title: Basic Inventory System Using Arrays
body: <p>I am trying to create a basic (very, very basic) inventory system in Unity though C#, and am having trouble deciding how to use arrays. Would it be best to have a different multidimensional array for each inventory slot, with each dimension carrying the integer values of item data? Or use a jagged array , with each "jag" representing a different value of item data? Or is there a better solution that doesn't use arrays? I plan to have around 40-50 inventory slots, and each item having around 10-15 aspects, so neither option seems simple. Any help would be appreciated. Thanks in advance! </p>