title: How is each connection handled in play framework 2?
body: <p>I'm getting mixed information on how play 2 is architectured. It says on the website that it is built on akka which most likely means that it uses an actor per connection? It also says not to write blocking code because it prevents other events from firing in different connections (Kind of like how it blocks the event loop in node.js). How can that be since blocking code in 1 actor doesn't blocking code in another actor? Isn't that the point of using actors vs callbacks like node.js? </p>