title: Is there a way to get a player's respawn coordinates with a PlayerEntity object (Fabricmc)
body: <p>I made a use override on the Block class</p>
  <pre><code>public TypedActionResult&lt;ItemStack&gt; use(World world, PlayerEntity playerEntity, Hand hand) {
     // code in here
  }
  </code></pre>
  <p>is there a way to use the playerEntity variable to get the player's respawn coorindates?</p>