title: Is there any way to load a .png from my resources without using GDI+?
body: <p>I am trying to load a .png I stored in my projects resources, in order to set it in a picture control, but I can't quite figure out why. I did some research, and it seems like .png is not really supported with the usual LoadImage()-call.</p>
  
  <p>However, I don't really want to convert it to a bitmap if I can get around it.</p>
  
  <p>So far, I only found resources on how to do it with GDI+, or really ancient win32-api code. </p>
  
  <p>Is there any way to load .png files natively by todays standard?</p>