title: App distributed via store fails to activate
body: <p>I have a MonoGame project for Windows 10. It succesfully builds, and runs on several dev machines. However, when I submit it to the store and users install it, the game fails to activate. </p>
  
  <p>The game shows the App splash screen for a moment, then closes and leaves behind the logs below in event viewer under Microsoft-Windows-TWinUI/Operational.</p>
  
  <p><strong>Event viewer log 1:</strong></p>
  
  <blockquote>
    <p>Activation via contract helper of the app ! App for the
    Windows.Launch contract failed with The remote procedure call failed..</p>
  </blockquote>
  
  <p><strong>Event viewer log 2:</strong></p>
  
  <blockquote>
    <p>Activation of the app !App for the windows.Launch contract
    failed with error: The Remote procedure call failed..</p>
  </blockquote>
  
  <p><strong>Additional Info:</strong>
  The app is currently distributed to a few testers via private package flights. These users cannot run it.
  I can replicate this, by getting a clean install of windows and then adding it's account to the package flight group.
  However, if I sideload the same package that was submitted to the store, something on the computer changes. After uninstalling the sideloaded version, I can then download and run the windows store package flight correctly and get to gameplay.</p>
  
  <p>I suspect a security issue related to the contents of the app.</p>