title: Swift+Box2D: How to integrate Box2D into a blank Swift SpriteKit project?
body: <p>After trying for ages, i was not able to integrate neither the c++ version or some swift port for box2d i found on github.</p>
  
  <p>I tried adding an objective-c file then auto-generated a bridge header file not knowing how and where to add the Box2D/Box2D.h file.</p>
  
  <p>Simply adding the entire Box2D folder into my project and trying</p>
  
  <pre><code>let world = b2World(...)
  </code></pre>
  
  <p>does not work, but why it does not find the Box2D files?</p>
  
  <p>How do i integrate Box2D into a new blank Swift SpriteKit project in XCode?</p>