title: How can I force CocoaPods to use binary versions of Facebook and Parse SDKs?
body: <p>I've got a large project that uses Cocoapods, whose compilation time is > 60 seconds.  A large amount of this compilation time goes towards compiling third party SDK's:  <code>Facebook</code> and <code>Parse</code>. This is because they contain the most source files.</p>
  
  <p>I find myself running <code>pod install</code> quite often, especially when I want to refactor my application and maintain create test app targets as well as unit test targets that require third party dependencies.</p>
  
  <p>Building the project after <code>pod install</code> causes all the SDK's get rebuilt again, even though nothing's changed about them. When done repeatedly this wastes lots of time during a refactoring process.</p>
  
  <p>How can I force Cocoapods to make use of binary frameworks of those dependencies which I've already downloaded on disk, to avoid compilation? </p>