title: Basic 2D Texture Howto for iPhone OpenGL ES
body: <p>Just started learning OpenGL and couldn't find a decent tutorial to get me going. Specifically, I'm looking for something that will show me how to load an image to an OpenGL texture, store it in a variable to display later, and then draw the image.</p>
  
  <p>I'd appreciate it if someone could write out the basic code to do that for me. If I may ask that you would also separate the code for loading and drawing and also comment thoroughly as to whats going on.</p>
  
  <p>Much obliged</p>