[User] Please transcribe this text

[Assistant] You know, things of erotic instruction and all of that kind of sort of sex cult stuff could, um, pull away people from what, you know, Mara's more sacred duties of like sort of family, hearth and home and, and, and love and like connection or something like that. You know, it can, you know, not saying necessarily has to just, you know, I'm getting it.


[User] Please transcribe this text

[Assistant] She has many arms trying to grab different husbands and get more and so on. But what's interesting there again, like that's another sort of marriage sort of connection brought onto her. It's also on the site.


[User] Please transcribe this text

[Assistant] Well, I guess it's sort of referring to like a polyamory, like a husband being quite literally. So, but it's kind of a different dynamic one that you don't really see like a, like a, a reverse harem or, you know, lots of dudes to give you lots of kids, but, um.


[User] Please transcribe this text

[Assistant] Yeah, like different flavors of kit, you know. Ugh, I guess so. Cause you take the different husbands, you get what I'm saying?


[User] Please transcribe this text

[Assistant] Who knows? That's beast. Just gotta get that bread in the oven. She's a full on, she's a full on bakery. She's just churning out sourdough and nice. Some breaks too.


[User] Please transcribe this text

[Assistant] And we know he has his vigilance of Stendara as one example, uhm, of like people who go out and crusade, like he seems like, you could say like a crusader god, like, you know, at least, and I wonder how much, uhm,


[User] Please transcribe this text

[Assistant] It's abused essentially in the same way that like, um, you know, the call to, um, to, to the real crusades and so on was like, you know, heavily abused for land stealing and, and stuff like that. You could, um, you know.


[User] Please transcribe this text

[Assistant] That righteous cause and justice. Honestly, justice and righteousness, a lot of the time it's red flag. Like if you hear it, it's red flag.


[User] Please transcribe this text

[Assistant] Good things you should do, but I feel like a lot of the emperors that model themselves, like, they definitely indulge. Definitely hold will. I don't know if they, it's kind of like, you know, the idea versus the execution.


[User] Please transcribe this text

[Assistant] It's interesting too, and we've kind of talked about this, but like through the Elven and Nordic lens, through the Elven lens he's seen as an apologist of men.


[User] Please transcribe this text

[Assistant] Which is, you know, a kind of mercy apologizing for men's misgivings to the elves, really. But, uhm, and then in the reverse, it's like, uh, he's a god of ransom, which is kind of like the hardcore Nordic version of a mercy, you know, telling them how to take on war prisoners instead of just killing everyone. So, he's a, I guess he's a healthy middle ground stender.


[User] Please transcribe this text

[Assistant] Like, like, I'm just glad it's not like the scales, you know what I mean? Like Lady of Justice kind of looking thing. Yeaah. Yeaah, true. Something different? Alright, we got uhm.


[User] Please transcribe this text

[Assistant] Zenithar, I think he is by far the most like, forgotten. Like if, when I was used to rec- The least fleshed out, for sure. I forget about him relatively, well, not regularly because we, you know, write and talk about him so much, but when I was a kid, Zenithar would be like the one I would forget.


[User] Please transcribe this text

[Assistant] Honest profit. Honest work for the farmers and the guys that worship and like sitting there with their big coffers full of like trade and commerce and gold and they're like


[User] Please transcribe this text

[Assistant] Yeah. I mean, we've got to like put, remember all of these divines are through the context of a continent spanning empire who's in Cairo, like work is conquering other people and taking their provinces. We've talked about this before and like one day we'll do it while basically like why the empire are not these like


[User] Please transcribe this text

[Assistant] And look, some people go like, oh, they've been, but they've been part of the empire for ages and all of that kind of stuff. But it's like, you know, Scotland's been, um, Scotland or Ireland, for example, wouldn't very, there's a lot of people that would very much like their independence or their own cultural sort of things, but they've been, let's go. The Englishman.


[User] Please transcribe this text

[Assistant] Like put it, put it Morrowind, they install a puppet king and if you look at the like political trajectory of Morrowind in the time since it was conquered compared to, you know, the 400 years later or whatever, by the end of the third era, it was going in a very different place.


[User] Please transcribe this text

[Assistant] Yeah, it's simply put, it's the same as the Roman Empire. A lot of their motivations wasn't like, it's not like a religious crusade or dominance or anything like that. They just go in for economic reasons, funds of wars, go take bounty, you know, control new places, new resources.


[User] Please transcribe this text

[Assistant] You know, if you believe the outer canon sort of lore, they're like unleashing a thousand years of broken time war with mirror logicians or whatnot. Oh, yeah, yeah. But even not like, you know, then he goes around and like, you know, um,


[User] Please transcribe this text

[Assistant] Uses the Numidium to purge unloyal families and stuff like that. Like, Diverceptor was a bastard, bro. Awful, dude.


[User] Please transcribe this text

[Assistant] Yeah, I mean, I think it's kind of like, there is obviously, I don't think, you know, the Aldmeri Dominion just trying to stop his worship or something, but like, he is a god, a divine essence, like the story of


[User] Please transcribe this text

[Assistant] of Daggerfall and how it all plays out. Like he most certainly has like some sort of, you know, divinity.


[User] Please transcribe this text

[Assistant] For sure. Um, but yeah, like we've kind of touched on this before that Tiber Septim or, you know, Talos as he's known becomes like a, uh, sort of God or focus point for like other emperors to aspire to and for a sort of, he is like a manifestation, a divine manifestation of the empire itself.


[User] Please transcribe this text

[Assistant] But uhm, one thing that really gripes me, and I think I was loading up Oblivion recently, and then in one of the lines or something, it's like, oh, the Septim Empire is like direct descendants of, of Tiber Septim, they're not.


[User] Please transcribe this text

[Assistant] Like the entire set is not direct at all. And that's a loading screen too, which is meant to be considered like, you know, canon. This is the kind of myth they could run with, I guess, though. You never know the modern world or, or this is the other thing. This is kind of contrived by like ancient.


[User] Please transcribe this text

[Assistant] Some ancient people and older groups had different understandings of like, heredit- uhm.


[User] Please transcribe this text

[Assistant] You know, hereditary lines and so on. A lot of the time it's like, not necessarily.


[User] Please transcribe this text

[Assistant] Not a lot of the time, but some of the time. Not necessarily just straight up like blood and genetics related, like we're looking back at things from a very genetic kind of, like for example, like,


[User] Please transcribe this text

[Assistant] Uh, blood bonds and blood brothers and so on.


[User] Please transcribe this text

[Assistant] In a lot of cultures were treated very literally as brothers. It was the same as a genetic brother. When you make those bombs, it's a, um, because they didn't have like some genetic understanding. They're looking at it for a more like religious kind of spiritual cultural kind of connection. And when you make.


[User] Please transcribe this text

[Assistant] You know, that kind of connection. So in that same way, there's, there's examples of like, uh, different ideas of, you know, how they could work at, I don't know, like how the,


[User] Please transcribe this text

[Assistant] You know what I mean? They're headcanoning that they're a direct descendant, but if you look at the actual like timeline, that everyone's descended functionally from TypoSeptum's brother, or TypoSeptum's niece really, is the next Krant, Kintara.


[User] Please transcribe this text

[Assistant] Remember, and just to keep bearing in mind, like, obviously, if you, you know, when you play the games or read the lore, like, you can get all of the heresies and the stories and the backstory and stuff, but the typical, if you go around to the Imperials or if you go to the Stormcloaks today and so on, they believe


[User] Please transcribe this text

[Assistant] I mean, it's like, it's the kind of thing, it's like, I don't necessarily disagree either, like, cause Talos has never been my, like, you know, favorite god or anything, like, I didn't, you know what I mean?


[User] Please transcribe this text

[Assistant] Because you've got just a joke to say. How about you say it? No, no. It's not a joke. It's actually interesting is that in Morrowind there's an avatar of Tiber Septum slash Talos called Wolf.


[User] Please transcribe this text

[Assistant] And he actually, I just like his opinion, he says the emperor's getting old, don't know how much longer he'll hang on, so is the whole empire for that matter.


[User] Please transcribe this text

[Assistant] What? No idea, because I'm old. Old dog doesn't get new ideas. But maybe young folks like you should try some new ideas. I don't know, could be nit messy, but change is never pretty. But it's just interesting that, like, the-


[User] Please transcribe this text

[Assistant] Well, there's the, there's the kind of, I don't know, like it's kind of hard to work it in with all of the Kim stuff and so on, because there's, it gets really complicated and contrived, like in the same way that Vivek, like Kim God Vivek is like different to like Living God Vivek, it goes on. Anyway.


[User] Please transcribe this text

[Assistant] You know, uh, metaphysical, like, rebirth or reincarnation offshore. Like, if you go with the idea that, you know, Xeronarchtus and Izmir and all that were different, like, Shezareans or whatnot, and the three kind of like pieces kind of come back into Talos. And then there's all these kind of other theories that you can kind of go like.


[User] Please transcribe this text

[Assistant] Talos, you know, it manifests like a chezereen. Like, relate, like, I'm being related to the last dragonborn and him being a manifestation of all that.


[User] Please transcribe this text

[Assistant] What is up ladies and gentlemen, welcome back to Fudge Muppet, I'm Scott here with Michael and Drew as always and today we have the Elder Scrolls podcast specifically talking about Elder Scrolls 6, a fun little discussion more specifically than Elder Scrolls 6, we're talking about


[User] Please transcribe this text

[Assistant] What we would like to see or what they may do in terms of roleplaying and how they could improve the roleplaying experience for the game. Now we're talking more so about the actual


[User] Please transcribe this text

[Assistant] I, like alternate starts great for role playing, but I feel like it kind of does make their job trickier in terms of getting you onto the story and all that kind of stuff. But I think you could get a happy little medium in there with just some sort of options like,


[User] Please transcribe this text

[Assistant] Maybe you're in a scenario, but there's like three different positions you could be in. So essentially, even if you could just say like, oh, I have a poor background or I have a rich background or I'm like, or, or I wander on part of the army, like some sort of simple choices.


[User] Please transcribe this text

[Assistant] Within that one same ending, eh, start, beginning, like everyone has a similar sort of beginning, but just a few extra little choices here and there that give you a little bit more of an identity, and perhaps they can even factor into, to later, I don't know, in-game conversations and the gear you get.


[User] Please transcribe this text

[Assistant] What about if they did the prisoner thing but instead you're like filling out a file as you're being released or whatever the scenario is. It's like there's a moment when you're kind of being


[User] Please transcribe this text

[Assistant] Um, so you could do that or a bunch of other little options that could just maybe have little bonuses or even just differences in.


[User] Please transcribe this text

[Assistant] I was going to say we could kind of start in terms of like the actual like what you create as your character, we can sort of start talking about things like classes and attributes or stuff like that, but I think it's more helpful to think about it like


[User] Please transcribe this text

[Assistant] This is going to be an evolution of Skyrim system and Elder Scrolls 6. They're very much dealing with the health, the stamina and magicka. They've done it all through ESO and it sort of seems like they would go for a more perks oriented sort of.


[User] Please transcribe this text

[Assistant] I don't think they're going to bring back attributes in that sort of sense, but I feel like you could also evolve it and maybe add a few more attributes or something back. But we can get to that in a second. One thing I did want to touch on with classes and relating to what we're talking about with the sort of the prisoner scenario is that you can easily have like,


[User] Please transcribe this text

[Assistant] Uhm, you know, maybe you're being released from prison. If it's a released from prison scenario, sort of like Morrowind, maybe there is a thing, it's like, oh, fill out, uhm,


[User] Please transcribe this text

[Assistant] Uhm, say there is, you know, I think it's even Dark Souls when there's like that extra little like trait kind of thing, like there could be a cool like trait, like we talked about in New Vegas or something like that as well. Uhm, trait slot, and then there could, or maybe one or two or something like that, and maybe they have positives and drawbacks, but then there could also be like, oh, like,


[User] Please transcribe this text

[Assistant] So if you wanted to roleplay, like, ah, I was a mage before, so you can start with a destruction of 35, so it doesn't seem silly that you're a mage starting with only 10 in destruction because you were, uhm, you picked an orc to play, for example. Because if you're an orc with a history of magic, then it should be reflected.


[User] Please transcribe this text

[Assistant] That can also, that can also fulfill the sort of like alternate start feeling somewhat, even if you start as a prisoner, if you, if you have all these options, like it's like some, uh, one of the things, the backgrounds could be like noble or something like that. And that, that gives you a certain traits or whatever to go forward.


[User] Please transcribe this text

[Assistant] Yeah, and then that, all that does is it just, you know, that affects the game going forward, but it doesn't sort of box you in as like, oh, what type of noble? You don't have to pick a specific background. It's just, oh, you've got that trait so you can make it up in your head.


[User] Please transcribe this text

[Assistant] Yeah, well that's what, yeah. I like that stuff. Oldest girls online. Yeah. And it's like that, that makes sense. It's cool because sometimes you want to play that high elf that perhaps is a stealthy character or something, you know what I mean? And it doesn't, it doesn't feel as cool when your high elf's like a seven foot guy walking around and jacked as hell and then it's like, oh, it's a thief. Stealthy. Yeah.


[User] Please transcribe this text

[Assistant] Let's normalise this in RPGs, but it shouldn't be a...


[User] Please transcribe this text

[Assistant] Have to go to like a full magic flesh sculptor or something just to change your hairstyle. There should be like, you know, a barber or something or a tattoo artist that you can get or even just if it's some kind of like thing in your home that you can interact with and that brings up a menu where you can apply war paint or put in different pieces or something like that or whatever.


[User] Please transcribe this text

[Assistant] You know, if it was extra skill boosts or whatever or something like that or rate at which you learn skills or something, if you're old, but then it comes with certain like physical negatives, like maybe something doesn't regenerate. You got arthritis. Lower health regen, minus 30%.


[User] Please transcribe this text

[Assistant] At the same time, I feel like that would be a little bit like...


[User] Please transcribe this text

[Assistant] It could like complicate things unnecessarily. That's what I was thinking. It could. Like if you want to keep, because if we're keeping in line with like, you know, Elder Scrolls,


[User] Please transcribe this text

[Assistant] Streamlining's not always a bad thing. You want, you want the customization features that, uh, have the biggest payoff if you change them.


[User] Please transcribe this text

[Assistant] That like actually a big gameplay changing cause sometimes you have a lot like, oh look, a game and it has all these customization features, but 90% of them and they basically don't mean anything. And then there's only the 10% that actually affects. I'm not talking aesthetics. I'm talking like stat stuff.


[User] Please transcribe this text

[Assistant] Like, you know when you come to these games and you realize, you work out the RPG and it's like, oh, like, literally these three stats.


[User] Please transcribe this text

[Assistant] I was gonna say even if they don't like alter the stats or anything, keep it simple and go for like the high bang for buck kind of way, I just think if they had like a strong, a strong, basically a strong bonus and a strong drawback in some area and I was gonna add that one thing people should consider and they should consider for the design is that you could make the strong drawback


[User] Please transcribe this text

[Assistant] Not like just necessarily statistical, but like how you interact with the world. So imagine you pick an orc, but that actually, you know, there's certain groups of people or something that might not interact with you or will like, will never like, you won't be able to get positive outcomes, but the offset to having this powerful.


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[Assistant] Don't even think Argonians have any poison resistance in Skyrim. Double check, I'm pretty sure it's just disease. And I'm like, that used to be like in my head when I was playing Oblivion. I'm like, oh, that's the cool thing about being an Argonian. Like, you want your, each of the races to have


[User] Please transcribe this text

[Assistant] Yeah, versus, I think it's 75% disease and 100% immunity, uh, immunity to poison in oblivion.


[User] Please transcribe this text

[Assistant] But even they did that with, I think Nords had 7, uh.


[User] Please transcribe this text

[Assistant] Yeah, and Nords and, um, for example, I had way higher frost resistance and same as Dunmer, I'm pretty sure Morrowind had 75% fire resistance. Things like that. Yeah, like basically, like, it's way more fun when you make a choice and then it has like a really like meaningful edge to it rather than it's basically just an aesthetic.


[User] Please transcribe this text

[Assistant] I really think they need to bring back some form of attribute or something, like even if they took the three things there and then just reworked it into like, say there's five attributes or something, but one, one reason, like there's plenty of reasons, but uhm, one of them is also it actually improves


[User] Please transcribe this text

[Assistant] All other items and stuff in the game, cause then you can get this like, when you could get some sort of magic, like boots of spring heel jack that give your acrobatics a boost or your agility a boost or whatever or, or something that gives your speed a boost.


[User] Please transcribe this text

[Assistant] All of these different kind of items and enchanted, magical, mythical items can then give bonuses to attributes that exist there. And then, do you know what I mean? They cannot theoretically.


[User] Please transcribe this text

[Assistant] Yeah, the only other thing that they could do is just if, and which mods and stuff have done anyway, that you can just add things that aren't attributes, but they could like, you know, adds movement speed, adds jump height or something into items like special enchantments and so on, I guess, more of that, but I do, um,


[User] Please transcribe this text

[Assistant] I, I do think it allow, like attributes allow for more creativity and stuff with builds and interactions with skills and different items and so on and I think they should bring that up. I guess one uhm, cause obviously,


[User] Please transcribe this text

[Assistant] I think the birth signs is another more impactful thing, even if you can change it, it's later. Yeah, yeah, why not? Like dude, if I don't want to change it, I won't. If someone else wants to, and it doesn't feel silly.


[User] Please transcribe this text

[Assistant] Even something like it can be, like you could write in a little like one quest or something and there's a sort of ritual you have to learn or something, you know, contact the stars, I don't know, or some like cool stone or something. Um, could be interesting as well. So maybe you have to give up something if you do regret the birth sign you chose or whatever, but you know, still I'm pro for people being able to change things.


[User] Please transcribe this text

[Assistant] One other massive component that we would like to add, don't know if they will, but if you're essentially looking at like,


[User] Please transcribe this text

[Assistant] Uh, and I, Anation's, um, winter sun mod. Adding religion in, as a dynamic, an actual.


[User] Please transcribe this text

[Assistant] But things like, for example, like the worship of, say, Aurel is a very elven god, so maybe the elven races, or the worship of, say, um, Shor is a very, like, Nordic thing, like others don't really worship Shor.


[User] Please transcribe this text

[Assistant] Limited, but most Daedric princes have multiple interpretations and you could just put them all.


[User] Please transcribe this text

[Assistant] Whatever, but the main reason for this anyways, it just adds a whole other role-playing element. So you pick your, so let's just say you've got your, uh, your race, your class, and then your birth sign and so on. But then you've got this whole other element, which you can also just completely choose not to. You don't have to.


[User] Please transcribe this text

[Assistant] Opponent or something like that. They're Daedric Prince opponent. You may not want to. And uhm, just as a side note too, I think it would be a really good idea if we bring back menus that


[User] Please transcribe this text

[Assistant] The other thing too, uhm, just to throw out there as well, in terms of what makes roleplaying a lot easier, I think, is if they bring back disposition for, for races, like a disposition value, not just like a, like a sort of,


[User] Please transcribe this text

[Assistant] You know, Skyrim sort of did it. It's like not friends or friends or good friends or something like that. Like bring back a value or a number so that your race can interact to factor into that even maybe the strength of your, your.


[User] Please transcribe this text

[Assistant] I think it's a thing that they sort of threw out there and you get a lot more generic reactions in Skyrim as opposed to Oblivion. Like I distinctly remember playing characters and


[User] Please transcribe this text

[Assistant] I don't know, my experiences would be different even if I go and talk to this character and he's got a big frowny face on because he's like looking at me like filth.


[User] Please transcribe this text

[Assistant] But it's because, you know, I'm an orc or something, you know, and it enhances the role playing. And yeah, I know you can just like get a high personality or you can just press Y and bribe the hell out of them, but they could add, they could fix that system instead of getting rid of it. Do you know what I mean?


[User] Please transcribe this text

[Assistant] They could reduce, they could reduce some of those, I think, but I do, I do also like that there's the race, um, specific ones. And don't you think even if you, for example, say if Azura is an option in general, but if you play a Khajiit and you pick Azura, it has little H in it and it's got the little, you know, Khajiit flair to it.


[User] Please transcribe this text

[Assistant] But then again, is it that much to ask? I feel like a modest, yeaah. Because they could just quickly like modify it slightly. I guess the biggest thing is I think it makes more of a, more work for balancing. But if you're playing around with things in small degrees, like maybe not.


[User] Please transcribe this text

[Assistant] And that was the other role-playing, um, thing, just, that's so good about, um, picking gods in that Winter Sun mod and how that could be implemented into Elder Scrolls 6 is that it actually helps dictate your, you know, morality or what you do because you are following somewhat to, to get, you know, access to all of the greater powers and so on of those gods.


[User] Please transcribe this text

[Assistant] Or whatever, but it's uhm, it's just a cool, cool system, and I think it gets people more invested if it's actually part of a character creation and part of uhm, the gameplay more so, it gets people more invested in the lore as well, which is-


[User] Please transcribe this text

[Assistant] To be honest, they should probably maybe do, like, when, like I was saying, a big list of different gods, but sometimes you say you increase favour, but perhaps, you know,


[User] Please transcribe this text

[Assistant] Well, so say you're playing like some Dunmer kind of character, you might want your like, you might want high favour with all three of them, but you still have only like one to choose to become your like, devotee, your main, you know, like, so, you know, that maybe Pikachu or something like that.


[User] Please transcribe this text

[Assistant] But, uh, yeaah, I really think the religion and bringing in the worship of gods and making it actual recognized as a gameplay function would be really good in terms of roleplaying. I think like even if they, even if they just did Skyrim, exactly Skyrim how it is, but added that, I think it would make a big difference.


[User] Please transcribe this text

[Assistant] Instead of being able to pick all the choices, I would rather like layers of choices. So you know how you kind of have like, you know, there's your race, there's your class, there's your birth sign, there's your thing. I'd rather more layers rather than what a lot of people.


[User] Please transcribe this text

[Assistant] Like, well, not a lot, I don't want to just generalise, but I think there's a bunch of people that like the, oh I can pick everything or sort of have everything on this one plane. It's just like I would rather just keep adding layers. So in that same way, what I'm kind of getting at is like I'd rather not


[User] Please transcribe this text

[Assistant] I would rather just birth signs that you're stuck with, but they put something else. Do you know what I mean? Like other layers you can acquire or like other things. Like maybe you do certain quests or certain factions and that actually gives you different passive abilities or something. So it's more layers added on top of your character and it builds a sort of.


[User] Please transcribe this text

[Assistant] If it really was just a skill boost and you're like, oh, actually I boosted, I started off as a knight and then started, I want to be a mage. You didn't actually lose. You didn't lose anything really. Maybe it took you slightly longer because they had to bring your major skill up, but you didn't like, you know, set yourself up so that you're permanently good.


[User] Please transcribe this text

[Assistant] One thing to uh, I would sorta say is, but like, if the idea is that casuals don't replay the game, then they don't really...


[User] Please transcribe this text

[Assistant] Okay, do you know what I mean? Like, not so much the factions, but like, for example, like, they don't care about, oh, you picked the wrong birth sign, and it's like, I feel like they're not the kind of people that are like, they go, oh, oh well, I picked the wrong birth sign, just play through the game, do you know what I mean? True, when it comes to stats, I agree, yeaah.


[User] Please transcribe this text

[Assistant] Yeah, like I said, I'm happy for a mix. You know, even what Skyrim has when you do, you know, there's one choice, Stormcloak or Imperials. I would rather maybe a few more than that or a little bit more nuanced to it. But like, I don't mind. I would rather just more faction options, but yeah, like this major's guild.


[User] Please transcribe this text

[Assistant] Well that, that's also, that's kinda part of the thing with...


[User] Please transcribe this text

[Assistant] How, you know how they worked on attributes? I guess somehow, like though, they, if they don't have attributes, some of that can be recovered in perks. So for example, like, you know,


[User] Please transcribe this text

[Assistant] Faster bow draw speed if you want to be that like legless character, but by making it a perk, it also stops say enchanting or something abusing it like, Oh, I can make my character have a thousand strength or speed or whatever. So I guess it gives them a more controlled way of, um, managing it and so on. And yeah, giving different.


[User] Please transcribe this text

[Assistant] Perks also, I guess we could just talk about in general, they should move away a little bit more from, away from, like, just putting five in to get five ranks or extra damage boosts, but ones that sort of add or, um, you know, push you into a new playstyle kind of thing. Like they have an actual gameplay like,


[User] Please transcribe this text

[Assistant] As a kid I remember losing my shit when I finally got to like 50 acrobatics for the first time with my, uhm, Bosmer female character and I just doing backflips and rolls and so on and like that cause that was a new thing you unlocked and that was really cool.


[User] Please transcribe this text

[Assistant] A really good example is probably actually, um, the, uh, shield charge for the end of the block tree. Now be able to like run with your shield or even just the high level bashers, like if there's any like knockdown or like disarm.


[User] Please transcribe this text

[Assistant] And to be honest, even things like conjuration, being able to have two summons now, like as an actual thing, it does like, oh, I can get closer to that sort of army feel or something like that.


[User] Please transcribe this text

[Assistant] But yeaah, I uhm, I definitely think in regards to the skills, like a lot of people will make points as to they should add this skill or that skill or this skill. I think I- Ultimately I think-


[User] Please transcribe this text

[Assistant] It is better to have a, you can, I mean, you can do it multiple ways, but a small streamlined skill. So instead of like blade blunt, whatever and all that, it's just like one handed. So, you know, one handed stuff, but having, then having different trees of perks that actually.


[User] Please transcribe this text

[Assistant] Make certain play styles work or better or something like that. Like even things like, it's really simple, but uhm, the dual wielding one they have in vanilla that, you know, dual wielding power attacks at 50% faster or something like that. Cause faster like looks and feels different when you're using it. It's not this big slow thing. It's.


[User] Please transcribe this text

[Assistant] You know, even though it's just a stat increase, a speed increase feels better than, cause it looks visually different as opposed to a, um, just a damage increase.


[User] Please transcribe this text

[Assistant] I really do hope they look at a bunch of the mods, because some of the mods, like, you know, like, Ordinator and so on, like, even makes, uh,


[User] Please transcribe this text

[Assistant] Speech more interesting with the bard kind of options. I know that this was related to specifically Skyrim because of the thorn, but like you could increase your, by using speech, you can increase the, your ability with the thorn. There were different perks that affected the thorn more. I think they put, I think they put hand to hand in light armor.


[User] Please transcribe this text

[Assistant] Stuff, which, you know, you could, you could move that around or whatnot, but like you can, I think they should go for more diverse perk trees within them that give a very specific sort of.


[User] Please transcribe this text

[Assistant] Playstyle or, or, or thing, like basically, perks that, that give a new function, not just a small stat boost.


[User] Please transcribe this text

[Assistant] Cause they didn't, they weren't that effective. I think bleed damage, I think from memory is technically the best cause it's just straight damage, although it's really low. But the thing is,


[User] Please transcribe this text

[Assistant] The crit damage is based just off the base damage of the weapon. So if you have some super smith 130 damage sword, it might just be the 18, base 18 or whatever. And then the armor rating one only factors in for a few enemies.


[User] Please transcribe this text

[Assistant] Because pretty much only other NPCs with like, um, I have armor ratings, like dragons and stuff, they, they don't.


[User] Please transcribe this text

[Assistant] Yeah, but the most you're fighting is like steel or, or like, you know, maybe some elven or glass if you have Thalmor. Cause like, think about it.


[User] Please transcribe this text

[Assistant] But see, even if they wanted to do simple things, but like if it was a mace or a warhammer, but like instead of that,


[User] Please transcribe this text

[Assistant] Yeah, and I think too, and like they've, they've done already, uhm,


[User] Please transcribe this text

[Assistant] And despite our law discrepancies with it, or my personal one, so with necromancy not really being related to mysticism anymore, it's all conjuration. Um, since they go with that though, like make perk trees and they did, they have perk trees for necromancy and, um, conjuration are just typical summons, but they should really, you know, work on those and like make.


[User] Please transcribe this text

[Assistant] You know, allow yourself to become some super necromancer with multiple summons. Like I even liked the sort of system that, uhm,


[User] Please transcribe this text

[Assistant] I think it's Ordinator, but I think that also is in the minimalistic one as well, but it allows you to have multiple summons, but there's certain drawbacks and so on, or actually I think it's based on your total magic.


[User] Please transcribe this text

[Assistant] For, for birth signs or and this broadly goes with pretty much every sort of choice that you make or any like character changing choice is you want it to make a tangible difference. Like if you can get a standing stone and kind of just forget about it because it's just some mild stat change, it doesn't feel cool. Whereas if you're like, you know,


[User] Please transcribe this text

[Assistant] Moving around at 20% faster speed in combat or something, that might be a little bit broken or something, but like, or some sort of gameplay kind of feature, uhm, if you, these aren't perfect, but even Oblivion, like the serpent, whatever, the serpent's kiss one or something like that are paralyzing, like an actual move or motion or something, you know what I mean? Like an actual power or...


[User] Please transcribe this text

[Assistant] Or even some, maybe a gameplay changing thing, like, I, I, I think,


[User] Please transcribe this text

[Assistant] I can't remember what mod it was, but it's one of the things that changes the standing stones. Maybe it was an early one that makes, I think it's the serpent stone that sneaking drains stamina and magicka, but it converts into damage or something. I don't know how well it would work out, but it was this kind of-


[User] Please transcribe this text

[Assistant] And see, and that's kind of a cool, if you were to make a nightplay build around that, and that's something, it's a gameplay changing function, like, this would probably OP or there'd be problems with it, but just sort of imagine. Or no, actually maybe not even, maybe if there is, I dunno.


[User] Please transcribe this text

[Assistant] I don't know what would fit it, maybe the warrior or lord stone or something like that. But like, imagine that it is something that, oh, when your stamina drains, you can keep on power attacking for health and it uses your health instead. But like if you were going some full berserker character or something like that kind of effect, like that would just be cool.


[User] Please transcribe this text

[Assistant] But yeaah, that's got a solid gameplay changing function. I think they just make things that...


[User] Please transcribe this text

[Assistant] You know, I want to feel like an orc who picked this birth sign who did this rather than


[User] Please transcribe this text

[Assistant] Functionally, it being unnoticeable, like w- that's especially true for races, really, outside of like being able to breathe underwater or so on. If you've got a high level Argonian orc, whatever, uhm, unless you're using your active power, your day-to-day experience of being them is just the same as any other.


[User] Please transcribe this text

[Assistant] Yeah, but I guess in summary, we would like, uh, big sort of gameplay changing effects and we would like more layers. So, you know, bring back the class classes or birth signs and, you know, religions and stuff like that, or even things like traits, like traits would be a nice little extra role playing element. That's so easy to implement.


[User] Please transcribe this text

[Assistant] Um, you know, like, cause modders all the time, like it's just some.


[User] Please transcribe this text

[Assistant] That's, you know, kind of insidious, kind of dangerous. It's one of the reasons why he's one of the Four Corners of the House of Troubles. You know, he's not gonna, he's not like Malakath, he's not gonna test your physical strength, you're not gonna get your legs and arms chopped off, but there's a very good chance that if exposed to him a bit too much, he'll lure you into the Isles, he'll drive you insane, and you know, doesn't bode well.


[User] Please transcribe this text

[Assistant] And I mean, you can see why he's so strongly associated with mortals, because if we had to kind of really differentiate between gods and mortals in the Elder Scrolls universe, and I guess like mortals in general in the real world,


[User] Please transcribe this text

[Assistant] Uhm, you kind of assume that gods are to an extent kind of infallible, whereas the human mind is, is very...


[User] Please transcribe this text

[Assistant] It's like, you know, say you have a physical problem, say you have an illness, you can, it's, it's more black and white if you can diagnose a problem, whereas what's going on in your mind, you know, is a mystery to us with our science, let alone


[User] Please transcribe this text

[Assistant] In the, in the world of the Elder Scrolls on Tamriel where Sheregorov pretty much has free reign to manifest all of your smallest insecurities, whether you, you know, whether you have a serious mental illness or whether it's something as tiny as anxiety or something like that, he can kind of


[User] Please transcribe this text

[Assistant] Get his claws into you and drag you off to the aisles.


[User] Please transcribe this text

[Assistant] Well, uhm, and I mean there's another good example of that exact thing in the Accords of Madness with the artist who, you know, uses Veemina for inspiration and when it's Shagorath's turn to inspire him.


[User] Please transcribe this text

[Assistant] Without his mistress, this man's character could ripen under resentment and hatred. Now his bitterness is total, and overcome by a madness fueled by his rage, he feeds me in my realm as an eternal servant.


[User] Please transcribe this text

[Assistant] It's like, yeah, this guy's pretty messed up, and messed up in a way that he doesn't really need to do anything, he just understands how to manipulate through ways that, you know, thinking outside the box to manipulate your mind.


[User] Please transcribe this text

[Assistant] When I try to imagine the art, I think of Pikmin from Fallout 4. Yeah. You know, the quest where you get his blade and there's those really unusual paintings. And obviously blood all over the walls and floors.


[User] Please transcribe this text

[Assistant] I kind of see a connection with the lack of reason in the way he approaches these confrontations. It's almost ironic, you know, the idea of this great beast created by her seeing the god of the hunt being bested by a tiny little bird. And when you think about it,


[User] Please transcribe this text

[Assistant] Irony is kind of how he came to be in the beginning, because Sheogorath didn't initially exist. It was- Jigglag was kind of considered a bit too OP by the other Daedric princes, so they all colluded.


[User] Please transcribe this text

[Assistant] So it's, it's ironic, his whole existence is ironic, and you can see that in a lot of his dealings, you know, the same with the Veermina one where


[User] Please transcribe this text

[Assistant] This artist, all it took to drive him over the edge was silence.


[User] Please transcribe this text

[Assistant] You know, and the Nord gods manifesting as great Nordic heroes, you know, rather than anything else.


[User] Please transcribe this text

[Assistant] There was always that kid in every- in everyone's school. Yeah, yeah, yeah, okay, hold on.


[User] Please transcribe this text

[Assistant] I think the biggest takeaway from that is that he was able to grow out of something. I didn't think that was something that gods did. It's kind of like, grow up. Kind of always, always are.


[User] Please transcribe this text

[Assistant] Yeah, I feel like a lot of the times when Daedric Prince is, and you know, Haskell says it a few times, but if they mention time, it's, they're kind of just using it as a figure of speech to kind of portray the point to a mortal who understands time, or you know, who is subject to it. Doesn't really make a whole lot of sense.


[User] Please transcribe this text

[Assistant] I think, uh, one of the most interesting things about Sheogorath as well, uhm, is there's a text in Morrowind and Skyrim, I forget what it's called, but there's a specific reference to Sheogorath giving mortals more knowledge than they can physically take in, like more than their capacity allows, and, uh,


[User] Please transcribe this text

[Assistant] It's kind of, it's interesting, especially looking at it through a Dunmer or a Kaima perspective in that being given like a huge amount of knowledge is kind of like achieving Kim or achieving some form of enlightenment, but it's almost like Shay Gorath intentionally


[User] Please transcribe this text

[Assistant] Fitting with the good Daedra's philosophy of the sigic endeavour, but he takes it one step too far, in that he purposely gives you way too much.


[User] Please transcribe this text

[Assistant] Yeah, the contrast almost makes it more unnerving. If you know what he's capable of and you see glimpses of it, then when he's being this whimsical cheese guy,


[User] Please transcribe this text

[Assistant] It's, it's almost scarier because you know what he can switch to, but instead you kind of get Wallace and Gromit, um, in Daedra form. But, but you know, at the same time, a lot is done really well. It's just a little bit more of his darker side and that mask is a perfect example of it.


[User] Please transcribe this text

[Assistant] Would really add to his character in game. That's how Elder Scrolls 6 should start. Wake up, growl.


[User] Please transcribe this text

[Assistant] Well, Shegorov was kind of anti-Tribunal as much as the Tribunal and the Good Deidre were anti-Shegorov, because obviously you've got the whole situation with Bardau.


[User] Please transcribe this text

[Assistant] Uhm, and it's kind of, you know, he's dropped this meteor over Vivec City kind of as a, as a statement to say that Vivec is, is false. He's, you know, I can't remember the exact words, but he's essentially a mockery of the gods.


[User] Please transcribe this text

[Assistant] There's kind of the idea of like the comedy tragedy masks, you know, the smiling and the frowning, the twin jest is kind of, uhm, motif.


[User] Please transcribe this text

[Assistant] Is a, is a common one, like even in the, the Malazan Book of the Fall and like a fantasy series I like, there's the, there's Opon, which is the god that's, uh, part female, part male, and if, if, you know, you're...


[User] Please transcribe this text

[Assistant] If you're doing essentially what's tarot cards in this universe and the male form comes up, then it's bad luck. Whereas if the female form comes up, it's good luck. And, you know, so this thing can be a huge blessing or it can completely destroy you. And that's, it's kind of similar with Shegora in the lore.


[User] Please transcribe this text

[Assistant] Yeah, and I think a big factor when people decide he's their favorite is more than just him, but also his realm and his artifacts. Like, you know, his realm is obviously, I mean, arguably the most fleshed out.


[User] Please transcribe this text

[Assistant] An enchanted weapon or piece of armor that, you know, while a lot of artifacts in games for understandable reasons kind of get dumbed down to be strong weapons or just, you know, slight buffs to something, his artifacts tend to be actually very unique.


[User] Please transcribe this text

[Assistant] So, that does have like interesting lore connotations when you're thinking about The Elder Scrolls as a song, like the musical elements of it.


[User] Please transcribe this text

[Assistant] There's potential as well for kind of, um, weaving in elements of like, profound lore coming from him, where it's like, you know, you're wading through a load of inane ramblings, and then there are snippets of like, actually mind-blowing,


[User] Please transcribe this text

[Assistant] I dunno, yea, there's potential there for him to be kind of more associated with the grand scheme of the universe and all the other, like, a stronger relationship with the other gods, as opposed to, yea, kind of being a big...


[User] Please transcribe this text

[Assistant] Lewis Carroll, like, shout out as a god, which, you know, it's, it's fun to go into that because it's aesthetically very pleasing and, and fun. But yeah, he, like, he should probably be more tired to Hamaeus more than he is currently because


[User] Please transcribe this text

[Assistant] There is a lot of crossover with that and the way Apocrypha functions. So having more examples of him playing off the other princes rather than just a couple of lore sources really. And there is tons of potential.


[User] Please transcribe this text

[Assistant] I mean, well, recently with the, the video about the void, I was trying to get a Sifis statue to show off and it would have cost the equivalent of like 30 to 35 Australian dollars to get. Is that including the deal? Yeah, it was like, well, like 3000 odd crowns, whatever that translates to.


[User] Please transcribe this text

[Assistant] And, uh, I mean, like, I've got the dark heart of Skyrim DLC, so I'm like, alright, I'm gonna go get some footage of the dark heart, but wait, you need to go to Markov, which is a separate DLC. I'm like, oh my god. Like, I really want to like this game, but...


[User] Please transcribe this text

[Assistant] I could be wrong because I was taking that off of what a forum was saying. So maybe the person was wrong, but it said it was 3000 and something.


[User] Please transcribe this text

[Assistant] Look, if I'm wrong, then I very much apologise, and it's not overpriced at all. Nothing about it is. I'll concede that, but. But yea, there's definitely nothing wrong with going down the DLC.


[User] Please transcribe this text

[Assistant] I'm- I'm- I'm optimistic that that would never happen, because I think if they go- if there's gonna be microtransactions and DLCs,


[User] Please transcribe this text

[Assistant] It won't, they, they will try to avoid detracting from the original experience. And if, if most items, like a bunch of Daedric artifacts are in the store, then they've kind of screwed themselves for quest ideas with Daedric princes and things like this.


[User] Please transcribe this text

[Assistant] You know, like uh, as much as it's fun to be pessimistic, I'm sure Elder Scrolls 6 is very much not gonna have any of these practices.


[User] Please transcribe this text

[Assistant] I like to imagine the way the text moves away from your gaze. Kind of like, you know, when those things in your eyes move away and you're trying to catch it and you have to read it out of your peripherals or something. It's maddening just to think about. Yeaah. It'd be pretty crazy.


[User] Please transcribe this text

[Assistant] Weeks ago. It's just a perfect example of Shay Goreff, kind of just, um,


[User] Please transcribe this text

[Assistant] And to add to that as well, uhm, it is an easy way to reconcile conflicting accounts and whatnot, but...


[User] Please transcribe this text

[Assistant] Because of the calpic system, the idea that, you know, the universe has its cycles where everything ends and begins again in slightly different ways, but it, you know, the cycle keeps going, is you can reconcile


[User] Please transcribe this text

[Assistant] All kinds of myths where, you know, some may say that Ifre started, you know, he created music in his song of forests and things like that. Or maybe Sheregorov did it in this instance, but you could easily say that in the dawn of another kauper.


[User] Please transcribe this text

[Assistant] Different gods were responsible for different things and who we consider to be ancestors and Daedra, um, isn't necessarily the same in every kalpa. So their myths can be built up despite them not working alongside what we currently know.


[User] Please transcribe this text

[Assistant] Not only does it keep it malleable and allows you to make changes, but it makes it more realistic and believable because that's how it works in real life.


[User] Please transcribe this text

[Assistant] If statues are erected of, of figures who are important to you or gods.


[User] Please transcribe this text

[Assistant] It's a Daedric Prince of Determinism who has actually found a way to manipulate the webs of fate.


[User] Please transcribe this text

[Assistant] So it's like if you could imagine a big interconnected orb with massive strings going everywhere and all the interconnections between different people and then she, you know, as like a web spinner, plays with that and kind of has control over that and manipulates that to get what she wants.


[User] Please transcribe this text

[Assistant] They're almost like secret because they're secrets, like the, the gossip queen who wants to know the latest scoop that nobody else knows and is real hush hush.


[User] Please transcribe this text

[Assistant] But, but far more creepier and terrifying.


[User] Please transcribe this text

[Assistant] Well, while we're talking about it, we could, uhm, actually kind of read, uhm, what's kind of in each space in there.


[User] Please transcribe this text

[Assistant] So you have a cavern devoted to lies with pedestals pretending to hold up the sky. Then the second one's made up of cramped chambers representing envy, while the third is like grottoes filled with maggots and seductive light. Um, I believe the light is maggots, it's mentioned.


[User] Please transcribe this text

[Assistant] The text itself is better if that's what you're talking about.


[User] Please transcribe this text

[Assistant] Well that would be why as well you look at Vivec as the anticipation of her, and he's got obviously his two different sides.


[User] Please transcribe this text

[Assistant] Uhm, and also he's two different themes, one being this kind of like benevolent, generous lord.


[User] Please transcribe this text

[Assistant] Yeah, and I suppose in some ways if you look at Vivek's actions, uhm, you get into this whole idea of like lies and misleading people being useful and potentially like a good thing. For their own good, yeah.


[User] Please transcribe this text

[Assistant] Yeah, like, it gets tricky, but if you, if you agree with this idea that he murdered Nerevar, for example.


[User] Please transcribe this text

[Assistant] Um, and then this led to this golden age for the Dunmer people for thousands of years where they had, you know, all this flourishing and prosperity. It's kind of like what came out of a deceitful act out of a betrayal and a lie to the people ultimately was a good thing for them.


[User] Please transcribe this text

[Assistant] Um, and, and I think it's also interesting. Oh, there's also the whole idea about, um, Ba Dao.


[User] Please transcribe this text

[Assistant] And like, this concept of like, if he's holding it there.


[User] Please transcribe this text

[Assistant] Um, to keep the people kind of in awe of his power and almost in submission. But then again, it's like if he truly is.


[User] Please transcribe this text

[Assistant] Her lies as well as thinking of them as myths and then obviously like going to this idea we often talk about of like myth makes reality.


[User] Please transcribe this text

[Assistant] But it's like a lot of myths are not true until they are. Or until the belief in them makes them true. And therefore it's kind of like all lies are truths. Like there's definitely some juice there.


[User] Please transcribe this text

[Assistant] Um, and ultimately that, while it was really bad for, you know, the victim, um, improved the situation of the people telling the lie.


[User] Please transcribe this text

[Assistant] And of course we're not here to justify that that's a good thing or that what my father preaches is, you know, a nice way to conduct yourself. But there is no doubt that obviously it's effective and has been used by all kinds of societies for thousands of years.


[User] Please transcribe this text

[Assistant] Politicians, I think, are another good example of that. Whether it's in Elder Scrolls or in the real world. If a politician aligns themselves with an ideology and the public begins to associate this person with this ideology so strongly, you know, that you could say they've married themselves to this idea,


[User] Please transcribe this text

[Assistant] They can actually influence it. What that idea means. Uhm, in a very subtle way and often takes time to do so, but they can. Uhm, and I think that's a perfect example.


[User] Please transcribe this text

[Assistant] But that's the thing. Sorry to interrupt, but Mephala very much embodies that contradiction. And contradiction in general.


[User] Please transcribe this text

[Assistant] I'm not sure how true it is, but it's funny how they say her sphere is not known. There's a quote saying her sphere isn't known, but then here's a bunch of things she's about. It's like, kind of sounds like her sphere is known, but it sounds-


[User] Please transcribe this text

[Assistant] Well, that's why everyone thinks that she does, I know, uhm, Dyvath Fyr says she doesn't, but that's why people think that she does enjoy treating mortals like playthings, because, I mean, in a lot of her quests, that's what it looks like.


[User] Please transcribe this text

[Assistant] Just to clarify as well, I'm pretty sure she appears, um, she chooses what to appear as depending on who she's trying to manipulate. It's very different to, cause we know that Daedra can appear as, you know, uh, male or female kind of representations.


[User] Please transcribe this text

[Assistant] But she specifically, I'm pretty sure is said to appear as the one that is most likely to be able to influence the subject. Not just, oh, I feel like appearing this way.


[User] Please transcribe this text

[Assistant] I know this, I don't know if this is, it's not off topic, but I just was sitting here and I'm thinking of all the examples in the Elder Scrolls universe in which, you know, quote, lies or myths have actually been so, so useful.


[User] Please transcribe this text

[Assistant] Like, I mean, you even look at like, uhm, Elysia, and her creation of the, this new pantheon where she blends elements of the old and the, well, the Oldmer and the Nordpantheon together and creates all these different kind of representations of gods in a way.


[User] Please transcribe this text

[Assistant] That's kind of like a lie, or like a thing she's made up.


[User] Please transcribe this text

[Assistant] But then it becomes real and it becomes useful and it leads to a prosperous society. And I mean, you can even look at, but all sides are doing this. And I mean, you can look at the empire and, um, Scott, you've talked about the whole flawed idea of like the, um,


[User] Please transcribe this text

[Assistant] Exactly, exactly. And the Thalmor as well, constantly, you know, telling lies to grow in power and say that they, you know, helped so much with the Oblivion Crisis and that they brought back the moons for the Khajiit of elsewhere and


[User] Please transcribe this text

[Assistant] And that, um, you know, all the things they say about men and it's just funny to see all the different, I suppose you could say propaganda or and tricks and manipulation all being used by the different.


[User] Please transcribe this text

[Assistant] Empires and provinces and societies of Tamriel to further their own agenda and grow in prosperity, but then obviously come into conflict with one another.


[User] Please transcribe this text

[Assistant] Yeah, more or less. It is interesting though, because obviously if you have a bunch of great houses seeking power over one another, it would feel quite, um, unfair. Like, oh, that was our best guy. Like, cause at the end of the day, they're all trying to


[User] Please transcribe this text

[Assistant] Get more power in one way or another. It doesn't have to be like with military might or something, but they're all seeking to elevate their own status in the world.


[User] Please transcribe this text

[Assistant] And so you can't help but feel that many would feel very wronged and, and it's hard to understand how all the intricacies work because then you'd think they would be like, okay, assassinate their person and assassinate this. And by the end of the day, the Morag Tong has just legally slaughtered all of them by using it.


[User] Please transcribe this text

[Assistant] Ugh, hard for me to even remember. Something about, something about the Morag Tong and, uhm.


[User] Please transcribe this text

[Assistant] It's, it's just an interesting concept how, you know, it's almost as if, if you were one of the great houses, you have this massive incentive to be peaceful in your growth, because you know if you become too warlord-like or too aggressive,


[User] Please transcribe this text

[Assistant] It's probably gonna be decided by the higher ups that uhm, this guy's, you know, threatening the balance and we're gonna take him out. So this doesn't lead to, you know, lots of violence and things like that.


[User] Please transcribe this text

[Assistant] There's a perfect example of Vivek being like Mephala, like kind of seducing Mo-like Baal and, and, you know, getting benefit from that.


[User] Please transcribe this text

[Assistant] So I was gonna say I could almost imagine this idea as much as it's debated whether or not she enjoys mortals as playthings, you can almost imagine, you know, she's listening to these, or feeling these vibrations in the web and then she knows what the prey feels like when someone gets tangled in the web or the song and they're kinda like, you know,


[User] Please transcribe this text

[Assistant] Uhm, fall down into a dark state or a state where they could become prey or manipulated by her into doing something else. So, you need to know how to walk the web to, uh, to play the song.


[User] Please transcribe this text

[Assistant] To win. I dunno, I can just imagine some cool poetic stuff with that.


[User] Please transcribe this text

[Assistant] Yeah, absolutely. Which is pretty impressive. I said this to you two once before, but we should really make a video that's about kind of like all of the love affairs between mortals and Daedra. Cause there's quite a few, I think it would be like an interesting piece.


[User] Please transcribe this text

[Assistant] Yeah, absolutely, uhm. It's interesting too, she's said to be the sister of Himaeus Mora, like as far as uhm, knowledge and stuff goes. I just like, I like her.


[User] Please transcribe this text

[Assistant] Couldn't you just to play devil's advocate here with determinism, which we won't go down that rabbit hole too much, but couldn't you say that it could be determined due to cause and effect that someone does try to read an Elder Scroll and therefore it changes in front of them because they read it?


[User] Please transcribe this text

[Assistant] But it's hard, it's hard to say, and I think because they have blind spots, like you don't know how hard it is to scry, you know, the tides of fate. It might be really hard. It might be like deciphering, it might be like an archaeologist trying to decipher some faded ruins on a, on a, you know what I mean? Some ruins on a wall or something.


[User] Please transcribe this text

[Assistant] And there's multiple Calpas too, so it gets really confusing.


[User] Please transcribe this text

[Assistant] But couldn't, but couldn't you say he was determined to exert his will? Like anyone? That's why I said I don't want to get into it, because you can always say.


[User] Please transcribe this text

[Assistant] How do you two kind of wrap your head around in a more realistic way, not a gameplay way, say?


[User] Please transcribe this text

[Assistant] How the ebony blade becomes more and more powerful, because, you know, it's kinda like we've talked about before, but if you were an assassin and you sneak up on someone with an iron dagger,


[User] Please transcribe this text

[Assistant] Like you shouldn't have to poison it or for it to be Daedric.


[User] Please transcribe this text

[Assistant] What does the ebony blade become? I guess you try as you betray, cause that's how it gets more powerful. You have to betray people who trust you and it gradually grows more and more powerful. I suppose there is obviously the absorb health enchantment. You could just say it gives you more and more vitality, the more.


[User] Please transcribe this text

[Assistant] Uhm, don't take this too literally, but become more like a lightsaber, like it's just so hot that it slices through armor. Cause remember, Jarl Bulgrift tried to destroy it by putting it in the Skyforge, and it said that the coals in the Skyforge actually like, cooled.


[User] Please transcribe this text

[Assistant] Because of the power of the blade, like you can imagine this, this katana just smashing through armor and flesh and just cleaving through in clean swipe.


[User] Please transcribe this text

[Assistant] And it's kind of like that direct lesson of hers, if you think of it, like you are, uhm, I mean it's very...


[User] Please transcribe this text

[Assistant] But you're killing, you're betraying people and gaining benefit because of it. Like obviously she could teach that in ways that are less direct, but it, you know, it's kind of like a manifestation of that. And speaking of her fangs, there is actually an artifact, uh, called Mephala's Teacher.


[User] Please transcribe this text

[Assistant] Um, which, which kind of from elder scrolls blades, but it kind of looks like two spider fangs, a bigger one and a smaller one hanging off a.


[User] Please transcribe this text

[Assistant] Uhm, it has two enchantments which freeze and tire out the victim respectively. Look, I think you could take that weapon design, make it really sleek and get rid of the spiky trunchbull looking thing on the top and you could give it a different


[User] Please transcribe this text

[Assistant] Uhm, different theme. But I just had to acknowledge it because it's been added by Elder Scrolls Blades and I think most people don't actually know about it. So that's that. Uh, obviously we talked about the Ring of, uhm, Khajiit or Khajiiti which was stolen from her.


[User] Please transcribe this text

[Assistant] And that has some interesting effects. Um, it depends though on, um, we don't really see it anymore, but it was actually in like all of the Elder Scrolls games before Skyrim even, I think.


[User] Please transcribe this text

[Assistant] Oblivion had fortify speed and chameleon 35%, which could be useful in like a chameleon stack, but I kinda didn't like it cause on its own 35% chameleon's nothing.


[User] Please transcribe this text

[Assistant] Um, you also get something called feet of Notorgo, which I'm not sure what it does. It's not specified at least where I'm checking.


[User] Please transcribe this text

[Assistant] Ah, sorry. Feet of Notorgo is a restoration spell. It's basically a boost speed spell. So same, same principle behind it makes you fast and invisible.


[User] Please transcribe this text

[Assistant] They can kind of use it to grant themselves similar abilities.


[User] Please transcribe this text

[Assistant] To, well not similar I'd say, but that idea of agility, like so the spider cultists used it to enchant others, the afflicted are shrouded in shadow, they get supernatural agility and strength interestingly, but lose their mind and you know, they become these shades who go crazy and whatever.


[User] Please transcribe this text

[Assistant] Quite a, quite a creepy, creepy daydream. They almost have that, uhm, siren or mermaid element to them, you know, like a half, half a woman with her breasts out essentially and, but the bottom half is I guess much more scary than a mermaid in my opinion. It's a giant spider and,


[User] Please transcribe this text

[Assistant] But you know the idea of how a mermaid would beckon and call to a...


[User] Please transcribe this text

[Assistant] A sailor or something like that and uhm, or a siren and you could imagine that aligns with her sphere perfectly.


[User] Please transcribe this text

[Assistant] It's an Elder Scrolls Online thing. Uhm, they're, like, uh, intelligent. Kinda like, you know how Dramora are, like, humanoid.


[User] Please transcribe this text

[Assistant] Intelligent Daedra that serve various Daedric Princes, like a Moffala version of that with webbed skin.


[User] Please transcribe this text

[Assistant] Uhm, and they also have that white kind of hair or beards. I mean, you can just type in Spider Kith and look at the pictures of them like a...


[User] Please transcribe this text

[Assistant] Zivoli, they do have a very different patterning, but uhm, a red, they have red marks over them as well as a blue or greyish looking skin. Yep.


[User] Please transcribe this text

[Assistant] Uhm, and they, you know, can kind of climb up on the web and


[User] Please transcribe this text

[Assistant] They look very acrobatic and magical. They can also raise spiders, which is interesting.


[User] Please transcribe this text

[Assistant] The rambling. Yes. Well, I think that brings us to the end of the Mephala podcast. So thank you everyone for watching. We really appreciate all your support and that you love all this stuff as much as we do. Um, let us know in the comments too, like what podcast topics you'd be keen to hear us talk about for about an hour.


[User] Please transcribe this text

[Assistant] And, uh, yeah, social media links are in the description, Patreon link, merchandise link, if you want to support the channel and get a sick t-shirt. And we all look forward to nerding out with you again very soon.


[User] Please transcribe this text

[Assistant] What is up ladies and gentlemen, welcome back to Fudge Mop, this is the Elder Scrolls Podcast, I'm Scott here with Michael and Drew as always and today we are talking all about the self-titled cultured people, the Ultima, the High Elves.


[User] Please transcribe this text

[Assistant] And if you even, uh, jump onto things too, like just the advantage that gives you, like there's, it said that like, you know, artists are high off artists are the best because they've like had a thousand years to refine their craft and like stuff like that. The other thing too though, and I don't know how much this stacks up with current canon or.


[User] Please transcribe this text

[Assistant] Yeah, for like, for those of you guys who don't know, we are very pro racial diversity and giving each race really distinct abilities that really make it stand out. So, you know, an Argonian feels like playing an Argonian, which, you know, it's playing, it doesn't just feel like playing a Breton with scales. You know what I mean?


[User] Please transcribe this text

[Assistant] Yeah, well uhm, we'll bring it back to the Ultima themselves first and I think like with most cultures you can kind of look at the origins of their like religion or faith and see how that bleeds into their culture and then how that sort of formulates who they are today.


[User] Please transcribe this text

[Assistant] It seems as though the Uldmer way back in the day, their traditional story would have it that their, you know, Uldmeros was lost and then they found the Somerset Isles, and so the Uldmer and the Somerset Isles, but at first they seemed to, uh, worship, sort of ancestor worship like everyone sort of did.


[User] Please transcribe this text

[Assistant] But there was this sort of early, somewhat of a schism between, uhm,


[User] Please transcribe this text

[Assistant] Between certain groups and factions of Ultima or Ultima, it's kind of not certain what they are at that time.


[User] Please transcribe this text

[Assistant] And uhm, basically though, what happened was,


[User] Please transcribe this text

[Assistant] There was sort of, it started to become a popular idea to start only revering the, you know, the socially


[User] Please transcribe this text

[Assistant] How it's sort of of worship, um, sort of formulates their modern day sort of caste system where they have really strong social.


[User] Please transcribe this text

[Assistant] You know, class divides and between nobility and so on.


[User] Please transcribe this text

[Assistant] Yeah, well that's like their, like that's a general, heuristically you can kind of say that, you know, men generally believe they're created by gods, whereas elves believe they're descended from gods. So, and the Ultima very strongly so.


[User] Please transcribe this text

[Assistant] And there's sort of an obsession with, um, like kind of maintaining, like you were just saying Drew, the purity of like the closest, basically maintaining the closeness to the gods or their ancestors in terms of both like cult, like


[User] Please transcribe this text

[Assistant] Well, that's uhm, a really interesting thing because most people would assume, you know, you go like, oh, being a high elf, that'd be mad because you all have the personal things, but if you, oh, all of the biological factors, but if you were a high elf in Somerset Isles, it's like, yeah, it might be all right if you're a king or whatnot or higher nobility, but like anyone else in the social strata, like you,


[User] Please transcribe this text

[Assistant] You can't like, it, it seems as though it's really hard to move up and down between the different classes and because you're very restricted and you're just, the society is very like hands on like, okay, you're born like this, okay, this is what you've got to do in life kind of thing, except for the sort of, you know, privileged few.


[User] Please transcribe this text

[Assistant] So you can kind of imagine it would be quite appealing to many high elves who are say, I'm a lowly merchant or, or just like, you know, a farmer or something to actually get out of there and flee to say the empire or even with more cosmopolitan ideals, but you know, say a lowly high elf to just, you know, a village of people in, um,


[User] Please transcribe this text

[Assistant] The best way to describe it, there's some ESO things that are kind of like, oh, you know, average going 200 to 300 years and all that kind of stuff. But with elves as a general rule, it seems to be,


[User] Please transcribe this text

[Assistant] I guess we can also sort of start talking about, obviously we kind of get the gist of what a high up is and we've talked about the Thalmor and stuff before, which is like a very radicalized version of their like core.


[User] Please transcribe this text

[Assistant] You know, at times they've gone in plenty of exodus. So you've got the alyds and so on, which sort of came from there as well. And you've got the velocity that came from there, but, um, the ultimary language sort of ended up being one of the sort of defining, I guess, bases for the modern Tamrielic language.


[User] Please transcribe this text

[Assistant] Um, as well, and I can't remember, I'll have to, I'll have to find out whether it was Riemann or not, but there was a point where all legal documents and stuff were done in the sort of, uh, ultimary language and then they were changed.


[User] Please transcribe this text

[Assistant] Um, into Cyrodiilic by, I forget who it was, I can't remember if it was the Septim Empire or Riemann, but regardless, it's, it's, it's kind of like, you can kind of imagine it like the Latin of our real world in the way that it was very important for all religious documents and legal documents for a long, long time because of the Roman Empire and so on. They just sort of got in early. Um.


[User] Please transcribe this text

[Assistant] Yeah, absolutely, especially since the Ultima themselves are, you know, quite isolationist, like all throughout history, they've generally kept Somerset Isles for high elves and by them, you know, to themselves.


[User] Please transcribe this text

[Assistant] And so you can imagine they're very much the same with their sort of knowledge and documents and so on. They're not exactly like flooding that out to, to the empire. So it was why the empire like, um, you know, becomes the dominant scholarly, you know, stuff that, you know, the, the books and stuff. I suppose, I suppose.


[User] Please transcribe this text

[Assistant] It's funny, like in terms of gameplay, it would be one of those really hard...


[User] Please transcribe this text

[Assistant] Just because of, you know how they're all like isolationists and they don't like other races, but there's even this cool like...


[User] Please transcribe this text

[Assistant] It kinda s- it sounds really sucky to be honest, like there's not- it seems like freedom is not a thing that's highly prized there and they have a very, uh, like,


[User] Please transcribe this text

[Assistant] Uhm, it almost makes you think a little bit of like sort of ancient India and stuff in terms of like the higher, like the caste system in a way, but like you've got to, your, your life is destined before you're sort of even born and so on, you know what I mean? Like your place in society.


[User] Please transcribe this text

[Assistant] It's interesting, uhm, to actually know another thing about their spread, uhm, is how you have the House Doreni, or what not, the Doreni Elves basically, and they went to High Rock and they basically ended up enslaving the Bretons and informing


[User] Please transcribe this text

[Assistant] Sort of like they sort of create this caste system again, but it's interesting how if you think about it at its root, Breton's caste culture and like, you know, stratified classes and all that is heavily.


[User] Please transcribe this text

[Assistant] Uhm, influenced by the Doreni Elves bringing that from Somerset Isles and, and that over as well. I also just wanted to clarify real quick. I mentioned before like Ultima language being the basis. It's kind of.


[User] Please transcribe this text

[Assistant] It is in, in part two, but also remember, uhm,


[User] Please transcribe this text

[Assistant] The ultimate language, when it goes to, it becomes sort of, uh, transforms into Aelodun and Cyrodiil and the Aelids were there because the Aelids played a big role in the ones that allied with Elysia. Uhm, they sort of helped the men kind of.


[User] Please transcribe this text

[Assistant] Interesting thing to point out there too about that caste system too, with enslaved beasts at the bottom. But often when people think slavery, they think of, uhm, Dunmer.


[User] Please transcribe this text

[Assistant] Slavery really is an elven practice, like in the way that you, you know, the Ultima did it, and they did it with the goblins and so on, you've got, then they go to Cyrodiil, and then they enslave the humans there, then they go off to Resdain, and then they enslave the, um, Argonians down south, like-


[User] Please transcribe this text

[Assistant] Elves are, you know, they really, it's a common theme of them, sort of, that we're superior and we can enslave these other people, like, it's a very, uh, it's an early elven ideal, I would say.


[User] Please transcribe this text

[Assistant] Yeah, I get, I always get, I mean, I always got the vibe with the two, there's two pieces of information when you, you know, you hear about how there's the, the.


[User] Please transcribe this text

[Assistant] Remember when there's the Khajiit assassin gets sent after you in Riften? Or you've just come out of the suicide at Esben and there's a Khajiit assassin in a dress? They're like from the Thalmor, but like, I can really imagine them just really treating them like tools. It's like, here, you know, I'm going to use you as a tool. Cause you know, a high elf sticks out as well.


[User] Please transcribe this text

[Assistant] You know, you can go like, oh, you know, a Khajiit and then the Nord might look, oh, they're just a criminal Khajiit kind of thing or, you know, whatever, but they're actually a secret agent or assassin.


[User] Please transcribe this text

[Assistant] Interesting thing too, the other big benefit of just having Veil and Wooden elsewhere in general is actually like some of the sort of...


[User] Please transcribe this text

[Assistant] Like just territory and control. And if you think about it, that, um, the Ultima are, they have a, they have the, supposedly the strongest Navy. They have a really powerful Navy and you know, a history of fighting the Sea Elves and, and Sloed and such. Um, and also they're an island nation. So a Navy is somewhat essential, but.


[User] Please transcribe this text

[Assistant] In regards to the modern, um, like, political landscape, you can see kind of why they might have wanted to go for Hammerfell and especially get that sort of locked down, that southern Hammerfell, um, area as well. And, you know, they've already got Valenwood because, um, that gives them a good control of the, um, it's the Abakian Sea, I think, or Abyssin Sea, I don't know how you pronounce it, but, um,


[User] Please transcribe this text

[Assistant] Because you've got Anvil, which is a major port for the Empire and so on, and if you can kind of like, you know,


[User] Please transcribe this text

[Assistant] Got Valenwood to Somerset blocking it here, and then there's like, you know, if you had Southern Hammerfell on Somerset, you can kind of get a really good control of those seas without, you know, limiting trade, because I'm supposed, like if you think about the Imperials and where they are, like can either trade from


[User] Please transcribe this text

[Assistant] Or they can do the much shorter route, which is just out of Anvil, up into High Rock into the Iliac Bay, which is a massive trade hub.


[User] Please transcribe this text

[Assistant] If you as the, uhm, Ultima or the Thalmor really, uhm, you know, if you managed to lock down Hammerfell and you have Veinwurm or that, you've cut off their trade, like, cause inland trade between, you know, over all of the mountains over across Skyrim or in through Dragonstar or stuff, it's a much rougher, uhm, slower process.


[User] Please transcribe this text

[Assistant] So uhm, there's probably more, more to their Hammerfell conquest than you think. Cause you can at first just go, oh, why'd they want to conquer a desert? But it's like, there's more to Hammerfell than just that.


[User] Please transcribe this text

[Assistant] Yeah, that's also why I think, like, obviously we've talked about this before, but Felder Scrolls 6, like, Hammerfell is the best setting for any sort of reignited Thalmor tension.


[User] Please transcribe this text

[Assistant] And stuff like that. Plus like, I think a setting there too, in Hammerfell is really cool because you'll actually be able to experience some of the battlefields and see some of the damage that the Great War did. Because Skyrim wasn't really the theater for the Great War at all. It was pretty much Cyrodiil and Hammerfell.


[User] Please transcribe this text

[Assistant] If you, um, it'd be cool. Do you know what I mean? And some of the wounds would be fresh. I mean, it's still 25 years, but you know, you can do a lot of.


[User] Please transcribe this text

[Assistant] An interesting thing about, uh, just Thalmor to talk about too is there's, so in the Pocket Guide to the Empire third edition, which is, so it's written in the third era around the time of Oblivion, uhm,


[User] Please transcribe this text

[Assistant] You have, uh, it does say this, it's like with the insularity of the Somerset, of the Somerset, decisively broken, many Ultima, particularly the Young, which among the High Elves is a fairly loose term,


[User] Please transcribe this text

[Assistant] ...began to take a more critical view of the rigid hierarchy of Ultima society and its strict cultural xenophobia. While there had always been discontent on the fringes of Ultima society, which was traditionally resolved by exile of the malcontents, for the first time a significant element of Ultima began to agitate for social change.


[User] Please transcribe this text

[Assistant] Um, it's interesting. So this would have been at the time, like, you know, end of third era, early fourth era, that there was kind of this more like, yeah, let's move away from sort of, I guess, superiority and rigid hierarchy and so on. But that gets completely flipped on its head with the Thalmor uprising and then when the Thalmor take control.


[User] Please transcribe this text

[Assistant] Uhm, and I guess that also explains the, the night of, uh, is it green fires where they, where you had some early dissidents.


[User] Please transcribe this text

[Assistant] But it's just interesting, like, you know, you got to treat them as individuals, like not even high elves, not all high elves most certainly, um, do not benefit from, you know, the strict caste systems of, um,


[User] Please transcribe this text

[Assistant] Like mages, especially in peak empire times with the mages guild and so on, like there's, you know what I mean, like, I mean, provided you're a mage, but even so, going to the imperial city and just,


[User] Please transcribe this text

[Assistant] Like I feel like it is a kind of a cooler, you know, like I would want to probably live in the Imperial city or some kind of cosmopolitan nation. Cause you know inherently how like even the Imperial city and this is how it tends to be in real life that cities are more cosmopolitan and accepting in general versus like rural areas or more like.


[User] Please transcribe this text

[Assistant] Any freedom? Yeaah, cause it kinda sucks, cause your life is so restricted into what you can say and do and who you have to marry and what you have to, you know, it might be far more liberating to go and go to the imperial city, marry someone you love and do some, you know what I mean, whatever you like.


[User] Please transcribe this text

[Assistant] And like we've said many times, like Hyels with some of their descriptions in the books and so on, with all the beautiful crystal towers, they had the potential to be far more alien, but as we've seen them in ESO and so on, they are


[User] Please transcribe this text

[Assistant] Actually, you know that thing where I showed you, uhm, where there was like, uh, those animated videos and it's got like Shrek as kind of like a Shrek Geralt kind of witch and he's like riding a hot dog. I just saw some meme and it was like, and it was like what the, oh, imagine what the internet will be in 30 years. And it's like Shrek riding a hot dog with witches.


[User] Please transcribe this text

[Assistant] Makes me think too, actually, why some of the alyds, it's never mentioned really, but alyds, some of them could have got along with the Chima and so on and have converted to the sort of Velothi way of life. Um, in an exodus as well. But, um, yeaah. I mean, maybe some did.


[User] Please transcribe this text

[Assistant] I guess we don't have much information on the alyds, but like, I still imagine that the alyds, because a lot of the-


[User] Please transcribe this text

[Assistant] It seems a lot of the benefits of worshipping the Daedra wasn't, oh, I love you so much. It's more so all of the powers and stuff that they could achieve from them. So I would say that the Aelyds are probably still quite like, anewic in their beliefs in the way that Lorcan like trapped them here kind of thing. So it would have been quite a, I guess that's why, because of the shift even going to, uhm,


[User] Please transcribe this text

[Assistant] Yeaah. But uhm, I think that's about it. Do you guys have anything else to mention on the Ultima?


[User] Please transcribe this text

[Assistant] And I think if we kind of jump into the gods too much, you kind of, a lot of like discussing the elven gods, you kind of want to bring up the Nordic gods. And I feel like we'll probably have some kind of Dawn era episode at one point. That'd be good. And we'll discuss the goings on. So it just helps separate these things. I like that. Yeah.


[User] Please transcribe this text

[Assistant] Well, some of the early illustrations, before they kind of just looked like Imperials, were, was really interesting. And I mean, like, in theory, having a character that has got roots in, you know, elven history and human history, there's so much potential there. Plus everyone likes Conjuration.


[User] Please transcribe this text

[Assistant] Yeah, they've got like the long fingers and high cheekbones and you can see parts of their...


[User] Please transcribe this text

[Assistant] Yeah, and that means so long as there's a female of any race, you can maintain that exact race without there ever being dilutions. It's kinda like, it's just a Breton thing, pretty much.


[User] Please transcribe this text

[Assistant] Because it was just, you're a peasantry that's, you know. It's not torture in the traditional sense, it's more like...


[User] Please transcribe this text

[Assistant] Uhm, if you look at it from the High Elven perspective, it kinda makes sense, like, you know, High Elves and the Doreni Clan being very close to that.


[User] Please transcribe this text

[Assistant] Uhm, very much have always valued their racial purity. And then they would consider needs as humans, you know, the subjects of Lorcan and we hate these people, but


[User] Please transcribe this text

[Assistant] If they suddenly have some of your blood intermingled with theirs, then, oh they're slightly better I guess. You know, they're still tainted humans, but they're a little bit better.


[User] Please transcribe this text

[Assistant] Just, I think the huge disparity between the population of Doreni elves and the population of Breton slash Needs means that really, even if they didn't come along and set up this caste system,


[User] Please transcribe this text

[Assistant] The Bretons we have today would probably operate exactly the same as they do now, minus the name. You know, cause there's the idea that Bretons, even though we know the real world inspirations, it comes from like, baratu, which means half.


[User] Please transcribe this text

[Assistant] So it's like they're the half breed, but even if they didn't breed with the elves- Do you think so? When the Doreni- I think when the Doreni clan fought themselves to a standstill against the Elysian Empire and eventually just had too much land with too few elves to rule it, they were inevitably gonna retreat and I think the needs probably would've slipped into


[User] Please transcribe this text

[Assistant] It's more just the kind of opportunistic nature of the rise of the Breton kingdoms. You know, the idea that they found themselves in tiny little villages where the Doreni were no longer claiming all of the wealth of the land and the people were just like,


[User] Please transcribe this text

[Assistant] You know, obviously, I think the Bretons probably took the highest roles in this society because they understood rule from the Dureni, maybe.


[User] Please transcribe this text

[Assistant] I think for the most part when I think of the Bretons or the Breton needs or whatever, like however much of whichever they are, it's kind of just like lowly people saying


[User] Please transcribe this text

[Assistant] Let's use the Imperials as an example. If the Aliens never came along, you wouldn't have things like the White Gold Tower, you wouldn't have that kind of architecture, and the elven elements of religion, but if they were completely untouched, those needs were just left to their own devices, they probably would have prospered beyond how we imagine needs in the early first era.


[User] Please transcribe this text

[Assistant] Imagine the, the Doreni kind of aristocracy, the higher classes, that if, if you had a low-born Breton,


[User] Please transcribe this text

[Assistant] You know, there are examples which we'll talk about in a second where maybe there were low-ranking needs or Bretons who did prosper in Doreni society, but for the most part you imagine it's the elves looking down, whereas


[User] Please transcribe this text

[Assistant] One interpretation I have of the current system, like the caste system of just kind of having your lords, your peasants, your, you know, your knights and people in the court and whatnot, is that, you know, kind of stemming from the find a hill become a king meme they have, is that you can be nothing.


[User] Please transcribe this text

[Assistant] I mean, they could play into that idea of the altruism, like maybe if we revisit High Rock, really build up those kind of fairy tale elements that you've got all of these knightly orders and it's all very romantic and storybook and you can really see why roleplaying a Breton character


[User] Please transcribe this text

[Assistant] Even in a very naive way, they would be desperate to go out and achieve things, to go out and slay dragons and all, you know, that kind of thing. It would actually add a bit more character to a lot of their society other than just your very basic kind of unflashed out feudal systems you have.


[User] Please transcribe this text

[Assistant] There are tiny hints at it, I mean I'll just a very quick quote and I'll pass it to you Scott, but like there's something that's in Daggerfall, Morrowind, Oblivion and Skyrim that kind of gives you an idea that the timeline of the Doreni movement was actually a bit earlier than it seems, but as early as the 20th year of the first era you have


[User] Please transcribe this text

[Assistant] Was really magically proficient. The Doreni noticed that, and instead of just kind of viewing them as this... bastard child...


[User] Please transcribe this text

[Assistant] No, no, represent us at the Isle of, you know, something like that, kind of like embracing the, uh, the benefits of the race.


[User] Please transcribe this text

[Assistant] Yeah, they've kind of almost become slightly, um, enigmatic, kind of like the, uh, the Sigix. You know, they're doing their own thing on their little isle, and it's really hard to know what's going on there, and I feel like it will probably be explored in Elder Scrolls 6, but we'll see.


[User] Please transcribe this text

[Assistant] I think a lot of that is just a result of Daggerfall. You know, like, when Daggerfall came out, it was obviously an expansive game and a very ambitious one.


[User] Please transcribe this text

[Assistant] It almost sounds like that's kind of a play on, like it's a bit of a fourth-wall break of the kind of fact that, oh yeah, we reuse tons of assets, you know, the NPCs aren't really fleshed out, you know, I-


[User] Please transcribe this text

[Assistant] I'm not super well versed in Daggerfall, but you can see why you get kind of like references like that. But because it comes from a pocket guide during the...


[User] Please transcribe this text

[Assistant] With Somerset except it went the opposite way. You had a description of Somerset in the pocket guide that made it sound magnificent and beautiful when alien.


[User] Please transcribe this text

[Assistant] Uhm, and the devs are obviously like, look, that's a bit too much work. Let's tone it down, make it boring. But you can go the other way with High Rock and say, look, they just didn't care. They just saw us all as the same.


[User] Please transcribe this text

[Assistant] You know, there's so much more to it. And if we look at the actual history of the different cultures that have collided and, you know, everything that we just said, there's so much potential there that it would be a shame not to flesh out just because there's been boring interpretations of them so far.


[User] Please transcribe this text

[Assistant] It would be a good way to touch on, as you said before, the kind of Celtic-Britain inspiration that is kind of underlying there. You know, like in history, you're always gonna have the stories of the kings going to war that dominate the stage of what you learn about a culture or a province or whatever.


[User] Please transcribe this text

[Assistant] You know, the idea that you have fairly remote cultures that worship their own gods that maybe have druids instead of like, you know, instead of lords and other leaders, you have druids who guide them.


[User] Please transcribe this text

[Assistant] And yeaah, there's a lot of potential to touch on the Celtic aspect.


[User] Please transcribe this text

[Assistant] And we also know from, from a lot of the Bosmer lore that there is...


[User] Please transcribe this text

[Assistant] Associated with Ifre, there's, there is this kind of green magic where, you know, if you're one with nature, you can almost like shape it and be a part of it. And, and you can imagine if you have smaller groups in high rock who worship Jepha, who is just the, you know, the ultimate version of Ifre or the, the interpretation.


[User] Please transcribe this text

[Assistant] Maybe they can have a much more explicit form of green magic where they're not so afraid to meddle with nature. The green magic too.


[User] Please transcribe this text

[Assistant] Who will be worshipped after, after death? At least in folklore. Yeaah, yeaah. Because I feel like folklore is important in High Rock.


[User] Please transcribe this text

[Assistant] And, and simply kind of boiling them down to, oh, they're a kind of Breton, obviously doesn't really stack up because it's like, you know, if you imagine that they're occupying the


[User] Please transcribe this text

[Assistant] Northeastern part of High Rock, and you've got the Doreni spreading, as you said earlier.


[User] Please transcribe this text

[Assistant] The, the idea that they would successfully spread all across High Rock and have a strong influence over all parts of the region.


[User] Please transcribe this text

[Assistant] So the idea that, you know, the further away from Doreni influence you go, the more, kind of like, you slip into this, wow, this is a completely different culture, this is a culture that, that did originate from those early needs and was kind of left unchecked to do it their own way.


[User] Please transcribe this text

[Assistant] There's a quote, there's a quote that says something like they were the first to plunge through the doors of oblivion. Something like that somewhere.


[User] Please transcribe this text

[Assistant] And in reference to the needs, like, we, we have, there's, there's so much documentation on what went on early on Somerset, you know, you kind of have the, um, the


[User] Please transcribe this text

[Assistant] Uhm, if, if Lorc is the kind of god of, of most of the Reachmen, then you can see these Daedric Princes coming and, and, and influencing these, these early needs as well to ensure they are Padamaic, you know, followers of Padamaic religions and stuff like that. So there's probably...


[User] Please transcribe this text

[Assistant] You know, that there's potential that the Daedra are appearing to the needs and we just never had anyone to kind of document it and keep it in the Crystal Tower or something so that we'd have references.


[User] Please transcribe this text

[Assistant] And the lore has evolved so much since the time of Daggerfall as well.


[User] Please transcribe this text

[Assistant] Yeah, I feel like it was down from something in the 30s, I can't quite remember.


[User] Please transcribe this text

[Assistant] What is up ladies and gentlemen, welcome back to Fudge Muppet, I'm Scott here with Michael and Drew as always and today on the Elder Scrolls podcast we are talking about the, uh, furry friends, the Khajiit. Which one of you guys would like to start us off?