title: Unity Load text from resources
body: <p>I'm able to change the text of a <code>UILabel</code> (named about) with the following:</p>
  
  <pre><code>using UnityEngine;
  using System.Collections;
  
  public class about : MonoBehaviour
  {
     void Start ()
     {
        UILabel lbl = GetComponent&lt;UILabel&gt;();
        lbl.text = "Hello World!";
     }
  }
  </code></pre>
  
  <p>However things go awry when I want to load the label text from a text file in resources (<code>Assets/Resources/about.txt</code>)</p>
  
  <pre><code>lbl.text = Resources.Load(Application.dataPath + "/Resources/about") as String
  </code></pre>
  
  <p>So I'm not sure where I'm going wrong, and yes I have looked <a href="http://docs.unity3d.com/Documentation/ScriptReference/Resources.Load.html">here</a>.</p>