title: Android OpenGL ES Support Everywhere?
body: <p>I need to get an idea of how many potential installs I'll be loosing if I choose to do my drawing in OpenGL instead of android's native 2D graphics APIs in android.graphics.*</p>
  
  <p>The android documentation seems to imply that the OpenGL ES API is supported basically on all phones: <a href="http://developer.android.com/guide/topics/graphics/opengl.html" rel="noreferrer">http://developer.android.com/guide/topics/graphics/opengl.html</a></p>
  
  <pre><code>OpenGL ES 2.0 is supported by most Android devices 
  </code></pre>
  
  <p>Now, does that imply that even cheap commodity devices will have OpenGL ES 2.0 support? Will the cheaper phones perhaps have software rendering, or will it always be hardware rendering?</p>
  
  <p>I take it that the documentation's wording of "most android devices" means that there may indeed be some phones which are running android-8, but just don't have the hardware for OpenGL ES 2.0. But how many phones is that exactly?</p>