title: Is there any indication as to which Apple platforms allow inline assembly?
body: <p>I've been trying to decypher for a while now what the status is of inline assembly on the various platforms since Apple announced bitcode. </p>
  
  <p>As of <em>right now</em> (Xcode 7.1.1) this is what I observe:</p>
  
  <ul>
  <li>OSX - allowed (I expect will always) </li>
  <li>iOS - allowed, even with bitcode (inline assembly is put into the bitcode) <a href="https://forums.developer.apple.com/message/7038#7038">with probable confirmation</a></li>
  <li>watchOS - not allowed (won't compile, gives inline assembly is disabled error)</li>
  <li>tvOS - allowed</li>
  </ul>
  
  <p>However, these are dubious conclusions since I don't have apps on every market to verify this. </p>
  
  <p>I've seen some posts from open source libraries and apps that iOS apps will be rejected when containing inline assembly <strong>and</strong> bitcode. I've seen some posts that tvOS is similar to watchOS and won't let you use inline assembly (maybe fixed in latest Xcode?)</p>
  
  <p>Is there some solid reference from Apple or.. ANYWHERE as to what platforms I can use inline assembly on? </p>