title: ANDEngine : Dynamically Scaling Player Sprite
body: <p>Im developing a game in ANDEngine GLES 2.0 .
  I intend to scale up and down my player (object) dynamically during the game play based on certain user input.</p>
  
  <p>I have the graphic of the player available in both vector (SVG) and bitmap (PNG) formats. Using BitmapTexture converts the graphic to a bitmap and therefore the object gets distorted when scaled up.</p>
  
  <p>What would be the best possible approach in ANDEngine for achieving this i.e. avoiding upscaling distortion</p>