title: What is an equivalent of Swift's UIScreen.mainScreen().bounds in Unity 2d?
body: <p>Basically, I am from a Swift SpriteKit background where <code>UIScreen.mainScreen().bounds</code> is a CGRect which represents the screen and can be manipulated in various ways like getting the middle of the screen by using </p>
  
  <pre><code>var screenCenter = CGPointMake(UIScreen.mainScreen().bounds.width/2, UIScreen.mainScreen().bounds.height/2)
  </code></pre>
  
  <p>I am working on a 2d puzzle game, hence I've set the camera to orthographic. I would like to manipulate the view in the game scene.
  What is an equivalent of <code>UIScreen.mainScreen().bounds</code> in Unity (C# Scripting) that can manipulated to get various positions in a similar manner?</p>