title: C++ / SDL application pauses when dragged
body: <p>Came across a problem which google searches could not help me with. I have a little SDL application that runs at 60 fps. Everything is working fine, however, it pauses/stops running when the window is dragged ( 640 X 480 window ). Is there a flag or something that can be set in the SDL window to prevent this from happening? Or is this unavoidable?</p>