title: three.js texture compression with PNGs
body: <p>Textures with S3TC compression are good e.g. because they allow it to upload the texture faster to the GPU. In this case (working with three.js) I would have to use the DDS format, but textures images in this format even when using the method that compresses best are generally larger than the same PNGs.</p>
  
  <p>Would it be possible to have something that enables one have the best of both worlds?</p>