title: App Crashing when using large images on iOS 4.0
body: <p>I've been having a problem to show large images on a scrollview, the images are 2,4 - 4,7 MB. It runs fine on the 3GS and on the simulator. But whenever I try to run on a 3G or iPod Touch 2G, it crashes.</p>
  
  <p>I searched across the web and found the "imageNamed is evil" article. Ok I changed all my image calls to imageWithContentsOfFile: but it still crashes, the only different that I see is that now images are deallocated after I leave the view just fine. But the memory usage is still very high.</p>
  
  <p>Here is a screenshot of Instruments.
  <img src="https://i.stack.imgur.com/nrc1i.jpg" alt="alt text">
  <strong>First peak is a video I show at startup, then the tableview shows a lot of images, until then no problems.</strong> </p>
  
  <p><img src="https://i.stack.imgur.com/fzkqm.jpg" alt="alt text">
  <strong>When I enter a 1,1mb - 2576 x 1000 picture</strong></p>
  
  <p><img src="https://i.stack.imgur.com/8wjlD.jpg" alt="alt text">
  <strong>When I enter a 4,8mb - 7822 x 1000 picture</strong></p>
  
  <p>By the way the app was tested on iOS 4 and 3.1.2</p>
  
  <p>Do you have any tips? Because this problem is driving me nuts.</p>
  
  <p>Since now thanks a lot!</p>