title: Use of "@import" when C++ modules are disabled @import FBSDKCoreKit error
body: <p>I exported a project from Unity, which included the Facebook SDK.
  Build gives an</p>
  
  <blockquote>
    <p>"Use of "@import" when C++ modules are disabled</p>
  </blockquote>
  
  <p>error in the files of Facebook SDK.</p>
  
  <p>I have: <strong>Xcode v11.1</strong>; <strong>Unity 2019.2.6f</strong>; <strong>Facebook SDK for Unity v7.18.0</strong>; </p>
  
  <p>I tried to build a project with these parameters, errors remain</p>
  
  <p><img src="https://i.stack.imgur.com/D8G1e.png" alt="-fcxx-modules"></p>
  
  <p><img src="https://i.stack.imgur.com/Hlkt2.png" alt="Enable Modules (C and Objective-C)"></p>
  
  <p>I will be grateful for your help!</p>