title: Attaching Unity's integrated profiler to Mobile Devices
body: <p>Has anyone successfully used the Unity profiler with a physical mobile device? (i.e. the Unity 3.4 IDE tool that provides real-time stats on Unity calls, not the iOS or Android internal profilers).  And if so, can you post the details about your setup and your experience? </p>
  
  <p>I'm starting to get the feeling that people aren't using the profiler to test their games on real devices, given how little I can find in the Unity documentation and forums or on the web in general. In particular, <a href="http://forum.unity3d.com/members/2742-dreamora" rel="nofollow">dreamora</a> is the only person I have heard of who has successfully attached the Unity profiler to a real device running a game (and then, only on iPhone not Android). It is also suspicious to me that the Android remote tool for Unity 3.4 which I downloaded form the marketplace requires a cable to connect to the Unity IDE and doesn't seem to have a wireless option; I see this as a red flag that wireless profiling by attaching the Unity profiler to an Android device may be impossible (please correct me someone if I'm wrong).</p>
  
  <p>I would like to know your experiences (good or bad) with this tool, and assuming you have been able to profile a device, specifically I would like to know:</p>
  
  <p><strong>1)</strong> Did you connect to and Android or iOS?<br>
  <strong>2)</strong> What device and API version (i.e. Nexus S1 AndroidAPI=2.3.7 Kernel=2.6.35.14 running Cyanogen MOD 7.10)<br>
  <strong>3)</strong> What type of computer are you using (Windows or Mac, and OS)?<br>
  <strong>4)</strong> What is the nature of the connection you were able to make between your computer and the device?<br>
  <strong>4.1)</strong> Wired or wireless?<br>
  <strong>4.2)</strong> If wireless, ad-hoc from computer to device, tethering from device to computer, or both connected to the same WLAN router?<br>
  <strong>4.3)</strong> If wireless, what is the setup (DHCP, Static IP, ttl=4, etc?)<br>
  <strong>5)</strong> What are the Unity build settings (i.e. Development Build checked/unchecked, Autoconnect Profiler checked/unchecked, etc?)<br>
  <strong>6)</strong> What were the specific steps you took to connect to the device? (i.e. Build and run on device, then restart Unity twice, then offer up a prayer to the gods by sacrificing a Symbian phone, then connect via the Active Profiler pull-down, etc.)</p>
  
  <p>Let's get to the bottom of this together, I will repost any information this community can provide me with in the Unity forums as well.</p>