title: Adding TapGestureRecognizer to UILabel in Swift
body: <p>I add a <code>UITapGestureRecognizer:tapGesture</code>, I want that when I click(touch) the label, <code>klikPlay()</code> will run its actions.</p>
  
  <p>when I run the code and click/touch the label, it gives this error: </p>
  
  <blockquote>
    <p>unrecognized selector sent to instance.</p>
  </blockquote>
  
  <p>It is about the label <code>Player(named: label)</code>, the <code>UITapGestureRecognizer(named:tapGesture)</code> and the function <code>klikPlay</code></p>
  
  <p>What am I doing wrong?</p>
  
  <pre><code> override func didMoveToView(view: SKView) {
  
  let background = SKSpriteNode(imageNamed: "bgStart2")
  background.position = CGPoint(x:0, y:0)
  background.anchorPoint=CGPoint(x:0,y:1.0)
  background.size = frame.size
  addChild(background)
  
  
  //label Play
  var label: UILabel = UILabel()
  label.frame = CGRectMake(frame.size.width/4, frame.size.height/9, frame.size.width, frame.size.height/6)
  label.text = "Play"
  label.font = UIFont(name: "Noteworthy-Bold", size:50)
  label.textColor = UIColor.whiteColor()
  label.textAlignment = NSTextAlignment.Center
  label.center = CGPointMake(frame.size.width/2, 4 * frame.size.height/8 )
  label.hidden = false
  
  //label map
  var label2: UILabel = UILabel()
  label2.frame = CGRectMake(frame.size.width/4, frame.size.height/9, frame.size.width, frame.size.height/6)
  label2.text = "Map"
  label2.font = UIFont(name: "Noteworthy-Bold", size:50)
  label2.textColor = UIColor.whiteColor()
  label2.textAlignment = NSTextAlignment.Center
  label2.center = CGPointMake(frame.size.width/2, 5 * frame.size.height/8 )
  label2.hidden = false
  
  //label sounds
  var label3: UILabel = UILabel()
  label3.frame = CGRectMake(frame.size.width/4, frame.size.height/9, frame.size.width, frame.size.height/6)
  label3.text = "Sounds"
  label3.font = UIFont(name: "Noteworthy-Bold", size:50)
  label3.textColor = UIColor.whiteColor()
  label3.textAlignment = NSTextAlignment.Center
  label3.center = CGPointMake(frame.size.width/2, 6 * frame.size.height/8 )
  label3.hidden = false
  
  
  //label info
  var label4: UILabel = UILabel()
  label4.frame = CGRectMake(frame.size.width/4, frame.size.height/9, frame.size.width, frame.size.height/6)
  label4.text = "Info"
  label4.font = UIFont(name: "Noteworthy-Bold", size:50)
  label4.textColor = UIColor.whiteColor()
  label4.textAlignment = NSTextAlignment.Center
  label4.center = CGPointMake(frame.size.width/2, 7 * frame.size.height/8 )
  label4.hidden = false
  
  self.view?.addSubview(label)
  self.view?.addSubview(label2)
  self.view?.addSubview(label3)
  self.view?.addSubview(label4)
  
  label.userInteractionEnabled = true
  label2.userInteractionEnabled = true
  label3.userInteractionEnabled = true
  label4.userInteractionEnabled = true
  
   //the UITapGestureRecognizer
  let tapGesture = UITapGestureRecognizer(target: self, action: "klikPlay:")
  label.addGestureRecognizer(tapGesture)
  view.addGestureRecognizer(tapGesture)
  
  
  
     //the functions I want to run 
  func klikPlay(sender:UITapGestureRecognizer){
      var scene:GameScene!
      self.runAction(SKAction.sequence([SKAction.waitForDuration(0.0),
          SKAction.runBlock({
              // var transition:SKTransition = SKTransition.flipHorizontalWithDuration(0.5)
              var scene1:SKScene = GameScene(size: self.size)
              self.view?.presentScene(scene1)
              label.removeFromSuperview()
              label2.removeFromSuperview()
              label3.removeFromSuperview()
              label4.removeFromSuperview()
              background.removeFromParent()
          })
          ] ))
  }
  }
  </code></pre>