title: How to merge textures into one in XNA+C#?
body: <p>I have a model, that has more then just one texture, and I want to have these textures merged into one texture, so I can use one texture per one model/mesh.</p>
  
  <p>Is there a good algorithm for this? Prefered C#, prefered XNA4.</p>
  
  <p>Thanks in advance:
  Péter</p>