title: EGL_BAD_MATCH with Droid/Droid 2
body: <p>I've been testing my OpenGL ES 2 app on various phones. I've ran into a problem with the Droid  and Droid 2. Every EGL config I try results in an EGL_BAD_MATCH. </p>
  
  <p>I've tried many combinations of EGL configurations, including configurations that work on other phones, and every combination results in an EGL_BAD_MATCH.</p>
  
  <p>Has anyone ran into this problem or know of any solutions?</p>
  
  <p>Thanks</p>