title: DirectX 11 What Is A Shader Resource View
body: <p>Reading the book: "Practical Rendering and Computation with Direct3D 11", and looking for a definition online: <a href="https://docs.microsoft.com/en-us/windows/uwp/graphics-concepts/shader-resource-view--srv-" rel="nofollow noreferrer">https://docs.microsoft.com/en-us/windows/uwp/graphics-concepts/shader-resource-view--srv-</a></p>
  
  <p>I am still confused on what a ID3D11ShaderResourceView is.</p>
  
  <p>Keep in mind, that I am learning DirectX 11 to create a video game.  With that in mind ... </p>
  
  <p>What is a Shader Resource View?  In what situations would you use a Shader Resource View? And most importantly, how do you use a Shader Resource View?</p>
  
  <p>I am assuming you can use this resource inside your HLSL Code, but in the book I have not seen an example yet on how to do this, and in what generic way it is used for video game engines.</p>
  
  <p>Thank you!</p>