[User] Please transcribe this text

[Assistant] In that show, so I'm actually feeling pretty good about it. And, uh, yeah, we'll have cool special guests. We'll have some announcements, uh, lots to show. So yeah, it's, uh, I love going to Europe and doing it. Um, I think again.


[User] Please transcribe this text

[Assistant] I'm in LA. I live in LA and it's like, there's always like, you know, we're so lucky that so many events are here and I love kind of traveling around the world and seeing people and you know, it's such a global business. It's fun to be in Germany. So yeah, we'll be there. We'll miss you though.


[User] Please transcribe this text

[Assistant] It's a lot. I still, it's the only event I've ever been to where like, where the escalators take you down and it's like, they have to stop people at the top of the escalator because you get to the bottom, it's like, there's so many people that you have to clear the escalator and it's, yeah, it's, it's, it's nutty. So I don't, this year, I assume will be,


[User] Please transcribe this text

[Assistant] Crazy expectations, right? I mean, that was a little bit even coming out of Summer Game Fest, right? People just wanted like all these things that were never gonna happen. Uhm, and you know, this is a lighter year for releases. Dev teams are certainly still struggling to finish games in COVID, but you know, as I've learned over the years, the internet doesn't...


[User] Please transcribe this text

[Assistant] You know, doesn't really care. It's like they want all their games on the same schedule they're used to.


[User] Please transcribe this text

[Assistant] Uhm, so we'll see, but I am cautiously optimistic that there'll be a couple good moments for people in Germany.


[User] Please transcribe this text

[Assistant] Like, well again, let me, let me coach that correctly because people say,


[User] Please transcribe this text

[Assistant] So what is, you know, I think it's the world premiere name I think has been, honestly, I was thinking about this the other day, it's like it's sort of been devalued because, you know, it's like,


[User] Please transcribe this text

[Assistant] There's difference between like an announcement of the game versus a world premiere new trailer for a game.


[User] Please transcribe this text

[Assistant] Right. So it's like, what does it really mean? So when I say like, 30 games, you're like, oh my god, there's 30 new games being announced, and it's like, no, there, I don't know, maybe...


[User] Please transcribe this text

[Assistant] A third of those are new games, right? And the others are like updates on meaningful games. Like we announced, uh, like Sonic Frontiers. There's gonna be a new trailer for that. That's a world premier trailer for that game, but you know the game exists. We announced it.


[User] Please transcribe this text

[Assistant] Uh, we showed the first trailer at Game Awards last year for it. Uhm, so yeaah, but there's yeaah, there's a lot of stuff. It'll be a two hour show, we have a bunch of guests flying in actually, there'll be a fair amount of people on stage, uhm,


[User] Please transcribe this text

[Assistant] We'll announce a ton of stuff next week in terms of games. It'll be there, but yeah, it's definitely a pretty packed show. And I mean, a lot of the industry is taking part. Uhm, yeah, I'm feeling pretty good about it.


[User] Please transcribe this text

[Assistant] Gamescom, at least traditionally, I think it's just like, it's a massive consumer event, right? So, you know, it's like hundreds of thousands. It's one of the biggest consumer events, I think, in the world, right? I mean, I think they had...


[User] Please transcribe this text

[Assistant] Yeah, in 2019 it was like close to 400,000 people that went to that event, which is crazy to me. Like, there are not even enough hotel rooms in Germany for comedies to ever just like trains in, right, for the day and leaves. So that's like, that's its identity to me. I think it's just like a really massive consumer event, whereas, you know, E3 was again, like it,


[User] Please transcribe this text

[Assistant] Conflicted identity, right? Because is it a trade event? Is it a consumer event? And so that was always really exciting to me. It's like it's really an event for the fans and that sense of community. Uhm, and that's what makes, you know, Gamescom so special.


[User] Please transcribe this text

[Assistant] It is a lot. I mean, it's a lot, although some people still think, you know, like Game Awards, you know, we start on in like November or something, right? And it's like, you know, I've, I mean, most of Game Awards is done now, right? I mean, we pretty much know our lineup and we're working on that. And it's like, you know, here we are in August and I kind of know what the show is going to be. Like it'll, things will change, but, um,


[User] Please transcribe this text

[Assistant] Yeaah, I mean those are, it sorta takes my full year to do all that stuff. Uhm, I like, I love doing other things, you know, I've talked about


[User] Please transcribe this text

[Assistant] Do I do a podcast? Do I, you know, Final Hours? I still write those once in a while. Uhm, but it's, uh, yeaah.


[User] Please transcribe this text

[Assistant] Things are busy and I will say like Game Awards is, is a very high pressure show for me and I, you know, especially given the success of it and stuff like I take it very personally to like try and deliver for people and make a great show and it's tough because I don't make the games so you kind of have to push people to


[User] Please transcribe this text

[Assistant] Trying, you know, announce things and be ready to do things, but you know, you always get your heart broken by someone saying like, we're not ready and, uh, you know, it's going to take another year or so.


[User] Please transcribe this text

[Assistant] Uhm, yeah, they're busy things. I, you know, I don't have a ton of time to do other things and I would like to do other things, but I'm also, as I, you know, get older, try and pace myself a little bit because I've been going, uh,


[User] Please transcribe this text

[Assistant] Full tilt for a long time. So yeah, there are things I want to do. It's just finding the right thing to do and I'd love to.


[User] Please transcribe this text

[Assistant] I've talked on the record about doing more final hours or doing an awesome documentary film and things like that. So it's just finding the time to do that stuff.


[User] Please transcribe this text

[Assistant] I do, yeaah. I mean, the last one I did was the Half-Life Alex one with Valve a couple years ago, and that I just felt like really obligated to do because I'd done, you know, Half-Life 2 and Portal 2, so I was like, ah, I gotta do the next big, you know, Valve coming back to Half-Life. Like, we have to do that. So, that was actually one of the last things I did before the pandemic.


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[Assistant] Yeah, I mean, that's the one pocket of time I have in the year is kind of like January through March sort of ish, right? Where I'm, I have a little bit of room to do things. I really miss doing that stuff. They're incredible amount of work. I mean, they take me months to do and, you know.


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[Assistant] I don't hire a ghostwriter, like I really spend the time interviewing people, writing them, building them. So yeah, I think I will always do them. Uhm, but you know, I also...


[User] Please transcribe this text

[Assistant] I like that they can be really special, and it's not like, oh, I'm doing 8th this year, so like, what's the next slot? And you know, working at like a, you know, game spots, someone's just like, what are we doing? And we just have to do things to like, fill the slot.


[User] Please transcribe this text

[Assistant] And I never want that to be final hours of like, oh, I guess I need to do, uh,


[User] Please transcribe this text

[Assistant] You know, I guess I guess I need to do Sonic Frontiers because it's like, that's what's coming out. I need to figure it out. I like, there have been final hours over the years that I've like,


[User] Please transcribe this text

[Assistant] Started and never finished just because like the developer.


[User] Please transcribe this text

[Assistant] Didn't want to cooperate or the game changed or whatever. So yeaah, I mean, I have one final hours. I've talked to someone about that for a game that's coming out in.


[User] Please transcribe this text

[Assistant] You know, and who knows, I would love to do more of them. And I think we've experimented like with Portal 2 or with Half-Life Alex we did.


[User] Please transcribe this text

[Assistant] Like a steam app for it to release it. It was really cool. We did an awesome, uh, like really cool 3D models. I'm really proud of how that like looked and felt as like a kind of premium experience. So I've also thought, you know, is there a way to


[User] Please transcribe this text

[Assistant] Turn Final Hours into like a documentary or a film or do so you do a podcast or sort of like do different approaches to Final Hours. Like the Portal 2 one was really an iPad app. Alex was a Steam app.


[User] Please transcribe this text

[Assistant] Uhm, I have thought about like other ways to do that and it's just finding the time, but like I would love to do like a, you know, a real like narrative podcast, Final Hours, right? And figure out how to do that and produce it. So yeaah, I always will want to do Final Hours.


[User] Please transcribe this text

[Assistant] But the bar is really high for me to find the right game. Uhm, and also it's partially getting the, it's finding the studio that is


[User] Please transcribe this text

[Assistant] Uhm, and like the great thing with Valve is like they let me interview all their guys and there's not a PR person in the room, right? It's just sort of like just do what you do and like I wrote it and it's like there's no rules, no nothing, uhm, and they actually, you know,


[User] Please transcribe this text

[Assistant] They always joke that I sort of become almost like a shrink because I come in and talk to all of them and they learn things about each other in the game that they didn't even know internally. Uhm, so it's a really fascinating process and they like, you know.


[User] Please transcribe this text

[Assistant] Valve requests, no edits to it. They're really just like totally cool with it. And like it's, it's a very unique process. Same thing happened when I did the.


[User] Please transcribe this text

[Assistant] The respawn one on titanfall, like there was a lot of really like.


[User] Please transcribe this text

[Assistant] You know, really hard stuff in there about like the breakup of the partnership between Vince and Jason and everyone and it was like, you know.


[User] Please transcribe this text

[Assistant] I really dig pretty deep for those and I never want them to end up just being sort of PR puff pieces, so.


[User] Please transcribe this text

[Assistant] When I find the right story and the right developer that's willing to sort of lean into this stuff, uhm, I do it, but it's rare that you can sort of find those scenarios.


[User] Please transcribe this text

[Assistant] I love it. Thanks for having me on guys. Great questions. I love what you're doing with the show and, uh,


[User] Please transcribe this text

[Assistant] I'm here man, you're stuck with me. I love hearing you do intro as well because hello and we're back with another episode of the f- and then I'm always thinking it's the before you buy but then you're like the friends per second podcast and I'm like woah he said something different that's so cool I love it. Turns out there's only so many ways to say start a thing. He said the thing but then he changed the thing. That's right, yeah.


[User] Please transcribe this text

[Assistant] Ah, but I'm glad to be, I'm over the rota now. So yeah, I had the, I had corona last week, which really sucked. And yeah, I was, I was, I was, I'm glad that I'm feeling better.


[User] Please transcribe this text

[Assistant] Yeah. Well, I mean, I don't know which part where we're pointing, but this is Gerard to my some direction, I think. And, uh, Gerard is the completionist and he completes all the video games all the time and he hosts on G4. He's hanging out with wrestlers this week, as I understand. Is that true? You got half naked men running around your office. Is that, is that how it is?


[User] Please transcribe this text

[Assistant] Is that his color? Is it? I haven't noticed that. Is that a thing? Okay, fair enough.


[User] Please transcribe this text

[Assistant] No, no, it's a full on, it's a proper real wallet and it's like 460 US dollars for just a basic ass trifold leather wallet.


[User] Please transcribe this text

[Assistant] Let's make it way more expensive. That's how we'll get it to ship. That's the way. That's what they're gonna do. Overpriced. That's brilliant. I love it. Good on you Square Enix. Keep it up. Keep it up. That's gonna be the podcast company.


[User] Please transcribe this text

[Assistant] Uh, it's really looks really blurry. You can't change the resolution. Um, the controls don't work a lot of the time, like they just become straight up unresponsive.


[User] Please transcribe this text

[Assistant] Um, it's very, very lazy and there is a reason they have listed that as beta, right? They said this is launching into beta. So fair enough. Like they are going to go through the motions of like doing that, but for a Diablo game, it's a, it's a franchise that lives on the PC.


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[Assistant] They've really done the absolute bare minimum to make this a


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[Assistant] Good feeling PC product. And I think actually that playing it on PC is the worst way to play it. I think playing it on an iPad with a bit more screen space is probably best. And then after that is your phone. And then after that, I think is the PC because it really is just a shitty feeling port.


[User] Please transcribe this text

[Assistant] Yeah, I mean, I'm still playing it now. I'm like level 50 cause I really had this plan to like, I'm going to smash through this. I'm going to, you know, level up characters and whatever. But like, I just eventually got to a point where I'm like,


[User] Please transcribe this text

[Assistant] I agree with that in part. Like, I agree that it's a cool mobile game.


[User] Please transcribe this text

[Assistant] The history of this franchise, Diablo, it is a very storied, very respected, very important franchise in the history of video games. And so I definitely take that into consideration when I evaluate this product, but I also take into consideration the asking price where I'm like, if this was


[User] Please transcribe this text

[Assistant] Truly free, obviously nothing's truly free, but like, if you weren't charging out the ass for this like you are, I think


[User] Please transcribe this text

[Assistant] I would actually be much more forgiving of its gameplay.


[User] Please transcribe this text

[Assistant] Right? Because I'm like, well, you've only asked for a couple of bucks from me, and the gameplay is pretty nice, I like it. But because you are trying to charge people literally thousands and thousands of dollars,


[User] Please transcribe this text

[Assistant] The goodwill associated with this product really


[User] Please transcribe this text

[Assistant] You know, play the game and dumpster people in PvP and I'm like, well, no, fuck this. Let's, let's take a good look at this and I-


[User] Please transcribe this text

[Assistant] You know, really reached that point where I'm just like, I'm not, I don't like this game. I don't like how this plays. I don't think this is truly rewarding. Uhm, so, for me it was interesting because like, as a critic, you kind of think like, well,


[User] Please transcribe this text

[Assistant] There's no objective analysis, right? There's no such thing as being truly objective.


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[Assistant] Yeah, cause like when I, when I played it back in the day before the microtransactions were out, I'm like, oh what? This is actually pretty, pretty impressive. But then now when I got stuck into it and really saw how this whole thing was structured, I was like, wow.


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[Assistant] Yeah, I can't believe they're doing this. You know what I mean? I was really stunned by how far they've gone with this as well. That's the other thing, because uhm, yeah, I mean, we really expect mobile games to take the piss, but like, the degree to which Blizzard have gone all in on this is like stunning.


[User] Please transcribe this text

[Assistant] Some weird gaslighting as well, like the lead developer, Wyatt Ching, said like a week or two before the game came out, he's like, oh, it's not possible to pay any money to upgrade your gear. And it's like, okay dude, that's technically true.


[User] Please transcribe this text

[Assistant] That really, I think, further exacerbated that situation where, like, to try and be, to be gaslit by Blizzard to that level, by the lead director, the head guy of the game as well, that really pissed me off.


[User] Please transcribe this text

[Assistant] No, but I think that was well reported earlier where there was like some, don't quote me on this, but like a chief financial controller at Blizzard who was appointed a few years back and really started cracking the whip and


[User] Please transcribe this text

[Assistant] You know, like that, the culture really started to shift and obviously they've had a prolonged period where they haven't released product. And so now that, you know, they're, they're putting it out there. Uh, mobile was a, was a stated goal for Blizzard many years ago. And now those projects are coming to fruition. We're seeing that, um,


[User] Please transcribe this text

[Assistant] Arclight Rumble, which is a World of Warcraft like Clash Royale game.


[User] Please transcribe this text

[Assistant] And we're seeing Diablo Immortal and who knows what we'll see in the Overwatch space. I'm almost certain we'll see a mobile port of Overwatch at some point.


[User] Please transcribe this text

[Assistant] Yeah, they're going all in on trying to make cash, obviously, and I don't have a problem with Blizzard making money, by the way, like.


[User] Please transcribe this text

[Assistant] You know, they want to put out a, a WoW expansion. That's fine. It seems a little bit rushed, but who knows? Maybe they've got everything under control.


[User] Please transcribe this text

[Assistant] But I do think that this product, Diablo Immortal specifically, really sets a new precedent for how I view this company. Because I don't think it's fine for us just to be like, oh well, it's a mobile game so we just ignore it. It's okay for them to do it, that's their chance to cash in.


[User] Please transcribe this text

[Assistant] And I wonder what you guys thought about that because I think a lot of people are like, well, we just, you have to assume that it's, it's mobile, but then you look at something like wild rift, which is league of legend mobile.


[User] Please transcribe this text

[Assistant] That's not pay to win. They could have carved up that game and made it stocked full of pay to win bullshit, but they didn't. They respected their product, they respected their game, they respected their audience, and it's all cosmetic, and it's fine. You know what I mean? So,


[User] Please transcribe this text

[Assistant] It's very good, right? And uh, look, yeah, obviously it nudges you towards cash. It is, you know, pay to win in a sense. You can dump heaps of money into it. But at the same time, I've probably only spent a couple of hundred dollars on it over six years. I reckon probably 200 bucks tops over thro- over, sorry, over six years.


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[Assistant] And uhm, you know, I'm still playing it at a relatively high level and like I've never ever felt like this game is nickel and diming me, but I've put, you know, a handful of hours into Diablo Immortal now and most of those hours I have felt like this game is nickel and diming me. Most of those hours I felt like this game is having a laugh. You know what I mean?


[User] Please transcribe this text

[Assistant] Uhm, and that's what I meant about them just like taking the piss.


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[Assistant] But I think that exists by the way, and this is the choice, right? That exists with Wild Rift for example, with League of Legends. That exists with Apex Legends and Fortnite. Like those games that are just ports of the ones that we play.


[User] Please transcribe this text

[Assistant] And it's like, you can just take your existing game, which is pretty fairly monetized, and put it on mobile and make it playable.


[User] Please transcribe this text

[Assistant] The complicating factor with this is obviously Activision Blizzard's greed, but also the fact that the, the ARPG genre itself is so ripe for monetization because it's so full of dials and loot and just things that you can monetize in a way that you can't monetize in a Battle Royale, for example, because


[User] Please transcribe this text

[Assistant] You know, it's just, it's just, it's just so perfect for that. Um, and they just jumped at the opportunity, obviously. So, yeah.


[User] Please transcribe this text

[Assistant] Yeah, yeah, yeah, yeah, that would never happen, but it's a cool idea.


[User] Please transcribe this text

[Assistant] Right, so I lost most of my youth to WoW, no regrets. Uhm, and one of the things I remember reading many times as I followed that game closely was Blizzard's desire to save the player from themselves.


[User] Please transcribe this text

[Assistant] And it was a really core design philosophy of the game because they understood that if you let players do things and you provide them with unchecked rewards economies, players are going to make bad life choices and they are going to


[User] Please transcribe this text

[Assistant] So much of their design was about saying, well, how do we slow this down a little bit? How do we stop players from just no-lifing this and staying at net cafes for 60 hours straight? How do we like encourage them to log off? Like Rested XP, for example, is one system that Rob Pardo used to speak about. And that was specifically about like,


[User] Please transcribe this text

[Assistant] Hey, let's, let's make sure we save players from themselves. I think that was deeply ingrained in Blizzard's culture, certainly at the time of World of Warcraft's design, and I think it's fascinating the degree to which Diablo Immortal is the exact inversion of that concept, where it's not about saving players from themselves, it's about understanding


[User] Please transcribe this text

[Assistant] Uhm, where he just broke it down really, he's like, here's all the bullshit, right? It was a really great video. And one thing he does at one point is he looks at Blizzard's values, and the values of Blizzard, the stuff like, fun first, and like, whatever, and I forget what they are now.


[User] Please transcribe this text

[Assistant] Standard corporate values for a video game company, and uh, you hold up this product against Blizzard's values, and you're like,


[User] Please transcribe this text

[Assistant] That is, that is not a thing. You know, these, this, that they do not align, you know, and I, again, I just think that was a really good line of analysis to evaluate this product and what Blizzard have become now.


[User] Please transcribe this text

[Assistant] So uhm, yeaah man, it bums me out because it is what happens when shareholders get involved in something. This is the inevitability of shareholder entities because they have to do things that make all the money because their shareholders will force them. And that's such a shame. So yeaah.


[User] Please transcribe this text

[Assistant] What do you guys think about promoting it by the way? Like, cause we all have audiences. Do you guys, do you guys think it's our responsibility to not root the promoter? Do you guys think it's not necessarily a moral question? Like how do you guys approach the question of talking about Diablo Immortal as people with audiences?


[User] Please transcribe this text

[Assistant] I didn't mean promotion in that regard, sorry. Cause when I, when I talk like promo, yeah, I think whenever we talk about a game in some way, even if we're like, unless we're being like crucial on it, critical of it, we're kind of in a way promoting it, we're kind of putting a spotlight on it. Giving it like signal noise.


[User] Please transcribe this text

[Assistant] And I wouldn't judge someone that does that by the way. And I think as well, one thing we haven't talked about is the fact that you can play this, you can have fun with this and enjoy it without spending a dime. That is a fact. That is 100% a fact.


[User] Please transcribe this text

[Assistant] And I think most people will fall into that category, and I think that's the counterpoint to everything we have discussed here, right?


[User] Please transcribe this text

[Assistant] But I don't necessarily think that that makes it then a game that I would be comfortable to promote because I do believe that the foundation of the game is not, hey, we want to give lots of people a free experience. I believe the foundation of the game is, hey,


[User] Please transcribe this text

[Assistant] We want to monetize the three or four percent of people with vast amounts of money and with no self control. I think that is why this game exists. It's not to better Diablo the franchise, service the community, et cetera, or to service free to play players. It's for that other thing. And that's why I don't like talking about this game. And I haven't really spoken about it much since it came out.


[User] Please transcribe this text

[Assistant] Yeah, level 35 is when it starts to get grindy. Um, a little bit before that actually, but yeah, and I think that's when a lot of people would start to drop off because unless you've got the battle pass, which gives you a huge boost of XP, you are literally running around in circles.


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[Assistant] Crunching the QA staff who were essentially ignored most of the time and most senior Bethesda staff wanted nothing to do with Fallout 76 cuz I guess they thought it was a dogshit product.


[User] Please transcribe this text

[Assistant] And uh, and Todd Howard was meant to be leading it, but he wouldn't really do anything except when he would like fly by and then shit all over an idea and then leave. And that's why staff called him the seagull. And I'm like, yes.


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[Assistant] I don't know, I always suspected that Blizzard, that Bethesda was under huge cash flow challenges at that point because they hadn't shipped in a while and their big projects were still a ways off and the fact that Fallout 76 went out the way that it did


[User] Please transcribe this text

[Assistant] Was telling me that like, hey, these guys have got some money problems. And then after that they sold to Microsoft. So that was.


[User] Please transcribe this text

[Assistant] Everyone's like trying to keep that dream alive, but Obsidian are so loaded up with projects.


[User] Please transcribe this text

[Assistant] But I don't think it's going to be obsidian that does it, but they're part of Microsoft now. Um, so there's no, there's a huge, like,


[User] Please transcribe this text

[Assistant] In Exile is the studio that does the Wasteland series and obviously they have that old school connection to Fallout. If you were to get that studio to work on a new Fallout game, that would be some kind of beautiful full circle shit. And that studio is super talented, they know what they're doing.


[User] Please transcribe this text

[Assistant] So then pivot back to a Fallout game for example. I think people would love that. I think it makes commercial and artistic sense. I wonder if they'd be up for something like that.


[User] Please transcribe this text

[Assistant] Amazing. For real. Like, if uhm, cause I've covered all the next Fests. Cause I started March last year, and I've covered all of them since. Well covered, I haven't covered all of them, but I-


[User] Please transcribe this text

[Assistant] Showcase ever, full stop, by a country mile, astounding. Uhm, I just, I wanted to try and showcase a few titles in a video that I did recently, but it ended up being 25 titles and zero of them were filler. Zero of them. I was like, eh, this is a bit of a line ball call and that's happened in the past when I've done previous coverage where I was like,


[User] Please transcribe this text

[Assistant] This looks okay, I'll put it in, but it wasn't like that this time. It was really like, wow man, you have, there is just so much good shit coming down, down pike for the indie scene. Overwhelmingly so. And uhm,


[User] Please transcribe this text

[Assistant] Yeah, if you guys aren't sort of like hooking into it, I really recommend getting into the next one because they happen every sort of six months. And so this one, probably, I don't think there'll be another one this year. I think we can probably expect February next year will be the next one if I'm not mistaken.


[User] Please transcribe this text

[Assistant] But, yeah man, just amazing. And uh, it's, it's as I said, overwhelming how much creativity is out there in the indie scene. Because we're always talking about like, uuuh, we've recycled ideas and AAA sucks and this and that. There's so much out there.


[User] Please transcribe this text

[Assistant] There is so much good shit out there. People who get, people who become cynical and jaded about the games industry, they're just looking at the wrong parts of it man. Because if you focus all of your attention on Diablo Immortal, then yea, you're gonna hate video games. But like, the indie scene is just cool and wholesome. It's not perfect, don't get me wrong, there's plenty of issues in the indie scene too.


[User] Please transcribe this text

[Assistant] But on balance, it's just a really great scene to be close to and you'll find amazing shit, so yeaah.


[User] Please transcribe this text

[Assistant] Like neon white kind of thing. Yeah, we'll get to that, don't worry Lucy. You'll have your time.


[User] Please transcribe this text

[Assistant] Yeah, uhm, okay, so like if I'm really pressed like top three, so cause there was 25 games and they're all in the video, they're all linked, they're all time stamped and yeah, linked directly to the steam, uh, pages. So that's really easy to navigate them.


[User] Please transcribe this text

[Assistant] If I was pressed on top three, I would probably say one called Ghost Song, which is from a solo developer. He's making his first ever game. He used to be a comic book artist. It's like art house Metroid. Imagine like Metroid cross with Nier Automata. It has this really broody vibe.


[User] Please transcribe this text

[Assistant] What do you mean it's your first game? Fuck you. How do you do that? You a wizard? Like, I don't understand. Like, I can't even fucking edit a YouTube video without help and you're making this on your own? Like, oh my god.


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[Assistant] Um, the other one I would say, I'm really trying to like, oh, there's one called Signalus. Okay, Signalus is, imagine old school PS1 survival horror.


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[Assistant] You know, like it, it has again, kind of an art house vibe. I guess this is what I respond to at this point in my life, but, um, it's, it is.


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[Assistant] It is that, that fixed perspective and sort of tank controls and it has the small inventories and the logic puzzles and that you pick things up and examine them in your menu and turn them around. Oh, there's a number on the back of that Polaroid, that kind of thing, you know.


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[Assistant] But uhm, just a fantastic vibe. Like, the way I'm selling it there doesn't really do it justice, but everyone who played this was like, yo, this rules. So that is it. I would probably say the best thing I played is something called Sulaco.


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[Assistant] And Sulaco is a, was a Jeezy Doom mod that they eventually spun off to a standalone product. It's a first person boomer shooter.


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[Assistant] But man, it is crazy in terms of how good it looks and how well it plays. The destructibility of environments?


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[Assistant] It's, oh, you haven't, I haven't seen destructibility that good since like, I don't know, like, control? It's not as good as control, might you?


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[Assistant] No, not destructibility like knocking out walls, but like you shoot like a window and it breaks and there's fog that pops up and you pick up a coffee cup and it smashes and like, that sounds basic, but when you see what this is, like as a Jeezy Do mod with that very classic art style, but also having that level of interactivity in the environment,


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[Assistant] It's so good. And the action is top tier and the enemies are really smart and it's just, it's awesome. So, um, everyone is loving that. That was a real darling of the show as well. So, um, yeah, man, but there's tons of others. Like I said, there was


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[Assistant] 22 other games that I shouted out. And even then there was other stuff that I liked but I didn't shout out in that video because I tried to keep it at least somewhat constrained. So uhm, yeah man, it's, it's, it's all good times ahead for real. I think this, this is a very good year ahead for the indie scene big time.


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[Assistant] Cursed a golf was so fun. Wait, what is that? It's so nice. So imagine golf, but fun. I know, right? It's the power of video games. It's a golf roguelike. Yeah, it's a golf roguelike with like cards and you can play this card. Like for example, you take a swing and then you can play a card to like stop the ball in midair and just drop it and.


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[Assistant] So it's really clever, it's funny and beautiful visuals and great soundtrack and I love that one as well.


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[Assistant] Golf Story ruled though. I love Golf Story. I feel like not enough people know about Golf Story, but it's actually top tier.


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[Assistant] Here's what I think. I feel like there's the curator stuff on Steam. It's generally garbage. Most of it's like, Commander Shepard, I'm Commander Shepard and this is my favourite game. Like it's just those sorts of things like dumb waste of time curation lists.


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[Assistant] I really feel like that is a hugely untapped part potential for Steam, and if you can begin to


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[Assistant] Bring creators into the Steam ecosystem and get them to curate lists of stuff?


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[Assistant] And then put that out to their audiences in that way. I think that unlocks a huge amount of potential because you'd be able to say, Hey, I'm a creator and I've got a video on my channel promoting this indie game and here's the link to it. And it's on my steam curation list and it pops up in steam and surface it through its algorithm, whatever.


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[Assistant] Um, curators, influencers, whatever you want to call them with audiences to help pump indie games. That I think is the next frontier for how, what, what STEM can do.


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[Assistant] Definitely, and he's definitely an inspiration for me in terms of indie coverage. And now that you say that, I totally remember his curation thing is still one of the biggest on Steam, I think. It was the only one I ever clicked on.


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[Assistant] Yeah, that's right. That's right. So like that's a thing. And I think Steam needs to realize that. Steam really keep cura- like curators slash influencers at an arm's length. And I think that they shouldn't because I think there's a lot of upside to everyone involved if they'd smarten up on that front, especially indie devs.


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[Assistant] Yeah, yeah, like no, no GIF, like no, no clear description of what the game is, no gameplay embedded, like no, just, you just look at this and it's just a wall of text being like, we're releasing a game. You're like, oh, okay. Well, I, and I go through the effort of trying to find what that is, but I'm just like, that is not a good email. And I get some other ones where it's like, he is a,


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[Assistant] But I guess that's one of the other challenges of being indie. You can't afford PR, right? But I don't think it's a compli- I don't think it's complicated. And I think if there was more knowledge sharing about what good case practice is around this, then I think that indies would find more success.


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[Assistant] You should play spirit tea, by the way. It's like Stardew Valley meets Spirited Away. It's the best. It's like running a bathhouse full of Japanese spirits and it's super cool. It's very good. You'll love it.


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[Assistant] Have any of you not played Nier yet by the way? Question mark? Jake, you haven't played Nier.


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[Assistant] I feel like Gerard, can you explain this to me? Cause I don't care. I don't know that I don't care, but like I've always looked at Mega Man. I'm like, ah, I've missed that. So I don't have a connection to it. Why are people so excited about this? Cause people are really excited about this.


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[Assistant] I like it. A lot of people really hate it. They're like, uh, go back to the old one, please. I'm like.


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[Assistant] I really like the new one, I think it's nice that stuff evolves and I was down. What do you guys think of it? Do you guys like it?


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[Assistant] Oh, fantastic game. Fantastic. I ironically believe it's like one of the best tactics games ever made. Like actually, it really is. I'm triggering XCOM fans like, how dare you say that? But I'm like, no, let's have that discussion, please. Like I'm ready.


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[Assistant] That's right. That's right. It's Grant Kirkhope on the music as well. Yeah. Once again, which is huge.


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[Assistant] Yes. But having said that, that trailer did look better. It did. It looked improved. The cyberzone stuff.


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[Assistant] That is like Stardew Valley, but with Disney characters. Tell me that's not an awesome premise.


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[Assistant] I always thought Portal was already on Switch by the way. I just assumed it was by this point, so obviously not, but there it is.


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[Assistant] Thank you. There was a recent GameSpot article that was like the, uhm, you know, the Steam Deck has ruined Nintendo Directs. And I wonder if they have, they updated the headline since then for me. Has that headline been updated?


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[Assistant] Okay, right. Cause everyone got so mad at that. They're like, rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr


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[Assistant] That now the Steam Deck is here, I do not need to purchase any third party stuff on a Switch. So.


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[Assistant] Yeah, this, this, this, uhm, this hit very different for me, this, uhm, this direct.


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[Assistant] Because I was already like, well, that looks cool, I'll buy it all on Steam when I can. Obviously you can't get Mario Rabbids on Steam Deck, but anything else I can, I will.


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[Assistant] Oh, it is, it is, I know that. Well, I don't know that for a fact, but I have researched it and that's the number that keeps coming back. So yeah, yeah.


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[Assistant] Is this the raytraced lighting thing? Cause I heard something about that on steam where they had to like re-upload an old version of the game cause the new version sucked, but I don't know why it sucked.


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[Assistant] That's a free update as well. That's a free update, right? It's just like, hey, download it for free. Cause that's not included in like the DLC pack that's coming. Cause there's a massive DLC pack coming at the end of the year. My understanding is that this third person perspective is just a free thing, right? Am I wrong about that? Or is it not?


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[Assistant] It's, oh, you have to pay for it. Well look, to be fair though, like, I don't think that's, I think it's fine to charge for that, cause it's a huge amount of work to be able to make something like that possible and play the game in a totally different way. This isn't like, oh, we just punched up some textures and turned off the lights, like this is, you know, like a proper update thing, do you know what I mean? So I, I get it, I get it.


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[Assistant] Bad protagonist or worst protagonist? Where do you fit on that spectrum exactly? It's like, is he the worst video game protagonist ever put into a video game or is that, am I being unfair with that assessment?


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[Assistant] People are also really like defensive of who I found because like I was like in my review, I'm like, Ethan Winters sucks. And everyone's like, you just don't understand him. He's been through so much and for you to disrespect him like that, I really can tell you're not a true fan. I'm just like, what are you talking about? This guy is just like such a space cadet.


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[Assistant] And I actually really liked Seven for how much it was just like, hey, we're charting a totally new course. Now let's go. I loved the first person perspective. I loved how creepy it was. That game scared the fuck out of me. And I actually-


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[Assistant] That's so cool. Yeah. See, I really loved that all that stuff with Seven and that's actually, I didn't love Eight. Like I really respected it as a product and I'm like, Hey, this is really well made. And I get how this is kind of this awesome amusement park full of lots of different things. But I think it really stepped back a lot from how just


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[Assistant] Fucked up and creepy and weird Seven was, you know? And uhm, I was just hoping it would stick with that a little bit more, but at the same time, yeaah, like,


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[Assistant] Maybe it just needs to go an entirely different direction. Maybe it's not umbrella. Maybe it's not the mould. Maybe it's it's own totally new cool thing.


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[Assistant] And I'm, I'm down for that. Cause at this point, I just have enough trust in them to do a good job. You know, like we've had two, three remake, which are incredible. You've had seven, which was amazing. Everyone loved eight. Um, you know, like that's 95% overwhelmingly positive on Steam. Just like incredible response to that game.


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[Assistant] That I've, like, industry insiders, whatever, they're all so silent on it. Everyone's like, well, this is Nintendo's lineup. It's Fire Emblem Three Hopes, it's Xenoblade, it's Splatoon, and now there's Rumblings of Metroid Prime Remake.


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[Assistant] Uh, and they're like, that's the lineup and no one's saying, oh yeah, definitely Bayonetta is still coming this year. That's going to be Nintendo's big thing at the holidays. No one's saying that. So I'm wondering if people just forgotten it or if everyone just assumes that it's been bumped to next year. I don't know.


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[Assistant] Actually, and I hate to pull it back to Resident Evil just because we skipped this and I really want to hear your opinion.


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[Assistant] Ahriverse, do you give any shits at all about this product? Oh god. Like, do you not, are you just completely pretending it does not exist like everybody else? Because if like, a dedicated Resident Evil YouTuber with a dedicated Resident Evil following doesn't give a shit about this game, then what hope does this game have, for real?


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[Assistant] What the hell is reverse? Oh, you don't know reverse? It's like Capcom's 60th attempt to make Resident Evil a multiplayer game somehow. They have this dream of somehow spinning up a successful live service-esque multiplayer game. Like, why? No one knows, but they keep at it.


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[Assistant] Play it the other way. Oh, I just saw, just before this video, we recorded this video, I saw Dunkey did a review of it, and you know a game's really cut through to the mainstream or like has got something special when Dunkey does a video on it, it's like a little indie title, cause you know he's gonna do a video on Elden Ring.


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[Assistant] But when he does a video on Neon White, you're like, woah, okay, well, let's take a look at that one, you know?


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[Assistant] Yeah, yeah, it's also, it's from Annapurna Interactive and they have a very good track record. They are a little sort of like indie label.


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[Assistant] They have really interesting, uhm, like, whatever you call it, talent scout kind of stuff going on where they really have a good eye and they find cool shit and bring it to market. So uhm, yeaah, they're on the right track.


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[Assistant] Okay, do you think you can play this with the controller? Does it, does it allow you to play with the controller?


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[Assistant] Cause it sounds like a game where precision really matters and obviously- Oh, you gotta be good?


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[Assistant] Love it. Oh, it's definitely on my list. I'm so keen to play it cause I just finished.


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[Assistant] Outriders World Slayer stuff, and I've got a bit of a lull now because there's not much coming out until Stray, which is on the 19th of July. And so Neon White is definitely, how long to get through it all do you reckon? Like let's say for example, you want to just a gold medal on everything. How long do you think is to get through the game? Is it like six hours or is it like less? So what do you reckon?


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[Assistant] So vampire survivors or, vampire survivors on neon white, which one? Gunterhead, which one? Which one's going to be higher in your game of the year list?


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[Assistant] Well, on that, is it like, that's the thing you said, you said like, I'll dig it up from the desert.


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[Assistant] Does it feel truly classic or have they sort of found subtle ways to update this formula so that it kind of mimics that but actually is, you know, surprisingly contemporary? I honestly don't know because I haven't played it yet by the way.


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[Assistant] Can you actually like hook six controllers up to Xboxes and Playstations these days? I don't know. Like you can do that. You just sync them all and it just works. Okay. I didn't know that. Right. Yeah. Cool.


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[Assistant] Is it, is it like really chaotic with six people? Like can you actually play? Can you see what's going on with six people? Or is it just like, ah, whatever, you just smashing buttons.


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[Assistant] Three hours long you reckon? Is that like halloween?


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[Assistant] I've got it installed on my Steam Deck, so I'm keen. I'll boot it up at some point. It's good on Steam Deck. Yeah. I'm biased, but.


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[Assistant] It's when they took along, they took away that, uh, so long, Ibaza. Do you remember they, they removed that?


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[Assistant] I'm like, what is this business? What is going on here? You know, it's like, come on now.


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[Assistant] Just cause I think a lot of people, it's like one of those real things, like most people wouldn't have seen this like obscure thread from this one guy, like dishing on Sonic's development process.


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[Assistant] He did. Why don't you read out the whole thing, but just like, just so people know the gist.


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[Assistant] Good on him for like, you know, protecting the reputation of what he's built and his people and whatever else. Well, at the same time, we don't know what he said is true, you know, like we're just taking him at face value, maybe he's...


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[Assistant] Yeah, that was really, I really enjoyed that a lot, but I, I would have, I would say that was not even really a Musou game. It kind of felt like it was, but it kind of.


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[Assistant] Yeah. I struggle with that a lot. So do you feel like there would be appeal to someone who's not big into music games or into fire emblem? Like do you reckon, yeah, actually you're going to stumble upon this thing and it's going to like anything like that or what do you reckon?


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[Assistant] I have heard good things about the series though. Like it's, it's, it's a well-respected spinoff. Like no one sees it as kind of a phoned in kind of like, you know what I mean? So.


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[Assistant] Exactly, that's right. So, you liked it? Yeah.


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[Assistant] Yeah, yeah, I liked it too. It was just really buggy at launch. Um, and you know, back then I was like, this is a good game. I like it. And I recommend it. And people were like, this game fucking sucks. And now I'm like, ah, okay, this is an okay-ish expansion. Like it's fine. I think.


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[Assistant] Uhm, it's, you know, the campaign will probably only run you about three hours-ish to get through it, which is...


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[Assistant] Fine, to be honest with you, there's a lot of effort that's put into it, some good missions.


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[Assistant] But yeah, you're looking at about a three hour campaign. There's an end game activity that they've added, which is very grindy. Like well, grindy is not quite the right word. The whole game is grindy because it's a little shoot up. That's how it's meant to be. It's more about repetitiveness where you kind of look at it and you're like, Hey, this is probably going to be a procedural rogue like thing.


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[Assistant] But really, it doesn't turn into that. Like, it has some variability, but nowhere near enough, and as a result, like, it just starts to feel pretty stale pretty fast. Plus, it's also very, uhm, focused on co-op play.


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[Assistant] I got into a bit of trouble saying that in my review because I'm like, hey, the developers said that this is not intended for solo play.


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[Assistant] And I'm like, well, no, it's not cause I got an out, I got a review guide from out, from people can fly and it literally says this activity is not intended to be done solo. You can do it solo, but it is balanced for three people. It doesn't scale in the same way as the rest of the game, et cetera, et cetera. So you've essentially got this end game activity that's not intended to be done solo.


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[Assistant] I don't know, the rest of the game could be played solo, I'm not sure why they would abandon that focus in this end game activity. Uhm, there's a big expansion to the loot game, that's easily the best part of the whole package, where, you know, you basically got a third mod slot on all your gear, so your builds get even crazier. But ultimately, like,


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[Assistant] Like, I think if you took that expu- that gameplay and that build craft and


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[Assistant] Remix the gameplay formula around it, the kind of activities that you're doing, how diverse they became. I talked about stuff like raids, for example, or true roguelike activity.


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[Assistant] That's the stuff I think that would really see this franchise grow. What this expansion does is says, Hey, here's more of the same.


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[Assistant] Sorry. Uh, sorry, sorry. Jake, would you say sorry?


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[Assistant] Oh, okay, sorry, I think that was what it was. Sorry, what were you saying, Gerard?


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[Assistant] And like the flip side to that is the game has no microtransactions. And so I really respect that. And I, and I actually really support out what people can fly doing.


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[Assistant] Yeah. Yeah. But, but certainly gun to head, if you would ask me, Hey, is this worth 40 bucks? I'd be like, uh, probably going to say no to that one. And I don't usually like making that kind of value equation with video games, but I really do kind of feel this time that $40 is quite rich.


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[Assistant] Compare this to a Destiny Season for example, this has


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[Assistant] Yeah, cause I mean, the rest of their Western IPs got sold off to Embracer. I wonder if Embracer didn't want this IP because it's not profitable. It has been confirmed that Outriders has not made a profit. It has not covered its development and marketing costs. So I wonder if


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[Assistant] Square Enix were just like, hey, well, we've already signed a deal for this. Let's just run it through and that's it. Maybe that's why the price tag is so high because they're trying to recoup what they can from the really rusted on player base at launch.


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[Assistant] I don't know man. It's, there's something weird about this price point to be honest with you. It doesn't quite make sense to me.


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[Assistant] That is like, can I just say, of all the resurgence and revivals that Capcom has had, how have they not done a new Dynacrisis game? Just unbelievable. Imagine how fucking awesome that would be if they got their act together on that. Holy shit.


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[Assistant] Wish I was on TV, that'd be sick. Maybe, maybe, maybe my mom would take me seriously then. Mom, I'm on TV. That's what you need.


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[Assistant] Ralph, promote yourself on your own channel. I am, I am shillup. I'm, you'll find me in the Destiny Tower too often. And here on this YouTube channel, if you're watching on YouTube and on the podcasty platforms with the podcasts and that's it. That's me. That's, that's, I'm out, done.


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[Assistant] Oh, well, no, let's be real about that. Let's, let's clarify TikTok being good. Okay. That, that content is garbage. Okay. Total trash.


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[Assistant] It's, it's experimental figuring out how TikTok works because it's crazy. Like you upload a video and you're like, Hey, here's a game.


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[Assistant] Boom. And then you play it and then it has like 300,000 views all of a sudden because TikTok discovery is absolutely insane. And if you make like an amazing video on YouTube and put hours or months of work into it and you put it up and you're like, Hey, here's the video. It gets like six views. You know what I mean? Like, so TikTok is strangely addictive. Very dangerous.


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[Assistant] No, because the truth is, let's be honest.


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[Assistant] The inspiration and the inspiration, they change over time. The fact that someone said the fact that it was right then does not mean it's right now. And I'm also going to ask this question because when it comes to inspiration, a lot of people, different things then they inspire people. There wouldn't have been right now without right then. Exactly.


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[Assistant] Get it twisted.


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[Assistant] Moving on, before we continue, special shout out to Yuma.


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[Assistant] God bless you. God bless you.


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[Assistant] Women like you, not today. Women like you. Let's just be honest. Women like you, not today. But women like you, day plenty also.


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[Assistant] He's not gonna be here. If not for you, we will not be having this conversation. If not for you, we're not going to enjoy the history that he's blessed us with today. So thank you. Thank you to the, to the parents, me, born yourself. Thank you.


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[Assistant] And, and, and, and you believe it because, because from, from you saying after 5 months, I, I, I, I believe it was easy.


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[Assistant] So which means you have to tie it to something for it to be potent for you.


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[Assistant] So that thing, as in the fact that you don't want your children to go through the same.


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[Assistant] The tape. So why would he have the tape?


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[Assistant] What's your company reaction and what's your company listing to your career afterwards? It affected my career.


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[Assistant] And our music industry is now all over the world.


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[Assistant] He's okay my brother, he's okay. Calm down. Calm down.


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[Assistant] Sorry, if, which means, the gospel industry, where would they see, not be waiting it really be?


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[Assistant] He don't do, he's okay my brother. He's okay. Calm down. Calm down.


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[Assistant] So now, the publishing, how the publishing story can continue?


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[Assistant] Before you continue, in all these things, what will be the role of messaging for this whole thing?


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[Assistant] In addition to that blacklisting, the question I will ask is,


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[Assistant] I think, I think this story, I'm not certain now. I don't know the real story. I think I heard something, this same thing she said. I think I heard something like that related to love word made. Is this believers love?


[User] Please transcribe this text

[Assistant] Sinatch. Sinatch. Some other people. I think the story is from there. I'm not sure. I don't know who the person is. I think it's a Sinatch story. I don't know. I don't know. I'm putting out a disclaimer. I do not know. But the question I want to ask, before I ask the question she wants to ask,


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[Assistant] You get away for Dr. Roy Semokunogu. But it will lead, if both of you are going to go extensively into it, it will lead there. Do gospel, do people get into gospel music because of money? Or because God really called them into gospel music? Because the truth is, yeaah, some songs I hear.


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[Assistant] I hear this song, I believe this song is just for commercial purposes. Maybe I might be wrong, maybe that person now, he put uhm, he did forests, or he did, I don't know, he did fields.


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[Assistant] I'm not bashing the song. Don't get me wrong.


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[Assistant] I'll give you an example. I went for, shout out to Chooks General. I went for an event in Abuja.


[User] Please transcribe this text

[Assistant] Uhm, I think that was last year or last few years. I told you about this. One of my best gospel artists ever. Those who know me know my best gospel artist. I went for his album launch.


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[Assistant] Immediately I got there, I was supposed to perform before the guy comes on stage or something like that. As I climbed stage.


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[Assistant] The way they, the way they did the hall in Abuja, you could see there are people waiting up, and there are some pastors waiting ground. I said there's one music pastor, Kingsley, Kingsley Keo or something, something like that. He was there, and some other pastors.


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[Assistant] Well, this thing I'm about to say leads me to the question. I got on stage, and me, I'm the kind of person that when I get on stage, or before I start an event, will go gauge the crowd.


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[Assistant] Even when I'm there alone, I will gauge the crowd because you will not understand the kind of crowd you're performing to.


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[Assistant] So I, as, as I did, I don't engage the crowd, I don't engage the crowd. Where I sat, nobody, people were not seeing me. Then when I came on stage, when they called my name, ah, people clapped, the young, young people, everyone shout, oooooh. When I climbed on stage, I saw the pastors that were there. If you see the eye, what did they give me?


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[Assistant] I changed everything I wanted to say. I don't know if I've told you this thing. I changed everything I wanted to say.


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[Assistant] I begin talk to them. I say hi all of you upstairs. God bless you. Uh, thank you. Thank you for having me. I call the gospel artist. Thank you for having me.


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[Assistant] Uh, what I wanted to say, I'm just gonna switch it and say something totally different.


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[Assistant] I saw that when I came on stage, most of you, I mean I know they had my mouth on now. You're not good with me.


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[Assistant] You are thinking in your head, this guy, where they carry big big nyash for Instagram, where they carry big big breasts for Instagram, what is he doing on this stage?


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[Assistant] As I said that thing, all of them face, come out, come out, come out.


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[Assistant] I cannot count how many times when people get depressed for hospital, I pass in the office. But when I'm depressed, I just go to your page and I laugh my ass off. I said those things. And I said one thing.


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[Assistant] We may pass or kiss like a stand or begin clap. See me can repeat that thing.


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[Assistant] Be the reason why people will want to know Jesus Christ. What you're doing will make me not want to go to any church event ever. Which leads me to this question. Why do Christians think that they know God's heart? They are spokesmen for God.


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[Assistant] Chasing a lot of people away from church. The people where you suppose whole.


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[Assistant] And as I say this thing, sorry to cut you, as I say this thing to these people, I come off the stage.


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[Assistant] That's why we talk about it, through most of them, not the core artists.


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[Assistant] Yes. You may answer this one before Roy.


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[Assistant] But you know why, you know why I agree 150%. Spyro has never promoted anything that is not of the kingdom.


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[Assistant] Let me give an example. Correct me if I'm wrong.


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[Assistant] If you see them, ah, come here, come bam, come here, come bam. So if you see them,


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[Assistant] If you not feel see them like, ah, I can't buy from this person, but I can go direct you when you go buy. So, I'm likening it to that one if I'm wrong.


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[Assistant] And if, if, if we're saying, if we're saying, I, I, I'm, I'm 150% happy that you said this. Gets your own knowledge so that you can be doing things on your own terms. Which is why I respect Tosin Odusin. Is it Odusin or Odusa? Is that his name? Is it Odusin?


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[Assistant] And nobody has invalidated it. That word, that word. That he goes, when you call him to come and perform somewhere, he performs, uh, for free. If the Spirit of God leads him to perform for free. He will seek counsel.


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[Assistant] I'm happy to say that. Why would they talk, you know, about, you know, uh, where they talk about, uh, publishing 50%, that percent. The only person where they call my man, Naroy. I say in that case, Esteslov.


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[Assistant] Excess love. This guy Godom build houses. From the royalties of excess love.


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[Assistant] Now, more to come soon. It don't go. It don't go.


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[Assistant] Which, which other artist you don't work with? Where you go believe say?


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[Assistant] They're not give me waiting, I suppose. You walk, you don't walk in Harry's song.


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[Assistant] Can you answer this question? Because now you, now you, now you and, now you, you go answer that. Then the question when I go ask you, now see, just hold this question for your head while it begins, go answer this also material before I forget. Are there people that are so called gospel artists that come into your studio? You know, say nothing gospel about this person, but the person just want to do something to ponder towards the gospel.


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[Assistant] So, back to that question why I ask you. But, by the way, before you ask that question, one of the gospel songs that I play almost every morning, is that Chidimah, that first one, slow one, uhm, and I know it will blam this morning. No, I'm not blam this morning.


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[Assistant] I'm not playing this for a long time. I know the song but go ahead and answer that question while I ask you.


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[Assistant] He just wanna do some Wego Pandas towards church. And just like what Gay said.


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[Assistant] I can tell you some artists will enter some church with me I know because of waiting again one time for believer's love word.


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[Assistant] So most people enter music


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[Assistant] Gospel music because of that and when they, and some of them kuboku flocked them because they're not collecting what they're supposed to collect. Some call enter the other side, say ah, if you go out on the rock, say you perform every morning for praise and worship.


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[Assistant] And another thing again that I will say is, uhm, we live in a very wicked world. And very, very wicked world.


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[Assistant] Sometimes I get clean hearts with every human being.


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[Assistant] Uhm, Nazmatera sometimes will call me and say, Baba, this person is shrewd.


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[Assistant] This person not pure. You don't get one or two times those material names saying, Papa, this guy not pure.


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[Assistant] He's somebody I listen to. If you all tell me to do this thing, I will do one. Because I know you say, he don't see beyond within me. I don't see. You understand? Why you laugh?


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[Assistant] Now true now, couple of times he has said something, he gets somebody when he be say one sh- let me know, let me know eh.


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[Assistant] Let me, let me not, no, no, no, let me not say something. Years ago, I will not mention the story, but he knows what I'm saying. We're supposed to do something with the person. I just come and say, but man, we will not do this thing with this person. I will not trust this person. This person, they shrewd. And his truth be told, immediately said that thing.


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[Assistant] Cut off everything that we're supposed to do. That thing we're in talk played out four years later.


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[Assistant] You know what I'm saying?


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[Assistant] From your question and his answer and also what Giz has said.


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[Assistant] A lot of people now understand that, uh, I don't know why, because they think from their stomach.


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[Assistant] So they just want to, when they see you, they are seeing your next meal ticket in that person. So however they can exploit you, they will exploit you. Some people will follow you, give you sweet marks. Papa, don't worry. We are still in the same body of Christ.


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[Assistant] But then go give you something, where you go sign in sweet mouth, they feel they even record your conversation, you not gonna know.


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[Assistant] You understand? But people are, just like he said, everybody should now wise up.


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[Assistant] So which means the real thing, Nainggu come after the song done they produced.


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[Assistant] It's the same question I asked him. Let me throw it back to you. Do you?


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[Assistant] If I remember clearly, my memory serves me right, that for you to be a gospel artist, you first have to be a Christian. And for you to be a Christian, you have to be born again. Which means for you to record a gospel song, you must first have an inspiration from God.


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[Assistant] Now every song we gospel, every gospel song can be inspiration from God. I've been an another person get the inspiration and can't give you.


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[Assistant] You can't sing the song as you've seen how you sing them. I'm asking you first of all because you are producer, you produce songs for people. Do they, it gets ghost writers.


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[Assistant] So now be a holy spirit to give inspiration for your song. Nape sing, collect inspiration.


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[Assistant] We are influenced.


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[Assistant] The last, the last question I want to ask. Don't be angry. I knew that song. I respect you. I love this song.


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[Assistant] Do you think is a song, no I'm asking you as a producer, do you think is a song that is produced


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[Assistant] For TikTok to trend on TikTok because, because it's, I'm sorry to say this. The first time I heard that song, I said it's a TikTokable song.


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[Assistant] If you ask me, sorry, you will see answer. I think it, it goes a lot to tell you that some pullah are born again, but they are not refined.


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[Assistant] They are not circumcised. They are not circumcised.


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[Assistant] You've been rounding up. I got one song. So do you feel safe if you make this song hit? My single. My single.


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[Assistant] You know why agotoxic, uh, well, to make music, because you have


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[Assistant] If this guy hold mic.


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[Assistant] Danny Ruiz haven't said that before he goes to the guest. Haven't said that. Uhm, welcome officially to Carabao. Uhm, uh,


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[Assistant] Uhm, adult nation entertainment. For those of you that are there, last week I've been told that we will do a giveaway. For those of you who want to be there, go follow Dumome the Jig on Instagram. We don't get like 10 names. Now 50 people now will go for. For those of you who don't want to be there, go get your names. We will send, uh, we will DM most of them. We see every, every of the DMs. So,


[User] Please transcribe this text

[Assistant] As you they go, as you they watch this one, go to, on Instagram, type Dumomi The Jig. His new song with Juro just came out with Alpha P. Type Dumomi The Jig. Follow Dumomi The Jig. Go to the comment section, she's type Nahonestbunch send us.


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[Assistant] What's your Instagram handle, sir?


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[Assistant] Enter Dr Roy's DM if you know you want to work with him as an artist. Enter his DM, work with him. Don't worry, we're gonna do split sheets. He knows better now.


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[Assistant] Couple things. The first thing is that I don't get the, I don't get the feeling that a Bracer group is trying to...


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[Assistant] Most typical acquisition plays, especially when it's game company or tech company purchasing another game or tech company is we buy the thing, give it two years, see how the team goes in two years. If it sucks, sell all the parts, relicense parts.


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[Assistant] Rebuild the company and reinvest. And based on Embracers track record, they haven't done that yet. Uh, I know Doug very well over at Lemon Run Games and I know that he has always been, in my personal relationship with him, has always been


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[Assistant] You know, me and my team are rock stars. We operate autonomously. We do our own thing. So if I had to guess, it seems like Embracer Group is really trusting and letting these companies.


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[Assistant] There is a game company that's not on the list that got acquired a couple months before.


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[Assistant] Bitwave Games. They're a small Swedish company. They're friends of mine. They made a game called Wunderling, which my friend Alex Facciani wrote, and I play-tested. But the big thing of why that's interesting is because


[User] Please transcribe this text

[Assistant] Before they got acquired, they were kind of known for doing ports and helping developers do sister stuff. And they're doing, uh, as a part of the acquisition with Embracer, they announced it.


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[Assistant] That, uh, they're porting three games from the past in regions that the rest of the world never got. So, uh, Zero Wing, which I believe is that all your base are belong to us, uh, game that everyone knows from. Uh, Outzone. And then the big surprise, and I think is still crazy, is


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[Assistant] Mr. Gimmick, or Gimmick, which was a, a European, uh, platforming game that only exists, uh, in Europe. We never got it outside of that, and that, that's been like one of the most expensive, rare games to own, uh, in Europe, let alone like, if you're an American, you've not been able to enjoy the game.


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[Assistant] Until this. So to me, what it seems like, Embracer Group is really not just, for lack of a better pun, embracing, acquiring these new, uh, AAA companies and their properties and things like that, but they're also buying up game companies and going, hey,


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[Assistant] Retro is very a part of our backlog. They're gonna go to Sunsoft and aqua- and get those licensing rights and acquire those rights. And I think that se- that to me seems like a really kick-ass thing. Cause not a lot of companies are willing to do that. And I know that, you know, they are a


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[Assistant] A European company and that's something that just seems really cool to do is we're going to acquire old IP that no one's played in years.


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[Assistant] Modernize it and distribute it for everyone. I think that's, that's kick ass. So to me, all of this, while it is scary, seems pretty cool so far. Except, I do agree, Lord of the Rings MCU stuff, I hope we don't get like 10 million movies. I'm, I'm, let it be, let it be.


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[Assistant] Maybe we pause? Sorry about that guys, there was a fire.


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[Assistant] Fire alarm got pulled in or just went off with no indication. It's me and two security guards in the building. And they all were like, you did this. And I was like, no. I've been here.


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[Assistant] You know, uhm, one of my favorite things about the first Dead Island was that first trailer. That it was so emotionally gripping and pulling you in. It was so iconic, right? And then we got the game, the gameplay.


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[Assistant] Just kind of, how do I describe it? It was almost like 10 year olds were screaming in my ear as I was fighting zombies. It just felt very blown out and the gameplay wasn't as smooth as I wanted it to be.


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[Assistant] And I didn't really care about the characters, it just kinda turned into like a serious four player Left 4 Dead, but Left 4 Dead's already kinda that same play. Uhm, so, and then obviously Riptide came out in the other title too.


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[Assistant] So when I saw the trailer for Dead Rising 2 way back in the day, or Dead Island 2, sorry, uhm, I was excited for it, but once again, in my opinion, the Dead Island franchise thus far, gameplay has not been the strongest suit. I just haven't really been invested in the


[User] Please transcribe this text

[Assistant] The first person perspective zombie survival horror from there, from what they're outputting. And so the trailer that they showed is pretty sick. It's a good cinematic story trailer about a character named Jake.


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[Assistant] Gameplay was still very, very minimal though. It just felt very montage-y, didn't really tell me or show me 100% what the game looks like. So to me,


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[Assistant] Gameplay is a big priority, I still am not 100% sold on it, just because of what's, what's, you know, come before it. Plus, again, like Kamalusi said, this is the third studio to take a crack at this, in the last decade, so.


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[Assistant] I'm excited that it's coming out, but yeah, and so much has changed. I'm excited it's coming out, but again, cautiously optimistic just cause who, who the hell knows.


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[Assistant] That's true. It gives me, like, uh, it gives me, what's it called, like, uh, great sensei vibes. Like, ah, yes, Pinocchio, you've learned from me.


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[Assistant] The thing that kinda got me thinking the same thing, Ralph, was after the trailer. Jeff just went...


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[Assistant] I was gonna say, is it trying to be like Media Molecule was with, uh, with Dreams? Is it like Roblox or Minecraft where it's like, if that's-


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[Assistant] I gotta look at it better, cause the trailer I felt like was, look at it in the dark, now you can't.


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[Assistant] But they called it a, they called it a sequel, and to me it's like, they're trying to copy a little bit of what, maybe what Santa Monica was doing with God of War 2018, but like, enough time had passed for us to understand and recognize the difference between God of War 3 and this. This franchise doesn't have


[User] Please transcribe this text

[Assistant] When Jeff was like, it's a sequel. And then we saw the, the title, I was like.


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[Assistant] I would love to bring up the fact that Sonic Frontiers is coming out the same day and week. Yes! That God of War and- Oh my god! That's just reckless. And I'm just- Oh my god! Look, do I think- What a fucking move.


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[Assistant] I'm ho- I'm begging, I think I might message my friends at Sega and be like, what do I have to do to help convince you guys to kick the can? Like what can I do to help? Cause push it to February or January or something.


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[Assistant] Push it even to November, like just even further in November, like Thanksgiving week or something. I don't know. I'm just, I don't know, man.


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[Assistant] Sega's demographic for Sonic has always been skewed younger, right? Like right now the Sonic franchise is at an all time high with the second film. Uhm, you know, so to me it makes sense to kind of ride off the high of that movie to get it out. Uh, I just don't know.


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[Assistant] I'm curious to see the data points when this is all said and done between the commonality of players who are gonna play God of War and Sonic Frontiers. I'll tell you what though, if I had to guess which of these three games we were gonna buy, God of War would be first and then probably Sonic second. And I'm gonna forget about Skull and Bones immediately.


[User] Please transcribe this text

[Assistant] Sure, that has an impact. Horizon is a prime example of that. Horizon was hot for less than three or four days, and then Elden Ring came along, and we all stopped talking about Horizon, almost as a gigantic gaming populace said, Oh, Elden Ring, let's consume. And that was all we talked about for two months.


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[Assistant] Killer Clowns from Outer Space, uh, is an old film. It's cheesy, but incredibly...


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[Assistant] They're not realistic, but they're alien-ish type clowns that like actually hurt people. They're, they're very predatory in, in putting them in these like blood sacks and they drink people.


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[Assistant] And so it's very uncomfortable and very scary. And if you're a, a young adult, let alone a kid, this was one of those films that scared the crap out of you.


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[Assistant] So the fact that we have a game, I don't think there ever was a game before that, but we have a game that's like incredibly on model being directed by one of the guys over at, uh, uh, Friday the 13th is pretty rad.


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[Assistant] I'm so, I'm so happy for you Ralph. When I saw that trailer, when I saw that trailer, I was like somewhere Ralph is celebrating.


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[Assistant] Jake, Jake, you're not allowed to bury yourself. You're doing fantastic.


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[Assistant] Not to get, not to get too far in the weeds, Lawrence, uh, but I had a question in terms of the hiring process. Do you guys have


[User] Please transcribe this text

[Assistant] Like, is it like a personality quiz? Is it like, like, I mean, not that I need to know the answers to it, but like, is the, how is that process? Cause that sounds so difficult to kind of find and weed through that kind of process. Do you guys have like a streamlined way of, of figuring out who the rock stars are and if they're a good fit?


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[Assistant] I have a dumb question for you real quick. What's the most amount of hours you put into a game according to Steam?


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[Assistant] As someone whose job it is to complete games way too hard, I come, I, I'm, I'm curious as to, as to how many hours you put, like what's the most, even if it's not on Steam, just what's the most you've put into a game?


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[Assistant] Since the pandemic, I've slowed down tremendously with my time spent with Nintendo titles, and it's mostly because, uh, after Paper Mario, I just kinda like got tired of the stuff they've been outputting, but uhm, this is a really cute game. If you are into a multiplayer racing, you basically play as four Kirby's in competitive rolling.


[User] Please transcribe this text

[Assistant] So it's just like a chaotic roller, roller Kirby game where you just roll over food and eat and then yeah, and there's, there's, there's micro, microcosms of that within the game itself. Just like there's different maps, different modes, et cetera.


[User] Please transcribe this text

[Assistant] Oh yeaah. I want to give a shout out to my really good friend Liam, who is the creator of Krista Golf and director of the game. This was a passion project that he's been working on for many, many years. And the fact that it's been universally praised and everyone's been really enjoying it and sharing their trick shots and stuff.


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[Assistant] I know how hard it was for him to make this game, and I'm just so happy for him that, uh, that it's out in the world and people are enjoying it.


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[Assistant] When you say twitchy, when you say twitchy, you're talking about the controls or like, it looks like a twitch game.


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[Assistant] Encapsulize. And so, uh, uh, this month I did two for me.


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[Assistant] I did a quest, I played Quest 64 and, uh, New Super Mario Bros. DS, uh, and, uh, yeaah. New Mario Bros. DS is really freakin' good. Uh, I think we forgot about the game because of New Mario Bros. Wii and then we got burnt out with


[User] Please transcribe this text

[Assistant] Be imported to Wii U so you can play it on Wii U if you want. Okay, okay.


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[Assistant] But yea, I, I, I, it was, it's an easy completion playthrough. I think I put like 10, 12 hours in and it was just really fun, man. It's just one of those games I never got around to completing and I love me some Mario and I feel like we're in a big Mario drought right now. So yea, I just feel like the right time.


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[Assistant] Looks like one of the world's only, one of the true only


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[Assistant] It's one of the most just okay games I've played in quite some time. It's, uh, it's got like weird magic and leveling up systems. It's that like quintessential 3D blocky aesthetic of an N64.


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[Assistant] I played as a boy with a cape, uhm, which is like basically what every NES game was for like 5-6 years.


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[Assistant] It's, it's really something special, man. If you ever get a chance, Jake, you should try it out and you'll just be, you'll kind of be baffled and bewildered at, at some of the, uh, design choices. Just, you know, how combat is, is executed and how you level up. Like leveling up is,


[User] Please transcribe this text

[Assistant] Is like half, half experience, also half you using your skills and it's not very clear and to get max level you have to.


[User] Please transcribe this text

[Assistant] Just be super in tune with it. It's one of those games where if you have a guide, you'll be just fine. But if you don't have a guide, uh,


[User] Please transcribe this text

[Assistant] You'll be fine, but you'll definitely feel like, man, I wish I knew what the hell was going on.


[User] Please transcribe this text

[Assistant] I recently just, I'm doing a video on it in a couple, a couple weeks just to like, cause I was like, I knew I couldn't, well I don't know anyone over at the guys, the new Saints Row game, so I didn't get a code. So I was like, well if I'm not gonna get a code, then I'm gonna try and


[User] Please transcribe this text

[Assistant] I'm, I'm gonna say, it's super, I feel so weird saying this. Uh, I'm gonna say Bridget Wilson. You guys know who that is?


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[Assistant] Alright, so I, I've heard you guys' feedback. I'm trying to condense the list. This is the shortest list we've made. Uh, we decided to do five games, but I gotta tell you, every game that I pull over this list is an iconic one that I have to blaze through. So it's gonna be a couple more than five, but I'm gonna be quick. So here we go. Uh, this Fortnite Gaming started with August 23rd. Y'all ready?


[User] Please transcribe this text

[Assistant] Here we go. Tom Clancy's Rainbow Six on the PC 24 years ago. Ugh. Bioshock on the Xbox and PC 15 years ago.


[User] Please transcribe this text

[Assistant] Yep. Ratchet and Clank, Future Quest for Booty, PS3, 14 years ago. And that's it for the 23rd. On the 22nd. Err, that's the 21st. On the 22nd, The Legend of Zelda from the NES, 35 years ago.


[User] Please transcribe this text

[Assistant] Yeah, that's very good. Very, very good. Moving on to the 24th, Michael Jackson's Moonwalker for the Genesis. That's 32 years ago. What a game that was, by the way. Like, whoever came over the


[User] Please transcribe this text

[Assistant] Oh, I played the Genesis one. Oh man, that's so good. Two very, two different games. Uh, Command and Conquer Tiberian Sun, 24 years ago.


[User] Please transcribe this text

[Assistant] Uh, Metroid Prime Trilogy 13 years ago. And, uh, Mafia 2 for the PS3 and 360 12 years ago.


[User] Please transcribe this text

[Assistant] Uh, rounding on the 25th, we have Psychonauts 2 that came out last year. It's just one year ago. And finally on August 27th, this is a big one, Castle Crashers 14 years ago, August 27, 2008.


[User] Please transcribe this text

[Assistant] Yes, that is correct. Uh, it is, uh, it's essentially, in this universe, it takes place at a company called Digital Solutions, and their catchphrase is, uh, yesterday's solutions for tomorrow today.


[User] Please transcribe this text

[Assistant] And it is a temp agency for video game characters. So it's where video game characters go in between working on video games. So, uh, in this instance Kratos is waiting.


[User] Please transcribe this text

[Assistant] So he's waiting for, uh, what he thinks is literal Ragnarok, except he doesn't, he didn't read his contract properly and he's waiting for the game god of work Ragnarok to come out.


[User] Please transcribe this text

[Assistant] He's bleak and grim and he, you know, this is a very like rockstar Kratos. He's fat, like overweight, doesn't care about anyone or anything. He thinks he's the best. He bullies everyone. He gets what he wants and, uh, all under the guise of the world's coming to an end anyway. So he just doesn't care and he is,


[User] Please transcribe this text

[Assistant] Working in this office and he, uh, it's, this show is about how, uh, Kratos gets away with murder every episode. He tries to teach lessons that people don't want to learn and he's just a chaotic, chaotic person in this workspace.


[User] Please transcribe this text

[Assistant] Yeah, the idea we had was, the idea behind it was that, uh, Kratos, when he released, you know, God of War 2018, it put him back on the map, and so he kinda went back to his asshole-ish ways, except now he's a father, so. Yeah, yeah.


[User] Please transcribe this text

[Assistant] Yeaah, so uhm, it's really, it's been a passion project of ours, uh, for, since April when we started shooting and filming. Uhm, there's 6 episodes, each episode is between 12 to 15 minutes.


[User] Please transcribe this text

[Assistant] Uh, and it airs, uh, as of the airing of this episode, it's out right now. You can binge the whole show on my YouTube channel. That's youtube.com slash that one video gamer. And if for whatever reason, if you want to watch it on,


[User] Please transcribe this text

[Assistant] Airing the whole, the whole season tomorrow. Uh, if you check your local listings, you can see the whole thing on the G4.


[User] Please transcribe this text

[Assistant] So yeah, it's super, super exciting. It's, it's, uh, I want to give a big shout outs to, uh,


[User] Please transcribe this text

[Assistant] All of the writers, Emily, Jake, uh, Eric, uh, and, uh, our executive producers, Lef and Megan, and a huge, huge, huge thank you to Gabrielle and Josie, uh, our, our cinematographer, John Nall. These people all put in blood, sweat, and tears to make this show work.


[User] Please transcribe this text

[Assistant] And, uh, when you see it, uh, it's a, it's a, it's truly a labor of love and it kind of harkens back to not just the office when it first came around, but


[User] Please transcribe this text

[Assistant] Kinda harkens back to a time where parody was a huge thing online.


[User] Please transcribe this text

[Assistant] And, you know, a lot of the comparisons that I've been kind of told is, oh, it reminds me of the MySpace video days of things like.


[User] Please transcribe this text

[Assistant] Chad Vader, uh, which was really cool to kind of hear cause I was a big Chad Vader fan, uh, in, in my early teenage years. Um, so yeah, I brought you guys a little clip if you want to show it on your channel, Ralph, you don't have to, if you don't want to, but no, of course, please. I thought we're going to watch it now. Yeah. And we're going to, that's what we're doing. Yeah. Perfect.


[User] Please transcribe this text

[Assistant] Oh wait, where is it? I thought we were gonna be... Put it in the run sheet. Are you sharing your screen? Oh, can we... I can put it in... I don't know how to do that, but yeah, we can do it. And here's the clip.


[User] Please transcribe this text

[Assistant] Yeah, the context, the context of that episode is that, uh, it's Kratos' birthday and he's throwing a birthday party, uh, and, uh, there's someone in the office that he shares a birthday with and he hates that person. So, uh, while, while he's intoxicated, uh, he decides to take a dump on that person's, uh,


[User] Please transcribe this text

[Assistant] And so, uh, the other two main characters are on a, you know, a B plot to figure out who's been stealing office supplies. And they walk in on David's office to find Kratos, uh, taking a Spartan steamer, as we've called it.


[User] Please transcribe this text

[Assistant] Yeah, youtube.com slash that one video gamer, uh, 12 PM PST. It should be in its full form right when this podcast is airing. So on Saturday, when you see this thing,


[User] Please transcribe this text

[Assistant] In your feed, you can go watch all one hour and a half of it ready to go as one big mega VOD. Binge the whole season, watch the whole thing.


[User] Please transcribe this text

[Assistant] You can find me at youtube.com slash that one video gamer is the god of work today. As well as you can find me on Twitch at The Completionist and every other social media thing at The Completionist or at Completionist. At the very least you can check me out on G4.


[User] Please transcribe this text

[Assistant] Today's podcast is sponsored by us. We have our very own merch featuring some sensational designs inspired by our channel logo, my favourite being the one that I've got on. You can get it on t-shirts, hoodies, on your phone case, and in all kinds of different colours.


[User] Please transcribe this text

[Assistant] If you wanna get more creative than I did with mine, so if you wanna flaunt your Elder Scrolls loving pride and help support our podcast, you can find a link to our merch


[User] Please transcribe this text

[Assistant] And is that 100% con- uh, confirmed how to pronounce it? Cause I've heard people say si-see, I've heard say-esse. I always said si-see.


[User] Please transcribe this text

[Assistant] I think this race is probably the most interesting race or at least the most confusing race with a lot of controversy and different theories and opinions on them.


[User] Please transcribe this text

[Assistant] Compared to all of the other races, I guess, even if they, they get the most attention. Yeah, for sure. I mean, they've got all the Akaviri culture and stuff that you see even in terms of like the architecture and whatnot with the blades. But I guess the biggest thing around them is, uh,


[User] Please transcribe this text

[Assistant] What are they? Are they snakes? Are they men? Are they humans? Are they bit half half? What do we think, guys?


[User] Please transcribe this text

[Assistant] That absolutely could be. I mean, to be honest, I originally thought that the Siasi would kind of, and I don't now, but originally thought they could look kind of like the, I don't know how to pronounce it, but the Lamia or Lamia.


[User] Please transcribe this text

[Assistant] You know, the big amphibious beast folk that you can find in Elder Scrolls Online, like there's different types all over the place. But especially if you look, there's actually one in Daggerfall and it really does just look like a, I guess a mermaid, but instead of like a fish tail, it's a big snake body.


[User] Please transcribe this text

[Assistant] And you can kind of imagine that, but then I kind of progressed to thinking of them more, and I think this sounds a lot cooler than them just looking like men, but kind of like, uh, men, but with slightly more serpentine facial features, only in the sense that like, you know how breadons are meant to look more elvish, even though in game they kind of don't.


[User] Please transcribe this text

[Assistant] Yeah, just like slightly more, you know, just around the face or like little bit.