Complete Binary Tree Inserter
<p>A <strong>complete binary tree</strong> is a binary tree in which every level, except possibly the last, is completely filled, and all nodes are as far left as possible.</p>

<p>Design an algorithm to insert a new node to a complete binary tree keeping it complete after the insertion.</p>

<p>Implement the <code>CBTInserter</code> class:</p>

<ul>
	<li><code>CBTInserter(TreeNode root)</code> Initializes the data structure with the <code>root</code> of the complete binary tree.</li>
	<li><code>int insert(int v)</code> Inserts a <code>TreeNode</code> into the tree with value <code>Node.val == val</code> so that the tree remains complete, and returns the value of the parent of the inserted <code>TreeNode</code>.</li>
	<li><code>TreeNode get_root()</code> Returns the root node of the tree.</li>
</ul>

<p>&nbsp;</p>
<p><strong class="example">Example 1:</strong></p>
<img alt="" src="https://fastly.jsdelivr.net/gh/doocs/leetcode@main/solution/0900-0999/0919.Complete%20Binary%20Tree%20Inserter/images/lc-treeinsert.jpg" style="width: 500px; height: 143px;" />
<pre>
<strong>Input</strong>
[&quot;CBTInserter&quot;, &quot;insert&quot;, &quot;insert&quot;, &quot;get_root&quot;]
[[[1, 2]], [3], [4], []]
<strong>Output</strong>
[null, 1, 2, [1, 2, 3, 4]]

<strong>Explanation</strong>
CBTInserter cBTInserter = new CBTInserter([1, 2]);
cBTInserter.insert(3); // return 1
cBTInserter.insert(4); // return 2
cBTInserter.get_root(); // return [1, 2, 3, 4]

</pre>

<p>&nbsp;</p>
<p><strong>Constraints:</strong></p>

<ul>
	<li>The number of nodes in the tree will be in the range <code>[1, 1000]</code>.</li>
	<li><code>0 &lt;= Node.val &lt;= 5000</code></li>
	<li><code>root</code> is a complete binary tree.</li>
	<li><code>0 &lt;= val &lt;= 5000</code></li>
	<li>At most <code>10<sup>4</sup></code> calls will be made to <code>insert</code> and <code>get_root</code>.</li>
</ul>
Tree; Breadth-First Search; Design; Binary Tree
/**
 * Definition for a binary tree node.
 * struct TreeNode {
 *     int val;
 *     TreeNode *left;
 *     TreeNode *right;
 *     TreeNode() : val(0), left(nullptr), right(nullptr) {}
 *     TreeNode(int x) : val(x), left(nullptr), right(nullptr) {}
 *     TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {}
 * };
 */
class CBTInserter {
public:
    CBTInserter(TreeNode* root) {
        queue<TreeNode*> q{{root}};
        while (q.size()) {
            for (int i = q.size(); i; --i) {
                auto node = q.front();
                q.pop();
                tree.push_back(node);
                if (node->left) {
                    q.push(node->left);
                }
                if (node->right) {
                    q.push(node->right);
                }
            }
        }
    }

    int insert(int val) {
        auto p = tree[(tree.size() - 1) / 2];
        auto node = new TreeNode(val);
        tree.push_back(node);
        if (!p->left) {
            p->left = node;
        } else {
            p->right = node;
        }
        return p->val;
    }

    TreeNode* get_root() {
        return tree[0];
    }

private:
    vector<TreeNode*> tree;
};

/**
 * Your CBTInserter object will be instantiated and called as such:
 * CBTInserter* obj = new CBTInserter(root);
 * int param_1 = obj->insert(val);
 * TreeNode* param_2 = obj->get_root();
 */