title: Unity - Why particle system gets transparent?
body: <p>I just created an particle system where you see a blinking add-icon. The problem is that if something gets behind the particle system, it gets transparent and I dont know why. I read that changing the shader could fix it, but it didnt work. I tried every shader in "Particles/..."</p>
  
  <p>Here you how it looks like:
  <a href="https://i.stack.imgur.com/hyp4Y.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/hyp4Y.png" alt="enter image description here"></a>
  <a href="https://i.stack.imgur.com/7FKRp.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/7FKRp.png" alt="enter image description here"></a></p>