title: How do I include Scintilla in an XCode 3.2.5 project?
body: <p>I downloaded Scintilla, built and ran <code>ScintillaTest</code>. That worked (almost) fine. Now, I want to include Scintilla in a new project, but can't seem to figure out how to. I tried ctrl-clicking my target and selecting <code>Add Existing Framework...</code>, then <code>Add Other...</code> and finally file located at <code>scite337/scintilla/cocoa/ScintillaFramework/build/Release/Scintilla.framework</code> (obviously I omitted the first part of the path).</p>
  
  <p>After I did this I just added an <code>#import</code> statement in the AppDelegate of my further untouched new project. Upon hitting Cmd+R it says <code>ScintillaView.h: no such file or directory</code>...
  I thought that if I added the framework to my only target it would pass the location of the header files to the compiler (and preprocessor). Obviously it doesn't, so I assume I'll have to add the paths of the header files (and maybe other files) to the Build Settings, but there are lots of Build Settings, so I don't have a clue where.</p>
  
  <p>If you don't have access to XCode 3.2.x, please leave how you'd do it in a newer version. I've found a lot of information on other XCode matters for higher versions did that work well in XCode 3.2.5 too (with a little bit of searching for menu items and settings panels).</p>