When converting a Java application to an applet, which method is essential for drawing on the applet's display area?
The `paint(Graphics g)` method is essential for drawing on the applet's display area, as it allows you to render graphics on the applet's window.
Exactly! The `paint()` method is where the applet draws its graphics, often using a `Graphics` object.
Can you describe how you would use the `Graphics` object in the `paint()` method to draw shapes or text?