title: Iphone UIButton not working
body: <p>This is so damn simple im sure! Im missing something and im exhausted from trying to fix it. hopefully someone can help.</p>
  
  <p>The Button in CharacterView.m works but the button nested down in CharacterMale.m does not. I'm not using IB everything is done progmatically.</p>
  
  <p><strong>CharacterView.m is being used as a container</strong></p>
  
  <pre><code>/////////////////////////////////////////////////////////////////////////////////
   CharacterController.m
  /////////////////////////////////////////////////////////////////////////////////
  #import "CharacterController.h"
  #import "CharacterView.h"
  
  @implementation CharacterController
  
  - (id)init {
      NSLog(@"CharacterController init");
      self = [ super init ];
      if (self != nil) {
      }
      return self;
  }
  
  - (void)loadView {
      [ super loadView ];
      characterView = [ [ CharacterView alloc ] init];
      self.view = characterView;
  }
  
  - (void)didReceiveMemoryWarning {
      [super didReceiveMemoryWarning];
  }
  
  
  - (void)dealloc {
      [characterView release];
      [super dealloc];
  }
  
  @end
  
  /////////////////////////////////////////////////////////////////////////////////
   CharacterView.m
  /////////////////////////////////////////////////////////////////////////////////
  
  #import "CharacterView.h"
  #import "CharacterMale.h"
  
  @implementation CharacterView
  
  - (id)initWithFrame:(CGRect)frame {
      if (self = [super initWithFrame:frame]) {
          characterMale = [ [ CharacterMale alloc ] init];
          [self addSubview: characterMale];
  
          UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
          button.frame = CGRectMake(0, 200, 200, 100);
          [button setImage:[UIImage imageNamed:@"btnCharSelect.png"] forState:UIControlStateNormal];
          [button addTarget:self action:@selector(ApplyImage:) forControlEvents:UIControlEventTouchUpInside];
          [ self addSubview: button ];
      }
      return self;
  }
  
  - (void)drawRect:(CGRect)rect {
  }
  
  -(void)ApplyImage:(id)sender
  {
      NSLog(@"CharacterView button works");
  }
  
  - (void)dealloc {
      [characterMale release];
      [super dealloc];
  }
  
  @end
  
  /////////////////////////////////////////////////////////////////////////////////
   CharacterMale.m
  /////////////////////////////////////////////////////////////////////////////////
  
  #import "CharacterMale.h"
  #import "CharacterController.h"
  
  @implementation CharacterMale
  
  - (id)init {
      self = [ super init];
      if (self != nil) {
          UIImage *image = [UIImage imageNamed:@"charMale.png"];
          imageView = [[ UIImageView alloc] initWithImage:image];
          [image release];
          [ self addSubview: imageView ];
  
          UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
          button.frame = CGRectMake(0, 0, 200, 100);
          [button setImage:[UIImage imageNamed:@"btnCharSelect.png"] forState:UIControlStateNormal];
          [button addTarget:self action:@selector(ApplyImage:) forControlEvents:UIControlEventTouchUpInside];
          [ self addSubview: button ];
  
      }
      return self;
  }
  
  -(void)ApplyImage:(id)sender
  {
      NSLog(@"CharacterMal button works");
  }
  
  - (void)dealloc {
      [super dealloc];
  }
  
  @end
  </code></pre>