title: Cordova plugin to detect Oculus Gear VR controls and taps
body: <p>I am developing a Cordova application, which uses webgl, THREE.js to be more precise, to display 3D content. I implemented the stereoscopic rendering for Google Cardboard, which is working brilliantly, however, now I want to make another step and make my application available for the new Gear VR. My question would be: is there any way of detecting the Gear VR's side controls from Cordova? Is it magnetic, so that I could measure the magnetic flux around the phone and when it changes I could act upon it?</p>
  
  <p>Thank you in advance,
  any help is greatly appreciated</p>