title: Unity Netcode for Game Objects host won't load host
body: <p>I have a multiplayer game setup, but I want to let players host local clients. For some reason when I launch as a host, an instance of my player isn't created like when making a client to join the dedicated server. I am getting no error msgs or anything that would indicate it is a syntax issue.</p>
  <pre class="lang-cs prettyprint-override"><code>public class sceneManager : MonoBehaviour
  {
      [SerializeField] private NetworkManager network;
      [SerializeField] private UnityTransport transport; 
  
      private void Awake()
      {
          DontDestroyOnLoad(this.gameObject);
      }
  
      public void LoadClient()
      {
          SceneManager.LoadScene(&quot;TestScene&quot;);
          transport.SetConnectionData(&quot;my-ip&quot;, 8089);
          network.StartClient();
      }
  
      public void LoadServer()
      {
          SceneManager.LoadScene(&quot;TestScene&quot;);
          network.StartServer();
      }
  
      public void LoadHost()
      {
          SceneManager.LoadScene(&quot;TestScene&quot;);
          transport.SetConnectionData(&quot;127.0.0.1&quot;, 7777);
          network.StartHost();
      }
  }
  </code></pre>