[User] Please transcribe this text

[Assistant] But then yeaah, like a lot, then it was very much magic that helped them overcome that.


[User] Please transcribe this text

[Assistant] Yeah, like you, you could have your, your regular kind of smithed weapons be more realistic and more practical and then your strange gift from a Daedric Prince that can just kind of defy your normal rules of physics that stands out a lot more rather than just being a skin over the top of a normal looking sword or something. So you can have both. Yeah.


[User] Please transcribe this text

[Assistant] I've been, that whole time I was trying to kind of theorycraft on the fly, because we were trying to figure out what it is about orky that's just something not quite right. And, and one unusual thing I had seen was that, I think before there was uhm,


[User] Please transcribe this text

[Assistant] There was clarification that Shaw was very much associated with a fox. A lot of people used to think that uhm, or by a lot of people I mean a couple of forum posts I read ages ago, that, that Shaw was the snake because in a lot of cultures,


[User] Please transcribe this text

[Assistant] Uhm, Lorcan is considered to be a snake. You know, like I think, uhm. The trickster god. Yeah. Yeah, so you got the Redguard Pantheon, the Argonian Pantheon, I think he's a snake in both of those. Cause you got Tallpapa crushing him with a stick. And, uh.


[User] Please transcribe this text

[Assistant] I can't remember what he's called in, uh, the Argonian one, but basically, yeaah, he was kind of, yeaah, he's a sneaky snake.


[User] Please transcribe this text

[Assistant] There's definitely elements of orc-y that you can kind of, you can almost see it as being the duality of Lorcan slash Shor fighting against himself, but at the same time, I'm pulling this out of my arse, so we can, we can, you know, he might just be arcane Malekath.


[User] Please transcribe this text

[Assistant] I wonder if, uhm, I mean, so many different things would have needed to happen, because I was going to say, without the Nords, perhaps the, the, uh, needs in Cyrodiil could still have eventually overcome the Ayleids, but maybe with the help


[User] Please transcribe this text

[Assistant] ...had to deal with so many different problems, one of which being the Elysian Order. So, you know, without the Elysians...


[User] Please transcribe this text

[Assistant] Maybe Pelenor just wipes out the entire elven population of Tamriel and becomes the god-king of Tamriel. And that's the end of the story. Yeaah, because he probably could have done it single-handedly.


[User] Please transcribe this text

[Assistant] While you're doing that, I think Shaw's influence would have been there no matter what, because I feel like he backs humans.


[User] Please transcribe this text

[Assistant] Uh, at the end of the day, he will back humans, because, you know, I've talked about this a lot before, but uhm, there's a huge emphasis on Akatosh being the one to kind of uplift the Elysians and help them, you know, take over the Alids, but uhm,


[User] Please transcribe this text

[Assistant] Really, most of it can be more closely associated with Shaw and his role, you know, and obviously when his heart, when Lorcan's heart is being shot across the world, a drop of his blood falls into an ailed well and that's where the red diamond is born, so there's a lot of build up to it still.


[User] Please transcribe this text

[Assistant] Swept him under the rug completely, if it wasn't for Nordic pressure.


[User] Please transcribe this text

[Assistant] Yeah, like, I mean, you could have the gods essentially giving visions to someone like Alicia anyway, you know, like whoever answers her call, um, and provides Pelino and Mora House, they can just pass on the message.


[User] Please transcribe this text

[Assistant] Look, I think it's fairly safe to say, even though there's a lot of variables here, that without the nords, you wouldn't have had this, the big change in tone from Tamriel being very much elven-controlled to being human-controlled.


[User] Please transcribe this text

[Assistant] Never, that shift would never have happened were it not for Ysgrimor bringing his companions to Skyrim.


[User] Please transcribe this text

[Assistant] I'll give some expert insight. He's basically the guy who says, I'll be the designated driver, but then just ensures that everyone


[User] Please transcribe this text

[Assistant] He's, he's that guy who kinda never grows out of it, you know. Everyone else gets their business suit on and he's still like wondering if you'll come into the house party.


[User] Please transcribe this text

[Assistant] No, there's more to him than that, but, you know, he's a little bit more sinister than he may seem and he may intend to be because of these aspects.


[User] Please transcribe this text

[Assistant] You can almost imagine as well that even though Sanguine seems like a pretty amicable fellow who everyone can get along with,


[User] Please transcribe this text

[Assistant] The gods especially would probably be quite annoyed with him if you asked their opinions, like you don't really hear from the Aedra, but say you've got like Xenophar who believes that you should work hard and you'll be rewarded for your hard work, you've got, you know, say Mara who's the, you know, agriculture is a big part of her sphere, and you know, so like,


[User] Please transcribe this text

[Assistant] Build a family, look after one another, work hard, you know, keep the, keep the land healthy, all of this stuff. And then you got Sanguine who's like, don't bother, like don't work, just, just get drunk.


[User] Please transcribe this text

[Assistant] And, and that's one thing about the Khajiit pantheon, is if you kind of imagine that it's essentially you follow a path to the heavens, to the sand behind the stars, and there's mention of giving into the dark, like you've got Namira, who's the kind of malignant, insidious, turning you into a Drom-Aphra kind of goddess or deity, uhm, but then Sangin, he's, he's not nearly as kind of creepy as, as Namira,


[User] Please transcribe this text

[Assistant] It doesn't matter how you stray from the path. If you stray from the path, you've strayed from the path in the Khajiit Pantheon. So even if it's uhm, you know, not intentional or not


[User] Please transcribe this text

[Assistant] Well, you almost wonder, uh, why he's not a corner, or like a secret corner of the House of Troubles or something, because I mentioned that the aedra wouldn't like him, but the good daedra who encouraged the dark elves to


[User] Please transcribe this text

[Assistant] Look, there's that, um, that Daedra from ESO, the demi-prince called Fan-Wi-Hen, or however that's pronounced. And there's a quote from her saying, So to Sanguine, absolute control is anephema. So like, the idea that,


[User] Please transcribe this text

[Assistant] Sanguine has no interest in forcing things upon mortals. It's much more satisfying to him to inspire them and give them what they want to the point where they're their own ruin.


[User] Please transcribe this text

[Assistant] He's thinking about all the fun aspects, and then when somebody's over-does it, then it's like, oh no, I had it there.


[User] Please transcribe this text

[Assistant] To add to what you were saying about seeing where mortals will take it, it's one of the unique things about Lorcan's realm. When you think about Lesser Daedra, you don't really think about them as having,


[User] Please transcribe this text

[Assistant] Which is why Daedric Prince's love to medal with him so much, and for Sanguine.


[User] Please transcribe this text

[Assistant] Free will, you know, as we've kind of mentioned, is really important, so...


[User] Please transcribe this text

[Assistant] Seeing where they can take it with their creativity is much more exciting than say, he just had a party with a bunch of Dramora in his own realm.


[User] Please transcribe this text

[Assistant] Would the juice of a Daedric Artifact itself be a Daedric Artifact? I guess that's the question.


[User] Please transcribe this text

[Assistant] And as much as like, you know, obviously sacrificing animals to us at first glance, oh wow, that's crazy, but you know, historically,


[User] Please transcribe this text

[Assistant] Uhm, you'd associate the sacrifice, ritual sacrifice of animals with feasts and festivals and things like that throughout, you know, like tons of cultures in history. So it very much does link up.


[User] Please transcribe this text

[Assistant] You know, his fear is that it's gonna make for pretty fun quests, even if they're not the most deep and thought-provoking of quests. It's a good time that most people remember, uh, you know, like a night to remember, for example. It's like, I think that's every- it's in everyone's top ten of favourite quests from the game, I think. Yeah.


[User] Please transcribe this text

[Assistant] Yeah, I mean, the Sanguine Rose in general, I think, is a really interesting artifact, because it, it, I mean, like, using it, say, in Skyrim, it's aesthetically really nice to look at, but then it can be a little bit underwhelming of what it actually does of summoning a Daedra. But I think it's from Daggerfall, the description of the rose.


[User] Please transcribe this text

[Assistant] When this happens, a new rose blooms somewhere in Oblivion and is plucked by Sanguine to be given to another champion.


[User] Please transcribe this text

[Assistant] And I really like that description and that idea of how it works because it kind of sums him up in general and sums up like,


[User] Please transcribe this text

[Assistant] And it's not much skin off Sanguine's back. I don't think he, he minds too much if he loses a couple of mortals in the process. He'll just, you know, there's plenty more to pick from. Plenty more who are easily susceptible to his...


[User] Please transcribe this text

[Assistant] Yeah, who knows? I think it's even quite easily like corrupt loyal followers of other princes. You know, when you think of like, say the Dromora and the Zivalai with their strict class, like caste systems and their hierarchy of ranks and titles. And it would probably be quite fun to mess with that as well.


[User] Please transcribe this text

[Assistant] Yeah, well, even if Sheogorath isn't necessarily in control of himself at all times, it very much feels like he's always in control of the situation and generally comes out on top. And, and, and as well as Molag Bal, if you imagine Molag Bal versus Sanguine when it comes to vampirism, Molag Bal created it out of spite for RK.


[User] Please transcribe this text

[Assistant] And wants it, wants to spread it as much as possible, whereas I'm sure Sanguine is like, if someone comes to one of his realms and wants to be a vampire, he's like, oh, you wanna be a vampire here? You're a vampire. Like, doesn't really care about the effects of it.


[User] Please transcribe this text

[Assistant] Plus, he does a pretty convincing cosplay as well, as a mortal, you know, when you first meet Sam, you're not really going to assume that's a Daedric Prince.


[User] Please transcribe this text

[Assistant] But yea, you know, there's endless possibilities with Old Sanguine.


[User] Please transcribe this text

[Assistant] Yeah, because I guess Mephala and Azura and Bwiffy to an extent are much less, uhm, they have much less of their darker side than say the Dark Elves perceive of them. Yeah. So I guess yeah. He also- Give that to Sanguine.


[User] Please transcribe this text

[Assistant] And when I imagine the Dark Seducers, it mentions it's more like Daggerfall Arena kind of Daedra Seducer, as opposed to like the Mazkan of Shivering Isles, is how I imagine he has them in


[User] Please transcribe this text

[Assistant] To be fair, I doubt ESO would ever put, like, the old school Dark Seducers in their game. I don't think they would.


[User] Please transcribe this text

[Assistant] Right, for like satiralia celebrations or whatever.


[User] Please transcribe this text

[Assistant] Yeah, because there were a lot of comments. And if we were to look at every single one and talk about it for just two minutes per comment, it would be a 12 hour podcast. And I know you all want that, but uh, we're just going to talk about the best ones.


[User] Please transcribe this text

[Assistant] They're able to just go for it, and I think that's neat.


[User] Please transcribe this text

[Assistant] To an extent, it's one of those things where it's like you agree with the premise of it where it suits you, but then when they retcon it, it's really, really bad.


[User] Please transcribe this text

[Assistant] Okay, give me five pieces of retconned lore, like the five most mainstream, and tell me if they were good choices or not.


[User] Please transcribe this text

[Assistant] But is that a retcon or is that just a difference of opinion? Because there's a difference between unreliable narrator and actual full on retcon, right?


[User] Please transcribe this text

[Assistant] But if that's, if that's the case, like I, I like unreliable narrator. And I think that that's a good thing. And I would agree with the premise of Joe Robin.


[User] Please transcribe this text

[Assistant] I guess the problem with it is that if developers have, quote, cool ideas, which actually suck, and then they kind of override cool lore, people hate them.


[User] Please transcribe this text

[Assistant] And it's like when you see Somerset Isles in Elder Scrolls Online and it looks all like fantasy and generic instead of these glass towers and interesting things. That's the part that I can really understand that people don't like.


[User] Please transcribe this text

[Assistant] Okay, I'm reading, I'm seeing a lot of lukewarm takes. They have thumbs up because they're actually just like good suggestions.


[User] Please transcribe this text

[Assistant] I think, I will say as well, because it's an MMO, it also has a-


[User] Please transcribe this text

[Assistant] An MMO map design. And it feels very different to a single player game where you can just walk over a mountain or.


[User] Please transcribe this text

[Assistant] Even if you think about a city, like, you know, to scroll six, they could build some city where


[User] Please transcribe this text

[Assistant] In part of it, in one of the districts, there's all these like winding, like uhm, little walkways and little doors you can open into houses and all this kind of stuff.


[User] Please transcribe this text

[Assistant] Whereas when you go into a city in the Elder Scrolls Online, you're very aware that you're playing in MMO. Even if you got rid of all the people in the world, it feels very like, here's this zone, here's this zone, there's heaps of empty space, lots of big, archy, aesthetic-looking buildings that


[User] Please transcribe this text

[Assistant] Don't actually do anything, they're just kinda like there to like, represent different areas. It just doesn't have the same real lived in feeling that a single player city would have.


[User] Please transcribe this text

[Assistant] The other thing they do as well is powers become very generic. Yeah. Uhm, if you look at like different classes and powers and stuff, a lot of it...


[User] Please transcribe this text

[Assistant] Isn't as straightforward. Obviously we don't understand all the intricacies of like different magic and stuff, but from all the single player games there is like established lore about


[User] Please transcribe this text

[Assistant] I mean, I could, I could see him doing a really good job for Hammerfell in a team of other riders, like no doubt. But that's why I don't think that's a super hot team.


[User] Please transcribe this text

[Assistant] I think it's safe to say at this point that regardless of whether you personally enjoy it or not, The Elder Scrolls Online has become an important game in the series, like a significant game.


[User] Please transcribe this text

[Assistant] You know, it's left some really good lore for people to kind of enjoy and for Bethesda to work on in the future. I guess-


[User] Please transcribe this text

[Assistant] The problem is, you kinda go, well duh, because the game's been around for so many years and they constantly add to it, and at what cost was that? To the series too? Cause I think,


[User] Please transcribe this text

[Assistant] You know, if you, if you think about opportunity costs, you can be like, well, in that time, they could have done five Skyrim DLCs or, or Elder Scrolls 6 basically plus DLCs. There's all these things they could have done instead.


[User] Please transcribe this text

[Assistant] So I agree to an extent. I kind of agree, but I guess you could say that about a lot of things when you just look at what they've done in games. Like if you look at like the Mace of Molag Bao or like, you know, various other Daedric artifacts.


[User] Please transcribe this text

[Assistant] They, they're not all that crazy. I mean, look at Sanguine's Rose. I could make that sound really dull and boring, but you kinda hype it up in your head as, wow, there's all this divine power in this artifact that I don't fully understand, and that's part of it, and I think you could say something similar for Elder Scrolls that


[User] Please transcribe this text

[Assistant] There is a mystery element to it that isn't fully clear. I know they're not imbued with the power of a Daedric Prince.


[User] Please transcribe this text

[Assistant] I agree. I think they're overrated. Yeaah. As being used for the title of the game series.


[User] Please transcribe this text

[Assistant] Imagine if they did it like Mass Effect save style and you actually like play through every Elder Scrolls game with your choices continuing into the next. That just sounds like such a-


[User] Please transcribe this text

[Assistant] I guess it's just not for main quests as much though. Like Fallout 4, sure, but when are we gonna get a Fallout 5? I guess the whole idea is you have to pick somewhat safe things because you can't have dragon breaks every single game.


[User] Please transcribe this text

[Assistant] I guess they do give you choices in, I mean, games after Daggerfall, like Morrowind and onwards, in terms of like guilds and side stuff still, and it just becomes obscure, like, oh, you don't know what was the canon choice in ex-guild in Morrowind when you're playing Skyrim.


[User] Please transcribe this text

[Assistant] Not my hotel. It's from Zuzana Nagadauska and it says, it's, and it has 38 thumbs up on YouTube though, so it's not as much.


[User] Please transcribe this text

[Assistant] It's actually hard to properly roleplay in Skyrim. It takes a lot of modding and suspension of disbelief to make each playthrough feel different, even if you experiment with various builds. Now,


[User] Please transcribe this text

[Assistant] I don't know because maybe I'm biased because I'm very good at suspending disbelief because I've been roleplaying for many, many years and I kind of just do that. But it took me a long time and many, many, many Skyrim builds before I had to mod to like,


[User] Please transcribe this text

[Assistant] I mean, I, I know what people mean when they say that, especially when you look at things like dialogue, uhm, because dialogue in Skyrim and Elder Scrolls in general isn't super like, uhm, distinctive for your character. It doesn't feel like you're playing Fallout New Vegas, for example, where there's often more things you can say.


[User] Please transcribe this text

[Assistant] Uhm, but, mm, nah, I mean I, I, I found it very easy to, to roleplay a lot in Skyrim.


[User] Please transcribe this text

[Assistant] Hot take here, Osmar is the best race on Tamriel that goes unnoticed. They have a grand creation story with many different ways of interpreting it. Even city orcs are more interesting than most of the races of men. Who is more interesting, an imperial merchant or an orc armorer making arms and armor for adventurers strolling around in the world?


[User] Please transcribe this text

[Assistant] Don't worry, Drew, there are others out there that rate this race among the highest in accordance to law and storytelling. Not a crazy hot take.


[User] Please transcribe this text

[Assistant] I think, I think, I think the main part of their hot take saying that it's the best race that goes unnoticed is like, you could rate it highly as at least one of the most underrated.


[User] Please transcribe this text

[Assistant] That's their homepage. I don't know. I would be surprised, but you never know. I could see it as a quest maybe, like, big, ugh, nah, I kinda can't.


[User] Please transcribe this text

[Assistant] Stop the moons. But anyway, Emmet Larson says, and this is an interesting one, I think.


[User] Please transcribe this text

[Assistant] It's about the graphical style and it says Elder Scrolls 6 shouldn't look as realistic as possible. That would be boring even with the new tech. It's a fantasy world. It needs some kind of artistic style that will set it apart from all other games that are using hyper real graphics. I agree. Like basically perhaps making it kind of


[User] Please transcribe this text

[Assistant] I don't know, cartoony. The only thing I will say is that Elder Scrolls already has its own style that you could throw hyper-realistic kind of, um, textures onto, and it would look really good. Like, a Khajiit, for example, is not going to suddenly look like the cat.


[User] Please transcribe this text

[Assistant] Yeah. I'm just having a look. A lot of these takes I just agree with.


[User] Please transcribe this text

[Assistant] You know I have a weird love for Oblivion, I could play that so easily. And it's at the point where I enjoy the clunkiness of that game. Like, if I shoot someone with a bow and arrow and they kinda have this half gravity fall and they go like flying, I just find that very cinematic and fun.


[User] Please transcribe this text

[Assistant] I tell you what, after Fallout 76 came out, my appreciation for Fallout 4 was just...


[User] Please transcribe this text

[Assistant] I can't do chance to hit. That's my big no-no. I really don't like that. I have to set my luck to 100 or something just to-


[User] Please transcribe this text

[Assistant] I've got a hot take to, to share that I read last night, so I'm sorry I can't read your username. I can't, I can't find the comment, it's been drowned out, but it actually made me think a bit. And they basically were saying that, uhm, adding custom spellmaking to Elder Scrolls 6 is a bad thing.


[User] Please transcribe this text

[Assistant] And that spellmaking is a bad thing. Yeah. And it made me think that, cause obviously there, I love spellmaking and I think if you make it really hard to unlock and you have all the checks and balances, you can make it work.


[User] Please transcribe this text

[Assistant] But, if I were to play Devil's Advocate against myself and try and, you know, side with this, this idea that spellmaking is bad, you could say that it has the same issues with enchanting.


[User] Please transcribe this text

[Assistant] In the way that there's no unique spell to find, unique spell to buy, because you can always just go and make one that's better than what you find. Do you know what I mean? It's like that kind of like hyper customizable, I can make any spell I want.


[User] Please transcribe this text

[Assistant] I suppose, I suppose what you could do though, is you could make it kinda the same as unique-uniques when we talk about gear like weapons and stuff. But you could make it so there are lots of-


[User] Please transcribe this text

[Assistant] It depends, in Oblivion for example, bound armor was like by piece I think, I'm pretty sure. So like, you had to actually, that was cool, you could make a spell that was like the full set.


[User] Please transcribe this text

[Assistant] And things like that or you can mix spells together like fear and fire, for example. The other thing that, that.


[User] Please transcribe this text

[Assistant] But they can easily do both, I mean Oblivion had both. Oblivion had heaps of spells and had the spellmate.


[User] Please transcribe this text

[Assistant] But perhaps, perhaps that's why spellmaking could exist and it won't have the same uniqueness as some handcrafted spells do.


[User] Please transcribe this text

[Assistant] But say, say the massive storm does area damage or something, but then you can go and make your own thing that's like a projectile that does more. I don't know.


[User] Please transcribe this text

[Assistant] I remember, I remember in Oblivion you had, um, like frost damage for area was just this huge wall and the only way to get a wall that would literally sweep through a district of a city and just kill everyone in it and you really feel like this super master mage was custom spell mage.


[User] Please transcribe this text

[Assistant] Here's the thing, I can understand the issues with it, which is why I kind of agree with him, and said so, to begin with, but...


[User] Please transcribe this text

[Assistant] We'd be lying, hold on we'd be lying if we said that spellmaking took away from oblivion.


[User] Please transcribe this text

[Assistant] That's all I'm thinking about, cause I'm thinking about fixing enchanting as well, because you could just scrap enchanting.


[User] Please transcribe this text

[Assistant] But you could also just make weapons that you find in the world stronger than anything you can enchant and more unique with effects that you can enchant with.


[User] Please transcribe this text

[Assistant] Not every one-handed build in Oblivion uses Umbra. Yea, no, but a lot of- There's just no way. Plenty can, but a lot just- you just don't have to.


[User] Please transcribe this text

[Assistant] And I don't see why you couldn't do the same thing. Because you're either arguing one way or the other and if you're arguing to get rid of it, then...


[User] Please transcribe this text

[Assistant] I think I'll make a video about it because it's pretty interesting. But anyway, Drew will watch that video over and over and over until he falls asleep. Don't want it to take long.


[User] Please transcribe this text

[Assistant] That's, that's actually not that much of a hot take, there is quite a lack of emotion, like a lot of it is very...


[User] Please transcribe this text

[Assistant] Uhm, straightforward. Of course there's emotion, it's a game with heaps of stories in it, so there is some. But, you know when you're being carted into Helgen, and there's the kind of like, not now, get inside, and like, oh, but I wanna watch the soldiers. That kind of energy in that set piece was really cool, but you don't really see a lot of that later on.


[User] Please transcribe this text

[Assistant] Because I guess one thing you could say is that it depends on the game and if you have one of those games where you're talking about that look more like a family tree with different choices and stuff leading to different places but it's a bit more linear and has less role playing. I mean look at Fallout 4.


[User] Please transcribe this text

[Assistant] You can have emotion because your story's kinda set. There's, you know, I won't spoil everything, but you know, there's father, there's all the stuff, you know, there's the institute and so on and the cinematic things with that towards the end of the game that can evoke emotion.


[User] Please transcribe this text

[Assistant] Nah, I mean, I kind of do it, I don't think it's a hot take actually to say that you should have played it by now. But uhm, you know, yeaah. It's, it's, that's what happens when there's heaps of emotion in a game. But I actually agree, they could add a lot more to the Elder Scrolls, they make you care during certain side quests and stuff.


[User] Please transcribe this text

[Assistant] Oh, but then again, they do try to, like, think of the sending quest when you're saying, oh, I killed a girl, I lost control. And all that, like, there are moments. Or like, don't kill in solitude.


[User] Please transcribe this text

[Assistant] But the Divine's Pantheon hasn't been influenced really at all. I mean, besides when Alicia made it, the Empire's been all over Tamriel and it's not like they suddenly adopted saints from Morrowind or-


[User] Please transcribe this text

[Assistant] I don't know if this is a hot take, but outside of the parts we were talking about that are like realistic, for example, different cultures influencing each other is realistic and would happen. You would expect that, but I don't care about what happened.


[User] Please transcribe this text

[Assistant] In IRL history as far as like making that a canon choice or having it like, if someone says to me like, oh, it's better that the Nords did this because IRL, you know, Vikings changed like this and Nords are based on, I don't care. I mean, I care, I care from a, um,


[User] Please transcribe this text

[Assistant] Like I said, like a realism, a realism standpoint of like authenticity. Yeah, authenticity. And that makes sense because this is generally how cultures, you know, interact and what happens when that happens. But.


[User] Please transcribe this text

[Assistant] Yeah, I don't really care just to make things match just because.


[User] Please transcribe this text

[Assistant] Sorry, I just showed a heaps hot tape. Alright. I dunno, I think I just hyped it up, but I was like, ugh, I disagree. Uhm, because it just makes me think of Andromeda and open world stuff, but uhm, Natist says,


[User] Please transcribe this text

[Assistant] I actually get the sentiment here, but again, don't agree. Points of interest are far too dense, especially in Skyrim. I remember in an interview, Bethesda said they designed Skyrim's map so that the player was never more than 30 seconds away from a point of interest or something to that effect.


[User] Please transcribe this text

[Assistant] That's a bad design philosophy. It makes the map homogeneous and destroys any real sense of exploration or discovery. It's even worse in a game where one of your main selling points is modding.


[User] Please transcribe this text

[Assistant] Dude, I wanna add stuff, if anything there's not enough, uhm, like beefed up, you know we talk about holds and stuff being more beefed up and there should be different keeps here with different guards and things, like if anything.


[User] Please transcribe this text

[Assistant] Cause if a point of interest is just like a cave or an alchemist's shack, like I want these kinds of things around the place. I don't, I don't really want to just, you know.


[User] Please transcribe this text

[Assistant] Yeah, exactly. Dude, what you just said is gonna make for the best soundbite clip, like someone please meme that, do something with it, put it on Twitter. I'm begging you.


[User] Please transcribe this text

[Assistant] I think someone just wanted to see Scott going around. Here's a spicy take from Riley V.


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[Assistant] Going to come in with the spiciest take of all, honestly, killing Parthenax is the right decision, and anybody who chooses not to is selfish. He says no day goes by where I'm not tempted to return to my inborn nature, while thus far he has been successful at combating his dragon nature to dominate


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[Assistant] What if you, what if you had someone though who had like a record of, cause like Parthenax, you know, was around when dragons were doing some pretty bad things. Okay, so imagine it's different and you actually have someone and they're like, I'm a serial killer. I've killed 50 people and they like meditate on a mountain.


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[Assistant] Yeah, but anyway, but they're like, every day I resist trying to be a serial killer and murder people. I just have to resist and resist and resist and then make that serial killer like Superman in terms of how much stronger than everyone else there is. Like I can understand the sentiment, but at the end of the day, I kind of agree with you in the sense that you can't, it's a very slippery slope.


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[Assistant] Yeah, I guess, yeah. I guess the other thing is in Tamriel, there are many powerful forces who could potentially stop Parthenax too.


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[Assistant] It's not like he's just like a nuke waiting to explode and nobody else has a nuke. It's like there are crazy powerful entities in the world. There's the Sigic Monks, there's Daedric Princes, there's like all kinds of people. Well, there's literally you, the Dragonborn. And the Dragonborn, but even that can be sent again. Let's just say the last Dragonborn wasn't there, like you.


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[Assistant] You could just have a new dragonborn be sent as an avatar of some god to kill.


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[Assistant] Yeah, it gets dicey, it gets dicey, doesn't it? Yeah. It gets dicey.


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[Assistant] Helping Shea Gorath is not necessarily like the right thing to do, is it? I mean, if you think about it, like, what do you get? Like, who cares if Shea Gorath's realm is constantly destroyed and he has to rebuild it? Like, from the inhabitants of Tamriel's perspective, it's not like you're doing them a huge service by ending the Grey March, right?


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[Assistant] I think it was- I saw a take by Newberrycrunch, at Newberrycrunch. It says Shaya Gorath is my favorite god XD. Hashtag cheese for everyone. Yeaah.


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[Assistant] It's like Fus Ro Dah. Fus Ro Dah used to be a huge, a huge meme around the time Skyrim was actually out and I can remember being in school and people would walk in the room and say it and-


[User] Please transcribe this text

[Assistant] Uh, uh, it was just a bit like, puh. Bit cringe, like, blow you away.


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[Assistant] I mean, a lot of, just with that example though, a lot of Skaven are like that. I know there's cool concepts. It's the way they act. They are based on just like a human shape with a big rat head.


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[Assistant] I mean, it's kind of like the Falmer, isn't it? How they have their unique hunched stance and they just feel so different to humans.


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[Assistant] But they're also unique to the Argonians. Like, like one thing I'll say where I somewhat disagree is I don't like when beast racers have their lore built entirely around the beast that they represent.


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[Assistant] Like if everything, if everything about Argonian culture went back to somehow like lizard traits, I wouldn't like that. Or if everything in Khajiit culture went back to feline traits, which it doesn't. And that's why Khajiit lore is cool. It kind of does in the way that-


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[Assistant] There is nothing about, yeah, but what I'm talking about is things like their views on Daedra and Aedra and how they consider them all just spirits and things like that. I'm not talking about framing it like they have creation story with litters. Of course there's all those kinds of themes, but I mean, if we were to talk about Skaven as an example, when you read about Skaven, everything's kind of like,


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[Assistant] I'm a rat, it's like I'm cruel and treacherous and corrupt. I'm a rat, and I'm dirty and I don't have any pity or remorse or compassion.


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[Assistant] Just to be fully clear as well, I'm not advocating that they should have more human-like traits, I'm just saying make it unique. Like, orcs have traits that are uniquely kind of orcish, and they have their own culture, but it's not based off an animal.


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[Assistant] You know, like I could make a bird culture and make everything to do with birds and flying and, but when you have things that are, like, I don't know if cats are obsessed with moons, but there's, I don't know that there's any reason why Kijit


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[Assistant] Oh, like if everything was just heavy, heavy leaning into cat things or feline things. I don't think they should be cracking.


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[Assistant] You see it all the time on like, like, I mean, I don't really use Pinterest that much, but I can imagine it's there as well, but all the different designs of beast races where it is just like, I'm a human and then my head is praying mantis or a dog or something like that.


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[Assistant] Oh wow. We might have to do like a part two. I think we should do more parts. For hot takes.


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[Assistant] How about, uh, Elder Scroll 6 won't come out for ages, so everyone should be hyped for Elder Kings instead.


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[Assistant] Imagine if all the super heavy role playing stuff that they say they're gonna do for Starfield happens and Starfield is actually a bad game and is received really badly but not because of the role playing and they're like


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[Assistant] The roleplaying stuff didn't work. Time to get rid of it.


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[Assistant] I don't think you can separate. You can't separate.


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[Assistant] We're always talking cultures and cool societal stuff and timeline events and yeah.


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[Assistant] I think when we did our ranking coolest ones, it actually was like low on a lot of our, on all of our lists.


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[Assistant] Like, I don't think we counted the- the kaimo when talking about-


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[Assistant] Alright, well that brings us to the end of the Hot Takes podcast. Probably not next week, but at some point we'll definitely have to do a hot two. A hot part two. I think we'll need to do multiple parts, honestly. We could go on.


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[Assistant] What is up ladies and gentlemen, welcome back to Fudge Muppet, this is the Elder Scrolls Podcast, I'm Scott here with Michael and Drew as always, and today,


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[Assistant] We are talking all about Jiggalag, technically the only Daedric Prince that we haven't talked about so far on the podcast. Save the best for last, a few hours ago.


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[Assistant] I feel like, I feel like Jigglelag though, would be very- Except in Creation Club. Yeah, well I feel like Jigglelag's very like, into the whole idea of re-releasing the same thing over and over and over, like perfect order, like, you know, Skyrim's perfect, let's just re-release it. Skyrim's perfect.


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[Assistant] Do you think maybe you could get more insight if you thought, maybe thinking about it in terms of, um, rather than just the chaos versus order, but rather the, um, the everlasting versus limitation kind of thing. And maybe it makes a little more sense. Maybe his version of order is a little less like sort of.


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[Assistant] Infinite light, but a little bit more like a limited form of this is what order is. It's maybe perhaps like crystalline and it's like the specific that, that, that like, do you know what I mean? Kind of like maybe that helps a little bit, gives a little bit more clarity of how you could have like a different, because generally like limitations is sort of a more.


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[Assistant] One of Sotha Seel's apostles says this in one of the books, The Truth in Secrets Volume 3, he says, Which is also like, you know, probably like connecting that, like his own,


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[Assistant] He's already mad before even you get the colourful sort of Shegora stuff. I mean, interestingly there, I like how that


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[Assistant] That kind of implies a little bit more like, it was just, he went mad knowing his true nature rather than the other Daedric Princes doing it to him. But also, just uhm, you were talking about how Eras and the Grey March and stuff aren't necessarily aligned with ours, uh, with like, you know, Mundus's current time.


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[Assistant] Also consider that we don't know like when Jiggalag became sort of a, well when Sharagorath as an entity became a thing and the Grey March sort of cycle started happening, like it could have even been like,


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[Assistant] Yeah, I get what you mean. Cause it's, he's, the one thing, the only thing I guess which we don't know, they say, so he has this great library which contains all logical prediction of every detail of the world and every action that would ever take place on Mundus or Oblivion.


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[Assistant] Yeah, just that one sort of blind spot or something that sort of technically exists out. My, my theory, I guess, with a lot of like, in relation to the Elder Scrolls is it's kind of like the embodiment of like, um, mythical sort of storytelling and myth appear where like myth makes reality, but like,


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[Assistant] Determinism, uhm, is sort of, it can sort of like structure what


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[Assistant] Well, hold on, also let's reference, when Shaogorath first came about, the Great Library was destroyed, and only Dias, his Chamberlain, um, Jiggalag's Chamberlain was left alive and contained the knowledge and cursed to live forever. But the Great Library is gone, so that is so long.


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[Assistant] Well, because Dias is the only one that had the knowledge of the great library that managed it and so on, um, for Jigglelack and he's been disconnected from his Lord Jigglelack and I guess Jigglelack comes back though every now and again.


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[Assistant] But that could be that maybe imbued by Jiggalag or whatever or something.


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[Assistant] So it was in one of those like lore, like ESO Chamberlain Haskell answers questions and so on.


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[Assistant] I am a vestige, all that remains of a mortal from your world who mantled Sheogorath during an event in a previous time. As a fragment, my memory of the event is fragmentary. I'm hazy on the entire concept of mantling, but it had something to do with Lord Sheogorath, myself, and this jiggleag of whom you speak.


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[Assistant] I have asked the mad god to explain it to me, but he just laughs and says, maybe he'll tell me about it next year, whatever that means. So interestingly, I would find it.


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[Assistant] I, I, the way I've kind of interpreted it, like Haskell, and the same kind of proposition about, um, you know, how the Zealots and Heretics believe in Arden's soul being like the true Shagorath or something, but basically in previous, like, grey marches or so on.


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[Assistant] That these characters or these people like Haskell, Ardent Soul are the, are like,


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[Assistant] Uh, mortal champions that have, like, mantled Shagorath in the moment, but still not actually defeated the Grey March and Jiggalag, like you do in that final battle, so they're basically like,


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[Assistant] Failed mantlings, like another comparison could be, uhm, do you know, you know how there's all those failed nerevarines for the nerevarine prophecy and it's like, oh, you know, the prophecy is just bull because everyone's done it over and over again.


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[Assistant] Uhm, until all of, of course it's not, and then it's successful. So a similar kind of thing could have happened here, and then with the Hero of Kvatch, Champion of Cyrodiil, whatever name you want to call him, uhm, mantling Shagorath.


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[Assistant] Fights, um, Jiggalag, but actually wins this time, which I guess would defy the sort of dices.


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[Assistant] Because then maybe it's like, yeaah, the idea is that there is that maybe, like Haskell himself even tried to mantle it as champion.


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[Assistant] Failed in fighting, um, Jiggalag. Jiggalag comes back and destroys everything, but then Shagorath sorta comes back, but maybe there's like a, a fragment of that came back as Haskell of whom Shagorath, who was technically still Jiggalag at the time, decided to have along.


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[Assistant] Where's the quote somewhere? It's like, walk, walk, walk like them until you become them, but you're becoming them. It's almost like the reverse. Like, whereas the idea of Kim would be asserting yourself, your own ego to the state of a God, whereas mantling would more so be your, your fitting in with another preexisting myth or God or whatever. You're coming.


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[Assistant] Well, you can kind of see that, I guess, even when you see Sheogorath in the fourth era in Skyrim, and you talk to him, and he references about, like, some Cyrodiil things that happened during the events of Oblivion, but, like, he very much resembles the Sheogorath of, uhm,


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[Assistant] Shivering Owls DLC, it's like a same kind of, you know, Scottish accent, whimsical kind of character, like regardless and theoretically like,


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[Assistant] Even if an Argonian, theoretically, like, mantled Sheogorath, then they became like Sheogorath and turned into Sheogorath more than Sheogorath turned into them. Would be the idea, but I, I, that's how I would understand mantling and so, yeaah.


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[Assistant] Yeah, I know what you mean. Another thing to consider too is like,


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[Assistant] The whole conditions around mantling are very vague in the Elder Scrolls lore, like this is a lot of like, conjecture, we're talking about it, but it's just like,


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[Assistant] The, the, at least the idea I sorta see is, is with Sheogorah.


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[Assistant] There is like an opening to mantle him when he has to disappear and become Jiggalag. So there's this concept of Sheogorath that was a god moments ago before he turned back into Jiggalag where you sort of can mantle him. It's like there is an opening, there has to be some kind of opening in the myth.


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[Assistant] Yeah, so something like that, and I don't know if there's too many other examples of that. Unless, perhaps, I don't know, with the Nerevarine prophecy, you could go as a Nerevarine is technically like a, a mantling of Indoril Nerevar, Azura's champion somewhat. Perhaps. That's how it works. Uhm, it's not, uh, it's not super clear, but...


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[Assistant] See, I get, it's interesting that people, some people put Jiggalag as their favorite, and I feel like this happens sometimes with Daedric Princes when there's so little about them, you can put way more onto them, but then there's not a lot of extra, like to me at least,


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[Assistant] Oh yeaah, it's interesting, but to me that's what makes Sheogorath more interesting versus Jiggalag. Jiggalag's like a necessary component of him, but if you separated them, if you, like right now, if you're like,


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[Assistant] I get to go to Jiggalag's realm and there's no Shagorath real like necessary like involvement. And it's just like, I'm here and it's all crystals and stuff. It's like, yeah, it'd be cool, but it's definitely not my top tier Daedric Prince or anything or he doesn't have a lot of personality. And I know that's his shtick is like, I'm like this Prince of Order or so on, but you know.


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[Assistant] Yeah, I, I, one, one thing I guess, uhm, well, cause it's gonna come up a bit anyway, the whole like determinism sort of thing, and why the Elder Scrolls I tend to not think that they are in the same way is, well, at least thematically and so on is that,


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[Assistant] There's a massive emphasis on myth makes reality and also when you look at Kim and the whole idea of achieving Kim, it is the denial of logic. You are making, you are making this like,


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[Assistant] Super truthful claim about yourself, like you're like, no, I exist. I just do. It's in the denial of logic and determinism that you achieve this great power.


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[Assistant] Cause and effect becomes incredibly muddled when you're dealing with out of time places like oblivion, stuff like that. Also when you deal, if you have add in basically any sort of spiritual element or sort of any everlasting component, it can affect things at different times. Or if you have any ability of your own myth making,


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[Assistant] If that can outside, because something in your mind, like, oh I make a myth basically, and if that can actually manifest in reality.


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[Assistant] Yeah, but then again, it's also to be fair to a lot of people in ultra-ultimate determinism.


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[Assistant] It's almost impossible. Like, like you said, you need some ridiculous universal supercomputer to be able to understand all the causes and effects, but outside of that understanding.


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[Assistant] You are making an assumption that if there was a computer like that, that it would be able to, because there would be a logical consistency to everything. So there is almost an element of belief in that, interestingly, because you have to go, I believe if there was a supercomputer or something, it would be able to. And if it could, then yeah.


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[Assistant] Well, that's what the moth priest sort of kind of say about like the Elder Scrolls is that these are the fabric of the universe and they have all the prophecies of the whole length and everything, but they're constantly shifting under their eyes.


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[Assistant] The principle of it is, like I said, it starts with Anupatami, it's chaos versus order, free will versus determinism kind of thing. And the struggle between them, I think, is interesting. And, you know, you can get really deep into it, but like, you know, you have free will, cause you're the player character. Every other NPC is defined by code and stuff like that. But you have free will of your character, you can do things and so on.


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[Assistant] My principle is that, well, they must have started as some...


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[Assistant] I just know that you, you know how you have certain characters throughout the course of the Shivering Isles DLC that join Jiggalag's side and they start wearing the armor and so on. I'm assuming that the Knights of Order are like the ultimate sort of like transformation along the lines. Like if you join Jiggalag, eventually you'll sort of become like them.


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[Assistant] So if you want to have, actually here's an interesting thing. So there is that we've used it before, but there's a general, there's an interview from 2007, um, that they've got Kurt Kuhlmann and Bruce Nesmyth. Which isn't canon necessarily. Yea, necessarily. But they're both people from Bethesda Softworks and they're playing the role of like Haskell and Dias, right?


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[Assistant] The limited imaginations of Mundus's inhabitants are very amusing. There are many types of servants as stars in the sky. Daedra, as you call them, are one, uh, are but one of the more useful.


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[Assistant] The Knights of Order are yet another. My Lord Jiggalag is partial to their lack of creativity and independence.


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[Assistant] It's, so it's interesting, he, he, in that, Dias sort of says that they're not Daedra and they sort of exist.


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[Assistant] That whole like back and forth between like Haskell and Dias like, I think that's also where you get the quote about like, uhm,


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[Assistant] They're not understanding, like, mortal conjecture on the Daedra and the doings of the Daedra different, but it's even this one, like, where Haskell says, are the elves the most...


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[Assistant] Uh, self-centered of the mortal races. It is inconceivable that anything could occur that has nothing to do with them at all.


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[Assistant] Ran, remember to bring it back to basics, and this is like everything in The Elder Scrolls, it's all based on unreliable narrator and understanding and so on, but if you look at elven understanding of the mythos and everything, that's where you get the terms, aedra and daedra, and that is from an elven dichotomy and their understanding of, of what those mean.


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[Assistant] So that's how it like, you got to consider that there are things perhaps outside of that and you know.


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[Assistant] Which is true and I feel like it's interesting too because I think the elven understanding of the world


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[Assistant] Is actually quite limited in some ways and I don't, there's, I would have to go and comb through it again, but there's not a lot of mentions of a sort of cyclical kind of things. I feel like as they were like more Anuic, more order-like, they kind of see things a little A to B, like, oh, we fell from the God's grace and we've come back down and now we're, you know, we're, we're, we're, where we are in time.


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[Assistant] Whereas if you look to like the Nords or if you look to the Red Guards, they see things as this sort of cyclical kind of thing. And there's a little bit more focus on like myth and creations of stories. And you could even look at like, even the Bosmer are different, you know, they believe.


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[Assistant] Would you call it, but it wouldn't run this, I guess, would you call it, not call it, Padmeican conception, just cause Lorkhan is like, that kind of figure, and if you look at the, I guess the emphasis of, of uhm,


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[Assistant] The everlasting versus limitation. Cause that's why Mundus is, it's this limited cycle thing that Lorcan tricked people into. And there's, you know, mortality, they have limited power. It's no longer this sort of unlimited.


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[Assistant] Yeah, it's interesting to actually like it obviously like hinging on the main car camera and what he says to be true, but like that's also an interesting idea that that there is this sort of


[User] Please transcribe this text

[Assistant] Alduin came and was supposed to eat the world.


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[Assistant] But then he got sent forward in time and he didn't complete because he couldn't complete his goal. He, you know, became a domineering dragon and all that kind of stuff, but sent forward in time. So you could argue that it has been lengthened already like further than I guess, then it would naturally end. So maybe perhaps, and, and, you know, if you look as at Alduin,


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[Assistant] As a sort of by-product of, of uhm, what do you call it, uh, of Akatosh, the big Akasoul. But also consider that, uh, actually there again, Meirin's Dagon's whole goal in that, in the Mythic Dawn uprising and stuff in the Oblivion Crisis was to tear down


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[Assistant] The, the world and bring it back to the dawn. But then Akatosh, the time God, you know, through Martin Septim sort of, um, his avatar came out and stopped Merenstegon, which again, lengthened to the cycle and let it going on. So maybe there's something there about the Aedras need to create their own sort of everlasting or infinite.


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[Assistant] Interesting too, whatever connections and stuff I wonder that could be done later, but, uh, the relation between


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[Assistant] I'll put it up on screen, but they're much more like gear oriented and sort of like all like clockwork-y looking silvery kind of almost look like


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[Assistant] Like really like robots and so on in terms of their faces and stuff and then they start in the staff. So like all these like cool clockwork things. And it's like, I really liked the crystalline stuff too. So it's kind of like, I like both, but I do really like this sort of clockwork design.


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[Assistant] Nah, it's uhm, unfortunately there's not a heap more I don't think to say about him.


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[Assistant] Oh yes. He has a sword, and it's perfectly symmetrical.


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[Assistant] Hell of a time, eh? Yeah, I, I, look, I think they could do something cool with Jiggalag and so on with Daedric Prince, but to be honest, I wouldn't care if he got forgotten about in the way that I'd rather Daedric attention be given to Daedric Princes that have far more personality and exist already.


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[Assistant] I could even be going for like, even if it was something like, um, you know, uh, if you had it, jiggle lag sort of representation as part of a Shegorath quest and perhaps like you're saying, like win them back or whatever, you could have some kind of character that,


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[Assistant] Yeah, I think, have you guys, is that, is that all to say on the Prince of Order?


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[Assistant] What is up ladies and gentlemen, welcome back to Fudge Market, this is the Older Scrolls podcast here with Michael and Drew and I'm Scott, and this is the hot


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[Assistant] On the last episode, we got you to put in some hotter takes and then some of the more lore related ones because like hot takes like things like


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[Assistant] You know, we need classes back or something like that. We're kind of glazing over those. We've addressed them broadly, you know.


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[Assistant] Yeah, there's lots of improvements to the game mechanics, but I think the lore ones are the more fun ones to sort of talk about and the more opinion based.


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[Assistant] Hot take. Clavicus Vile regrets that he didn't help in the creation of Mundus, thus isn't a revered Aedra. His plane being the Fields of Regret speaks to more than just his followers. He is lonely, which is why he splits himself into multiple parts, like Barbas. He envies not only the Aedra, but mortals as well. He is the most relatable data to mortal.


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[Assistant] Yeah, I think it comes down, a lot of it comes down to the actual graphics at the time. It's the same as I, I'm not sure if this was a hot take somewhere or someone was saying basically that like they can't take Oblivion seriously because it's so goofy, like everything in it.


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[Assistant] Yeah, I think, and also what I can double down with that as well is like, it is just, it's got more like a colorful sort of whimsical palette. So if you combine that with like the sort of, you know, goofy looking heads and stuff, it all, yeah, it looks a bit.


[User] Please transcribe this text

[Assistant] No, fair enough. But yeah, so that wasn't the hot take we were addressing. Yeah, uhm, here's one that's like, uh,


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[Assistant] From Mustafa Demir, Hot take, Azura is the best Daedric Prince lore wise over any other.


[User] Please transcribe this text

[Assistant] I think Azura too is like, um, she's like the best from the sort of, like, like most-


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[Assistant] This is kind of like a roundabout logic, but like she is also like more casually worshiped or at least referenced and so on. She seems like the most accepted of all the Daedra. Like you'll find randoms, just people that seemingly like they're not dark elves or anything, but they'll go like by Azura like this. So it seems like- I mean she's, she's very palatable.


[User] Please transcribe this text

[Assistant] Yeah, for sure. Cause, you know, that's a thing too to consider. It's like not your every man person doesn't have like a comprehensive understanding of all the like different theologies and stuff like that, you know, like, so it's not like, yeah, like, you know, getting hung up on age of Daedra technicalities. If you have a Daedric prince that helps you or-


[User] Please transcribe this text

[Assistant] But like then, cause that's not- Bloodline in general. That's not solely what they mean, like I know that's like, that means like literally it's like, uh, Adra ancestor or Daedra, not our ancestor, but-


[User] Please transcribe this text

[Assistant] It's not as literal as that because then it's like, for instance, if you're a, if you're a Nord, like everything that's not, you know, in your lineage doesn't all of a sudden become a Daedra to you. That makes sense. Like just because you're not.


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[Assistant] Yeah, I, I mean, I don't really get the, um, the simply, there is, there is a thing in the community where people sort of like build out a sort of, whether it's daddy Dagon or in this case Nell off or something, they need to have some object of their sexual desire exist within the Elder Scrolls universe.


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[Assistant] The oceans of Nirn are, uh, pathetically underused. There's like toke and mer elves and some sea monsters and the dregs being a sentient race down there is a crazy awesome idea. I'd play the hell out of exploring the Nibban with Topol or just doing more of the empty sections of maps in existing games.


[User] Please transcribe this text

[Assistant] I don't know how s- take. I don't know how spicy it is, but because in a way, to be honest, I'd kinda say like,


[User] Please transcribe this text

[Assistant] Sometimes it's like, if you actually do consider, like, all of the Slowed stuff, all of the Marama stuff, and all of the Dreg stuff, it's kinda like listing off, oh, three really cool things in an ocean, which, when you consider what an ocean is, which is a giant body of water, there's not a whole lot that you can do with it usually. I feel like it's actually, they've kind of done a fair bit, to be honest.


[User] Please transcribe this text

[Assistant] But like, I feel like the sea, to be honest, I feel like the sea was more like the actual water areas, like with all of the little fish in there, plus slaughter fish, plus like hawkers on the coast, so the icy part and so on, the actual like aesthetic look of it was better than an oblivion. It's often you walk across and there's a mud crab and then it's just like a plain beach and maybe find a slaughter fish.


[User] Please transcribe this text

[Assistant] Yeah, but I feel like they could add like one thing like that and it probably wouldn't be, or maybe like an extra shipwreck or two. Like Oblivion wasn't some intense like hits and stuff, like it's never gonna be a focus of- Oh, we're not talking about Oblivion.


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[Assistant] Do be careful, because I don't, yeaah, I think that could possibly, because there's so much of Morrowind that's added by Tamriel Rebuilt, so, and they do like, go above and beyond with a lot of that stuff, so.


[User] Please transcribe this text

[Assistant] I don't know if this person's like, it's like, are you new here? Strawberry girl says hot take.


[User] Please transcribe this text

[Assistant] Summerset is probably having at least similar climate as compared to Summerset, which I would assume is pretty far to the north of it. The Marimer would have changed less, and I mean look at them, they have transparent skin and seem almost transformative, doesn't that seem like protomer to you?


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[Assistant] I don't know if you've heard this, we've had this discussion on a podcast as a theory and then I made, we made a video about it, um, called, I think it was like the true, the air, true airs of Aldmeros or something as a theory. I guess it's, I don't know how much of a hot take, if you think about it, like we've already talked about it a lot, but to most people, maybe it might be a bit like strange, but I feel like it's a pretty fair.


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[Assistant] I think ultimately it comes down to the execution of it. If it feels like rarer or cra- like I wouldn't be opposed to it if it's super rare, but the big thing is like you play it so you go around and everyone's on all of these like crazy mounts and they're all like colorful fire and they really try and like put in the lore all of these reasons why these heaps of them exist for every kind of


[User] Please transcribe this text

[Assistant] Like, you know, here's your, like, sench rot made of, like, some, like, fungus kind of thing, you know.


[User] Please transcribe this text

[Assistant] It just, it's just so, it's off tone I think.


[User] Please transcribe this text

[Assistant] The main thing too is I feel like you could have, it seems kind of silly when they're like, here is my Storm Atronach camel. It's kind of like, you could like, why wouldn't you have some unique Daedric sort of Storm Atronach kind of beast thing? That's probably more, you know, efficient than a camel or something. Like most of the, you know what I mean? Kind of like something.


[User] Please transcribe this text

[Assistant] Cooler. And more like that looks like a Daedra as opposed to like, this is literally just a camel, but made of Storm Atronach stuff or something like that, you know?


[User] Please transcribe this text

[Assistant] Yeah, or a Storm Atronach house or something. Like, as cool as it could sound, it just gets like, you can take anything as a good item. Like, you've still gotta like...


[User] Please transcribe this text

[Assistant] So wait, who? Oh, no, go on. I was just going to say, you got to take things into like a full context of like a sort of like tone consistency and stuff. Do you know what I mean? Like sometimes like, I don't know. It kind of just- Whose take was that?


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[Assistant] The problem is with that, is like, people don't exist in the way that like people exist in cultures and stuff. They don't exist from a deep lore perspective. Do you know what I mean? They're not like, yeah, both the tachycyphers are like, that would, if they did, everyone would be like, yeah, we're all humans. Yeah. Like, you know,


[User] Please transcribe this text

[Assistant] I just think that how drastically different you've got the Nords opposed to the Dark Elves, just like ancient enemies, they're like fine, even if you want to indulge that for a second. But the Dark Elves who are literally allying with like the people they've been enslaving for so long, the Argonians doing that, plus they've got like this hyper-religious theocratic kind of like government supported by tribunal gods like,


[User] Please transcribe this text

[Assistant] Why, why do- the actual context of that scenario ends, they're not defending against anything. They're just like-


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[Assistant] They're just like, let's get together and take the Imperial City, like, because we don't want the others to do it. Why can't they just create a, like, even if it was like an actual like defensive pact of like, it could arguably make even more sense than it does if it was just like, let's just like defend ourselves here. But like the whole like, yeah, let's take the Imperial City. Let's get involved in this three banners war. It's like, why? I still don't buy the reason. Why does?


[User] Please transcribe this text

[Assistant] Morrowind all of a sudden, uh, have to join this pact for, for defense reasons. You know what I mean? And it was in the law before, in the previous law.


[User] Please transcribe this text

[Assistant] They beat the Akaviri invasion just fine by themselves. Why, why do they need the sort of like addition of like, oh, we had to do it to team up against the Akaviri and like, I don't know. I, I don't buy, I think in the context of the Elder Scrolls and in what they're doing or so on.


[User] Please transcribe this text

[Assistant] It's, it's, it's not the best alliance. And look, at the end of the day, like we were saying, as a response to that, you're not the Sithest.


[User] Please transcribe this text

[Assistant] Just because it's like all creations of Sithus or whatever that component of things doesn't, it doesn't make reason like they should be allies. You know what I mean? Cause I just don't think that's, I can't imagine an Argonian going to a zealous Dunmer or something and reasoning that.


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[Assistant] Yeah. And technically under the tribunal gods, they're kind of more like a, they're not really like a, it's not like it's aligned with a Daedric sort of belief anyway.


[User] Please transcribe this text

[Assistant] I mean, it's a hot take and I get what- It's hot. I was gonna say, but I think just from-


[User] Please transcribe this text

[Assistant] Like, I mean, it worked fine in Morrowind and, uh, Oblivion, but the actual, I would just sort of say is like making the god-like power, this sort of like, given kind of thing makes it feel less...


[User] Please transcribe this text

[Assistant] Even if it's scales, like later on you get dragon aspect and all that kind of stuff.


[User] Please transcribe this text

[Assistant] It doesn't feel like you really like worked hard to achieve it, like achieving a god-like power or some sort of like build or whatever kind of thing at a high level always feels impactful when you sort of figured out how to do it and you worked towards it. Whereas if you're in a main story and it's just the process of giving you,


[User] Please transcribe this text

[Assistant] Uhm, the power, it's not as engaging. I understand the lore thing I guess is a fair enough argument.


[User] Please transcribe this text

[Assistant] Whatever, like any story arguably is going to pull you into some degree.


[User] Please transcribe this text

[Assistant] And, like, maybe it's just a sort of, uh, me thing or sort of us thing, or in terms of like, uh, roleplaying and stuff, but not even an intense roleplaying, but it does feel sillier doing


[User] Please transcribe this text

[Assistant] Menial sort of task when you're li- you're supposed to be recognized as a god and then a companion's like, whelp this or whatever, like even from a role-playing perspective.


[User] Please transcribe this text

[Assistant] You have to like, in the most recent Let's Play, it's like, perfectly all makes sense as like a good job of-


[User] Please transcribe this text

[Assistant] You know, he's recognized Dragonborn and everything, all these god-like powers, he's Lord of the Volcar and all this kind of stuff, he's a vampire. But then he's like doing the Dark Brotherhood and like joining this little sassical, so I had to like create a reason for it, which all works, but...


[User] Please transcribe this text

[Assistant] Weird if you're a practically a god and then you're like, I'm going to join and steal some coin, especially if you're like rich. It just, I don't know. I just find that the way that the godlike power sets the bar too high from the main story, I think is my.


[User] Please transcribe this text

[Assistant] I think in an RPG anyway, there's a few things, like since some of these vary and so on, but there's a few like sort of main, um, appeals.


[User] Please transcribe this text

[Assistant] Or things that sort of spur you on and keep the RPG fresh. Like one of the things that can potentially can be like any like emotional interactions with characters or like story component, right?


[User] Please transcribe this text

[Assistant] That's one part. The other part is going to be, like, especially with, like, the Thesda games and so on, the way they're set out, is really the exploration. So you're going to see new areas. But the other part is, like, character growth and the climb. But if you basically just...


[User] Please transcribe this text

[Assistant] If you just give them like a, you know, you go from novice, now all of a sudden you're just a master, you're just practically a god with all these dragon shouts and everything like that, super quick, that you,


[User] Please transcribe this text

[Assistant] The quicker you get to like the max level or like super powered god, the quicker the sort of steam comes out of the game. Like, do you know what I mean? Like, you know, you would probably know this, like the most fun period for me in any playthrough or something is generally like the early to sort of like,


[User] Please transcribe this text

[Assistant] Before, like, considerably before the late, late game, but do you know once you're at that, like, late game stage where you feel like your character, like, what am I doing now? It's kind of, it doesn't feel like, cause you've got no skills or stuff to do, you could clean up some extra quests, but do you know what I mean? Like,


[User] Please transcribe this text

[Assistant] Yeah, exactly. And you know what, like in saying that, um, too, if you make the journey shorter, well, then you're getting less of the journey, you know?


[User] Please transcribe this text

[Assistant] And at the end of the day, remember, like, for peer listing, like, we're not- it's not against the concept of being able to achieve god-like power, it's just not making it easy or just handed to you. Cause if it's handed to you- Or default.


[User] Please transcribe this text

[Assistant] Yeah, yeah, but that's, it's just that kind of, yeah, you, you want to work for it. It feels good when you work for it. Like I feel like people would have been far more like excited rather than getting the dragon wrench out or, or like some final, even of the Fusredar or something when they've unlocked some crazy master summon or they can summon two things now or stuff like that feels like you've worked for it and it's cool.


[User] Please transcribe this text

[Assistant] Arguably, if you wanted to, I think you still could make the Dragonborn story.


[User] Please transcribe this text

[Assistant] Work out better if it took a long like prophecy, like if it was a longer time to realize.


[User] Please transcribe this text

[Assistant] So for example, like say you're like playing a solid thing and you're like right through the game, now you're finally like, you unlock a shout or something. But it really is like, you go to the, you go kill your first dragon and then get a shout straight away. It's the same problem, like a real common one is I can fall out four.


[User] Please transcribe this text

[Assistant] You get power armor handed straight to you in a minigun and you kill a deathclaw, which is like one of the most like in threat series.


[User] Please transcribe this text

[Assistant] Whoa, scary, it's a deathclaw and you just rip it to shreds with a minigun that you just hand it and there you go, you got a full set of power armor. It doesn't feel like you're working towards it anymore in that kind of-


[User] Please transcribe this text

[Assistant] But that's like, even if that's the other thing too, it's like the harder to get, but if there was a power armor training sort of like perk thing or something even, so say you could get in it and you could move it, but you're like slow or weird jagged movements or something like you, you know, cause you haven't learned how to use the machine yet. It's intended or something like that.


[User] Please transcribe this text

[Assistant] Yeah, uhm, here's, here's a fiery take, he proclaims. Uh, Darren Lopez. Manomarco did nothing wrong.


[User] Please transcribe this text

[Assistant] Necromancy was his way of extending a mortal's place in the world. During Daggerfall, he is not villainous, and during Oblivion, his cult only targets members of the Mages' Guild, which are out to exterminate the Necromancers with force.


[User] Please transcribe this text

[Assistant] I don't know if you can really get, Manamaco did nothing. Well, I guess like if you're saying Manamaco did nothing wrong after the play melded, that's the thing, but it's like the sort of like tag, like did nothing wrong except this and this.


[User] Please transcribe this text

[Assistant] Here's one for you from Mary Raymore. Here's a hot take for you. There are so many great choices of men to marry in Skyrim. NOT! I'm a female IRL and I usually play a female in game. There are no exciting choices. The one-eyed beggar in solitude? Give me a break.


[User] Please transcribe this text

[Assistant] I'm gonna say, I'm gonna say then the hot take, like I'd probably agree, just skimming that list, there's nothing particularly exciting, is there?


[User] Please transcribe this text

[Assistant] Like for example, if you could like, like Brynjolf or something, he's like a carry, like he's got like a bit of like charisma and stuff. Or Devlin, yeaah.


[User] Please transcribe this text

[Assistant] Well, how about, uh, this hot take? Uh, Wolf, uh, like chaos. Hot take! Coda has been a detriment to the community, especially when it comes to new fans.


[User] Please transcribe this text

[Assistant] Yes, it came from a former developer, but that doesn't mean we should treat it as gospel. It's beyond frustrating when I see people talking about it as if it's the deepest lore ever.


[User] Please transcribe this text

[Assistant] Yeah, like you can, you can also, like people can think about it however they like in their head. Like some people like that coda stuff is really appealing to them or some of the extra sort of weirder parts of the lore.


[User] Please transcribe this text

[Assistant] Um, it appeals a lot to them and then they get a lot of enjoyment out of it. But at the same time, you can enjoy it just as like kind of exactly what you experienced as not have to consider all of the other parts of it. And that's the thing. It kind of almost feels like, you know, these are headcanony type, um, things, but like they usefulness I think is still.


[User] Please transcribe this text

[Assistant] So here's a hot take that's in, uh, the reverse of an earlier one. Uh, Zolkem, I think, would be how you say it. But a hot take. Azura is objectively a terrible god and no one should worship. She is someone who can do everything right.


[User] Please transcribe this text

[Assistant] Someone who, you can do everything right and she will punish you, with a tribunal, three people betrayed her, so she responded by punishing the entire race, and she couldn't even affect the three people she was actually punishing unless they allowed her. With Irina, the Dunmer devoted her entire, uh,


[User] Please transcribe this text

[Assistant] I don't think it's like for no reason. There's always like some kind of reason, but she is like, like a narcissist kind of like, and it's like, we've talked about this before. If you are like fueling her ego, basically as a God, like your life is probably going to be pretty sweet, but yeah, she's, she can be very. Yeah.


[User] Please transcribe this text

[Assistant] People, people get a buy-in though on, on something like you, when you invest time in something and like you're into it, you're invested in the thing. And if all of a sudden that thing just kind of disregards everything previous, well then.


[User] Please transcribe this text

[Assistant] Functionally a reboot or change, you know what I mean? Like, I don't know. Where they're getting to the law doesn't matter and stuff like that. It's like, yeah, theoretically, oh yeah, it's all fiction, but I feel like you can just follow this like nihilistic loop to the end. It's like, oh, what's the purpose of real life? Oh, nothing matters and all this kind of stuff and reduced. Like, do you know what I mean? Like you give things, um, meaning yourself.


[User] Please transcribe this text

[Assistant] And even if that's like, lore or whatnot, like if there's a whole bunch of people invested in the lore that are all, you know.


[User] Please transcribe this text

[Assistant] It's not the most exciting map, I don't think, um, of all of them. I love it because it's Elder Scrolls or whatever, but it's like, there are, I think like this, you know, just, yeah, it could be more interesting.


[User] Please transcribe this text

[Assistant] The Elder Scrolls provides us with too much information for us to make genuine lore hot takes.


[User] Please transcribe this text

[Assistant] It's way too hard to make a lore hot take for the Elder Scrolls without injecting


[User] Please transcribe this text

[Assistant] I think thing good slash bad because the Elder Scrolls provides the perfect amount of information to players. Either you know enough about the lore and how each story connects that any take is too accurate slash plausible and regresses to being meh or you don't know enough about the lore and your take is flat out wrong.


[User] Please transcribe this text

[Assistant] The Dark Souls approach to Laura is way better for hot takes since there's way more room to speculate.


[User] Please transcribe this text

[Assistant] But like, I think I'll know also like in terms of like the whole unreliable narrative thing already, like it gives you a lot of information, but a lot of that information is contradictory or whatever. It's not just like what is right or wrong. Like, especially if it's like, oh, is Azura good or bad, right? Or like, like, you know, weigh it out. Like you can absolutely have a take that she's like a hot tech that she's bad or whatever. And you can probably.


[User] Please transcribe this text

[Assistant] You should post Sheogorath saying cheese. Oh, I should, just to see. Get Sheogorath and Photoshop like that, like sort of like camera, like hands and a camera in front and they're like, it's not cheese, say cheese, corn 4k or something. And it's like that, that kind.


[User] Please transcribe this text

[Assistant] This isn't so much, I don't know if this was declared as a hot take, but someone said that Shogar should be used to, uh, explore mental health and absurdist philosophy instead of just being comic relief.


[User] Please transcribe this text

[Assistant] I don't want it to be like, one of those, like, tell me. It's like, haha, like, like rolling a venom in my little hussy. Oh, she's such a sweet, like, do you know what I mean? Like it's a little, like, uh, it doesn't.


[User] Please transcribe this text

[Assistant] Not because it's like, oh, I'm going to skip where you're on trails. Like if he's just like crying and crying and crying over something all of a sudden and so on, and then he declares that someone needs to be like crucified with their entrails wrapped around them or something like that is a scary, unhinged part of it. And what's scary is when you actually have that flip rather than just like, oh, I'll threaten you.


[User] Please transcribe this text

[Assistant] No, but like, look, he's not, he's not the worst Daedric Prince. I mean, to be honest, all of the Daedric Princes have had enough. There's been enough years and enough lore reading all of them that there's all got some exciting kind of component of them to some degree. Like, I don't really.


[User] Please transcribe this text

[Assistant] This isn't a hot take, it's a funny comment, it's sort of, uh, valid username says, So I got this really, really spicy take I've been sitting on for a while, and I was a little scared to sh- Wait, wait, no Michael, I'm not done talking, don't end the episode! I was gonna save that until the end.


[User] Please transcribe this text

[Assistant] This is another, this is another comment, but I'm not sure what it's referencing to, but like Emily DeFranca says fudge muppet, come for the spicy takes, stay for the existential dread. What was that? What was that?


[User] Please transcribe this text

[Assistant] It's the difference between, it's not that there's no meaning, it's that there is no, probably, we still don't know, but there is no preordained meaning. So you create your own meaning and everyone creates meaning from everything. Like, you know, so it's not really.


[User] Please transcribe this text

[Assistant] I just think, I think there's a whole lot of pressure. It's a really weird pressure that you need some sort of like existential universal preordained sort of meaning to life question for your life to be worth living. Like you can just wake up the next day and go like, I like the taste of grapes and like eat grapes sitting on a beach and be like, yeah, this is the life.


[User] Please transcribe this text

[Assistant] If Morrowinds as a game did not exist and there were no like tribunal gods or there weren't any interesting components about them at all, then they would be a boring race. I agree. If there was nothing about the Dark Elves and it's just that, oh, we're gray skinned elves and nothing else.


[User] Please transcribe this text

[Assistant] Of course it's gonna be boring, but like it's because of everything that is there, all of the house interactions, the, the religious transformations, the culture, the tribunal gods themselves, like,


[User] Please transcribe this text

[Assistant] Also, Morrowind, I would actually, here's a hot take for you. If Morrowind wasn't Morrowind, and it wasn't as like ink-cooling issues in lore and so on, I think Elder Scrolls as a whole could have died off.


[User] Please transcribe this text

[Assistant] I think it would have, uhm, I don't think Elder Scrolls would be as successful as it is today. Cause I think the Morrowind thing really did bring a whole bunch of like hardcore sort of people. Cause you've got to have like that sort of interesting like buy-in, you know what I mean? When someone starts the game and goes like,


[User] Please transcribe this text

[Assistant] There's this crazy world to explore and it's all ready. You know what I mean? Like all the-


[User] Please transcribe this text

[Assistant] Okay, hold on. Let's, here's a fun like interspersed thing. Um, let's go through the races real quick, right out of the law. And I just want to like, uh, uh, uh, a rating for them all. Um, so just, uh, whether, whether we think just to put it out there. So underrated, highly, um, overrated or properly rated. So like Ultima high elves.


[User] Please transcribe this text

[Assistant] I would say fairly rated. I'm always like fairly rated to, to, to...


[User] Please transcribe this text

[Assistant] Overrated almost. Like, it's like theoretically, it's like if there was all of that cool crystalline tower and summer cells all crazy different stuff. But outside of that, they're, to me, they're the most straight out of Tolkienelles.


[User] Please transcribe this text

[Assistant] I'm gonna 100% overrated for Argonians, I think. Uh, Bosma, I would say underrated.


[User] Please transcribe this text

[Assistant] Uh, Bretons? O-overrated. I think, I think, uh, the reason I'll say overrated is because there are some people, they're not that good for what, the reason they're like, some people just love Bretons, and I'd like to really get the reason.


[User] Please transcribe this text

[Assistant] I, no, I think there are some people that do take, probably people even think that I think this, but like I am fully aware that the Dunmer, like to the degree at which they are, they're really great. Like they're, as a race creator, they're way up here, but like sometimes people really do treat it as it's like ridiculously above everything else.


[User] Please transcribe this text

[Assistant] Like, I think they're the best Elder Scrolls race, but if they weren't, like, people rate them, I feel like even like higher than a theoretical, like, best position, if you know what I mean? Like, just, I dunno. Uh, Imperials. I'd say fair. Imperials. Um, I'd probably say underrated, yeah.


[User] Please transcribe this text

[Assistant] And I mean, if you do look at all the empire histories and stuff, which are culturally intertwined with the Imperials and stuff, there's some cool stuff that I think just doesn't get, I think people just go, oh, fantasy Romans and then dismiss them. Yeah.


[User] Please transcribe this text

[Assistant] I'll say fairly rated there because, like to compare it to what I was saying, overrated to Argonians, I think as a race, Khajiit are way above Argonians in terms of like their culture, their even their interest in biology and everything, whereas I feel like the love for them is somewhat like,


[User] Please transcribe this text

[Assistant] Yeah, those people really love both of them or like it's quite somewhat on par almost, but it's like, no, the Khajiit sort of deserve that spot. The Argonians are, Argonians are really good too. It's just, I do think they're.


[User] Please transcribe this text

[Assistant] I'd still say properly rated though. I think there are lots of people out there that love the traditional Nordic stuff and lots of it's out there.


[User] Please transcribe this text

[Assistant] They're definitely not overrated. As a concept, yeaah. As a concept, like they're done to death. Agree. Uh, orcs? Underrated, I think. Yep. Yep. Uhm, and red guards, I'd also say underrated. I'd say they're very underrated. Red guards, same.


[User] Please transcribe this text

[Assistant] So yeaah, I-I guess, yeaah. Yeaah, there you go. There's a fun- So there you know we can kinda where we vaguely stand and what we actually think of the- the different, uh, elven ra- uh, races in general.


[User] Please transcribe this text

[Assistant] I don't know, if I lived in the Matrix, man, and all of a sudden I knew it's the Matrix, but I like enjoy my life and everything, like it's kind of fine. Like everyone, like for example, if you're playing a game where you actively engage in role-playing and all of this lore, which is inherently all fantasy,


[User] Please transcribe this text

[Assistant] Which is already all made up, it's not real as in you understand, like real, it's not part of your reality.


[User] Please transcribe this text

[Assistant] If you're so invested in it, the idea of someone telling you that it's not real, that it's in the dream of something as a godhead or something like that, it's not, it shouldn't break your like reality.


[User] Please transcribe this text

[Assistant] Yeah, well, I just do know, but it's not even ex, it's a very, I think it's a rather positive outlook, but that, that just because something isn't


[User] Please transcribe this text

[Assistant] The problem is I know myself, I know myself I'd probably take the red pill, even if I did like the blue wheel, I'm just too curious.


[User] Please transcribe this text

[Assistant] I don't know if that's, I don't know if that's true, like I still enjoy- I don't know, he's pretty good at roleplaying. Yeah, I enjoy games and like, and roleplaying and all that kind of stuff, and I get into it and it's like, you both know it's not real, but it doesn't stop my enjoyment of it, because I might also, buying into the idea that it's like, real and temporary.


[User] Please transcribe this text

[Assistant] And I guess by the way, like, it's like if you're in that Matrix scenario too, it's just like, if I knew that the red pill is literally going to take me to exactly what's depicted in that film, then sure.


[User] Please transcribe this text

[Assistant] Yeah, but like if, if I didn't know, that's what would really drive it. You know what I mean? Like, yeah, but, uh,


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[Assistant] There isn't enough incest in the Elder Scrolls for being a fantasy setting. Why isn't Yarl Barlgryff not trying to snag his sister's coin purse? Tari and Endari don't spend quality time behind the winking skeever when the store closes, question mark?


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[Assistant] I, I, uh, I don't, I don't mind, I don't mind, I mean, in the, in the story, it's interesting, like different cultural texts. Yeah. In, in, in, in stories and different cultures and so on. Like it's also depends what you consider it. Like, you know, throughout the middle Eastern stuff, there's lots of like first cousin marriages and stuff like that, that they just not viewed the same as, you know, Egyptian.


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[Assistant] It's probably something that should have been addressed even with like the septum empire and stuff and trying to get like more septum blood and all that kind of stuff. Like, uh, and you know, you don't have to be like ridiculous about it. Like I know there's the whole like, obviously people like just get on the.


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[Assistant] The, the fetish of it and stuff and like the sort of Game of Thrones, like, yeah, we want more like incest, so let's pump it in. It's a bit more so in a, in a sort of cultural, um, sense as like a sort of like,


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[Assistant] Harsh reality of some world. So, I mean, interesting. Like, it just makes it a bit more like, yeaah.


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[Assistant] Oh, by the way, this is unrelated, but like, yeah, I was right. Um, I didn't get TikTok memes, the whole transferring the money between banks. They have to use like actual cash check or a third party app. And apparently checks were still thing like lasting a lot longer there and so on. So yeah, that's crazy.


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[Assistant] Okay, hot take. Spring-heeled Jacobite. It's kind of a smallish hot take, but like, uh, there, there being no female Briarhearts completely goes against the Bretons and Forsworn's druidic nature. I get that the Briarhearts are some sort of resurrected warrior, but how can there be a cycle of life without a female?


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[Assistant] I honestly feel like the real reason is just the gameplay. They just like, let's just do one male model with the Breihardt things. I don't really think it's a...


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[Assistant] Yeah, so basically in the default, like, Telvanni robe, you, you, the only way you really get the Telvanni robe is by like looting it from that, that chick with the heart stone and so on. But so if you wear it as a female version, it's got that like strap with like the whole thing on it. And the male version of it, like in the game is what Nell is wearing. So if you're a male and you wear it, it looks normal. But if you're wearing a female wearing it, it's got like that whole thing.


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[Assistant] On it. So like ages, that was like, you know, three 60 days, but I remember that annoyed me so much.


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[Assistant] I mean, it's, it's who it's, not a ban. I just understand, I understand that like Tyberseptum is a bad dude, but like where it's coming from, but not from like elves. I mean, I don't think it's justified to have the elves come and like tell you what you gotta do.


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[Assistant] Okay, well, here is one, here is one, it's a legitimate one we can talk about.


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[Assistant] Olly says, my hot take, Skyrim did High Elves dirty. Loved playing a High Elf in Oblivion when I first booted up Skyrim to find out they're now these irredeemable baddies. I found it pretty disappointing. The Great War war and Thalmor are great from a narrative perspective, but I wish we got more of an anti-Thalmor sentiment from the High Elves who chose to leave Somerset to live amongst men.


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[Assistant] I, I kinda like that's a good, like, take, but I also, I, do you know what, I would even go a step further, say that I think the Thalmor should have been far, they should have had


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[Assistant] I think generally my, like, they should have gone through, like, I like the sort of princess, uh, uh, Queen Irene sort of take where it's like, you know, man, they're young and they're, you know, they're like,


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[Assistant] Yeah, uh, I, I, I kind of, I think it would be better if they changed that up. I generally think is my hot take. I think every single faction in any sort of thing should not be wholly good or wholly bad. Like there should always be some


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[Assistant] Mongols essentially, they just go around like warlords, like taking everything and obsess about combat and so on, uhm, and burn villages and such. And then there's all kinds of banned stuff in between. But the point is, it's just like, it actually makes it an interesting sort of...


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[Assistant] Choice, if that makes sense, if you don't have to choose in that, but in most games, I think it's far more interesting to pick if there are things that are a bit more, like for example, like, I mean, you could even criticize, um,


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[Assistant] New Vegas for it somewhat, but like, not criticise it because the Legion is an interesting faction, but like, there's a little bit of wiggle room there, you can justify it from a role playing perspective, but the Caesar's Legion is like, pretty on the whole. It's bad. Very bad.


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[Assistant] If they made it like, like an NCR is like kind of like the clear option of those two, but it's much better. I find the interesting sort of things. That's like, oh, if it's like, you know, between NCR or house or like independent, like there's more like wiggle room in there and it makes it more of a compelling choice to make.