title: How to use Monaco Editor in WPF (Visual Studio 2019)?
body: <p>I am currently making a Roblox exploit with WPF in Visual Studio 2019. I have coded most of the UI and the .DLL for the exploit, but I just need Monaco editor to finish it.</p>
  <p>I tried looking at the Synapse X source for Monaco, but when I try and use Monaco the same way as Synapse X, I get an error. The error I get is &quot;'require' is not defined (22)&quot;, but I don't know how to fix it.</p>
  <p>Does anybody know another way that I could use Monaco in my WPF exploit without getting any errors?</p>