[User] Please transcribe this text

[Assistant] Put a fair bit into, um, Hammerfell, I think cause they developed its law quite a bit. Like, you know, it's, um, part in the great war and it's, you know, the Strossmachai treaty. And then also you see little bits like, you know, with Sadia and so on. I think it's Tanith or whatever could have held out longer if it weren't for Herbert Trail. It's kind of like.


[User] Please transcribe this text

[Assistant] Yeah, I think just Hierarch would be the worst case scenario, especially because like you don't even have, um, like the Orcs and Orsinium is now in Hammerfell, like in the Board of Dragontail Mountain sort of area. So like if it was just Hierarch, you wouldn't even, it's not even like you'd have Orsinium and the Orcs and so on there to add. I mean, you get some Richmond stuff, which could be cool.


[User] Please transcribe this text

[Assistant] But yea, like, like you're saying, it would be best if it was. I think honestly, like, I wouldn't even be a pro.


[User] Please transcribe this text

[Assistant] This isn't gonna be what Elder Scrolls 60 is, but I, I do like the idea of the sort of, um,


[User] Please transcribe this text

[Assistant] Which are three approach in terms of using scale, but for cross sections of nations. So like, you know, you had the Nilfgaard invasions and Temeria and stuff, and then you had like, you know, Redania and the Free City Novigrad and they're all like the cross section.


[User] Please transcribe this text

[Assistant] You know, cross-section of cultures, so you get more exposure. So it's, yeah.


[User] Please transcribe this text

[Assistant] I think, I don't know in the main story, like, like you can have a big scale story without like the subject, like restricting the player I guess to being Dragonborn. Like for example, like if they did go with the whole towers thing and there's adamantine tower, big Thalmor, mega plot, like you can have heaps of metaphysical like cool stuff.


[User] Please transcribe this text

[Assistant] I figure at the end of the day, they just sort of realize it's antithetical to like their sort of game mission statement, which is be who you want and explore the world. And if you can't be who you want because you pigeonholed, the more pigeonholed things there are to put you in a, cause like obviously sometimes you need a little bit of direction, like to push you along main storyline, but definitely going for something more along the lines of oblivion in terms of character, I think.


[User] Please transcribe this text

[Assistant] They, you know, they've, the way gaming trends have gone is all like, oh, it's got to be some big cinematic sort of big like blockbuster entry. And I just think that's kind of, it doesn't really work well for, like you can do it, but it doesn't work well for, um,


[User] Please transcribe this text

[Assistant] So like, what's the unique thing about the gaming medium is player agency, like they are in control. They can do the things. So rather than if you're watching a movie, it's like, imagine if you're using a movie with lots of exposition. It's like,


[User] Please transcribe this text

[Assistant] It's stupid because you've got all of this like visual stuff. You've got all of this audio stuff to convey. So like use the medium as it's meant to be used.


[User] Please transcribe this text

[Assistant] So I just think in a game where it sort of like takes the kind of


[User] Please transcribe this text

[Assistant] I don't mind them having their like iconic start because there's a general rule, like maybe Skyrim amped it up a little bit, but they have been pretty respectful of like your backstory or whatever you want to do. So it doesn't like limit you into who you want to be. And I mean, I guess that's when like with Fallout 4 people got


[User] Please transcribe this text

[Assistant] Well, the problem with Oblivion was it had all of the like, minor, major skills attributes and so on, but if you imagined it in literally just like Skyrim, but you just get boosts to certain skills, like imagine everything starts at five, all of your skills, and then you could boost certain ones, like, you know, select like, favorite skills, almost like a Fallout New Vegas or something. Like Tag Skills.


[User] Please transcribe this text

[Assistant] Yeah, and then that allows you to sort of give you an identity at the start rather, you know what I mean?


[User] Please transcribe this text

[Assistant] Because I'm kind of like torn on it a bit because I do actually really like having meaningful


[User] Please transcribe this text

[Assistant] So I completely agree with all of the, like, the skills things not being as meaningful, and that's why I think they shot themselves in the foot with the...


[User] Please transcribe this text

[Assistant] Removal of attributes and I think attributes are actually really good and they, because attributes are sort of like lines where you can kind of,


[User] Please transcribe this text

[Assistant] Give a bit more flavor, like especially if you can't increase your attributes ridiculously, like it's harder to get them up and so on, where the difference starting with 50 strength or 70 strength is a massive deal.


[User] Please transcribe this text

[Assistant] Like that sort of gives the races more, um, identity, identity outside of just the like, cause, cause those attributes gave passive effects anyway, like in terms of regeneration of, of stamina or what was called fatigue and oblivion, but, um, you know,


[User] Please transcribe this text

[Assistant] I mean, I don't know about you guys, but like in RPGs in general, I sort of like, the fun is making the choice and having like a consequence with it. You know, ideally, you know, you want the planned sort of good consequences that you want, but it is fun to have trade-offs because you can be like, you know, ah,


[User] Please transcribe this text

[Assistant] I'm, I'm a Khajiit and then you, you've got max speed, but then maybe you're extra fast than someone else with max speed because you've got beast feet and it's like, Oh, my character has an edge over your character's experience. And like, I can do this special thing because I'm a Khajiit. Like it makes you feel like, Oh, my choice was worthwhile because you know.


[User] Please transcribe this text

[Assistant] Well yea, the Bosmer in like, the male Bosmer used to be, uh, really short, like substantially, like they were the shortest in this, they're just, I think female Breton's the smallest in Skyrim.


[User] Please transcribe this text

[Assistant] So they kind of like just got rid of it and made them sort of similar height to female wood elves, but like, I mean, I've always had Canada as this is the explanation, but sort of like, um, being those like a little nimble hunters, like they technically became like,


[User] Please transcribe this text

[Assistant] It's kind of like a, you know, sort of like an evolutionary thing, whereas actually being the smallest and most nimble was the best for that.


[User] Please transcribe this text

[Assistant] Yeah, no. I think I honestly before, uh, talking about all the, like, I would want them to bring back the racial disparities first so that there's pros and cons to playing each. But then before class, I would actually go, I would want them to bring back attributes.


[User] Please transcribe this text

[Assistant] And, and like one of the concepts that I actually liked from, um, cyberpunk was actually their, the leveling system in the way that the attributes capped the skill progression. So, so sort of imagine it's like you can only.


[User] Please transcribe this text

[Assistant] It's like trying to, like imagine you can only get to a hundred in one handed if you've got say a hundred in like maybe agility or whatever governs it or something like that. Um, and.


[User] Please transcribe this text

[Assistant] What that does is it makes the one hand, getting that makes it seem like you are like the top master in the same way. For example, like if you go, um, you know, you're like top fighters in the world are like top tier.


[User] Please transcribe this text

[Assistant] It incentivizes picking like different builds with attributes and it makes it worthwhile to sort of, you know what I mean? Like to invest in those.


[User] Please transcribe this text

[Assistant] Nope, like maybe not to the degree that it has to be 100 to 100, like 1 to 1, but like a sort of some level of restriction, even if it was maybe like an expert level.


[User] Please transcribe this text

[Assistant] Yeah, like, but just basically because part of it, like, I also liked the idea that was kind of interesting in, is that a lot of perks in Cyberpunk, uhm,


[User] Please transcribe this text

[Assistant] You, in terms of like build variety, upgraded with your attributes, really. It was about your attribute level and how that factored in. Like, look, Cyberpunk system wasn't perfect or so on, but I think they could look at these, uhm, look at these things and implement, like,


[User] Please transcribe this text

[Assistant] Pull attributes back, like picking health, magic, or stamina, and that's it, sucks. And then just skills and like, perks, like I think they could like,


[User] Please transcribe this text

[Assistant] Yeah, for sure. Yeah, I just mean in not, I meant like Fallout system as in like New Vegas and stuff where you pick your specials, like not that that determines the perks necessarily.


[User] Please transcribe this text

[Assistant] Yeah, you'd have skills and your attribute stuff and then perks in the skill trees and stuff like that. But then like, you know, like you could even have extra, like, I think I mentioned this to you before, but you could do a system like to add extra variety, kind of like almost what ESO actually does that they have like a race skill tree.


[User] Please transcribe this text

[Assistant] And, and then there's perks and stuff you can get an in or perk tree. And if you had a similar thing, like if you had a similar thing for attributes, so you could have like, you know, there's a race one and then there's like, you know, your strength or whatever ones that sort of exist outside of the skills as well, which add more variety and like things that, cause do you know how sometimes like you want


[User] Please transcribe this text

[Assistant] Uhm, like, so there's some things that don't really fit into a skill, like a perk that would be really cool, but doesn't really fit into a, like, one-handed or whatever, like, if it was able, like, not that you can pick up objects, like,


[User] Please transcribe this text

[Assistant] Like you couldn't date sex or something, but the whole idea that, you know, if you get, uhm, certain...


[User] Please transcribe this text

[Assistant] Yeah. Or, you know, or they could add it all back as skills and they could be like, oh, he's acrobatic skill, you're athletic skill.


[User] Please transcribe this text

[Assistant] To wear glasses, you know, to get the best benefit because you know, like those kinds of things are cool.


[User] Please transcribe this text

[Assistant] I definitely think traits are good at view.


[User] Please transcribe this text

[Assistant] Uh, either of you played Bannerlord too much at all? Not. Basically, they have a really interesting system of character creation where


[User] Please transcribe this text

[Assistant] Uhm, you start and you're basically just building a backstory. So it's like, Oh, what were you like as a, as a, where were you, who were your parents? What was your childhood like? What was your teenager life like? What did you do here? So on and all of these different things. So it might be like, Oh, I was, you know,


[User] Please transcribe this text

[Assistant] Hunting in the wilds where I like, you know, take something to market or, or like I was


[User] Please transcribe this text

[Assistant] We could make up a backstory for a character, but then there's like these traits that would fit into it that are sort of general, you know what I mean? So if it was a trait that like...


[User] Please transcribe this text

[Assistant] I was a merchant trait or something like that, merchant trait or something like that, but that trait then will, you know, it will work with your backstory and then actually have gameplay, uh, bonuses at the start.


[User] Please transcribe this text

[Assistant] Yeah. I mean, if you're picking a merchant trait, I feel like that says you are a merchant. I feel like then, you know, you know, you're a merchant and it works with it. That's why I'm saying you don't need to pick.


[User] Please transcribe this text

[Assistant] Yeah, like, cause I mean, even earlier, like, if you think back to like, Mass Effect, I remember Mass Effect had like, three different things, and it's what Cyberpunk was initially going to have, like, three different sort of things that just give your character a bit more, that might not have to be, like,


[User] Please transcribe this text

[Assistant] Necessarily, like, defining things. Like, for example, like, you know, in Cyberpunk, the original 2018 demo and so on had, like, childhood hero.


[User] Please transcribe this text

[Assistant] The biggest thing with any of those decisions, they've just gotta like, not rob the player of agency or pigeonhole them into something. So it's like, with the alternate start thing, like that's-


[User] Please transcribe this text

[Assistant] You know, when you're picking alternate start in Skyrim or something, that really just, that gives you more freedom because it gives you more options of, oh, I just,


[User] Please transcribe this text

[Assistant] I'm a vampire in Alehi or I started from, I'm a mercenary traveling from High Rock or, you know, Morrowind or something like that. And that, that's actually a tool that will give you more freedom. I guess it's just the point is that with that sort of start that's designed to like go and, you know, explore the open world.


[User] Please transcribe this text

[Assistant] You've got to like link back with the main story, which is what they'll want to do. So I think they will start everyone with some cinematic.


[User] Please transcribe this text

[Assistant] I think people gotta, like, they gotta learn, like, what game they're making. Like, if you're playing, like, the big open world, be whoever you want, just go and do whatever you want. That's so much better when it's vague, whereas whenever you start creating a sort of, like,


[User] Please transcribe this text

[Assistant] If, you can also make, there are good RPGs out there that are like, you know, like Knights of the Old Republic series and even you, even New Vegas to a degree, you have a courier backstory and you've sort of got a little bit more pushed in a direction, but


[User] Please transcribe this text

[Assistant] You're, I don't know, that's like when I play New Vegas, I'm playing it for like the choices and the outcomes and the factions. Like it's, it's, it's different to the sort of, I'm just going to go in, you know, Skyrim and shoot some deer and train my Magikarp. It's a different feeling. It's the, it's the open world versus even though New Vegas is an open world, but it's, it's the way it's sort of.


[User] Please transcribe this text

[Assistant] Uh, funnels you in, in, into, into the experience rather than, it's different. You're not playing New Vegas to explore the desert.


[User] Please transcribe this text

[Assistant] You know what I mean? Like, but in Skyrim, you're exploring, oh, what's behind that corner or some loot here or whatever. And like, you know, oh, maybe there's a cool quest here. It's a, it's a different sort of mentality behind it, I think. When both are good, you've just got to learn which one.


[User] Please transcribe this text

[Assistant] I don't think they will because there's too many races. Like with all the different accents, unless you're like, you know what I mean, like, you know, if you're doing a male and a female, you've got all of the potential. Cause it's not just NPC lines, you're taking voiced lines and you've got to make, you know, you have to make at least one for pretty much


[User] Please transcribe this text

[Assistant] You know, maybe you'd get away with like High Elf and Wood Elf being the same, or like Breton and Imperial having the same voice, but you know, Khajiit's got a very distinct voice, Argonian's got a very distinct voice, Orc's do, and you have to do each gender for either. It's like literally voice acting, you know, 20, you know,


[User] Please transcribe this text

[Assistant] That's against the choice in the way that like if you, if you want to give a player


[User] Please transcribe this text

[Assistant] A bunch of different options and some of them are like evil maniacal options and all and one of them is like this, you know, like you're saying like well-educated or whatever, a bunch of different options that are going to kind of like come from different characters who would sound different.


[User] Please transcribe this text

[Assistant] Like if you have no voice acting, you can just, you can just do that with writing new options with text. Whereas if you've got a voice, you've got to have the same voice actor sort of.


[User] Please transcribe this text

[Assistant] Change in a way and then you have that like weird jarring kind of thing that happens in some of the games like Fallout 4 and times where you like...


[User] Please transcribe this text

[Assistant] You, you, you say something and you sound like some, you know, Jersey or whatever, some Boston born kid kind of thing. But then the next line you say, cause you choose the sarcastic option or the, like, or the negative option, you just, it sounds so out of place. Cause like a second ago, you were like this, like jovial sort of like, you know, Boston kid kind of thing. And then next your.


[User] Please transcribe this text

[Assistant] I'm the evil kind of thing. Like that was what was jarring. And I understand what they tried to do with, with Nuka world. They tried to implement more choice and basically being able to be evil and so on.


[User] Please transcribe this text

[Assistant] But it just almost feels jarring for your character because you come out, you're like, Oh, I've got to find Sean, my son. And, and you go on off doing all your stuff and all your options are limited. But then in this one area, you turn into this like evil mastermind kind of guy. You don't know me.


[User] Please transcribe this text

[Assistant] It's like you see those fun- those like funny skits and stuff and like animations and so on where it's like you pick an option and then you like you pick the like negative option. It's like, I'm going to do it and kill you. It's like this super like over violent reaction. Like you didn't want to pick, but you've only got two options, like blue or red. And if you pick the red one, it's like, you're dead.


[User] Please transcribe this text

[Assistant] Yeah, I think overall voice protagonists only work if you are having a character who is fixed, like Geralt.


[User] Please transcribe this text

[Assistant] Or Adam Jensen or something like that. So it's kind of like the direction you're taking their story. Because when you play a game like that, you're not trying to invent a new character. You're just kind of got your decision spin on the character that you're playing. So it's different.


[User] Please transcribe this text

[Assistant] Whereas when you're playing a game like, you know, Elder Scrolls, like the big, the big sell is that you can be whoever you want in this other world. You know?


[User] Please transcribe this text

[Assistant] And go off and do things, so if they limit to who you can be, it's, it's not good.


[User] Please transcribe this text

[Assistant] Remove, they, they built the whole like quest line around it and they sort of removed a lot of, um, towns and potential towns and stuff that could have been unique. But if it is truly an addition, like I downloaded this, I forgot what it was, it was something like Big Manor.


[User] Please transcribe this text

[Assistant] It's not like, oh, we're just going to replace Falkreath with this, you know, different.


[User] Please transcribe this text

[Assistant] Um, city, you know what I mean? It's basically just the opportunity cost, but in addition, it does actually enhance role playing in a way, in a way that if you want to become like, you know, a minor lord kind of thing and have your own manner and like so on, it does actually fulfill that.


[User] Please transcribe this text

[Assistant] I feel like that's a really good way to do it as well, just because it could work in well with a story, like people often like, oh, I wanna be king or whatever, and sometimes for like, sort of world story reasons, it doesn't always...


[User] Please transcribe this text

[Assistant] But yea, I was gonna say, it's gotta be like a sort of like an optional thing too, like it will really suck if it is. Like even if you, if you default, if you're gonna become like, you'll get a Lord title at some point throughout the main or whatever.


[User] Please transcribe this text

[Assistant] With something like that, you kinda want it to be like, you can just, oh cool, I've got a little bit of land, do nothing with it. Like, don't integrate it into the story, because if I'm playing an assassin, like if I'm playing some Dark Brotherhood culty assassin,


[User] Please transcribe this text

[Assistant] Like I might just want to buy a small house in like some quiet area or something. I don't want to build a grand castle. Don't.


[User] Please transcribe this text

[Assistant] Or like you're disadvantaged if you don't. It's kind of just like, do you know what? You should be able to reject it. That's such a simple choice. But imagine if, if the yarl is like, oh, I make you name you Thane of Whiterun and then you can actually go like, no, I actually reject it. I don't want this, this thing. And that would be.


[User] Please transcribe this text

[Assistant] It's such a simple choice, but it would, uhm, it would increase your, uh, role playing.


[User] Please transcribe this text

[Assistant] And like, even like, you could always have the option too, like, some people might see this as restrictive, but there's, you've kind of got a balance of like, what's restrictive or what's choice and consequence, you know? So it's like, if you do, maybe, uhm, you can actually switch, like,


[User] Please transcribe this text

[Assistant] It gives you something to, to work towards as well. Like, you know what I mean? Because a lot of the time you, you know, in Skyrim, you'll just end up with thousands of dollars and not do anything with it. Like there's nothing you need to.


[User] Please transcribe this text

[Assistant] Cause that's the other thing, I think the choice is like the consequence is what kind of makes it an actual meaningful choice because it doesn't really feel like as much of a choice if you can join every single guild. Like if you imagine in Skyrim if you joined, just for sake of example, not this isn't the ideal one, but say if you could join, uhm,


[User] Please transcribe this text

[Assistant] Joining the Thieves Guild now feels ten times more meaningful because of what you're giving up to join them.


[User] Please transcribe this text

[Assistant] The actual consequence or negative aspects of joining certain things in the same way it's like, you know, we were talking about before with races, if you pick a race, you choosing to get the benefits of orc will give you these drawbacks, but those benefits kind of like that choice, like it feels better knowing what you lost, you missed out on being some super magical.


[User] Please transcribe this text

[Assistant] Hi Elf or something like that. Like, it's actually the thing that you're missing out on, which makes it seem more meaningful, cause it's an opportunity.


[User] Please transcribe this text

[Assistant] And it's like for the, I guess the aspects of people who, I mean look, I don't relate to anyone who does one playthrough of Skyrim and I don't think anyone listening to this podcast really relates either to just wanting to do one playthrough. Like they get off on like being all these different characters and builds and all this playthrough and I'll do that and like,


[User] Please transcribe this text

[Assistant] Do you know what I mean? Like, and exploration, instead of having this sort of, it's not like a...


[User] Please transcribe this text

[Assistant] You know, a Ubisoft game where you're going to check off every area of the map, like you might, it's a fun experience when you play a character.


[User] Please transcribe this text

[Assistant] Thought to have engaged with, it's like a classic sort of example, I guess, would be like an assassin, like finding a little different path because you're trying to sneak around. Whereas if you never try to sneak, you might miss out, like, on a bunch of different, you know, alleyways and stuff. But like, it's kind of the world, I don't feel like it has to be a situation where you


[User] Please transcribe this text

[Assistant] Where you can make some god character that's everything. Like, I like overpowered characters too. Like, it's fun to try and make a bit. I actually like it when it's a challenging scene. I'm, like, it really kind of annoyed me in the Outer Worlds, where it's like, I basically made a god character straight away, and I, like, I, my, my incentive to replay outside, it did have some other fun.


[User] Please transcribe this text

[Assistant] Hyper powerful, you know what I mean? But they've still gotta be missing on, maybe they're just missing that 10%. They can't be like, you know what I mean, like...


[User] Please transcribe this text

[Assistant] Yeah, I just think it's choice and consequence is...


[User] Please transcribe this text

[Assistant] Super powerful. And in like, in Skyrim, like a lot of people criticise like, the old, like Skyrim and Oblivion for not having


[User] Please transcribe this text

[Assistant] Uh, much choice and consequence, cause they go, Oh, not an RPG or whatever, which is just not true. It's, it's different. The way it works is you're the choice. Like obviously they should have both like choice within the guild storylines. Like you have actual like agency, but it's what it's about. The choice is sort of.


[User] Please transcribe this text

[Assistant] Who you wanna be and where you wanna go. Like you can go and be just an assassin and just do the Dark Brotherhood storyline or you can just go and worship the Daedra and be a Daedra worshiper and do all the Daedra quests or something like that.


[User] Please transcribe this text

[Assistant] You're not actually, whereas things that are more linear have to provide you a choice on the path, like which one, optimally you want both, but uhm.


[User] Please transcribe this text

[Assistant] Yeah, but it's like if you, if your goal is you just want to go and buy and sell things and loot dungeons until you have enough money to have your mana and set up your alchemical thing, like you can do that. Like, you know, you can choose all of these different.


[User] Please transcribe this text

[Assistant] Well, it's a different, uhm, it's a different, uh, approach of the game. It's like understanding, I guess, like, what your game is going to be at first, like,


[User] Please transcribe this text

[Assistant] Like if you're trying to tell like a very impactful story, like look, let's be frank, like Elder Scrolls, like Skyrim doesn't have these ridiculously, you know, amazing narratives that are all complex and so on and so on, but that's not what the game's setting out to do, it's just setting you


[User] Please transcribe this text

[Assistant] You're setting out to be whoever you want, whereas if you want to have a sort of narrative, more narrative driven thing, you kind of need to like, put the player on the path a bit more, and you know what I mean? Like, then also the...


[User] Please transcribe this text

[Assistant] Be whoever I want. You're kind of making faction decisions. Like you are whoever you want on a level, but you're kind of engaging with a story in the world. Whereas in The Elder Scrolls, you can kind of not, you can just choose to not engage with the world because, well, engage with the factions, but then you're


[User] Please transcribe this text

[Assistant] You still engaging with all of the open world stuff that there is or the dungeons to explore all of the things to find and nooks and crannies or just, you know, or the city life. Do you know what I mean? Like it's got a different, there is a different, um, purpose behind the game. I feel like originally it's. Yeah.


[User] Please transcribe this text

[Assistant] And to clarify on that point, like when this is what we've suggested in, in like the ideal Elder Scrolls 6 video from like years ago and all kinds of things is, is that like, obviously I don't actually want


[User] Please transcribe this text

[Assistant] Thieves Guild storyline, you start it and then you could have like a, you could either have a system where you could go with Mercer and like become like a greedy sort of one, or you can become like a bit more like, yeaah, pro Nocturne or Nightingale with Brynjolf and Karlaia. You can take it in one of two directions, or alternatively, you can have it where, a bit more like Morrowind where you had


[User] Please transcribe this text

[Assistant] Two guilds for the same-ish thing, so you have the Telvanni and the Major's guild, and they're kind of like, they're different choices of a similar function, or Redoran and Fighter's guild, or, it's not an exact comparison of Flylow and Thieves guild, but


[User] Please transcribe this text

[Assistant] Absolutely, like I want to make it clear, we're not like defending Skyrim's like saying it's like it's the grand master of choice. Like a lot of your choice happens on your end of like, oh, I'm going to play this kind of character that does these quests or so on. It's like choice apart. Like obviously we want Elder Scrolls 6 to have more choice like that. Way more.


[User] Please transcribe this text

[Assistant] You, you play through a guild and then there's sort of like even a binary option of where you're gonna help this one or this one and that will shape the outcome of that, that guild.


[User] Please transcribe this text

[Assistant] I never got the feeling that like Novigrad in which it was like a poor city, like I thought it was cool because there were still areas of interaction. So like even in the Cyberpunk example, if there were lots of hubs where it's like, okay, there's a bunch of hubs all around the city of these characters, you can, you know, so say you go to this, like,


[User] Please transcribe this text

[Assistant] You know, there's the Tiger Claws headquarters club and you can go in there and there's like a bunch of characters you can interact with. Even though when you come out of that, that there's just gonna be a lot of random NPCs, there's still, you've got that,


[User] Please transcribe this text

[Assistant] The problem with Cyberpunk was that all of the characters that are worthwhile interacting are


[User] Please transcribe this text

[Assistant] In a meaningful way, kind of like, you know what I mean? It kind of, I guess builds the world. So you'll never meet really any of the heads of the, uhm,


[User] Please transcribe this text

[Assistant] of the, of the different gangs or factions or people or so on. And like the whole phone call system works.


[User] Please transcribe this text

[Assistant] Poorly, I think, you know, like, because, A, it was annoying as hell getting


[User] Please transcribe this text

[Assistant] It's like the classic thing, it's like, gaming is also a visual medium too, like show don't tell, like having a guy come up on the phone and go, blah, blah, blah, blah, I'm this person, I'm your handler for here, I'll do this. It doesn't feel as good, you don't understand it as much as when you first walk into the Thieves Guild and there's all of the different characters around at the bar and


[User] Please transcribe this text

[Assistant] One of them's British for whatever reason, the Delvin guy, and then like, and then there's Brynjolf talking to another character and it's creating an environment. They had that in parts of the main story, like in the afterlife and so on, but that's why they're the highlights, but the rest of it, it doesn't sort of, you know. It's kind of- It's giving them- Go on.


[User] Please transcribe this text

[Assistant] And all he does is just wander around and out of those lines. That's it. But you create character, it creates atmosphere. It's like, Oh, did you get to the cloud district? Didn't even know, you know, the cloud district wasn't exactly.


[User] Please transcribe this text

[Assistant] Well executed cause it's small. Like, like Skyrim would be in, in, in a too small bucket, but if you expanded it, you kind of like, you know, you could kind of like.


[User] Please transcribe this text

[Assistant] Yeah. And I think the good thing is they've, they've got all of this Microsoft money behind them now. So hopefully there's a lot of like.


[User] Please transcribe this text

[Assistant] Stuff that they can actually do like we won't be living on a sys system where you can like go to go through a loading screen and like it's kind of crazy like how hot


[User] Please transcribe this text

[Assistant] Your computer and overburnt the computer gets on playing Skyrim super modded up by comparison to playing modern optimized games that are way more graphically impressive, but it runs just fine because it's


[User] Please transcribe this text

[Assistant] I-I think they're running with a Thalmor kind of thing, like, I-I think...


[User] Please transcribe this text

[Assistant] If they really, cause I heard somewhere, I heard this, I don't know how true it is, but like, it's the last mainline Elder Scrolls thing or something like that. And they want to last, make it last for 10 years becoming franchise. I don't, I don't know. Like, I, like, I kind of don't want another metaphysical, just like.


[User] Please transcribe this text

[Assistant] Oh, like, you know, shoehorning Alduin in, like, oh, let's put in like Satica or some other world ending thing. Like,


[User] Please transcribe this text

[Assistant] I prefer like the Thalmors, I would rather some more human enemies, like for example, like the real enemy in, uh, Oblivion is Menkar Cameron, like that's who you're really fighting, because he's the voice for the big evil god or whatever, but there's a person behind it, there's a prophet, there's a sort of


[User] Please transcribe this text

[Assistant] He's like the, the tangible sort of enemy that you kind of, I remember to about more and I relate to. And it was like, there was like a good parts of the story when you're sort of building up and uncovering his plot and so on. And he, he's got all this cool exposition and stuff like evil monologues. It's the same way that like, you know, you know, a Manamaco kind of thing or, or some kind of powerful.


[User] Please transcribe this text

[Assistant] They are, but what I'm saying is like, even though they can speak and so on, they're just less, uh, characterised. Because they're just force embodiments. Like that's what Mayor of Stakehold is doing.


[User] Please transcribe this text

[Assistant] No, and you gotta think of the innovation too, like, they're probably gonna add in boat travel and stuff, so you can imagine the whole Iliac Bay being a good, uhm,


[User] Please transcribe this text

[Assistant] And I mean, to be honest, like, they have the resources, like, sometimes the Ubisoft, like, Assassin's Creed games, I get kinda surprised at how big they are, and like, how much stuff, and, but not just a, it's not just endless grass, like, they are pretty, like, fresh and unique, like, each place, like this, you know, like, what you'd expect in a, uhm,


[User] Please transcribe this text

[Assistant] Elder Scrolls, like each region sort of is being distinct. So you ca- I ca- I can kind of imagine opening a map and then having like, you know, Hammerfell and then the Iliac Pay and then High Rock at the top and it is literally...


[User] Please transcribe this text

[Assistant] But I think, the good thing about the Towers story, if they do go with that whole being the plot, it points towards not being some sword singer-born kind of like...


[User] Please transcribe this text

[Assistant] Kinda thing, you know what I mean? Like, because the premise of drag of Skyrim was there's dragons and then like, oh, how do we get people to fight all the dragons? Oh, you're dragon born. You've got to kill all the dragons. Like that was a big.


[User] Please transcribe this text

[Assistant] Uhm, cornerstone of like, the premise, you know what I mean? Whereas if this is the premise, it's like, oh, there's this big evil elven organization and the higher echelons want to unmake the world kind of thing. It facilitates a bit more of a, you could be a normal person storyline.


[User] Please transcribe this text

[Assistant] Do you think we'll see dragons? I reckon they might put in some like Easter egg enemies kind of things, like just a few, but not-


[User] Please transcribe this text

[Assistant] The only problem with that in the whole brand thing is it just stops innovation where it's like, it's like the kind of thing I will be disappointed if there is only the Dark Brotherhood and that's it. If they're like, oh, the Dark Brotherhood's here, back again, that's it. Like there's never gonna be-


[User] Please transcribe this text

[Assistant] But then again, but then again, like as much as there's that, they did innovate with the College of Winterhold of Companions. Now, they weren't the best guild factions, but they were unique. They weren't fighters guild, they weren't majors guild. And they did also like, you know, expand the lore surrounding it.


[User] Please transcribe this text

[Assistant] And like, that's, that's all I, I hope they do is just actually expand the lore of Hammerfell and Highrock and like, you know, you know what I mean, like find your Morag Tong equivalents or whatever, like have, um, you know. You could have both. You could have both.


[User] Please transcribe this text

[Assistant] Yeah, you can, but you're just adding more to them, and if you give them a choice of, oh, you have both, they're gonna pick the familiar one. So that's how you end up with the Brotherhood of Steel and Fallout 76 and all this kind of stuff, and it's just kinda like...


[User] Please transcribe this text

[Assistant] Like people are gonna buy your game, period. They're not, Dark Brotherhood is not the make or break it. They're buying it because it's a Bethesda Elder Scrolls big open world fantasy adventure. If you put in a unique Assassin's Guild or like something fresh on you, like people won't go like, nah, not getting it.


[User] Please transcribe this text

[Assistant] Like that's cool cause then it's like, you know, more better, but like if they have to cut one, like do with the new one and do the put in the new one.


[User] Please transcribe this text

[Assistant] I mean, a lot of the, the other thing to bring up and talk about it is a lot of the other, we've been talking, like a lot of the things we like and want in the game are for role playing reasons, because we're really into the role playing side of things obviously in the lore and so on.


[User] Please transcribe this text

[Assistant] In terms of roleplaying, one thing that they've got to add, it's not just like factions and stuff either. Some of it needs to be in like,


[User] Please transcribe this text

[Assistant] What you can do and who can be. So sort of like, for example, just being able to be like a spearman versus Axe, like, you know, weapon variety and you know, transport variety. Like if you do have the Iliac Bay and you do have a boat and everything and you can be like some like sailboat kind of guy, now you can play a pirate character really authentically. You're not just an ex-pirate who's now landlocked on.


[User] Please transcribe this text

[Assistant] Skyrim, you could actually be a pirate. And that adds a whole new role playing dynamic. And in the same, you know what I mean?


[User] Please transcribe this text

[Assistant] No, no, no, no, no, not in the land masses, but that's just travel. I mean like actually acting out and like attacking enemy, uh, attacking ships. Oh, it just sounds fun.


[User] Please transcribe this text

[Assistant] And look, you won't miss out. I would say it's like if you're playing a dark evil character, like you might go, I'm not going to do the companions. Well, you're missing out on the companions. But, and being a werewolf and all that, it's just the opportunity because you play the game again. I'm going to do a pirate playthrough. I'm going to do this one over. Like, you want to meet me?


[User] Please transcribe this text

[Assistant] But yea, you know, I have some mounts, I bet there's a lot of small things, like, you know, it's a lot of details, but the whole idea that you can put on horse armor does allow you now to be like this knightly


[User] Please transcribe this text

[Assistant] Bethesda in a lot of ways pioneered the whole DLC kind of thing.


[User] Please transcribe this text

[Assistant] Like the only thing I, like this is, I can only really get behind DLC when it is like an expansion of where, okay, we've done the main experience, now we're gonna do this extra thing. So like in an Oblivion instance, it's like the Shivering Isles, or like, you know,


[User] Please transcribe this text

[Assistant] People missed that they didn't have the sort of craziness of Morrowind and stuff like that. Let's do this, you know, DLC that gives them a whole new experience, but it's very like this obviously didn't.


[User] Please transcribe this text

[Assistant] Wasn't designed to be in the main game, but a lot of DLC just gets...


[User] Please transcribe this text

[Assistant] These days is, is just stuff that just should have been in the main game or like adding in weapons and stuff. It's like their examples. It's different if it's a weapon from the Shivering Isles because that's building out this world versus if they give you a Shivering Isles weapon pack. Do you know what I mean?


[User] Please transcribe this text

[Assistant] I agree. I've had like an OG memory and like, yeah, if you're back in the day, if you played Skyrim when it came out, you'll remember some things, but there were no ranged kill cams straight away. There was no mounted combat at all. Like there was a few things that they were actually adding in free updates and stuff like in updates, like just sort of, you know, fixing up the game, which is cool.


[User] Please transcribe this text

[Assistant] Especially looking after what's happened to CD Projekt and Cyberpunk, um, and so on. Like, yeaah. I feel like they really want to like, they need in these modern day to have that like good guy sort of thing.


[User] Please transcribe this text

[Assistant] So there is some turnaround, like you look at it and then it's like, you think it's gonna be some like, you know, boring kind of space kind of exploration thing, but then it turns out to be some like, full Mass Effect or Warhammer 40k kind of vibe, like level of like, basically just put some fantastical elements in there because,


[User] Please transcribe this text

[Assistant] I don't know man, space is kind of boring. It's everything's white. It's just this plain like white painted ships, white painted astronaut costumes. Yeah. I've got a jet pack. Woo. Yeah. Like I really, it's not, I don't know. It's not inspiring and I feel like it's misplaced creativity. They've got to put some of that into like, you know, you can't just be roaming in a


[User] Please transcribe this text

[Assistant] You've got to get to the xmo system to, uh, fix their, uh, I don't know, echo chambers or whatever the hell, like, you know what I mean? Yeah, I mean.


[User] Please transcribe this text

[Assistant] Yeah, I don't want to, it's like, it's like a dentistry. It's how it kind of feels like.


[User] Please transcribe this text

[Assistant] I think, I think that's a pretty, uh, sturdy Elder Scrolls 6 discussion because I can guarantee you guys, like, let, let us know what you guys think or thoughts and stuff down below or any future Elder Scrolls 6 discussions you want to hear about because I'm sure there will be plenty more because there is a long arse time until we get to Elder Scrolls 6, so.


[User] Please transcribe this text

[Assistant] Yeah, but we'll be back to some lore related stuff next week.


[User] Please transcribe this text

[Assistant] And uh, yeaah, that's about it. We'll see you guys next time. Alright, see you guys.


[User] Please transcribe this text

[Assistant] They, then they swing huge clubs and launch even a burly Nord over field and stream. Like it's, you know, obviously clearly a reference to what was happening in Skyrim.


[User] Please transcribe this text

[Assistant] That is an interesting story actually when you speculate about what giants may have looked like before or how embellished these kind of stories are because


[User] Please transcribe this text

[Assistant] Could be, cause when it said grappled, I imagined it like on the floor, like pushed him on the floor and jumped on him, but then it says Sinmer screeched and fell to his knees, which implies his grimoire is like standing up.


[User] Please transcribe this text

[Assistant] In a way. It could be. Talking about frost giants specifically, I don't really think they're as related to giants as they are to frost trolls, especially given them having kind of multiple eyes. And their skulls definitely look quite troll-like.


[User] Please transcribe this text

[Assistant] The idea as well, I really like that they may even have blue blood.


[User] Please transcribe this text

[Assistant] Like, just based on, um, Isgramor's story and supposedly the markings that the companions would cover their bodies in these markings of their blood, which did have, uh, like spiral-like designs, which normal giants are quite fond of actually.


[User] Please transcribe this text

[Assistant] It definitely could be, especially considering it sounds like the giants were already there.


[User] Please transcribe this text

[Assistant] So I, you know, Isgrimor, I know Isgrimor wasn't like the first at Morhen kind of like, I mean, when he returned and was slaughtering everything. Um, but I mean, the giants feel very established, at least by the sounds of the story in Skyrim by the time he's there that, you know, they've got chieftain societies, he's fighting against them.


[User] Please transcribe this text

[Assistant] They, they, if they split from it moreens it would be a very long, very long time ago.


[User] Please transcribe this text

[Assistant] But also giants in ships, like I know the giants in Skyrim that we see are a set size, but there's also examples in the lore. I mean, you look at the, the legends card art of ancient giants.


[User] Please transcribe this text

[Assistant] Uhm, I don't know how well they would go on a ship if they would have a-


[User] Please transcribe this text

[Assistant] Yeah, absolutely, 100%. And that is a good thing to bring up the sea giants. So they were added in Elder Scrolls Online in Skyrim and they're, they almost look like, uh,


[User] Please transcribe this text

[Assistant] It depends on the model. Like there's a few different ones out there, but yeah, a hundred percent. Um, on that, I don't think they're related to the seals. I think it is just circumstantial that they look like that. And they do also have, um, magic.


[User] Please transcribe this text

[Assistant] Which is quite unusual, uhm, to see giants using, they, they have a kind of water magic, uh, which again, we don't know these old giants, if they were more advanced, like Minotaurs, uh, speculated to have been more advanced, if perhaps they did use magic.


[User] Please transcribe this text

[Assistant] They can hunt as well. They make harpoon based weapons and kill whales and stuff. That seems a lot harder you would think than just herding mammoths around the plains near Whiterun.


[User] Please transcribe this text

[Assistant] Oh, for sure. That's definitely a theory that I could agree with.


[User] Please transcribe this text

[Assistant] And I mean, look, we don't know just how intelligent they are because they have their own kind of language. Some have like learnt to speak a bit of basic Tamrielic before, just your normal giants.


[User] Please transcribe this text

[Assistant] But the other thing is, it's kind of like the variety of giants and examples of their intelligence is kind of indicative that they're a complex race and not just a kind of like, brutish beast.


[User] Please transcribe this text

[Assistant] Because there's, there's so much variance among them. Like, for example, some of them, like, people like to categorize things with everything. So they're like, oh, giants, big and angry, that's it. Or they say giants are mostly peaceful, keep to themselves, they're territorial, but like,


[User] Please transcribe this text

[Assistant] A lot of the races in the Elder Scrolls, they're also individualistic.


[User] Please transcribe this text

[Assistant] Like there are examples of giants who come and steal things.


[User] Please transcribe this text

[Assistant] They're, they're, they're not like, oh, I keep to myself. It's like, no, I'm a thief, and if you let me...


[User] Please transcribe this text

[Assistant] The actions of a race that can think for themselves and aren't just programmed like, you know how you would say a creature is just like, I do this, this is my habitat. They're a bit more complex than that clearly.


[User] Please transcribe this text

[Assistant] Maybe, and the thing is as well, with the art by Kirkbride, you see that the giant is so big.


[User] Please transcribe this text

[Assistant] And like I was talking about before though, that may seem like, uh, an exaggeration or like that's not possible. We've seen Skyrims in, uh, Giants in Skyrim. They're not nearly that big, but then the Legends, the Legends card comes along and as much as it could be symbolic, generally speaking, I take Legends like card art to be


[User] Please transcribe this text

[Assistant] Uhm, sorry, some became smaller and smarter and some became bigger and dumber because that giant starts bigger than everything.


[User] Please transcribe this text

[Assistant] Just based on their appearance, the, the large ancient giant does look smart. You know, like it, it, I mean, it just looks like an upscale Nord.


[User] Please transcribe this text

[Assistant] Yeah. Do you know what I mean? It could be a depiction from a time where the laws of, I guess, physics, for lack of better words, were less stable, you know, like things were like whoppin' and growin' and movin' around and time wasn't constant. Like we don't know how old... Ancient is a broad, a broad term.


[User] Please transcribe this text

[Assistant] But if we look at giants from other places, um, I mean, at least examples of other things kind of called giants, you do have the, I believe it's the Iliadi or the Iliadi.


[User] Please transcribe this text

[Assistant] And they're basically like a fairy, right?


[User] Please transcribe this text

[Assistant] Maybe. You could just, I can easily imagine this and I'm sure everyone listening can imagine this. You know how a frost giant kinda looks like a frost troll, especially with lots of eyes, mixed with a giant.


[User] Please transcribe this text

[Assistant] Just skin it to a normal troll, like the brown one, and then chuck it in a forest.


[User] Please transcribe this text

[Assistant] To me that could easily be what it is, like a frost troll but coloured more like a bark, like a darker fur.


[User] Please transcribe this text

[Assistant] For sure. I mean, they could, they could be like just more mythological or it could just be that any group seeing a big thing calls it a giant. You know what I mean?


[User] Please transcribe this text

[Assistant] Yeah, if it's a giant almost humanoid walking thing, no matter what it looks like, most people could end up calling it something similar despite it having no relation whatsoever to the giants of the north.


[User] Please transcribe this text

[Assistant] The other thing I was going to say is there's also in Elsewhere, um, this like, I think it's the Hall of Colossus, which is just rumored to be built by giants. I don't know if there's a whole lot of evidence for it.


[User] Please transcribe this text

[Assistant] Yeah, built to honor an ancient race of giants. But again, it's, it is a theory. It could be. We just don't know.


[User] Please transcribe this text

[Assistant] But primarily, giants seem like a very Skyrim thing, like they have their heaviest presence. Yeah, well they didn't.


[User] Please transcribe this text

[Assistant] And it's like what I was saying before, a lot of the more intelligent races, they have free will. Some will just go and do something, you know, not every single one. It's like when we were talking about the sea elves, one of the, despite, you know, they tend to all hate the, the high elves. One of them has a relationship with the high elves.


[User] Please transcribe this text

[Assistant] Yeah. Despite all the, you know, upbringing and being told that, you know, high elves are the worst thing in the world. People, people are different. And the same thing with giants.


[User] Please transcribe this text

[Assistant] Because they're the deep elves, you know what I mean? Like, the deep elves, and then it's like, oh, now you're dwarves.


[User] Please transcribe this text

[Assistant] You know, they, they don't, they, sorry, I was just gonna say they don't just have the water magic too. There's shock magic and frost magic as well. Very, very sea themed.


[User] Please transcribe this text

[Assistant] Stop getting so logical about his dragon break joke, man.


[User] Please transcribe this text

[Assistant] But yeaah, I agree. Uhm, you know, something else that's interesting about sea giants, right? Uh, kind of linking them to outmorons, you could say. But there's this sea giant kind of, uhm, leader.


[User] Please transcribe this text

[Assistant] I don't know if you go and find the ones that were supposedly in elsewhere and they've got like, Khajiit names. I highly doubt it.


[User] Please transcribe this text

[Assistant] Which again, supports the idea that they're not just taking it potentially a name convention because it's just in the area. I do subscribe to this idea that they seem very likely linked to it more.


[User] Please transcribe this text

[Assistant] I like, I like reading the stories about the sea giants, how it really just feels like a mini man walking among big men, like talking about their campfire being like a bonfire and like how big their ship is and, and things like this.


[User] Please transcribe this text

[Assistant] I just typed in Skyrim Jonah giant face on Google images and it's like the fourth image across.


[User] Please transcribe this text

[Assistant] It mostly covers it, unless we were to talk more about just, uhm, again, the general giant stuff we said at the start about their kind of culture that we know in Skyrim, but I feel like you covered most of it quite quickly.


[User] Please transcribe this text

[Assistant] I mean, you look at the bounties you can get in Skyrim, if there's a giant that's kind of wandering near civilian territory, understandably, even though you feel sorry for them from an outside perspective, if I was some farmer with kids running around on a cabbage field,


[User] Please transcribe this text

[Assistant] I would probably want the giant that's come over to walk around and stalk out my property taken care of too.


[User] Please transcribe this text

[Assistant] You know? You can't really blame them, but you can tell why they don't really have a chance to become particularly advanced. Oh! Sorry, go. Oh no, you go.


[User] Please transcribe this text

[Assistant] And turning the, yeah, laments into bowstrings. It's just one of those poetic things that gets me. I just really like it.


[User] Please transcribe this text

[Assistant] I know, but like, it's my long long shot.


[User] Please transcribe this text

[Assistant] I feel like someone with only an English voice can say Mittens in the best way possible.


[User] Please transcribe this text

[Assistant] But yeaah, I think that, I think that pretty much wraps it up. I got, I got one more thing. One more. One more little piece of food for thought that also kind of says that they're from at Mora.


[User] Please transcribe this text

[Assistant] Just that giants have really, really pale skin. They walk around in the sun all day on the plains. They're not getting a tan. They have that kind of grey whitish skin tone.


[User] Please transcribe this text

[Assistant] They're sea giants man, they gotta be water oriented. More than snow and ice oriented.


[User] Please transcribe this text

[Assistant] Wait, you can't talk about the Chima, they migrated there.


[User] Please transcribe this text

[Assistant] I mean like, you know what I mean. He doesn't, he doesn't have like an unusual like Chima or Dark Elf skin tone that would make you go, whoa, it's just kind of like a generic Caucasian looking skin tone.


[User] Please transcribe this text

[Assistant] All I was saying, all I was trying to say, I think we've overcomplicated things, was that the giants are pale. And that they're from an area where people tend, and other elves and men tend to be pale.


[User] Please transcribe this text

[Assistant] Ah, whatever. People like it. I like it. Good discussion. But now I think we can officially wrap things up.


[User] Please transcribe this text

[Assistant] Tell us what you think in the comments below, follow us on Twitter, social media links are always in the description, and we look forward to noting out with you all again very soon.


[User] Please transcribe this text

[Assistant] Let's be honest, this will all come back to Shaw, you know, that we've talked about before, that uhm,


[User] Please transcribe this text

[Assistant] As we're gonna see through Warpath's whole life, is it's very much intertwined with Lorcan, slash, Shaw.


[User] Please transcribe this text

[Assistant] I suppose we could, uh, what were you gonna say? I mean, I was gonna say that with, like, with that context, it's like, anytime you get Pelinal, as well as Warpath, get kind of lumped into this, um,


[User] Please transcribe this text

[Assistant] The Heart of Lorcan is really important to the Nords, just as well as Orcs being an enemy of Nords. It's not just a geographical thing.


[User] Please transcribe this text

[Assistant] Elves and Orcs being against Nords is very much like ingrained in their deep mythology. Yeah.


[User] Please transcribe this text

[Assistant] The dwarves and devils, so Kymer, of the Eastern Kingdoms had started to fight again, and the Nords hoped they might reclaim their ancient holdings there because of it. They planned an attack, but then gave up.


[User] Please transcribe this text

[Assistant] The tongue sung Shor's ghost into the world again. Shor gathered an army as he did of old, and then he sucked in the long-strewn ashes of King Wulffalf and remade him.


[User] Please transcribe this text

[Assistant] It's weird seeing Degoth's involvement like this. It's like he really was playing every side if this is to believe, to be believed. It's, you know, he's a cheeky one.


[User] Please transcribe this text

[Assistant] Because it's Skyrim that kind of pushes the idea that using the form, using the tongues, like the tongues using the form is speaking the dragon language. Is that always, yeaah, that's just Skyrim.


[User] Please transcribe this text

[Assistant] There's a few areas where this kinda gets unusual because it's, even in this text, it's not the only description of what exactly happened there.


[User] Please transcribe this text

[Assistant] I- I mean, I remember we brought it up in the last episode in- on the Iceberg, uhm, podcast that, uhm,


[User] Please transcribe this text

[Assistant] It is weird that he's referred to as King Dumalakath the Dwarf Orc because associating dwarves with orcs


[User] Please transcribe this text

[Assistant] Is kind of unusual, and I guess there's, there's, there may be more evidence to support it, but, like, the way I interpret that a lot of the times is just, uhm, orcs kind of being a general term that, uhm,


[User] Please transcribe this text

[Assistant] And so I wonder if the nords back then did associate them with orcs purely because they were hoarding.


[User] Please transcribe this text

[Assistant] So I don't know, but I mean that the, you know, it's, it's hardly, it hardly answers the question.


[User] Please transcribe this text

[Assistant] I feel like we've only started humoring this theory recently and there's already like, we can find connections so this could be like a big video soon.


[User] Please transcribe this text

[Assistant] One thing to add there, which, it's like, you know, if you're, this is getting into some like heavy conjecture, but if you're looking at Nerevar as the son of Boethiah and then Jew Malacath, so essentially like a meeting of Malacath and Boethiah, and you've got


[User] Please transcribe this text

[Assistant] Um, Nerevar's piece with the Dwemer would- would be the ruin of the Velafi Way, and the foundation of the Velafi Way is Boethiah and the other good Daedra.


[User] Please transcribe this text

[Assistant] Protecting Shaw's heart is the fundamental, most important goal. Everything else is secondary.


[User] Please transcribe this text

[Assistant] I was pretty much gonna say that, that like, this is an interesting interpretation, but I don't think this would be how it all happened. It's too, it's too crazy, like the idea that


[User] Please transcribe this text

[Assistant] Um, and Cagrinac was kind of alone in the, um, in the heart chamber or, you know, practically alone when he did it. I, I personally buy into that more.


[User] Please transcribe this text

[Assistant] The betrayal of Nehruvar at the hands of the tribunal is because he didn't want them to attune the heart.


[User] Please transcribe this text

[Assistant] You've got, uhm, Tiber Septim who signs the Armistice with, uhm, with Morrowind to...


[User] Please transcribe this text

[Assistant] You know, to be at peace, but they also take the Numidium. But they don't have a Heart of Lorcan to power it.


[User] Please transcribe this text

[Assistant] So they come up with this idea, well, Zeronarchus comes up with this idea of creating a Mantella, which is essentially like a, you know, a god-tier soul gem, basically. And it kind of relies on the idea that Wolfarth is, as we said at the start, like a Shezzerine, an aspect of Shor, so that theoretically, if you power it with, um, with Wolfarth, then you've got kind of like a Heart of Lorcan, but the way-


[User] Please transcribe this text

[Assistant] I almost think like, whether it's, whether you consider it the ulti or tibus septum, but I-


[User] Please transcribe this text

[Assistant] This doesn't quite make sense, but I almost feel like he's like absolutely entwined in what goes on here as well. Like, the idea that basically you've got, you know, Xeronactus turns the Mantella as like a giant soul gem on


[User] Please transcribe this text

[Assistant] Yeah, was this in a, where was this written down by Cobra? Was it just like a forum? Yeah, it was just like an answer to a question in a forum, right?


[User] Please transcribe this text

[Assistant] Oh no, I was just gonna say, I think it's good that you started off by saying that uhm,


[User] Please transcribe this text

[Assistant] It's important to distinguish with planes of oblivion that they are kind of just extensions of the mind of the god or just extensions of the god.


[User] Please transcribe this text

[Assistant] Because, with Shay Agoraf, it's inherently not gonna be that simple, because, you know, even he doesn't really have full control over his mind, and that's on top of the fact that he is...


[User] Please transcribe this text

[Assistant] He, he was another god slash, you know, up until the time, uh, up until Oblivion.


[User] Please transcribe this text

[Assistant] Was another god, uhm, so, you know, the kind of...


[User] Please transcribe this text

[Assistant] The Shivering Isles could take on a much more natural, almost history, even though you could say that they're not subject to time the way the mortal realm is. You know, you can find ruins or whatever in the Shivering Isles and it all makes sense because you've got


[User] Please transcribe this text

[Assistant] Is much more simple, so I think Shivering Isles is like, is definitely, I'd say the most interesting of all the realms.


[User] Please transcribe this text

[Assistant] It says every era, but at the same time, I'm fairly sure it says somewhere that it's not specifically Tamrielic eras, like as they, as they pass in our time, so it's undefined. It's like Shivering Isles eras.


[User] Please transcribe this text

[Assistant] And that's the thing with, with Jiggalag becoming Shaya Gorath and, and the realm changing as a result, you, you almost have this element of, like, an ancient history to the Shivering Isles because you had this, uh, this library of Jiggalag which


[User] Please transcribe this text

[Assistant] I can't remember the exact description, but essentially had all of the predicted actions of every single Daedra and mortal ever to live.


[User] Please transcribe this text

[Assistant] Uhm, and then Shayagorath burned it all down. Uhm, the only remnant of...


[User] Please transcribe this text

[Assistant] Yeah, it's like a waiting room till you become truly insane enough to pass through the threshold into the...


[User] Please transcribe this text

[Assistant] Oh no, this was purely part of geography. Is this a big...


[User] Please transcribe this text

[Assistant] Well, I think there's a good reason for that vibe as well, cause like, there's a contradiction I've dealt with a lot when talking about the Daedra.


[User] Please transcribe this text

[Assistant] I highlight the idea that the Daedra don't create, they mimic, yet the Shivering Isles kind of contradicts a lot of that because there's so many interesting, seemingly completely native species. But when you say a gromite looks like a goblin, it's almost like Sheregoroth has looked at the mortal realm.


[User] Please transcribe this text

[Assistant] Um, on hallucinogenics, he's having a, you know, a good trip and a bad trip. His mind is all over the place and it like, he's almost mimicking a goblin or something. That's just a random example and comes up with these demented creatures and this demented looking place.


[User] Please transcribe this text

[Assistant] Is in a way a reflection of real things, but from a completely unique lens.


[User] Please transcribe this text

[Assistant] For a lot of Daedric realms, if a mortal's gonna go there, it's their spirit in the afterlife, whereas, yeaah, it tends to be more living mortals go there, and then if you do find their spirits or souls...


[User] Please transcribe this text

[Assistant] Disconnected from their bodies and it's in a much more kind of sinister, I don't want to be here kind of way, like the Hill of Suicides.


[User] Please transcribe this text

[Assistant] I feel like Romina would have had an interesting relationship with the Dwemer.


[User] Please transcribe this text

[Assistant] She's kind of getting on to some similar ideas there of like creating life in a very unique way that kind of in a way is defying the natural order of things and defying the gods. You know, flesh versus automatons, but.


[User] Please transcribe this text

[Assistant] I always thought flesh colossus was just a euphemism, but it's actually, you know, it's a creature isn't it, so.


[User] Please transcribe this text

[Assistant] Yeah, exactly. It all kind of ties into that. I mean, like, it's, we're gonna get to it, I'm sure, but I'll cut to it now, but like, with the madness or, is there, is the idea that there's a, there's a kind of like a fossilized mineral underneath the ground that is,


[User] Please transcribe this text

[Assistant] It's like the fossilized soul of dead mortals that lived in the Shivering Isles at some point in time.


[User] Please transcribe this text

[Assistant] So it's like with the gatekeeper there, if ever, if the mortals are in the fringe are just waiting for Shagara's gift of madness before they can enter, it's almost like they need to be a certain degree of insane to be willing to kind of walk up to this gatekeeper and walk past him. And that's, that's essentially the test to make sure they're insane enough to become a resident.


[User] Please transcribe this text

[Assistant] And only Shay Agoraf would uh, allow these things to happen.


[User] Please transcribe this text

[Assistant] I think he's personification of him, right? Like, it's kind of like a mortal form of Shayagorath as opposed to...


[User] Please transcribe this text

[Assistant] Like in the oldest shorts, if they were like an idol, I guess. But I mean, and one thing to consider is that they could both be right. You know, part of the reason why Alden's soul is there could be he was bipolar. And maybe that's why people saw a connection between him and Shay Agoraf. So it kind of naturally follows.


[User] Please transcribe this text

[Assistant] I mean, yeah, it's kind of hard to say how Haskell fits in so much with the realm itself, as opposed to just being kind of a shadow of Shay Agorath, because it's like, he described himself as a vestige, as someone who actually mantled Shay Agorath in another time, uh, long before. So, well, that's actually


[User] Please transcribe this text

[Assistant] Well I feel like the few people who can work in the Shivering Isles would have to pay a lot of tax because pretty much everyone else will have mental health reasons to be needing some help from the, uh, the old governing body there.


[User] Please transcribe this text

[Assistant] What is up ladies and gentlemen, welcome back to the Elder Scrolls podcast, I'm Scott here with Michael and Drew as always, and we've got Camel back to continue this deep lore iceberg, so this is gonna be another long one, so we're gonna get straight into it. So, Ultimary Poetic Architecture, what do we think?


[User] Please transcribe this text

[Assistant] Yeah, I can't remember if they are even specifically Kirkbride or another fan, but regardless, they kind of exist in the fan lore thing. So functionally, like, so the ancestor moth priests made these giant moth ships basically, and they would have like a big citadel on the back and they could have like lots and lots of people board them. Apparently they got wiped out at that point.


[User] Please transcribe this text

[Assistant] In short, they're like things like sunbirds or, or like other, just other forms of void transport. I think I even read something about a ziggurat strapped to its back.


[User] Please transcribe this text

[Assistant] Yeah, so that's a 36 lessons reference when Dreg was talking, uhm, when Vivek was talking about how the Dregs had cities of coral and glass, I think it was, underneath.


[User] Please transcribe this text

[Assistant] Underneath the seas and, and that's pretty much it. So the dregs aren't just little creatures and stuff. There's lots of allusions to this all throughout Elder Scrolls Mythology in the Mythic Dawn Commentaries with all of the Tyrant Dregs and throughout the 36 Lessons calling them the Ultima of the Sea. So there's dregs.


[User] Please transcribe this text

[Assistant] Having civilization outside of just the creatures that you kind of experience.


[User] Please transcribe this text

[Assistant] So I think it's actually pretty early. I'm gonna pull up the 36 lessons again.


[User] Please transcribe this text

[Assistant] So this is, uhm, like, this is all about the birth of, uhm, Vivek and milk fingers means penis. Uh, so, you know, cause she's all ready to give birth to.


[User] Please transcribe this text

[Assistant] Wow. Just, just screw herself and give birth to uhm. Dude, it's 9am. What?


[User] Please transcribe this text

[Assistant] That's a real basic theory, and pretty like, it's pretty in-law even, like it's discussed as a theory in in-law game books. I did a video on um, Mephiler Explained essentially, and it covers all of that plus more, there's lots of cool stuff with Mephiler and that, but I feel like it's a pretty, pretty done sound theory.


[User] Please transcribe this text

[Assistant] So, I dunno, we don't have to hang around on that one.


[User] Please transcribe this text

[Assistant] His little realm. Yeah. I just think that elsewhere mythology just so, it just so overrides the Lunar Lorcan theory and also like,


[User] Please transcribe this text

[Assistant] I don't know, it just, it just, I just don't really think it stacks up.


[User] Please transcribe this text

[Assistant] I mean, could it, is it literally just a fancy way of trying to like the void? Like if it's all cold and dark and endless and eternal and, but, you know what I mean?


[User] Please transcribe this text

[Assistant] Uhm, sounds like a Sithus Padme kind of thing could be. What about Thanatos?


[User] Please transcribe this text

[Assistant] Yeah, so it's a Michael Kirkbride thing, it seems. Surprise. Yeah, this particular message was found by Nohept Dirkhamal among the papers of the Thanatos, mostly talks about the Dark Brotherhood in Morag Tong, and then just goes on to talk about the Dark Brotherhood in Morag Tong.


[User] Please transcribe this text

[Assistant] Yeaah. I don't know, it's just a vague reference to something. Papers of the Thanatos. Whatever that is.


[User] Please transcribe this text

[Assistant] Does he? Well, he appeared as a Bosmer or whatever, or he suppose race is supposed to be Bosmer, I think, and then he doesn't appear quite the same. Which is kind of similar to what?


[User] Please transcribe this text

[Assistant] Uhm, I am actually not even- Oh, the real Baron Zile.


[User] Please transcribe this text

[Assistant] And like the sort of like Akavir being sort of future and you could have passed and stuff like that.


[User] Please transcribe this text

[Assistant] Bring people up to speed, bring people up to speed on them, uhm, but Mara, uhm, obviously there's the prophet Mara Rook, uhm, of the Elysian order, he put forward the whole faith with, with the one.


[User] Please transcribe this text

[Assistant] Uhm, and the Marikati Selective is like a sect of the Elysian Order, a special sect that were following, obviously, Marik's words to the letter and so on, and they wanted to, they ended up causing the Middle Dawn by dancing on the tower.


[User] Please transcribe this text

[Assistant] They wanted to excise the elements of the elven elements of Aurel slash Akatosh and completely separate them.


[User] Please transcribe this text

[Assistant] Because they wanted to get rid of it. And in doing that, they just screwed time for like a thousand years by causing the middle dawn. But uhm, yeaah. So that's the Marikari Select even. I mean, you can hear people like Glathia mention them and stuff like that, but that's them.


[User] Please transcribe this text

[Assistant] So these are completely outside of lore, they're supposed to be the things that, like you said, fixed time. However, I think in one of the foreign versions of Skyrim, there is a book where


[User] Please transcribe this text

[Assistant] It might be, I can't, I can't remember, but exactly, but it's, it's not enough that I don't think of you.


[User] Please transcribe this text

[Assistant] Well, just because of the nature of, uhm, the Syessi and so on and how, like, their whole-


[User] Please transcribe this text

[Assistant] Because it's descendants of, uhm, the Dragon Guard and stuff, which had a bunch of actual, like, Akaviri and so on, so maybe those bloodlines are, you know, per- maybe Joffrey was Verseduche in Oblivion.


[User] Please transcribe this text

[Assistant] Unless it's a, unless it's like maybe there was some alternate form of Tamriel, which is what was, what's his realm now of cold harbor or something. You know what I mean? But outside of that, I think it's a pretty vague sort of.


[User] Please transcribe this text

[Assistant] But ultimately, I think outside of that Lovecraft, like, kind of connection, or they've got tentacle-y kind of things, I don't think there is actually any connection.


[User] Please transcribe this text

[Assistant] Because like the way the- because with the whole like Ash, you know, start off with the Ash zombie and the Ash ghoul and their, you know, head impounds for being enlightened and so on, but then it's almost like what comes out.


[User] Please transcribe this text

[Assistant] Yeah, but uhm, it's a cool like thematic kind of arc for them, but uhm, I don't really think there is any connection outside of they're both like Lovecraft vibes.


[User] Please transcribe this text

[Assistant] Yeah, so the second Akaviri invasion. No, second, it wasn't the Riemann one. It was the one after it's the one that happens just before ESO.


[User] Please transcribe this text

[Assistant] Yeah, they always land in Skyrim. They did the dumbest thing. They did, they land in Skyrim, but then they do this like, oh, quick, we're going to run through kind of like, I think they attack Riften and stuff and they're, oh, we're actually going to duck through to Morrowind and do this thing. They were like looking for this ordained perceptible. So it couldn't have been the Heart of Lorcan? ESO? That they were looking for? It could be that as well, potentially, I don't know.


[User] Please transcribe this text

[Assistant] That whole, I get like triggered every time I have to discuss this tiny part of lore, cause Ea's so just, that, that whole story of that, the Akaviri invasion there, the second Akaviri invasion used to be cooler.


[User] Please transcribe this text

[Assistant] With post ESO lore and the whole like Skull King thing with Almalexia and Izmir Wolfarth and all of that. You've like lost- I just, uh, it just doesn't exist. Finley Veil hatred for Argonians is kinda-


[User] Please transcribe this text

[Assistant] Before, I don't think, when, like, pre-ESO lore. So like, any, look, to be honest, any alliance between Skyrim and Morrowind, for most of its history, sounds kinda stupid.


[User] Please transcribe this text

[Assistant] But they put it in, obviously this is all stuff to, to, cause this whole story there is to, is to justify the existence of the Edmund Hart pact. Which is just their leftover MMO races to put it cause they, you know, thought they had to do it World of Warcraft style and have alliances and stuff. It is the dumbest alliance possible.


[User] Please transcribe this text

[Assistant] Yeah, so Shure's just collecting the best of the best so he can win the war in the next dawn era.


[User] Please transcribe this text

[Assistant] Yeah, so I think it's just the, like the, some of the Numidium related stuff when the, the word, like the big path was no, like refusing, um, mathematical


[User] Please transcribe this text

[Assistant] Unless it's related to some kind of like joke about like the athletic skill in Oblivion or Morrowind and perhaps how it was abusable or something somewhere with the mathematics underlying it.


[User] Please transcribe this text

[Assistant] I wouldn't be surprised if it was related to the, literally the athleticism skill in, in the games. And then it's kind of like trying to say like, cause obviously like, you know, there's a mathematic equation, determining your speed in the old games. Like whether if that's like, what it's referencing, as like, oh, maybe it's lore. Cause you know, some people take the gameplay functions way too seriously in lore.


[User] Please transcribe this text

[Assistant] I mean, I've, I've never actually, maybe I've heard about it briefly or something, but I guess the gist of it would be, I imagine, is just the idea that Isgrimor wasn't one big like 500 crusader kind of things. It's just a mythical story that actually represents what was multiple migrations. There were many big leaders there that did all of the feats that Isgrimor's attributed, but it was actually many.


[User] Please transcribe this text

[Assistant] Uhm, but Paleo, uh, unless it's talking about, so like ancient ancient ancient people.


[User] Please transcribe this text

[Assistant] Uhm, but this doesn't really stack up because it's kinda weird because you get ancient, ancient societies in the Elder Scrolls that are hyper-advanced, but at the same time there's ones that are really low-tier technology. But then sometimes they have, they're like, you know, they might be working with stones and stuff, but then they have this really powerful sort of magic and mythical kind of properties, so it's kinda...


[User] Please transcribe this text

[Assistant] Kinda weird, I don't know. Maybe, uhm, yeaah, I guess certain ancient cultures reference for certain numbers. Perhaps. Cool.


[User] Please transcribe this text

[Assistant] I mean, I guess if you take on board the sort of main car Cameron's kind of theory about, um, you know, the whole Lorcan being basically a good guy and the Aedra being bad and then for sort of the Empire kind of by extension being bad, you can kind of,


[User] Please transcribe this text

[Assistant] Maybe he had the same sort of, you know, Jay Garthan was in cahoots with Marion's day gone at times. It's kind of that boring idea.


[User] Please transcribe this text

[Assistant] Yeah, I think so. Like, you could, look, you could make out the whole empire is crap and it's built by Tyroceptor and when it's like from the, from its foundation it was bad or something like that. Just like, let Anakin saying the Jedi re-


[User] Please transcribe this text

[Assistant] Well, even in my mind, it talks about, you know, your favorite take on it, Drew, the whole idea that it was just, well, the whole idea that it was just an idea. It's a concept of a united people or something, but it never actually existed. I can't say for sure if it was.


[User] Please transcribe this text

[Assistant] The Wrathym, yeaah, he's a, he's a King Morelin of the Wrathym Clan of Dunmer was a first era witch king of Ebonheart who was famed as a finest fighter in Tamriel as well as a wise leader and, uh, he helped drive the Nords out, uhm.


[User] Please transcribe this text

[Assistant] So this was like in the time when uhm, I guess during the time of the Dwemer alliance, the first council, the Dwemer and Kymer alliance, when they drove the Nords out of Morrowind. Uhm, and then what was the theory?


[User] Please transcribe this text

[Assistant] Yeah. So that's interesting. Also, like, even if you go like true Nords in the way, like if you go, you know, back to their like true Nord ways is all, you know, banditry essentially it's like raiding and pillaging like Ysgrimor and like fighting enemies and living that kind of like tough life. Whereas they could easily see like, if you were to call it.


[User] Please transcribe this text

[Assistant] They're both people that attack other people for raiders or bandits, attack other people for.


[User] Please transcribe this text

[Assistant] material gain and land gain and stuff. So I guess it's trying to say is the true Nord way is to be a bandit really in the modern time. Yeah.


[User] Please transcribe this text

[Assistant] Yeah, I was just reading the third passage of it, so it's like, I watch, I wonder, I build, I tear down. Am I a god?


[User] Please transcribe this text

[Assistant] Trust not the words of a poet as he is born to seduce, yet for poetry to seize the heart, it must ring with the chimes of truth.


[User] Please transcribe this text

[Assistant] Is the Lady Almalexia a god, as surely as is Lord Vivec? Almalexia is a warrior. Beware the warrior, as her steel may not distinguish friend from foe. But in a true hand, a sharp blade may carve history. Again you ask, am I a god? I am Sotha Sil, I am mage, I am clockmaker.


[User] Please transcribe this text

[Assistant] You ask where my clockwork city is, some say in the swamps of Black Marsh, others claim it's deep in the grounds beneath Ebonhart. I have even heard it told that my city is contained within a jar on the- on the Lady Almalexia's mantle.


[User] Please transcribe this text

[Assistant] These are all true and false. My city is where I live and I live in my city. Its location is unimportant as I am its only citizen.


[User] Please transcribe this text

[Assistant] Is it just translated? Yeah, whatever that thing's called. Nagaba goddess or whatever that one is. That's it.


[User] Please transcribe this text

[Assistant] Alright. Nurnr- Nurnrute's mini towers.


[User] Please transcribe this text

[Assistant] Yeah, so that's a Michael Kirkbride thing. It's related to Coder. Again, it's the Jubal, Jubal Lunsul guy. And he's writing like a love letter to the fourth era, it seems. From the fifth era, obviously, from where he is.


[User] Please transcribe this text

[Assistant] Cause there's, there's ideas with, um, there's different stories about Dagoth, uh, whether he was like loyal to, uh, Nerevar after the tribunal sort of betrayed him and, you know, he tried to stand up for them or there's other stories where he was like,


[User] Please transcribe this text

[Assistant] You know, went mad and like lost to the powers while Nerevar and the Tribunal were away. There's stories where, you know, Dagotha went to, uhm,


[User] Please transcribe this text

[Assistant] Unless that's some big like long metagame thing with Cagrinac deliberately possessed Agothur or something to like make him tell the secret, which would instigate the war, which would give him a reason to use the tools quickly or something. Possess him in what sense? Like his ghost possessed him?


[User] Please transcribe this text

[Assistant] Do you know what? It could even be, um, even influence. You know how there's some weird things with, uh, Dwemer machines about like, uh, manipulating people's minds or thoughts with, um, with sound and stuff like that. So maybe by possessed, it means like, you know, mind control.


[User] Please transcribe this text

[Assistant] Yeah, so that Kul'kaen is the, uhm, is the, the king that was fighting to unite all of Clovia and a bunch of lands and General Talos, uhm, at the, well, in the conventional stories was helping him or it could have been like Kjolti, Hurleybeard or what not.


[User] Please transcribe this text

[Assistant] But the general idea is that they also refer to Kulkain as like Emperor Zero, cause he was the one that was supposed to be Emperor until, you know, what happened was is one night a Breton Nightblade basically broke in and, uhm, killed, uhm, killed Kulkain and also slit Tyber Septims.


[User] Please transcribe this text

[Assistant] So he could no longer use the voice, but you know, he'd still, and also there's the big theory that this assassination was coordinated by.


[User] Please transcribe this text

[Assistant] But, so the idea there, I guess, is that Kulkain, that king, is actually of the Riemann bloodline, somehow, secretly, which could be, you know, it could be possible. Uhm, and then that's why maybe Tylos tried, uh, Tiber Septim tried to get rid of him as well, because there was like a, I don't know.


[User] Please transcribe this text

[Assistant] No, it's, it's, uh, no, no, there's a reference in the dragon break, the middle dawn, all the different versions of what happened. And one of them, it's like, oh, in one, Cyrodiil was an empire that spread to the stars. And in one, Cyrodiil was an egg. And in one, it's just all one of the many timelines of the middle dawn dragon break.


[User] Please transcribe this text

[Assistant] Well yeaah, so I think it's the same thing, it's like, well like, he's dead, but he, he, Kim's in, he didn't, he didn't have the, the, you know, when you achieve Kim, usually, you, you know, you become aware of the Godhead and then you're nothing and you become.


[User] Please transcribe this text

[Assistant] Uh, you have a strong ego and able to maintain your sense of self and sort of like power, like the lucid dreamer over the dream. Whereas he, um, is dead in the dream sleeve, but kind of like.


[User] Please transcribe this text

[Assistant] Okay, that's uh, the way I would interpret that is that like it, you know, that happens with a bunch of gods in the way that they kind of like get watered down or changed or something. So like, you know, Shizar would, I guess you could phrase it as an echo of Shor, or you could go like, you know, uhm,


[User] Please transcribe this text

[Assistant] Yeah, if we're the storyteller, you know.


[User] Please transcribe this text

[Assistant] I think you might, in ESO, yeaah, I think it's just ESO is the only one you see.


[User] Please transcribe this text

[Assistant] I, well Daedric's, I think Daedric's the language, but it's, it's just, um, not written. It's written in like English letters.


[User] Please transcribe this text

[Assistant] Wait, have I got a different thing to go to? Wait, when was that one? Right after CEM. Oh, what the hell, I've got like the Ather Dorix 10.


[User] Please transcribe this text

[Assistant] Tem, yeah. Tem, yeah. So you just said sword meeting, so. Apparently it's referencing, well, I think the- Oh, referencing that. Sorry, I thought you brought that up as the next topic anyway. No, no, no, no. Oh, sorry, yeah, and I was like- We're only halfway through this, dude.


[User] Please transcribe this text

[Assistant] Sheogorath related. It's just an ancient book basically.


[User] Please transcribe this text

[Assistant] Aetherius dream visitation. So I guess that's the idea that you visit aetherius when you dream, when you go to sleep. But I don't know how that stacks up with, with dream sleeve stuff, or if the dream sleeve isn't aetherius or how it all works. These are all kind of vague meta concepts that kind of exist both kind of- It's like, it's like ways of possibly interpreting canon stuff.


[User] Please transcribe this text

[Assistant] Uhm, what's the next one? Revelation of the death of Alesh. So the death of Alessia. Uhm. What a revelation is this? I'm actually not exactly sure what specific character and what revelation, like, cause it's not from the book. Oh wait, is that a book?


[User] Please transcribe this text

[Assistant] Yeah, I just don't remember what the revelation is. Exactly.


[User] Please transcribe this text

[Assistant] Oh, so it's about Pelinal's revelation. Yes, it's in the song of Pelinal.


[User] Please transcribe this text

[Assistant] Maybe it's just a reference again to like, maybe like, the you before you, like before the dream sleeve or something. Like when you look back at an old video.


[User] Please transcribe this text

[Assistant] Are we happy to move on from that one? Yup. Okay. So the empire fell in 417. So this is in reference to the third era. Um, so the warp in the West in the, after the events of Daggerfall is the events of like 417 is the date. So, um,


[User] Please transcribe this text

[Assistant] What year did the third era actually end? Sorry, what? 90. Uh, 34. 433? 33.


[User] Please transcribe this text

[Assistant] And so, so I'm looking at time, 417 is warp in the west, the miracle of peace. So I guess the other thing is the word security actually ended then, that's when the empire really ended. And I don't know if they're just saying like, that's like, you know, the events were already set forth for its demise or something.


[User] Please transcribe this text

[Assistant] It depends what ending, right? Well, he's been growing in power, but it's the year he stole the tools. Like he actually got, they lost Keening and Sunder. If you're talking about Tigerfall's ending.


[User] Please transcribe this text

[Assistant] I mean it's a weird place to put it though, just because like, the warp in the west and like, you know, the miracle of peace was actually such a good thing for the empire. Well, that's what you think.


[User] Please transcribe this text

[Assistant] I mean, if you treat, if you treat Lig as like sort of like a proto, uh, Tamriel, like Lorcan, you know, there's that theory about Lorca. It was Lorcan's like first attempt. You know how there was that earlier theory saying that, uh, Moloch Bell destroyed Tamriel. Like if that is Lig.


[User] Please transcribe this text

[Assistant] Yeah, uhm, I'm assuming this is just got to do with the fact that the Falmer all have white souls instead of black souls when you use a black soul gem or something.


[User] Please transcribe this text

[Assistant] I think, I think I re- yeah, great. It's based on gameplay things, but I think I've heard before that it's like, you know, if the Dwemer were doing something to twist the Falmer and so on and seeing if they could like, I guess, shrink the soul or make them beasts or whatever, you know what I mean? Yeah. But, uhm.


[User] Please transcribe this text

[Assistant] Uh, the next one's pretty next level, I don't really understand much about it, but uh, Riemann II, born of a cow slash various.


[User] Please transcribe this text

[Assistant] So Reman is Dad's Castav, who was a really, really shitty emperor who followed Reman the First. Uhm, but outside of that, we don't really know anything about his birth, outside of that he's just...


[User] Please transcribe this text

[Assistant] Well, the only moon colony I know is the Khajiit stuff and the Koda stuff and the Dunmer. Like, being on the moons. Unless there's other ones. Which I'm sure there is somewhere. Let's have a look.


[User] Please transcribe this text

[Assistant] Oh, wait, hold on, mod project? Hold on, what? Okay. So, it's the idea is that Riemann sire- uhm, Riemann era Cyrodiil colonized Secunda.


[User] Please transcribe this text

[Assistant] But, uh, the Vanishing Moth ships in the Establishment by the Khajiit of their own Secunda colony, uh, is it possible to Tatamidallion's Vita- and there's a mod.


[User] Please transcribe this text

[Assistant] I think this is just a joke, really. Cause the joke is like, there's a full explanation for why they're not dwarves, like short people, but then they're like.


[User] Please transcribe this text

[Assistant] So it's just one of the many explanations for it. Like one is that, that it's a stolen story that he took credit for. Another one is there's a tradition. And the other one is, um, that he's a time traveler. Cause in The Elder Scrolls 3, you meet him.


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[Assistant] Republican HUD. What's the next one?


[User] Please transcribe this text

[Assistant] I don't think it was another read-up. It sounds hammer-fell-ian. Yeah. But it sounds hammer-fell-ian just by the name. Okay, uhm, Leaper Demons. Uh, this is a 36 lessons thing I'm pretty sure. Sounds like the grabbers. No, or something.


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[Assistant] I'm just wondering who it's referencing. Uhm.


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[Assistant] If there, if it is, because some of these like things are, are like, I'm sure Grady Man's referencing like, Hermes Morin, I think.


[User] Please transcribe this text

[Assistant] I dunno, we can, we, we can, uh, move on. Oh no, so, oh, so he cursed, um, cursed the king of the leapers calling him Daegon. Saying... Yeaah, so I think it's referencing Daegon. And his...


[User] Please transcribe this text

[Assistant] Yeah, so like the kind of idea, like, you know, water being memory too, and it drowns, like the lamp drowning into it.


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[Assistant] Uhm, I guess that's just kinda getting at the idea that, uhm, that he did that on purpose perhaps to, uh, to, uh, eventually screw over the Tribunal God so that he could get ahold of Morrowind, but I don't know what exactly the...


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[Assistant] Yeaah, cause yeaah, it's in the same time Dagoth Ur, I'm pretty sure, wakes, yeaah, Dagoth Ur wakes up like four years before Tiber Septum conquers Tamriel.


[User] Please transcribe this text

[Assistant] So in 288, Degotha reawakens of the second era. So perhaps he did have some, um, where's the...


[User] Please transcribe this text

[Assistant] So maybe he secretly reacted, but I don't know, you know, what the, you know, specifically he did or could have done. I was wondering if it was something to do with- So it's just a theory.


[User] Please transcribe this text

[Assistant] Yeah, I know what you mean. I know what you mean. You could kinda draw something, I'm sure.


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[Assistant] Well, the Et Arda were the original spirits, so like, literally, like, Aedra, Daedra, all of them, everything before the start of Mundus. So, the people, I mean, technically, I guess, like, the people of Et Arda, like, if, as in, maybe, perhaps, descent, like, descending from some of them, aka, like, what the elves believe.


[User] Please transcribe this text

[Assistant] Descending from aedra, uh, descending from, yeah, aedric spirits, which were at Arda. I don't know.


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[Assistant] Uh, it's kind of vague. Dwemer became an homunculi. So I guess that's the theory that all of the Dwemer souls sort of became all of the robots. Or just powered them at least.


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[Assistant] Oh, in like real life, the technological thing. Oh, it's like when AI gets so smart that at this one point that it gets to like human intelligence beyond, but there's basically a compounding effect and it happens so fast. The exponential growth of AI intelligence will just happen at just a ridiculous speed that you can't even really comprehend it anymore. It's essentially just.


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[Assistant] Left-handed Marimer, so I'm guessing that's talking about the eye, or Maimer. It's the idea that talking about the left-handed elves perhaps from Yakuda left and kind of became CL.


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[Assistant] The only thing I don't, it's just none of them are left handed are they aren't? Don't they all use like right handed sort of things in ESO when you fight them? Like just conventional?