title: Difference between HttpClient and Unity's UnityWebRequest/WWW API
body: <p>Unity now supports .NET 4.5 and I'm able to use the <code>HttpClient</code> class from the <code>System.Net.Http</code> namespace. That is great since I have existing client libraries which are therefore easy to reuse. </p>
  
  <p>Does anyone know the internal <strong>difference between</strong> using the <strong>mono HttpClient</strong> and <strong>Unity's own networking</strong> classes?</p>
  
  <p>I'm afraid that the HttpClient is not as optimized for the different platforms and might therefore cause trouble or be slower.</p>