What is LWJGL and how does it relate to graphics rendering in Java?
LWJGL is primarily used for rendering 2D graphics and lacks the capabilities for 3D rendering.
Thatâ€™s incorrect. LWJGL provides bindings for both 2D and 3D graphics rendering, including support for OpenGL and other graphics APIs.
Can you explain how LWJGL can be used to render 3D graphics, and how it interacts with OpenGL?