title: Content Manager in another class XNA
body: <p>I have created a separate class (let's call it class2.cs for example) and want to use it as a level, in that when I call it, it will draw everything in one level for me. I'm having trouble getting contentmanager to work in class2. In the given Game1.cs, you can easily just go <code>texture2d= Content.Load&lt;Texture2D&gt;("photo");</code> but I can't in class2.</p>
  
  <p>I realize I have to create a new Content Manager, but it's constructor requires a game service, in which I'm not sure what I'm suppose to plug in. I currently have: <code>ContentManager content = new ContentManager();</code> but I need an overload for ContentManager.</p>