title: GLSurfaceView inside fragment not rendering when restarted
body: <p>I have a <code>GLSurfaceView</code> set up and rendering as expected using a <code>GLSurfaceView.Renderer</code>. My App uses fragments from the android support package. When I navigate to a new fragment <code>surfaceDestroyed</code> is called but when I come back to the fragment via the backstack the <code>GLSurfaceView</code> will not render, calls to <code>requestRender</code> do not result in an <code>onDraw</code> call.</p>
  
  <p>I am aware that I need to call <code>onResume</code> and <code>onPause</code> on the surface view and I am doing this from the hosting fragment but it doesn't seem to solve the issue. All examples about htis method refer to the activity, could this be the issue? And if so how do you use a <code>GLSurfaceView</code> inside a fragment.</p>
  
  <p>Any insight greatly appreciated, I'm happy to post code but it seems to be more of a general question to me,</p>
  
  <p>Thanks</p>