title: Hardware accelerate bitmap drawing in java
body: <p>I want to be able to draw consecutive bitmaps (of type BufferedImage.TYPE_INT_RGB) of a video as quickly as possible in java. I want to know the best method in doing so. Does anyone have any advice where I should start? From what I've read, 2 options are:
  1) Use GDI/GDI+ routines in a JNI dll working with JAWT (Im on Windows)
  2) Use Java3D and apply Textures to a Box's face and rotate it to the camera</p>
  
  <p>Im interesting in any advice on these topics as well as any others. 
  I have done a decent amount of GDI/GDI+ programming in VB when i created an ActiveX control, so using GDI should be painless, but im guessing Java3D will utilize the GPU more (I could be wrong) and give better performance. What do you think? GDI and JAWT with my previous experience, or start and new API journey with Java3D.
  Thanks in advance. :)</p>