title: Cocos2d CCMenuItemSprite in stacked menus not working
body: <p>I am trying to simulate a modal view in cocos2d by displaying a few sprites over my scene and showing a menuitemsprite as a continue button.  In the code below, i show my game over modal and have the menu set up with a CCMenuItemSprite; which does not respond to touches, and a CCMenuItemImage; which does work.</p>
  
  <pre><code>    -(void) gameOver {
  
      CGSize size = [[CCDirector sharedDirector] winSize];
      self.menu.isTouchEnabled = NO;
      CCLayer *modalLayer = [[CCLayer alloc] init];
      [self addChild:modalLayer z:20];
  
      CCSprite *spriteGameOver = [CCSprite spriteWithFile:@"game_over.png"];
      spriteGameOver.position = ccp( size.width/2,size.height/2);
  
      CCLabelTTF *lblGameOver = [CCLabelTTF labelWithString:[NSString stringWithFormat:@"Game Over!\nScore %d/%d",numCorrect,questionIdx] dimensions:CGSizeMake(380, 300) alignment:CCTextAlignmentCenter fontName:@"Trebuchet MS" fontSize:50.0f];
      // position the label on the center of the screen
  
      lblGameOver.position =  ccp(size.width/2-200, size.height/2-100);
      lblGameOver.color = ccc3(20, 20, 20);
      lblGameOver.opacity = 0;
      // add the label as a child to this Layer
      [spriteGameOver addChild: lblGameOver];
      spriteGameOver.opacity = 0;
      [modalLayer addChild:spriteGameOver];
  
      CCSprite *spriteGameOverBtn = [CCSprite spriteWithFile:@"mainButton.png" rect:CGRectMake(0,0,300,60)];
      spriteGameOverBtn.position = ccp( size.width/2,size.height/2-100);
      CCLabelTTF *lblGameOverBtn = [CCLabelTTF labelWithString:@"Continue" dimensions:CGSizeMake(300, 60) alignment:CCTextAlignmentCenter fontName:@"Trebuchet MS" fontSize:40.0f];
      //lblGameOverBtn.position =  ccp(size.width/2-200, size.height/2-300);
      [lblGameOverBtn setAnchorPoint:ccp(0.0f,0.1f)];
      lblGameOverBtn.color = ccc3(20, 20, 20);
      lblGameOverBtn.opacity = 0;
      // add the label as a child to this Layer
      [spriteGameOverBtn addChild: lblGameOverBtn];
      spriteGameOverBtn.opacity = 0;
  
      CCMenuItemImage *itemH = [CCMenuItemImage itemFromNormalImage:@"backArrow.png" selectedImage:@"backArrowS.png" target:self selector:@selector(goToMain:)];
      itemH.position = ccp( size.width/2,size.height/2-100);
  
      CCMenuItemSprite *mGameOverBtn = [CCMenuItemSprite itemFromNormalSprite:spriteGameOverBtn selectedSprite:nil disabledSprite:nil target:self selector:@selector(goToMain:)];
  
      CCMenu *menuGO = [CCMenu menuWithItems: itemH,mGameOverBtn, nil];
      menuGO.position = ccp( 0, 0);
  
      [modalLayer addChild:menuGO z:21]; 
  
  
  
  
      [lblGameOverBtn runAction:[CCSequence actions:[CCDelayTime actionWithDuration: 1.75f],[CCFadeIn actionWithDuration: 1.75f],nil]];
  
      [spriteGameOverBtn runAction:[CCSequence actions:[CCDelayTime actionWithDuration: 1.75f],[CCFadeIn actionWithDuration: 1.75f],[CCDelayTime actionWithDuration: 3.75f],nil]];
  
  
      [lblGameOver runAction:[CCSequence actions:[CCDelayTime actionWithDuration: 1.75f],[CCFadeIn actionWithDuration: 1.75f],[CCDelayTime actionWithDuration: 3.75f],nil]];
  
      [spriteGameOver runAction:[CCSequence actions:[CCDelayTime actionWithDuration: 1.75f],[CCFadeIn actionWithDuration: 1.75f],[CCDelayTime actionWithDuration: 3.75f],nil]];
  
      //[self runAction:[CCSequence actions:[CCDelayTime actionWithDuration: 2.75f],[CCCallFunc actionWithTarget:self selector:@selector(goToMain:)], nil]];
  
  }
  </code></pre>