title: : error CS1022: Type or namespace definition, or end-of-file expected
body: <p>I'm fairly new to c# and unity and I don't know what this error means, i'm trying to make the floor tilt like in super monkey ball, I know how it all works but I copied and pasted it so to not make mistakes and to save time.</p>
  
  <p>This is the code, please help</p>
  
  <pre><code>using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  
  public class Floor_Control : MonoBehaviour{}
  {
      public float speed;
      public float max;
  
      void FixedUpdate()
      {
          //Player Input
          float step = speed * Time.deltaTime;
          float tiltX = -Input.GetAxis("Horizontal") +         Input.GetAxis("Vertical");
          float tiltZ = Input.GetAxis("Horizontal") +     Input.GetAxis("Vertical");
          GetComponent&lt;Rigidbody&gt;().rotation =     Quaternion.RotateTowards(transform.rotation,     Quaternion.Euler(max * tiltZ, 0, max * tiltX), step);
      }
  }
  </code></pre>