Cat and Mouse
<p>A game on an <strong>undirected</strong> graph is played by two players, Mouse and Cat, who alternate turns.</p>

<p>The graph is given as follows: <code>graph[a]</code> is a list of all nodes <code>b</code> such that <code>ab</code> is an edge of the graph.</p>

<p>The mouse starts at node <code>1</code> and goes first, the cat starts at node <code>2</code> and goes second, and there is a hole at node <code>0</code>.</p>

<p>During each player&#39;s turn, they <strong>must</strong> travel along one&nbsp;edge of the graph that meets where they are.&nbsp; For example, if the Mouse is at node 1, it <strong>must</strong> travel to any node in <code>graph[1]</code>.</p>

<p>Additionally, it is not allowed for the Cat to travel to the Hole (node <code>0</code>).</p>

<p>Then, the game can end in three&nbsp;ways:</p>

<ul>
	<li>If ever the Cat occupies the same node as the Mouse, the Cat wins.</li>
	<li>If ever the Mouse reaches the Hole, the Mouse wins.</li>
	<li>If ever a position is repeated (i.e., the players are in the same position as a previous turn, and&nbsp;it is the same player&#39;s turn to move), the game is a draw.</li>
</ul>

<p>Given a <code>graph</code>, and assuming both players play optimally, return</p>

<ul>
	<li><code>1</code>&nbsp;if the mouse wins the game,</li>
	<li><code>2</code>&nbsp;if the cat wins the game, or</li>
	<li><code>0</code>&nbsp;if the game is a draw.</li>
</ul>

<p>&nbsp;</p>
<p><strong class="example">Example 1:</strong></p>
<img alt="" src="https://fastly.jsdelivr.net/gh/doocs/leetcode@main/solution/0900-0999/0913.Cat%20and%20Mouse/images/cat1.jpg" style="width: 300px; height: 300px;" />
<pre>
<strong>Input:</strong> graph = [[2,5],[3],[0,4,5],[1,4,5],[2,3],[0,2,3]]
<strong>Output:</strong> 0
</pre>

<p><strong class="example">Example 2:</strong></p>
<img alt="" src="https://fastly.jsdelivr.net/gh/doocs/leetcode@main/solution/0900-0999/0913.Cat%20and%20Mouse/images/cat2.jpg" style="width: 200px; height: 200px;" />
<pre>
<strong>Input:</strong> graph = [[1,3],[0],[3],[0,2]]
<strong>Output:</strong> 1
</pre>

<p>&nbsp;</p>
<p><strong>Constraints:</strong></p>

<ul>
	<li><code>3 &lt;= graph.length &lt;= 50</code></li>
	<li><code>1&nbsp;&lt;= graph[i].length &lt; graph.length</code></li>
	<li><code>0 &lt;= graph[i][j] &lt; graph.length</code></li>
	<li><code>graph[i][j] != i</code></li>
	<li><code>graph[i]</code> is unique.</li>
	<li>The mouse and the cat can always move.&nbsp;</li>
</ul>
Graph; Topological Sort; Memoization; Math; Dynamic Programming; Game Theory
HOLE, MOUSE_START, CAT_START = 0, 1, 2
MOUSE_TURN, CAT_TURN = 0, 1
MOUSE_WIN, CAT_WIN, TIE = 1, 2, 0


class Solution:
    def catMouseGame(self, graph: List[List[int]]) -> int:
        def get_prev_states(state):
            m, c, t = state
            pt = t ^ 1
            pre = []
            if pt == CAT_TURN:
                for pc in graph[c]:
                    if pc != HOLE:
                        pre.append((m, pc, pt))
            else:
                for pm in graph[m]:
                    pre.append((pm, c, pt))
            return pre

        n = len(graph)
        ans = [[[0, 0] for _ in range(n)] for _ in range(n)]
        degree = [[[0, 0] for _ in range(n)] for _ in range(n)]
        for i in range(n):
            for j in range(1, n):
                degree[i][j][MOUSE_TURN] = len(graph[i])
                degree[i][j][CAT_TURN] = len(graph[j])
            for j in graph[HOLE]:
                degree[i][j][CAT_TURN] -= 1
        q = deque()
        for j in range(1, n):
            ans[0][j][MOUSE_TURN] = ans[0][j][CAT_TURN] = MOUSE_WIN
            q.append((0, j, MOUSE_TURN))
            q.append((0, j, CAT_TURN))
        for i in range(1, n):
            ans[i][i][MOUSE_TURN] = ans[i][i][CAT_TURN] = CAT_WIN
            q.append((i, i, MOUSE_TURN))
            q.append((i, i, CAT_TURN))
        while q:
            state = q.popleft()
            t = ans[state[0]][state[1]][state[2]]
            for prev_state in get_prev_states(state):
                pm, pc, pt = prev_state
                if ans[pm][pc][pt] == TIE:
                    win = (t == MOUSE_WIN and pt == MOUSE_TURN) or (
                        t == CAT_WIN and pt == CAT_TURN
                    )
                    if win:
                        ans[pm][pc][pt] = t
                        q.append(prev_state)
                    else:
                        degree[pm][pc][pt] -= 1
                        if degree[pm][pc][pt] == 0:
                            ans[pm][pc][pt] = t
                            q.append(prev_state)
        return ans[MOUSE_START][CAT_START][MOUSE_TURN]
