title: libGDX performance: best time for OrthographicCamera.update()
body: <p>I just have a quick simple question (it may be fairly obvious to you but I'm rather new to libGDX and graphics in general):</p>
  
  <p>When is it best to call the camera.update() method in libGDX? Specifically, is there anything else in the render method [I do know that I have to call it in the rende-method :-) ] that I definitely want to do before or after updating the camera (e.g. starting the batch)? Or is it just completely up to me?</p>
  
  <p>Thanks for answering,</p>
  
  <p>Tony</p>