title: Is Java slow when creating Objects?
body: <p>In my current project (OpenGL Voxel Engine) I have a serious issue when generating models. I have a very object oriented structure, meaning that even single parameters of my vertices are <code>Object</code>s. This way I am creating about 75000 <code>Object</code>s for 750 voxels in about 5 seconds. Is Java really this slow when allocating new <code>Object</code>s or do I miss a big failure somewhere in my code?</p>