How does jMonkeyEngine handle 3D rendering in Java?
jMonkeyEngine uses OpenGL for rendering, but it also supports DirectX and other graphics APIs depending on the platform.
Thatâ€™s partially correct. jMonkeyEngine primarily uses OpenGL for 3D rendering, but it does not directly support DirectX.
Can you explain why OpenGL is preferred for 3D rendering in jMonkeyEngine over DirectX?