What is the primary advantage of using LibGDX for graphics rendering in Java?
LibGDX is only useful for rendering 2D graphics, it doesnâ€™t support 3D graphics rendering.
Thatâ€™s incorrect. LibGDX supports both 2D and 3D graphics rendering, making it versatile for different types of games and applications.
Can you explain how LibGDX handles 3D rendering, and how it differs from 2D rendering?