title: JoinRandomRoom no joined in the same room with 2 players?
body: <p>this is my code...</p>
  
  <pre><code>public class AutoLog : MonoBehaviourPunCallbacks
  {
      public void Connect()
  {
      if (!PhotonNetwork.IsConnected)
      {
  
          if (PhotonNetwork.ConnectUsingSettings())
          {
              log.text += "\nConnected to Server";
          }
          else
          {
              log.text += "\nFalling Connecting to Server";
          }
      }
  }
  
   public override void OnConnectedToMaster()
  {
      connect.interactable = false;
      join.interactable = true;
  
  }
  </code></pre>
  
  <p>............</p>
  
  <pre><code>public void JoinRandom()
  {
      if (!PhotonNetwork.JoinRandomRoom())
      {
          log.text += "\nFail Joinned Room";
      }
  
  }
  </code></pre>
  
  <p>any idea what can happen or how to solve</p>
  
  <pre><code>   public override void OnJoinRandomFailed(short returnCode, string message)
    {
      log.text += "\nNo Rooms to Join, creating one...";
  
      if(PhotonNetwork.CreateRoom(null, new Photon.Realtime.RoomOptions() { MaxPlayers = maxPlayer }))
      {
          log.text += "\nRoom Create";
      }
      else
      {
          log.text += "\nFail Creating Room";
      }
  }
  
  public override void OnJoinedRoom()
  {
      log.text += "\nJoinned";
  }
  
  
  }
  </code></pre>
  
  <p>when 2 players enter they don't join the same room, each player creates another room.</p>
  
  <p>I use Photon2 for unity.</p>
  
  <p>any idea what can happen or how to solve</p>