title: Unity Ads not working?
body: <p>I have recently implemented Unity Ads into my android game, but it does not appear to be working. I have code that checks if and ad is ready, and if it is, enables a button to show an ad. When i launch my game on my device, the button is never enabled. Here is my code:</p>
  
  <pre><code> void Update () {
       if(!Advertisement.isInitialized &amp;&amp; button == "Revive")
       {
           Advertisement.Initialize("MY_GAME_ID", true);
       }
       if(Advertisement.IsReady() &amp;&amp; button == "Revive")
       {
           GetComponent&lt;SpriteRenderer&gt;().enabled = true;
           GetComponent&lt;BoxCollider2D&gt;().enabled = true;
       }
   }
  
  
   void OnMouseUp()
   {
          if(button == "Revive")
           {
               if(Advertisement.IsReady())
               {
                   Advertisement.Show(null, new ShowOptions {
                       resultCallback = result =&gt; {
                           Debug.Log(result.ToString());
                           player.GetComponent&lt;PlayerMovement&gt;().revive();
                           player.transform.position = insPlayer;
                           gameObject.SetActive(false);
                       }
                   });
               }
           }
  
   }
  </code></pre>
  
  <p>I tried the logcat but no errors occur.
  It works in the editor, but not on my device. Any ideas?</p>
  
  <p>Any help is greatly appreciated, thanks.</p>