title: How to use Opengl/DirectX in Java
body: <p>My questions are: </p>
  
  <ul>
  <li>How to use Opengl or DirectX in Java.</li>
  <li>Does DirectX have any major advantages over Opengl when using it in Java?</li>
  <li>Is there a way to do so without using an API?</li>
  <li>Should I use a API such as:
  JOGL
  LWJGL</li>
  <li>Would Java FX be useful for making 3D things?</li>
  </ul>
  
  <p>Also, I am using Windows. 
  Is there a different way to draw 3D objects??  </p>