title: How can I get the number of lives change (pygame)?
body: <p>I'm new to python and pygame and so far ive managed to get everything working, but cant work out how to make my lives go down. </p>
  
  <p>If you haven't worked out its a simple fruit catching game. </p>
  
  <p>I've managed to make my score go up. I've tried saying if the fruit is below a certain x co ordinate take away a life but it doesn't work.</p>
  
  <pre><code>import time
  import random
  import pygame
  from pygame import*
  pygame.init()
  myname=input('What is your name')
  #set the window size
  window= pygame.display.set_mode((800,600) ,0,24)
  pygame.display.set_caption("Fruit Catch")
  #game variables
  myscore=0
  mylives=3
  mouth_x=300
  fruit_x=250
  fruit_y=75
  fruitlist=['broccoli.gif','chicken.gif']
  #prepare for screen
  myfont=pygame.font.SysFont("Britannic Bold", 55)
  label1=myfont.render(myname, 1, (240, 0, 0))
  label3=myfont.render(str(mylives), 1, (20, 255, 0))
  #grapchics
  fruit=pygame.image.load('data/chicken.png')
  mouth=pygame.image.load('data/v.gif')
  backGr=pygame.image.load('data/kfc.jpg')
  #endless loop
  running=True
  while running:
      if fruit_y&gt;=460:#check if at bottom, if so prepare new fruit
         fruit_x=random.randrange(50,530,1)
         fruit_y=75
         fruit=pygame.image.load('data/'+fruitlist[random.randrange(0,2,1)])
      else:fruit_y+=5
     #check collision
      if fruit_y&gt;=440:
              if fruit_x&gt;=mouth_x and fruit_x&lt;=mouth_x+300 :
                      myscore+=1
                      fruit_y=600#move it off screen
                      pygame.mixer.music.load('data/eating.wav')
  
  
  
      #detect key events
      for event in pygame.event.get():
              if (event.type==pygame.KEYDOWN):
                  if (event.key==pygame.K_LEFT):
                          mouth_x-=55
                  if (event.key==pygame.K_RIGHT):
                          mouth_x+=55
  
      label2=myfont.render(str(myscore), 1, (20, 255, 0))
      window.blit(backGr,(0,0))
      window.blit(mouth, (mouth_x,440))
      window.blit(fruit,(fruit_x, fruit_y))
      window.blit(label1, (174, 537))
      window.blit(label2, (700, 157))
      window.blit(label3, (700, 400))
      pygame.display.update()
  </code></pre>