title: How to draw cube without indices?OpenGL ES 2.0
body: <p>I want to draw cube without indices and using VBO. I can't find anything in internet(tutorials,examples).
  What I tried:</p>
  
  <pre><code>const GLfloat Vertices[] = {
      -1.0f, -1.0f, 1.0f, //Vertex 0
      1.0f, -1.0f, 1.0f,  //v1
      -1.0f, 1.0f, 1.0f,  //v2
      1.0f, 1.0f, 1.0f,   //v3
  
      1.0f, -1.0f, 1.0f,  //...
      1.0f, -1.0f, -1.0f,         
      1.0f, 1.0f, 1.0f,
      1.0f, 1.0f, -1.0f,
  
      1.0f, -1.0f, -1.0f,
      -1.0f, -1.0f, -1.0f,            
      1.0f, 1.0f, -1.0f,
      -1.0f, 1.0f, -1.0f,
  
      -1.0f, -1.0f, -1.0f,
      -1.0f, -1.0f, 1.0f,         
      -1.0f, 1.0f, -1.0f,
      -1.0f, 1.0f, 1.0f,
  
      -1.0f, -1.0f, -1.0f,
      1.0f, -1.0f, -1.0f,         
      -1.0f, -1.0f, 1.0f,
      1.0f, -1.0f, 1.0f,
  
      -1.0f, 1.0f, 1.0f,
      1.0f, 1.0f, 1.0f,           
      -1.0f, 1.0f, -1.0f,
      1.0f, 1.0f, -1.0f,
  };
  
  
  glBufferData(GL_ARRAY_BUFFER, sizeof(Vertices), Vertices, GL_STATIC_DRAW);
   glDrawArrays(GL_TRIANGLE_STRIP, 0, 24);
  </code></pre>
  
  <p>But it turns out that something strange, but not the cube</p>