title: Three.js TAA with MeshStandardMaterial
body: <p>In order to get anti-aliasing working when my camera is not moving I tried to get TAA to work in my project. Example: <a href="https://threejs.org/examples/#webgl_postprocessing_taa" rel="nofollow noreferrer">https://threejs.org/examples/#webgl_postprocessing_taa</a>.</p>
  
  <p>But it seems like it's not working as expected when using MeshStandardMaterial and a dimmer ambient light. The colors change.</p>
  
  <p>This is how the example looks when I change the material to MeshStandardMaterial and add a light:
  <a href="https://i.stack.imgur.com/i9MQg.jpg" rel="nofollow noreferrer">left moving / right accumulated</a>.</p>
  
  <p>Is there a way around this? Or which AA technique is best for this?</p>