title: Pathfinding for enemies in unity 2d top-down game
body: <p>I am currently working on a 2d top-down pc game (in unity) which requires enemy pathfinding. I found a great tutorial on that and followed it. However, it only solves half of my problem since I need the enemies to move in a loop-pattern or at least be able to continue to another target. This tutorial only shows me how the AI is going to walk from point A to B and not continuing to another point. Does anybody have an idea of how to make it work?</p>
  
  <p>Here's the tutorial I followed:
  <a href="http://hobblygobbly.tumblr.com/post/93960257057/how-to-setup-the-a-pathfinding-project-in-a-2d" rel="nofollow">http://hobblygobbly.tumblr.com/post/93960257057/how-to-setup-the-a-pathfinding-project-in-a-2d</a></p>