[User] Please transcribe this text

[Assistant] Yeah, okay. One of those things where they throw these kind of creatures in is generic enemy types rather than these sort of more unique and rare monsters. But, yeah.


[User] Please transcribe this text

[Assistant] If we were to move onto another one is the were-lion, which is native to elsewhere, Black Marsh and Cyrodiil, but we, we never see, uhm, we never see a were-lion that like,


[User] Please transcribe this text

[Assistant] Cause remember, like, I remember in the Gold Coast areas and, and certain areas of, um, of Cyrodiil you find, um, where, uh, mountain lions. And that's kind of how I always imagine it, sort of a mountain lion looking, uh, creature. And I guess the male ones would have a mane, the females not. Like real lions would be cool. Like, but we've never seen them.


[User] Please transcribe this text

[Assistant] That's another confirmed type.


[User] Please transcribe this text

[Assistant] One thing I hope doesn't happen with the future games is the sort of like enemy type-ification, which we will get to, there's an egregious form of this later, but let's talk about the uhm, what else, there's the werecrocodile of Black Marsh and Southern Morrowind.


[User] Please transcribe this text

[Assistant] You know, lurking in swamps, you can kind of imagine what that would look like and be. And there is also the were shark.


[User] Please transcribe this text

[Assistant] Which, there's no primary sources that confirm the existence of.


[User] Please transcribe this text

[Assistant] I don't know why, like, I mean, I know it's infected with lycanthropy, but I guess if you consider Daedra as like, you know, people, or like, the Daedra version of people, do you know what I mean? Like they are an essence, like not necessarily like, a, uh,


[User] Please transcribe this text

[Assistant] Stupid, non-sentient creature, even though they look bestial and so on. For example, like, you know how there's frostatranarchs, uhm, for example, that are completely...


[User] Please transcribe this text

[Assistant] Yeah, so, so we kind of touched on this in vampires with like these blood knives and


[User] Please transcribe this text

[Assistant] So they added these, lycanthropy can manifest in several ways now because of ESO. So it's not necessarily you just turn into the full on wolf. You basically turn into a furry. You basically just become this kind of very half man, half humanoid. Like so it's not like


[User] Please transcribe this text

[Assistant] Vicosa, a werewolf lord who's basically got a staff and is sort of like a mage kind of thing, but like it's just a slightly werewolf-eyed kind of person.


[User] Please transcribe this text

[Assistant] Cause I always, I always took the comments of the, the where the like hair in your ears is like kind of like, oh out of, you've come out of a recent transformation and then there's like shedded hair in your ears or something like this, or you smell like a wet dog. Not because you're bound to smelling like a wet dog forever, but because you had just sort of turned out of a werewolf form. I mean, I like the.


[User] Please transcribe this text

[Assistant] Yeah, I dunno, it, it kind of like, the other thing too, I think, is a component of like, like werewolves and so on, is the kind of, uhm,


[User] Please transcribe this text

[Assistant] If they're gonna, if they're gonna MMOify things, I much prefer it when they do it like unexplained, like it's like, Oh, this is just a bigger one. It's a boss. And it's sort of how they did it with, um,


[User] Please transcribe this text

[Assistant] The minotaurs and there's, I think it's Dormahouse or something for his name, but, um, he's like the main big boss minotaur, but he's just bigger because he just is bro, he's the boss, but like I'd rather that rather than trying to go, no, this is special X form, like power up.


[User] Please transcribe this text

[Assistant] It's just Mega. Oh, well there's Mega Revolution, but then there's the Dynamax thing is, is the ones in the recent games where you, they just go big. Right. So it's like, it's like.


[User] Please transcribe this text

[Assistant] Yeaah. I think, uh, yeaah. It, it's a pretty... It's an atrocity, alright. It's just, let's call it what it is. It's, it's... The vehemence!


[User] Please transcribe this text

[Assistant] Drawbacks don't have to be like ability kind of things. It can be dependent on if you want to maintain this power, then like, you know, eating, eating people or stuff like that. Like similar to how we're talking about with the vampire kind of stuff. Like it doesn't have to be like, oh, you just get this mega weakness to the sun or something or necessarily, or like, those are cool too. But I just mean like,


[User] Please transcribe this text

[Assistant] Yeah, because you, you want, look, ultimately, look, look, here's the honest, uhm, uh, truth or review of, of Skyrim's werewolf situation, for example. You can play, you can join the companions, and you can be a werewolf, and you will never feel like a werewolf if you never press B4.


[User] Please transcribe this text

[Assistant] You know, change at any given time or you had these sort of requirements you had to do. So having this monstrous power came with big costs and, and, you know, even potentially changes to your morality or you would have to cope with it or, or whatever. It just makes it more, more interesting sort of conundrum rather than just here's an extra power for you.


[User] Please transcribe this text

[Assistant] And the same sort of thing like, you know, ideal. Vampires is done better in that regard, I think, cause it actually changes the way you play and act to a degree.


[User] Please transcribe this text

[Assistant] Yeah, but it's, it's something, um, it's also, so it's, it's once again one of those things that's kind of like, it seems like you get it from like, you know, claw strikes or whatnot and it's kind of contagious on them, but like Ayala could also, you could drink the blood and then become one, um,


[User] Please transcribe this text

[Assistant] Merlike Bell does not care, clearly, and he's done it just to, like, ruin things and corrupt things. Whereas, her scene genuinely cares a lot. And, like, there's one example when there's a ca- a Nordic guy called Fane Icehammer was hunting down these, uhm, werewolves, and then, uhm,


[User] Please transcribe this text

[Assistant] It's like you can see him there being protective of his own children even or so on and you know, obviously wanting to take their souls to the hunter ground and hunt eternally.


[User] Please transcribe this text

[Assistant] You know? But it's also a lot of these people, like, don't have the sort of, like, complete knowledge of everything. Of course, of course. So they wouldn't really factor it in, I think.


[User] Please transcribe this text

[Assistant] There's also like artifacts, which you kind of touched on, like her scene's ring is the, is the paramount one. There are also that allows you in the lore to control the transformation.


[User] Please transcribe this text

[Assistant] Um, whereas in, in Solstheim actually, there's a couple of rings you can get in the Dragonborn DLC from the Frostmoon pack that's there, which give you various different benefits. Um, but, uh, and there is also these, what's interesting too is like these totems.


[User] Please transcribe this text

[Assistant] In, um, the companions that you, that you can retrieve for the companions, which can give different powers.


[User] Please transcribe this text

[Assistant] I, I, me personally, I hate that part and I feel like what they were trying to do anyway is wanting to be able to like call wolves or call in other werewolves, but like let's have them physical rather than like just summon- Well, I'm curious, why do you hate it? Just because it makes it seem more


[User] Please transcribe this text

[Assistant] Because, like, obviously some things can be rationalized, heaps of things can, you know, the scrolls, but there are things that, that...


[User] Please transcribe this text

[Assistant] Seem more like uhm, that meld better with the theme of something. And like for me personally, and I don't know, maybe people disagree, but.


[User] Please transcribe this text

[Assistant] I think the theme of Aware Creature is this sort of bestial sort of monstrous, very physical, bloodlust ripping physical kind of thing, or there is also sort of like the pax element and the animalistic stuff. So when I hear the word magical summoning from a Daedric realm, I don't really think


[User] Please transcribe this text

[Assistant] So after the fact that you can kind of work it, like, I think it would be cooler if you did this massive howl and then these werewolves or wolves come running from, from the side zone because you're a beast calling other beasts to assist you as opposed to like,


[User] Please transcribe this text

[Assistant] Summoning my magic, summoning jutsu, bang! He's two werewolves, like, it's different, you know?


[User] Please transcribe this text

[Assistant] Yeah, well like, do you know the other ones too, like even there, like obviously how it functions in gameplay terms is the fear of terror is like, oh, fear spell. But the way I'm interpreting is that you're actually just so terrifying and scary that they're running because they've got fear. It's not like I cast fear on you, but they're just doing it for, do you know what I mean? Yeah, absolutely.


[User] Please transcribe this text

[Assistant] That's just an interesting precedent there that you can, uhm, cue a lycanthropy off to death. Off to the...


[User] Please transcribe this text

[Assistant] I can't remember the blood moon, the deal with it in blood moon or daggerfall.


[User] Please transcribe this text

[Assistant] Yeah, but it's, it's because it's random, cause you, like, look, let's be real, who does heaps of companions, like, generic quests? Cause it's one of those things, isn't it, where you do lots of the generic quests and then it comes up with like, oh, cure Velikus or cure Varkus in the same way that the totems are just like kind of quests that get given to you by Ayala, but not, like sometimes she could give you random chores in between.


[User] Please transcribe this text

[Assistant] I could be wrong. I dunno. I think it's like a old Saxon, old English word. Weird. Yeaah. Cause I think I always call it, I think it is word.


[User] Please transcribe this text

[Assistant] It's, it's a concept in Anglo-Saxon culture roughly corresponding to fate or personal destiny. Let me, uh, listen to this.


[User] Please transcribe this text

[Assistant] Well, like, these things, like, these things should be hard to k- like, hot take, vampirism, I don't even know if it's hot take, I just keep like offering these lukewarm takes calling them hot takes, but like, vampirism and lycanthropy should be complicated and hard to get rid of, because otherwise, everyone could get rid of it easily, in a lot of ways.


[User] Please transcribe this text

[Assistant] Yeah, I think that, unless you guys had anything else to add. No? I think that's it then. That's, uh, Lycanthropes. I'm hoping Elder Scrolls 6 will get some wereboars, because I feel like they're cool, and they've actually been in the game before, so they've got some inspiration. It's the perfect


[User] Please transcribe this text

[Assistant] In the same way we wanted to sort of like just say if there's like one, uh, sorry, two or three different vampire bloodlines and so on, it would be easy enough to have werewolves and werewolves. 100%. It's the same as like- Exactly what they did in Daggerfall.


[User] Please transcribe this text

[Assistant] And Magnus is said to be like her father, uhm, well, in different mythology, like he created them.


[User] Please transcribe this text

[Assistant] Yeah, cause it said that he made them out of the light or something like that. He didn't have a mate to create.


[User] Please transcribe this text

[Assistant] You could say that she's got daddy issues because she is obsessed with light. Yeah, out of curiosity.


[User] Please transcribe this text

[Assistant] I mean, on a surface level, she's not because in a way like, you know, like Stendarr or other aedra who want to abolish undead or don't like undead influences, she hates the undead.


[User] Please transcribe this text

[Assistant] And she'll reward mortals who go out and destroy vampires, but also necromancers who are responsible for creating undead menaces and things like that. And obviously light is quite a holy concept, you know, it's like smite.


[User] Please transcribe this text

[Assistant] The unholy with this fiery light and kill everything that's, you know, of that nature. But she's done a lot of bad things too, like with the alyds for example, helping them enslave all the people and...


[User] Please transcribe this text

[Assistant] And, and so on and creating this champion that was fighting against Palinor and...


[User] Please transcribe this text

[Assistant] Quite egoic, it's quite egoic that she chooses to look like that as well. The way she talks about herself even, she's like, oh, I'm gonna go and take my splendor, you know, somewhere. You know, she's quite a fan of herself, kinda like Azura.


[User] Please transcribe this text

[Assistant] It's funny, isn't it? Cause she does exactly what necromancers do.


[User] Please transcribe this text

[Assistant] Which is create an undying, it's got nothing to do with, oh, I'm upholding the circle of life. That's why I don't like the undead because she'll go and create these purified, um, which can be people or animals. I mean, I know Elder Scrolls Online just wants you to be able to have a Meridian saber cat with the purified aesthetic.


[User] Please transcribe this text

[Assistant] You could almost argue that she's more of a net positive onto the world than she is a net negative.


[User] Please transcribe this text

[Assistant] If you think about it, as much as she's done all this like, you know, questionable stuff, I'm not saying she's a saint.


[User] Please transcribe this text

[Assistant] I feel like, you know, helping alids with some of their, you know, questionable activities and, you know, purifying certain people. By the way, a lot of the purified want to be, they're like followers that are like, please take away my free will. There are unwilling ones as well.


[User] Please transcribe this text

[Assistant] But comparing that, which is obviously objectively, well, it's bad by our moral standards.


[User] Please transcribe this text

[Assistant] Um, compared to her saving the world or having a hand in saving the world on multiple occasions.


[User] Please transcribe this text

[Assistant] I'm not saying, I'm not arguing about immorality, it's just like net positive still. Like if you were living there and you could snap your fingers and make Meridia disappear, maybe you wouldn't. Maybe you'd keep her in case Mo'like Baal comes back and she'll help out.


[User] Please transcribe this text

[Assistant] Yeah, there's no gateway to Daedra worship at all. But is that, is that canon that it was gateway or is that just us looking at it? No, that was just me theorizing. We don't know that chronologically they started worshipping Meridia first, I don't think. No. It's just Daedra worship. It does make sense.


[User] Please transcribe this text

[Assistant] And obviously the alyds being, um, having their different elements and this big focus on light, you know, they have this obsession with light. They all chose to really revere her. So of course she's going to, it's not like a Daedra has to help whoever reviews them, but it kind of makes sense for her to like them because they feed that


[User] Please transcribe this text

[Assistant] Yeah, and let's not forget Knights of the Nine as well. Like the Ororans coming in and slaughtering at a church and that's, that's not


[User] Please transcribe this text

[Assistant] And she's said to have golden saints in her realm as well.


[User] Please transcribe this text

[Assistant] Oh yeaah, I think their armor is so cool, like aurora and armor, especially in oblivion, it has this kind of chunky alien


[User] Please transcribe this text

[Assistant] Which, which I can kind of agree with. I think once you're there and you take it all in, you just kind of listen to Meridia's sermons or just kind of look at some floating rocks.


[User] Please transcribe this text

[Assistant] Yeah, I don't like that. I really wish that the Khajiit didn't, I mean, kept their old worship. It was much more interesting, but you could say the same about a lot of provinces and races on Tamriel. I mean, especially the Nords in Skyrim who now seem all particularly imperialized and different.


[User] Please transcribe this text

[Assistant] Like if someone helped him a father and got the ring, you know, they can always say, Oh, give me that ring and I'll give you immortality and then turns them into a purified and tricks them. Who knows? But, um, yeah.


[User] Please transcribe this text

[Assistant] Dormbreaker, it's hard to believe because it's such a favorite artifact and most of the most favorite artifacts have been around forever.


[User] Please transcribe this text

[Assistant] But it's a Skyrim thing. Obviously it's in the Elder Scrolls Online, but it was put into Skyrim first as this, you know, holy light sword, which causes undead to have, you know, rays of light explode on them.


[User] Please transcribe this text

[Assistant] Yeah, it is. It's literally just go and kill some necromancers.


[User] Please transcribe this text

[Assistant] But I mean Azura's quest was pretty boring as well, it was just go kill some vampires.


[User] Please transcribe this text

[Assistant] They also, she also has this relic called Meridia's Brilliance, which isn't listed as an artifact. Uhm, it kind of just looks like Meridia's beacon. Which by the way, how annoying is that? Uh, but massive and kind of like honey colored.


[User] Please transcribe this text

[Assistant] When I say massive, just bigger and honey-colored, it's from Elder Scrolls Online. You go and get it to basically, um, put light on something and kill. I tell you what. To purge the temple of the corruption plaguing it. It's pretty, sounds like Skyrim, doesn't it?


[User] Please transcribe this text

[Assistant] It is, it is, uhm, kind of just an Elder Scrolls Online thing as well, but I like the kind of, uhm, armor styles you can get, the Meridian armor. Basically just looks kind of like Aurora and stuff.


[User] Please transcribe this text

[Assistant] Um, but you know, they put in lore about like Meridia cultists and they talk about the different armor pieces and weapons and they say light and vibration affect crystals so Meridian cultists carry crystals into battle believing it allows Meridia to bless their moves directly and things like that.


[User] Please transcribe this text

[Assistant] It is interesting to think what had the most influence on elven armor styles and stuff like that, isn't it?


[User] Please transcribe this text

[Assistant] I guess, I mean, Oblivion still looks kind of like a birdish, like, like the boots and the helmet and the pauldrons go super wide, but I know what you mean.


[User] Please transcribe this text

[Assistant] Look, you can, you can almost guarantee that you're going to be getting Dawnbreaker because Bethesda loves to give the fans the things that have become, you know, iconic, right?


[User] Please transcribe this text

[Assistant] And it makes you feel like the world doesn't revolve around you as well. It's like they're not there to care about you. They care about other things. You're just helping them with, you know, whatever their issues are.


[User] Please transcribe this text

[Assistant] Yeah, I definitely agree. It's the relationships that make things interesting and also would let you have more artifacts too. You help them once. Maybe you help every Daedric Prince once. You can do a base quest, get an artifact for them.


[User] Please transcribe this text

[Assistant] But then you come into other quests when you've completed two different Daedric Prince's quests who will be at odds and you're forced to help one or the other in a conflict they have.


[User] Please transcribe this text

[Assistant] I mean, she corrupted Dawnbreaker and the Elder Scrolls Online. Uhm, Nocturnal did.


[User] Please transcribe this text

[Assistant] Yeah, she's one of the most interesting in some ways because, mm, kinda just learning her origin and about the magna-gi, but once you get over that hurdle, it is quite straightforward.


[User] Please transcribe this text

[Assistant] Yeah, I'm just watching the umbral flight right now in the clouds. That's just so cool. It's so cool. And then you fall back.


[User] Please transcribe this text

[Assistant] He's too overpowered. He was too overpowered, and you have to consider as well that this sounds silly, it sounds like it doesn't make sense, but order is subjective.


[User] Please transcribe this text

[Assistant] In the sense of like her order is not necessarily the same idea of his order. You know, what she deems purity and everything working the way it should may not be, you know, they may not see eye to eye. Yeah.


[User] Please transcribe this text

[Assistant] I think that wraps it up. That's about it. I think that wraps up Meridia. Well, thank you everyone for watching. It has been a shorter one compared to our longer iceberg ones. Uh, but we'll be back again with more Elder Scrolls goodness very soon.


[User] Please transcribe this text

[Assistant] And it just so happens that there are 36 of them.


[User] Please transcribe this text

[Assistant] That's kind of weird question because, and this may be a bit of a boring answer, but I feel like just because so far we have lived the human experience and the mortal experience, if I were to make a Daedric Realm, it would probably be, you know, quite similar to Earth, but a utopia in a way. You know what I mean? Like just the ultimate-


[User] Please transcribe this text

[Assistant] No, but like, you know, if, if I'm taking part in some realm, it would probably be...


[User] Please transcribe this text

[Assistant] You know, similar to Earth in the sense of having all this beautiful scenery, like just imagine the most picturesque realm. I wouldn't want a realm.


[User] Please transcribe this text

[Assistant] Like Earth, but all super creative and more interesting, like scenery that's more epic, everything good that you like about it, more alien and crazy, but then keeping all of the kind of like people, and like, it would be a very like,


[User] Please transcribe this text

[Assistant] Love and, and good times and like kind of that kind of realm. As much as I don't want to visit a realm that's like, uhm,


[User] Please transcribe this text

[Assistant] Sorry, as much as I would want to visit a realm in an Elder Scrolls game that's nothing like this, and you know, like, scary nightmare realm, that's not the realm I would make.


[User] Please transcribe this text

[Assistant] If you're making a realm, it's gonna be like, everything you love about your- with your mortal kind of like,


[User] Please transcribe this text

[Assistant] When I say earth, could I just clarify, I'm talking more like the biomes, not, um,


[User] Please transcribe this text

[Assistant] Like mountains and hills and if anything, you know, those things you, well, I haven't really used Instagram that much recently, but there's this whole trend of, uh, landscapes that are actually fake.


[User] Please transcribe this text

[Assistant] And sometimes you see people going, whoa, where's that? But like, I don't know, you should be able to tell it's pretty fake, but what they do is they get something that is kind of plausible, and then they just like, ramp that up times a hundred to be this super unrealistic, almost like a fantasy realm. That's what a fantasy realm is, right?


[User] Please transcribe this text

[Assistant] That's the thing, the sphere, if you had to link concepts together, it would be those kind of mundane sounding things like love, bonds, creativity is fun. You wouldn't wanna-


[User] Please transcribe this text

[Assistant] You wouldn't want to... Oh, oh, like friendship bonds, yea. Yea, yea, like, like, a Dibella realm essentially. A Dibella slash Mara realm that has kind of like...


[User] Please transcribe this text

[Assistant] But when we're talking about Daedric realms, their realms all look like fire.


[User] Please transcribe this text

[Assistant] But this is kind of, this is kind of my, my point in the sense of these are all earthy sounding things, rivers, petal flowers, and like, I'm not saying physics has to be the same.


[User] Please transcribe this text

[Assistant] Oh, people don't die in my realm, it's just like, and it never ends, it just goes on forever.


[User] Please transcribe this text

[Assistant] If they choose to, how about it's like, how about it's like, uhm, it's like Halo where it's like you can, oh sorry Borderlands I should say, you can choose to fight an ally to the death, but like the default mode is that no damage is turned on. You can choose to turn it off.


[User] Please transcribe this text

[Assistant] But like, yeaah, when I say earth, I don't mean like the same society, like this is the legal system and there are courts and judges and that sounds, that sounds boring as. And here comes the police, nah, no, none of that.


[User] Please transcribe this text

[Assistant] Probably same thing I said, right? Like it's, it's got your subjective take on it. It may not sound that cool. Like this is very different to if someone said, hey, um, not that I would want this, but let's just say Bethesda was like, we're going to add a Daedric Prince into Elder Scrolls 6. There's going to be 18 and we're going to add one and you get to design it. This is not what I would do.


[User] Please transcribe this text

[Assistant] When you say, what do you want to be worshipped for? It is kind of different. Like, maybe I don't want to be worshipped then. Maybe it would be my realm, but I would act more like Nocturnal and not really, or like Perriot, and I would just kind of be removed from it. I don't think I would be a Daedric Prince who is very like, here I am, this is me.


[User] Please transcribe this text

[Assistant] So you just want to be playing like a top down video game where you can just like basically world build but it like has really really good graphics and like you're playing in VR mode looking down.


[User] Please transcribe this text

[Assistant] Here's the thing, I feel like realms would change, like right now we'd all make the realms we talked about, but in a thousand years we would be so bored of these realms that they would look completely different and far more interesting.


[User] Please transcribe this text

[Assistant] I already said, it would be some, at the start it would be some kind of like, the Bella slash Mara themed thing. For Daedric Prince though.


[User] Please transcribe this text

[Assistant] The way I interpret the question anyway is because Aedra don't really have these like interesting realms that they can transform and control, which is why my whole take was when it's like, if you were a Daedric Prince, it's not like if you're evil, it's kind of like if you had a realm that you can control.


[User] Please transcribe this text

[Assistant] But as if, like you said, that's just watered down sanguins. Yeah. One of his realms.


[User] Please transcribe this text

[Assistant] We kind of did an episode actually. You may not know about it. We do have a story episode, which I actually can't remember the name of. The Dwemer Vault Story.


[User] Please transcribe this text

[Assistant] Yeah, like a futuristic kind of take on Elder Scrolls as a story. Oh, that was that one thing that I lost.


[User] Please transcribe this text

[Assistant] It doesn't sound like the most complex mod, so we could. I guess we should move to, uh, key from the end. Says, if you could each pick one fan theory or unconfirmed piece of lore and make it canon, which one would you pick and how would you go about adding it to the story?


[User] Please transcribe this text

[Assistant] That's kind of tough because I don't have this list of theories in front of me to just like pick off.


[User] Please transcribe this text

[Assistant] Question, well not the question, but uhm, thinking about answering it is, to me that sounds like a boring one to pick. Like you get one.


[User] Please transcribe this text

[Assistant] And yours is like, I want main car Cameron to have been alien. Like it doesn't change. It doesn't really change that much. Would you want to change that much? Well, I'm sure there is some really cool, I don't know. I just feel like there should be something else that's way the of more magnitude, I guess more impactful. Yeah.


[User] Please transcribe this text

[Assistant] Like I could be like, oh, it would be really cool if Lucian Luchance sent you to do the house party mission because it was practice for the purification, but I wouldn't pick that as one fan theory that I would make canon, you know?


[User] Please transcribe this text

[Assistant] There's one, I would implement the towers one. If that, I would make that true. Oh sure, sure. That's a pretty good one that I would pick, I think. I think you were telling me before actually that you wanted to pick, uhm, Elder Scrolls and Fallout Universes are connected. Scott, you were telling me that was- Oh yeah, good one. Yeah, yeah, Scott was saying, Scott was saying that that was


[User] Please transcribe this text

[Assistant] I just, just, I just googled 25, uh, found a list on Google, 25 Elder Scrolls fan theories, uhm, that might actually be true. It's like, the Dwemer blinded the elves.


[User] Please transcribe this text

[Assistant] Alright, well here's an interesting, uh, opposite question by Steven Cardone. If each of you could remove one piece of lore from the canon, what would you choose? That is, what part of the lore do you think should be removed to make everything else more cohesive and consistent?


[User] Please transcribe this text

[Assistant] Like, even the home lords shift away from their traditional pantheon and stuff like that.


[User] Please transcribe this text

[Assistant] Well, Marcus Wellander asks, what's your favorite in-game character? I would like each of you to answer.


[User] Please transcribe this text

[Assistant] Could I just say, like, I'm assuming deities count, like Vivek is a character. Uuuh, no, but in-game. I guess when I said in-game.


[User] Please transcribe this text

[Assistant] What about Mike the Liar? Is that your favorite? How about, how about Delphine? Uhm, no.


[User] Please transcribe this text

[Assistant] But if we have to give an answer each, we can't all just agree on the same thing.


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[Assistant] Yeaah, I feel like Mankal Cameron would be pretty high up there for me.


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[Assistant] Because, because Peri- Peri-ite's strength can't really be judged because Peri-ite doesn't do anything.


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[Assistant] And he did ascend from being a mortal to, like we don't know all the inner workings of how divinity works, but if they were already like divine and he came there from a mortal state, I feel like him being as powerful as them is still a massive deal, if that, if that is the case.


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[Assistant] And then your realm changes from the earth realm to the pub realm.


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[Assistant] Alright, one-eyed epi. If you were dropped into Tamriel with all of your lore knowledge, what would you do? Let's say you were dropped in at the start of Skyrim.


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[Assistant] Because the problem is, like, lord, like- Who am I? That's the first question I have. Because if I'm just a- I don't know, an Imperial or a Breton- Let's just say you're- Name's Michael, and I'm very mortal with no- I'm no- I'm not a dragonborn.


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[Assistant] Yes. But as if that doesn't sound like that. But that's what I said, I said just live it up. Because the world is going to end unless the dragonborn stops Alduin and there are no guarantees.


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[Assistant] I feel like that kind of stuff requires a lot of luck for not just dying on your mission to do that.


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[Assistant] But like, B, it requires some innate kind of talents and the question doesn't specify. Like, for example, if they dropped me in and they're like, you are in the top 1% kind of, top 1% of magic users in terms of natural talent, then I would pursue that. Do you know what I mean? Like it depends on.


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[Assistant] Or you would head straight to Nocturnal Shrine in Cyrodiil knowing you're gonna get this easy quest to get the Skeleton Key. Do that and then use the Skeleton Key to do whatever you want.


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[Assistant] Anyway, uhm, I think we can move on to Zayn Malik. Didn't know he was a fan. Yeah, apparently. If you could have an Elder Scrolls spin-off game with a different genre, like adventure, strategy, and so on.


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[Assistant] What's that game? The name's escaping me.


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[Assistant] Yeah, I think I'd like that as well. And then you could like even choose from all the different Daedra or Aedra as religions to build for your society. So you're like, oh, this society worships, I don't know.


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[Assistant] That, that sounds cool, but it's probably not my flavor of game that I would pick if I had any to choose. It's not my first pick. But like if, you know,


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[Assistant] I just, I just want Elle to scroll 6. Yea, that's the real- That's what I want.


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[Assistant] Okay, we got a question from Sessu. Would you guys ever be open for a Kirk Bride guest episode, Lamau? Uhm, yeaah, I mean, probably, why not?


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[Assistant] If you each were forced to sell your soul to one of the Daedric Princes, whom would you choose and why? Thanks for the phenomenal content guys. Well, thank you so much for supporting us. And that's to everyone watching this, like massive thank you for supporting the podcast. Like it's been fun.


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[Assistant] And uh, we're keen to keep it going. But if I was forced to sell my soul to one of the Daedric Princes...


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[Assistant] I guess you start thinking of their afterlives then, right? Like, her scene's afterlife is pretty...


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[Assistant] Like moon shadow is said to hold too much beauty that it can make you half blind. Contains flowers, waterfalls, city of silver. Azura resides in a rose palace and is welcoming to mortal travelers.


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[Assistant] Yes, but also you may be alone for eternity, like you don't actually know who else is there. There'll be no interaction, you'll probably just go insane.


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[Assistant] Let's just checklist. It wouldn't be Veimina, it wouldn't be Shagorath, or Sanguine like you're saying, or Peri-ite, or-


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[Assistant] I mean, nocturnal? Nah, that's really dreary. Namira? No. Merlike? No. Meridia? Probably not. Mephala? No. Not Dagon. Malacath? I mean, if you've got a thousand wives in the Ash Forge. But remember the question too is like, who you give your soul to.


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[Assistant] Just don't die if you actually get like decapitated at one point game over you now in cold harbor.


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[Assistant] Yeah, I- Probably not worth it. Azura, I think is the-


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[Assistant] Is the go, you know? Yeah, I've been convinced.


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[Assistant] Everything else doesn't sound too good. None of it does though, to be honest.


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[Assistant] And like, okay, we've thought about it, like anyone has thought about all kinds of things, but the end conclusion you reach is...


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[Assistant] Is that it's probably not that great compared to just doing YouTube.


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[Assistant] Like if you- for starters, we would have to stop YouTube because there would be massive like-


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[Assistant] Unless you have like full creative control, there's gonna be a lot of things you also disagree with and things that annoy you. Like you're gonna design, oh I designed these, I dunno, four quests but then so-and-so rider went and ruined it by adding this and that which I didn't agree with and it wasn't lore friendly or it was too simple.


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[Assistant] If they asked us to write some quests, and you know, fine, I would do it, 100% I would do it, but the idea of having to like, give up, fudge Muppet to go work for them and not have full control over like, certain aspects of the game anyway, and then it's just this mishmash of ideas, I don't know.


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[Assistant] But that's what I'm saying, I would if they just said do some quests. But in terms of actually like becoming my, you know, career, for lack of better words, I think I'd rather be doing this.


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[Assistant] Uh, the- oh. Did you change that name? No.


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[Assistant] I did not. It does. Cause you're, you're uhm, clicking your, your click is next to it. You're talking about the cock-wambler. That one.


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[Assistant] Uh, is that obviously we, we don't like that they're stripping out some of the role-playing mechanics and different things, and we would want them to add it back in, like the other things we've talked about, like, uhm, more diverse races, classes, and birth signs, and, and all that kind of stuff is cool. Uhm.


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[Assistant] You shouldn't. I will say this, if we believe Todd, which is obviously take everything he says with a grain of salt.


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[Assistant] If he's saying Starfield is gonna be like, have the strongest roleplaying, like, focus that they've ever had, that to me sounds at least like a step in the right direction for the next Bethesda game after that, which is The Elder Scrolls 6, right?


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[Assistant] My guess will be 2024. I'm optimistic. I'm gonna put a 2024.


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[Assistant] Oh, sorry. Peppasaur is like the Bulbasaur with Peppe's face.


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[Assistant] You wanna make sure as well that you're not too high ranked though, cause it's tempting to say I would be a king or I would be like the high priest, like essentially like the pope of a certain province or culture, but then you're a target. Like I feel like the sweet spot would be like just very high ranked but not a target.


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[Assistant] When I say a target, I mean from your own like competitors, like other Dunmer that wanna be the big priest. Like, I'm sure it would actually be way more underhanded and like competitive than you think if it's this kind of position of big power and respect. Like any position of power and respect.


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[Assistant] I think I would be in the Somerset Isles as a high elf as well, purely for life span purposes. Uhm, in some high position of power probably sounds, doesn't sound too crazy, but just whatever position lets me do whatever I want.


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[Assistant] But uhm, but I'm not saying that, and a lot of the time, like, it's not always, like, it will be like the real, like, preach purity to the masses and then do whatever you want in your own time.


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[Assistant] Then perhaps a merchant then, like some super, super rich merchant. Cause I feel like Kyle. Cause then you can do what you want, but you don't have the shackles of like royalty or anything.


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[Assistant] Yeah, I don't know. Go play Elder Scrolls online. It's, it's, you can see it for real. And chill out in a Disney Shrek land. Yeah.


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[Assistant] Yeah, I would just pick something that maximizes my freedom and so I can just do what I want.


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[Assistant] It's not really free- I mean, it's just freedom within a forest.


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[Assistant] Yeah, except then just to live a long time, cause you're Ohio.


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[Assistant] That'd be cool. Anyway, let's move on to.


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[Assistant] Uh, Waylon Bennett, how do you guys differentiate Kirkbride's law to that of the games or do you believe they complement each other without being contradictory? Uhm, I basically just say if it's in the, like, in the most raw sense, if it's in the game, it's canon and if it's not, then it's not. But if it sounds canon enough, then I kind of,


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[Assistant] Except in my head, but I would never go and preach it publicly as like, oh no, this is a hundred percent like for real.


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[Assistant] So, Thassil offers a little hint that all player characters are connected through the franchise in the Clockwork DLC. He calls the player character the prisoner. You always start off that way. My question is, do you buy it? Is the Dragonborn also the hero of Kvatch, also the Nerevarine, and so on and so forth, constantly showing up in times of crises to save Tamriel?


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[Assistant] Furthermore, if it is true, could that essentially make the player character a divine, like an aspect of Akatosh or Daedra, such as Lorkhan, considering Mundus is his realm and you keep saving it. Thank you for all your amazing content. Happy one year on the podcast.


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[Assistant] Okay, out of date toilet. Someone has probably asked this already, but if one race could come back slash become playable in the Elder Scrolls 6 or in a spin-off game, which race would you all choose and why? Uh, how about none?


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[Assistant] I actually don't have a, I'll pick one, but I don't have a desire to like increase the amount of playable races. I'm really happy with how it is, I would just want them to be more fleshed out, the ones that are there.


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[Assistant] I feel like if they did bring back seals, they would still, you'd still want to have them be quite rare in the game. Like I don't want this to be some weird Atlantis feeling game where everyone in it is a


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[Assistant] Dylan McKean, question. Combat is supposed to be enjoyable but not overly difficult. At times I find it can get repetitive though. Would you support a more advanced combat system? Not one at the level of complexity in games like Kingdom Come Deliverance, but just something with more layers to it, like with mods such as Wildcat Combat of Skyrim that adds injuries and perfect blocks.


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[Assistant] Honestly, I think combat is due for an overhaul and you did beat me to it when you said I don't want it to be like kingdom come deliverance but that's mainly because it's just hyper realistic and I'm not the biggest fan of that in a game like The Elder Scrolls especially.


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[Assistant] Uhm, but yeaah, you can definitely add some layers, like there's the Combat Overhaul mod for Skyrim, which has like, you know, dodges and different things. I mean, e-e-even in Oblivion, there were some more advanced things, like uhm,


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[Assistant] I think there were perfectly timed blocks that would result in you bashing them and they stagger.


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[Assistant] I guess the story would probably go though that, uh, Sheogorath wore some magical ring that when he punched Mehrunes Dagon shrunk him to the size of a grape and then he just stepped on him. There you go, it's done.


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[Assistant] Uh, I guess- I think- I think Dagon would- It wouldn't be Molek Baal. No one would pick Molek Baal. No.


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[Assistant] Let's move to the randomized assassin. How did fudgemuppet form? It would be interesting to know how you all started. Thanks. Uh, well, we started in 2013. So, uh, Scott and I was still in high school. Um, and we just, uh, we actually, well,


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[Assistant] We had a friend who was doing YouTube and he was doing alright, as in like he had like, I don't know, 100 subscribers or something. And we kind of like, for fun, like kind of like, oh, we can get more than you type thing. And we started and then, um,


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[Assistant] Um, not like I wanted to do it, but everyone else in your life when you're a, you know, very young adult and you're like, Hey, I'm going to leave uni, uh, to do a YouTube channel about elder scrolls.


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[Assistant] Doesn't make- I guess I should also clarify that Scott and I have known each other since we were like, I don't know, seven years old, uhm, and we were playing Oblivion and all that in- in primary school but didn't start.


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[Assistant] It's funny we didn't start YouTube in 2011 when Skyrim came out, it was a 2013 thing.


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[Assistant] And to be fair, we probably would have been laughed at if we did it two years earlier, cause we were already heaps young. We were already heaps young, and then it would have been, yeah. I would have been, yeah. Just not.


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[Assistant] I feel like that as well. I just hope they don't get inspired by Elder Scrolls Online and make it a bit Warcraft slash Disney looking. Like, I like the realer, the more real look. And by the way, Scott, the brain forgets trauma. But, uh, you know how I'm saying backers from a game? It's the Nomad Clan from, um,


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[Assistant] Yeah, and it was a lot of work as well at the start, and I suppose in a way, obviously boosts your confidence when you set out to build something like this that nobody really thinks is possible at the start, or nobody really believes in you or career or job as a, you know, real job.


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[Assistant] And then you pushing and making it that is obviously, uh, kind of.


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[Assistant] Playing it goes is also a different part of it.


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[Assistant] Well, that was one of the biggest motivations, I remember early days, even in 2013, uhm, saying to Scott, like, you know, if, if we don't have to, like,


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[Assistant] Become some rich people, but if we can make this a job, then we can do this.


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[Assistant] Instead of, you know, going your separate ways, you know, friends stop talking to each other as much as they get older and different things separate them and you end up in some job you don't like.


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[Assistant] Let's just go and try this and give it the same attention that you would have to give a degree if you finished it anyway. Like the same attention to detail, but give it to YouTube and see how you go.


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[Assistant] It is, it is tough, especially doing stuff like this, there are chill periods, but like, as an example, like when Fallout 4 came out, we were working, like I remember we did a 35 hour day.


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[Assistant] Like we literally did 35 hour day and then slept for 5 hours, woke up, you're awake for another 24 hours, asleep for 5 hours, like it was crazy. Cause we were just, we had to, we didn't get early copies especially back then and we were just absorbing as much of it as we could and kind of viewing this as like this is a big break and we have to capitalize on this, uhm, you know?


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[Assistant] Gotta do what you gotta do. And obviously it was an advantage starting young because you have more time and less responsibility.


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[Assistant] Anyway, moving on, uh, James, if you guys had to remove one race from the oldest girls, who would it be and why? I suppose I would pick a race that is the least impactful on all the lore.


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[Assistant] I would get rid of the Bretons probably. Yea, and merge it into a stronger imperial culture.


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[Assistant] I suppose one race you could also get rid of as well would be the orcs, as much as they have really cool lore. I don't want to get rid of any of the races, but just hear me out. They don't have their own province. Taking them out would not remove a lot of stuff on the timeline.


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[Assistant] I was thinking more like, if you got rid of the bread ends, that Hierarch would be run by Doreni Elves.


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[Assistant] Yeah, I mean, I just, like, you had, but, I mean, if you, simply put, if you look back, orcs weren't even a playable race, right? Was it arena or daggerfall? They were just an enemy type, and that worked perfectly fine. I'm not saying that's better than what we have now, I'd prefer all the 10 playable races to stay there, but I mean, it worked.


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[Assistant] If I had to, I would merge him with Imperials so long as the Imperials were in highrock and essentially just replace the Bretons there. Like the needs, like you were saying. Cause then the timeline. Taking out highrock changes a lot more things in the timeline than you think.


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[Assistant] But it wasn't, it wasn't remove a playable race, it was remove the whole race. Yeah. Anyway.


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[Assistant] Anyway, the Order of Talos, who was Belar's heir, the third emperor of the Elysian Empire?


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[Assistant] Alright, well, unfortunately you've wanted to know for years and we failed to answer your question. Um, Jimmy the Freak, if a fudge muppet cameo were to happen in a future Elder Scrolls game, Elder Roles game, what would be your roles in that Elder Scrolls game?


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[Assistant] I got really hopeful when I was playing Fallout 76 and I found Deathclaw Island.


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[Assistant] And, and you go there and there's like the skeletons, three skeletons dead on the floor. And we'd made this video when Fallout 4 was big called Deathclaw Island, which was an island with deathclaws on it.


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[Assistant] Uhm, and it got, it got media attention too, like they posted that video in like different like Kotaku type things and like they drew attention to it, but no, it's just...


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[Assistant] Someone asked a similar question regarding official lore, but I'm curious, which part of Kirk brides out of game lore do you each?


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[Assistant] Alright, alright, alright. Uh, anything to say, Drew, or shall I move on?


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[Assistant] Alright, hello there XD. If you had to choose between Elder Scrolls 3 Morrowind or Oblivion's collection of weapons and armor, that could be in the Elder Scrolls 6. What would be your pick?


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[Assistant] Also, to be the armor collection they use in a high rock or hammer fell game, you would choose Morrowinds.


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[Assistant] Uuuh, okay, like, if it's optional things you can craft, like you go and you're like, I wanna craft morrow in glass, then yea, I would pick morrow.


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[Assistant] Significant in what way? Cause I feel like Morrowind's lore put Elder Scrolls on the map. As in like, this is some crazy important lore.


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[Assistant] But in terms of lore that most people actually know about, couldn't you say the Oblivion Crisis was like a, I mean it was, but like a, could be one of the most impactful crazy events that forever changed the timeline? Like it depends, what way are you looking at it I suppose?


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[Assistant] Okay, Jordan Wiley, okay, first of all, thank you for the amazing content, guys, you're welcome. My question is, if you could experience, from the narrator's point of view, a single part of Elder Scrolls lore, from start to finish, what would it be and why, such as the Elysian Slave Rebellion, yeaah, could be that one, or the Battle of Red Mountain.


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[Assistant] What if they were just a bunch of glowing colorful orbs and they're like really boring?


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[Assistant] You know, maybe I would, I would actually pick the Trinimac Boethia incident just to see what actually happened.


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[Assistant] Would you ever consider expanding to Fallout or other RPGs? I know it's called the Elder Scrolls Podcast, but I would like to see you guys cover other games in a similar fashion. So obviously we have, I mean we did heaps of Fallout stuff and other RPG stuff with Witcher, but I suppose in podcast format?


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[Assistant] Uh, we would? I-I suppose the thing to consider is opportunity cost.


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[Assistant] And I would say that like the Elder Scrolls podcast is definitely the focus, but it's still, you know, it, it does take time. Um, when we also have to make like other videos for the channel. So like in a, in a world where I had all the time in the world potentially at the moment though, I'm feeling very like focused on the Elder Scrolls podcast.


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[Assistant] I feel like for me it would actually be the fact that in Skyrim their pantheon is not, like, strong. I would make that a lot stronger. Yea. I really don't like that when you go to, like, Froakie's shack. This is the kind.


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[Assistant] Uh, follower. And it's just like, oh, you know, I'm one of the only people in the whole game staying true to the true Nordic pantheon. I would have rather Skyrim feel way more Nordic than it actually did.


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[Assistant] Let us know in the comments what big lore essays do you want to see? Give us a topic that would actually go for an hour.


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[Assistant] Anyway, about to head out. Are you guys considering switching to an actual studio where all three of you are in the same room? Or is it too inconvenient for now? It would be cool to see you guys in a cool studio with props and a nice design, while, while discussing deep mind effing Elder Scrolls lore, lol. Much love and keep up the amazing content. Well, thank you very much.


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[Assistant] Uhm, we have thought about the podcast all being in, like, one room to begin with, but especially with the, uh, oblivion crisis that was 2020, uh, being all in separate places was actually much better. Uhm, in 2019 we also had, like, uh, we actually rented out an office space, but we didn't really vibe it, like,


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[Assistant] Not having to commute and all working from your own spot at home is actually way better.


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[Assistant] This, this might be like a weird take on, on the Witcher, but for some reason I can actually tolerate it. I just treat it as a very different thing.


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[Assistant] I just treat it as a completely, no, like, I don't, I don't think it's, I'm not saying I think it's great, but like, I watched the first, um,


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[Assistant] I mean, I mean, I suppose that's the, it's the intention as well that you watch it with. Like I went into it like not feeling serious and like I could actually laugh at some things that I thought looked bad, but then still enjoy it.


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[Assistant] Kinda like the same question we had earlier, I guess.


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[Assistant] That brings us to the end of the 52 week special Q&A podcast. Thank you all so much for tuning in and for supporting this podcast the whole way. A lot of the comments you leave, um, below really do motivate us and, um, keep it all going. So thank you so much from all of us.


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[Assistant] Social media links are in the description below. If you wanna get some sick fudge muppet merch, there's a link there too. And we all look forward to nerding out with you again very soon. Peace out.


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[Assistant] Yeah, we're, uh, bawling in real time. Like, they could be terrible ideas that we realize the second we say it, but.


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[Assistant] Yeah, I just went through my Steam library and thought about all of my favourite features from every game in my Steam library. I'm like, how would that work in Elder Scrolls?


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[Assistant] I mean, the first thing I thought was, what are some cool things about Fallout, since that's another Bethesda IP that could potentially work in Elder Scrolls, and the first thing I thought of was VATS.


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[Assistant] Like, combat is difficult to do, because if you make the combat fun, then generally it's gonna be skill based, like your skill as the player. But with an RPG like The Elder Scrolls, you don't want to go too heavy on player skill, because you want to emphasize character skill. And I feel like Fallout's way of dealing with that was VATS.


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[Assistant] And I'm sure you could conjure up some lore way to have a vat-like...


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[Assistant] And the idea of it happening to enemies but not to you, I was gonna say it kinda links to the idea you talked about recently, Michael, of the stealing, essentially, the Nemesis system from, from the Lord of the Rings games.


[User] Please transcribe this text

[Assistant] Um, cause like, you know, like those same things you're talking about with Kenshi where, you know, it adds character to your, to your character if you lose a limb or lose an eye or something. That can be quite easily, well, not easily, but you know, can be applied to like bandit leaders and stuff like that.


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[Assistant] So there's an idea I was thinking about that kind of adds from this, but it's, it's fairly radical and it's kind of a JRPG element.


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[Assistant] But uhm, to preface, it's like, it is in, uhm, I always forget which one's the latest one, but Shadow of War. I remember it most, like, the earliest memory I have of it was actually from Assassin's Creed Brotherhood, but then Metal Gear Solid does it a lot, where you almost have a Pokemon


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[Assistant] Element to the game, where foes can be recruited to your own gang, essentially.


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[Assistant] Like, so this kind of ties into another crazy thing, which is how I actually think settlement building could be good, but we'll get there later. But like, the idea of having kind of like, did you guys play Metal Gear Solid V? No. Right, so you have a base, and it's like, Metal Gear Solid's ridiculous, but when, if there's a skilled enemy on a mission you're doing,


[User] Please transcribe this text

[Assistant] Instead of killing them, you can choose to essentially airlift them out to your base, where they get indoctrinated and become a servant to you. And this is something in Brotherhood, but I'm pretty sure it's in...


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[Assistant] Like, a ground war between your band or your gang and a rival one from one of these unnamed locations that wouldn't really have a story. And almost imagine it like Pokemon where, you know how when you battle in Pokemon, this tiny little space becomes a field?


[User] Please transcribe this text

[Assistant] Does that make sense? Like, I'm getting a bit ridiculous here, but essentially you have these battles, and then you take a settlement, and it's kind of under your control now, essentially. And you recruit these gangs.


[User] Please transcribe this text

[Assistant] Yeah, well like that's just an aesthetic thing, but you know, like a, like a turf war between you and a rival faction.


[User] Please transcribe this text

[Assistant] Because you could make it a very non-invasive mechanic, like obviously when I brought up a lot of this stuff, it kind of, it can quite easily become the most fundamental thing, but as we've gotten into,


[User] Please transcribe this text

[Assistant] With like the high rock aesthetic, say you've got this, you know, you have the option to side with a certain king, and within their kingdom, you can set up your own, you know, your own lordship, and you've got, you know, maybe when you return to your keep, you've picked a banner or a name for your clan, whatever you wanna do, you can manage your estate, you know, you can, you can, like,


[User] Please transcribe this text

[Assistant] It's almost like a mini-game where you don't physically do anything, but send off your- your knights to- to do da-da-da, and they level up their skills, they're more capable of protecting your land, so that when you venture away from it, it's kind of like a player home in Skyrim, where you kind of forget about it until you go back, but there's much more interactivity


[User] Please transcribe this text

[Assistant] So one thing about being able to be very particular about where your skills go is it can kind of tie into having more serious


[User] Please transcribe this text

[Assistant] Uhm, ramification, like, not ramifications in a negative sense, but ramifications for what you do choose. Like, a different radical idea I was just thinking about was how in Fable your character kind of grows to reflect


[User] Please transcribe this text

[Assistant] So you can physically change. So if you got a level by doing system, and you know, you're just fighting because, you know, it's Elder Scrolls, you're gonna be fighting enemies.


[User] Please transcribe this text

[Assistant] You, if you want to be a fairly slim character who's not gigantic and muscular, it's like, well, you wouldn't want your body to change based on what you do because sometimes you can't help but do these things. Whereas if you can be particular about where you level,


[User] Please transcribe this text

[Assistant] Say you level heavily into like, uhm, blocking or hand-to-hand combat, maybe you- maybe you're larger and you've got stronger muscles, but then...


[User] Please transcribe this text

[Assistant] I've got lots, but I think the rest, they can be fairly quick fire, cause they're a bit-


[User] Please transcribe this text

[Assistant] Like I can imagine more radical ideas. I only spent like, yeaah, I spent like 5 minutes writing down some ideas and there's already too many. But like, I mean, one, which I think we could only really justify having a conversation about this if we acknowledge that it would probably go in a survival mode rather than in the base game. I was thinking like, one of the major things about


[User] Please transcribe this text

[Assistant] Souls games and then you've got like your roguelikes and roguelites that have really kicked off. Is how about having some kind of, uh,


[User] Please transcribe this text

[Assistant] Something to make you cautious when you're adventuring. So say you die to a group of bandits, they loot you, you lose money or gear, and you need to go and reclaim it if you want that gear back. How do you feel about that idea?


[User] Please transcribe this text

[Assistant] So I guess making a system where instead of reloading last save, I mean you can technically I guess load saves, but if you were maybe in a survival mode, your only way of saving is at a rest point or something, or if you die you return to the last place you rested.


[User] Please transcribe this text

[Assistant] Yeah, I feel like so long as it's obviously hardwired into the game that your gear doesn't ever disappear, it will always exist on that character, then you've always got the motivation to get it and there's always, it's forgiving in that you lose again, well you try again in the future.


[User] Please transcribe this text

[Assistant] It's kind of like playing a Pokemon Nuzlocke, you know, you lose the best Pokemon in your party, you can just reload the save before you enter that gym, but you're gonna have a much more memorable experience if you slog through it and your Rattata is now your lead guy.


[User] Please transcribe this text

[Assistant] Alright, what else we have? Alright, well, here's a couple of quicker ones then, I guess. Uhm, like I'm thinking a little bit of Shadow of the Colossus, a little bit of Breath of the Wild, Dragon's Dogma. How about like, scalable enemies and environments? I guess may be tied to your agility stats.


[User] Please transcribe this text

[Assistant] It's a lot of work for very specific applicability. Cause you know, in Shadow of the Colossus, it's essential. Same with Dragon's Dogma.


[User] Please transcribe this text

[Assistant] Even things just like climbing a tree to navigate or to ambush an enemy or something like that, you know, there are other implementations too.


[User] Please transcribe this text

[Assistant] It's definitely hard to apply to Skyrim, because Skyrim's level design was based around its mechanics, and if this were a thing in Elder Scrolls 6, the level design would change as well to fit that, I guess. But then your argument is, is it worth altering level design so drastically for one particular skill?


[User] Please transcribe this text

[Assistant] Yeah, the tech is totally different. And I mean, on the topic of the tech, one of the very small ones I wrote down is like, you know, now that lighting is better in games and you have like HDR and all of that stuff, if you, you know, depending on your monitor or TV,


[User] Please transcribe this text

[Assistant] What about something like actual, proper, realistic lighting? So if you go into a cave, you have to bring a torch, or you have to know candlelight or a specific spell.


[User] Please transcribe this text

[Assistant] The most important thing, I think, should be in The Elder Scrolls 6, and I- I will die on this hill.


[User] Please transcribe this text

[Assistant] Is they should put the Elder Scrolls Legends in game. As a thing you can challenge other people to. Elder Scrolls Legends is a mini game, like the card game.


[User] Please transcribe this text

[Assistant] It's a minigame in the game, and you can collect cards, and, you know, you've got serious quests, and you can ask for a round of legends. They should canonize it in the game, except maybe they need to change- You know, they should do sell physical cards, and I'll buy them.


[User] Please transcribe this text

[Assistant] Yeah, look, it didn't hold up to much scrutiny. I immediately realised why. It's probably not a good idea, but still.


[User] Please transcribe this text

[Assistant] Another one we kind of did get on it, but I was thinking like, you know, games like Valheim, where you've got like, uhm, chopping down trees, kind of environment manipulation, would you want anything like that? And the realistic...


[User] Please transcribe this text

[Assistant] Yeah, it's like the equivalent of essential NPCs and non-essential NPCs but in terms of environment.


[User] Please transcribe this text

[Assistant] What is up ladies and gentlemen, welcome back to the Elder Scrolls podcast. I'm Scott here with Michael and Drew as always. And today we have a spooky special, a Halloween themed podcast where we're going to be talking about a bunch of different spooky lore or lore that we deem scary. Sort of have at it.


[User] Please transcribe this text

[Assistant] And we will have a like formal sort of million celebration. We're planning on doing a live stream, which would also kind of be the next podcast as well. But we will do, we'll stick to Twitter, like follow us on Twitter and we'll, uh, you know, outline some.


[User] Please transcribe this text

[Assistant] Well, one thing I thought, like, something that might be a little, like, um, chill, and it's actually just a small thing, but, um,


[User] Please transcribe this text

[Assistant] In Oblivion, the vampire dreams and stuff that you, that you get those creepy descriptions. Like it's something I kind of miss a little bit about the more modern vampires, well the vampires in Skyrim and stuff. You don't have that same, like being a vampire, there's not that same like creepiness or like idea of anguish in a way that's.


[User] Please transcribe this text

[Assistant] Yeah, and like as you're like getting the disease, you'd sleep and you'd wake up. So like to quote someone, it's like, in your dream, you see a beautiful young woman holding an infant to her breast.


[User] Please transcribe this text

[Assistant] It is only that when you draw near that you realize that the woman is a desiccated corpse and the child is purple and bloated, dying of plague. As mother and child crumble to dust, you awaken. And it's like, stuff like that, like- She wants another one.


[User] Please transcribe this text

[Assistant] Yeah, in your dream, an old wise woman treats you for burns on your hands. As she applies a salve to your skin, you feel the tingle of magic as the pain begins to subside. But as you watch, the flesh of your hands begin to bubble, crack, and split, falling in chunks to the floor of her hut. As the wise woman smiles, you wake up.


[User] Please transcribe this text

[Assistant] But I love that kind of idea that even like sleeping or being this sort of undead vampire creature that you do have this sort of like anguish of when you sleep or there's something sort of like, you know, uncomfortable about it.


[User] Please transcribe this text

[Assistant] Well, as we sort of discussed, I guess in the, in the, in the Moloch Bell episode too, like to remember, like, you know, the vampires being, um, Moloch Bell's creation, but also, um, that part of his sort of sphere is, is torture and sort of anguish seems to be a big part of it. So you can imagine some of them are just cruelty to deliver pain and torture.


[User] Please transcribe this text

[Assistant] I've got, if we want to take it in an interesting, like, uh, probably more unconventional, um, horror sort of direction that I feel like people haven't heard about much. But I have, there's a story called Bone by Tavi Dromio, right? And it's a tale told of the invention of bone mold armor.


[User] Please transcribe this text

[Assistant] In the bone mall video a while back, I did include this as part of it.


[User] Please transcribe this text

[Assistant] It's a decently long story, so I'll paraphrase the majority of it, but it's essentially this sort of tale that long ago in Vvardenfell, there was a, there's a king that you don't remember his name. It's, you know, it's just kind of like a fable kind of told tale.


[User] Please transcribe this text

[Assistant] But, so they, you know, Dunmer and he's got his keep with all these slaves, but then there's these cannibalistic nords that come and they're, they're attacking, uhm, this keep, right? And the keep...


[User] Please transcribe this text

[Assistant] Then, then they poison the water source and basically they need to get slay- the, the guy there, his name is Arsli- uh, Arsliq? Sorry, what? Arsliq. Arsliq own. Arsliq. He got bullied for sure. Yeaah. Anyway, Arsliq, right?


[User] Please transcribe this text

[Assistant] Anyway, that guy, he's the ruler of the keep and so on and he sort of sends words out for messengers for the king to send guys back to help him out. But the king doesn't really like him so doesn't come. But anyway.


[User] Please transcribe this text

[Assistant] He didn't lick arse. Yeah, he didn't lick arse enough. So it's very delayed, right? And then basically, uhm, their water source has been poisoned by the cannibalistic Nord, so he starts sending his slaves out to, to go and, uhm,


[User] Please transcribe this text

[Assistant] gather water from the river. And then the slaves go out and they gather water from the river, but a lot of them die on the way back and get eaten by these cannibalistic nords.


[User] Please transcribe this text

[Assistant] And then they're like, oh well, I've got to get my armor out to make, you know, collect spoons and stuff all together to basically make suits of iron armor and stuff so that they can be protected from the cannibalistic norms. They go out, they're still too slow and they die. I can't remember, I think there's a, he does it with leather armor too, they gather leather and so on.


[User] Please transcribe this text

[Assistant] They're starting to run out of slaves, but then there's all of these cattle. Um, and then, um, that he gets the armorer to get the cattle in the keep and their bones and turn that into bone mold. But then they go out and they lose a bunch of the suit. They, once again, they try and send the slaves out and the bone mold out into, um, to sort of.


[User] Please transcribe this text

[Assistant] Fight the Nords, but get water from the river and come back. They fail. Uhm, a bunch of them fail.


[User] Please transcribe this text

[Assistant] But basically, they needed more armor or suits of armor, but then they started using the bones of dead slaves and so on and so on that were there. And I'll get to, uhm, the part towards the end where there's this like really creepy, uhm, description.


[User] Please transcribe this text

[Assistant] So basically, Arslick, Arslick, it's so hard, was going down, their armor is called Gawcliffe. Now Gawcliffe was saying that he could hear these sort of, uh, voices or something of people saying, give us back our bones. Right? Right. And then, so basically, um,


[User] Please transcribe this text

[Assistant] Gawcliffe appeared to be sleeping, but as Arzloch Urn approached, he noticed that the armorer's mouth and eyes were wide open, and his arms were folded unnaturally behind his back. On closer inspection, the armorer was obviously dead. What more, uh, his face and whole body were sunken like an empty pig's bladder.


[User] Please transcribe this text

[Assistant] Something moved through the walls, like a footfall only squishy.


[User] Please transcribe this text

[Assistant] Arzlek Owen expertly and gracefully turned to face it, completely in balance. At first, it seems like nothing more than a bubble expanding through one of the cracks in the stone. As more of the flesh-colored gelatinous matter emerged, it clearly resembled part of a face. A flaccid, almost shapeless face with a low brow and a slack, toothless jaw.


[User] Please transcribe this text

[Assistant] Behind Arzlegon and to the side, there was more movement, more slaves welling up through the cracks in the stone. They were all around him, reaching out.


[User] Please transcribe this text

[Assistant] Give us, moaned Ponick, which is one of the slaves, his tongue rolling about in his hanging jaw. Give us back our bones. Arslech Owen began to rip off his bone mould, throwing it to the floor. A hundred figures more, pulled into the small chamber. That's not enough.


[User] Please transcribe this text

[Assistant] The cannibals had cleared away by the time the king's emissaries arrived at Arzlek Own's gate. They had not been looking forward to this visit. It was best that they though philosophically, uh, they though


[User] Please transcribe this text

[Assistant] Anyway, to begin with the worst of the King's noblemen, so to end with their trip well. They sounded the alarm once more, but the gates did not open. There was no sound from Arcelic's, uh, own stronghold.


[User] Please transcribe this text

[Assistant] It took a few hours to gain access. If the emissaries had not brought a professional acrobat with them for entertainment, it might have taken longer. The place seemed to be abandoned. They searched every room until finally they came to the armorers. They found the master of the manor, folded neatly, legs behind his head, arms behind the legs like a fine gown, not a bone in his body. But yea, there you go.


[User] Please transcribe this text

[Assistant] I think it's, I think it's the name, if I didn't- Oz, Ozlic.


[User] Please transcribe this text

[Assistant] But it's cool, it's a cool, if you, if you want to read it in full, Bone by Tavi Dromio, it's a cool, um, it's cool little, I like sometimes when there's those sort of like, it's almost mythological kind of fable around the creation of Bone Mold, cause I'm sure that's not exactly how it happened, but it's a cool story.


[User] Please transcribe this text

[Assistant] It's got like, it's own genitals going into itself and in spider arms and weird stuff, but it's kinda cool. I think it has like nipple swords, I'm pretty sure. Yeah, I just had a look. Yeah, hold on, I'm gonna. That's spicy. You can't, yeah, I can't show that one.


[User] Please transcribe this text

[Assistant] But yea, so where else do we wanna go with some spooky stories? What? I mean...


[User] Please transcribe this text

[Assistant] If you've played the Oblivion quest, you know, you go, you go into that lighthouse and you see that like decomposing head of his mother that he's kept around and sort of preserved until he gets his revenge.


[User] Please transcribe this text

[Assistant] That, that's pretty gnarly. One thing, just a comment I guess about Oblivion, and I, I do actually think it's a result of the contrast, but rather than it necessarily being, cause there's pretty spooky things in Skyrim even, but I think because Oblivion on the surface looks far more like colorful and whimsical and so on, when you do get the horror and the grittiness underneath,


[User] Please transcribe this text

[Assistant] That contrast sort of makes it stand out so much more, whereas I feel like when you kind of like come across, say like, you know, the Namira cannibals in Markarth or so on, it's like, you know, it's pretty grim or so on, but like everything's already rather gritty in Skyrim. But it's more unsettling.


[User] Please transcribe this text

[Assistant] Yeah, I think it's more like, the thing that makes it feel more horror-like is that this, it, it's, uhm, It's psycho. It's kind of like the psychological, yeah, it's like that part of it that makes him seem a little more unhinged. But then again, eating people is pretty unhinged, arguably. But I guess the way it's sort of handled. And the diary too.


[User] Please transcribe this text

[Assistant] As much as the Dark Brotherhood can be a little bit, um, Cam's the wrong word, but like just a very like typical kind of like, I'm evil, I'm gonna stab you with everything evil and dark. Like it is a cool story in terms of how gritty, and I think


[User] Please transcribe this text

[Assistant] And obviously we've talked about, like, Nightmarther being connected to Mafala and so on, but I do really like a kind of recent connection, uhm, that brought to my attention with the...


[User] Please transcribe this text

[Assistant] Uh, in, in the 36 lessons of Vivec, you know, the Vivec meeting with Moloch Baal and then has all the kids and then kills his children is sort of like a, you know, mantling somewhat the anticipation of Mephala, which kind of also more leans itself towards like Mephala being the night mother. Cause it's a very similar kind of, um, thing there, but it's a, it's a.


[User] Please transcribe this text

[Assistant] One extra anecdote just in between there too, just thinking about ghosts is another thing that was cool in the dark brotherhood related to them is that if you broke any of the tenants that a wraith would come, like a wraith of Sithus would come and like, you know, um, try and screw you up. But if you survived, you could get back in.


[User] Please transcribe this text

[Assistant] I used to think that was so sick, like I dragged all of my stuff into the, after you complete the quest and so on, dragged it all in there and you like open my secret passage to the big magic seal and like all my like rare stuffs in there.


[User] Please transcribe this text

[Assistant] Yeah, I don't remember it like being, I remember actually, funnily enough, it's like that shock actually when you just wake up and you know, I actually got full on jumpscares ghosts. Cause I was like, Oh, what the hell? And then all of a sudden I'm being attacked. But it was.


[User] Please transcribe this text

[Assistant] There's also the, uh, the pale lady as well, which is cool. Like that, um, there's a few, there's a few spectral kind of things. Like the other ones to bring up, I feel like people.


[User] Please transcribe this text

[Assistant] See yeaah, I mean that's a cool story too, but I think one thing anyway with most of like horror anyway, like a lot of it's like rooted in sort of fear of the unknown and in Elder Scrolls people


[User] Please transcribe this text

[Assistant] I still, I still do like the idea of, um, the wisp mothers and like the pale lady actually being like specters of like Falmer from long, long ago, like before their like transformation into it, like the idea that they're like vengeful spirits from the time of when the Nords slaughtered their, you know, their waifus.


[User] Please transcribe this text

[Assistant] Interesting too, I wonder if that, like Wraiths...


[User] Please transcribe this text

[Assistant] Broadly, if you know, they've got a kiss- if they're staying around and they've got some


[User] Please transcribe this text

[Assistant] You know, curse or unfinished kind of business too if they are in that sort of like.


[User] Please transcribe this text

[Assistant] State of anguish. Cause I'm pretty sure it's mentioned in, um, with the Dunmer ghost and the worshiping, uh, bringing back the ancestors as like sort of spectral beings is uncomfortable for the ancestors, but they do it because they, you know, they want to, and they care about their bonds and so on. But the idea of being pulled from like whatever sort of spirit world or other world or whatever is a painful experience, like being bound still.


[User] Please transcribe this text

[Assistant] I feel like at the moment with Ghosts and Wraiths and so on, there's so much like variability in like a grey area that's not, it's not like as well understood as like other things in the Elder Scrolls lore. One thing actually to bring up, uh, too, cause we're sorta talking about like a Daedric Prince there, but we can talk about, uh,


[User] Please transcribe this text

[Assistant] You know, we all know, like, if you're in a Halloween horror mood, many people are like, ooh, HP Lovecraft. And it's like, you can take, um, Hermea Smora, you know, the big tentacle god and this whole idea that, um, a lot of the scariness with Hermea Smora and the black books and so on is just being faced with, like,


[User] Please transcribe this text

[Assistant] Impossible to comprehend truths, you can't reconcile it with your like, meagre mortality and so you go insane, like that kind of-


[User] Please transcribe this text

[Assistant] It's the psychological horror rather than the visceral. Yeah, what's the word? There's, it's not, is it cosmic horror or there's another word for, um, I guess existential horror, but there's another, I feel like there's another word. Sorry, we know what you mean. What I'm trying to specifically.


[User] Please transcribe this text

[Assistant] Get out. But like, I mean, there's cool things there, like when you read some of black books and it mentions the godhead and stuff like that. And I'm going to bring it up because I love it. But, uh, the vivette quote about, um, you know, when you approach God, cut both your hands off because he has no need of theory and he's armored head to toe in terror. Like I love that idea that.


[User] Please transcribe this text

[Assistant] That whatever like sort of transcendent like higher being is impossibly, it is scary because of just how inconceivable it is. And if you know any horror, like a root of any horror is kind of like, you know, fear of the unknown. If you literally cannot know something, it becomes very, you know, uncomfortable.


[User] Please transcribe this text

[Assistant] They're all, they're all males though. The hills have eyes kind of similar. Maybe, well maybe you just don't know where. Maybe there is only one female and she's tucked away. Or maybe it's one of the


[User] Please transcribe this text

[Assistant] On another note, it's funny, just in the Elder Scrolls specifically, a lot of the, uhm,


[User] Please transcribe this text

[Assistant] I think a lot of things could be a lot scarier if it was given the proper positioning, cause like, hackdirt's very set up to be like this creepy, like, scary town, and obviously, and it's scary for those reasons. But like, even, even just simple things like the Numeera quest, the idea that there's like these like,


[User] Please transcribe this text

[Assistant] Yeah, and I feel like, I feel like a lot of it's like the positioning, like if you had that same experience, it's like, oh, priests went missing. Can you investigate and follow it up? And then you find, you know, you know what I mean? It's just the way it's presented.


[User] Please transcribe this text

[Assistant] It's interesting sometimes, and I like to indulge the idea that everyone's got their models of like, there's the typical sort of models in the mythologies and stuff that you see of like, you know, you can go like the eight spokes, the 16 daedric princes, stuff like that, but they talk a lot about, um,


[User] Please transcribe this text

[Assistant] In, in, in the lore, there's plenty of examples of sort of like this wiggle room or perhaps there's more Daedric Princes or Demi-Princes or stuff like that and all these unknown capacities, ones that perhaps the mortals of Tamriel don't know about and so on and perhaps like,


[User] Please transcribe this text

[Assistant] If you assume the Daedric language is like a common sort of oblivion thing, then perhaps it is just some other Daedra. And the same way that you hear things in the, in the, about the ailed sorcerer kings and like, you know, worshipping this insect god, like what's that? Like it doesn't necessarily have to be a Daedra of that time. It could have been these ancient


[User] Please transcribe this text

[Assistant] Speaking on liches there, we should probably, like, I mean, liches is scary for whatever reason, like, you know, they're flactries and, like, getting souls and trying to, like, sustain their life forever and so on. And it's a little bit more direct, but one thing I guess that we can kind of, like, rope into a few different topics from there is that obviously there's plenty of ailed liches, you see, but, like,


[User] Please transcribe this text

[Assistant] Obvious is pretty horrifying. It's like, you know, the, the gut gardens and the, the whaling wheels of Indazel and stuff like that. All of their, like, horrific tortures that they did for Daedric, uhm.


[User] Please transcribe this text

[Assistant] Means and so on and then you, you know, you can connect that to, um, you know, Michael, you did a video on, on flesh magic and connecting like the a lids, like perhaps, you know, there's more


[User] Please transcribe this text

[Assistant] To be honest, actually, like, Dagoth Ur, in general, he is a little bit scary, just being, uhm,


[User] Please transcribe this text

[Assistant] Uh, he's a bit more hard, he's harder to understand and so on. And then even when you have the idea, when the, you know, the ash skulls and they're like sort of faces kind of like implode from their like reverse enlightenment or whatever. And then out come from out of it comes all of those like, you know, tentacly flute looking things. It's pretty gruesome. Morelind had a bunch of like,


[User] Please transcribe this text

[Assistant] Uh, creepy stuff in their main enemy, cause I would say the main enemies of, of Oblivion and Skyrim are pretty, like dragons, obviously very, not really at all.


[User] Please transcribe this text

[Assistant] It's funny, I made a, like, just a tweet recently about, like, favorite Daedric Princes and stuff, and of course I've always got the good Daedra up there, and Meirin's Daegon's really cool too, and the Mysterians are actually someone, but I had number five Numira, and someone was asking why.


[User] Please transcribe this text

[Assistant] And uhm, besides like the stories of like the Void stuff, like uhm, with uh, Lorcage and her relation to Lorcan and stuff, and also in Reachman mythology and so on, I really like the idea of, of


[User] Please transcribe this text

[Assistant] Really ancient darkness, uncomfortable. And I also like the idea that perhaps, you know, that she speaks as part of it that speaks to a bit of everyone that there's like these


[User] Please transcribe this text

[Assistant] Dark, gruesome, disgusting desires or something. The idea that you can turn people into cannibals essentially by embracing these dark, probably hidden things or, or, or same with, I dunno, other sort of.


[User] Please transcribe this text

[Assistant] Devious crimes or whatever you wanna, wanna call it, but it's just, it's, I, I like that kind of...


[User] Please transcribe this text

[Assistant] It's kind of like the similar vibe to the Hector, Deep Ones kind of stuff, just ancient stuff they don't understand, they're like, you know, rather than just go, oh, she's Daedric Prince of Ooo, it's not just that, that's, that's scary, it's the...


[User] Please transcribe this text

[Assistant] It's the unknowableness of her like desires and stuff and this idea that


[User] Please transcribe this text

[Assistant] There's sometimes like really, really, really old things that are just scary. Like if you went into a cave, like it's kind of like, you know, when they go like the ideas of like skinwalkers and wendigos and stuff, you go into some cave and there's like some ancient, ancient being and you don't really understand and it's just collecting people. Like, you know what I mean?


[User] Please transcribe this text

[Assistant] Don't, don't go down the iceberg again. In regards to Rorickstead, I think that, that is pretty much it. It's the idea that there's like, you know, sacrifices and daedric worship stuff to go on to make the land fertile and so on. Also there's another, I mean, this isn't really that creepy, but there is that headless horseman in the Whiterun area. Yeah, it's on, it's on.


[User] Please transcribe this text

[Assistant] Top of my head, I kind of mentioned in the Elder Scrolls, if there is like such a time or something like that, like obviously this thing's like in the witch, like this conjunction kind of things or other sort of, I don't think there is any such thing in the Elder Scrolls from what I'm aware. Hmm. It's dragon breaks.


[User] Please transcribe this text

[Assistant] But you know what's cool, what's cool too, you know what, like other cool concepts that I wish maybe they could play on Farewell to Scroll 6, but the idea is that perhaps there are certain...


[User] Please transcribe this text

[Assistant] Areas, uhm, like physical areas in Mundus that are actually like where a veil or some kind of like maybe two oblivion or something is thinner or something. So you go to the town and then there's weird stuff happening in the town and it's a result of, you know, maybe some.


[User] Please transcribe this text

[Assistant] Hitting an oblivion influence or something going on or some- I-I-I like those kinds of things. I mean, people wanna-


[User] Please transcribe this text

[Assistant] Maybe it's a similar-ish vibe to the House of Horrors and Markarth, when they're like, with the Moloch Bell's quest, where it's like, it's haunted, there's all this crazy stuff happening, and it turns out there's a Moloch Bell shrine down the bottom. But, it's not that... scary. I wasn't that... I dunno.


[User] Please transcribe this text

[Assistant] I mean, Elder Scrolls isn't a horror game. Yeah, that's what I mean. Yeah. But there's cool little bits in there.


[User] Please transcribe this text

[Assistant] But there's a reason it's because there's a, well, because of a curse. I like the idea that they, they feasted on flesh. They did the, you know, this big crime of that. And then so they've cursed to forever hunger for it. It's kind of not just necessarily like walking dead. I mean, even the drugs.


[User] Please transcribe this text

[Assistant] It's probably just the people like trying to text, like basically even technically what pagan even means to others. Ultimately, it's ultimately just means not Abrahamic religions really. But in older scrolls, what does that mean?


[User] Please transcribe this text

[Assistant] I guess probably like more fringe and I wouldn't be surprised if they refer to, in some groups refer to Daedric cults as pagan at times or something like that. It basically I guess just means none.


[User] Please transcribe this text

[Assistant] Yeah. I think it just means that sort of the outcast sort of like pagan heretic kind of vibe, you know?


[User] Please transcribe this text

[Assistant] Here's a fun game for us. Let's just real quick. Like, are they Halloween worthy or not? We'll go through the Daedric Princes, Azura. No. No.


[User] Please transcribe this text

[Assistant] Would you dress up as them? Or are they scary? No, no, no, no. Are there any like re- like true scary kind of things? Not just like all malicious like, oh, it's like, do you know what I mean? Like that kind of, going with that fear of the unknown vibe. So like a Boethiah, I don't actually think not.


[User] Please transcribe this text

[Assistant] They have similar roles. Yeah, it's just the difference in like gauntlet dim feels very in control, you know what I mean? And that's what makes it kind of scary. Whereas I feel like Clavicus Vile's like, oh, you know, someone stole my sword. Damn, I got to do this. He seems almost childlike. He's a bit more of a...


[User] Please transcribe this text

[Assistant] Her scene actually, interestingly, I feel like he's, while not typically horror could be worked into it, just in the sort of like, you know, the typical werewolves kind of stuff, but the idea of being hunted, I guess. Like the blood moon prophecy.


[User] Please transcribe this text

[Assistant] Oh, well, I mean, that's pretty metal and cooler, the idea that he ripped his own skin off and that's the safest hide at school. But Jiggalag, Malacath, Mehrunes Dagon, I don't think so. Mephala, yeaah. Not Meridia. Molag Bal, yeaah. Numira, yeaah.


[User] Please transcribe this text

[Assistant] Nocturnal? I don't find it that scary. I feel like it's just booba. Same as, even, even peri-ite, um, there's some of the like, maybe some of the- The natural order takes all the fear out.


[User] Please transcribe this text

[Assistant] Complete order. That's too comforting. Order is very knowable. You know what I mean?


[User] Please transcribe this text

[Assistant] But yeaah, so, uh, they me- so what is- just for people, if they want to get into some Daedric Prince research, and they want their horror vibes,


[User] Please transcribe this text

[Assistant] And that's a very, that's a bit more like a slasher horror kind of vibe. Like if you're, I don't know, maybe if people want to write like their own, like creative stories or something, like you can use those data prints as prompts. I feel like.


[User] Please transcribe this text

[Assistant] You know, a slasher flick with her seen as the, as the hunter could be pretty cool. But uhm, yeaah. I feel like, has anyone else got anything spooky or something?


[User] Please transcribe this text

[Assistant] Outside of Elder Scrolls, have you done anything spooky? Read anything spooky? For spooky seasons?


[User] Please transcribe this text

[Assistant] No, they don't, yeaah. But, uh, I did read, uh, uh, Uzumaki by Junji Ito. That's if, if you like weird stuff, like obviously, I sometimes I assume a bunch of our audience does cause they like, you know, Morrowind is a sort of a weirder version of fantasy. Um, Uzumaki is a really creepy manga.


[User] Please transcribe this text

[Assistant] And in terms of that, like, unknowable too, it's another really creepy, it's really, really cool. But, uhm. Yeaah. Yeaah.


[User] Please transcribe this text

[Assistant] You probably have to look elsewhere from the Elder Scrolls for your real, like, true horror horror, like, if you want that vibe.


[User] Please transcribe this text

[Assistant] But we didn't want to skip the Halloween episode because it was perfect timing.


[User] Please transcribe this text

[Assistant] What is up ladies and gentlemen, welcome back to Fudge Muppet, I'm Scott, this is the Elder Scrolls Podcast, and I'm here with Michael and Drew as always, and today we have the long awaited episode on the Red Guard, so which one of you guys would like to introduce us?


[User] Please transcribe this text

[Assistant] They're very like athletic, like basically the description is the most naturally talented warriors too, which you can, you sort of like the way I interpret it is just naturally they're pretty physically gifted and the, you know, the time it takes to get a warrior from A to B to like experience from a rookie to experience would be quicker compared to most.


[User] Please transcribe this text

[Assistant] Um, Book of, uh, yes, Book of Five Rings, yeaah. It's almost like, uh, the Miyamato, uh, it's a Miyamito or Miyamato Masashi, yeaah. Um, but that's almost like a direct import, um,


[User] Please transcribe this text

[Assistant] I actually, I did a video a while back on like, uh, inspirations for, uh,