title: Is texture filtering an anti-aliasing technique?
body: <p>I know of anti-aliasing techniques with MSAA, but MSAA can only handle edges, but Shader sampling can handle internal pixels.</p>
  <p>What's the difference between texture filtering and shader sampling, and is it also an anti-aliasing technique, such as Bilinear, Trilinear, which makes the image look smoother?</p>