title: Using WinPCap for UDP receiving
body: <p>I would like to use WinPCap library for "reliable" UDP receiving in my C++ application. All examples that I found, using this library for capturing  and then proceding. Is there any way (example) how to configure PCap for streaming mode and receive UDP only and on uder defined port or how to solve this. In this time I have reliable UDP server able to receiving 0.5Gb/s. But on slower PC I have a packet lose I can see packets in ethereal but not in application.</p>
  
  <p>thanks</p>
  
  <p>vsm</p>