title: three.js - mesh group example? (THREE.Object3D() advanced)
body: <p>I'm attempting to understand how to group / link child meshes to a parent.  I want to be able to:</p>
  
  <ul>
  <li>drag the parent</li>
  <li>rotate child elements relative to the parent</li>
  <li>have parent rotation / translation do the right thing for children</li>
  </ul>
  
  <p>My only background in this is using LSL in Second Life to manipulate linked prims in an object.  I am thinking I dont want to merge meshes, because I want to maintain control (hover, texture, rotation, scaling, etc) over each child.</p>
  
  <p>Any good tutorials on this out there?  This is achieved with THREE.Object3D(), yes?</p>
  
  <p>thanks, Daniel</p>