title: Unity Build Showing Black Screen on Startup Using Oculus SDK
body: <p>Using Windows 10 (x64), Unity 2018.3.4f1, Oculus Standalone Package 1.29.0 &amp; Oculus Integration 1.34.</p>
  
  <p>My app runs well in the editor, but when I try to build and run it, the application shows maybe a split second of the scene and then goes to a black screen. My project had the OpenVR 1.0.2 package, I removed this and was still getting the same issue. Just to test, I started a new project and only imported the Oculus standalone package (without Oculus Integration or openVR), with a simple non-VR camera and the same black screen still occurs.</p>
  
  <p>I had another project with Unity 2018.2.20f1 that was actually crashing. The debugger there brought me to this line on the call stack:</p>
  
  <pre><code>[Inline Frame] UnityPlayer.dll!dynamic_array&lt;AllocationRootReference,0&gt;::operator[](unsigned __int64) Line 477    C++
  </code></pre>
  
  <p>The error was a memory access violation.</p>
  
  <p>My project and build settings follow this guide: <a href="https://developer.oculus.com/documentation/unity/latest/concepts/unity-build-pc/" rel="nofollow noreferrer">https://developer.oculus.com/documentation/unity/latest/concepts/unity-build-pc/</a></p>