title: LibGDX How to implement scene 2D menu tabs?
body: <p>I have made an alpha version of my rpg and now I want to implement a menu with multiple tabs. When you are in game and press tab or escape I want to show a user interface that will have a bar top with 3 buttons like main menu, skill tree and inventory. The problem is that when you switch tab I need to stop drawing the previously selected tab and disable the actors from it so when you click something from the current tab it doesn't also click a button on a tab that isn't being drawn but it is there... How can I disable actors, buttons so I can draw a new tab without worrying about overlapping the current tab with the previous one?</p>
  
  <p>EDIT: I want to avoid making multiple stages. I would like to have a single stage on which every tab is defined.</p>