title: DoTween DoPath's speed between waypoints
body: <p>I have a question about DoPath's speeds between waypoints. I want constant speed from start to end but i couldn't achieve that. But speed changing between waypoints.</p>
  
  <p>I couln't find solution for my problem.</p>
  
  <pre><code>Vector3 firstPoint = from+new Vector3(5f,5f,0);
  
  pathList.Add(from);
  pathList.Add(firstPoint);
  pathList.Add(to);
  
  
  Vector3[] pathArr = pathList.ToArray();
  
  GameObject trail = Instantiate(config.fireWork, from, Quaternion.identity);
         trail.transform.DOPath(pathArr,3,PathType.CatmullRom,PathMode.TopDown2D).SetEase(Ease.Linear).SetLookAt(0.01f).SetDelay(1f);
  </code></pre>
  
  <p><a href="https://gfycat.com/highunknowngentoopenguin" rel="nofollow noreferrer">https://gfycat.com/highunknowngentoopenguin</a></p>
  
  <p>I want constant speed from start to end.</p>