title: Loading a precompiled HLSL shader into memory for use with CreatePixelShader
body: <p>I need to load a compiled pixel shader into memory to use with CreatePixelShader but I can't use <em>any</em> D3DX calls.</p>
  
  <p>How can I do this?</p>
  
  <p>(I'm using Visual Studio 2010 as my compiler and C++ as the language)</p>