title: What is the C++ Equivalent of FindPlayerStart in Unreal Engine Blueprints
body: <p>What is the C++ Equivalent of FindPlayerStart in Unreal Engine Blueprints?</p>
  
  <p>The function on GameModeBase is not virtual; even though it can be overridden in blueprints. </p>
  
  <p>Lots of older examples from around 4.3 seem to suggest there is a FindPlayerStart_Implementation function but I can't find it in 4.19.</p>
  
  <p>How can I achieve the same behavior as overriding FindPlayerStart and returning my own PlayerStart Actor in a blueprint?</p>