title: How to use the same animation clip for Multiple objects in Unity?
body: <p>I have 2 simple buttons, every 10 seconds I want one of them to animate (Shake movement along the X axis left and right) for just 2 seconds.</p>
  
  <p><a href="https://i.imgur.com/XbTpRmn.png" rel="nofollow noreferrer">2 Buttons Image</a></p>
  
  <p>So I have created a single animator controller and ONE animation clip in Unity for the shake animation on the <strong>First Button</strong> and that worked just fine but for the <strong>Second Button</strong> things went wrong because the second button snaps to the <strong>First Button's</strong> location and then apply the animation.</p>
  
  <p>Now I know whats causing this problem which is that in the animation clip i'm moving the
  <strong>First Button</strong> from its X position (X = 413) left and right whereas the <strong>Second Button's</strong> X position is (X = 640), which means the <strong>Second Button</strong> will snap to (X = 413) to apply the animation.</p>
  
  <p><strong>My question is: Is it possible to apply the same animation clip to different objects? Or I have to create the animation clip using another software and the use it in unity?</strong></p>