title: unity 2D, rendering a "mesa" with tilemaps
body: <p>I'm looking to create the effect of having different elevations in my 2D, top down game.  I would like to accomplish this with Unity's tilemaps.</p>
  <p>The problem I am having is finding a way to allow the player to walk behind an &quot;elevated&quot; section of the level - behind a mesa, but also allowing the player to walk on top of those same tiles - on the mesa.</p>
  <p>The only solution I can currently think of involves some run-time editing of the rendering layer that the player is on and either moving the player's rendering layer up or down depending on if they approached the top edge of the &quot;mesa&quot; from below or from above.</p>
  <p>I would like to find out if there are other ways of accomplishing this effect before trying a more complicated approach.</p>