title: Error: resource style/Theme.AppCompat.Light.NoActionBar not found
body: <p>I was working on an android app some time ago. I had to pause development for it for a while and when I tried to resume work, I found an error I didn't have before.</p>
  
  <p><a href="https://i.stack.imgur.com/AIi8O.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/AIi8O.png" alt="enter image description here"></a></p>
  
  <p>I have tried multiple things. First I reinstalled Android Studio, with the same results.</p>
  
  <pre><code>apply plugin: "com.android.application"
  
  import com.android.build.OutputFile
  
  /**
   * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
   * and bundleReleaseJsAndAssets).
   * These basically call `react-native bundle` with the correct arguments during the Android build
   * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
   * bundle directly from the development server. Below you can see all the possible configurations
   * and their defaults. If you decide to add a configuration block, make sure to add it before the
   * `apply from: "../../node_modules/react-native/react.gradle"` line.
   *
   * project.ext.react = [
   *   // the name of the generated asset file containing your JS bundle
   *   bundleAssetName: "index.android.bundle",
   *
   *   // the entry file for bundle generation
   *   entryFile: "index.android.js",
   *
   *   // whether to bundle JS and assets in debug mode
   *   bundleInDebug: false,
   *
   *   // whether to bundle JS and assets in release mode
   *   bundleInRelease: true,
   *
   *   // whether to bundle JS and assets in another build variant (if configured).
   *   // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
   *   // The configuration property can be in the following formats
   *   //         'bundleIn${productFlavor}${buildType}'
   *   //         'bundleIn${buildType}'
   *   // bundleInFreeDebug: true,
   *   // bundleInPaidRelease: true,
   *   // bundleInBeta: true,
   *
   *   // whether to disable dev mode in custom build variants (by default only disabled in release)
   *   // for example: to disable dev mode in the staging build type (if configured)
   *   devDisabledInStaging: true,
   *   // The configuration property can be in the following formats
   *   //         'devDisabledIn${productFlavor}${buildType}'
   *   //         'devDisabledIn${buildType}'
   *
   *   // the root of your project, i.e. where "package.json" lives
   *   root: "../../",
   *
   *   // where to put the JS bundle asset in debug mode
   *   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
   *
   *   // where to put the JS bundle asset in release mode
   *   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
   *
   *   // where to put drawable resources / React Native assets, e.g. the ones you use via
   *   // require('./image.png')), in debug mode
   *   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
   *
   *   // where to put drawable resources / React Native assets, e.g. the ones you use via
   *   // require('./image.png')), in release mode
   *   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
   *
   *   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
   *   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
   *   // date; if you have any other folders that you want to ignore for performance reasons (gradle
   *   // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
   *   // for example, you might want to remove it from here.
   *   inputExcludes: ["android/**", "ios/**"],
   *
   *   // override which node gets called and with what additional arguments
   *   nodeExecutableAndArgs: ["node"],
   *
   *   // supply additional arguments to the packager
   *   extraPackagerArgs: []
   * ]
   */
  
  project.ext.react = [
      entryFile: "index.js"
  ]
  
  apply from: "../../node_modules/react-native/react.gradle"
  
  /**
   * Set this to true to create two separate APKs instead of one:
   *   - An APK that only works on ARM devices
   *   - An APK that only works on x86 devices
   * The advantage is the size of the APK is reduced by about 4MB.
   * Upload all the APKs to the Play Store and people will download
   * the correct one based on the CPU architecture of their device.
   */
  def enableSeparateBuildPerCPUArchitecture = false
  
  /**
   * Run Proguard to shrink the Java bytecode in release builds.
   */
  def enableProguardInReleaseBuilds = false
  
  android {
      compileSdkVersion rootProject.ext.compileSdkVersion
      buildToolsVersion rootProject.ext.buildToolsVersion
  
      defaultConfig {
          applicationId "com.storev2.bexfy"
          minSdkVersion rootProject.ext.minSdkVersion
          targetSdkVersion rootProject.ext.targetSdkVersion
          versionCode 212
          versionName "2.1.2"
  
          ndk {
              abiFilters 'armeabi-v7a','arm64-v8a','x86','x86_64'
          }
          renderscriptTargetApi 21
          renderscriptSupportModeEnabled true
          missingDimensionStrategy 'react-native-camera', 'general'
          multiDexEnabled true
      }
      signingConfigs {
          release {
              storeFile file("/Users/development/bexfy-satellite-mobile/android/keystores/bexfyappstore.keystore")
              keyAlias "bexfyappstore-key"
              storePassword "Llacuna11"
              keyPassword "Llacuna11"
          }
      }
      splits {
          abi {
              reset()
              enable enableSeparateBuildPerCPUArchitecture
              universalApk true  // If true, also generate a universal APK
              include 'x86', 'x86_64', 'arm64-v8a', 'armeabi-v7a', 'armeabi'
          }
      }
      buildTypes {
          release {
              minifyEnabled enableProguardInReleaseBuilds
              proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
              signingConfig signingConfigs.release
          }
      }
      // applicationVariants are e.g. debug, release
      applicationVariants.all { variant -&gt;
          variant.outputs.each { output -&gt;
              // For each separate APK per architecture, set a unique version code as described here:
              // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
              def versionCodes = ["armeabi-v7a":1, "x86":2]
              def abi = output.getFilter(OutputFile.ABI)
              if (abi != null) {  // null for the universal-debug, universal-release variants
                  output.versionCodeOverride =
                          versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
              }
          }
      }
      compileOptions {
       targetCompatibility JavaVersion.VERSION_1_8
     }
  }
  
  dependencies {
      implementation project(':react-native-camera')
      compile project(":rncamerakit")
      compile project(':react-native-fast-image')
      compile project(':@react-native-community_async-storage')
      compile project(':react-native-video')
      compile project(':react-native-vector-icons')
      compile project(':react-native-orientation')
      compile project(':react-native-gesture-handler')
      implementation fileTree(dir: "libs", include: ["*.jar"])
      // implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
      compile "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}" 
      // compile "com.android.support:support-v${rootProject.ext.supportLibVersion}"  
      implementation "com.facebook.react:react-native:+"  // From node_modules
  }
  
  // Run this once to be able to run the application with BUCK
  // puts all compile dependencies into folder libs for BUCK to use
  task copyDownloadableDepsToLibs(type: Copy) {
      from configurations.compile
      into 'libs'
  }
  </code></pre>
  
  <p>I've tried multiple things in order to make it work. If I uncomment <code>compile "com.android.support:support-v${rootProject.ext.supportLibVersion}"</code> it gives me the following error.</p>
  
  <p><a href="https://i.stack.imgur.com/75SDa.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/75SDa.png" alt="enter image description here"></a></p>
  
  <p>I've also tried modifying the <code>&lt;application&gt;</code> and <code>&lt;style&gt;</code> but with no result.</p>
  
  <p>styles.xml</p>
  
  <pre><code>&lt;resources&gt;
  
      &lt;!-- Base application theme. --&gt;
      &lt;style name="AppTheme" parent="Theme.AppCompat.Light.NoActionBar"&gt;
          &lt;!-- Customize your theme here. --&gt;
      &lt;/style&gt;
  
  &lt;/resources&gt;
  </code></pre>
  
  <p>AndroidManifest.xml</p>
  
  <pre><code>&lt;manifest xmlns:android="http://schemas.android.com/apk/res/android"
            xmlns:tools="http://schemas.android.com/tools"
            package="com.storev2.bexfy"
  &gt;
  
      &lt;uses-permission android:name="android.permission.INTERNET" /&gt;
      &lt;uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" /&gt;
      &lt;uses-permission android:name="android.permission.READ_PHONE_STATE" /&gt;
      &lt;uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /&gt;
  
      &lt;uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW"/&gt;
  
      &lt;uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" /&gt;
      &lt;uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" /&gt;
      &lt;uses-permission android:name="android.permission.CAMERA" /&gt;
      &lt;uses-permission android:name="android.permission.FLASHLIGHT" /&gt;
  
      &lt;!--&lt;uses-permission android:name="android.permission.VIBRATE"/&gt;--&gt;
  
  
  
      &lt;application
              android:name=".MainApplication"
              android:label="@string/app_name"
              android:icon="@mipmap/ic_launcher"
              android:allowBackup="false"
              android:theme="@style/AppTheme"
      &gt;
          &lt;activity
                  android:name=".MainActivity"
                  android:label="@string/app_name"
                  android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
                  android:screenOrientation="portrait"
                  android:windowSoftInputMode="adjustResize"&gt;
              &lt;intent-filter&gt;
                  &lt;action android:name="android.intent.action.MAIN" /&gt;
                  &lt;category android:name="android.intent.category.LAUNCHER" /&gt;
              &lt;/intent-filter&gt;
          &lt;/activity&gt;
          &lt;activity android:name="com.facebook.react.devsupport.DevSettingsActivity" /&gt;
      &lt;/application&gt;
  
  &lt;/manifest&gt;
  </code></pre>
  
  <p>Any ideas for a fix to this?</p>