title: How to instantiate GameObject at random collision free position?
body: <p>I am making a game in Unity. I am instantiating (circle) <code>GameObjects</code> on random positions and it works well. What I am trying to do is to instantiate only on positions where there will be no overlapping with other <code>GameObjects</code>. No solution that I have found on the internet solved my problem so what should i do? Is this possible?</p>