title: Can't deploy Unity Android project to Kindle Fire any longer
body: <p>I have a Unity project that is already successfully distributed via Google Play and Amazon Store. It runs on all the Kindle Fire devices as well. Now I have a new version, but for the life of me I can't get it to run on my Kindle Fire test device. Once I build &amp; run, it just stops on a black screen, and the log leaves me scratching my head what might go wrong here. This is all the log being created throughout the start sequence:</p>
  
  <pre><code>I/ActivityStack(  258): START {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 pkg=de.applicationsystems.CafeIntlSolo cmp=de.applicationsystems.CafeIntlSolo/.CIAndroidPlugin} from pid 794
  V/ActivityStack(  258): Prepare open transition: starting ActivityRecord{4180f990 de.applicationsystems.CafeIntlSolo/.CIAndroidPlugin}
  V/Sensors (  258): accel data: -0.177231 -0.162861 9.376501
  D/dalvikvm(  258): GC_FOR_ALLOC freed 551K, 30% free 15332K/21703K, paused 46ms
  V/ActivityStack(  258): Prepare open transition: prev=ActivityRecord{41bae778 com.amazon.kindle.otter/.Launcher}
  I/ActivityManager(  258): Start proc de.applicationsystems.CafeIntlSolo for activity de.applicationsystems.CafeIntlSolo/.CIAndroidPlugin: pid=7240 uid=10022 gids={3003, 1015}
  D/dalvikvm(  109): GC_EXPLICIT freed 37K, 3% free 10994K/11331K, paused 1ms+3ms
  I/PhoneWindowManager(  258): repositioning status bar
  D/dalvikvm(  258): GC_CONCURRENT freed 52K, 25% free 16369K/21703K, paused 2ms+7ms
  D/AmazonToggle(  449): setText toggle_on
  D/AmazonToggle(  449): setText toggle_off
  D/QuickSettings-Wifi(  449): handleSelection Begin
  D/dalvikvm(  109): GC_EXPLICIT freed &lt;1K, 3% free 10994K/11331K, paused 9ms+2ms
  D/dalvikvm(  109): GC_EXPLICIT freed &lt;1K, 3% free 10994K/11331K, paused 1ms+2ms
  D/dalvikvm( 7240): GC_FOR_ALLOC freed 176K, 3% free 11201K/11527K, paused 18ms
  I/dalvikvm-heap( 7240): Grow heap (frag case) to 12.027MB for 1048592-byte allocation
  D/dalvikvm( 7240): GC_CONCURRENT freed 1K, 4% free 12224K/12615K, paused 3ms+1ms
  D/dalvikvm( 7240): Trying to load lib /data/data/de.applicationsystems.CafeIntlSolo/lib/libmain.so 0x415f6eb0
  D/dalvikvm( 7240): Added shared lib /data/data/de.applicationsystems.CafeIntlSolo/lib/libmain.so 0x415f6eb0
  V/Sensors (  258): accel data: -0.162861 -0.110171 10.054292
  V/Sensors (  258): accel data: -0.148491 -0.110171 10.008786
  W/ActivityStack(  258): Launch timeout has expired, giving up wake lock!
  W/ActivityStack(  258): Activity idle timeout for ActivityRecord{4180f990 de.applicationsystems.CafeIntlSolo/.CIAndroidPlugin}
  V/Sensors (  258): accel data: -0.220342 -0.119751 9.956097
  V/Sensors (  258): accel data: -0.179626 -0.086221 10.018367
  V/Sensors (  258): accel data: -0.205972 -0.114961 9.996812
  D/dalvikvm(  258): GC_CONCURRENT freed 2260K, 30% free 15352K/21703K, paused 2ms+4ms
  V/Sensors (  258): accel data: -0.131726 -0.148491 10.025552
  V/Sensors (  258): accel data: -0.232317 -0.100591 10.039922
  </code></pre>
  
  <p>The same project just deployed to a Nexus 7 just runs fine, even with the Amazon SDK/GameCircle setup. I already updated all the Android SDKs and the Amazon Unity Plugin, but no change. I've reset the Kindle to factory defaults and tried to install on a fresh machine, but no change. It just won't run. Any ideas how to track that down appreciated!</p>