title: Bullets not showing in Game view
body: <p>I am making a simple 2d shooter in unity. I have made a prefab for my weapons and a script to shoot. When I enter the game mode I can see the bullet objects being created, but the bullets don't show on the screen. When I pause it and enter the scene mode they show (most of the time) any idea what could be causing this?? 
  Here is the various settings on my bullet : 
  <a href="https://i.stack.imgur.com/wvDto.jpg" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/wvDto.jpg" alt="Bullet Settings"></a></p>
  
  <p>Thanks in advance for your help</p>
  
  <pre><code>using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  
  public class Weapon : MonoBehaviour
  {
      //variable to handle what progectile to spawn
      public GameObject projectile;
      //from where does the bullet coem from
      public Transform shotPoint;
      //How much time should be taken between shots
      public float timeBetweenShots;
      //time to shoot another bullet
      private float shotTime;
  
  
  
      // Update is called once per frame
     private void Update()
      {
          //Callculating the the current mouse position to the current weapon position
          //Input.mouse position returns a screenpoint
          Vector2 direction = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position;
          float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
          Quaternion rotation = Quaternion.AngleAxis(angle, Vector3.forward);
          transform.rotation = rotation;
  
          //if the left mouse button is pressed
          if(Input.GetMouseButton(0)){
  
              //if the current time in the game is greater than the shot time
              if (Time.time &gt;= shotTime)
              {
                  //shoot projectile
                  Instantiate(projectile, shotPoint.position, transform.rotation);
                  //recalculate shot time current time + time between shots
                  shotTime = Time.time + timeBetweenShots;
              }
  
          }
      }
  }
  
  </code></pre>