title: Unity 3D - Baked light is too dark
body: <p>So I am baking Subtractive light in my VR build.
  I have the models set to static, generated UV's for all of them and played a lot with the lighting settings.</p>
  <p>The problem is that the sigle baked directional light looks too dark and &quot;burnt&quot; after baking.</p>
  <p>How can I keep the brightness of the pre-baked scene after baking?</p>
  <p>Posting images of before/after baking and settings below:</p>
  <p><a href="https://i.stack.imgur.com/ufHT3.jpg" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/ufHT3.jpg" alt="enter image description here" /></a></p>
  <p><a href="https://i.stack.imgur.com/meDF6.jpg" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/meDF6.jpg" alt="enter image description here" /></a></p>
  <p><a href="https://i.stack.imgur.com/rqk5K.jpg" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/rqk5K.jpg" alt="enter image description here" /></a></p>