[User] Please transcribe this text

[Assistant] But then you could tell it, okay, I want a couch, I want books here, I want an apple on top of a table, I want a couch like in this corner, uhm, and I, and then also if you look, I think the most, ah, I don't have a pointer, but if you look, you can see the little two images on the wall. Those two images on the wall were actually generated with Dolly.


[User] Please transcribe this text

[Assistant] Yeah, so the thing is you can have the frame and then nest it in the frame. Those are actually, that's actually dolly that's integrated into uhm, into unity in the frames. And so exploring those sort of


[User] Please transcribe this text

[Assistant] Interaction thing. So the most interesting thing I think that was, that was done is we wanted to pay homage to Pong, which technically was the first game that was on an oscilloscope, right, up in Berkeley. And we developed a multiplayer Pong game where, where there were, there were, uh,


[User] Please transcribe this text

[Assistant] So I was able to say change paddle, it knew to prompt the paddle. If I said play something, which you can see in the video, it would place it directly where I looked, change ball, it would change the projectile or the ball. If I pause, the entire game would pause, continue, it continued, pull, pull, and it's also, if you're familiar with


[User] Please transcribe this text

[Assistant] This, or put that there by Krish Mant, very similar interaction paradigm to that.


[User] Please transcribe this text

[Assistant] If you change your hand to a knife, and then you change the ball to salmon, and then look what happens, oh no, look what happens when you collide, and then also there was lag, and then also notice how it's orthogonal, we fixed that.


[User] Please transcribe this text

[Assistant] And then it changes to sushi, because it knows, it knows, uh,


[User] Please transcribe this text

[Assistant] Just any two objects, like if I do like a banana and apple, usually it'll produce smoothie, but I think exploring these sorts of uh, combinatorial dynamics are interesting because


[User] Please transcribe this text

[Assistant] It's not just about, uhm, the gameplay, it's also you're discovering what data is actually in the model.


[User] Please transcribe this text

[Assistant] Right? And I think cause that's where you're like, okay, what, what, what sort of data is this grounded in? Cause another one that I always reference is I remember after I had combined the banana and the apple and it made a smoothie, the smoothie had been bouncing towards me. I was like, okay, let me change my paddle to a mango. So then I had mango and smoothie. And for me, for my


[User] Please transcribe this text

[Assistant] Game, game design, game discourse and, and game pedagogy is at odds with HCI or computer science pedagogy. And because I've sort of navigated, uhm, the different spaces and have met different people, a lot of people are thinking along the same lines. There just doesn't seem to be cross-pollination.


[User] Please transcribe this text

[Assistant] Uh, so when, when this year there were, we were reviewing CHI papers and there was a sort of game track. And one thing that I had noticed, and I'm saying this because you are, you all are, most of you are students, is that a lot of the work that was done, that was presented, had actually been done before, but not by people that had,


[User] Please transcribe this text

[Assistant] Essentially, integrating OpenAI's models into game engine, or not just OpenAI, any sort of LLM model into game engine is frustrating if you want it to run.


[User] Please transcribe this text

[Assistant] Run time because C sharp is not a scripted language, right? It's an interpreted languages. So it's easier to use, say Babylon JS to enter. If you want to use Babylon JS to produce generative AI VR experiences, that's easy because it's trained on more data. I think for C sharp.


[User] Please transcribe this text

[Assistant] And so to even do this, you have to put a compiler in Unity called the, we use the Roslyn compiler to even get all this to, to run runtime. And so that was just uhm, what this was about. And now it's open source, so if you go on my GitHub, you could just fork it, but before it was more under wraps.


[User] Please transcribe this text

[Assistant] Uh, cause my roots is I'm very, I still am interested in physics and dynamics and just how the natural world works. Cause I think what's happened now is people now can generate static objects, right? We are at a point now with nerfs and everything where you can just


[User] Please transcribe this text

[Assistant] And so one thing I was doing was I was thinking, okay, how do I get chat GPT to understand what gum is in a game engine? Like, how do I get it to understand? There are...


[User] Please transcribe this text

[Assistant] Uhm, you know thermal properties, mechanical properties, so sort of bringing that data which really hasn't been used in generative AI and then pulling that in so that we can sort of replicate that because I feel like once you actually are able to replicate physics of objects that's when you actually are able to get that lucid dreaming because now essentially a lot of the


[User] Please transcribe this text

[Assistant] The, I guess the work that you see is just static objects, right? There's no, there's no dynamism, and then even when there is a...


[User] Please transcribe this text

[Assistant] Even when there is a character model that's animated, again, it doesn't really have any semantic understanding of what's around it, so it's not like it's able to do anything. Uhm, and so yeaah, this is something that I'm very passionate about and I would love to answer questions about this. And yeaah, relatively short, but that's it.


[User] Please transcribe this text

[Assistant] Yeah, there's actually a lot. So what do you want to know about specifically? Because there's the, there's I would say the social VR side of things. There's the actual like biometric integrations, right? That like control labs, which is a subsidiary of Metta is doing. So just curious which.


[User] Please transcribe this text

[Assistant] Yeah, social VR is definitely going to be more explored. I think...


[User] Please transcribe this text

[Assistant] Again, I think the problem is that a lot of the research has been done in industry instead of in academia. And one of my qualms that I have with the industry is I think that academia, since you're, you're all in one, you're on one campus, so you're able to have cross discipline.


[User] Please transcribe this text

[Assistant] Collaboration that doesn't happen as much as you would like to in tech companies. And so a lot of those things about ethics and


[User] Please transcribe this text

[Assistant] What happens when that, what happens when you don't take into consideration that is the environments become toxic, they're not pleasant to be in, you get 13 year olds who are using expletives.


[User] Please transcribe this text

[Assistant] And that's something that does have to be explored. I can say that there are people I know who specialize in this and they're actually both at Apple for whatever that's worth.


[User] Please transcribe this text

[Assistant] Uhm, so I think that work is being done there. Metta is doing that work. And then there's also a lot of work that you can pull from Second Life, right? Just Second Life, the original Second Life, that actually shows how people interact and how they perceive their identity and how they, uhm,


[User] Please transcribe this text

[Assistant] And almost like how people, uh, I guess it's like how people...


[User] Please transcribe this text

[Assistant] Like how people not only just, uh, choose avatars, but why they choose the avatars they choose.


[User] Please transcribe this text

[Assistant] Uhm, like is it an idealized version of them? Are they, you know, cause the way that people interact with gaming technologies is very different, right? Like some people are purely in


[User] Please transcribe this text

[Assistant] In an experience just to communicate with others, you would call that a social experiment or a social user. The second, the second group is people who are more explorers, right? So it's the people who play games and they try to exploit flaws in a gaming map, which I've done on Left 4 Dead 2, which might reveal my age, but anyway.


[User] Please transcribe this text

[Assistant] And then also, uh, there's achievers, so people who like, uh, gaining something from playing the game, uh, whether that's like collecting coins and just the leaderboard and showing their friends. And then I think the,


[User] Please transcribe this text

[Assistant] People, killers, they're called killers. In the, in the, in the, in the Bartle, uh, model of games, that's actually what, what it's called, so. Uhm, so yeaah, there, there has been research, uh, done into this. I mean, a lot of research, eh, of that vein is being done here, right? In the communications department, uh, that's a lot of Fox's research. I would say, in terms of the,


[User] Please transcribe this text

[Assistant] The bio research, uh, with neuroscience. There's a company called OpenBCI, which was, uh, an alum of the Media Lab. Connor had worked on that. Uh, Facebook bought Control Labs, because Control Labs was, was its own, um, company in New York, but now it's a subsidiary.


[User] Please transcribe this text

[Assistant] And yeah, there's a lot of work on essentially the work that I'm doing, but instead of voice being the input, you would actually just have thoughts be the input. There's a lot of work on that. Um, so I would look into that.


[User] Please transcribe this text

[Assistant] It's control labs control. I would look, I would look, uh, just reference control labs for the papers.


[User] Please transcribe this text

[Assistant] Yeah, no, it can't be all speech because one of the great things about tech is that there's like a diversity of people that work in tech who don't have English as a primary language and that's an impediment.


[User] Please transcribe this text

[Assistant] It doesn't feel real. I find it a little bit interesting because even the older VR systems in the 90s, like you saw at NASA or Jaren's lab, they had haptic gloves, but I think in this last iteration of AR VR, for some reason people weren't, they weren't prioritizing haptics. Yeaah.


[User] Please transcribe this text

[Assistant] Okay, I'll try to give an example. So if I just say I want a, give me, give me the, any object.


[User] Please transcribe this text

[Assistant] Well see, this actually can be done, but fine. Okay. So if I say that I want an apple rendered, I can render an apple, but it's not necessarily about objects in the scene. It's about how objects are able to sort of interact with other objects in the scene, right? Because that's basically the nature of what physics are. It's forces, right? It's like based on the four fundamental forces.


[User] Please transcribe this text

[Assistant] The distance between me and you, me and you, me and you, and so it's about that interplay, right? And so what's happening now is that again, I could say render an apple, and Luma Labs can do that quite well.


[User] Please transcribe this text

[Assistant] But if I say something that even uses colloquialisms like, hey, render an apple and drop it Newton style, actually I probably could figure that out.


[User] Please transcribe this text

[Assistant] Yeah, I think it's a bilateral thing, right? I was just telling that.


[User] Please transcribe this text

[Assistant] When money was poured into Oculus in the early days, what happens is that a lot of research obviously is grant based, but that can't necessarily compete with the millions of funding that was poured in.


[User] Please transcribe this text

[Assistant] So my path again isn't really traditional and it's tumultuous because when I was in grad school, and I'm just being honest, I think that the HCI field didn't even really want to acknowledge that AR, VR was, was like up and coming. And this wasn't that long ago either. And so for me, I was like, okay, well, I could make the most impact in industry.


[User] Please transcribe this text

[Assistant] But I would say an issue with industry of why this research matters, industry doesn't value historicity in the same way that academia does, right? In academia, you have to cite people, right? You have to because you build on top of other people's work, whereas I think the industrial incentives are very,


[User] Please transcribe this text

[Assistant] Almost like hyper individualists, right? And I think that's kind of led to people reinventing what others had done before. And the thing is sometimes it's not done.


[User] Please transcribe this text

[Assistant] Uh, in Malice, it's like kind of done in negligence and just like not doing a proper literary review because that's not part of the culture of industry. And that's kind of where all of that research, they could have looked into Fox's research, they could have looked into, uh, Dr. Bailenson's research, but they just overlooked it because, uh, the culture, the internal culture doesn't necessarily prioritize, um,


[User] Please transcribe this text

[Assistant] What, what, what has been done before. However, there are research divisions within those companies that have a very strong, uh, bilateral relationship with universities and I think that's where you get more of the dialogue around ethics and yeaah.


[User] Please transcribe this text

[Assistant] Into a virtual space maybe, uh, is not the best use of, of, of.


[User] Please transcribe this text

[Assistant] I mean also there's the whole thing of things being hyper-realistic versus being stylized, right? And I think it was recently when people found out, oh stylized things actually are better because if something's hyper-realistic but it doesn't quite match reality then you get uncanny valley. Uhm, but I think a lot of it is just


[User] Please transcribe this text

[Assistant] The lab actually does a lot of cross work with a physics lab.


[User] Please transcribe this text

[Assistant] That's internal in Microsoft. So I think just replicating certain phenomena is interesting. And then also shader programming.


[User] Please transcribe this text

[Assistant] But I think it's just being done to expedite certain processes. But yeaah, that's a good comment.


[User] Please transcribe this text

[Assistant] So there's like a, there's a two part thing. So one of them is that a lot of the initial experiments were done with point E. Point E is not as well known, but it's basically I can give, it's also made by OpenAI. I can prompt this sort of object and it will give me a point cloud representation of that object. So we tested it with that as well.


[User] Please transcribe this text

[Assistant] Open AI and then I don't think Google's really released DreamFusion, but I mean it's definitely possible, uhm, right now.


[User] Please transcribe this text

[Assistant] But they had these, these cubes that were in physical reality, but then they mapped into unity.


[User] Please transcribe this text

[Assistant] Again, yuck. Maybe like seven years ago at PlayStation where they were doing the same thing. They were basically using a drone, like a physical drone, and then mapping that into virtual space.


[User] Please transcribe this text

[Assistant] Yeah, I think it's interesting because it's the clear fusion of like digital and tangible, whereas a lot of times you kind of lose, uhm, you lose a lot of people with augmented and virtual reality because it's not grounded in something physical and because there's the absence of haptics. So it's like some people need that sort of, uhm, you know, kinesthetic feedback.


[User] Please transcribe this text

[Assistant] Or just anything you can touch. Uhm, so I don't know if that answered your question, but it's basically bringing tangible objects into


[User] Please transcribe this text

[Assistant] I mean, it's funny because I'm not like a pro, like I'm not like, oh I'm a pro web dev, but I do think the, I do think web, like more focused into WebXR actually helps facilitate that, because again, the QR code issue that I have mentioned,


[User] Please transcribe this text

[Assistant] Uh, where you're looking at different screens to get to the experience, if the QR code already maps to something, right?


[User] Please transcribe this text

[Assistant] Then that's automat- and Apple is working on that and so is, uh, and Google is also working on that. So I think it's-


[User] Please transcribe this text

[Assistant] I think web-based experiences, uhm, and the onboarding, which is just like I put it on, it fits to my face, it is able to sort of activate the experience immediately. I don't need to do like 10 steps of setup and put it in developer mode and do this and do that. Uhm, yeaah, I would say the onboarding


[User] Please transcribe this text

[Assistant] Yeah, and then, and then even if we're looking into inexperience.


[User] Please transcribe this text

[Assistant] One thing I didn't mention that I should have in this in the last in the slide prior was that


[User] Please transcribe this text

[Assistant] One field that really should be taken from that isn't taken from enough until it's too late is theater. So I've learned a lot of, uh, things from my colleagues that are in theater. So there's a colleague I have named Seda who she's done Broadway production and she's an expert in spatial audio.


[User] Please transcribe this text

[Assistant] Because it's also the key about users need to know where to look. Because when you're in VR, it's like tabula rasa. At least with AR, you're grounded in something that you're familiar with. But with VR, the user's like, where do I look? Where do I start? And the people that have the experience with navigating people to look certain places are people like


[User] Please transcribe this text

[Assistant] You know, people that are in theater, uh, stage design, even magicians, that's their specialty, right? And actually one of the best XR designers in the space who's at Unity, he's a, he was a magician by trade, which makes sense. So yeaah, I think it's...


[User] Please transcribe this text

[Assistant] It's like user attention, which would pull from those fields. Uhm, it's just ease of, not, I'm not talking about the industrial design or the weight of the headset, but just like being able to put it on and then it works. And I don't have to like turn it on, then get a home screen, then be like, ah, how do I put it in developer mode?


[User] Please transcribe this text

[Assistant] And then also making it web accessible, right? So that it's as easy and intuitive as the QR restaurant codes. That's the one good thing that did come of that event. People know of QR codes, they're not averse to them anymore.


[User] Please transcribe this text

[Assistant] So I actually gave a talk. It was called AIIDE. It's like an AI conference on games specifically. And again, I feel like the game, people that have done games as for as academic profession have sort of felt in a sense outcasted by both, by basically the CS community at large, whether that's like the NeurIPS conference, the CHI conference.


[User] Please transcribe this text

[Assistant] But I think there's again, there's a lot to pull from there, but I like the three conference I mentioned was maybe IEEE, COG, uh,


[User] Please transcribe this text

[Assistant] The one I just mentioned, which is AIIDE, they're a very small community. Uhm, I can send references later, but there are a lot of, uh, game conferences that are nested under larger, uh, tech, tech organizations like IEEE and ACM.


[User] Please transcribe this text

[Assistant] I think a lot of the issue of why I felt I had to go into industry and then, like, come back was because just education in general doesn't prioritize spatial learning at all, right? Like, we have to take verbal tests, math tests, like, you know,


[User] Please transcribe this text

[Assistant] Understanding how molecules move, uhm.


[User] Please transcribe this text

[Assistant] And I would say even people who are like, who are studying like mathematics get into that if you're studying things like manifolds and differential geometry. But in general, most people don't have, uhm, the level of I guess training of spatial, of spatial reasoning, which is...


[User] Please transcribe this text

[Assistant] Yeah, that's something that, and the sad thing is there's not many courses even today in universities because I look at them all the time just to see, oh, is someone finally going to teach a class? I'm like, no. I could probably name all of the six classes that they have. Some of them are in hardware, some of them are in design, but I'm like, there needs to be one that's specifically in computer science. Uhm, and I know that a lot of computer science undergrads, like,


[User] Please transcribe this text

[Assistant] At NYU and it was more development based, but I think a lot of the people just kind of want, cause with me, I'm someone where like you have to learn, right? CS students, when you're doing the assignments, it's annoying to go through each assignment, but you have to learn.


[User] Please transcribe this text

[Assistant] And there's a lot of people in this space that don't come from computer science backgrounds, so that's something to also keep in mind. And they're used to sort of, like they like following tutorials instead of like having to sit down for five hours and then you finally finish your like data structures problem set.


[User] Please transcribe this text

[Assistant] Not, they're not used to that, like just the debugging process where like, no, it doesn't work 95% of the time. It's the 5% of the time that makes computer science worth it. It's not the, that's part, part of the process and if you're not already trained to do that,


[User] Please transcribe this text

[Assistant] It's interesting to teach people where they, uh,


[User] Please transcribe this text

[Assistant] But just being, just being mindful of that and so trying to, it made me sort of think, okay, like maybe I need to change how I, how I like teach, teach and approach a subject. So I did give some tutorials, but again, what I've learned is when you give people step by step tutorials and then I, and then I say, okay, do it yourself, they can't do it.


[User] Please transcribe this text

[Assistant] Like you, like you guys, and then I typed in, okay, I want to learn ARVR, it'll direct me to maybe the Unity Learn page, some Udemy courses, some Coursera courses, but the only, the furthest it gets is like spawning an object on a plane.


[User] Please transcribe this text

[Assistant] That's really the furthest they'll get if you've noticed, even if you go on YouTube. That's not enough, because again, it matters the interaction between objects.


[User] Please transcribe this text

[Assistant] So like one interaction that I did, which I may make open source, uh, was at Google with the depth API, which had occlusion, right? So objects would hide behind objects in the real world. One interesting thing that we did is we took a sphere and then we like,


[User] Please transcribe this text

[Assistant] I would say technical, uh, coursework or even technical direction of how to implement these things. I think a lot of it has been trapped in prototype and ideation. Uhm, and at least for me, I think the general public already has a mental model of it because, I mean, we all have superhero fatigue. We've all seen it.


[User] Please transcribe this text

[Assistant] That sort of interaction. But again, that's the framework people have and so, there's a lot, there's a lot that, uh,


[User] Please transcribe this text

[Assistant] Needs to be improved, and I think it actually starts with education.


[User] Please transcribe this text

[Assistant] Yeah, yeah, I think we're like, we're sort of like stuck with this form factor for a little bit, but I think other, some companies are playing around with different form factors. There's also things like the looking glass and then the layer pad and those are interesting to look into.


[User] Please transcribe this text

[Assistant] There is. So there's actually an organization that's called XRSI, which is XR Safety Initiative, uh, led by Kavya Perlman, and she worked at, um,


[User] Please transcribe this text

[Assistant] Why do I always forget the name of the place? The place that made Second Life, she worked there. Uhm, and so she has, this is like her bread and butter and her experience. There's also like another organization that's called XR Guild that's now looking into, uh, ethics in that space and, and specifically in security. So I would look up XRSI.org.


[User] Please transcribe this text

[Assistant] Yeah, I mean, it's kind of just, it's kind of what I said with the last question. A lot of it's like education, right? Because there are a lot of, uhm,


[User] Please transcribe this text

[Assistant] There are no-code tools, right, that people use like no-code prototyping tools like Snap and Spark AR, uh, but the problem is those experiences are trapped in those ecosystems, right, so they're not gonna end up on the Quest Store, they're not gonna end up on, uh, whatever Apple's App Store for the Vision Pro apps are, which is probably the App Store, uhm.


[User] Please transcribe this text

[Assistant] And so I feel like the issue still comes down to there's not enough developers. And that's really the answer is there's not enough developers. And so uhm, yeaah. And like I said, I think the answer is like education. There was a part of me that was thinking of making a course, but it's just, it's a lot.


[User] Please transcribe this text

[Assistant] I don't mind that it's a lot, but there's a part of me that's like maybe so much to make a course that goes beyond just like


[User] Please transcribe this text

[Assistant] You know, spawning an object on a plane, basic ray tracing. It's like, no, you need something that actually, because the funniest thing is even with ray tracing, they don't even, there's never beyond of like, okay, well how do I get the object to move? How do I even get the object to move with, uh, like touch input? Like, I mean, there are tutorials and you can sort of, uhm,


[User] Please transcribe this text

[Assistant] I guess Frankenstein them together, but there's not like a clear step-by-step thing. Uhm, yeaah, it's unfortunate, but the answer to your question is there's not enough developers. Uhm, and I'm very protective of the developers in this space. Very, very protective because it is a lot of labor. Uhm,


[User] Please transcribe this text

[Assistant] And it's not really appreciated in the same way because it's also far more complicated. I can't say order of magnitude because I don't want to be quoted on that, but I would guess it's, it's at least an order of magnitude more difficult than like traditional 2D apps where you have tools like Figma, you have tools like, uhm,


[User] Please transcribe this text

[Assistant] You have tools like Sketch, uhm, to help with that process. So I think it all comes back to there's no...


[User] Please transcribe this text

[Assistant] There's no education developers and actually, if anything, I should ask you that question, which is like, what, what could I do to sort of help get you interested in developing for AR VR, right? Like if anything, the question should like that. I kind of want to know the answers to that. So if some of you have time after, I want to know the answer to that.


[User] Please transcribe this text

[Assistant] Now, we had better get home ourselves, said Mary. There's something funny about all this I see, but I must wait till we get in. They turned down the ferry in Lane, which was straight and well kept, and edged with large whitewashed stones. In a hundred yards or so it brought them to the riverbank, where there was a broad wooden landing stage. A large flat ferry boat was moored beside it.


[User] Please transcribe this text

[Assistant] The white bollards near the water's edge glimmered in the light of two lamps on high posts. Behind them, the mists in the flat fields were now above the hedges, but the water before them was dark. With only a few curling wisps, like steam among the reeds by the bank, there seemed to be less fog on the further side.


[User] Please transcribe this text

[Assistant] And up it a winding path climbed from the further landing. Lamps were twinkling there. Behind loomed up the Buck Hill, and out of it, through stray shrouds of mist, shone many round windows, yellow and red. They were the windows of Brandy Hall, the ancient home of the Brandy Bucks.


[User] Please transcribe this text

[Assistant] Gorhondad Olbuk, head of the Olbuk family, one of the oldest in Marish, or indeed in the Shire, had crossed the river, which was the original boundary of the land eastwards. He built an excavated brandy hole.


[User] Please transcribe this text

[Assistant] Change his name to Brandy Buck and settle down to become master of what was virtually a small independent country.


[User] Please transcribe this text

[Assistant] His family grew and grew, and after his days continued to grow, until Brandy Hall occupied the whole of the low hill, and had three large front doors, many side doors, and about a hundred windows.


[User] Please transcribe this text

[Assistant] The Brandy Bucks and their numerous dependents then began to burrow and later to build all around about. That was the origin of Buckland.


[User] Please transcribe this text

[Assistant] A thickly inhabited strip between the river and the old forest. A sort of colony from the Shire.


[User] Please transcribe this text

[Assistant] Its chief village was Bucklebray, clustering in the banks and slopes behind the Brandy Hall.


[User] Please transcribe this text

[Assistant] As the head of the Brandy Buck family was called, was still acknowledged by the farmers between Stock and Rushy.


[User] Please transcribe this text

[Assistant] But most of the folk of the old shire regarded the Bucklanders as peculiar. Half foreigners, as it were.


[User] Please transcribe this text

[Assistant] Though, as a matter of fact, they were not very different from the other hobbits of the Four Farthings. Except in one point.


[User] Please transcribe this text

[Assistant] They were fond of boats, and some of them could swim.


[User] Please transcribe this text

[Assistant] And was now thick and tall, for it was constantly tended.


[User] Please transcribe this text

[Assistant] Well over 20 minutes from the end to end. But, of course, it was not a complete protection.


[User] Please transcribe this text

[Assistant] The forest drew close to the hedge in many places, the Bucklanders kept their doors locked after dark, and that also was not usual in the Shire.


[User] Please transcribe this text

[Assistant] The ferry boat moved slowly across the water. The Buckland shore drew nearer.


[User] Please transcribe this text

[Assistant] Sam was the only member of the party who had not been over the river before.


[User] Please transcribe this text

[Assistant] He had a strange feeling as the slow gurgling stream slipped by. His old life lay behind in the mists. Dark adventure lay in front.


[User] Please transcribe this text

[Assistant] He scratched his head, and for a moment he had a passing wish that Mr. Frodo could have gone on living quietly at Bag End. The four hobbits stepped off the ferry.


[User] Please transcribe this text

[Assistant] Mary was tying it up and Pippin was already leading the pony up the path when Sam, who had been looking back as if to take farewell of the Shire, said in a hoarse whisper, Look back, Mr Frodo. Do you see anything? On the far stage under the distant lamps, they could just make out a figure.


[User] Please transcribe this text

[Assistant] It looked like a dark black bundle left behind, but as they looked, it seemed to move, and sway this way and that, as if searching the ground.


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[Assistant] It then crawled, or went crouching, back into the gloom beyond the lamps.


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[Assistant] Exclaimed Mary. Something that was following us, said Frodo. But don't ask anymore now. Let's get away at once! They hurried up the path to the top of the bank.


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[Assistant] But when they looked back, the far show was shrouded in mist, and nothing could be seen.


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[Assistant] Thank goodness you don't keep any boats on the west bank," said Frodo. Can, can horses cross the river? They can go twenty miles north of the Brandywine bridge, or they might swim," answered Merry. Though I never heard of any horse swimming on the Brandywine. But what have horses to do with it? I'll tell you later. Let's get indoors and then we can talk.


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[Assistant] Alright, you and Pippin know your way. So I'll just ride on and tell Fatty Bolger that you're coming. We'll see about supper and things. We had our supper early with Farmer Maggot, said Frodo. But we could do with another. You shall have it.


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[Assistant] Give me that basket, said Mary, and rode ahead into the darkness.


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[Assistant] It was some distance from the Brandywine to Frodo's new house at Crick Hollow. They passed Buck Hill and Brandy Hole on their left.


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[Assistant] And on the outskirts of Bucklebury struck the main road of Buckland that ran south from the bridge.


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[Assistant] This they followed for a couple of miles as it climbed up and down into the country. At last they came to a narrow gate in the thick hedge. Nothing could be seen of the house in the dark.


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[Assistant] It stood back from the lane in the middle of a wide circle of lawn surrounded by a belt of low trees inside the outer hedge. Frodo had chosen it because it stood in an out of the way corner of the country and there were no other dwellings close by. You could get in and out without being noticed.


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[Assistant] It had been built a long while before by the Brandy Bucks, for the use of guests or members of the family that wished to escape from the crowded life of Brandy Hole for a time. It was an old-fashioned, country-fied house, as much like a hobbit hole as possible. It was long and low, with no upper storey, and it had a roof of turf, round windows, and a large round door.


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[Assistant] After all, Fatty and I only got here with the last cartload yesterday. Frodo looked around. It did look like home. Many of his own favorite things.


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[Assistant] They were arranged as nearly as possible as they had been at Bag End. It was a pleasant, comfortable, welcoming place.


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[Assistant] And he found himself wishing that he was really coming here to settle down, in quiet retirement. It seemed unfair to have put his friends to all this trouble, and he wondered again how he was going to break the news to them that he must leave them so soon.


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[Assistant] Indeed, at once. Yet that would have to be done that very night, before they all went to bed. It's delightful, he said with an effort. I hardly feel that I moved at all.


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[Assistant] A bath, cried Pippin. Oh, bless it, very adock.


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[Assistant] Which order shall we go in? Said Frodo. Eldest first or quickest first? You'll be the last either way, Master Peregrine. Trust me to arrange things better than that! Said Merry. We can't begin life at Crickholler with a quarrel over baths!


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[Assistant] Mary went to the door. What about supper and beer in the throat? He called. Frodo came out drying his hair.


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[Assistant] There's so much water in the air that I'm coming into the kitchen to finish. He said.


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[Assistant] I suppose you three don't want mushrooms again, said Frodo without much hope. Yes we shall, cried Pippin. They're mine, said Frodo, given to me by Mrs. Maggot.


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[Assistant] A queen among farmer's wives, take your greedy hands away, and I'll serve them.


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[Assistant] Hobbits have a passion for mushrooms, surpassing even the greediest likings of big people.


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[Assistant] A fact which partly explains young Frodo's long expeditions to the renowned fields of the Marish, and the wrath of the injured maggot. On this occasion there was plenty for all, even according to hobbit standards. There were also many other things to follow.


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[Assistant] They pushed back the table and drew chairs around the fire.


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[Assistant] We'll clear up later, said Mary. Now tell me, what about it? I guess that you've been having adventures, which was not quite fair without me. I want a full account.


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[Assistant] And most of all I want to know what was the matter with old maggot, and why he spoke to me like that. He sounded almost as if he was scared. If that was possible... We have all been scared.


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[Assistant] Said Pippin after a pause, in which Frodo stared at the fire and did not speak.


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[Assistant] You would have been too, if you had been chased for two days by black riders. What are they?


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[Assistant] Black figures riding on black horses, answered Pippin. If Frodo won't talk, I will tell you the whole tale from the beginning.


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[Assistant] Cousin Frodo has been very close, said Pippin, but the time has come for him to open out.


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[Assistant] So far we have been given nothing more to go on than Farmer Maggot's guess that it has something to do with Old Bilbo's treasure. That was only a guess, said Frodo hastily. Maggot does not know anything. Old Maggot is a shrewd fellow, said Merry.


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[Assistant] A lot goes on behind his round face that does not come out in his talk. I've heard that he used to go to the old forest at one time.


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[Assistant] There is a connection with Bilbo's old adventures, and the writers are looking, or perhaps one ought to say, searching for him. Or for me.


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[Assistant] I also fear if you want to know that it is no joke at all. And that I am not safe here or anywhere else.


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[Assistant] He looked around at the windows and walls as if he was afraid they would suddenly give way. The others looked at him in silence.


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[Assistant] Well, said Frodo at last, sitting up and straightening his back as if he had made a decision, I can't keep it dark any longer. I have got something to tell you all, but I don't know quite how to begin. I think I could help you, said Merry quietly, by telling you some of it myself. What do you mean? said Frodo, looking at him anxiously. Just this, my dear Frodo.


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[Assistant] You've meant to leave the Shire, of course, but danger has come on you sooner than you'd expected. And now you're making up your mind to go at once. And you don't want to. We are very sorry for you.


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[Assistant] Frodo opened his mouth and shut it again. His look of surprise was so comical that they laughed.


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[Assistant] Did you really think you had thrown dust in all our eyes? You've not been nearly careful or clever enough for that.


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[Assistant] We've constantly heard you muttering, shall I ever go down into that valley again, I wonder, and things like that. And pretending that you'd come to the end of your money and basically selling your beloved bag end to those sack-filled bagginses, and all those close talks with Gandalf? Good heavens! said Frodo.


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[Assistant] I thought I'd been both careful and clever. I don't know what Gandalf would say. Is all the Shire discussing my departure then? Oh no, said Merry. Don't worry about that.


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[Assistant] The secret won't keep for long, of course, but at present it is, I think, only known to us conspirators. After all, you must remember that we know you well, and are often with you. We can usually guess what you're thinking. I knew Bilbo too.


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[Assistant] To tell you the truth, I'd been watching you rather closely ever since you left. I thought you would go after him sooner or later.


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[Assistant] We've been terrified that you might give us the slip and go off suddenly.


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[Assistant] All on your own, like he did. Ever since this spring, we've kept our eyes open, and done a good deal of planning on our own account.


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[Assistant] You're not going to escape so easily. But I must go, said Frodo.


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[Assistant] It cannot be helped, dear friends. It is wretched for us all. But it is no use you are trying to keep me. Since you've guessed so much, please help me and do not hinder me.


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[Assistant] You do not understand, said Pippin. You must go.


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[Assistant] And therefore we must too. Mary and I are going with you.


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[Assistant] Sam is an excellent fellow and would jump down a dragon's throat to save you if he did not trip over his own feet. But you will need more than one companion on your dangerous adventure. My dear and most beloved hobbits, said Frodo deeply moved. But I could not allow it. I decided that long ago too. You speak of danger, but you do not understand. This is no treasure hunt, no there and back journey. I'm flying from deadly peril into deadly peril.


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[Assistant] Of course we understand, said Merry Family. That is why we have decided to come. We know the ring is no laughing matter.


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[Assistant] My dear old hobbit, don't you allow for an inquisitiveness of friends. I've known about the existence of the ring for years. Before Bilbo went away, in fact.


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[Assistant] But since he obviously regarded it as secret, I kept the knowledge in my head, until we formed our conspiracy. I did not know Bilbo, of course, as well as I know you. I was too young. If you want to know how I first found out, I'll tell you.


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[Assistant] It was the Sackville Pagginses that were his downfall, as you might expect. One day, a year before the party,


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[Assistant] I happened to be walking along the road when I saw Bilbo ahead.


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[Assistant] Suddenly, in the distance, the SBs appeared, coming towards us. They were slowed down, and hey presto! He vanished.


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[Assistant] I was peeping through the road after the SBs had passed, and was looking straight at Belbo when he suddenly reappeared. I caught a glint of gold as he put something back into his trouser pocket.


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[Assistant] After that, I kept my eyes open. In fact, I confessed that I spied.


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[Assistant] You must admit that it was very intriguing. And I was only my teens. I must be the only one in the Shire besides you, Frodo, that has ever seen the old fellow's secret book.


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[Assistant] Hm, not too safe, I should say, said Merry. But I have only had one rapid glance, and that was difficult to get. He never left the book about. I wonder what became of it. I should like another look. Have you got it, Frodo? No, it was not a bag end. He must have taken it away. Hm. Well, as I was saying, Merry proceeded.


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[Assistant] I kept my knowledge to myself till the spring when things got serious. Then we formed our conspiracy and as we were serious too and meant business


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[Assistant] We have not been too scrupulous. You're not a very easy nut to crack, and Gandalf is worse.


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[Assistant] But if you want to be introduced to our chief investigator, I can introduce him. W-where is he?


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[Assistant] Here's our collector of information. And he collected a lot, I can tell you, before he was finally caught. After which I may say...


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[Assistant] You can trust us to stick to you through thick and thin, to the bitter end. And you can trust us to keep any secret of yours, closer than you keep it yourself.


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[Assistant] But you cannot trust us to let you face trouble alone and go off without a word. We're your friends Frodo! Anyway, there it is. We know most of what Gandalf has told you. We know a good deal about the ring. We are horribly afraid, but we are coming with you. Or following you like hounds.


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[Assistant] And after all, sir, added Sam, you did ought to take the elves' advice. Gildor said you should keep them as willing, and you can't deny it.


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[Assistant] I don't deny it, said Frodo, looking at Sam, who is now grinning. I don't deny it, but I'll never believe you are sleeping again. Whether you snore or not, I shall kick you hard to make sure.


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[Assistant] I will take Gildor's advice. If the danger were not so dark, I should dance for joy. Even so, I cannot help feeling happy. Happier than I have felt for a long time. I had dreaded this evening. Good.


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[Assistant] They shouted, and they danced around him. Mary and Pippin began a song, which they had apparently got ready for the occasion.


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[Assistant] Very good, said Frodo, but in that case there are a lot of things to do before we go to bed. Under a roof, or tonight, or at any rate.


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[Assistant] I fear those Black Riders and I'm sure it is unsafe to stay in one place long, especially in a place to which it is known I was going. Also, Gildor advised me not to wait, but I should very much like to see Gandalf.


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[Assistant] I could see that even Gildor was disturbed when he heard that Gandalf had never appeared. It really depends on two things. How soon could the riders get to Bucklebury? And how soon should we get off? It will take a good deal of preparation. The answer to your second question, said Merry, is that we could get off in an hour.


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[Assistant] I've prepared practically everything. There are six ponies in the stable across the fields. Doors and tackle are all packed. Except for a few extra clothes and the perishable food.


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[Assistant] It seems to have been a very efficient conspiracy, said Frodo. But what about the Black Riders? Would it be safe to wait one day for Gandalf? That all depends on what you think the Riders would do, if they found you here, answered Merry.


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[Assistant] They COULD have reached here by now, of course, if they were not stopped at the north gate, where the hedge runs out to the riverbank, just inside of the bridge. The gate guards would not let them through by night.


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[Assistant] Though they might break through. Even in the daylight they would try to keep them out, I think.


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[Assistant] At any rate, until they got the message through to the Master of the Hole, for they would not like the look of the riders. And would certainly be frightened of them. But of course, Buckling cannot resist a determined attack for long.


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[Assistant] And it is possible that in the morning even a black rider that rode up and asked for Mr. Baggins would be let through. It is pretty generally known that you are coming back to live at Crick Hollow. Frodo sat for a while in thought. I have made up my mind, he said finally. I'm starting tomorrow, as soon as it is light. But I'm not going by road. It would be safer to wait here than that.


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[Assistant] If I go through the North Gate, my departure from Buckland will be known at once. Instead of being secret for several days at least, as it might be.


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[Assistant] And what is more, the bridge and the east road near the borders will certainly be watched, whether any rider gets into Buckland or not. We don't know how many there are, but there are at least two and possibly more.


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[Assistant] But that can only mean going into the old forest, said Fredegar, horrified. You can't be thinking of doing that. It is quite as dangerous as Black Riders.


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[Assistant] Not quite, said Mary. It sounds very desperate, but I believe Frodo is right. It is the only way of getting off without being allowed at once. With luck, we might get a considerable start.


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[Assistant] But you won't have any luck in the old forest! Objected Fedegar. No one ever has luck in there. You'll get lost. People don't go in there.


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[Assistant] Oh, yes they do, said Mary. The brandy bucks go in occasionally when the fit takes them.


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[Assistant] We have a private entrance. Frodo went in once, long ago. I've been in several times, usually in daylight, of course, when the trees are sleepy and fairly quiet.


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[Assistant] Fond as he was of Frodo, Fratty Bolger had no desire of leaving the Shire, nor to see what lay outside it.


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[Assistant] His family came from East Farthing, from Budgeford and Bridgefields, in fact. But he had never been over the Brandywine Bridge.


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[Assistant] And to keep up as long as possible the pretense that Mr. Baggins was still living at Crick Hollow.


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[Assistant] He had even brought along some old clothes of Frodo's to help him in playing the part. They little thought how dangerous that part might prove.


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[Assistant] He could not have left any message behind for Gandalf otherwise. I don't know whether these writers can read or not, of course, but I should not have dared to risk a written message in case they got in and searched the house. But if Fati is willing to hold on the fort,


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[Assistant] On the whole, I'd rather have our job than Fatty's, waiting here till Black Rider's come. You wait well till you are well inside the forest, said Frederica. You'll wish you were back here with me before this time tomorrow.


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[Assistant] We have still got to tidy up and put the finishing touches to the packing before we get to bed. I shall call you all before the break of day.


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[Assistant] When at last he had gone to bed, Frodo could not sleep for some time. His legs ached. He was glad that he was riding in the morning. Eventually, he fell into a vague dream, in which he seemed to be looking out of a high window over a dark sea of tangled trees. Down below, among the roots, there was the sound of creatures crawling and sniffing. He felt sure they would smell him out sooner or later.


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[Assistant] Then he heard a noise in the distance. At first he thought it was a great wind coming over the leaves of the forest. Then he knew that it was not leaves, but the sound of the sea, far off. A sound he had never heard in waking life, though it had often troubled his dreams.


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[Assistant] Suddenly he found he was out in the open. There were no trees after all. He was on a dark hearth. And there was a strange salt smell in the air.


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[Assistant] Looking up he saw before him a tall white tower, standing alone on a high ridge.


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[Assistant] A great desire came over him to climb towards the tower, but suddenly a light came in the sky, and there was a noise of thunder.


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[Assistant] You walk between two worlds, in a pearl circle.


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[Assistant] Between Two Worlds, a biography of Pearl S. Buck. Written by Edwina Pendarvis and Christina St. Clair. Translated by Berlin Fang.


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[Assistant] Chapter 1 Year of the Dragon


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[Assistant] From the open window of an upstairs bedroom.


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[Assistant] In the big white farmhouse in Hillsboro, West Virginia, came one whale, then another, then another.


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[Assistant] The newborn babies' thin little cries grew in strength, each one traveling farther and farther, through the apple orchard, past the barn, across the meadow, and toward the mountains in the distance. The day was June 26th. The year was 1892, Year of the Dragon. According to the Chinese zodiac, babies born in the Year of the Dragon


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[Assistant] Grow up to be high-spirited, big-hearted, and bold.


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[Assistant] Most people in the town of Hillsborough hadn't heard of the Chinese zodiac. Those who had heard of it didn't pay much attention to it.


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[Assistant] True, they planted by the seasons and sometimes by the phases of the moon.


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[Assistant] They even read horoscopes in the newspaper occasionally.


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[Assistant] This baby grew up to be as energetic, generous, and brave as her zodiac sign predicted.


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[Assistant] She became a world famous author and a passionate spokesperson for civil rights. On that summer day long ago,


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[Assistant] The baby's mother sat propped up in her canopied bed.


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[Assistant] Held the infant close and gently rocked her.


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[Assistant] As she rocked, she hushed the baby and whispered its name.


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[Assistant] Don't cry, little pearl. She thought that the baby, its fair skin, touched with pink, looked like a pearl.


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[Assistant] The infant curled her tiny fingers around a strand of her mother's silky hair and hung on tightly.


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[Assistant] Her blue eyes open wide, looked all around. She couldn't make sense of what she saw. Everything was too new.


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[Assistant] Her eyes were full of wonder as they surveyed her world.


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[Assistant] Safe world with white ruffled curtains and solid old fashioned furniture.


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[Assistant] In a few months, the baby's mother Caroline and father Absalom would take her on a long journey.


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[Assistant] They would leave the farmhouse with its cellar kitchen that stayed cool almost all the time.


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[Assistant] They would leave the sunny first and second floor rooms, decorated so simply and pleasantly, and the attic.


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[Assistant] With its boxes full of old photographs, letters, and other treasured mementos.


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[Assistant] The West Virginia farm was Caroline's childhood home. It had belonged to her family, the Stultings, since before the Civil War. And Caroline hated to leave. But her husband's work demanded it.


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[Assistant] They would go back to Absalom's missionary duties in China with their new daughter and their 10-year-old son, Edgar, Pearl's big brother.


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[Assistant] On their last evening at home, the couple stood outside the porch so Caroline could take a long last look at the peaceful view. During the years to come, when she was far away, she would want to remember it clearly. Edgar came out to join them. Like his mother, he wished they could stay on the farm. I'll miss waiting in the creek, he said wistfully.


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[Assistant] Her voice choked with tears as she surveyed the shady green lawn and the pleasant country lane beyond it.


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[Assistant] Our children won't grow up here with their uncles and aunts and cousins.


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[Assistant] Nevertheless, she sometimes wished she had fallen in love with a farmer, or a store owner, rather than with Absalom Sidenstriker.


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[Assistant] This stubborn preacher who cared more about his work than about anything else.


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[Assistant] She held Pearl tightly to her as she looked again at the scene around them.


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[Assistant] The weeks since the baby's birth had passed quickly. Summer had turned to autumn. In the light of the September sun


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[Assistant] The leaves of the big maple tree in the front yard glowed like topaz and amber.


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[Assistant] Her mother would carry the baby girl in a basket aboard a passenger train that would take the family across the continent to San Francisco. There they would board a big ship. Crossing the blue-green water of the Pacific Ocean, Pearl stayed in her mother's arms most of the day and slept in the little basket at night.


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[Assistant] When Caroline became too seasick to nurse the baby, Absalom carefully spooned milk from a cup into Pearl's mouth.


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[Assistant] As the ship rolled with the rise and fall of the waves.


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[Assistant] The baby's West Virginia birthplace, in the heart of the oldest mountains on earth, lay thousands of miles behind. Her new home would be in younger mountains, but in an older civilization. As Pearl would soon learn


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[Assistant] China's imperial history winds like the tail of a magnificent dragon far into the past.


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[Assistant] And that if I'm gonna come along and take a P inverse AP that this is going to be equal to some other matrix.


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[Assistant] Now, in this scenario, I'm going to also suppose that I have a basis.


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[Assistant] And final thing to note is I'm going to assert that the P matrix, this matrix that's crucial for the similarity relation, it's going to be the matrix whose columns are just going to be these basis factors.


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[Assistant] Then what the transformation does is that it takes this vector x and it spits out the vector ax. Now.


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[Assistant] As in, we can say that this vector x can be written as some combination of the b1's all the way down to the bn's. And in particular, we can come along here and give some coefficient, how about I call it a1, and it sums all the way down to am.


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[Assistant] AX can also be written in this B basis. So the AX I have on the right hand side can also be written as some linear combination of the BNs.


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[Assistant] But I can no longer refer to them as A's because it's some different one, so how about I use C1 all the way up to Cn.


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[Assistant] Because we have this basis, we also have associated two other vectors. They're the vector x written in the b basis and they are the vector


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[Assistant] And the way that you could construct these is that you looked at all of the coefficients for the vector x.


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[Assistant] Relate the vector x and the vector x written in the B basis by that matrix P.


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[Assistant] Notice that if I take that P matrix and I multiply it to the vector X written in the B basis, well, this is just going to be equal to


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[Assistant] A1 times whatever the first thing in P is, which is B1, plus all the way down to


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[Assistant] And I want to get over to the vector a x written in the b basis.


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[Assistant] That, that I can go in some approach that takes the XB, goes up through the X, over to the AX, and back down. That's the approach that I'm going to take. Alright.


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[Assistant] Times x written inside of the b basis. It's just going to be equal to ax written in terms of the b basis.


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[Assistant] Then this entire similarity relation can just be thought of as a change in basis, where instead of having a matrix A taking X to AX, you have this other matrix, the D matrix,


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[Assistant] So, fun surprise about the festive creeper is that he throws TNT at you from afar. Oh gosh, oh gosh, oh gosh. Oh stop!


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[Assistant] Hey guys, what's up? LDShadowLady here, and welcome to my Minecraft mod testing centre. Today we've been overrun by chameleons. Seriously, this whole place is crawling with the little things. And they aren't actually the only creatures that have been added to my world today.


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[Assistant] So today we're gonna go on an adventure to say hello to all of the new inhabitants of my modded world. So before we go on any adventures I think we need to gather some supplies from my base. So in here we have a...


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[Assistant] Golden sword, not the best. Some melon, and some golden nuggets. I'm sure all of these things will come in handy as we encounter some of the creatures today. Oh, and there's some armour in here as well.


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[Assistant] There's something I want to do to this armour before I put it on that will make it so much more useful. And unfortunately, it involves killing some of these adorable


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[Assistant] Little creatures. I'm so sorry, little chameleon. But, oh! Dang, you're running! Come back here! I need to die from you!


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[Assistant] I need this camouflage die that you drop. So we got two from that one little guy, thank you so much. I need one more volunteer. How about you? Thank you.


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[Assistant] Now we have enough to dye all of my armour. So we just pop our armour in with the dye. We'll get some camouflage armour. I know, it's pretty freaking cool. And you haven't even seen what it does yet. Neither have I actually, this'll be a first. So I'm just gonna pop it on. Oh! What is happening to me? Oh my goodness. What?!


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[Assistant] Woah! It changes to the colour of whatever block I'm stood on! Check out this! It's gone red, and now it's purple, and now it's green! Oh my gosh! Let's have some white!


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[Assistant] Oh that is pretty special. So this is what I will be rocking today on my adventures in order to blend in with my surroundings and hopefully evade the attack.


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[Assistant] I'm a bit worried about getting in the water though. Oh! OK, he's very hostile. I did not say it was OK. Chillin' my pool. Oh, he dropped, uh, a lily pad.


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[Assistant] And a ball of tar, lovely. I think I can throw this. I can.


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[Assistant] Should I have thrown it? Probably not. Actually this ball of tar is pretty interesting because if you throw it at a creature it will slow it down, so I'm gonna throw it at these guys. Oh, I'm so sorry. Wow! That's you being slow?


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[Assistant] I need more tar, I need to test it out on more things. Hang on, are these real lily pads? I don't think they are! What the heck?


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[Assistant] They're all little lily lurkers! Oh my gosh, don't jump in the water! Okay, now I know not to jump in the water.


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[Assistant] They are quite very, very vicious actually. There we go. We've got our lily pads back so we can just pop them down and we know they're safe. And we've also got a load of these balls of tar.


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[Assistant] I saw a sheep up here. He shall be my next victim. Get down from there. Hey, hey, hey you. I'm sorry. So, I'm gonna throw the tar at him. And this is as fast as he can get away! Hahaha! Even if I hit him.


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[Assistant] It can't go anywhere very fast. Hello there, stranger! Who are you? A backpacker?


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[Assistant] A travelling merchant! He will trade with me! Paper for emeralds, I see. So he's basically a villager that's gone backpacking for the summer. You'll find these travelling merchants just wandering around in all kinds of biomes, just trying to trade with people as they go. I need some help!


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[Assistant] Because my sword is about to die. And by die I mean the durability is running very low. Now I could do this the normal way with an anvil, but I am not going to do that. We are instead going to go to the nether. What the heck are you doing on my cape?


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[Assistant] Anyhoozies, we're gonna go to the nether and request the assistance of some of the mobs that hang out there.


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[Assistant] Hello? I just see a lot of zombie pigmen.


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[Assistant] I have a matching sword now! Hey guys! But I am not here to meet with the zombie pigmen, I am here to find a sheep man. There's one right now! Hello? Hello my friend.


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[Assistant] These are basically the villagers of the Nether, so he will trade-


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[Assistant] This is ridiculous. Do you realise how bad of a deal this is? What a bargain ladies and gentlemen! Only available from this sheep man. You know what, I'm actually gonna kill him because that is a terrible deal and he should never try to trick people into buying stuff like that. What do you offer?


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[Assistant] Okay, that's a little better, one golden got for three glowstone. So as you can see, these guys are basically just villagers. But this guy is the real MVP of the nether. He is a sheepsmith, and he is probably the...


[User] Please transcribe this text

[Assistant] Completely repair the durability of my useless golden sword. Thank you sir! Continue with your day sir, I must now go and find a blazing juggernaut in this here nether.


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[Assistant] Target acquired. I'm gonna stick him with this tar. Okay, or not, or not. Just slow him down a little bit. And then I'm gonna go at him!


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[Assistant] I guess he's not that difficult to defeat after all because I did it and I got some blaze powder. I'm not gonna push my luck though, I'm pretty sure it's time to leave now before I die. It's been real, see you later Nether!


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[Assistant] Oh boy, am I glad to be back here. What the heck are you doing? This is not your realm! Get back in there! Oh my gosh, I almost totally forgot, you can actually tame a chameleon. I'm gonna do that right now and we can have followers around.


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[Assistant] I got a colorful friend! Can I have multiple colorful friends? Chameleon! Where are you? I need a friend! For my other friend! Where are all the chameleons? Surely I didn't kill them all.


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[Assistant] I could have an army of chameleons following me around, and it would be the most magical thing. Oh, this is the best.


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[Assistant] Oh my goodness. Okay, chameleon army, the sun is starting to go down, which means there are gonna be a lot...


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[Assistant] What are you doing? A lot of scary mobs out that want to kill us, so I should probably upgrade this for a diamond sword. Now we just need to find all the things that want to kill us, and kill them first. Got it? There's one now! Chameleons! Attack!


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[Assistant] I'm just kidding, they don't really attack anything, they just kinda follow. So, this is... Excuse me.


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[Assistant] This is a skeleton warrior, and he's got pretty bad aim as you can tell. But he's no scarier than a normal skeleton. Other than the fact that he waves his arms around a little more.


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[Assistant] But they are no match for me. We did well chameleons. So that was probably the most normal creature that we have to hunt down tonight. We're also looking for some very scary creepers. But what do you mean Lizzie? Creepers are scary anyway. What is specifically scary about these creepers? Well I will show you.


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[Assistant] First, we just have to find one. Oh, here's a support creeper! These guys run really fast.


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[Assistant] They will give me a slowness effect! Oh gosh, look! Oh no! Okay, he exploded.


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[Assistant] I was so wrong about that. So, fun surprise about the festive creeper is that he throws TNT at you from afar. Which is so much fun when you're trying to get away from a creeper. Oh gosh, oh gosh, oh gosh! Oh stop! Stop with your wicked TNT! Oh my gosh, he's throwing at me!


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[Assistant] Oh gosh no. Wait hang on, why am I leaving him closer to the mod testing centre? Oh gosh I need to kill him. Oh look what he's done. You are so rude sir! Let me kill you!


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[Assistant] They're not actually that difficult to kill, but it's still not a pleasant experience.


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[Assistant] I have been tracking the rocket creeper for several minutes now. And there is one right in front of me. As I will demonstrate, approaching the rocket creeper is very risky business. What is he doing? As he comes near me, he jumps up into the air and oh gosh, he got me. He exploded. As you can see, he's kind of a hot mess of a creeper.


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[Assistant] I'm gonna stay away from that festive one over there, and try and find another one of these rocket creepers. Where you at? Oh gosh, she's right there!


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[Assistant] And I think that's about it, I will call it a day there on the creeper front. There are a couple more things I want to show you, but they require me to go underground. So, let's go find a cave.


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[Assistant] Now I just have to make it back out again. I faced many dangers, believe it or not one of them is a chest. This could just be an innocent chest that I placed here and I left my things in, Or it could be a vicious creature ready to attack me. There's only one way to find out and that is by opening it. So, I'm gonna open it.


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[Assistant] It's not, oh gosh no! That was not a chest that I left there. This one is especially deceptive if you're in a mineshaft, because as you know, there are chests lying around in mineshafts anyway, so you could easily mistake one of those. Oh is that a real diamond? Dang! Oh my gosh, I found the motherload of chests that could try to kill us in any number of ways. So I guess the only way to find out is to open them.


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[Assistant] There is a super rare chance that one of these is actually a treasure. And I'm holding out for that hope.


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[Assistant] No! Oh it's a golden axe! Uh oh, uh oh. It almost killed me. The golden axe almost killed me, but now I have the golden axe. Ta-da! Please be a treasure!


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[Assistant] No! That's bats! Okay. That was not harmful, but it was terrifying. Maybe there's treasure in! No, just bones. Okay.


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[Assistant] At this point I give up, because there is actually a 2% chance that one of these chest monsters will have actual dungeon loot in it. Literally 2%. I researched it.


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[Assistant] So we shall move on and see if we can encounter some of the other not so wonderful mobs that this mod adds. Over here I spy some of my favourite mobs and they're coming straight for me, oh dear.


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[Assistant] But all of these little guys have little treasures inside them, you can see it.


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[Assistant] And then I'm gonna kill all these little ones. These are really cool, you can actually get some really cool stuff from them. Thank you! Was that golden apple?


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[Assistant] Wow! This one gave me a golden apple! These things spawn underground below level 40, so they're kinda hard to find. But when you do find them, be careful because one of them might have a little heart inside it.


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[Assistant] Where is he? He's on my head. Oh dear. I got a slimy companion. All these other slimes are just jealous. So this little guy will just follow me around everywhere. And I can put him on my head, I can make him stay. Aww, look at him go.


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[Assistant] And if you're wondering why he's black, that's because you can customise the colour to be whatever you want. So I'm gonna give him a little bit of lapis to make him kinda blue. Isn't that cute? And then I'm gonna give him some red to make it more purpley coloured.


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[Assistant] So as you can tell, you can kind of customize the colour to be however you want, But I'm gonna keep mine this colour, And he's actually kind of annoying already, So hopefully he just... Hello sir. Hello! Look at you!


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[Assistant] This little guy is a lost miner and he is lost down in the mines. Look, he's crying because he's lost! So, we've got to lead him out of the mine.


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[Assistant] Back to safety, and he will give us emeralds. So we just need to find a way out, hopefully he will follow us, yep.


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[Assistant] Now you have to be really careful because zombies will want to attack this guy. So if by some miracle you do find your way out of the cave alive with this little lost miner in tow, then when he gets to the surface he will be forever grateful and he will provide you


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[Assistant] With emeralds which shoot out of his bottom. And then I'll just have those. And then he'll just stay here forever. He's so glad to be on the surface that he just never moves ever again. Now, where the heck is my house?


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[Assistant] Ah, right there is a bewitched tome. Now they are quite deadly, but also really cool. They're docile until you attack them, and they're actually quite cute, they're like little nerdy bats. And you're thinking, why would you want to attack them, right? They're so kawaii.


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[Assistant] But, think about this. If you kill one, it drops an enchanted book with a random enchantment. Which could be a really cool one. So let's give it a go and see what they drop.


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[Assistant] Ah, I might have hit it into the fire there. Never gonna get an enchantment out. Oh no! I rang in the books!


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[Assistant] That my friends, is a spider mother. And it is exactly what you think it is. It is a mother spider with many babies. Now if we can just attack the mother spider. Huh! Oh no! I'm so sorry! So gross. Then the baby spiders will be left all alone. Ow! They're not very friendly.


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[Assistant] Aww, he's crying cause his mom's dead. Oh no, there's more. Oh no! Ah, fallen!


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[Assistant] I caught a spider egg! To the surface! Home sweet home! Oh my gosh, what the?


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[Assistant] What is that? What the heck? Ow! Good job I have a pond here. Otherwise I would have been angry. Who the heck are you? And what are you doing in my house? What is this floating skull doing trying to attack me? Huh?


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[Assistant] It stole my sword! Who are you? What do you want from me? Oh gosh! Wow!


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[Assistant] Oh gosh, oh gosh, oh gosh. Okay, I'm gonna have to kill you now. I'm sorry, but you've been so rude to me today. Ah! No!


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[Assistant] I'm on fire. What is this? Skull minion orb. What does that do? Let's see. Okay, don't know what that did. Oh! I have a minion now! Do you attack things for me? Let's see.


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[Assistant] Okay, apparently they didn't do a lot of damage, but they look cool as heck.


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[Assistant] Mid-December, kind of close to Christmas, it was before Christmas, and then up until just recently. So, about a month, a little less I think. So now,


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[Assistant] That was in the first planes movie. We have an R.S.N. helicopter from the first planes movie as well.


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[Assistant] In the time between Cars 1 and Cars 2, many books were released and one of those books actually features Chick Hicks with a headset acting as a crew chief. I'll show a picture on the screen here thanks to Collection TV for the picture, but


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[Assistant] It doesn't look like Chick Hicks will be, I guess, cheating himself, so it's very likely. I'm 99.9% positive that he will be an announcer, so, you know, it's just very unlikely that he'll be a crew chief based on what I just said. So, I really want to compare him to the original Chick Hicks here from Cars 1.


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[Assistant] So right off the bat, you can see that, you know, they're generally similar, you know, pretty much the same decals, but once we start digging in here, you'll see actually a lot of differences. First of all,


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[Assistant] Gotta do some comparisons, uh, nah, they're probably not the same model.


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[Assistant] And the original car's one does not have those holes, so, you know, theoretically they are different, but overall they're the same mold. So, on the hood here,


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[Assistant] Excuse me, you can see that he now has a Chick Hicks 86 decal, which he did not have before anywhere on his body.


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[Assistant] But, the crew chief that I just showed did have that decal, so it's not like a new decal or anything like that, but it's the first time that Chick himself has sported it. And of course, that is to replace the hostile takeover bank logo, because he's not a racer anymore, so he doesn't need a sponsor.


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[Assistant] A lot of them are in the general same vicinity. Let's take one here for example. We got that Tanko logo right there.


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[Assistant] Right there, bam. And then we'll take the two, buy it, RPM and fiber fuel. So, let's go with cars three. There you go, you got the TANCO logo right there. But, where's fiber fuel and RPM?


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[Assistant] We got a Fiberfuel logo down here. RPM looks to be all the way up there. So definitely the decals are in a different order. Some are still, you know, like I said, around the general vicinity, like the Tanko logo.


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[Assistant] That was pretty much in the same spot, but others, not so much. The Piston Cup logo that you can see right there is in pretty much the same spot as it was before, just a little spaced out. And then we have a very important decal. It says press with the Piston Cup logo.


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[Assistant] Why does he need all these press decals and media stuff and what not? So he's probably going to be out there interviewing other racers, maybe even McQueen, because we know that Daryl Cartrip and Brent Mustangberger will probably be the main announcers in Cars 3.


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[Assistant] Like I said earlier in the video, he could be the announcer for one or two races throughout the movie.


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[Assistant] Now I do have a theory that kind of explains this and kind of leads to the fact that he's an interviewer that goes out


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[Assistant] You can see his chip right there that he'll get on his mustache in the movie. Nah, I'm just kidding. That's just my diecast Syracame chip and that's okay because I knew it was going to be in used condition and that's why the seller is able to get them because they're not in perfect condition.


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[Assistant] It says RSN Racing Sports Network. Let's check out the back of the original Chick X. Of course the HTV was kinda replaced by RSN. Let's check out the sponsors. Tanko, RPM.


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[Assistant] Unfortunately, still no sponsors there, but we can see a new decal that says Chick Hex that wasn't on the one before.


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[Assistant] Don't know. Don't know guys. I need Brian Fee. I need Brian Fee for some confirmation here. Moving on to the lower half here. He has Chick Hicks tires, so that just shows his modesty. I'm being sarcastic. He has Chick Hicks rent all over him because he's very full of himself, so he's got


[User] Please transcribe this text

[Assistant] The Chick Hicks tires there, yellow rims, kinda like a greenish yellow rim color there, and here is the best part, the Chick Hicks. Former and forever Pisting Cup Champion.


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[Assistant] Let's race in another pissing cup because McQueen, he was doing really good in the years after Cars won because we saw they won at least like


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[Assistant] Like I said, Chick Hicks is really holding on to that one victory hat. He's always going to probably rub it in people's faces, or cars' faces, I should say. So, that's actually pretty funny there as well.


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[Assistant] I think that's all for Chick Hicks. He does have a different expression. It's still antagonistic and I actually prefer this new expression because maybe it's just because this old one got so boring but the new one


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[Assistant] Actually looks really, it looks better, more characterized of him. He's got the mouth actually open in color. You can see the teeth in there, which is an addition from before.


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[Assistant] This video has gone on for quite some time, so I'm just trying to think if there's anything else. Let's cross check some more of these sponsors. So on the hood here, we can see that he actually added some sponsors to the hood because the HTB logo took up a lot more space than his new


[User] Please transcribe this text

[Assistant] Chick Hicks logo does so. He has a Mood Springs logo there, Transberry Juice, Nightshade. That's actually a really big one.


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[Assistant] Fiber fuel. I kinda wanna see some new sponsors. I think I spotted one before I started recording.


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[Assistant] I kinda forgot where it was. Here's one that wasn't actually made into a piston car racer. Yum!


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[Assistant] Sludgy, that kind of pink one that you see on the window there, that wasn't as a piston-cut racer in Cars 1. I'd love to see one in Cars 3, but I kinda doubt it.


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[Assistant] They might though, because they added combustors, so who knows. We could probably see quite a few new sponsors. Can't forget his Thunder logo toward the front here. That was actually a decal that he got in Cars 1.


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[Assistant] You know, you guys can click off if you are not entertained anymore, but I actually have to say despite the two versions being very similar,


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[Assistant] Original Cars 1 version or the Cars 3 version more? That's the question of the day. And of course if you guys want to leave some other questions, maybe about Natalie Surin here. Girlfriend possibly?


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[Assistant] London is a hotbed for talent. To stay hidden, you know, if you're really talented in football, it's almost impossible. There are eyes everywhere.


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[Assistant] You will get picked up somewhere, or someone knows someone who has seen someone.


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[Assistant] Basically everyone is a scout, you know, and we tell that even to our staff even in the first team, you know, if their son is playing and you see a good player, report it.


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[Assistant] Some will enter academies at Under 9, some will stay in their grassroots teams, but that's where the scouting and talent really happens as well. We are always in a position to offer trials, most of the time 8 weeks, you know, and then make assessments around the players, whether


[User] Please transcribe this text

[Assistant] Someone's ready or not, you know, to be officially signed with Arsenal Academy.


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[Assistant] When I look at him, you know, in possession, out of possession, he has helped the team so much, you know, to grow and to calm down really, you know, in a year of a lot of, you know, kind of pressure, he has been a real rock, you know, in that defense and has helped us.


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[Assistant] And it is a huge challenge for the boys because it is, it's a lot of pressure. There's a lot of work. The school don't care how tired you are. But it's very demanding. That's life. Life is demanding.


[User] Please transcribe this text

[Assistant] He has to find a way to maintain the two because...


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[Assistant] A week passed very quickly, with visits to the theatre, the museums, and the zoo. We went sightseeing, riding, swimming, and boating. Stierforth was the perfect companion to have, and I admired him even more than before. In fact, I loved him with all my heart. One day I said to him, You know, Stierforth,


[User] Please transcribe this text

[Assistant] I really must go and visit my mother's old servant, Peggy. She was very good to me when I was a child. Yes, David. I remember you told me. She lives in Yarmouth now, doesn't she? Why don't we go there together? Oh yes, Stierforth. You'd enjoy meeting her brother and all the family. They're very kind, good people. Even if they are only working people, said Stierforth.


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[Assistant] I looked quickly at him to see what he meant. But he was smiling at me, so I knew he was joking. And I smiled too.


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[Assistant] Probably will not be a main character. And the reason I know that is because most of the piston car racers in Cars 1 were not main characters. Most of the world grand pre-racers in Cars 2


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[Assistant] May 1st, 2017. That's when the first wave of All Cars 3 diecast is released. And I'm sure since he was one of the first to pop up on eBay, I'm sure he'll be in that wave.


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[Assistant] I wanted to do this review for you guys, plus I'll have them for about 5 months ahead of time. So you know, it's worth it to me, maybe not you, maybe it is worth it to you. Just you know, make sure you're buying what you can afford and what you like.


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[Assistant] I believe that's all for everything else besides the review, so now let's dive into his review. Now, before we actually start, I just wanted to show that Tanko


[User] Please transcribe this text

[Assistant] That's not the best, but it's kind of expected because of course in Cars 1, they did the same thing for the racers. They had 3 model designs.


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[Assistant] I'm sure you guys know what I'm talking about, but if you don't, just check out some videos on my channel of Piston Cup Racers.


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[Assistant] Now I think these will be the three models of piston car racers in cars three. You got this one on the left here that's a little bit thinner and longer. Then you got this pretty typical one. Then this one's pretty typical. I mean they're all pretty typical. They don't look anything extravagant like


[User] Please transcribe this text

[Assistant] Did appear in Cars 1, so I'll do a comparison with the original racer in that video, and same thing with Octane Gain and Vitoline, but Combustor is actually a brand new sponsor, so that's pretty cool.


[User] Please transcribe this text

[Assistant] Now it does say Combuster, the power of online banking. So it must be some sort of banking system and all that stuff, but it kind of doesn't seem like that. Combuster seems like something, you know, car related and not really financial. But whatever, we got a cool logo right there of like a Combuster or whatever. It's like a


[User] Please transcribe this text

[Assistant] Piston or something smashing, I don't really know, but it's a cool design nonetheless. I love the rims for this guy. They're light green with some white trim going around it. I also kind of like the, I don't really know how to describe it, but it's kind of like a heartbeat, you know how it goes up and down.


[User] Please transcribe this text

[Assistant] With this arrow going up and down throughout the car there and that is just awesome. You know, Pixar and Disney always does a great job with these, you know, Piston Cup racers. They always are very creative with them. Now on the side here we can see Piston Cup there.


[User] Please transcribe this text

[Assistant] Excuse me, but I really do like that there. Of course the number is a great design as well. Toward the back here we have the piston with the smash there. Combuster, the power of online banking. What a cool slogan there. And same thing on the back here as well.


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[Assistant] Has quite a bit of detail. So that is awesome. Very, very cool indeed. I don't know if I would have actually voted for him for me to review. I actually kinda wanted to review Octane Gain first because I think Bobby Swift


[User] Please transcribe this text

[Assistant] Seems like Mattel will be releasing a lot more of the stock cars, so that's a little strange because from the trailers and the sneak peeks, I see a lot more of the next generation cars like Jackson and Storm, but


[User] Please transcribe this text

[Assistant] That we have from Cars 1 and 2 Combusters. So, they're both stock cars. They both have that little spoiler in the back there. Dale looks to be a little bit bigger.


[User] Please transcribe this text

[Assistant] And just for the laughs and giggles, we have the King. Nah, King, you're too advanced, you're too cool. And we have Chick Hicks. Ah, Chick Hicks. Chip will be back for Cars 3, but...


[User] Please transcribe this text

[Assistant] He won't be a racer. Here's McQueen. McQueen actually looks kind of similar because he's a, you know, rather typical stock car, but I still love his design.


[User] Please transcribe this text

[Assistant] And we have some more similar ones like Nightwave. Now this is the Cars 1 Nightwave. When I do my review of the Cars 3 Nightwave, you'll see such an insane difference. Like, the new one has an insane spoiler, it's all bronze, it's amazing. But, there you go, these guys are pretty similar. And so, there you go. Pretty cool. I don't know.


[User] Please transcribe this text

[Assistant] Eh, kinda similar, but again, I feel like Nitrate and Dale are the most similar to Combustor here. I'll do a lot more comparisons when I do my videos on, you know, Tanko and Octane Gain and Violin.


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[Assistant] I withdraw the question for the moment, Your Honor. And now, Miss Ransom, will you tell the jury why...


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[Assistant] Oh, I beg your pardon, Ms. Ransom. I didn't realize your feelings were so tender.


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[Assistant] I heard they went on the water after dinner in the moonlight, said old Nux. And it was Rogo's weight that sunk the boat. And I heard she pushed him in. And he pulled her in after him.


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[Assistant] There's no tunnel making. I saw Mr. Pilpo when he came back. A matter of sixty years ago when I was a lad.


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[Assistant] Ah, but he has likely enough been added to what he brought at first.


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[Assistant] He's often away from home, and look at the outlandish folk that visit him.


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[Assistant] Of course, coming at night. And that old wandering conjurer, Gandalf and all.


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[Assistant] You can say what you like, Gaffer, but Bag End's a queer place. And it's folk all queerer. And you can say what YOU like.


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[Assistant] My dear bagginses and boffins!


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[Assistant] Also, my good Sackville Bagginses that I welcome back at last to bag in.


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[Assistant] I hope you all enjoy yourselves as much as I am!


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[Assistant] I knew that I am immensely fond of you all, and that eleven-y-one years is too short a time to live among such excellent and admirable hobbits.


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[Assistant] I should say, our birthday, for it is of course, also the birthday of my heir and nephew Frodo. He comes of age and into his inheritance today.


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[Assistant] Together, we score 144. Your numbers were chosen to fit this remarkable total. One gross, if I may use the expression.


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[Assistant] It is also, if I may be allowed to refer to ancient history, the anniversary of my arrival by barrel at Asgaroth on the Long Lake.


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[Assistant] The banquet was very splendid, however, though I had a bad cold at the time, I remember, and could only say, thank you very much. I now repeated more correctly, thank you


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[Assistant] You are always battering me about my ring, but you have never bothered me about the other things that I got on my journey.


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[Assistant] Anyway, we want to see him, and we mean to see him. Just go and tell him so.


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[Assistant] And that is that you're doing a seedily well out of it. I insist on seeing the will.


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[Assistant] And after waiting sixty years, spoons? Fiddlesticks!


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[Assistant] Those are horrifying statistics. I will say this, in fairness, if I ever hear of Baker Mayfield,


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[Assistant] Accused of, by 25 different women of sexual inappropriateness. I'm gonna go after him. I'm gonna be mad at him. And I will understand, I'll understand if, uh, when he, if they throw the book at him, I hope they do.


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[Assistant] So, I can't speak from your perspective, obviously, and I don't pretend like I'm able to or anything like that, but I do know that you're very emotionally wrapped up in this, and I do know that that comes from a history that I haven't had and can't experience, but I do wonder how much of that


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[Assistant] How much of this has a racial component to it and how much of it doesn't? I would like to, there's no way of doing a direct comparison. That's the ultimate problem with this whole process is that there is no other comparison to this that we can look back in the league that's like an apples to apples or even apples to any other kind of fruit situation because it is so unprecedented. But, so, these questions are always going to be there.


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[Assistant] That brings up a good point. In the lat- with Sue Robinson, both the NFL and the NFLPA got to decide and agree upon her. In this case, it's exclusively the NFL who gets to pick this arbiter, right?


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[Assistant] The reason that I have a little bit of faith in it more isn't because I think the NFL is going to, uh, not be cynical about it and do the right thing. I think it's because they know, I think it's for the same reason that I felt like they were going to appeal.