title: Submitting In-App Purchases AFTER binary has been uploaded
body: <p>I'm making a game that has a few levels that are available as in-app purchases (non-consumables).</p>
  
  <p>I'm getting closer to submission time, and I really have a deadline I need to hit, so I'm running into this issue:</p>
  
  <p>Can I submit In-App purchases to iTunes Connect AFTER I have submitted the app for review? I know I can add them to iTunes Connect before, but not all of the levels are ready yet, so if they tried to download them from my server they wouldn't actually get the level and would likely get rejected.</p>
  
  <p>Is there any way I can add them to iTunes Connect after submission, when each one is done so the content will be live on the server?</p>
  
  <p>Essentially, the app will be done a week or two before the levels will be complete, and I don't want to wait until the levels are done to submit to the app store.</p>
  
  <p>The big issue I see here is I don't want to have the game released without all the In-App purchases available.</p>
  
  <p>I was thinking about making a generic "token" that a user can download and redeem it for a level, but I'd rather stay away from that in case I want to have different prices for them.</p>
  
  <p>Any help would be greatly appreciated!
  Thanks.</p>