title: inJustDecodeBounds for Bitmaps in Android
body: <p>I'm investigating how to download an image from an url avoiding memory crashes.
  I've checked that link (is for load a image specifying the desired size)
  <a href="https://stackoverflow.com/questions/477572/android-strange-out-of-memory-issue/823966#823966">Strange out of memory issue while loading an image to a Bitmap object</a>
  My question is:
  Adapting the method for getting the bitmap from an url rather than a file.</p>
  
  <p>How would impact that in it into the device data consumption? Does the application download the image twice? one when inJustDecodeBounds and other for the "real" decode?</p>
  
  <p>Thanks in advance</p>