title: Trees visually "rotate" with VR headset movement (Unity)
body: <p>It's difficult for me to provide a video since the scene view and game view don't show what I'm talking about, this is just on the headset's display.</p>
  
  <p>My terrain trees rotate visually. When I say visually, it just looks like the perspective is being changed on the trees (the base doesn't rotate at all, just the tops). This only occurs with VR headset movement. The trees I've placed as regular objects don't have this rotation bug.</p>
  
  <p>There's no code to show either since I haven't even coded anything yet.</p>
  
  <p>Using SteamVR, Unity, and a Vive.</p>