title: IntelliSense in Visual Studio when using Unity3d
body: <p>How to add <strong>IntelliSense</strong> and <strong>Syntax Highlighting</strong> to Visual Studio 2013 when I call it from Unity3d?</p>
  
  <p>Now I have a code:</p>
  
  <pre><code>using UnityEngine;
  using System.Collections;
  
  public class cubeScript : MonoBehaviour
  {
      // Use this for initialization
      void Start ()
      {
  
      }
  
      // Update is called once per frame
      void Update ()
      {
          if (Input.GetKeyDown(KeyCode.R))
              gameObject.renderer.material.color = Color.red;
          else if (Input.GetKeyDown(KeyCode.B))
              gameObject.renderer.material.color = Color.blue;
          if (Input.GetKeyDown(KeyCode.G))
              gameObject.renderer.material.color = Color.green;
      }
  }
  </code></pre>
  
  <p>.. and it is all black</p>