title: Unity Photon InstantiateSceneObject() not working
body: <p>I have a multiplayer game in Unity. I use PhotonEngine for this.</p>
  
  <p>In the game there is a chicken, it's the player. It can pick up seeds from the ground. Then it takes the seed to a place in a given time and gets one point.</p>
  
  <p>The problem is that I would like to instantiate this seed as a scene object. Here is the code where I do this:</p>
  
  <pre><code>public virtual void OnJoinedRoom()
  {
      PhotonNetwork.Instantiate(player.name, spawnPoint.position, spawnPoint.rotation, 0);
      lobbyCamera.SetActive(false);
      PhotonNetwork.InstantiateSceneObject(seed.name, spawnPoint.position, spawnPoint.rotation, 1, null);
      Debug.Log("1 seed spawned.");
  }
  </code></pre>
  
  <p>But somehow it is not working. The program doesn't give an error, or warning. Moreover I see the message written to the debug.log. So in principle it's spawned. But it isn't appearing in the hierarchy, it isn't appearing anywhere. So it didn't do that. What have I done wrong?</p>
  
  <p>p.s. I added the seed prefab to the code. It is in the resources folder. So that isn't the problem.</p>