title: Why are there identical method names in LWJGLs OpenGL?
body: <p>I can't find a really good example quickly looking through the javadoc, but why do the different versions (GL11, GL15, GL30, etc.) sometimes have the same methods? The javadoc also says that these methods "overload" the methods (they may refer to the 'original' methods).</p>
  
  <p>EDIT
  Overloading is not relevant in this context.</p>