title: LIBGDX background for main menu is showing up white
body: <p>My background image is not showing up, it shows up as a white square in the corner like this.</p>
  
  <p><a href="https://dl.dropboxusercontent.com/u/45938379/menu.png" rel="nofollow">https://dl.dropboxusercontent.com/u/45938379/menu.png</a></p>
  
  <p>I need to know how to fix this, my actors are showing behind it as you can see.</p>
  
  <p>Here is my code</p>
  
  <pre><code>public class MainMenu implements Screen {
  
  CrazyZombies game;
  Stage stage;
  TextureAtlas atlas;
  Skin skin;
  SpriteBatch batch;
  Button play, option, quit, custom, store;
  
  TextureRegion backGround;
  
  public MainMenu(CrazyZombies game) {
      this.game = game;
  }
  
  @Override
  public void render(float delta) {
      Gdx.gl.glClearColor(0.09f, 0.28f, 0.2f, 1);
      Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
  
      stage.act(delta);
  
      batch.begin();
      stage.draw();
      drawBackGround();
      batch.end();
  }
  
  @Override
  public void resize(int width, int height) {
      if (stage == null)
          stage = new Stage(width, height, true);
      stage.clear();
  
      Gdx.input.setInputProcessor(stage);
  
      /**
       * quit Button
       */
  
      TextButtonStyle styleQuit = new TextButtonStyle();
      styleQuit.up = skin.getDrawable("8layer");
      styleQuit.down = skin.getDrawable("8layer");
  
      quit = new Button(styleQuit);
      quit.setWidth(854);
      quit.setHeight(480);
      quit.setX(Gdx.graphics.getWidth() / 2 - quit.getWidth() / 2);
      quit.setY(Gdx.graphics.getHeight() / 2 - quit.getHeight() / 2);
  
      quit.addListener(new InputListener() {
          public boolean touchDown(InputEvent event, float x, float y,
                  int pointer, int button) {
              return true;
          }
  
          public void touchUp(InputEvent event, float x, float y,
                  int pointer, int button) {
  
          }
      });
  
      /**
       * End quit Button
       */
  
       /**
        * store Button
        */
  
      TextButtonStyle styleStore = new TextButtonStyle();
      styleStore.up = skin.getDrawable("9layer");
      styleStore.down = skin.getDrawable("9layer");
  
      store = new Button(styleStore);
      store.setWidth(854);
      store.setHeight(480);
      store.setX(Gdx.graphics.getWidth() / 2 - store.getWidth() / 2);
      store.setY(Gdx.graphics.getHeight() / 2 - store.getHeight() / 2);
  
      store.addListener(new InputListener() {
          public boolean touchDown(InputEvent event, float x, float y,
                  int pointer, int button) {
              return true;
          }
  
          public void touchUp(InputEvent event, float x, float y,
                  int pointer, int button) {
              game.setScreen(new StoreScreen(game));
          }
      });
  
      /**
       * End store Button
       */
  
       /**
        * customs Button
        */
  
      TextButtonStyle styleCustom = new TextButtonStyle();
      styleCustom.up = skin.getDrawable("10layer");
      styleCustom.down = skin.getDrawable("10layer");
  
      custom = new Button(styleCustom);
      custom.setWidth(854);
      custom.setHeight(480);
      custom.setX(Gdx.graphics.getWidth() / 2 - custom.getWidth() / 2);
      custom.setY(Gdx.graphics.getHeight() / 2 - custom.getHeight() / 2);
  
      custom.addListener(new InputListener() {
          public boolean touchDown(InputEvent event, float x, float y,
                  int pointer, int button) {
              return true;
          }
  
          public void touchUp(InputEvent event, float x, float y,
                  int pointer, int button) {
              game.setScreen(new CustomScreen(game));
          }
      });
  
      /**
       * End customs Button
       */
  
       /**
        * Options Button
        */
  
      TextButtonStyle styleOptions = new TextButtonStyle();
      styleOptions.up = skin.getDrawable("11layer");
      styleOptions.down = skin.getDrawable("11layer");
  
      option = new Button(styleOptions);
      option.setWidth(854);
      option.setHeight(480);
      custom.setX(Gdx.graphics.getWidth() / 2 - custom.getWidth() / 2);
      custom.setY(Gdx.graphics.getHeight() / 2 - custom.getHeight() / 2);
  
      option.addListener(new InputListener() {
          public boolean touchDown(InputEvent event, float x, float y,
                  int pointer, int button) {
              return true;
          }
  
          public void touchUp(InputEvent event, float x, float y,
                  int pointer, int button) {
              game.setScreen(new OptionScreen(game));
          }
      });
  
      /**
       * End Options Button
       */
  
       /**
        * Play Button
        */
  
      TextButtonStyle stylePlay = new TextButtonStyle();
      stylePlay.up = skin.getDrawable("7layer");
      stylePlay.down = skin.getDrawable("7layer");
  
      play = new Button(stylePlay);
      play.setWidth(854);
      play.setHeight(480);
      play.setX(Gdx.graphics.getWidth() / 2 - play.getWidth() / 2);
      play.setY(Gdx.graphics.getHeight() / 2 - play.getHeight() / 2);
  
      play.addListener(new InputListener() {
          public boolean touchDown(InputEvent event, float x, float y,
                  int pointer, int button) {
              return true;
          }
  
          public void touchUp(InputEvent event, float x, float y,
                  int pointer, int button) {
              game.setScreen(new GameScreen(game));
          }
      });
  
      /**
       * End Play Button
       */
      stage.addActor(play);
      stage.addActor(option);
      stage.addActor(store);
      stage.addActor(custom);
      stage.addActor(quit);
  
  }
  
  @Override
  public void show() {
      Audio.playMusic(true);
      batch = new SpriteBatch();
      atlas = new TextureAtlas("data/mainmenu/mainmenu.pack");
      skin = new Skin();
      skin.addRegions(atlas);
  
      backGround = atlas.findRegion("background");
      backGround.getRegionHeight();
      backGround.getRegionWidth();
  }
  
  public void drawBackGround() {
      float w = 854;
      float h = 480;
      float y = 0;
      float x = 0;
      batch.draw(backGround, x, y, w, h);
  }
  
  @Override
  public void hide() {
      dispose();
  }
  
  @Override
  public void pause() {
  
  }
  
  @Override
  public void resume() {
  
  }
  
  @Override
  public void dispose() {
      batch.dispose();
      skin.dispose();
      atlas.dispose();
      stage.dispose();
  }
  </code></pre>
  
  <p>}</p>
  
  <p>What i have also noticed is that if i get rid of</p>
  
  <pre><code>stage.draw();
  </code></pre>
  
  <p>The image shows up.</p>