title: quickly adding large numbers of mesh primitives in blender
body: <p>I'm trying to add tens of thousands of mesh primitives to a scene in blender using its Python interface. I've been using something to the effect of:</p>
  
  <pre><code>for i in range(10000):
      bpy.ops.mesh.primitive_cube_add(radius=1, location=(i, i, i))
  </code></pre>
  
  <p>This approach takes many minutes, though. Is there a more efficient way of doing this?</p>