title: how to call function after animation complete
body: <pre><code>[self performSelector:@selector(callFunction) withObject:nil afterDelay:0 ]
  </code></pre>
  
  <p>in function.
       - (void) callFunction{</p>
  
  <pre><code>imageview = [[[UIImageView alloc] initWithFrame:CGRectMake(x,y,w,h)]autorelease];
  imageview.image = [[UIImage imageNamed: [NSString stringWithString:name]]autorelease];
  [self.view addSubview:imageview];
  imageview.frame = CGRectMake(imageview.frame.origin.x, (imageview.frame.origin.y),    imageview.frame.size.width, imageview.frame.size.height);
  [UIView beginAnimations:nil context:NULL];
  [UIView setAnimationDelegate:self];
  //[UIView setAnimationWillStartSelector:@selector(Transform2)];
  
  
  
  [UIView setAnimationDuration:k_AnimateTime];
  
  [UIView setAnimationBeginsFromCurrentState:YES];
  //[UIView setAnimationDidStopSelector:@selector(increaseCount)];
  imageview.frame = CGRectMake(imageview.frame.origin.x - Ex, (imageview.frame.origin.y - Ey), imageview.frame.size.width, imageview.frame.size.height);
      CGAffineTransform rotate0 = CGAffineTransformMakeRotation(0.00);
  CGAffineTransform moveLeft0 = CGAffineTransformMakeTranslation(0.9,0.9);
  CGAffineTransform combo10 = CGAffineTransformConcat(rotate0, moveLeft0);
  
  CGAffineTransform zoomOut0 = CGAffineTransformMakeScale(1.1,1.1);
  CGAffineTransform transform0 = CGAffineTransformConcat(zoomOut0, combo10);
  imageView.transform = transform0;
  
  [UIView commitAnimations];
  
  [self.view addSubview:imageview];
  </code></pre>
  
  <p>}</p>
  
  <p>How to call function after 10 second using NSTimer but transform do not work.
  please suggest me how to call function after animation will complete. </p>