title: Black screen at startup (no splash screen) on Android 6.0.1 on Unity 5.3.0
body: <p>I've a weird problem appearing in my published app, several users reported that the app shows a black screen at startup on android 6 without even showing the splash screen, I had a chance to test it on my friend's mobile (Galaxy S7 Edge) and it does show a black screen and just stops.</p>
  
  <p>I don't have an android 6 device myself so it's hard to debug, but on some research I've done the following and it doesn't help:</p>
  
  <ul>
  <li>Turned on development build</li>
  <li>Tried almost all texture compression types</li>
  <li>Turned on/off multi-threaded rendering</li>
  <li>Turned on/off auto-graphics API and forced OpenGLES2</li>
  <li>Turned on/off 32-bit display buffer</li>
  <li>Changed splash screen to sprite 2D (don't know how it's relative but I've read it somewhere)</li>
  </ul>
  
  <p>Unity Version: 5.3.0
  Used Assets: Cardboard SDK, Image/Contact Picker</p>
  
  <p>Knowing that I have another application developed with the same version and build settings and it works well, almost the only difference that it doesn't contain cardboard SDK..</p>
  
  <p>Naturally I tried building the app without the scenes that used Cardboard even completely removed them, tried another SDK version and it didn't work.
  The only other difference between the two is that the second contains scenes with 3D models, again tried removing them and didn't work..</p>
  
  <p>I don't know if it's ok to post the google play link for anyone to try, if it's ok please tell me as I can't debug the application so maybe someone can help..</p>
  
  <p>Thank You,</p>