title: GLM Get direction from rotation?
body: <p>I'm making my camera class and it is almost done but now, i've found a problem. I need to convert a xyz rotation to xyz direction.</p>
  
  <p>Currently i'm trying to do this but is doesn't work:</p>
  
  <pre><code>m_direction = glm::rotateX(glm::vec3(0,0,0), m_rotation.x);
  m_direction = glm::rotateY(m_direction, m_rotation.y);
  m_direction = glm::rotateZ(m_direction, m_rotation.z);
  </code></pre>