title: How root motion handle obstacles?
body: <p>I'm learning about root motion recently. I know that root motion is to use animation to drive the movement of character capsule (collider). The idea is that to extract the transform of a root bone for root motion and apply it to the transform of character capsule.</p>
  
  <p>However, assuming that there are obstacles in the scene and blocking the character capsule, the character capsule is now influenced by both physics (collision) and animation (root motion).</p>
  
  <p>I'm confused about how root motion handle both influence from physics and animation to make the character capsule act correctly.</p>