title: Storing 100 vectors XNA
body: <p>I'm making a 2D top down survival game, maximum sprite count for the top level is 100 sprites. 
  When I use a random to generate their vector positions occasionally i'll get some overlap between sprites.</p>
  
  <p>So to combat this i'm going to store some pre-defined positions.</p>
  
  <p><strong>The question</strong></p>
  
  <p>So my question is what would be the best way of storing these. Initially i was going to store them in an array, however i'm thinking that storing them in a text file and reading them in at the start of the game would be a better solution.</p>
  
  <p>I'm a beginner so if anyone could give any advice on this it would be much appreciated.</p>
  
  <p>Many thanks</p>