title: LWJGL Display.update() automatically capping FPS to 60
body: <p>I am trying to get my game's FPS to go to e.g. 100 and even though I correctly call </p>
  
  <pre><code>Display.sync(100);
  </code></pre>
  
  <p>The FPS is 60..</p>
  
  <p>Main loop looks like this:</p>
  
  <pre><code>int delta = this.getDelta();
  this.update(delta);
  this.drawGL();
  
  this.updateFPS();
  
  Display.update(); // Automatically caps FPS to 60--unwanted
  Display.sync(100); // And yet FPS is 60
  </code></pre>
  
  <p>I should add that completely removing <code>Display.sync(100);</code> makes no difference to the FPS..</p>