title: Hidden status bar intercepts touchs on iPad
body: <p>In my app I'm using UI for several first screens, and then switch to OpenGL view controller (cocos3d). I show status bar for UI view controllers, and then hide it before switching to OpenGL.</p>
  
  <p>The strange thing is, that while running the app on iPhone all is good, but on iPad the hidden status bar starts to intercept all touches within its bounding box.</p>
  
  <p>I have found <a href="https://stackoverflow.com/questions/5471482/how-can-i-get-touch-events-in-an-ipad-apps-hidden-status-bars-area">this question</a>, which refers to <a href="https://stackoverflow.com/questions/146164/how-can-i-get-touch-events-in-an-iphone-apps-hidden-status-bars-area">this one</a>. There seems to be a bug of Simulator with the same behavior, but I encounter this on real devices (both iPhone and iPad are real devices).</p>
  
  <p>I'm creating OpenGL view controller programmatically <strong>without</strong> differentiating like</p>
  
  <pre><code>if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
  </code></pre>
  
  <p>In my <code>.plist</code>I have:</p>
  
  <pre><code>View controller-based status bar appearance = NO
  </code></pre>
  
  <p>To hide status bar I'm using:</p>
  
  <pre><code>[[UIApplication sharedApplication] setStatusBarHidden:NO];
  </code></pre>
  
  <p>Also, I'm targeting iOS 7.</p>
  
  <p>I've almost got crazy about this, does someone encountered the same issue? How can I allow touches for status bar area?</p>