title: Garbage Collection in C++11
body: <p>I have been looking through and playing with different features of C++11, specifically in Visual Studio 2010.</p>
  
  <p>One of the things mentioned is <a href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm">minimal garbage collection</a>:</p>
  
  <p>According to this <a href="http://blogs.msdn.com/b/vcblog/archive/2011/09/12/10209291.aspx">blog post</a>, VC10 supports this feature.</p>
  
  <blockquote>
    <p>My tests show that the destructor is not called on objects that are lost, so I am not sure as to whether their memory location has been freed or if they are leaking.</p>
  </blockquote>
  
  <p>I have no intention of depending on it, by any means, but couldn't find a straight, definitive answer on its behavior.</p>