title: Death sound to play before reloading scene
body: <p>I have 1 scene (it is infinity level game)</p>
  
  <p>when the player dies (a collision occurred) the sound does not fully play all of it because it reloads too fast:</p>
  
  <pre><code>private void OnTriggerEnter2D(Collider2D collision)
  {
   if (collision.tag != currentColor &amp;&amp; collision.tag != "Score")
      {
          playerDeath();
      }
  }
  
  private void playerDeath()
  {
      SoundManagerScript.PlaySound("Error");
      score = 0;
      // SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
      SceneManager.LoadScene("Infinity Level");
  }
  </code></pre>
  
  <p>I can not understand what I have to do to fix this bug</p>
  
  <p><strong>Edit:</strong>
  The sound is 1sec long</p>