title: Unity and Photon Networking - Wait for other players
body: <p>I am currently trying to integrate a multiplayer option into my unity game with photon networking.
  However, I do have some questions: I created the GUI with Unity's new GUI System. I am not using OnGui at all.
  What I am trying to do is let a user create a room. After he/she created a room, the user will be redirected in some sort of a "waiting room" in which he waits for other players to join.
  How is something like that done? All the tutorials just basically cover up how to jump right into a game. But what I want to do is get them together inside this "waiting room" and start the game (by switching the scene) once max players is reached.</p>
  
  <p>I am able to create a room in the editor. I also made a build so I can test it out on my laptop. I tried to show all rooms inside an update(). But it won't show any rooms at all although I've created one.</p>
  
  <p>I think I'm missing out on something, any tips?</p>
  
  <p>Thanks!</p>