title: RealityKit, Model's available animations array always empty
body: <p>I am loading toy-robot-vintage.usdz (to be sure, I've checked the other models too) from apple website into my project.</p>
  <p>In the quick look you can play the animation for that robot. But after I load the model, and successfully placed it into the scene, I want to print the list of available animations with the button. It always prints an empty array</p>
  <p>Forgive me for the force unwrap:</p>
  <pre><code>let robot = try! ModelEntity.load(named: &quot;robot&quot;)
  </code></pre>
  <p>Then, I print the available animations (after the model was fully loaded).</p>
  <pre><code>@objc private func multipurposeButtonTapped() {
          print(robot.availableAnimations)
          print(robot.availableAnimations.count)
      }
  </code></pre>
  <p>But the result is always the same:</p>
  <p><a href="https://i.stack.imgur.com/gItzD.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/gItzD.png" alt="enter image description here" /></a></p>
  <p>I've checked Apple developer forum and found that question been asked a year ago, sadly with no response. The one annotation was to change <strong>.loadModel</strong> method to <strong>.load</strong>, but that did not solve the issue in my case.</p>
  <p>What could be wrong here?</p>
  <p>Thank you.</p>