title: Unity3D OffNavMesh jump issue
body: <p>I have set up Unity navigation meshes (four planes), navigation agent (sphere) and set up automatic and manual off mesh links. It should now jump between meshes. It does jump between meshes, but it does that in straight lines. </p>
  
  <p>In other words, when agent comes to an edge, instead of actually jumping up (like off mesh link is drawn) it just moves straight in line but a bit faster. I tried moving one plane higher than others, but sphere still was jumping in straight line.</p>
  
  <p>Is it supposed to be like this? Is it possible to set up navigation to jump by some curve? Or should I try to implement that myself?</p>