title: Problems with onTouchEvent/default display
body: <p>I have a few people complain that pressing the screen does nothing in my game.</p>
  
  <p>My game, which is all 3D in openGLES2, uses the onTouchEvent to get screen presses and then converts them to 3D cords based on the screen resolution of the default display.</p>
  
  <p>I am calling getHeight and getWidth, which I now notice are deprecated.</p>
  
  <p>Now I could, and will, switch to getSize, but as my users will not comeback and test it again, and none of them are good enough to email so I can check with them, just negative comments on market I thought I'd check on here incase I am doing something else wrong.</p>
  
  <p>So, I want to find the size of the display, is getWindowManager().getDefaultDisplay().getSize() a good and reliable way of doing this?</p>
  
  <p>Or is it possible that I am not even receiving the onTouchEvent for some reason (I am reacting to getAction() == ACTION_DOWN inparticular).</p>
  
  <p>The devices I know about with problems are:</p>
  
  <p>Droid Charge, and
  LG P500 (LG Optimus One)</p>
  
  <p>Thanks,</p>
  
  <p>Alan</p>