title: Choosing Ruby on Rails as platform for an browser based online game
body: <p>I have some (I think) really great ideas for an online strategy game similar to Travian. There's some content that I haven't yet figured out and some other challenges that I don't know of yet.</p>
  
  <p>This is quite a big project and perhaps too heavy for one person that isn't a skilled web developer (yet). I'd still like to give it a shot, but I'm having trouble choosing a platform. The world "scales" has been thrown around a lot lately and I've seen Ruby on Rails being bashed because it doesn't scale well, so I've come here to get some answers.</p>
  
  <p>I like Ruby on Rails, both Ruby and Rails. I'm certainly no expert at it but I love working with it. I have also worked with Python + Django before and also with PHP (which I am not fond of.)</p>
  
  <p>Ideally the game would have, let's say, 7000 players per server, presumably a lot of data to be processed per second. Would RoR still be a viable platform?</p>
  
  <p>I'm sorry if this question is vague, I guess I'm looking for a "RoR is fine, go at it!" kind of answer. Anything you might want to add is fine.</p>
  
  <p>Thanks!</p>