title: android.os.Bundle cannot be resolved in libgdx Android project
body: <p>I've just started using <a href="http://libgdx.badlogicgames.com/" rel="noreferrer">Libgdx</a> to practice making games and I used the project creation .jar provided on the site to create the initial projects. However an error shows up in the Android project which says: </p>
  
  <blockquote>
    <p>android.os.Bundle cannot be resolved. </p>
  </blockquote>
  
  <p>I am using Eclipse for Java IDE. If I put the cursor over <code>AndroidApplication</code> which is underlined in red, it suggests that I configure the build path. I believe I have the Android SDK installed, because it worked a while back on a different workspace on a simple example project. Does anyone know what I might have done wrong in this new workspace? How can I configure the build path for the <code>AndroidApplication</code> class?</p>
  
  <p>BTW, I believe I'm using Java 1.6 as that's what JAVA_HOME points to, although I've also got Java 1.7 installed. That might not be relevant though...</p>
  
  <pre><code>package com.example.drop;
  
  import android.os.Bundle;
  import com.badlogic.gdx.backends.android.AndroidApplication;
  import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
  
  public class MainActivity extends AndroidApplication {
      @Override
      public void onCreate(Bundle savedInstanceState) {
          super.onCreate(savedInstanceState);
  
          AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration();
          cfg.useGL20 = false;
          cfg.useAccelerometer = false;
          cfg.useCompass = false;
  
          initialize(new Drop(), cfg);
      }
  }
  </code></pre>