title: LibGDX different assets for different resolutions like Android
body: <p>I have a game developed natively for Android, and now my users also want an iOS version. I thought LibGDX would be the better choice because it'll let me reuse Java code from the game, and also I already have some experience with it.</p>
  
  <p>In my game I have different image sizes for different device densities (in drawable-hdpi, drawable-xhdpi and so on). </p>
  
  <p>So, my question is: how can I achieve the same, but using LibGDX (also taking care of the new densities required by iOS device resolutions, if any change is required)?</p>
  
  <p>Thank you.</p>