title: OpenGL ES Render to Texture
body: <p>I have been having trouble finding straightforward code to render a scene to a texture in OpenGL ES (specifically for the iPhone, if that matters). I am interested in knowing the following:</p>
  
  <ol>
  <li>How do you render a scene to a texture in OpenGL ES? </li>
  <li>What parameters must you use to create a texture that is capable of being a render target in OpenGL ES?</li>
  <li>Are there any implications with applying this rendered texture to other primitives?</li>
  </ol>