title: How to scale a three.js sprite?
body: <p>I am trying to display a sprite in three on javascript and make it bigger. I tried the following:</p>
  <pre><code>THREE.ImageUtils.crossOrigin = '';
  var spriteMap = THREE.ImageUtils.loadTexture( &quot;https://cdn.iconscout.com/icon/premium/png-256-thumb/airplane-1993284-1683707.png&quot; );
  var spriteMaterial = new THREE.SpriteMaterial( { map: spriteMap } );
  var sprite = new THREE.Sprite( spriteMaterial );
  sprite.width = 10;
  sprite.height = 10;
  scene.add( sprite );
  </code></pre>
  <p>and</p>
  <pre><code>THREE.ImageUtils.crossOrigin = '';
  var spriteMap = THREE.ImageUtils.loadTexture( &quot;https://cdn.iconscout.com/icon/premium/png-256-thumb/airplane-1993284-1683707.png&quot; );
  var spriteMaterial = new THREE.SpriteMaterial( { map: spriteMap } );
  var sprite = new THREE.Sprite( spriteMaterial );
  sprite.size = THREE.Vector3(10,10,10);
  scene.add( sprite );
  </code></pre>
  <p>but the sprite was very very tiny in the middle of the browser window. I saw no error on the console.</p>
  <p>What am I doing wrong?</p>