title: Audio not loaded using Libgdx Sound and Music class from app internal storage in android 4.0
body: <p>In my senario ,i have to used audio file from app internal storge. </p>
  
  <p>In android activity class i copied from phone internal storge to app storage. atlas file,png file working well but audio file not loaded in android version 4.o
  Althogh its working well in 4.1 and above.</p>
  
  <p>Code is ...</p>
  
  <p>android project have...</p>
  
  <pre><code>public void onCreate(Bundle savedInstanceState) {
          super.onCreate(savedInstanceState);
  
          AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration();
          cfg.useGL20 = true;
          sourceFile = new File(Environment.getExternalStorageDirectory().toString()+"/data/arv.ogg");
          if(sourceFile.exists())
              Log.i("arv", "file Exist"); 
         destFile = new File(getApplicationContext().getFilesDir().toString()+"/arv.ogg");
          Log.i("arv", "file dest = "+destFile.toString()); 
          try {
              if(sourceFile.exists())
                  Log.i("arv", "file status = "+copyFile(sourceFile, destFile));
              else
                  Log.i("arv", "file not found");
          } catch (IOException e) {
              Log.i("arv", "Error not found");
              e.printStackTrace();
          }
  
          initialize(new FrictionScreen(getApplicationContext().getFilesDir().toString()+"/"), cfg);
      }
      private boolean copyFile(File src,File dst)throws IOException{
          if(src.getAbsolutePath().toString().equals(dst.getAbsolutePath().toString())){
  
              return true;
  
          }else{
              InputStream is=new FileInputStream(src);
              OutputStream os=new FileOutputStream(dst);
              byte[] buff=new byte[1024];
              int len;
              while((len=is.read(buff))&gt;0){
                  os.write(buff,0,len);
              }
              is.close();
              os.close();
          }
          return true;
      }
  </code></pre>
  
  <p>and java project have....</p>
  
  <pre><code>public FrictionScreen(String _destFilePath){
      filePath=_destFilePath;
  }
      @Override
      public void create() {
  
  
          camera = new OrthographicCamera(960, 540);
          camera.position.set(960 / 2, 540 / 2, 0);
          camera.update();
          batch = new SpriteBatch();
          music=Gdx.audio.newMusic(Gdx.files.absolute(filePath+"arv.ogg"));
          music.play();
          Gdx.app.log("arv", "libgdx"+Gdx.files.getExternalStoragePath());
      }
  </code></pre>
  
  <p>Getting exception in android 4.0 (4.1 and above working fine)</p>
  
  <pre><code>FATAL EXCEPTION: GLThread 834
  com.badlogic.gdx.utils.GdxRuntimeException: Error loading audio file: /data/data/com.me.frictiongame/files/arv.ogg
  at com.badlogic.gdx.backends.android.AndroidAudio.newMusic(AndroidAudio.java:131)
  ...............
  ......................
  Caused by: java.io.IOException: Prepare failed.: status=0x1
  at android.media.MediaPlayer.prepare(Native Method)
  at com.badlogic.gdx.backends.android.AndroidAudio.newMusic(AndroidAudio.java:124)
  </code></pre>