title: Unity HoloLens App is executed as Windows App instead of AR
body: <p>I am building a HoloLens Unity App using the following tools</p>
  
  <ul>
  <li>Unity 2018.3.14f1</li>
  <li>Visual Studio 2017</li>
  <li>Microsoft.MixedReality.Toolkit.Unity.Foundation-v2.0.0-RC1-Refresh.unitypackage (MRToolkit v2)</li>
  </ul>
  
  <p>Unity Project/Scene Configuration</p>
  
  <ul>
  <li>Target Platform: Universal Windows Platform</li>
  <li>Target Device: HoloLens</li>
  <li>Architecture: x86</li>
  <li>Target SDK Version: Latest</li>
  <li>Target Platform Version: 10.0.10240.0</li>
  </ul>
  
  <p>Target Platform Settings</p>
  
  <ul>
  <li>Supported Device Family: Holographic</li>
  <li>XR Settings: VR Support (unchecked); WSA Holographic Remoting Support (uncheck)</li>
  <li>Other Settings:</li>
  </ul>
  
  <p><a href="https://i.stack.imgur.com/JqwGN.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/JqwGN.png" alt="enter image description here"></a></p>
  
  <p>How I deployed:</p>
  
  <ol>
  <li>Added Open Scene</li>
  <li>Build</li>
  <li>Open *.sln file</li>
  <li>Set 'Universal Windows' project as default project.</li>
  <li>Updated [Machine Name/IP] for remote execution</li>
  <li>Run/Start the project using 'Remote Device' (HoloLens 1)
  
  <ul>
  <li>deployment package was successful</li>
  </ul></li>
  <li>BUT instead of having a CUBE floating in real world, hololens displayed the App as a Windows App.</li>
  </ol>
  
  <p><a href="https://i.stack.imgur.com/exO4t.jpg" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/exO4t.jpg" alt="enter image description here"></a></p>
  
  <h3>Did I miss some incorrect configuration?</h3>
  
  <p>Under Target Platform maybe? MRToolkit settings? Platform Settings? UWP Settings? </p>
  
  <p>And also i can't find any documentation on how to do a deployment using the latest MRToolkit v2 TO A HOLOLENS 1 DEVICE. If you can share some links it would be great as well</p>
  
  <p>Thank you in advance.</p>