title: Streamed video with WebSockets and rendered with WebGL
body: <p>I have a idea that rendering video data streamed with <strong>WebSockets in WebGL</strong>. I know we can import video data (a frame) as a texture from the <code>&lt;video&gt;</code> tag to WebGL. However, I'm thinking if I can use sockets instead so I can have more control of it. Is this idea possible?</p>
  
  <p>Thanks,
  Yi </p>