title: Exporting a FBX file with only one map texture
body: <p>I'm completely new to 3D modelling and 3ds max, so I will be trying to make as much sense as possible.</p>
  
  <p>I am currently trying to export a FBX file from a 3ds project. The scene simply consists of one object, which originally consisted of two objects that I attached together:</p>
  
  <p><a href="https://i.gyazo.com/b1507aeeb46328a8183a8cc2bb6eda2d.png" rel="nofollow noreferrer">https://i.gyazo.com/b1507aeeb46328a8183a8cc2bb6eda2d.png</a></p>
  
  <p>Everything seems to be fine so far. However, the FBX file I export comes with two textures; one for the trunk and one for the leaves:</p>
  
  <p><a href="https://gyazo.com/ba05e4fc427fa0dda7cdf1846156b579.png" rel="nofollow noreferrer">https://gyazo.com/ba05e4fc427fa0dda7cdf1846156b579.png</a></p>
  
  <p>The problem here is that I am trying to import this FBX file on a platform that only accepts ONE texture, so the issue is that the first texture it finds will be used on the whole model. In my case, <strong>the leaves texture is used everywhere including the trunk</strong> (ignore the black color behind the texture on each polygon):</p>
  
  <p><a href="https://gyazo.com/89630f90d801954845f6522d7ba237c7.png" rel="nofollow noreferrer">https://gyazo.com/89630f90d801954845f6522d7ba237c7.png</a></p>
  
  <p><a href="https://gyazo.com/1e5e9441e43811851068a06543720141.png" rel="nofollow noreferrer">https://gyazo.com/1e5e9441e43811851068a06543720141.png</a></p>
  
  <p>Is it possible to combine these two textures together so the platform detects them as one and applies the trunk AND the leaves texture to the right area?</p>
  
  <p>Hopefully I'm being clear, thank you in advance!</p>