title: give positions for sphere drawn using gluSphere()
body: <p>Here's my code .. But my sphere always stays at the origin... my glTranslatef() doesn't change the position of the sphere... Give me answers with explanation..</p>
  
  <pre class="lang-c prettyprint-override"><code>glColor3f(1,0,0);
  GLUquadric *quad;
  quad = gluNewQuadric();
  gluSphere(quad,25,100,20);
  glTranslatef(2,2,2);
  </code></pre>