title: Android OpenGL ES 2.0: Do I need to check if VBOs are supported before using?
body: <p>I want my code to perform well in all devices supporting Es 2.0. In my code, I am using VBOs, reading documentation reveals that it requires the implementation of extension "GL_ARB_vertex_buffer_object".</p>
  
  <p>However, glGetString(GL_EXTENSIONS) does not list the above mentioned extension string for the device I am using (Samsung Tab) though it supports it.</p>