What is the difference between jMonkeyEngine and LibGDX for 3D rendering?
jMonkeyEngine is specialized for 3D rendering and offers advanced features like real-time lighting, physics, and terrain rendering, while LibGDX is more suited for 2D graphics but can handle basic 3D as well.
Thatâ€™s correct. jMonkeyEngine excels at 3D rendering, while LibGDX offers a more general-purpose approach with both 2D and 3D support.
Can you explain how LibGDX handles 3D rendering compared to jMonkeyEngineâ€™s more specialized approach?