title: Unity line renderer poor anti-aliasing
body: <p>In Unity 2018.3.8f1, I'm using a standard line renderer and noticed that when not horizontal or vertical, the edges become jagged. They appear this way in play mode and a build at Ultra quality.</p>
  
  <p>I've tried enabling/maxing anti-aliasing in the quality settings but it has zero effect here. I've tried playing with width, vertex counts, adding points, etc. </p>
  
  <p>Even when adding curves for a cubic bezier, the edges are still jagged.</p>
  
  <p>I'm just not sure what else to do. The lines look awful.</p>
  
  <p><a href="https://i.stack.imgur.com/EqH8A.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/EqH8A.png" alt="enter image description here"></a></p>