title: Making a program timer-based rather than frame-rate dependent?
body: <p>I have a game engine to work on as part of a class. Currently, its rendering is frame-rate dependent and one requirement is to move to a timer-based dependency.  I am not sure how to determine where it is relying on frame-rates.  I'm not sure what to look for.  I realize I'm going to need to somehow incorporate a timer (GetTickCount?) to accomplish this, but I'm not sure how frequent to update that, either. </p>
  
  <p>I'm not looking to be handed code, just some helpful guidelines possibly?  </p>