title: Three.js disable lighting
body: <p>I want to disable lighting entirely in three.js, and render a 3D object.  Currently, since lighting is active in some form, the object appears completely black.  I have no calls to any sort of lighting currently in my program, and I have been unable to find a solution with searching.</p>
  
  <p><img src="https://puu.sh/8LicH.png" alt=""></p>
  
  <p>Edit: Code</p>
  
  <pre><code>var white = 0xFFFFFF;
  
  var facemat = new THREE.MeshBasicMaterial( { color: white, opacity: 1.0, shading: THREE.FlatShading } );
  
  vrmlLoader.addEventListener('load', function ( event ) {
      var object = event.content;
      object.material = facemat;
      scene.add(object);
  });
  
  vrmlLoader.load("ship.wrl");
  </code></pre>
  
  <p>My questions for this particular post have mostly been answered.  If I am to ask more I will drive this post off topic.</p>