title: Swift How To Take Int from two textfield and generate a random number
body: <p>I have to text fields on a differnet scene.One text field has a smaller number and another one has a bigger number.I need to take those numbers and generate a random number using the smallest number and the biggest number.Then I needed to make a multiplication problem out of it.Example:User enters in 4 and 8.I need to make two random numbers that is more than 4 and less than 8.Here is my code:</p>
  
  <pre><code>//
  //  CustomModeWithTimer.swift
  //  BetaVersion0.1
  //
  //  Created by James Ikeler on 5/26/16.
  //  Copyright © 2016 James Ikeler. All rights reserved.
  //
  
  import UIKit
  import Foundation
  
  
  var CustomNumber1 = UInt32(CustomInputForGame)
  var CustomNumber2 = UInt32(CustomInput2ForGame)
  var Random = arc4random_uniform(CustomNumber2) + CustomNumber1
  var Random2 = arc4random_uniform(CustomNumber2) + CustomNumber1
  var UnConvertInt = 0
  var scorecustom = 0
  var TimerCustom = NSTimer()
  var CountDownCustom = 10
  var GameOverCustom = UIAlertView()
  var AnswerCustom = Int(CustomNumber1 * CustomNumber2)
  
  
  class CustomModeWithTimer: UIViewController {
  
  @IBOutlet weak var CustomInputForGame3: UITextField!
  @IBOutlet weak var QuestionForCustomGame: UILabel!
  @IBOutlet weak var ScoreLabelForCustom: UILabel!
  @IBOutlet weak var TimerCustomLabel: UILabel!
  @IBOutlet weak var RightOrWrongCustom: UILabel!
  
  @IBOutlet weak var CustomImgForGame: UIImageView!
  
  func IfAnswerWrong() {
      print("TEST\(AnswerCustom)")
      CustomInputForGame3.text = ""
      CustomImgForGame.image = UIImage(named:  "Label")
      CustomImgForGame.hidden = false
      RightOrWrongCustom.hidden = false
      RightOrWrongCustom.text = "Wrong!"
      RightOrWrongCustom.textColor = UIColor(red: 225, green: 0, blue: 0, alpha: 1)
  
  }
  
  
  func IfAnswerRight() {
          CountDownCustom = 10
          scorecustom += 1
          ScoreLabelForCustom.text = "Score: \(scorecustom)"
          Random = arc4random_uniform(CustomNumber2) + CustomNumber1
          Random2 = arc4random_uniform(CustomNumber2) + CustomNumber1
  
          QuestionForCustomGame.text = "\(Random) x \(Random2)"
          AnswerCustom = Int(Random * Random2)
          CustomImgForGame.image = UIImage(named: "Label")
          RightOrWrongCustom.hidden = false
          CustomImgForGame.hidden = false
          RightOrWrongCustom.text = "Right!"
          RightOrWrongCustom.textColor = UIColor(red: 0, green: 225, blue: 0, alpha: 1)
          CustomInputForGame3.text = ""
  
  
  }
  
  @IBAction func ConfirmAnswerCustom(sender: AnyObject) {
      TimerCustom.invalidate()
      TimerCustom = NSTimer.scheduledTimerWithTimeInterval(0.8, target: self,selector: Selector("UpdateClockCustom"), userInfo:  nil, repeats: true)
      let InputAnswerCustom = Int(CustomInputForGame3.text!)
      if InputAnswerCustom == AnswerCustom {
          IfAnswerRight();
      } else {
          IfAnswerWrong();
  
      }
  }
  
  func UpdateClockCustom() {
      TimerCustomLabel.text = ("Time: \(CountDownCustom--)")
      if CountDownCustom == -2 {
          TimerCustom.invalidate()
          GameOverCustom.title = "Game Over!"
          GameOverCustom.message = "Nice job you got a score of \(scorecustom).The answer to the question you missed was \(AnswerCustom)!"
          GameOverCustom.addButtonWithTitle("Play Again!")
          GameOverCustom.show()
      }
  }
  override func viewDidLoad() {
      super.viewDidLoad()
  
  
     // Do any additional setup after loading the view, typically from a nib.
  }
  
  override func didReceiveMemoryWarning() {
      super.didReceiveMemoryWarning()
      // Dispose of any resources that can be recreated.
  }
  </code></pre>