What are some key features of jMonkeyEngine that make it suitable for VR development?
jMonkeyEngine supports physics simulation and real-time rendering, but itâ€™s not optimized for virtual reality (VR) applications and lacks proper VR input handling.
Thatâ€™s partially correct. While jMonkeyEngine does provide physics and real-time rendering, it does have support for VR input handling with libraries like jMonkeyEngine VR.
Can you explain how jMonkeyEngine handles VR input devices like headsets and controllers?