[User] Please transcribe this text

[Assistant] Yeah, you know how an elf, uh, an elf, when you make them a vampire in the Dawnguard DLC will get that really like bat appearance, but they're still, you can still tell like you're a dark elf or whatever. Kind of like maybe a less enhanced version of that, but a snake version on like a mannish race.


[User] Please transcribe this text

[Assistant] Yeah, I was just about to say that, like that idea sounds really cool. Just, just like a form-assuming race. So whatever they are now is just kind of looking like the thing they most recently devoured, plus an amalgamation of all the things they devoured before that. It does sound pretty cool.


[User] Please transcribe this text

[Assistant] Oh, for sure, for sure. I was also gonna say though, like, weirder things in the Elder Scrolls universe have happened, as we always say. And if you look at all of the races on Tamriel, because we know so much about them, they all tend to be involved with like a higher power of some sort.


[User] Please transcribe this text

[Assistant] You know, like, where they're descended from, who they pray from, who they draw power from, whether it's the Argonians and the Hist, or the Khajiit and their moons, and whatever, right? We- we don't know what the Syessi kind of-


[User] Please transcribe this text

[Assistant] Go Super Saiyan and like get all these kind of like snake-like features, like the scales come on and make their skin tough and they get like, you know, all these other things temporarily.


[User] Please transcribe this text

[Assistant] And all the time that we've seen them anyway, or Tamrielic people have seen them, is often in combat situations anyway, right?


[User] Please transcribe this text

[Assistant] Is this where he says he too will shed his skin and that the Akamari dragon god shed their old skins and were reborn in the service of the empire?


[User] Please transcribe this text

[Assistant] You know, like the, the red god, well the Yakudin and red god gods and stuff when they talk about shedding their skin.


[User] Please transcribe this text

[Assistant] And all that, cause I recently, when I was doing the flesh magic video, I was looking at the, the, um, hollow faced men of Nohotogra.


[User] Please transcribe this text

[Assistant] And all of that in terms of like, Gallifil working with them and how they're known, or people are known, Sadakal worshipers to be rolling sidewinder fashion in the desert in mile stretches all the way to that oasis specifically and whether or not she worked with them to learn about, you know, skin magic, literally shedding skin off a face. But it does make me wonder kind of what


[User] Please transcribe this text

[Assistant] There's some other ones as well. Yeaah. There's some other sorcerer guilds that were enabled by this.


[User] Please transcribe this text

[Assistant] I'm pretty sure, I'm pretty sure, uhm. Septimia and Ironith. Yeah, it's Septimia and Ironith. And I know that Ironith eventually was where the Emperor put his headquarters. Cause it was larger than Septimia and better located and more tactical and stuff.


[User] Please transcribe this text

[Assistant] And, and, and I like the idea that they fought, there's this, this kind of sidetrack thing, but there's this theory, cause they encountered heaps of bad weather. And when they took over and they kind of, you know, had the full presence to themselves, they didn't take any like prisoners or anything like that. So as far as agriculture goes and supplies, they had to kind of.


[User] Please transcribe this text

[Assistant] Do it themselves. And if they couldn't manage to kind of do agriculture themselves and feed themselves, then they were just gonna fail anyway.


[User] Please transcribe this text

[Assistant] And, and, and there was really bad weather and there's this idea that perhaps the really bad weather was actually caused by like Sayese magic. Because they, they sent out like, uhm,


[User] Please transcribe this text

[Assistant] You know, people to, I don't know if I'd call them diplomats, but basically people to go and communicate with the Syessi, and none of them ever returned. And they didn't get any messages back originally, I mean they got attacked, eventually. But it was kinda like they got scene-zoned.


[User] Please transcribe this text

[Assistant] They did, and they communicated by magic between the two cities, and there's even, they talk about going back to Tamriel, I think.


[User] Please transcribe this text

[Assistant] To communicate something about a battle mage, but...


[User] Please transcribe this text

[Assistant] What about, what about Haldin in, um, in Skyrim, when you go to Windhelm and you do the rise in the east quest, when it turns out that there's pirates that are pillaging the different ships and stuff of the east empire company.


[User] Please transcribe this text

[Assistant] I'm pretty sure there was some quote somewhere about their battlemage leader, Haldin, this redguard guy, uh, creating like fog or something.


[User] Please transcribe this text

[Assistant] Right. I just know there are other things going on.


[User] Please transcribe this text

[Assistant] For sure, but I mean, that's exactly what Bethesda does. I mean, like Todd Howard said for Skyrim, like you said, they were going to have Euro 5 returning with an army of dragons to retake the throne.


[User] Please transcribe this text

[Assistant] Uhm, I, I know Elder Scrolls 6 would never be in Akavir, at least I, I highly, highly, highly doubt it. But I, I wouldn't be surprised if, if they had some Akaviri invasion, but I don't know if they would have Uriel the 5th return. It would be interesting to see how that plays out with like a mid dynasty and stuff, but uhm.


[User] Please transcribe this text

[Assistant] It would really shake things up. It would really shake things up.


[User] Please transcribe this text

[Assistant] Me too, but is he a dragonborn as well? Obviously, like. Well, yeah. So why didn't they kneel before him?


[User] Please transcribe this text

[Assistant] I'll give it a shot. I'll give it a shot. Kamal is snow hell. Demons live there. Armies of them. Every summer they thaw out and invade Tangmo. But the brave monkey folk always drive them away.


[User] Please transcribe this text

[Assistant] Once, Arasum, dear Kamal, a king among demons, attempted to conquer Morrowind, but Almalexia and the Underking destroyed him at Red Mountain.


[User] Please transcribe this text

[Assistant] I don't know if you want to talk about the little eldest girls online lore, but uhm. Like, okay, so let's talk about them a bit first. So there's snow demons.


[User] Please transcribe this text

[Assistant] And I find it really interesting to think of what they look like. We really don't know much about them and they're kind of the hardest to imagine. They almost don't sound like a race as much as they sound as like creatures. You know how there are creatures that are still sentient?


[User] Please transcribe this text

[Assistant] But like they don't have like a civilization with towns and shops and worship and temples and stuff. It sounds so creature-like to be frozen solid.


[User] Please transcribe this text

[Assistant] For like all of winter and then thaw out and every time you thaw out, you're really angry. I mean, I would be angry too, but.


[User] Please transcribe this text

[Assistant] You know, and you, and you just want to go and, and dominate and kill things, you know? I don't know. What do you think they would look like? Would they look kind of more like, uh, I don't think they would look like frost astronauts. Would they be like mini cast tags or something? Like what do you think?


[User] Please transcribe this text

[Assistant] I can really vibe this when I'm just looking right now at like frost giants and stuff. Yeah. Like you were talking about. They, yeah, you could, you could see that something like that, that it almost looks like Daedric.


[User] Please transcribe this text

[Assistant] In, like, a bit like a Dramora covered in icy stuff or...


[User] Please transcribe this text

[Assistant] I mean, it could be something that we just don't know exists at all.


[User] Please transcribe this text

[Assistant] Maybe the Kamal can, cause they're these weird frost demons that actually could lead to that.


[User] Please transcribe this text

[Assistant] You just can't handle how strong the Hist are. They probably superpowered that phalanx of Argonians and sent them up there just like they did with the Oblivion Crisis. And you're mad because Argonians saved the Dark Elves.


[User] Please transcribe this text

[Assistant] Yeah, I feel like even if they got help, they would just be like, yeah, so what, why would we ally with you?


[User] Please transcribe this text

[Assistant] I mean that is, there's not that much else about the Kamala themselves.


[User] Please transcribe this text

[Assistant] As kind of the stories make him sound like necessarily just these crazy ice demons who are just on a path to kill everything.


[User] Please transcribe this text

[Assistant] I guess next you've got, we want to do, we want to do the cat folk, the tigers last. So you've got the tangmo, the generous and kind monkey people.


[User] Please transcribe this text

[Assistant] So, Tangmo translating to the Thousand Monkey Isles. You'll notice with a lot of these, uh, Akaviri races that their supposed, I guess, nations, if you want to call it that, the places where they live are kind of the same name as the race. It's like if the Wood Elves lived in Wood Elf.


[User] Please transcribe this text

[Assistant] It's a bit odd, but you could kind of bring that down to like, not necessarily what the race themselves would say, but what the Tamrielic historians would kind of make of it or give them the names. You know, it's kind of simpler for them that way to record it all. But anyway, there's meant to be various breeds of them, which I find interesting.


[User] Please transcribe this text

[Assistant] Yeah. Crazy monkeys. Yeah, I know. Uh, there's not too much written about them to be honest. They don't sound particularly interesting. The only other monkey kind of race I can think of is the Imgur from Valenwood.


[User] Please transcribe this text

[Assistant] Uhm, but I don't know if they would have anything to do with one another.


[User] Please transcribe this text

[Assistant] I mean, we know that Imgur, their personality is kind of strange, right? Like they really try and emulate kind of like this high elven culture, like with their capes and stuff. And they like really want to like fit in like that. I find that really funny.


[User] Please transcribe this text

[Assistant] Yeah, I like how Tosh Raka, I say Tosh Raka, Tosh Raka, whatever. First, Tosh Raka says, is that we kill all the vampire snakes, so the Siasi. Then the Dra- then, the Tiger Dragon Emperor wants to invade Tamriel.


[User] Please transcribe this text

[Assistant] Interesting. Elder Scrolls 6? Dun dun dun. You could see an invasion, an Akaviri invasion in Elder Scrolls 6. I don't think you will see Elder Scrolls 6 is set in Akavir. I don't think you will ever get an Elder Scrolls game set there. There's just so much juicy stuff left to look into in Tamriel, but you could definitely have it. I mean, an invasion, sorry, like, they always try and have a really big


[User] Please transcribe this text

[Assistant] Like, crisis come in that's like, you know, much bigger than, uhm.


[User] Please transcribe this text

[Assistant] So it's not like a small mortal affair. Like if the civil war was the main story of Skyrim, it would be kind of a letdown. So they always try and have something bigger like, you know, the Akavira coming to take over and all of Tamriel will be doomed. So it fits, of course.


[User] Please transcribe this text

[Assistant] Or even ideological of like, you know, these people should be in like he wants to invade Tamriel and they should have an empire there and be more expansive and not be, you know.


[User] Please transcribe this text

[Assistant] That was a comment on one of our videos. I remember, I think it was Drew said like, no mortal has ever become a dragon. And the top comment was like, Martin's septum intensifies.


[User] Please transcribe this text

[Assistant] I mean they don't have to be, but is there anything saying that they're not?


[User] Please transcribe this text

[Assistant] What's the chance? Like there's a big advantage for a race and like a kind of empire to have hands. But magic, right? Yeah. But imagine, imagine tigers like hopping around like breathing fire or something. I don't know. It sounds weird if they don't have hands.


[User] Please transcribe this text

[Assistant] There is, there is that tale of, um, the story of Lyricius, which I guess has Boethier involved, if you want to even believe it being true, with, um, Akavir.


[User] Please transcribe this text

[Assistant] Oh for sure, like he goes and the dragon beats him and he climbs on its back with a dagger saying he'll polish the scale, then it flies around and he's got the dagger in its back and then he...


[User] Please transcribe this text

[Assistant] He gets the dragon to kill all of the Akaviri forces, right? And then I believe he jumps off after the dragon upholds its end of the bargain and then Boethius saves him by turning him into like a raven and then he like flies off.


[User] Please transcribe this text

[Assistant] It is epic. That's pretty cool, yeaah.


[User] Please transcribe this text

[Assistant] Maybe this is why Tosh Rocker hasn't invaded. You're like, oh, he hasn't done it yet. Maybe it's only been 10 seconds in Akavir, man. Well, maybe, I bet.


[User] Please transcribe this text

[Assistant] Yeah, me too. It's, it's fun to talk about that kind of stuff, even though there's not many sources to be like, yeah, this is how it is. It's, it's a cool thing.


[User] Please transcribe this text

[Assistant] The only other thing that I could bring up possibly that's not related to any of that, but I just don't want to leave it out because I think it's really cool. In Elder Scrolls Online, there is this ancient silver mask of Akaviri design.


[User] Please transcribe this text

[Assistant] And it kind of looks like, uh, like a metal, you know how the nords have their dragon priest masks and stuff. It's like a snake version. Like it looks really like serpentine and cool. I can imagine. Yeah. Yeah. I can imagine them wearing it. It looks pretty sick, but.


[User] Please transcribe this text

[Assistant] It got new shirts. Yeah, they're pretty cool. I was really surprised with how well they turned out that, uh, yeah. Anyways, thank you everyone for watching. We really appreciate it. Uh, we'll have a new podcast coming out soon as always. We don't know what our next topic is, but it's probably going to be another fun ranking one, but we'll see.


[User] Please transcribe this text

[Assistant] When I think of the Dwemer initially, I'm thinking, you know, they, they channel steam, they channel the power of like, you know, geothermal power. So being near volcanoes and active lava sources. But I always thought that.


[User] Please transcribe this text

[Assistant] Part of their magic, part of, you know, perhaps even tied to their tonal architecture.


[User] Please transcribe this text

[Assistant] Yeah, cause what like, you know, the idea is that they use steam and then, you know, like lava, geothermal power to essentially, like that was their way of creating life. So, you know, their spheres and centurions and whatnot would be, you know, almost like that's their equivalent to creating life.


[User] Please transcribe this text

[Assistant] A lot of people would argue against this because as far as I can remember, most of this is coda, so it's like...


[User] Please transcribe this text

[Assistant] outside of confirmed in-game lore, but there's the concept of the zero sum, so the idea is that, you know, put simply, with the power of the tools and the heart of lore cards,


[User] Please transcribe this text

[Assistant] I think the only situation that would be better than that is if they become NPCs in Fallout 6.


[User] Please transcribe this text

[Assistant] The legendary one was the actual Avatar The Last Airbender game.


[User] Please transcribe this text

[Assistant] And they would, someone, it started off, someone did it, I think it was Gershman or someone on staff or Ryan Davis or something like that. Once they did it, they mailed it to the next person.


[User] Please transcribe this text

[Assistant] Oh, you were, okay. Yeah, yeah, yeah. And it looked, so it was, I mean, I didn't play it, but I saw them playing it in front of me. So they did debate a test. It wasn't really a beta test. It was kind of like almost an alpha, maybe even a pre alpha. So the thing that I saw was this.


[User] Please transcribe this text

[Assistant] Ghost Recon game that 1 looked nothing like a Ghost Recon game?


[User] Please transcribe this text

[Assistant] Which is like, it had none of the fundamentals of a Ghost Recon game, which is kind of part of the course for Ubisoft games right now. They take a brand and attach it to literally anything, whether it has the DNA of the brand or not. Uhm, so it didn't look like a Ghost Recon game, and it was a lot of like, uhm,


[User] Please transcribe this text

[Assistant] It didn't look good. It didn't look right. They had a bunch of ideas, but no singular hook that people could get excited about. It was a bunch of ideas, kind of amalgamation mishmash where none of it excelled in any meaningful way or none of it held any.


[User] Please transcribe this text

[Assistant] Um, and yeah, which is a real shame because the people who are there kind of were like trying to sell it to us. But when they were selling to us, I could tell like, you're not, yeah.


[User] Please transcribe this text

[Assistant] Wow. I think that you're like, I'm sure we'll go through it, but like it's the most fascinating thing about Ubisoft is they are the architects of their own demise. And the way they did that was they bet way too hard on Assassin's Creed, like far too hard. And they reached the point where they like,


[User] Please transcribe this text

[Assistant] One committed too much to Assassin's Creed so that all the too much of their resources were placed into Assassin's Creed and then at the same time.


[User] Please transcribe this text

[Assistant] By doing that, they basically allowed themselves to fall behind the trends. So they're always chasing the trends instead of defining the trends now.


[User] Please transcribe this text

[Assistant] And they, and they reached a point now where they can no longer break away from Assassin's Creed to start trying defining a new trend because that would sink the entire business. So they're forced to kind of.


[User] Please transcribe this text

[Assistant] I think the, the, the thing about that one is, uhm, Just Dance exists outside of VR quite successfully because Ubisoft stuck with it as the


[User] Please transcribe this text

[Assistant] As the kind of competition fell away because they were like, all right, we're done with this. Now we're done with the whole dancing stuff. We've been so stuck with it and they became the only fish in the pool basically. And that's how they do really well with it. Just dance is also a good game, but like they do that.


[User] Please transcribe this text

[Assistant] The other thing I was going to say is like, what's really fascinating about the Ubisoft conundrum is at one point, if they had timed it better, they could have made a Splinter Cell game in their lazy way, which is take the Ubisoft open world format.


[User] Please transcribe this text

[Assistant] And just, you know, and, and like create an open world where you're Sam Fisher run to a radio tower, shimmy up the radio tower, synchronize, jump down, do some stuff like metal gear. The problem they did is they didn't do it soon enough. They spent so long driving that format into the ground with every other franchise.


[User] Please transcribe this text

[Assistant] Not the one that they basically got a copy and paste for, which means a lot of time, effort, R and D design, that kind of stuff.


[User] Please transcribe this text

[Assistant] If they're like, the only reason we got the latest watchdogs from Clint Hawking, which is sounds like a risky game was because it's still fit into that formula. They won't be like that formula is poison. The only thing that can exist using that formula right now is Assassin's Creed, which is why they keep doubling down on more Assassin's Creed games.


[User] Please transcribe this text

[Assistant] That it hits, like all of them are like a trend that they're way behind on already.


[User] Please transcribe this text

[Assistant] It's really fascinating that they haven't, they seem to be averse to learning lessons. Like it is, it is wild to me that they


[User] Please transcribe this text

[Assistant] Look at Rainbow Six Siege and look and identify that as one of their like biggest successes in a long time and think about what the journeys that it went on and the ethos that they put behind it where they took a game that was


[User] Please transcribe this text

[Assistant] Not working and like scaled it back and made something smaller and cooler and in the long term, it had an uphill struggle for a while, but in the long term it's proven itself to be like a massive success.


[User] Please transcribe this text

[Assistant] I would love to see them take that approach with some of their other franchises and


[User] Please transcribe this text

[Assistant] It's just, I don't know, I feel like Ubisoft as a mega publisher is in a position to, you know, hire and try and give people an opportunity to create other avenues of, you know, exploration for properties and a new IP and stuff like that. But I don't know if they seek, if they can see Beyond Assassin's Creed right now.


[User] Please transcribe this text

[Assistant] Absolutely. That Star Wars game is the Division reskin.


[User] Please transcribe this text

[Assistant] I agree with everything that you said there, which makes me believe if they made one division game that was amazing and then made a second division game that was really good.


[User] Please transcribe this text

[Assistant] There's no way Ubisoft is going, yeah, you can make something completely different. I bet you Eve Gimmo is there with a big baseball bat and is like, you make that same game, but you make it Star Wars. I want to see an E3 trailer where the man shimmies along a speeder and closes a speeder door instead of a fucking car.


[User] Please transcribe this text

[Assistant] Much like the Brotherhood, as Lucy would like to be free.


[User] Please transcribe this text

[Assistant] I think I agree with you, Ralph, but also I feel like...


[User] Please transcribe this text

[Assistant] But it will be people who are just like, I'm here, I'm treating this like a yearly thing where I just buy whatever it is and move on.


[User] Please transcribe this text

[Assistant] I think the next game, the next mainline entry is going to be a better indication of the health of Assassin's Creed than the last one. Valhalla was definitely a success, but we have to keep in mind it was also a launch title for a bunch of new consoles.


[User] Please transcribe this text

[Assistant] So like it definitely got a boost from that. There wasn't a lot of other games that people were excited about. So along comes, you know, these guys who are like, we've got a massive game that we've been really


[User] Please transcribe this text

[Assistant] And they were like, during the review phases, they were, Ubisoft was very like pushing, you should review the Xbox one.


[User] Please transcribe this text

[Assistant] And Xbox also being like here's the Assassin's Creed game.


[User] Please transcribe this text

[Assistant] So that benefited a lot from it. No, I just want to discount it as a bad game. I don't think it was a bad game by any means, but I feel like it definitely got a boost out of being a launch title and have been aligned with the Xbox so closely. The next one's going to be an interesting one. What I see here is like, there is enough, they're making


[User] Please transcribe this text

[Assistant] I said this on all podcast games for After Dark, Ubisoft are making so many Assassin's Creed games that at this point, one of them is bound to be good.


[User] Please transcribe this text

[Assistant] Like really genuinely good. Like I feel like that's the best case scenario for us. And I think one of them is going to be a tight.


[User] Please transcribe this text

[Assistant] Let's say we pull our money together and yeah, let's buy them. Yeah, let's do it. Yeah, I got six.


[User] Please transcribe this text

[Assistant] It's, it's a level of like ignoring the context around, um, uh, NFTs and blockchain stuff like blockchain, I guess is doing fine, but NFTs are, it's pretty well documented now that sales of it have just like fallen off a cliff.


[User] Please transcribe this text

[Assistant] In fact, I say that I'm reading a piece on Bloomberg, which is NFTs have fallen off a cliff as sales prices plummet in recent weeks. Like it's, and the, the top selling, um, uh, marketplace open sea sales volume is down by 75% since May.


[User] Please transcribe this text

[Assistant] So it really, the fact that people are still talking about this, especially companies.


[User] Please transcribe this text

[Assistant] Ding dongs on these shareholder boards don't know anything going on. If we say the word NFT, people get excited and it helps us. That's where we're at with NFTs right now.


[User] Please transcribe this text

[Assistant] Yeah, it was aimed at kids. It was a fully like, hey, the kids, this is for you. Here's NFTs. I think like if anyone's, anyone in the core gaming space is probably learned a valuable lesson from Star Wars Battlefront, which is


[User] Please transcribe this text

[Assistant] If you're going to build your game to be a bullshit factory, you better also build a way to rip that stuff out when it does go wrong. So I think like the way they like tore that out of battlefront and kind of.


[User] Please transcribe this text

[Assistant] Not saved it, but like we're able to kind of help people kind of come to terms with what it is. I think like most of these NFT games, if they have, if there are like traditional game developers working on it, you best believe they're probably also figuring, thinking about the exit strategies for when this stuff, because by the time these games come out, who knows where NFTs are going to be. They might be like just completely forgotten. So they need to think about that.


[User] Please transcribe this text

[Assistant] From the quality, it looks like people who, like you said, aren't invested in making a.


[User] Please transcribe this text

[Assistant] I don't know, it's hard to say whether we're winning or not. I think that there is a groundswell of negative sentiment that is causing most companies to second guess.


[User] Please transcribe this text

[Assistant] We can say as much as we want. Our voices don't hold as much weight as shareholder voices and you know.


[User] Please transcribe this text

[Assistant] They are definitely thinking real hard because they know the moment they say anything they're going to get.


[User] Please transcribe this text

[Assistant] Regardless of where you put the NFTs, the NFT people will come to it.


[User] Please transcribe this text

[Assistant] They are constantly, they are sharks in looking. Yeah. Yeah. They're sharks in war or just, they'll go from one drop of blood to the next. And NFTs are that like, you could go to, I dunno, the, uh,


[User] Please transcribe this text

[Assistant] Um, kind of like self-congratulatory and that's how they keep it going. They spread by just going where it is to artificially act like, oh, this is doing really well. Look how these big places are. They force it into existence. Um, so it's kind of just like, sure, but yes, but no. On that.


[User] Please transcribe this text

[Assistant] Once the Aerith NFT comes out, and we all start going, we are not gonna buy a Final Fantasy VII Remake part 2 if you carry on like this. That's when they start going, oh shit, this is a problem.


[User] Please transcribe this text

[Assistant] You are a demon. You need to go to hell.


[User] Please transcribe this text

[Assistant] If people want some hope, like this wouldn't be the first time something like this has happened, like.


[User] Please transcribe this text

[Assistant] They were getting support from Saber Interactive. Saber Interactive is a studio that has perhaps a little more chops in developing their own, you know, full scale projects. There is a decent case to be made for, um, the various stakeholders going, okay, let's buy us out Saber, you're taking over wholesale.


[User] Please transcribe this text

[Assistant] Lean towards that because one, the game has been announced to it developed a lot of buzz, so they're probably sitting there thinking this has got.


[User] Please transcribe this text

[Assistant] The flip side of the positive outlook that we talked about earlier is Lucas probably could and Disney could look at their kind of portfolio and just think, we have so many Star Wars games in production right now, we can kill off this one, no issue.


[User] Please transcribe this text

[Assistant] I think it was boring. Okay. It is another, every Star Wars TV show is an escort mission right now. Like everything is an escort mission. We're going to take a character, make a tiny version of them, and then you're going to escort them in the


[User] Please transcribe this text

[Assistant] But ultimately I don't understand massive parts of it, where there's bits where like Vader should absolutely be able to just kill everything in the room. There's bits where he's like standing in front of Obi-Wan and there's just like a...


[User] Please transcribe this text

[Assistant] Yeah, I think it's really, really cool. Um, I think fundamentally it is a novelty, like the core conceit of it is super novel. Um, and, and they don't go, they don't overreach it, but they do a lot of really cool things to,


[User] Please transcribe this text

[Assistant] Give that novelty some depth, which I think is really, really cool. But I think I'm kind of playing it at a slow pace, which is the kind of, it kind of like.


[User] Please transcribe this text

[Assistant] I'm not trying to power through it. I'm just doing a little bit here and there and it's, and it's all good. Um, but I've been enjoying what I played so far. Like, like Lucy said, um, it's the only game that my cat has been ever interested in. Um, so I'm kind of like not making a lot of progress because inevitably she will show up.


[User] Please transcribe this text

[Assistant] It's not a game that I think that I'm gonna spend a lot of time thinking about, uhm, but I'm enjoying it while I'm playing it. I feel like it's one of those like,


[User] Please transcribe this text

[Assistant] But yeaah, I don't think it's gonna be, I think it's gonna be one of those games that pops up in a few game of the year lists as in the top 10. But outside of this year, I don't expect it to be something that people are constantly talking about. I think the developer is perhaps,


[User] Please transcribe this text

[Assistant] I feel like the team, the people that made it are going to benefit more long-term than the permanence that Stray itself as a game will have.


[User] Please transcribe this text

[Assistant] Missing slightly is like, it kind of relates to what Jake was also saying, like I want to feel more invested in the story itself and I feel like the way they do that is by making you more invested in the cat. And I think like the, you know, the traditional way to do that is like, oh, you know,


[User] Please transcribe this text

[Assistant] But I feel like they needed, as hard as it is to say, like I feel like it needed a little more, thus far a little more peril, a little more...


[User] Please transcribe this text

[Assistant] Mikolash, it's Mikolash, the blood-borne character. Like, like Mikolash, the blood-borne character, the moment she sees anything, she runs away.


[User] Please transcribe this text

[Assistant] How did you, how did you feel about the kind of educational part of it? Because the original one had the Volkswagen Beetle stuff, which was received pretty well, I think, but I've heard that the, the Hot Wheels version is a bit like a, an advert for Hot Wheels.


[User] Please transcribe this text

[Assistant] It's got that like modern kind of online style of speaking to a lot of the characters, but it does it very naturally and it does it in a very, it doesn't overuse it.


[User] Please transcribe this text

[Assistant] Uhm, the thing that, yeaah, whatever, pretty much, so I think that it should be okay on Steam Deck.


[User] Please transcribe this text

[Assistant] Some of them you speak to just for like a couple of seconds, but they make a pretty good impression on you where you're like, I want to go, but I kept trying to speak to people over and over again. Cause I was like, I want to hear what else you might have to say because it's kind of charming. So it's that study thing where you have a core loop of doing chores, but you, those loops.


[User] Please transcribe this text

[Assistant] The way they design them, they have a quest system as well. There is a golden path through the game and it tells you if you just do these quests, you'll finish the game.


[User] Please transcribe this text

[Assistant] But you can also like speak to a bunch of people and the way they construct the quest I find really fascinating is they always try to push you to do a quest that kind of like will take you past another character intersect with another character and inevitably you'll want to speak to them and sometimes they'll just be like hey and say something funny other times they'll be like hey can you do this for me and then that will like net you some


[User] Please transcribe this text

[Assistant] That it's just really, really engrossing to play. It feels like I remember how Stardew was when it first came out where you're like, Oh, I, I think I'm going to be obsessed by this. And more importantly, it doesn't have that kind of.


[User] Please transcribe this text

[Assistant] You know how animal crossing quickly goes from being charming and fun into this is work?


[User] Please transcribe this text

[Assistant] Like it doesn't have that where I, I was like, I woke up early to play it today because I was like, I want to do it again. Whereas if I did that with animal crossing, there'll be something that would push me away where it's like.


[User] Please transcribe this text

[Assistant] There's like a bit where a character's like, oh my god, it's a bear, and then you can, you can like click something which is like...


[User] Please transcribe this text

[Assistant] It actually reminds me of a bit of Spiritfarer, which had that kind of same kind of like energy to it, which is like lighter and a little more like aware and kind of youthful to a degree, if you know what I mean. It feels good to play.


[User] Please transcribe this text

[Assistant] Yeah, so I, I, I not played Resident Evil. I loved Resident Evil, the franchise, um, obviously, um, and,


[User] Please transcribe this text

[Assistant] That second remake I think is genuinely one of the best games ever made. Uhm, not just like a good remake, I think it's just like...


[User] Please transcribe this text

[Assistant] You know, Mr. X and I was like, Oh, this is just a nemesis. And when I played the second game, the remake, I was like, I cannot wait for them to do the third game because they're going to put all this stuff into that game and it's going to make the nemesis amazing.


[User] Please transcribe this text

[Assistant] And then it came out and I obviously copyed it a bunch of reviews and that kind of stuff. And it was like getting okay-ish reviews, but not, not the enthusiasm I expected from the follow-up to Resident Evil 2 remake.


[User] Please transcribe this text

[Assistant] And then I got to the point where I was like, you know what, I'm going to give this shot, I'll stream it because, uh, it's a fairly short game. And yeaah, uhm.


[User] Please transcribe this text

[Assistant] Not a great game, I think. Uh, it starts really strong, I think.


[User] Please transcribe this text

[Assistant] Um, it starts super super strong. Oh, the one thing i'll say from the outset is like


[User] Please transcribe this text

[Assistant] Like, there's a lot of attention paid to how good this lady looks. Oh, right, that's what you mean.


[User] Please transcribe this text

[Assistant] Yeah, she's like, every like framing of her, like she turns to look at the camera and you're like, that's like a perfume model's like sequence, like her hair will flick in the perfect places, like when she's like on the ground, like she doesn't have a lot of blood on her, she's just got like a decent amount of blood and some like specks of dust on her face and you're like, she looks impeccable in every scene, it's unbelievable.


[User] Please transcribe this text

[Assistant] The second encounter with Nemesis, I stopped for a second. I used, there's a dodge mechanic where you just hit the button and she does this dodge which is not a great dodge but I basically


[User] Please transcribe this text

[Assistant] Downloaded all of his animations and learned how to dodge him in the second time I fought him and he became completely pointless. Like every time he'd show up, I'd just stand in one spot.


[User] Please transcribe this text

[Assistant] And this game halfway through that you can feel like some, you can just imagine someone walked in and I went, this is too short. We need to slow them down. And like a switches flip.


[User] Please transcribe this text

[Assistant] And then you're like, oh, you've just put three hunters in this room and they all have one hit kills and you want me to fight a wave of zombies in a game where conservation is kind of


[User] Please transcribe this text

[Assistant] It switches the, the kind of pace of the game in a really weird way. You're kind of suddenly like, there isn't evil combat and the control works really well in 2 because it's this fine art of like,


[User] Please transcribe this text

[Assistant] The survival horror part of it and like you need to in, you know, moments of heated combat, you can take a few shots and then back away. Whereas this game takes those same mechanics and is like, no, you're playing a shooter now.


[User] Please transcribe this text

[Assistant] And it kind of falls apart for me and that like, I'm trying to shoot and like zombies are just eating clips of bullets and just standing back up. And at one point they introduced enemies that just never die. You have to stay, just keep coming back up and you're like.


[User] Please transcribe this text

[Assistant] You're just, you are working so hard to stop me from getting to the credits of this game. And I just found like they reused the nemesis's boss like loops, like the thing where it does the running around the edges of the arena like two or three times and I'm like,


[User] Please transcribe this text

[Assistant] Okay, and by the time it was done, I had kind of like soured on it quite badly where I was like, ah, this is the thing that baffles me is they, they swapped the Mr. X Tyrant thing and Nemesis back and forth. Whereas like they made the Nemesis in the three remake behave like


[User] Please transcribe this text

[Assistant] Yeah, I mean, check, you can correct us if we're wrong, but like in the original, it was definitely scripted where he would appear in the same spots over and over again, but like you never expected it. And I think what would happen was it didn't feel on rails. If you know what I mean? Yes, he busts through a wall and then he's there.


[User] Please transcribe this text

[Assistant] That like you run, you run along the path and then he's waiting at the end and then you've got like this small area where you can try and get past him or you can run down the other path. And it felt like an almost like a contained area where you're like, I gotta try and get around this guy.


[User] Please transcribe this text

[Assistant] Not the, the way he looks, the rocket launcher or the fact that he says stars, it's his like stomping footsteps. In the original, like you'd come into a room and then you'd hear like the, and then you'd like hear him like stomping towards you. And like, you'd have this moment where it was like a humanoid figure is coming towards you. Where is this? You go from like a humanoid figure to like weird, like.


[User] Please transcribe this text

[Assistant] Wall of a monster very quickly. So it's like, you're not really having a, it's not like a game of chicken with anymore. It's just like you're here now. You're just force of nature. I just need to get past.


[User] Please transcribe this text

[Assistant] I don't, I think the tricky thing is I believe it was developed concurrently to Resident Evil 2 Remake.


[User] Please transcribe this text

[Assistant] They, it's, it's very cheeky of them to, they definitely use the goodwill around Resident Evil 2 remake to put this game out and charge full price for it and get it.


[User] Please transcribe this text

[Assistant] I wish that it could have been a better game, just so it kind of fit in with this kind of Resident Evil renaissance that they're having, where they're putting out bangers. Like they're putting out good games, especially in the mainline series.


[User] Please transcribe this text

[Assistant] So we've had two previews of it. The first preview was not exactly glowing. It felt quite, um, I think the first preview was quite focused on characters and story. And it felt like very, the Jordan who saw it said it felt very surface level observation, almost stereotypical of the people that they were trying to represent.


[User] Please transcribe this text

[Assistant] The second preview is the latest one that you played was gameplay focused and, um, Phil Hornshaw played it and said that it felt like the.


[User] Please transcribe this text

[Assistant] Kind of janky in a good way, you know, that classical kind of like open world messiness to it that he could find, he could find some joy in playing it. But it does, it does feel a bit dated.


[User] Please transcribe this text

[Assistant] What do you think is the defining...


[User] Please transcribe this text

[Assistant] Feature or aspect of Saints Row as a franchise? I mean, I'm not really.


[User] Please transcribe this text

[Assistant] But I've never, I've truly always struggled with trying to figure out what defines Saints Row and what makes it a good game. And cause as far as I've always seen it, it's success in a large part has been, it's been a good alternative to GTA.


[User] Please transcribe this text

[Assistant] Just by virtue of it existing and being a decent game on the scale of something like the GTA, it's kind of built up a fan base. And I wonder if now that, you know, that franchise has like,


[User] Please transcribe this text

[Assistant] It's kind of really struggling to find its identity because it never truly defined one. It had a lot of different aspects to it, right? It was like one time it was like boots on the ground, gun culture. And by the end of it, it's like you're the president and a superhero.


[User] Please transcribe this text

[Assistant] That's the one part of it that I'm actually interested in because I don't know how much you were exposed to, but they were like, we are making a commentary on the nature of capitalism that this is, this is kind of like,


[User] Please transcribe this text

[Assistant] The group of people who are so like buried in debt and that kind of stuff that their only resort that they see is crime.


[User] Please transcribe this text

[Assistant] Uhm, you can find me pretty much everywhere.


[User] Please transcribe this text

[Assistant] Twitch.tv more h same there. Um, and then i'm working on stuff at game spot We do the podcast there lucy and I and various others And we're also on giant bomb foxmail dump truck usually the bomb cast a couple of uh quick looks there That's pretty much it Ralph what about you, man?


[User] Please transcribe this text

[Assistant] Add, add barren breakfast to your list. Yeah. Live Alive is pretty good.


[User] Please transcribe this text

[Assistant] I believe, I believe editor Jake Decker who reviewed it for us to did it in a hundred, I think.


[User] Please transcribe this text

[Assistant] I mean, no, like, not necessarily in Hammerfell, but there's good reason to believe that they're gonna come back strong.


[User] Please transcribe this text

[Assistant] Um, as time progresses. Okay. Because, uh, I mean, we'll get into it, but there's a lot of, you know, uh, theories relating to, you know, how much the Tribunal were a part of causing the Moray Tongues' downfall and whatnot, and now the Tribunal are not around anymore. Things are, things are changing. We see a little bit in Dragonborn as well, but...


[User] Please transcribe this text

[Assistant] Basically have talent scouts that go around finding the coolest murders and just track you down. It's effective.


[User] Please transcribe this text

[Assistant] Absolutely. Well, and as edgy as they are, there's something about an assassin's guild that is kind of, it's just so crucial to, to Mundus and the mortal realm, the way it kind of all began, it's like if you think about it, like,


[User] Please transcribe this text

[Assistant] During the dawn times or like going into the Morefic times where you've got all these mortals who, you know, venerate the Aedra and they follow Trinimac and Aurel and whatever they say and then you get...


[User] Please transcribe this text

[Assistant] My father and Bwiffia coming out of nowhere just like, no, let's flip this on its head. Let's, you know.


[User] Please transcribe this text

[Assistant] Foul murderers, we see foul murder happen a bit over there, but yeaah, and it's like, uhm,


[User] Please transcribe this text

[Assistant] That's how we get to the Dark Brotherhood and Mephala is always somewhat involved.


[User] Please transcribe this text

[Assistant] Yeah, and it, you know, all of that just comes from one woman who, you know, is interviewed by this one guy and it's like, yeah, it doesn't really connect to anything else.


[User] Please transcribe this text

[Assistant] And it's, uh, yeaah. It'd be boring if that were somehow the actual answer. But then again, it's probably, you know, even if that were to have happened, that this woman, you know, was like, why don't we strangle the people we steal from? Even if that did happen, you know, it almost wouldn't take away from the other causes, the domino effect that led to the Dark Brotherhood.


[User] Please transcribe this text

[Assistant] Well that's the thing, like, uhm, we- the- the Morag Tong took care of sending, you know, or like, of killing people for so long that, if you excuse my choice of words, it's like when they disappeared it kind of left a void that needed to be filled by something.


[User] Please transcribe this text

[Assistant] And, uh, I mean, like, it's really, you know, we're not gonna talk too much about the Moriton, but it's really out of character for them that the kind of, the turning point was the assassination of Versa-Douche.


[User] Please transcribe this text

[Assistant] And uhm, and afterwards, it almost seems like whoever did it was in some way kind of like being possessed by just something or, or other, even if you mean that in a metaphorical sense, and, and scrawled the words Morai Tong on the walls after, like in the blood of this, uh, potentate.


[User] Please transcribe this text

[Assistant] And after that, it's like, even though everybody knew that the Morak Tong were active, it was the point where everyone's like, no, we're not gonna accept this anymore, and we're gonna all outlaw it at the same time.


[User] Please transcribe this text

[Assistant] I think you could almost say, it's like, a good piece of advice for the Dark Brotherhood is never kill a well-loved emperor. You know, if an emperor's only as powerful as their backing, and say you've got someone else who wants the throne, if you then assassinate that emperor, and you've got a bunch of people supporting the person who's gonna take over,


[User] Please transcribe this text

[Assistant] The problem kind of goes away, you know, whereas with this patente, it was such a brazen display that you kind of couldn't just sweep it under the rug anymore. You know, you couldn't just have some guy come in and wash the walls.


[User] Please transcribe this text

[Assistant] I mean, in any form, it does just kind of seem to be a vessel that is, that is a way of worshipping Mephala without explicitly saying it. Because, you know, even though, uhm, Vivec is, you associate him with Mephala.


[User] Please transcribe this text

[Assistant] The tribunal were not really fond of anyone getting too keen on the good Daedra. You know, it was all about them, not about the good Daedra. And you can imagine that would be a bit of a problem for the Tongue and the Dark Brotherhood that followed.


[User] Please transcribe this text

[Assistant] You're almost like, in a way, kind of losing a bit of Mephala's favour. Maybe not necessarily against them, but just as kind of a way of lashing out at the lack of worship she's getting in general. And then Dark Brotherhood follows and you get a lot more of it back.


[User] Please transcribe this text

[Assistant] And you do get like direct examples of Mephala, specifically Mephala looking out for the Dark Brotherhood, like just before the Warp in the West, there's like a, I think a guy in the Iliac Bay who


[User] Please transcribe this text

[Assistant] Look, I wouldn't put it past. You know, it's the way it works when you're making these games.


[User] Please transcribe this text

[Assistant] My father would be pretty pleased about killing an aedra worshipper at their place of worship.


[User] Please transcribe this text

[Assistant] And I mean, tying this back to the Razor, uhm, all of what we're saying right here, as much as my father might hate me for saying it, is very characteristic of Mehrunes Dagon, you know, like,


[User] Please transcribe this text

[Assistant] The Dark Brotherhood and the Morag Tong, they're kind of, you know, they serve Mephala and Sifis.


[User] Please transcribe this text

[Assistant] And it's all about, it's, it's chaos, it's change, it's, it's taking out, it's taking out,


[User] Please transcribe this text

[Assistant] So that's where the black hand comes in. You've got the listener who receives word from the night mother and then the four speakers who will kind of assign.


[User] Please transcribe this text

[Assistant] Yeah, Cicero's journal, which is kind of a gradual degeneration into madness. Um, it kind of talks about, I'll have to bring it up, but, um,


[User] Please transcribe this text

[Assistant] Talks about how he's kind of, he gets displaced and he moves to the Shadenhal Sanctuary and just people stop returning until the point where it's just him alone and he documents like, uh, they stop being active in Hammerfell, there's the, the Argonians stop training recruits.


[User] Please transcribe this text

[Assistant] In Archon, yeaah. In Archon, and then the- For the Shadow Scales, yeaah. Yeaah, for the Shadow Scales, and then, uhm, what's the location in, uhm- Breville Falls. In Elsweyr.


[User] Please transcribe this text

[Assistant] Yeah, Bravil Falls. I think it's Corinth in Elsia? Yeah, the Corinth Sanctuary. And it gets to the point where it's pretty much just Dawn, oh sorry, not Dawn, Dawnstar is a potential for the future, but you've just got the forests of Folkreef and where it is.


[User] Please transcribe this text

[Assistant] Because to an extent, to an extent, it's almost not the Dark Brotherhood's fault that they're going through a lot of this, because they kind of seem to be getting abandoned, you know, no listener is being chosen, no one's there to hear the Nightmare, if she's even speaking at all. So it's like, the question becomes like,


[User] Please transcribe this text

[Assistant] Why is there no communication happening anymore? And you get to the point where, uh, one of the members whose name you'll remind me of, um, claims to become the listener.


[User] Please transcribe this text

[Assistant] It's kind of funny how Babette gets to, uh, gets to survive the, uh, the purging of this dark brotherhood because, you know, obviously children are immune. They've got plot armour in the Elder Scrolls, but she's not exactly a child. So you'd think she might not be so safe, but then again, maybe she's just very skilled.


[User] Please transcribe this text

[Assistant] In Skyrim, when you kill Vittoria Vici, you can do that by pushing the statue on her, can't you? But is there any, which is really cool, but is there any, does that come up in dialogue or reward in any way? I don't think it does.


[User] Please transcribe this text

[Assistant] It kind of, it all stems basically from the, the change, the, the huge divergence in Morrowind's culture when the tribunal cut rise to power because


[User] Please transcribe this text

[Assistant] You know, the way I see it is when Mafala, Boethiah, and Azura are essentially creating these changed ones and teaching them how to live. Mafala has kind of set in motion an institution that is just like,


[User] Please transcribe this text

[Assistant] She doesn't even need to do anything, it's just gonna permanently, you know, there's gonna be lots of deception and murder and assassination and, and plenty of souls are flowing, uhm, being, you know, people being killed, and then


[User] Please transcribe this text

[Assistant] Uhm, you know, it's all focused around her as well, but then you get the, the tribunal come along who essentially just push them all aside and they take all the, the attention to the point where if the Murai Tong are going to continue to operate, I mean, you know, you know what the ordinators are like when it comes to religious dissidents as well.


[User] Please transcribe this text

[Assistant] This, this established, the Morag Tong doesn't want to be forced to really secretly worship their, their god. And a lot of them probably did just turn to worshiping the tribunal. But with the events of Morrowind, uhm, and the tribunal being gone, and the reclamations coming back,


[User] Please transcribe this text

[Assistant] The resurgence in the Morag Tong, especially with the Dark Brotherhood consistently falling apart, it really seems like a good time for the Morag Tong to just rise to prominence again.


[User] Please transcribe this text

[Assistant] Yeah, exactly. And now they can do it straight to Mafala again because the whole of Morrowind is back to worshipping the reclamations, you know?


[User] Please transcribe this text

[Assistant] And if the Dark Brotherhood can't stay relevant and prevent, you know, not kill each other and all of this, then uhm, you know, as I said before, there's the- in the story of the rise of the Night Mother when she's visited by- by Syphus and-


[User] Please transcribe this text

[Assistant] He begats her five children and whatnot. He, you know, there is specific mention of the void hungering for souls and all of this. So it's like, an assassin's guild is always going to be essential in the mortal realm.


[User] Please transcribe this text

[Assistant] Um, and you know, it always has been with the forces of chaos and stasis. You can't just have order, you know, there always needs to be some chaos and, and one form or another, it's going to return.


[User] Please transcribe this text

[Assistant] And they're tied to nature and the forces of nature, which mortals are a part of as well. So it's almost like the way mortals' brains work does have an impact on the gods who created them.


[User] Please transcribe this text

[Assistant] Well, it takes a special kind of mind to be associated with the Dark Brotherhood in general, I think. You know, if you're a cultist murderer, there's always the chance you're gonna hear voices that seem to go


[User] Please transcribe this text

[Assistant] Yeah, it might even be Gallabor, or from a text, someone specifically says, yeah, like, we, we distinguish between the two, even though it means the same thing, it's just an easy way of knowing which one you're talking about.


[User] Please transcribe this text

[Assistant] Where he calls them the betrayed instead, which I guess we'll get to.


[User] Please transcribe this text

[Assistant] Transcribing stuff in their language and that kind of gets passed on so most of what we know about the snow elves does end up coming from


[User] Please transcribe this text

[Assistant] Very heavily skewed Nordic, um, viewpoint.


[User] Please transcribe this text

[Assistant] And yea, the idea that it'd be very easy to, to kind of like, see where all of the snow elves are and easily push them, you know, to Solstheim and then-


[User] Please transcribe this text

[Assistant] Uhm, you've got, you know, superstitious villagers saying, oh, the snow elves, they're still around. And you've got a note right at the bottom saying, uhm, someone saw signs that, uhm, that might be Falmer boundary runes.


[User] Please transcribe this text

[Assistant] So like protecting their hiding places and things like that. So it would have been a very long drawn out process actually getting rid of them.


[User] Please transcribe this text

[Assistant] One who I truly believe they worshipped was Magnus.


[User] Please transcribe this text

[Assistant] And, you know, like, maybe they didn't necessarily need to have temples to Magnus when, you know, you got the sun up there. It's kind of, you know, you don't-


[User] Please transcribe this text

[Assistant] And I also think that might come into play with A Night of Tears and why they were so desperate to get the Eye of Magnus.


[User] Please transcribe this text

[Assistant] But at the end of the day, Sarthul being the capital for men at the time and it's like, if you're in kind of a civil war with another race in Skyrim,


[User] Please transcribe this text

[Assistant] And I mean, like, you know, if we're kind of subscribing to the idea that the snow elves have always been there, if they discover that, uh, an artifact they figure out that it's the Eye of Magnus, and it's buried somewhere in their homeland, they would feel like it belongs to them.


[User] Please transcribe this text

[Assistant] You know, versus these gnolls just coming down and stumbling across something that was on your land. You know, it would really annoy them. And the idea that, uhm, you know,


[User] Please transcribe this text

[Assistant] Obviously hindsight, it's easy to say, but the Nords didn't really miss, as far as we know, they didn't misuse it once they kept it, you know, for a long time, whereas the Snow Elves...


[User] Please transcribe this text

[Assistant] But just by the very nature of the way humans are in the Elder Scrolls is uhm, they're gonna be much more likely to, you know, kneel before a magic artifact rather than use it as a tool. So, you know, even though


[User] Please transcribe this text

[Assistant] They might not have been at war with the snow elves. There's probably doubt in their minds, like, oh, if we show it to them, there's always a chance that our slight frictions and awkwardness could like really escalate.


[User] Please transcribe this text

[Assistant] I didn't, I didn't just throw it out. As you were just saying Michael, I've actually got that source up, but uhm, the refugee essentially is saying in her, uhm,


[User] Please transcribe this text

[Assistant] Her mother had just been cut down by the snow prince, so she picks up the sword in a rage. It's like whoo.


[User] Please transcribe this text

[Assistant] So you imagine there's a lot of refugees, basically, all the wives and children and old people on Solstheim. They don't really have directions to flee, you know, they're not really going to be able to get away on a boat or anything like that. So those ones especially, I think, are forced basically to find the Dwemer.


[User] Please transcribe this text

[Assistant] With Magnus and stuff, the theory is they really need it, they need to absorb that light.


[User] Please transcribe this text

[Assistant] One thing about that as well is I'm not exactly sure when it was built, but the Statue of the Snow Elf in Urquintand, I think it's called.


[User] Please transcribe this text

[Assistant] That looks a bit beyond the capabilities of the hunched over, really degenerated Falmer. You know, I feel like that, if that was built in the depths of a Dwemer ruin, it probably would have been done when they, you know, were slightly more capable.


[User] Please transcribe this text

[Assistant] Plus so much is poetic, isn't it? It's almost impossible to say. But yea, it'd be funny if it's like, you know, they've kind of transferred their sight into these gems and then you've got the entire betrayed people all looking through this statue and then you've got Mercifraged cutting it out.


[User] Please transcribe this text

[Assistant] And you'd think if they had some more of their abilities when this was going on, that when it was all over...


[User] Please transcribe this text

[Assistant] Yeah, kind of the wise women, which you see in a lot of cultures.


[User] Please transcribe this text

[Assistant] I mean, there's an interesting parallel there, that if enlightenment...


[User] Please transcribe this text

[Assistant] I feel like the question is very similar to Frodo believing that Gollum can turn back into Smeagol.


[User] Please transcribe this text

[Assistant] I mean, I'll just say, the winners write their history. So you can never say for sure.


[User] Please transcribe this text

[Assistant] Actually, if I remember correctly, in your video on Nocturnal, you said to understand her is futile because she's about mystery and like it defeats the point to understand her. And then you said, I've been Drew from Fudge Muppet. See you later. And then you put like proper 10 seconds of music fade out and then just continued on like normal. Yeah. Where do you go from there?


[User] Please transcribe this text

[Assistant] But yea, for sure. And that is one of the most interesting things about Nocturnal, like I just said, is that to understand her kind of defeats the point of her. Like, she is the mystery. You know what I mean? You're not meant to understand Nocturnal. But in this podcast, we're gonna uncover that mystery and, uh, make her very upset.


[User] Please transcribe this text

[Assistant] I mean like, that's all Daedric Princes, so you can't be too surprised, but I guess it is the image that she gives out. I 100% agree. It gives out this very like, you don't have to worship me, you know, I'll just bless you with luck, you know, respect me.


[User] Please transcribe this text

[Assistant] Um, but don't worship me like a traditional Daedric Prince, you know, kind of wants worship, which is interesting because it makes you wonder about the idea actually of worship and power levels. You know how there's this idea that the more worship a Daedric Prince gets, the more power they get. There's not many people.


[User] Please transcribe this text

[Assistant] Worshipping Nocturnal in the traditional sense, but I suppose the sense in which they revere her must add to her power, because she is extremely powerful.


[User] Please transcribe this text

[Assistant] And there have been, there have been examples of her being worshipped. That there were the witches in the Purloined Shadows story where her cow gets stolen from her.


[User] Please transcribe this text

[Assistant] Um, they're worshipping her and so forth and she's said to like that, you know, but I think that's cause they're kind of, um, stroking her ego a bit about how great she is and you know, dancing around, singing, whatever they do before she loses her cow.


[User] Please transcribe this text

[Assistant] And, and, and it's kind of goes on to what Scott was saying about her not being nice. But if she wants people to steal from her, it's kind of like that thing like, uhm.


[User] Please transcribe this text

[Assistant] And no, no wonder she failed. I mean, making the deal with Clavicus, wow, what can you expect? Of course, he's going to get the player character involved and it's not all going to happen. Player characters are great.


[User] Please transcribe this text

[Assistant] Well, I think- Yeah, it's the same as Meridia. Like, people tend to see Meridia as one of those Daedric Princes that are, oh, they're one of the nice ones, and it's like, nah, they're really not.


[User] Please transcribe this text

[Assistant] But then she does have an interesting relationship with thieves still. Like, at least Carlisle describes her as more like a, like a tough mother who cares about


[User] Please transcribe this text

[Assistant] Yeah, because you're- when the Nightingale dies, right, and goes to the realm, doesn't their kind of-


[User] Please transcribe this text

[Assistant] Thiefy essence become part of the, or like accrue into the luck and the shadows that like kind of leak out and help other thieves.


[User] Please transcribe this text

[Assistant] Yeah, and, and they get the, you know, the agent, the agent of, of stealth chaos and subterfuge. Yeah, I guess to be fair. And they get different powers. It's like a superhero game. Yeah. And then you've got Nocturnal who's got all her different titles, which all sound like superhero names. But it's only a superhero game.


[User] Please transcribe this text

[Assistant] To be fair though, I'm pretty sure a lot of thieves, they don't even know about the Nightingales. They're almost like, not real, to the common thief, or like your real common member of the thieves guild.


[User] Please transcribe this text

[Assistant] I guess that is the deal. It does seem like a bad deal to me.


[User] Please transcribe this text

[Assistant] Well, I know the portal at least, you need the skeleton key to kinda like keep open and that also keeps the luck flowing out. That is why the thieves guild had bad luck. Because the key was taken.


[User] Please transcribe this text

[Assistant] Yeah, so there's different pocket realms, so you've got Shade Perilous and Crow's Wood.


[User] Please transcribe this text

[Assistant] Crow's Wood is the one that is, has a bit of meme value, at least to me, because it's filled with talking crows.


[User] Please transcribe this text

[Assistant] I was going to say there's some cool crow based creatures as well, like a wraith of crows. It's kind of like, it's hard to describe, but it's almost like a hag raven.


[User] Please transcribe this text

[Assistant] Yeah, for sure. What, what other, uhm, entities does she have? I know the Mazken have, have served her before.


[User] Please transcribe this text

[Assistant] Oh, I was gonna say, there's more creatures than the ones we talked about. There's the Gloam Knights, who look incredibly creepy. Nicknamed the Shadow of Nocturnal.


[User] Please transcribe this text

[Assistant] And there's also the Grievous Twilight, which are like massive winged kind of beasts. Although they often serve Moloch Bow, so I think the Gloam Knight is a probably highly specific.


[User] Please transcribe this text

[Assistant] They're wraith-like creatures, incapable of feeling sympathy, embodiments of hate and mystery. They can have two to six arms.


[User] Please transcribe this text

[Assistant] And, and it's a follower of hers, like nocturnal may transform her followers into gloom knights upon their deaths, so.


[User] Please transcribe this text

[Assistant] No. Imagine being a thief, and you serve nocturnal, and you become a gloam knight.


[User] Please transcribe this text

[Assistant] 100%, 100%. So there's the Grey Cowl of Nocturnal, which in Oblivion looks kind of hilarious on the Grey Fox. Like as a kid when I played Oblivion and I met the Grey Fox for the first time, I was like, oh my gosh, this is the coolest thing. I want to wear that mask. That's the best.


[User] Please transcribe this text

[Assistant] Yeah, it's just, it looks a lot better, uhm, when you go to Mercifra's place in Skyrim and you find the bust. It just looks like it's stylized a little bit more. You know, it looks a little bit more like something.


[User] Please transcribe this text

[Assistant] Batman could wear and a bit less like a, I don't know, a grey leather condom basically. It's true but with a daedric down the middle.


[User] Please transcribe this text

[Assistant] But yeaah, so this was basically Nocturnal's cowl. I can't imagine Nocturnal wearing it. It would look kind of funny. Uhm, but yeaah, so basically, it says, yeaah. It says, shadow hide you.


[User] Please transcribe this text

[Assistant] Uhm, in the Daedric text down the middle, which is something that the thieves, in the thieves guild especially say to each other, sometimes out of reverence for Nocturnal or sometimes as kind of just like a, you know, literally shadows hide you, good luck thieving type thing.


[User] Please transcribe this text

[Assistant] Uhm, the interesting thing about the mask, as we were kinda saying at start, is that it strikes your name from history. So...


[User] Please transcribe this text

[Assistant] At least it did before the curse was removed with an Elder Scroll that was stolen during the events of Oblivion. So the original curse is basically that...


[User] Please transcribe this text

[Assistant] No one knows who you are, once you put on the mask, your identity is destroyed, you are the grey fox, this immortal...


[User] Please transcribe this text

[Assistant] Oh, sorry, that forger. I thought you were talking about the blacksmith dude in the castle. I was like, what? Yeah, the stranger you meet. Yeah.


[User] Please transcribe this text

[Assistant] Yeah, so his name just becomes a stranger. It changes later to the stranger. Little easter egg for ya.


[User] Please transcribe this text

[Assistant] Yeah, a little bit of, a little bit of knowledge you didn't know. Um, but yeah, so that's Corvus Umbranox. So he was the Count of Anvil and the Countess is alone and he has stood before her without the mask on and said, it's me Corvus. And she just kind of looked at him confused or didn't really.


[User] Please transcribe this text

[Assistant] Yeah, she just, she didn't get it at all. Um, until you go and steal an Elder Scroll, which is one of the best missions in any Elder Scrolls game, right? The ultimate heist.


[User] Please transcribe this text

[Assistant] And you rewrite history so that the cow never had this curse and the thieves guild flourished because of that. And then you eventually get made the gray fox and you can wear the cow, but it doesn't strike your identity. So when you're not wearing it, um, you're just you.


[User] Please transcribe this text

[Assistant] But when you are wearing it, it still retains the benefits. You're still the gray fox. It's like playing peek-a-boo with a child, with the guards. You can just put, put it on.


[User] Please transcribe this text

[Assistant] I'll come to arrest you, just whip it off really quick and they'll just get confused. So you can basically accrue any bounty or infamy you want to the gray fox. You can do anything you want. You could walk up to someone, put them, have the mask on, kill them and take the mask off.


[User] Please transcribe this text

[Assistant] And you would be completely fine. And one of the cool things about it is you got to think like compared to other Daedric artifacts, they don't hide your identity. So if you've got some God-like powers, you could still be killed. Whereas with the cow, you, you do get, um, super thieving and like stealth abilities and stuff, which is cool.


[User] Please transcribe this text

[Assistant] You could just kill someone conventionally and take the cow off and you're not going to ever be hunted down because no one knows who you are.


[User] Please transcribe this text

[Assistant] That's the weird thing is that the cow's not invisible, right? So when you rip it off your head, wouldn't you still be holding it in your hand? And people would just look at you and be like, what's this?


[User] Please transcribe this text

[Assistant] I don't know man, they seem to have telepathy and know that I just moved, not even stole, moved a cheese wedge a few districts over. And I get a five star GTA rating and they all...


[User] Please transcribe this text

[Assistant] Uh, which is pronounced many ways. I've always said like Emma Derloh.


[User] Please transcribe this text

[Assistant] Like Emma Derroloth, some people say Ema Derroloth. That's how I would, but yeah.


[User] Please transcribe this text

[Assistant] Yeah. Anyway. Well, Emma. Whatever. Not Emma. Like, Emma. Uh, was so, so the cow was stolen.


[User] Please transcribe this text

[Assistant] And he basically used another thief as a distraction to steal it when there were the witches and they made kind of nocturnal come out. And then basically they all point up and go, Oh, there's the girl. And then she realizes she was the distraction and the cow gets taken.


[User] Please transcribe this text

[Assistant] But that would also fit with a scrying thing that she's connected.


[User] Please transcribe this text

[Assistant] Like a mechanical lock pick that you can imagine some really old school, almost steampunk tech vibes where it like goes and like picks a lock when you stick it in and maybe press a button. Whereas in other examples, it's kind of literally like a key that will open any, any door.


[User] Please transcribe this text

[Assistant] So, so, do we wanna talk about the skeleton key? Do we have anything else to say about the grey cow?


[User] Please transcribe this text

[Assistant] So the skeleton K itself, uhm, can open any physical thing, but also...


[User] Please transcribe this text

[Assistant] I feel like just straight into your chest or something would be the most cool.


[User] Please transcribe this text

[Assistant] Every door you come across, like actual physical doors, they're not all going to be, um, have the same size lock or whatever. It kind of, I imagine just magically adapts to the size of the orifice regardless.


[User] Please transcribe this text

[Assistant] Like magically just kind of goes into the shape of the lock and then you twist it and it unlocks. At least that's what I imagine. But that explains, everyone.


[User] Please transcribe this text

[Assistant] Back on topic, why Mercifray was so powerful, right? And he even uses it. There's this scene.


[User] Please transcribe this text

[Assistant] Yeah, yeah, boys. There's this scene in the blindsided quest, right? Like when you're going through all those, kinda like the Dwemer ruin, and there's heaps of Falmer who are really annoying, uh, a tower basically like collapses, right?


[User] Please transcribe this text

[Assistant] If you're a novice wizard, you could become a grand wizard or if you're a beginner archer, you could reach like Legolas level heights. So long as you have the skeleton key in your possession, which is like one in a million chance and then know how to use it to unlock all this stuff, which is also one in a million chance probably. So it's very unlikely that the power of the key actually gets harnessed.


[User] Please transcribe this text

[Assistant] Uhm, and I feel like though those that actually get their hands on it will tend to be people who


[User] Please transcribe this text

[Assistant] Could harness its potential. Although not in the case of Oblivion where you got it just for going and getting that eye.


[User] Please transcribe this text

[Assistant] Well, when you read the Khajiit's story, it talks about, I believe it's Boethiah defeating Nocturnal.


[User] Please transcribe this text

[Assistant] And then bringing her before Azura to be judged. And Azura basically says, you can serve me and live or not. And then Azura, sorry, and then Nocturnal, seeing a moment of opportunity goes and steals, I think it's one of Azura's keys. And then escapes back into like the void, right? So.


[User] Please transcribe this text

[Assistant] So she did steal a key, and it could almost be seen as, that's how she escaped.


[User] Please transcribe this text

[Assistant] So, if it is the skeleton key, this also brings in the idea that the skeleton key cannot just open physical barriers or unlock your own potential as Carl Iyer explains in the Thieves Guild story, but actually unlock portals to


[User] Please transcribe this text

[Assistant] I mean, a lot of the Khajiit myths are really cool, like, in general.


[User] Please transcribe this text

[Assistant] I hope that I inspired that when I made that video and I was like why, uh, elsewhere would be a bad location for L6. I still kind of stand by it.


[User] Please transcribe this text

[Assistant] But I really didn't think Bethesda would ever be, uh, Zenimax or whoever would ever be bothered to put all the different, um, braids in. And then they did. And I'm like, I hope I like put this energy in you of like, you can't do it. And they don't want to prove me wrong.


[User] Please transcribe this text

[Assistant] I mean, not realistically, we know it's not going to be, but I mean like, could you see them doing a brand new Elder Scrolls game in elsewhere that fulfills all of the lore about elsewhere really well?


[User] Please transcribe this text

[Assistant] That's exactly why I made the video. Like look, Elder Scrolls Online has some great stuff, but especially at the start there was some really, really lazy stuff.


[User] Please transcribe this text

[Assistant] I don't know if there's any special metaphysical uses for it. It is reported, reported that the assassin Dram once wielded it in the Battle of Hunting Bay when he shot Prince Ator with the poisoned arrow that eventually killed him.


[User] Please transcribe this text

[Assistant] I mean it's cool, come on, like people get the nightingale bow or the nightingale sword from Skyrim and think that's cool. The bow of shadows is cooler than the nightingale.


[User] Please transcribe this text

[Assistant] A lot of assassins, in theory, could actually worship Nocturnal and gain a lot of benefit. But they do just tend to...


[User] Please transcribe this text

[Assistant] Worship other more violent Daedric Princes, typically. You know, they like their Sithus, they like their Mephala and things like that. Uhm, but you could. There's no reason why you couldn't, right?


[User] Please transcribe this text

[Assistant] Yeah. I hardly doubt Nocturnal would be against killing. Or maybe she pretends to be, I don't know. But she definitely, it's not, it's not a, uhm, it's not below her.


[User] Please transcribe this text

[Assistant] A Nord Hunter, who unknowingly killed a bunch of were-creatures.


[User] Please transcribe this text

[Assistant] Her scene, in my opinion, should find that impressive. Instead, he gets angry and shoves the spear of bit of mercy in his side. The spear tip breaks off and stays inside where it corrupts Thane Icehammer, turns him crazy.


[User] Please transcribe this text

[Assistant] He in based on how he acted in Skyrim, I would expect him to almost be super impressed because he's meant to respect the hunter as well as the hunted regardless of if they're a lycanthrope or not.


[User] Please transcribe this text

[Assistant] But anyway, we won't, we won't, uh, go too far into her scene in this podcast. We can save it for another one. I do agree with you generally. But yes. I'm probably just being that person who I usually don't like. Like here's one example of why you're wrong. Yeah. But, but like it is cool, but that's Elder Scrolls lore.


[User] Please transcribe this text

[Assistant] In, in Skyrim as well, don't you swear, because you haven't got the skeleton key yet, don't you kind of swear allegiance to her forever and everything, but you're kind of a pseudo Nightingale because you haven't gone and been blessed and got one of those agent powers and anything?


[User] Please transcribe this text

[Assistant] No, but what I'm saying is it's like you served, you, um, gave your kind of devotion upwards.


[User] Please transcribe this text

[Assistant] Like you paid in advance. You didn't get your nightingale powers until you swore loyalty to her and then helped her. You know, like you'd think, oh, I'm a nightingale now. All right, I'm going to swap this. Here's my soul. Give me some juicy powers. But instead,


[User] Please transcribe this text

[Assistant] Here's my soul, but like no powers for me until I help you.


[User] Please transcribe this text

[Assistant] Potentially, if she was around before other spirits or something weird like that, perhaps that's why she wants to become everything. It's like when the second sibling gets born and the first one gets jealous, she's like, I want it to be like it was before, I want to be everything.


[User] Please transcribe this text

[Assistant] Whereas are you trying to say, perhaps, something like Carpacus Vile, which is very involved in packs and deals and mortal affairs may come later?


[User] Please transcribe this text

[Assistant] Because otherwise, wouldn't all thieves all over Tamriel have bad luck?


[User] Please transcribe this text

[Assistant] Yeah. She's not a good person. Disgusting behaviour.


[User] Please transcribe this text

[Assistant] I like Nocturnal, I think Nocturnal is super cool. One of the coolest Daedric Princes there is.


[User] Please transcribe this text

[Assistant] Okay, well, thanks everyone for watching. And, uh, social media links are down in the description. We'll be back to nerd out with you all again and stay tuned to our Twitter for what topics are coming next.


[User] Please transcribe this text

[Assistant] Yeah, I'm going to go with her scene. I think, I think we're all going to stick with her scene for this podcast. So her scene, as you said, is the Daedric Prince of the hunt. So as far as Daedric Princes go, his realms, not exactly evil or scary really. It's kind of like, uh,


[User] Please transcribe this text

[Assistant] Part of every mortal's mind that's there, but not necessarily in full force. This kind of desire to, you know, chase beasts and hunts. And there's even part- one of his titles, I think, what does it say? He's known as half the conscious of- conscious of man.


[User] Please transcribe this text

[Assistant] So you can kind of get like a little insight into that, how he's kind of, kind of like a manifestation of that primal part of mortality that longs to, you know, kill and survive, but he's more about the thrill of the hunt and he's quite the,


[User] Please transcribe this text

[Assistant] He likes it to be a whole charade. He's got his, uh, his realm as well, the hunting grounds where you go in depth to do massive great hunts eternally. He's associated with all the were-creatures as well, which is super cool. All the lycanthropes, were-bears, were-wolves, were-boars and so on.


[User] Please transcribe this text

[Assistant] And you know what? I'm, as you know, in the background, I'm trying to spin together like a centaurs video.


[User] Please transcribe this text

[Assistant] And as part of the speculation there, I can easily see centaurs having something to do with her scene or at least to be a creature that he would have great respect for considering that they're powerful hunters.


[User] Please transcribe this text

[Assistant] And they kind of are half man, half beast. So in a way it's like, you know, that the, the, the saying half the conscience of man, and then you look into them and they're besides the physical appearance.


[User] Please transcribe this text

[Assistant] They're known to have more mortal aspects as in being at celebrations and being able to speak but then more beast ones where they attack you- attack people on sight and so on.


[User] Please transcribe this text

[Assistant] Yeah, that's true. Cause you wouldn't have too many worshipers keen on kind of joining the ranks if they knew it was all, you know, not in their control. Like the whole thrill of the hunt is will I win or will I escape? It's not.


[User] Please transcribe this text

[Assistant] Yeah, it's a bit like Peria in a way where if he's the Daedric Prince of natural order, you know, he doesn't really have to do much for that to be, you know, for that kind of influence to continue on because by default it's natural.


[User] Please transcribe this text

[Assistant] Cool. Something else which is interesting if you think about it.


[User] Please transcribe this text

[Assistant] With his hunting grounds, right? Not every single hunter is going to go there. You know, you kind of have to be linked up with her scene in some way, be it a werewolf or like some devout worshipper that's kind of earned his favor over a long period of time. But in the hunting grounds, if you die there, you kind of just respawn.


[User] Please transcribe this text

[Assistant] To join like again, you know, it's like a big battle royale that just never ends. But in a way you could, you could say that that would at least to me reduce the fun or the incentive.


[User] Please transcribe this text

[Assistant] Like the thrill of the hunt isn't exactly there if you're being chased down knowing that you're just going to get another chance. It's a no longer life or death.


[User] Please transcribe this text

[Assistant] I think another thing worth bringing up is one of his earliest stories ever, which is actually an example, at least to me, where it wasn't so sportsman-like, but it comes back to this whole idea again that he is a Daedric Prince. You know, when we say that he's one of the more moral Daedric Princes, it doesn't mean he's perfect or he's not subject to actions which kind of


[User] Please transcribe this text

[Assistant] You know, don't seem necessarily fair. But there's this story of a Nord named Thane Icehammer.


[User] Please transcribe this text

[Assistant] Kind of powered him, drove him mad, caused him to kill an acolyte of kind, flee into a crypt where he was buried alive, became a draugr, and then was slain later in the second era.


[User] Please transcribe this text

[Assistant] Um, to me the story, I know you're going to have a rebuttal, but I don't think it's fair at all. I think- To be fair at all, I mean-


[User] Please transcribe this text

[Assistant] Oh, sorry, of course. I guess what I'm saying is just the beginning of it. I personally don't think he deserved to be killed by Hircine. You could just as easily have a situation where Hircine is like, I'm so impressed he's Saviour's Hide, or like...


[User] Please transcribe this text

[Assistant] Yeah, I just think it would be cool if there was a, like, I dunno, I'd expect if someone went and slayed a bunch of were-creatures, like a bunch, and they're just immortal, that he would almost offer them the gift of lycanthropy or offer them some kind of thing.


[User] Please transcribe this text

[Assistant] No, I know, I just think it's worth bringing up because it is a cool origin story anyway. Well, not an origin story, but one of the earliest accounts we hear about her scene. It is a cool piece of history.


[User] Please transcribe this text

[Assistant] And as well, it does bring up this idea that whether or not you agree that it's contradictory to him or it aligns with him or whatever, that he is a multifaceted kind of...


[User] Please transcribe this text

[Assistant] Uhm, entity, like all the Daedric Princes are, it's like people like to think Nocturnal is solely this business transactional kind of


[User] Please transcribe this text

[Assistant] And I think the end of that text says that there are just the five aspects and there are no more than that. Although there is this idea that there may be an owl aspect, although the source on that is actually like a developer comment.


[User] Please transcribe this text

[Assistant] So there's four signs. The first is the coming of the hounds where the werewolves appear on Sol's Thym.


[User] Please transcribe this text

[Assistant] Then there's the fire from the Eye of Glass, which is a pillar of fire that appears on the surface of the frozen lake fielding.


[User] Please transcribe this text

[Assistant] Third is the Tide of Woe, a Hawker Massacre. So there's all these dead hawkers that just wash up on the, on the coast. And then the final one is the Blood Moon itself, when Secunda turns to this big red moon from the blood of the hunters prey.


[User] Please transcribe this text

[Assistant] Um, it seems super, super cursed. We'll think about it. It's not, it's extra. It's more of a curse than you think because it goes on and on and ruins not just the faction, but almost the legacy of Isgrimor's group and kind of their representation in the world.


[User] Please transcribe this text

[Assistant] It sounds like the harbingers from then on did know what they were getting into and kind of all took it on agreeingly. And that's why there's this idea that, uhm,


[User] Please transcribe this text

[Assistant] The silver hand may be a splinter group from the companions because they may have been a group of companions who understandably didn't want to have Hircine involved in a guild that's supposed to be founded on the glories of Isgrimor and the companions. You know, they didn't want any involvement of a Daedric Prince.


[User] Please transcribe this text

[Assistant] And then obviously you go on and on and on and it's still there in the time of Skyrim and Kodlak is a werewolf, but doesn't want to be.


[User] Please transcribe this text

[Assistant] And there's nothing you can do except get a Glenmoral witch coven head and throw it on the fire in his grimoire's tomb and kill his little wolf ass pair.


[User] Please transcribe this text

[Assistant] Here's a funny thing, while you do, um, fix Kodlak or you can fix, well you do if you do the companions, right? You get the witch head. Kodlak still died.


[User] Please transcribe this text

[Assistant] You don't know how much her scene could have been helping with that, you know?


[User] Please transcribe this text

[Assistant] Like allowing Kodlak to die. None of the other companions who like being a werewolf died. Only Kodlak. Just, just, you know, just a little thing. Yeah, your tin forehead. Just a little sprinkle of food for thought.


[User] Please transcribe this text

[Assistant] Yeah, it does not look like a werewolf you would see in Skyrim at all. Yeah, I'm not a big fan of like half.


[User] Please transcribe this text

[Assistant] That all adds to it. I mean, you look at any of the coolest Daedric Princes out there, a lot of them are cool because of how their beliefs and their worship has manifested in the mortal plane.


[User] Please transcribe this text

[Assistant] You know what I mean? Like you, you take a, you take something like Hamaeus Mora and there's not really a big presence in the mortal plane. But then obviously you know how much of an impact a Daedric Prince like Azura has had.


[User] Please transcribe this text

[Assistant] On, on, on the, on the, you know, inhabitants of Tamriel. And in the same way, Hircine may have a simple sphere, but like you said, all the different worshipers and things you can see with your own eyes. You don't have to go to Hircine's plane of oblivion to find Hircine interesting.


[User] Please transcribe this text

[Assistant] Yeah, and I used to do this thing when I was a kid where I would sneak up, get a really high sneak character and ride the unicorn.


[User] Please transcribe this text

[Assistant] Maybe, maybe, you know, it's like playing games with your mates. Her scene's got this really cool game you don't have called The Great Hunt. Sometimes Daegon wants to join in.


[User] Please transcribe this text

[Assistant] It is cool and people speculate that's actually why Shere Gorath gives you the Spear of Bitter Mercy in The Elder Scrolls 3 Morrowind as a reward. There's this idea that he won it from her seeing it in this bird.


[User] Please transcribe this text

[Assistant] Yeah. Cause the, cause the spear of bit of mercy, like it, it gets confusing. They say there's lots of them. There's one of them. It's been around and kind of claimed or in the use of different Daedric princes, at least temporarily. Her scene's one though, it does have like a, the letter H, like in Daedric on it, which you can assume stands for her scene. Like emblazoned on it, which is pretty cool.


[User] Please transcribe this text

[Assistant] But kind of like a staff, because it can actually summon Storm Atronachs to help you.


[User] Please transcribe this text

[Assistant] And it can even in some renditions reflect magical damage.


[User] Please transcribe this text

[Assistant] And of course it's involved in that story of, uh, Thane Icehammer, which is also just a cool little thing about it and how it can kind of have a corrupting influence when lodged inside.


[User] Please transcribe this text

[Assistant] Just a boring one in my opinion. It's just like a less interesting spear. Although it does have some, uhm, unique effects actually. If you, if you look at them. Do you know what they are?


[User] Please transcribe this text

[Assistant] Uhm, off the top of my head, no. I can find it. It is.


[User] Please transcribe this text

[Assistant] Literally the spear of the hunter. Like if you were to pick three things that would make prey easier to kill, paralyze them, poison them, and make them like burdened with weight so they can't move. You know, it's like the ultimate


[User] Please transcribe this text

[Assistant] A mobilizing, poisoning kind of thing. Yeah, like a fang or a stinger or something. Yeah. So it's cool, but to me at least it just pales in comparison to the beer of Spirit of Mercy.


[User] Please transcribe this text

[Assistant] It almost sounds rhythmic as well, you know, they talk about the Elder Scrolls being a story. I mean, sorry, being a song. And they, like, there's one of them is the drum.


[User] Please transcribe this text

[Assistant] Uhm, the first one, the first, the carved skull of the wolf itself, used by those ancient shamans in the blood ceremonies that created our lineage. It is said to grant a great presence to those who prostrate themselves before it, such as those who witnessed their forms cower in a terror unknown except to those who have glimpsed the face of Hircine himself.


[User] Please transcribe this text

[Assistant] So obviously you've got, you know, the call of the, the fear call, the brotherhood call.


[User] Please transcribe this text

[Assistant] I will say if you look at some of the art for the hunting grounds, while it is said to just kind of be generic in the sense that it's forest and stuff, there is this really cool artwork that I can send you that it just looks ancient.


[User] Please transcribe this text

[Assistant] To me, like, it has more like, kind of Jurassic Park vibes.


[User] Please transcribe this text

[Assistant] There's two more artifacts, one we've already mentioned being the ring of her scene, uh, which basically means you're not affected by the moons or your blood lust and you can kind of just, you know, exit.


[User] Please transcribe this text

[Assistant] There's something more to it. It did look kind of weird in, um, in Daggerfall.


[User] Please transcribe this text

[Assistant] It's kind of like a shield. It's like a spiky shield. Called hercene ring, like, you know, ring as in like a circle. Um, it says, um, the bearer of the hercene shield. Oh, it's the same thing.


[User] Please transcribe this text

[Assistant] It's basically the same thing lets you control transformations. Yeah. I prefer the ring. Yeah. It's a lot more convenient just to slip a ring on them to have to.


[User] Please transcribe this text

[Assistant] Whatever you're into. But yea, it's said to be a really powerful artifact as well, especially with how it was used for protection from Dagon in Battlespire, but uhm, it's kind of not really.


[User] Please transcribe this text

[Assistant] It's one of those items where it's like this fits one type of build basically, and that's the only time you ever use it.


[User] Please transcribe this text

[Assistant] They're actually liking throats. Wasn't there meant to be a much higher presence of werebears in Skyrim?


[User] Please transcribe this text

[Assistant] And we didn't have any until the DLC, and even then you couldn't be one officially.


[User] Please transcribe this text

[Assistant] Oh yea, go look at concept art for wearables and stuff and you'll get more of an idea of what they could look like in a game such as Elder Scrolls 6. In Daggerfall, they just look super generic like everything but, and kind


[User] Please transcribe this text

[Assistant] And a whole bunch of artifacts too, compared to some other Daedric Princes. And we've had a good amount of interactions with him so I can't really complain. Especially with the new lore added in the Elder Scrolls Online. I think a lot of the Reachmen stuff. Reachmen are just really cool.


[User] Please transcribe this text

[Assistant] And today we're just actually going to take it easy, nice and like, you know, in the theme of the holidays and just chill and talk about Elder Scrolls 6 rather broadly. We can start talking about some of the potential plot ideas and a lot of you guys ask our opinions about Elder Scrolls 6 all the time and what like, what we'd like to see in gameplay and


[User] Please transcribe this text

[Assistant] And you know, classes coming back, attributes coming back, so we can start wherever we'd like. Where would you guys like to start?


[User] Please transcribe this text

[Assistant] And we should do a video on it at one point, but there are...


[User] Please transcribe this text

[Assistant] All these bits of information from previous Elder Scrolls games that allude to the next ones, like there was, I think it's like a prophecy of some guy called Offred Whitelip or something like that in Morrowind that basically talks about like the Daedra invasions coming in and you know, that's the