title: How can i create only one Player object in Network game Unity3D?
body: <p>I try to create network game in Unity3D. By default, when the game started, the Network manager instantiate <code>Player</code> object each <code>Gamer</code>. But I want who is the Host gamer, it would be create player object. The others must ask himself 'Am i host?' The answer is 'no' and then ask himself again 'Where is the named of PlayerObject?' answer here 'it is.' So  how can I instantiate only one <code>Player</code> object?</p>