title: File exists work in editor but not found in android export?
body: <p>I have actually created a script in which I first locate the video file by path and used the same path for the System.IO.File.Exists(filePath) The conditions which I set are  P1.GetComponent ().enabled = false; if file exists and  P1.GetComponent ().enabled = true; if the file does not exist and given reference P1(also others).and called the function in update function for continuous check. It works as it is not able to find the file (the location of the file or path is correct I have check many times) and returns true but the other condition does not work. I have also tried debugging on running app and I got this  </p>
  
  <pre><code> 6580  6607 I Unity   :  file:///storage/emulated/0/Android/data/com.app.app/cache/folder23/video.mp4
   6580  6607 I Unity   :  
   6580  6607 I Unity   : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  </code></pre>
  
  <p>previously I also created a delete button(in editor and android both) and it works with the same path but do not know what is causing this to not work when exported in android. </p>
  
  <p>Here is the code - </p>
  
  <pre><code>   string filePath = "file://" +  Application.temporaryCachePath + "/" + "folder23" + "/" + fileName + fileExtension;    
  
     if (System.IO.File.Exists(filePath)) {             
     Panel.GetComponent&lt;Canvas&gt; ().enabled = false;
                                          }
     else if(!System.IO.File.Exists(filePath)) {          
     Panel.GetComponent&lt;Canvas&gt; ().enabled = true;
                                               } 
  </code></pre>