title: OPENGLES 2.0 PUSHMATRIX POP MATRIX implementation
body: <p>I am implementing an application in opengl es2.0. I need to use pushmatrix() and popmatrix(). We all know that this function is no more available in opengl es 2.0. I have tried to follow and implement the method given <a href="http://gles2-bc.googlecode.com/svn/trunk/" rel="nofollow">here</a>. However I ddnt find too much success. Also we need to implement some huge number of header files for the same. Has anybody implemented this as a part of their project? If possible, can someone post some code snippet which will guide me to save and restore states of current matrices?</p>