title: resizing view in code not working
body: <p>Having only really used IB builder before, im having problems resizing my objects in my view.  </p>
  
  <p>I have a home screen built in code (not my choice) and im resizing it for ipad.  The problem is nothing seems to be happening regarding the resizing. </p>
  
  <pre><code> - (void)loadView
  {
  // Create the main view
  UIView *mainView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
  mainView.backgroundColor = [UIColor blackColor];
  
  
  
  // Add textured background
  UIImageView *textureBg = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 320.0f, 580.0f)];
  textureBg.image = [UIImage imageNamed:@"BgTexture"];
  [mainView addSubview:textureBg];
  
  //////////////////////////////////Code addded resize view/////////////////////////////////////////
  [textureBg setAutoresizingMask:(UIViewAutoresizingFlexibleHeight| UIViewAutoresizingFlexibleWidth)];
  
  
  
  
  
  // Add clipboard background
  UIImageView *clipBg = [[UIImageView alloc] initWithFrame:CGRectMake(7.0f, 6.0f, 305.0f, 465.0f )];
  clipBg.image = [UIImage imageNamed:@"BgHomeNew2"];
  clipBg.userInteractionEnabled = YES;
  
  ////////////////////////////////////Code addded resize view/////////////////////////////////////////
  [clipBg setAutoresizingMask:(UIViewAutoresizingFlexibleBottomMargin| UIViewAutoresizingFlexibleWidth)];
  
  
  
  
  // Add about button to clipbg
  UIButton *aboutButton = [UIButton buttonWithType:UIButtonTypeCustom];
  aboutButton.frame = CGRectMake(240.0f, 90.0f, 31.0f, 33.0f);
  [aboutButton setImage:[UIImage imageNamed:@"LabelButton"] forState:UIControlStateNormal];
  [aboutButton addTarget:self action:@selector(aboutButtonPressed:) forControlEvents:UIControlEventTouchUpInside];
  [clipBg addSubview:aboutButton];
  
     // Create array of arrays to hold button image names and their targets
  NSMutableArray *buttonsArray = [[NSMutableArray alloc] initWithObjects:
                                      [NSArray arrayWithObjects:
                                           @"BtnNewCert", @"newCertButtonPressed:", nil],
                                      [NSArray arrayWithObjects:
                                           @"BtnContractorDetails", @"contractorDetailsButtonPressed:", nil],
                                      [NSArray arrayWithObjects:
                                           @"BtnSavedCerts", @"savedCertsButtonPressed:", nil],
                                      nil];
  
  // Iterate over the array and create the buttons
  CGPoint buttonOrigin = CGPointMake(16.0f, 157.0f);
  for (NSArray *buttonArray in buttonsArray) {
      UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
      button.frame = CGRectMake(buttonOrigin.x, buttonOrigin.y, 273.0f, 88.0f);
      [button setBackgroundImage:[UIImage imageNamed:[buttonArray objectAtIndex:0]] forState:UIControlStateNormal];
      [button addTarget:self action:NSSelectorFromString([buttonArray objectAtIndex:1]) forControlEvents:UIControlEventTouchUpInside];
      //[button addTarget:self action:@selector(playButtonSound) forControlEvents:UIControlEventTouchUpInside];
      buttonOrigin.y += 98.0f;
      [clipBg addSubview:button];
  }
  
  [mainView addSubview:clipBg];
  
  // Add more apps button
  DebugLog(@"Adding more apps button");
  UIButton *moreAppsButton = [UIButton buttonWithType:UIButtonTypeCustom];
  moreAppsButton.frame = CGRectMake(25.0f, 12.0f, 75.0f, 24.0f);
  [moreAppsButton addTarget:self action:@selector(moreAppsButtonPressed:) forControlEvents:UIControlEventTouchUpInside];
  [moreAppsButton setImage:[UIImage imageNamed:@"BtnMoreApps"] forState:UIControlStateNormal];
  [mainView addSubview:moreAppsButton];
  
  
  
  
  // Add cabinet for iPhone5
  UIImageView *cabinet = [[UIImageView alloc] initWithFrame:CGRectMake(-2.0f, 445.0f, 324.0f, 128.0f )];
  cabinet.image = [UIImage imageNamed:@"Cabinet2"];
  [mainView addSubview:cabinet];
  [mainView bringSubviewToFront:cabinet];
  
  
  
  
  
  
  
  self.view = mainView;
  </code></pre>