title: glutBitmapCharacter() giving a link error c++
body: <p>I am trying to create text on a window using a function. When I have glutBitmapCharacter() in the code I get this error: <code>LNK2019   unresolved external symbol __imp__glutBitmapCharacter@8 referenced in function "void __cdecl drawText(char const *,int,int,int)" (?drawText@@YAXPBDHHH@Z)</code></p>
  
  <p>drawText Function:</p>
  
  <pre><code> void drawText(const char* text, int length, int x, int y) {
       glMatrixMode(GL_PROJECTION);
       double* matrix = new double[16];
       glGetDoublev(GL_PROJECTION_MATRIX, matrix);
       glLoadIdentity();
       glOrtho(0, 800, 0, 600, -5, 5);
       glMatrixMode(GL_MODELVIEW);
       glLoadIdentity();
       glPushMatrix();
       glLoadIdentity();
       glRasterPos2i(x, y);
       for (int i=0; i&lt;length; i++) {
           glutBitmapCharacter(GLUT_BITMAP_9_BY_15, (int)text[i]);
       }
       glPopMatrix();
       glMatrixMode(GL_PROJECTION);
       glLoadMatrixd(matrix);
       glMatrixMode(GL_MODELVIEW);
   }
  </code></pre>
  
  <p>main function:</p>
  
  <pre><code> int main() {
      int windowWidth = 1024, windowHeight = 1024;
      if (!glfwInit())
          return -1;
  
  
  GLFWwindow* window;
  window = glfwCreateWindow(windowWidth, windowHeight, "electroCraft", NULL, NULL);
  glfwMakeContextCurrent(window); // stes the specified window as active INACTIVE SCREEN IF WINDOW NOT CURRENT!!!!
  if (!window) {
      glfwTerminate();
      printf("Screen failed to start. ABORTING...\n");
      return -1;
  }
  glMatrixMode(GL_PROJECTION);
  glViewport(0, 0, windowWidth, windowHeight);
  glOrtho(0, windowWidth, 0, windowHeight, -1, 1);
  glMatrixMode(GL_MODELVIEW);
  glLoadIdentity();
  glEnable(GL_DEPTH_TEST);
  string title;
  title = "Hello World!";
  while (!glfwWindowShouldClose(window)) {
      glClearColor(62.0f / 255.0f, 85.9f / 255.0f, 255.0 / 255.0, 0.0);
      glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
  
      //begin drawing
      drawText(title.data(), title.size(), windowWidth / 2, windowHeight / 2);
  
      glfwSwapBuffers(window);
      glfwPollEvents();
  }
  glfwTerminate();
  return 0;
  </code></pre>
  
  <p>}</p>
  
  <p>I am pretty sure I'm getting this error maybe because of a library not being linked properly but I have no other problem with any other code in here from the opengl libraries</p>