title: Use `EditorSceneManager.SaveScene` at runtime
body: <p>I have scenes where the player instantiates lots of prefabs and I need them to persist. Can I use <a href="https://docs.unity3d.com/ScriptReference/SceneManagement.EditorSceneManager.SaveScene.html" rel="nofollow"><code>EditorSceneManager.SaveScene</code></a> to do this? Or is this completely wrong?</p>
  
  <p>If not, is there something similar? I need a way to save instantiated prefabs in its scene.</p>