title: glGetAttribLocation vs glBindAttribLocation
body: <p>On iOS devices is it wise to bind attributes (and how do you choose the index number to bind to)? In my application, I have several shaders, and keeping track of all the attributes/uniforms is getting cumbersome. But I've read that <a href="http://www.opengl.org/sdk/docs/tutorials/ClockworkCoders/attributes.php" rel="nofollow">nVidia imposes restrictions</a> on indexes, and that has me thinking <code>glBindAttribLocation</code> should be avoided in general. </p>