title: Getting 4 exceptions/errors in the editor but can't figure what are they ? And how to repair them?
body: <p><a href="https://i.stack.imgur.com/sfpo8.jpg" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/sfpo8.jpg" alt="Exceptions/Errors"></a></p>
  
  <p>In the Hierarchy I have a capsule as player with a script attached to it :</p>
  
  <pre><code>using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  
  public class PlayerController : MonoBehaviour
  {
      public float speed = 10.0f;
  
      // Update is called once per frame
      void Update()
      {
          float translatioin = Input.GetAxis("Vertical") * speed;
          float straffe = Input.GetAxis("Horizontal") * speed;
          translatioin *= Time.deltaTime;
          straffe *= Time.deltaTime;
  
          transform.Translate(straffe, 0, translatioin);
      }
  }
  </code></pre>
  
  <p>And there is a camera child of the player with this script attached :</p>
  
  <pre><code>using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  
  public class PlayerCameraMouseLook : MonoBehaviour
  {
      Vector2 mouseLook;
      Vector2 smoothV;
  
      public float sensitivity = 5.0f;
      public float smoothing = 2.0f;
  
      private GameObject player;
  
      // Use this for initialization
      void Start()
      {
          player = this.transform.parent.gameObject;
      }
  
      // Update is called once per frame
      void Update()
      {
          var md = new Vector2(Input.GetAxisRaw("Mouse X"), Input.GetAxisRaw("Mouse Y"));
  
          md = Vector2.Scale(md, new Vector2(sensitivity * smoothing, sensitivity * smoothing));
          smoothV.x = Mathf.Lerp(smoothV.x, md.x, 1f / smoothing);
          smoothV.y = Mathf.Lerp(smoothV.y, md.y, 1f / smoothing);
          mouseLook += smoothV;
  
          mouseLook.y = Mathf.Clamp(mouseLook.y, -90f, 90f);
  
          transform.localRotation = Quaternion.AngleAxis(-mouseLook.y, Vector3.right);
          player.transform.localRotation = Quaternion.AngleAxis(mouseLook.x, Vector3.up);
      }
  }
  </code></pre>
  
  <p>When I click on one of the errors in the editor it's not showing to what script it belong to.</p>