title: AS3 HitTest gotoAndPlay instead of removeChild
body: <p>I have a HitTestObject that will remove the movieClip(enemy) when hit with a bullet. </p>
  
  <p>This is the code:</p>
  
  <pre><code>if (hitTestObject(bulletTarget)) {
      //remove this from the stage if it touches a bullet
      removeEventListener(Event.ENTER_FRAME, eFrame);
      _root.removeChild(this);
      //also remove the bullet and its listeners
      _root.bulletContainer.removeChild(bulletTarget);
      bulletTarget.removeListeners();
      //up the score
      _root.score += 5;
  }
  </code></pre>
  
  <p>But instead of removing it immediately, I want the Movieclip(enemy) to play the next frame, which is an animation of it exploding, and once the explosion has happened it should be removed.</p>