title: Raise fps on android tablet above 60 for opengl \game
body: <p>My question is: I have a android phone and tablet, both running android 4.0.
  On the phone my game runs at 120 fps, on the tablet at 60. I understand the higher resolution may be a factor, but is 60 fps good for an android game? Anyway to achieve higher fps on the tablet?</p>
  
  <p>I've tried using AndEngine and E3Droid for my game (As they are open gl 2.0 and 1.0/1.1 respectively) and yet both yield the same results.</p>
  
  <p>Any tips? Maybe 60fps is more than enough for an android game? I am coming from XNA where i usually have well over 100 fps, hence my concern.</p>