title: Saving level data in XNA
body: <p>I am writing a game in XNA.  The first main goal is to have it complete and running on Windows but after that I will be purchasing the 360 kit and changing all the bits I need to change in order to make it into a working game on 360.</p>
  
  <p>I am currently writing a level editor which i will be using to create the levels but also leaving in as a user feature. I was wondering what the best/most common/easiest way of saving out the data would be and where should I save it?</p>