title: How to have absolutely no bounce when colliding two objects?
body: <p>I have a node called "SlidingBlock" which is a <strong>RigidBody2D</strong>, its mode is <strong>Character</strong> so I can move it with the physics engine but not rotate it. It also has a <strong>CollisionShape2D</strong>.</p>
  
  <p>I've programmed a kicking action on which I set a value for its linear velocity, like this:</p>
  
  <p><code>block_touched.linear_velocity.x = BLOCK_SPEED</code></p>
  
  <p>The block moves until it collides with another <strong>RigidBody2D</strong> which is in mode <strong>Static</strong> and, when it collides, it goes one pixel forward and then back. It looks weird in my game which is a somewhat low resolution pixel art game.</p>
  
  <p>I tried creating a <strong>Physics Material</strong> with <strong>Bounce</strong> set to 0 with no success. How can I achieve a collision with absolutely no bounce effect?</p>