title: SDL_GetVideoSurface() equivalent function in SDL 2.0
body: <p>I'm remaking a pong game, which i did in SDL 1.2, but in SDL 1.2 i had a function SDL_GetVideoSurface(), to take the surface of the screen(or i'm wrong about that?), however... </p>
  
  <p>I little example in how i've used the function in my game(SDL 1.2)</p>
  
  <pre><code>void paddle::show() 
  {
      SDL_BlitSurface(image, NULL, SDL_GetVideoSurface(), &amp;box);
  }
  </code></pre>
  
  <p>I want to know if there is a equivalent function to SDL_GetVideoSurface() in SDL 2.0, I've searched, but found nothing. And if it didn't exists, how can i blit a surface? The surface is my paddle in the pong game.</p>