title: Unity Keep getting: "Can not play a disabled audio source"
body: <p>I'm busy for a project for school wroking in unity with c#.
  Now i have 2 objects the 'Master' object and the "Player" object.
  When the master clicks on his mouse I want that a sound is spawned on the player object:</p>
  
  <p>Script of the master involving sound looks like this:</p>
  
  <pre><code>using UnityEngine;
  using System.Collections;
  
  
  public class ClickControl : Photon.MonoBehaviour {
      public AudioClip newClip;
      public GameObject other;
  
      public void Click(){
      if (Input.GetMouseButtonDown (0)) {
          Debug.Log (other.audio.enabled);
  
          other.audio.clip = newClip;
          other.audio.Play();}
      }
  
      public void Update () {
      if (Input.GetMouseButtonDown (0)) {
          Click ();       
      }
  }
  </code></pre>
  
  <p>Of course there is more around it but that doesnt involve the sound.
  The problem i get is when i insert an audioclip in the AudioClip and the Player in the GameObject i get this message: "Can not play a disabled audio source" </p>
  
  <p>I tried with code to add a new audiosource to the GameObject and still this same message. I tried to instantiate it and still the same message. I'm out of options anyone a clue? 
  This is my first question please excuse me for the lay out.</p>