title: Reading from socket inputstreams causing android UI to freeze
body: <p>I'm trying to write this program which updates itself on the current status of a variable. How I intended it to work is by having a timed task to constantly send the string "update" to the server. The server will recognize the string and will send the necessary values for the variable on the android device. However, I am facing some problems. The string "update" is sending without error but when the corresponding value from the server is sent back, the program does not seem to be able to read the reply. Here is the code:</p>
  
  <pre><code>            //Open socket and initialize data streams
      try {
          socket = new Socket(serverIpAddress, applicationport);
          //in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
          //in = new DataInputStream(socket.getInputStream());
          out = new PrintWriter(new BufferedWriter(new OutputStreamWriter(
                  socket.getOutputStream())), true);
      } catch (UnknownHostException ex) {
          // TODO Auto-generated catch block
          ex.printStackTrace();
          ShowDialog("Login Error" + ex.getMessage());
      } catch (IOException ex) {
          // TODO Auto-generated catch block
          ex.printStackTrace();
          ShowDialog("Login Error" + ex.getMessage());
      }
  
      //Create new daemon timer
      updateData = new Timer(true);
      updateData.scheduleAtFixedRate(new TimerTask() {
          @Override
          public void run() {
              out.println("update");
              UpdateMethod();
              }//run
          }, 1000, 10000);//schedule the delays start/interval here
  
  
  
  };
  
  private void UpdateMethod() {
      //This method is called directly by the timer
      //and runs in the same thread as the timer.
      //It calls the method that will work with the UI
      //through the runOnUiThread method.
      this.runOnUiThread(Timer_Tick);
  };//timermethod
  
  private Runnable Timer_Tick = new Runnable() {
      public void run() {
          try {
              //in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
              //String getx1 = null;
              //getx1 = in.readLine();
              //if (getx1 != null) {
                  //float updatex1 = Float.parseFloat(getx1);
                  //get_x1 = getx1;
                  //}
              in = new DataInputStream(socket.getInputStream());
              /*try {
                  Thread.sleep(1000);
              } catch (InterruptedException e) {
                  // TODO Auto-generated catch block
                  e.printStackTrace();
              }*/
              x1display = (TextView) findViewById(R.id.x1display);
              x1display.setText(in.readUTF());
  
          } catch (IOException e) {
              // TODO Auto-generated catch block
              e.printStackTrace();
          }
          finally {
              if (in != null){
                  try {
                      in.close();
                  } catch (IOException e) {
                      // TODO Auto-generated catch block
                      e.printStackTrace();
                  }
              }
          }
      }
  };
  </code></pre>
  
  <p>As you can see, I have tried experimenting with both DataInputStream and BufferedReader as well but to no avail.</p>
  
  <p>Edit: It seems that trying to read from the input stream is causing my UI to freeze up. I have no idea what is wrong as my code seems to be without errors..</p>
  
  <p>Any help or advice would be greatly appreciated!</p>
  
  <p>Thank you!</p>