title: libGdx multitouch issue
body: <p>I've completed my pc version and testing of my libgdx game, and on pc it seemed fine, but when I ran it on two phones with android (Samsung Galaxy S3 mini and Samsung Galaxy S2) I ran into some problems, which I didn't expect to happen. Basicly, on my 1v1 player version, every player has its own touch controls left and right. The player has a constant speed (lenght of the speed vector is constant) but whenever a player touches any of the controls, the direction of the speed vector changes. My code looks like this: </p>
  
  <pre><code>private void handleInput(float delta) {
      if (Gdx.input.isTouched()) {
          for (int i = 0; i &lt; 20; i++) {
  
              if (Gdx.input.isTouched(i)) {
  
                  touchedX = Gdx.input.getX(i);
                  touchedY = Gdx.input.getY(i);
                  // PLAYER 1
                  if (touchedX &lt;= dB) {
                      // RED RIGHT
                      if (touchedY &lt;= h / 2 + h / playerSpacing + dB
                              &amp;&amp; touchedY &gt;= h / 2 + h / playerSpacing) {
                          turnLeft(players[0], delta);
                      }
                      // RED LEFT
                      else if (touchedY &lt;= h / 2 - h / playerSpacing
                              &amp;&amp; touchedY &gt;= h / 2 - h / playerSpacing - dB) {
                          turnRight(players[0], delta);
                      }
  
                  }
                  //PLAYER 2
                  else if (touchedX &gt;= w - dB) {
                      // BLUE RIGHT 
                      if (touchedY &lt;= h / 2 + h / playerSpacing + dB
                              &amp;&amp; touchedY &gt;= h / 2 + h / playerSpacing)  {
                          turnRight(players[1], delta);
                      }
                      // BLUE LEFT
                      else if (touchedY &lt;= h / 2 - h / playerSpacing
                              &amp;&amp; touchedY &gt;= h / 2 - h / playerSpacing - dB) {
                          turnLeft(players[1], delta);
                      }
                  }
  
              }
          }
      }
  </code></pre>
  
  <p>It is just not working well on the actual android device, the touches aren't fluently recognized and total control of players is compromised. Any ideas why it is happening? LibGdx has bad multitouch support or I did something wrong?</p>