title: Unity AdBannerView
body: <p>The Unity ADBannerView example code is:</p>
  
  <pre><code>private ADBannerView banner = null;
  void Start()
  {
      banner = new ADBannerView(ADBannerView.Type.Banner, ADBannerView.Layout.Top);
      ADBannerView.onBannerWasClicked += OnBannerClicked;
      ADBannerView.onBannerWasLoaded  += OnBannerLoaded;
  }
  void OnBannerClicked()
  {
      Debug.Log("Clicked!\n");
  }
  void OnBannerLoaded()
  {
      Debug.Log("Loaded!\n");
      banner.visible = true;
  }
  </code></pre>
  
  <p>My question is does the ad banner automatically go away after a set length or do I have to manually do something to get it only to display for a short amount of time, because that seems a little risky trying to interfere with an ad.</p>