title: Unity WebGL Dev-Build: Automatically save profiling data (to filesystem)
body: <p>The issue is that I want to automate profiling and saving profiling data of my WebGL project during the 'Build &amp; Run' of a Developmentbuild. However, to my knowledge, in this way the script does not have direct access to the local file system, as the content is run in a browser. If profiling is enabled and saved through script, it will end up in the IndexedDB. I don't have the knowledge to automatically extract and save this data from the IndexedDB to my filesystem.</p>
  <p>If the profiling has to be done manualy it will be an enormous time-sink. Is there a workaround to automatically save profiling data from a WebGL development-build to your filesystem? Any help would be appreciated.</p>