title: [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1 test.html:1
body: <p>I've been trying to add texture </p>
  
  <pre><code>  var bumptexture = THREE.ImageUtils.loadTexture('grid.jpg');
    var normaltexture = THREE.ImageUtils.loadTexture("normal.jpg");
    var diffusetexture = THREE.ImageUtils.loadTexture("diffuse.jpg");
  
    var material2 = new THREE.MeshPhongMaterial({
  color: 0xaaaaaa,
  ambient: 0xaaaaaa,
  specular: 0x333333,
  map: diffusetexture,
  bumpMap: bumptexture,
  bumpMapScale: 1,
  normalMap:normaltexture,
  normalScale: (1,1),
  shininess: 10
  </code></pre>
  
  <p>But I keep on receiving this error.</p>
  
  <blockquote>
    <p>[.CommandBufferContext]RENDER WARNING: there is no texture bound to
    the unit 1 test.html:1 [.CommandBufferContext]RENDER WARNING: there is
    no texture bound to the unit 0 test.html:1
    [.CommandBufferContext]RENDER WARNING: there is no texture bound to
    the unit 1</p>
  </blockquote>
  
  <p>I'm using three.js</p>