What is LWJGL and how does it relate to graphics rendering in Java?
LWJGL (Lightweight Java Game Library) provides low-level bindings to OpenGL, OpenAL, and other libraries to enable high-performance graphics rendering in Java games and applications.
Thatâ€™s correct. LWJGL is a popular choice for game developers who want fine-grained control over rendering and other low-level game systems.
Can you explain how LWJGL interacts with OpenGL to render graphics and how it compares to higher-level frameworks like LibGDX?