title: How to embed lua in c++ via SWIG
body: <p>Currently I have a set of SWIG wrappers for my classes and it all builds. I can create a lua virtual machine and load my wrappers, but at that point I'm flummoxed. Googling tells me how to shove put c++ in lua in swig, but not how to put lua in c++.</p>
  
  <p>Really all I want to do is manage to instantiate a lua object and pass it my main game engine object pointer, from there I can manage</p>