title: CocoStudio: Possible to generate dynamic sized scene for cross-platform use?
body: <p>Is it possible to make a scene, or maybe UI element in cocostudio that scales with the size of the app?</p>
  
  <p>I'm using cocos2d-x and want to make sure I accommodate many screen sizes since the app is cross-platform. As of now, I make my UI elements, add them to a scene in the scene editor, export them and my app picks up the json and imports the scene correctly. That's the good news.</p>
  
  <p>I've also added the options of scaling location and size in cocostudio, to the best of my knowledge as shown in this screen shot.</p>
  
  <p><img src="https://i.stack.imgur.com/OimR6.png" alt="enter image description here"></p>
  
  <p>But, when I change the size of my app the scene I imported does not resize like it should. For example, I created the scene as 640x960 and it always stays that height and width even when the app starts at different.</p>
  
  <p>Anyone successfully gotten cocostudio to export a scene that resizes dynamically?</p>