title: Radix Sort vs Bitonic Sort for floats in cuda
body: <p>I am trying to implement a bitonic sort as part of a closest pair d&amp;c algorithm in cuda and I came across Thrust library. I noticed that it implements radix sort which, from what I have read, is the fastest for integers but is this the same for floats? Would it be better to implement a bitonic sort only for floats or just use the thrust version?
  Thanks in advance.</p>