title: How can I get pixel values of a texture in Starling?
body: <p>To test some image-loading code I wrote in AS3 using the traditional display hierarchy, I would ensure that pixel colors were the right values. </p>
  
  <p>Now I've started to port that code over to Starling, I've noticed that <code>Texture</code>s don't have an easy way to get pixel values. This is unfortunate, because it means I'd have to toss a lot of good tests. </p>
  
  <p>Is there any possible way I could do this? Like, could I convert a <code>Texture</code> to <code>BitmapData</code> somehow? Or do you guys have any other suggestions for how to test to ensure that I've properly loaded an image?</p>