title: Andengine. The particle effect follows too slowly the sprite. How to reduce latency
body: <p>I'm using a Particle system that follows a ball. As the ball is moving the Particle effects seems too follow too slowly the sprite.</p>
  
  <p>I'm declearing the particle in such way:</p>
  
  <pre class="lang-java prettyprint-override"><code>final CircleOutlineParticleEmitter ballEmitter = new CircleOutlineParticleEmitter(0, 0, 6);
  final ParticleSystem particleBallSystem = new ParticleSystem(ballEmitter, 30, 30, 180, this.mParticleTextureRegion);
  
  particleBallSystem.addParticleInitializer(new ColorInitializer(0, 0, 1));
  particleBallSystem.addParticleInitializer(new AlphaInitializer(1));
  particleBallSystem.setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE);
  particleBallSystem.addParticleInitializer(new VelocityInitializer(-2, 2, -2, 3));
  particleBallSystem.addParticleInitializer(new RotationInitializer(0.0f, 180.0f));
  
  particleBallSystem.addParticleModifier(new org.anddev.andengine.entity.particle.modifier.ScaleModifier(1.0f, 1.2f, 0, 5));
  particleBallSystem.addParticleModifier(new ColorModifier(0, 0, 0.2f, 0.1f, 0, 1, 1, 3));
  particleBallSystem.addParticleModifier(new ColorModifier(0, 0, 0.1f, 0.2f, 1, 1, 4, 6));
  particleBallSystem.addParticleModifier(new AlphaModifier(0, 1, 0, 1));
  particleBallSystem.addParticleModifier(new AlphaModifier(1, 0, 5, 6));
  particleBallSystem.addParticleModifier(new ExpireModifier(1, 6));
  </code></pre>
  
  <p>And setting the center in the touch event (on touch move):</p>
  
  <pre><code>ballEmitter.setCenter(newX-15, newY);
  </code></pre>
  
  <p>Is there a way to reduce the latency of the particle system ?</p>