title: Modern OpenGL with SDL / loading library
body: <p>Is it possible to learn ''modern'' OpenGL with SDL2.0, without using a loading wrapper?</p>
  
  <p>I've read that I had to use an OpenGL loading library in order to use a function like glGenVertexArrays. </p>
  
  <p>But if that is the case, which loading library should I use? GLEW doesn't seem to be maintained.
  GLFW seems to be new, but if I use that, SDL is not needed any more right?</p>