title: WCF VS. Sockets
body: <p>I would like to know which of WCF or .NET Sockets is the more efficient and the more recommended in a game developpment scenario.</p>
  
  <p>Here are the different parts of the game :</p>
  
  <p>-a client/server communication to play on the internet</p>
  
  <p>-peer to peer on local network.</p>
  
  <p>I would like to know which technology you would use on these parts (wcf on both, socket on both, wcf on one and socket on the other...) and why, if possible.</p>
  
  <p>The game involved doesn't require a high communication frequency (3-4 per second is enough).</p>