title: Trying to send a adress as a parameter
body: <h1>Intro</h1>
  <p>I'm having a very hard time on my first game, all of that because i dont know how to send an path as an argument that can be referenced.
  Onto the problem, i have this Text class that does everything text related.</p>
  <pre><code>class Text:
  textfont = pygame.font.SysFont(&quot;monospace&quot;, 20)
  # this is the place where text obects are stored at
  textcount = 0
  textwheel = []
  
  
  # this is a method that receives arguments and creates a text object out of them
  # that object is put inside the list above
  @staticmethod
  def createtext(text, posx, posy):
      Text.textwheel.append(Text.textcount)
      Text.textwheel[Text.textcount] = Text(text, posx, posy)
      Text.textcount += 1
  
  # path and text are almost the same thing
  # path is supposed to hold the actual path to the object i want to reference every frame
  # whilst text is the actual text version that is to be displayed
  def __init__(self, text, posx, posy):
      self.path = text
      self.text = str(self.path)
      self.texposx = posx
      self.texposy = posy
      self.surface = Text.textfont.render(self.text, True, (0, 0, 0))
  
  # every frame a function runs through the list and updates the text to be the str version of the path
  @staticmethod
  def txtupd():
      for textnum in Text.textwheel:
          textnum.text = str(textnum.path)
          textnum.surface = Text.textfont.render(textnum.text, True, (0, 0, 0))
          Window.window.blit(textnum.surface, (textnum.texposx, textnum.texposy))
  </code></pre>
  <p>The problem is, when i try and create an object  with certain arguments, it doesnt send a path, it sends just a value instead, Example:</p>
  <pre><code>    # player input
      Text.createtext(Input.playerinput, 50, 50)
      Text.createtext(' W  S  A  D', 50, 20)
      # player cordinates
      Text.createtext(Player.playerwheel[0].posx, 500, 20)
      Text.createtext(Player.playerwheel[0].posy, 500, 50)
  </code></pre>
  <p>here i ask it to create texts with the current player input (list), and the player cordinates (x and y both ints), the thing is, when i send it the player cordinates (int), it just gets that value and keeps referencing that, contrary to when i send it the playerinput list, that one gets dinamically referenced and updated every frame.</p>
  <p>here are the playerinput together with the player cords</p>
  <pre><code>class Input:
      playerinput = [False, False, False, False]
  
  class Player:
      playercount = 0
      playerwheel = []
  
      @staticmethod
      def createplayer():
          Player.playerwheel.append(Player.playercount)
          Player.playerwheel[Player.playercount] = Player()
          Player.playercount += 1
  
      def __init__(self):
          self.posx = 200
          self.posy = 200
          self.spdx = 0
          self.spdy = 0
          self.color = (0, 0, 0)
  </code></pre>
  <p>I just want to be able to send paths to variables so that they can keep being referenced dinamically and be updated accordingly.</p>
  <p>whole code in case u want to mess with it(you'll need the pygame library doe):</p>
  <p><a href="https://pastebin.com/aEaWaYmW" rel="nofollow noreferrer">https://pastebin.com/aEaWaYmW</a></p>