title: What audio format should I use to compile cocos2d on android?
body: <p>When i run my cocos2d game on iphone the only sound file that work is .caf</p>
  
  <p>But in android i was try with .mp3 .ogg .aac .wav, and no one of these is working. </p>
  
  <p>i'm testing on android 4.4 and 5.0</p>
  
  <p>With what sound file does cocos2d-x 3.3 work on android?
  Or what change can I make in my code?</p>
  
  <pre><code>#include &lt;SimpleAudioEngine.h&gt;
  bool HelloWorld::init()
  {
  
  auto audio = CocosDenshion::SimpleAudioEngine::getInstance();
  
  audio-&gt;preloadBackgroundMusic("FunTime.mp3");
  audio-&gt;setBackgroundMusicVolume(5.0f);
  
  audio-&gt;playBackgroundMusic("FunTime.mp3", true);
  
  
  }
  </code></pre>