title: "Transform" a mesh into another programmatically
body: <p>I need some way to transform my mesh into another by adding or subtracting triangles and vertices and changing their position.</p>
  
  <p>My goal is to transform my "Monster"(that is a single mesh) into a human(that is a single mesh too) smoothly inside Unity.
  Something that looks like the "Crumple Mesh Modifier" that you can find in this project <a href="https://www.assetstore.unity3d.com/#/content/5141" rel="nofollow">here</a></p>
  
  <p>sorry about my english, I`m not an English speeker and thanks in advance.</p>