title: Drawing to render buffer without using renderbufferStorage:fromDrawable:
body: <p>I have edited my question, I found a question/answer that seems to be along the same line as mine (<a href="https://stackoverflow.com/questions/1853551/draw-to-offscreen-renderbuffer-in-opengl-es-iphone">Draw to offscreen renderbuffer in OpenGL ES (iPhone)</a>). I want to not use presentRenderBuffer: and renderbufferStorage:fromDrawable: and the drawing to texture seems to be the best option. </p>
  
  <p>The reason I need to do this, is the app is being ported from iOS to Mac and I have used the Chameleon Project to do some of this - so I cannot us a NSOpenGLView, but I also cannot use an EAGLContext since that was not ported via the project. </p>
  
  <p>I have tried to follow the advice by Quakeboy but I could not get it to work, I was trying it on the default Xcode4 iOS OpenGL-ES project. If anyone could provide me with help on how to convert the default project over by using his method I should be able to figure it out for my app.</p>