title: how to play a next video automatically when first one stops in unity
body: <p>I am calling <code>ChangeVideo()</code> from an invoke method:</p>
  
  <pre><code>InvokeRepeating ("ChangeVideo", 1, TimeToChangeImage);
  
  public void ChangeVideo()
  {
      public string[] VedioPaths ={"aa","bb"}
  
       System.Random random1 = new System.Random();
       PathNO1 = random1.Next (VedioPaths.Length);
       ConfirmPath1 =  VedioPaths[PathNO1];
       Handheld.PlayFullScreenMovie (ConfirmPath1,Color.black,FullScreenMovieControlMode.CancelOnInput);
  }
  </code></pre>
  
  <p>I need to play the next video soon after the other finishes. How can I do that? I tried many ways but every time I build I get an error.</p>
  
  <p>I have a string array from which I randomly select a video; once the first video finishes the next one should start playing. I tried using the invoke method but it is giving me an error.</p>