title: Smooth shading in three.js from blender
body: <p>I have a scene in Blender that renders smoothly but when brought into a three.js scene the curved faces are flat. Is there a way to make these curved sides smooth as shown below?</p>
  
  <p>I have calculated vertex normals and set the smoothShaded flag, neither changes the appearance. I've tried lambert, phong, and standard materials. </p>
  
  <p>Desired look:</p>
  
  <p><a href="https://i.stack.imgur.com/rhzcn.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/rhzcn.png" alt="enter image description here"></a></p>
  
  <p>In threejs. scene:</p>
  
  <p><a href="https://i.stack.imgur.com/GVJYw.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/GVJYw.png" alt="enter image description here"></a></p>
  
  <p>Edit: I've tried the following: </p>
  
  <pre><code>this.traverse(function(child) {
      if(child instanceof THREE.Mesh)
      {
           child.material.smoothShading = true;
      }
  });
  
  this.geometry.computeVertexNormals();
  this.geometry.verticesNeedUpdate = true;
  </code></pre>