title: c# how to connect multiple clients to a TcpListener
body: <p>I am implementing a game in a WPF application. I need to connect at least 10 players to a server. I have always worked with only one <code>TcpClient</code> and one <code>TcpListener</code>. Is there any way to connect a lot of clients to a server? I tried to create one thread per connection, but did not work. I have searched and I couldn`t find a simple example that could teach me how to do it. </p>