title: Novice trying to resolve Error CS1001 "Identifier Expected"
body: <p>I'm a complete novice trying to learn C# by making mods for a game called RimWorld. I obtained the source code of a mod that does something similar to what I'm trying to do, and have been tweaking it to see what I can make work. The following error has me stumped, as the bit of code in question is unmodified from the source code that I obtained from a working mod. I also don't know C# well enough to know what specifically Visual Studio is looking for, and copying solutions from similar questions hasn't yielded any results.</p>
  
  <p><strong>Error: CS1001 - Identifier Expected - File: GetPawnThing.cs - Line 20</strong></p>
  
  <pre><code>using System;
  using RimWorld;
  using Verse;
  
  namespace VehicleSpawnerName
  {
      // Token: 0x02000002 RID: 2
      public class GetPawnThing : MoteThrown
      {
          // Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
          public override void Tick()
          {
              bool flag = base.Map == null;
              if (flag)
              {
                  this.Destroy(0);
              }
              PawnKindDef Vehicle_Name = PawnKindDefOf.Vehicle_Name;
              PawnGenerationRequest pawnGenerationRequest;
              pawnGenerationRequest..ctor(Vehicle_Name, null, 2, -1, true, false, false, false, true, false, 20f, false, true, true, false, false, false, false, null, null, null, null, null, null, null, null);
              Pawn pawn = PawnGenerator.GeneratePawn(pawnGenerationRequest);
              pawn.ageTracker.AgeBiologicalTicks = 70000000L;
              GenSpawn.Spawn(pawn, base.Position, base.Map, 0);
              this.Destroy(0);
          }
      }
  }
  </code></pre>
  
  <p>The line in question (according to the error report) is:</p>
  
  <pre><code>pawnGenerationRequest..ctor(Vehicle_Name, null, 2, -1, true, false, false, false, true, false, 20f, false, true, true, false, false, false, false, null, null, null, null, null, null, null, null);
  </code></pre>
  
  <p>Any help is greatly appreciated!</p>