title: Rotate the AR Object to always face the camera using kudan AR
body: <p>I'm developing a game similar to Pokemon Go in Unity3D. Using Kudan AR SDK. My requirements are straightforward, the AR object must face the camera at all times.  I am totally clueless on how to get this done with Kudan AR.
  In other words, i wanna disable the gyroscope's rotation data from kudan. </p>