title: Convert triangle strips to triangles?
body: <p>I'm using the GPC tessellation library and it outputs triangle strips.
  The example shows rendering like this:</p>
  
  <pre><code>for (s = 0; s &lt; tri.num_strips; s++)
  {
      glBegin(GL_TRIANGLE_STRIP);
      for (v = 0; v &lt; tri.strip[s].num_vertices; v++)
          glVertex2d(tri.strip[s].vertex[v].x, tri.strip[s].vertex[v].y);
      glEnd();
  }
  </code></pre>
  
  <p>The issue is in the fact that this renders multiple triangle strips. This is the problem for me. My application renders with VBO's, perticularly 1 VBO for 1 polygon. I need a way to modify the above code so that instead it could look something more like this:</p>
  
  <pre><code>glBegin(GL_TRIANGLES);
  for (s = 0; s &lt; tri.num_strips; s++)
  {
      // How should I specify vertices here?      
  }
  glEnd();
  </code></pre>
  
  <p>How could I do this?</p>