title: Create local database in unity3d
body: <p>I'm planing to develop a game in Unity3D. I didn't choose yed if it will be in javascript, c# script or boo, as the developing languages that unity IDE offers.</p>
  
  <p>In my game I need to store the game state : user name, level, game moves, current state, points and all the things that should be save. 
  I want to enable the user to save the game in some certain time, and lets say that after 
  couple of hours, when he wants to continue the game, he will be able to load the game from the point he stopped. </p>
  
  <p>So I know that maybe I need 2 tables, one for the user data, and the other table for each game
   - to save the game state.. </p>
  
  <p>but I want to know if there is any option to add a local DB to Unity? </p>
  
  <p>I saw this <a href="http://gamedevelopment.tutsplus.com/tutorials/how-to-save-and-load-your-players-progress-in-unity--cms-20934" rel="noreferrer">tutorial</a> which describes how to serialize object in order to save the game state.. but I don't know if this will answer my game needs</p>