title: port an iOS (iPhone) app to mac?
body: <p>Is there a preferred way to go about this?</p>
  
  <p>The app in question is not too large . . . single-player game that I wrote over the course of a couple of months.</p>
  
  <p>EDIT:  I should add that I have no experience with mac development . . . outside of what comes naturally with being an iOS developer.</p>
  
  <p>EDIT:  Classes heavily used in the game:  subclasses of NSObject, UIView, and UIViewController.  I don't know much about NSView, but I'm pretty sure all the UIView stuff will work in that class.  Also some use of UITableViewController.  I do also have Game Center, but I can leave that part out for now.  There is no multi-touch.</p>
  
  <p>EDIT:  My graphics is all stuff that is in the QuartzCore and CoreGraphics frameworks.  I do have a moderate view hierarchy.</p>
  
  <p>EDIT:  If you are doing such a port, you may also be interested in the issue of <a href="https://stackoverflow.com/questions/4581556/porting-an-ios-app-to-mac-how-to-handle-memory-management">memory management</a></p>