title: CPU usage of iphone game..Is this an ok value?
body: <p>This is a screen shot of my game when launched on my iphone 4, as you can see at the begining there is a very high usage of cpu. I'm trying to preload assets and use global @properties for every reused object ( to avoid to call them like -->  [self childNodeWithName:@"object"];
  But I'm concerned about the beginning, Is there other ways to make it less cpu expensive?
  And for the rest of the graphic, is ok my cpu usage? what is the max usage allowed for games without crash-been refused by apple?</p>
  
  <p><img src="https://imgur.com/HJTGqKW.jpg" alt="screen shot"></p>