title: libGDX iOS Support and Performance?
body: <p>New to libGDX but have read a bit about it. I know I can port to iOS which is outstanding. Has anyone done performance testing, say comparing SpriteKit/Cocos2d to libGDX? I'm also interested to learn if Apple Store (IAP) is fully supported as well as Game Center (and optionally, iCloud) ?</p>
  
  <p><strong>Update</strong>:
  I found this project and it "appears" to support the Apple Store (IAP) and Game Center (Apple's Game Center), but the docs seem a bit sparse, can someone please confirm?</p>
  
  <p><a href="https://github.com/BlueRiverInteractive" rel="nofollow">https://github.com/BlueRiverInteractive</a> ... s-bindings</p>