title: C++, glut, OpenGL "resize window" event?
body: <p>I use OpenGL 3.3. In my app, I set the mouse cursor in the center of the window(I pass the size of window to the constructor of "Camera" class), but when I resize the window(like full screen) I have the cursor somewhere in the left part. So, I want to pass new size to avoid such thing. How can i do this? Maybe exists some kind of "resize" event in glut?</p>