender file.
  <a href="https://dl.dropboxusercontent.com/u/1236764/temp/stackoverflow_20131023/miku.blend" rel="nofollow noreferrer">https://dl.dropboxusercontent.com/u/1236764/temp/stackoverflow_20131023/miku.blend</a></p>
  
  <p>I was wondering if anyone could give me any information.
  Thanks,</p>
  
  <p>Using three.js r62</p>