[User] Please transcribe this text

[Assistant] That sounds like a mini Kim. It's like I choose to believe gravity doesn't exist, so I'm gonna float.


[User] Please transcribe this text

[Assistant] Like, teleportation, I mean had waterwalking, etherealness, so like the become ethereal shout, you can imagine someone using filmoturgy based magic to just become kind of, you know, untouchable.


[User] Please transcribe this text

[Assistant] One thing I was thinking with uhm, talking about illusion again and invisibility, I don't think it is, but you could almost see that as in, other people can't see you, but you are there.


[User] Please transcribe this text

[Assistant] Like a representation of that you're tricking other minds that you're invisible, but really you're not.


[User] Please transcribe this text

[Assistant] I just remember something, I could swear it was in the alteration school in one of the games.


[User] Please transcribe this text

[Assistant] It's like imbuing them with mortal life so they go from undead to just dead. You just pull them back a stage. I found the invisibility thing. It seems to have always been an illusion thing, but in my head, like if you put it in alteration, you can easily see it as in like light bending. Like you know how you have spells like mage light and things like that.


[User] Please transcribe this text

[Assistant] Just a bunch of reflecting of the light around you so that you don't seem to be there anymore. Like a magician would do with mirrors and things on a stage.


[User] Please transcribe this text

[Assistant] It was, it was pretty cool though. I mean, this sounds kind of strange and I guess it wouldn't really work, but if you had a system where you could still destroy the enemy's armor, somehow.


[User] Please transcribe this text

[Assistant] I just, I just really like the idea of being able to smack someone with a disintegration sword until their armor just broke to bits. Or their weapon broke to bits and they had nothing to attack you with anymore. But I guess now that just gets replaced with things like disarm, disarm shout or...


[User] Please transcribe this text

[Assistant] They could have. They really could have anyway. So I can definitely see that. Like things like Iceform for sure as a


[User] Please transcribe this text

[Assistant] Yeah, it's just like an increased affinity for a certain skill, which is the manipulation of this energy leaking through. I also like how destruction has the draining attribute type spells or the, you know, like you can take down someone's ability to use their weapon or take down their ability to use a certain type of magic.


[User] Please transcribe this text

[Assistant] Well, to be honest, there's no excuse really, because they could have had drain and absorb skill based things still in Skyrim. And they could also have had it with the stats, like they did with enchanting. Like, you know how you can make a sword that absorbs stamina? Why can't I have a spell that does that?


[User] Please transcribe this text

[Assistant] You know? You should, there's no reason. It's not OP or anything. You just have to balance it, right?


[User] Please transcribe this text

[Assistant] Then like, you know, as a way to turn off their ability to use magic or things of that nature become really cool when you put enchanting into the mix. On that topic, I also miss enchanted arrows.


[User] Please transcribe this text

[Assistant] I know, I know the idea that like an enchanted bow kind of does it all, but having an arrow that you just find on a bandit that has like a damage health effect or even there was arrows that put light on the enemy as well.


[User] Please transcribe this text

[Assistant] That, uhm, it helps with balance as well. You know, they don't have to think like, uh, bows should have less potency for enchanting because people are gonna double them up with an enchanted arrow, which is gonna be like super powerful. It's just easier for them to make, at least.


[User] Please transcribe this text

[Assistant] But it would be cool if they somehow did a system where it all worked together and you could have enchanted arrows and stuff, you know?


[User] Please transcribe this text

[Assistant] I also like the touch magic as well. They need to bring back touch magic so you can just palm someone with a frost spell and it does more damage than if it was ranged for the same cost.


[User] Please transcribe this text

[Assistant] Yeah, I mean you could also think of it the opposite way, instead of making the spell worse, is that if you choose to prioritize both of your bare hands for magic, is that it makes it more powerful.


[User] Please transcribe this text

[Assistant] You know, it makes it stronger and then you could even have a system if you wanted to knock out the other issue where if you're a warrior, see it works the same way.


[User] Please transcribe this text

[Assistant] Instead of, oh, okay, fine, there's incentive for pure mages, but you've still got that issue of if you're a warrior, you still may as well have a spell there to quick cast. Instead, have a system where if you choose or elect to have no spell in the quick cast, um, area.


[User] Please transcribe this text

[Assistant] That you'll be more effective with your sword. Just a little bit, you know what I mean? So you don't have that ability to just tap C and cast off a fireball while you're holding a claymore.


[User] Please transcribe this text

[Assistant] Yeah. And then if you choose, and if you choose to just hold these throwing stars in your hands, then they would be better somehow.


[User] Please transcribe this text

[Assistant] That's the thing I don't want for honor, that's what I'm worried about. I don't want them to ever go with some like really complicated, like hyper realistic way of doing combat.


[User] Please transcribe this text

[Assistant] I wouldn't, I wouldn't want to limit freedom too much, as much as I do like imposing some restrictions. And like you kind of touched on, you could do it with perks. Like if you look at some of the perk mods for example, what they do is they just make each skill tree way more fleshed out.


[User] Please transcribe this text

[Assistant] So it's kinda like, you have to invest a lot of your perk points into a certain tree if you want to be the master of that tree and have everything that tree has to offer. If you want to spread your perk points more thinly and be, you know,


[User] Please transcribe this text

[Assistant] Good at everything you can, but you'll never be the master at everything in the sense of different perks that potentially unlock new abilities or different powers and stuff like that. So there's a lot of ways to do it. It's just walking that fine line of not giving too much restriction, but at the same time,


[User] Please transcribe this text

[Assistant] Not having a thing where everyone's just this big flowy, you know, wheezy wazzie, like nothing has any kind of, um, classification or drawback or advancement because I'm a big fan of


[User] Please transcribe this text

[Assistant] I mean, we should get back to magic to be honest, but I am a big fan of, uh, you know, strong, um, drawbacks and bonuses for races. Like we talked about Argonians, how they're poison and, and disease resistance was watered down as the games went on and things like that.


[User] Please transcribe this text

[Assistant] And if they had a strength attribute, it would be a bit different for sure. I don't really mind that much, especially being a single player game, but I do like the idea that attributes would add a little bit more complexity into things or even a class system, you know, like kind of with tag skills almost.


[User] Please transcribe this text

[Assistant] Necromancy is kind of like one of the more evil.


[User] Please transcribe this text

[Assistant] I don't think you can. Like it depends on your set of beliefs. Obviously if you're like tormenting a soul, that's way worse.


[User] Please transcribe this text

[Assistant] But remember, unless it's some, you know, base animal that no one really cares about, like some deer just died in the forest, but the second it's a mortal person, that's somebody's family member that you're playing with.


[User] Please transcribe this text

[Assistant] Yeah, and I guess as well, like it doesn't really matter whether or not the afterlife is involved at all.


[User] Please transcribe this text

[Assistant] I mean, otherwise you could have a situation here on earth where it's like, Oh, I'm an atheist and I don't believe in the afterlife. So I'm allowed to play with dead people. It's like, no, it's like, even if that's the case, let's just pretend to say, okay, there's no afterlife. Let's say that's a hundred percent confirmed. It's still not okay. Even if souls weren't


[User] Please transcribe this text

[Assistant] Yeah, well, I mean, you look at what the dark elves do and all their ancestor worship and kind of calling up a ghost, you know, get a ghost on the line. Hello, we need some advice. Well, they kind of keep them around. Yeah. Then that's different. But so I guess like anything, I mean, we don't want to get into a whole moral discussion, but


[User] Please transcribe this text

[Assistant] If it's a group of people who probably don't want their body to be touched after death, then you know.


[User] Please transcribe this text

[Assistant] Yeah, I feel like it's different. When you're in the game, you don't care. But like right now, if someone just went up and dug up a whole bunch of like, criminals. But you're not digging, you're not killing. No, like killing bandits. Yeah, yeah. And then raising them. It depends what the use is anyway, you know, if you're, if you're raising them.


[User] Please transcribe this text

[Assistant] Like, who ever raises a corpse to do something good?


[User] Please transcribe this text

[Assistant] Yeah, they've always, I don't know, I feel like they're always involved in bad things.


[User] Please transcribe this text

[Assistant] Yeah, that's not, that's not really my argument. Although with liches, they're known to have this ritual where they have to extract all these souls as painfully as possible, like on purpose in a


[User] Please transcribe this text

[Assistant] I think we're gonna kind of go into flesh magic then, because there's this idea that, well it's necromancy, the idea that the fresher the corpse is, the more the soul is kind of still there.


[User] Please transcribe this text

[Assistant] But they're basically talking about kind of flesh magic, kind of necromancy, and they're saying,


[User] Please transcribe this text

[Assistant] Sometimes, you know, a skeleton or a flesh atronach, it's imbued with a minor Daedric essence is the quote. And I think it said often a minor Daedric essence. And then it talked about, it wasn't just flesh atronachs though, it was talking about other things like skeletons and stuff.


[User] Please transcribe this text

[Assistant] And it's kinda like, well, maybe you can rationalize it and say if it's a really fresh.


[User] Please transcribe this text

[Assistant] Gosh, I just hate that text because it goes against what everything on necromancy throughout all the other lore books and stuff is meant to be. You know, when you're buried, you're not, you're, you're far departed, but there's all these groups that would, you know, protect the body and orders that would have, you know, the rights to RK to make sure that can't be tampered with.


[User] Please transcribe this text

[Assistant] Well, I mean, on a stats basis as well, you could kind of just assess the situation and be like, even if you don't know for sure whether or not it's evil, that's probably why you shouldn't do it, because you don't know.


[User] Please transcribe this text

[Assistant] Like, and if you have to go, oh, is this evil or not? And it like kind of, a lot of the evidence says probably is, and you do it, then you've taken a chance on probably is evil, which to me is kind of like a bad thing.


[User] Please transcribe this text

[Assistant] Flesh magic? Flesh magic's really complicated. Uhm, because in the Elder Scrolls Online, they kind of confused it by having Abnatharne say, it's so simple, a child of five could do it, you know, and you go and get these fleshy parts and put them in this, uhm,


[User] Please transcribe this text

[Assistant] What to me looks like a necromancy circle, cause it's themed the color of all the necromancy magic in Elder Scrolls Online, that bluey aqua color. And then you go over to a ritual book and raise your hands above it, and a flesh astronaut comes out of the ground and he says, ha, we'll make a necromancer of you yet. And it's like...


[User] Please transcribe this text

[Assistant] Okay, and then you go to the Shivering Isles, and you've got RealMinaVeronim saying, I have discovered the sixth element, flesh, you know, hidden by virtue of its own self-awareness, and all this stuff.


[User] Please transcribe this text

[Assistant] And what she does is very similar, but it looks way more complicated and that's meant to be the soul of a Daedra.


[User] Please transcribe this text

[Assistant] And she's stitched together all these different body parts, but there's also carvings on them.


[User] Please transcribe this text

[Assistant] You know, they have all of that, and then that's imbued with like the soul of a Daedra. And as we see with the gatekeeper, that's a super powerful flesh magic entity that's really hard to kill and has a really complicated ritual needing ingredients from Shere Gorath's realm. You know, blood liqueur, osseous, osseous marrow and all this stuff.


[User] Please transcribe this text

[Assistant] Also just be, like we were talking about at the start of the podcast, a difference in classification.


[User] Please transcribe this text

[Assistant] It could be a flesh magic, a very simple one, because it is quite similar to necromancy. In ways, you know, you're getting dead.


[User] Please transcribe this text

[Assistant] Uhm, but it gets all confusing because then they summon Flesh Atronachs in, even in Oblivion, so you don't know if you, are you just pulling them from Shagrath's realm or, or what? There's also, the thing with Elder Scrolls Online magic is you can't take it all as canon because a lot of them are just abilities that are like, oh, that's cool.


[User] Please transcribe this text

[Assistant] You know, you made a flesh astronaut come out of the ground and pound the floor and then disappear. You know, it's kind of just like a power.


[User] Please transcribe this text

[Assistant] Yeah, I go super, super deep on it, and we also talk about Galethil's flesh magic, which almost seems like perhaps a combination of alteration and restoration stuff, how she carves up your face with the flesh sculptor's knife. She mentions that there's a blade involved.


[User] Please transcribe this text

[Assistant] And then, unless she's being metaphorical, and then kind of heals it to look different and however you want. Um, and also changes your body. I know it's just a gameplay mechanic, like you can change your muscle, but you could see that as like a, almost like a bodybuilder process of breaking down the muscles rapidly and then regrowing them bigger, but with magic.


[User] Please transcribe this text

[Assistant] If you wanted, if you wanted to rationalize it all, there's heaps of different things, but definitely check out the flesh magic video because we don't have 20 minutes just for flesh magic here.


[User] Please transcribe this text

[Assistant] I mean, there's also the example of in Skyrim, you make a little blood sacrifice to open the door.


[User] Please transcribe this text

[Assistant] Yeah, it's Skyhaven Temple, but I mean, obviously that's some kind of magic recognition of the blood. It's, I don't think it's some kind of scientific Dwemer machine. You know, it feels very arcane.


[User] Please transcribe this text

[Assistant] There's different powers and stuff again, but it kinda comes into that powers category, you know, where it's like, what is this?


[User] Please transcribe this text

[Assistant] A little bit. I will say there is another magic type we haven't talked about and that's shadow magic.


[User] Please transcribe this text

[Assistant] Like the idea of shadows and her having shadows.


[User] Please transcribe this text

[Assistant] Yeah, it's, it's supposed to be super powerful. I mean, there's this, there's this thing that says shadow magic rivals even the power of the Elder Scrolls themselves, having the power to potentially change the past, present and future through the manipulation of shadow. It has the capabilities of reaching into and affecting the multiverse.


[User] Please transcribe this text

[Assistant] It's mostly aesthetic. It was also mentioned in the sea slowed, uhm, kind of stuff as well that was used there. But again, like you said, it kind of just seems aesthetic at this point. Like we don't know a whole bunch about it.


[User] Please transcribe this text

[Assistant] We will do other podcasts on magic, more magic topics specifically, like there are things that we touched on in this podcast that we could have entire podcasts about. You know, like we did the lesser known beast racers or beast folk, we can have the lesser known magic types and do a whole podcast on it. But this one's kind of like a big primer podcast.


[User] Please transcribe this text

[Assistant] Otherwise, if we tried to do everything in one, we'd have a four hour podcast, I reckon, or more. But yeah, so I guess thanks everyone for watching. We really appreciate it that you're all giving us support for these podcasts and leaving your comments, liking the video, following us on Twitter. It's all, it's all a lot of fun to be honest.


[User] Please transcribe this text

[Assistant] Like, it's a good way as well to learn more about the universe.


[User] Please transcribe this text

[Assistant] Alright, well thanks for watching everyone, it's been fun, it's Michael Scott and Drew, and we look forward to nerding out with you all again very soon.


[User] Please transcribe this text

[Assistant] I mean, yep, that's- I feel like they're putting these first few in kind of as bait, like, oh, this is just Elder Scrolls lore, there's nothing to see here, and then the next, like, two lines later, it starts getting wacky.


[User] Please transcribe this text

[Assistant] I dunno, I feel like they could potentially link it better if they say it's not the same earth, but it's some parallel...


[User] Please transcribe this text

[Assistant] So that's, that's canon. Tin foil hat time.


[User] Please transcribe this text

[Assistant] Yeah, it's a playwright who goes by a few different pseudonyms, and Maribosal is a Dwemer writer apparently.


[User] Please transcribe this text

[Assistant] Although it is kind of funny how, um, it was outlawed before the events of Morrowind, but it wasn't banned in Morrowind. So then you've got, I can't remember what race he was, but there's the wizard who you're just wandering through Morrowind and he falls from the sky trying to pull off one of these spells or spells of levitation.


[User] Please transcribe this text

[Assistant] Yeah, so that's kind of funny how it almost justifies the law.


[User] Please transcribe this text

[Assistant] Yeah, they could have come up with a more creative excuse than, oh, Red Mountain, it doesn't really make sense, right?


[User] Please transcribe this text

[Assistant] On that subject, I think, cause like, ESO, obviously, when they made ESO, they wanted to chuck that, the Lossy Argonian made in there, and they didn't really care what the lore was surrounding it, so,


[User] Please transcribe this text

[Assistant] Some excuses were like, oh, it's an oral tradition that somebody else wrote down, and other people were like, oh, Crassius must have stole it, but it's pretty obviously just the devs wanting to put it in there. Isn't there one too?


[User] Please transcribe this text

[Assistant] Anytime there's a death on a hunting trip, you know something's going on.


[User] Please transcribe this text

[Assistant] The whole thing's probably a bit of a mis-write, because I think the idea is that these dissidents were in Sentinel, and if you follow kind of the, what you expect is the canon of the Great War, then, uhm, the Falmer wouldn't have really gotten close to Sentinel. But wasn't the Green Fire?


[User] Please transcribe this text

[Assistant] Power. And there were plenty of failed attempts prior to, so.


[User] Please transcribe this text

[Assistant] Yeah, in the Craig Lane field as well.


[User] Please transcribe this text

[Assistant] Yeah, cause it gets really confusing cause there's, there's the idea that he plotted to, uhm, to run away with his mistress, so wanted to fake his death, but then when he is dead, he's calling out for vengeance, so there's a good chance that maybe Goffrey kind of made this, made a lot of this up, just so he could take his father's place. Yeah, I think there's a rumor that he was shot


[User] Please transcribe this text

[Assistant] Yeah, it went cause the fake was supposed to be shot by the arrow, but then maybe the real one was shot by the arrow or then maybe he was stabbed in his tent or something like that. So it gets a bit confusing in a very high rock politics kind of way.


[User] Please transcribe this text

[Assistant] Yeah, with Zuran Arctus, that interesting character, and then Walfarth, the other aspect. But I think it goes, that comes up later, is the idea that Talos is a three-part god. But that's way down the list, a few hundred away.


[User] Please transcribe this text

[Assistant] I remember I wanted to research that for a video and then it kinda seemed to me like in the early days there was an idea to kinda have fairies be, you know, kind of a big part of the lore and then it kinda just got scrapped but that text just remained as some


[User] Please transcribe this text

[Assistant] I like to look at the Anuad as well as the Monomyth to kind of get a kind of holistic view of what the kind of creation of the universe would have been like, but in many ways they kind of contradict each other and can't really work alongside each other, yet both of them are considered very like,


[User] Please transcribe this text

[Assistant] Inazalea? Inazalea or something like that. Yeah, it's really the island, one of the islands between Akavira and Tamriel. Yeah, it's like a landmine.


[User] Please transcribe this text

[Assistant] I guess one other thing, I mean, it could be referencing, if it's getting wacky, is the idea that perhaps there are still uncorrupted Falmer, uhm, still hiding from the Nords, maybe, I don't know.


[User] Please transcribe this text

[Assistant] That's the thing, it's like when bandits say that to Khajiit characters that they'll make a great raqq, that's not just a threat, that's their business.


[User] Please transcribe this text

[Assistant] I mean, it would make sense for, uhm, slave owners in Morrowind to, if their slaves die of some illness that they don't bother to help them with, then why not kind of, you know, make some more money even after they've gone? So it probably does exist.


[User] Please transcribe this text

[Assistant] Maybe it's related to Alicia and Pelinal? Because that's kind of like the wound in her chest when she appears to King Cole, and obviously Pelinal's, he's just the, ehm, the Amulet of Kings kind of like manifest.


[User] Please transcribe this text

[Assistant] I feel like it would be big news if he were dead, even though he's kind of a bit of a reclusive Tilvani mage. I still feel like word would come to you if he died somehow in any of the games, or before any of the games.


[User] Please transcribe this text

[Assistant] Uhm, oh, it is from 2920. Yeah, okay, still. So, so technically, yeah, it's not like his words, but yeah.


[User] Please transcribe this text

[Assistant] Yeah, so that's just like the general idea of chaotic creation and what not. Azuoplasm being in cold harbor, right? That's pretty standard ESO stuff.


[User] Please transcribe this text

[Assistant] Well, because weren't the snow elves kind of afraid of it as well, so it kind of throws some, uhm, confusion into the idea that the snow elves were obviously there first and the nords came later and whatnot, like, why is there this thing here, and all that, was it made by the gods, you know, and so it is a little unusual. Mystery.


[User] Please transcribe this text

[Assistant] It means create the universe, right? Yeah, essentially.


[User] Please transcribe this text

[Assistant] Yeah, so kind of more that they're non-mer, as opposed to specifically being human. Yeah, like that they're their own thing.


[User] Please transcribe this text

[Assistant] Yeah, it's, I guess it's another one of those kind of weird crossovers between the creation stories. Cause like the, uh, the, the Anuad initially has them.


[User] Please transcribe this text

[Assistant] Oh, and hold on. It kind of ties back into that whole, like, the two parts of the law khan, right? Like, you know, the cursed and the blessed and all of that as well. It kind of ties into his theme.


[User] Please transcribe this text

[Assistant] Yeah, well I guess if you look at it like a religion and the new medium being a god, then yeah, I guess just worshipping that.


[User] Please transcribe this text

[Assistant] The middle door. They would probably call it that on the list if that's the one. I feel like if you just say the dragon break, you're thinking of the warp in the west. And then there's the idea. I guess just the concept of it in general. Maybe.


[User] Please transcribe this text

[Assistant] Well, yeah, all language with the exception of, um, gel, the language of the Argonians. That'd be the only one that's an exception.


[User] Please transcribe this text

[Assistant] Which is interesting, because yea, it encompasses humans as well. So then- So it kind of lends into the kind of, um, ancestry element of everyone coming from the Elnife in some way, shape or form. Yea, it is, it is to your right.


[User] Please transcribe this text

[Assistant] There's the idea that there was that Argonian mage who conjured it up and spread it rather than it kind of occurring naturally.


[User] Please transcribe this text

[Assistant] Could that in some way be a reference to Kim? Or like, or transcendence, I guess? It's like, self-reflection, understanding that you're a part of the dream. Yeah, I guess it's open to interpretation, isn't it?


[User] Please transcribe this text

[Assistant] His protonymic is what he inherited from his parents, he kind of shed that off and cut it away, and then took on a new form, his neonymic, or, you know, is kind of the idea there.


[User] Please transcribe this text

[Assistant] Would it just be a reference to when house sofa were destroyed and wherever that happened? Like wherever his village was before, yeah. Would it be that? Do we know where that is?


[User] Please transcribe this text

[Assistant] Okay, I guess. Isn't that literally just from the Egyptian? It's that ancient Egyptian symbol, right? So, what would that have Yu-Gi-Oh as a start?


[User] Please transcribe this text

[Assistant] Yeah, or even just Isgrimor and his companions. Depending on who, from whose perspective, you could just call them that too, so.


[User] Please transcribe this text

[Assistant] Maybe they were sent out by the HIST and got so far away that they lost all their connection, they lost, you know, and then just kind of devolved or something, you know, who knows. Okay. Ancestor moths.


[User] Please transcribe this text

[Assistant] So that you got the idea that they can see something that we can't.


[User] Please transcribe this text

[Assistant] One more thing about ancestor worship is obviously, like, you could say that's worshipping the gods not as gods, but as your forebears, you know, like the, uh, in some sense.


[User] Please transcribe this text

[Assistant] I mean, by the way, just like one fact about the Eleven Forces, for some reason it reminded me of the Monomyth, and that's because it's in the first line of the Monomyth, it says,


[User] Please transcribe this text

[Assistant] Because I guess, you know, like a synonym for that word is just shroud something, so it's like the idea is you shroud a god in yourself and essentially become the god. I don't know, that's how I visualise it anyway. The term mantling.


[User] Please transcribe this text

[Assistant] Which we've talked about before, but it's kind of interesting to even consider the idea of political parties in, in Black Marsh, like proper political parties. They're set domestically because they kind of just do what they hist.


[User] Please transcribe this text

[Assistant] Oh, it's literally just that. The post-apocalyptic Skyrim.


[User] Please transcribe this text

[Assistant] It's kind of a good way to sum it up.


[User] Please transcribe this text

[Assistant] I think it's, um, it's like various people can kind of fill the role of the Wilder Queen, um, uh, cause it originally started as a guy, yeah, a powerful young boy from the Somerset Isles who, uh, was sent to Valenwood to build a great city. Yeah. Is that? Yeah. That's, that's supposedly the first one.


[User] Please transcribe this text

[Assistant] I think that's an aesthetic that works well to flesh out house dress because you've got, you get a lot of stories of like, you know, New Orleans kind of swampy vampire stories. And I feel like they're kind of trying to apply that to, um, to house dress in the, in Morrowind South, where it's very kind of, I imagine it looks a bit like that kind of swampy.


[User] Please transcribe this text

[Assistant] Other variants of mer, that is Aldmeris being sundered, that is Aldmeris sinking, they're losing their heritage or whatever.


[User] Please transcribe this text

[Assistant] So it feels like saying Pandania is Aldmeris would be something that the, uh, the, uh, the Malmour would be very happy to claim, but it seems kind of obvious that


[User] Please transcribe this text

[Assistant] They were forced to adapt to this aisle that was really non-hospitable as opposed to, cause it's not, you know, it doesn't include the descriptions of the Bodmeris.


[User] Please transcribe this text

[Assistant] Yeah, unless you get, it's almost like the idea that kind of the way humans kind of crawled out of the ocean in the real world. But yeah, I dunno.


[User] Please transcribe this text

[Assistant] Technically, chronologically, it would be after the crisis has ended because it's DLC. How exactly does that work?


[User] Please transcribe this text

[Assistant] You could justify if the Oblivion Crisis is still going on when you do, say, that quest or like that quest line plus Vermena's quest, then it's almost like more princes are kind of able to have a bit of an influence on Tamriel because the Oblivion Crisis is still going on, and the dragonfires still need to be lit and maybe the


[User] Please transcribe this text

[Assistant] Yeah, I feel like the Shivering Isles has to be chronologically last in the story because that's where the Hero of Kvatch ends up. Yeah. Right? I guess so. So yeah, that is interesting then, how he manages to open it.


[User] Please transcribe this text

[Assistant] Yeah, well plus like the underwater, so even though I guess technically not part of Frass, but it is part of the Coral Kingdoms, it's like that they spread out under the ocean, so who knows where their borders actually come. They could come very close to Somerset considering how much they used to raid them and bother them, so.


[User] Please transcribe this text

[Assistant] Is that just a reference to the, the divines? You know, the aedra? They're- But they infinitely long? Yeah, I'm not sure. Yeah, I'm not sure what that's supposed to mean.


[User] Please transcribe this text

[Assistant] Uuuh. Which is the idea that you brought up, I think, Scott, when we were talking about, uhm, the Calpas. It's kind of like, Akavir, the future, Tamriel the present, kind of, Yakuta. Yeah, I dunno.


[User] Please transcribe this text

[Assistant] Is that just a reference to the Knights of the Nine, or is that something different?


[User] Please transcribe this text

[Assistant] Because normally, I feel like if you're saying Red Templars, that's just a synonym for the Crusade, like the Knights of the Nine, right? Essentially.


[User] Please transcribe this text

[Assistant] But he's also three people though. Yeah. Cause he could be out more and could be from Skyrim, could be from, was it Alcare? Or is it, is that somewhere in High Rock?


[User] Please transcribe this text

[Assistant] Basically the idea that nothing that Tiber Septim actually did that was any, that was impressive was really him. It was, it was people operating around him. It was kind of building up his image.


[User] Please transcribe this text

[Assistant] Yeah, we talked about it before, kind of, that like, in a sense, sunlight, uhm, can, you know, just, taking in sunlight is, is you absorbing magic in, in some sense, so it's like, it is raw energy, but yeah, I dunno. And then Drazir is here, uhm, Drazir is just like a Khajiit.


[User] Please transcribe this text

[Assistant] Oh yes, he is too, he is too. But he was completely removed from anyone else's interpretations of the story, right? There was only one text that actually gives him any credit.


[User] Please transcribe this text

[Assistant] The hydrologist drew in the house. I'll take the reins, I'll keep it nice and simple, but take the horns.


[User] Please transcribe this text

[Assistant] Dramora. Dramora are, you know, we all know what they look like, the kind of devilish looking Daedra. The typical Daedra that you associate with a Daedra. That's the Dramora. And the Dramora are kind of unique in terms of Daedric races because


[User] Please transcribe this text

[Assistant] For the most part, and this applies to the zivalai and the zivkin as well, is they're a lot more intelligent than most daedric races. So, while, you know, a lot of daedric creatures, they're just, you know, they're...


[User] Please transcribe this text

[Assistant] Naturally chaotic and they don't really have organization or anything like this.


[User] Please transcribe this text

[Assistant] The Dramora tend to organize themselves, and it's something kind of fundamental, whereas, you know, for a mortal, you're born into a family, you're often, you know, you have a racial identity, you have your family, you have, you know, the lord or king or whatever who's


[User] Please transcribe this text

[Assistant] It's kind of, you know, there's a natural hierarchy in place, whereas for Daedra, you know, you come, you go, your vessel, your vessel goes to the void.


[User] Please transcribe this text

[Assistant] And you kind of spring back into one of the realms of one of the princes, usually based on their whims, and you don't really have anything, you don't have parents.


[User] Please transcribe this text

[Assistant] So basically, Dramora have kind of instilled this themselves. They've developed their own clan and caste systems as a way to kind of have some camaraderie and companionship, as well as rules and, you know, reasons to live a structured life, which is kind of bizarre.


[User] Please transcribe this text

[Assistant] You could say that most Daedra are sentient, but they're not sapient. They're not like experiencing mortal emotions the way the Dramora do. And the fact that, you know, you hear from Dramora themselves saying, you know, we have the capacity to feel fear and shame.


[User] Please transcribe this text

[Assistant] Uhm, so it makes sense that they kind of, uhm, give themselves a purpose in life in a way to display their strength by coming up with these- these hierarchical systems.


[User] Please transcribe this text

[Assistant] So I think one of the reasons why they're, you know, despite being the kind of race that is very keen to honour their place, the reason they're still so dangerous to summon is because I think they're much more likely to


[User] Please transcribe this text

[Assistant] Whereas for a Dramora, you can die and die and be reborn and keep coming back, learn from your mistakes and as a result you just get stronger and stronger and you earn a better place and then you've got some random snot-nosed magician who summons you and you know, so I feel like if a mortal is gonna summon a Dramora they have to really


[User] Please transcribe this text

[Assistant] Be powerful enough to impress this drumoran and feel like they're in a- either peers or on a higher level.


[User] Please transcribe this text

[Assistant] And that's the thing, is that they're staunchly loyal to their clans. So, you know, they may be the most honorable, I'll say person for lack of a better term, they may be the most honorable person amongst their clan, but if you force them to serve some random person who's got, you know, who has nothing to do with their allegiances,


[User] Please transcribe this text

[Assistant] That loyalty isn't there. You know, if anything, you're betraying them by forcing this on them. So they're gonna want to, you know, backstab you at any turn despite being loyal creatures.


[User] Please transcribe this text

[Assistant] Yeah. But you know, while Dramora, which we'll talk about in a different lesser Daedra soon, they're not necessarily the most powerful Daedra.


[User] Please transcribe this text

[Assistant] Their ability to be loyal and organized is incredibly valuable, especially to princes like Meryn's Dagon who, uhm, you know, they are very closely associated. Because you can imagine when something like the Oblivion Crisis happens, obviously a big part of the, the, uhm, the invasion is just unleashing chaos.


[User] Please transcribe this text

[Assistant] Just sending out ran- like, you know, hordes of really unorganized Daedra that can't really think properly, uhm, isn't really going to win, uhm, a- a grand scale war, whereas having these really well organized troops is a great way to- to make a revolution happen or to- to win a war.


[User] Please transcribe this text

[Assistant] Well, you know, Lord, if you look at it as kind of a mimicry of the real world or of the mortal realm, it's like,


[User] Please transcribe this text

[Assistant] Any, any land-owning role, so a duke owns land, so they're a lord as well, like, you know, that's, that's kind of the weird thing about it, is the title duke or, um, count or any of these lordly terms, it's like, doesn't actually make sense unless you have a barony or a duchy or whatever, but I most of the, I imagine most of these, um,


[User] Please transcribe this text

[Assistant] Yeah, they seem to, they do seem to vary depending on what realm they dwell in, uhm, and who they serve, you know, like, it's, it's kind of a, it's commonly seen the difference between Coldharbour and Moloch Baal's realm and


[User] Please transcribe this text

[Assistant] Dagon and the Deadlands is red versus blue, it's kind of like just the tint to either their skin or, you know, tattoos or their horns and things like that.


[User] Please transcribe this text

[Assistant] Alt Mora means elder wood. And alt means- So Mora is-


[User] Please transcribe this text

[Assistant] Yeah, that's something to think about actually, because there's probably some connection there. Um, unless it's just completely coincidental.


[User] Please transcribe this text

[Assistant] Yeah, I mean, is it- we'll probably speak more about the Dramora, but should we talk a little bit about the Zivalai? And what they're like?


[User] Please transcribe this text

[Assistant] So they despise being, yeaah, they despise being subordinated in any way, they're very individualistic for a lot, you know, for the most part, at least from the other races, which is something huge that separates them from the Dramora, because I'd say they're stronger than the Dramora, at least physically.


[User] Please transcribe this text

[Assistant] They're not really as, uhm, as well adjusted to serving in an organized army or something like that.


[User] Please transcribe this text

[Assistant] Yeah, they'd be much more prone to desert if they're not getting the respect they deserve or, you know, anything like this. Whereas, you know, when we


[User] Please transcribe this text

[Assistant] Imposing as the zivalite with the ability to kind of take orders and be very loyal and die for you, uhm, of the Dramora.


[User] Please transcribe this text

[Assistant] Yeah, well, the Dramora are naturally going to kind of, you know, not, not particularly like the Zivoli because, you know, they're, they're big and strong and they also kind of just shun a lot of these essential values that the Dramora hold dear.


[User] Please transcribe this text

[Assistant] You know, so it's like they can slot themselves really high up in the hierarchy if they wanted, but they'll never really think about anyone, you know. So even if they were above most Dramora ranks, they probably wouldn't treat anyone below them with, you know, like properly. Even though they're higher ranking, you still have to, you know, treat your inferiors with respect.


[User] Please transcribe this text

[Assistant] And so that's the main thing with the Zivkin, you know, created by Moloch Baal, is that they pretty much just are a combination of these two types of Daedra. You know, even in appearance, they...


[User] Please transcribe this text

[Assistant] They, they look like bigger, stronger, uhm, Dramora, and they're very heavily, like, themed around the kind of pale blue of Coldharbour. And, you know, it says that they're extremely loyal to their Dark Lord, Molag Bal. Have you seen them?


[User] Please transcribe this text

[Assistant] It's the same place where the, uh, is it called the Daedric Titan? The, the, the dragon turned into a Daedra. So Molek Baal's done a few of these kind of like, corrupting experiments.


[User] Please transcribe this text

[Assistant] And I've got torture quotas that need to be carried out and things like that.


[User] Please transcribe this text

[Assistant] And I wouldn't be surprised if, you know, we've got stories of Dramora being mostly in service to Meryn's Dagon, Molag Bal, you see some instances with Boethiah, but uhm, if we end up fleshing out other Daedric Princes,


[User] Please transcribe this text

[Assistant] Most princes are going to see value in a highly intelligent race of Daedra who will serve them, you know, really well. So, you know, and as you said with Peria is, you know, the taskmaster. He's going to have lots of, lots of, uh, Daedra to help him.


[User] Please transcribe this text

[Assistant] Yeah, and you'll remember when we were talking about Hircine, you know, Hircine's got his herns, the horned form of Daedra, and we were talking about how there's some connection between Daegon and Hircine and perhaps Clavicus Vial as well, and there are similarities.


[User] Please transcribe this text

[Assistant] It seems like the, with the Atronachs, if I'm remembering correctly, is they kind of can almost become a bit of a hive mind. They have these weird realms that are just, you know, for example, the flame Atronachs, can't remember the name of the realm, but it's just endless fire and they're all...


[User] Please transcribe this text

[Assistant] Virtually identical. I think it's actually a Dramora who's talking about it, and how mundane he finds Atronachs.


[User] Please transcribe this text

[Assistant] Uhm, but you know, you've got things like, uhm, yeaah, like nocturnals and...


[User] Please transcribe this text

[Assistant] Shrikes, which Shrikes I guess is just- Oh yea, to the Nocturnal Shrikes.


[User] Please transcribe this text

[Assistant] Also, I imagine Seekers are probably somewhat intelligent too.


[User] Please transcribe this text

[Assistant] Yeah, they just don't seem as individualistic as Dramora and Zivalai tend to be in terms of like, you know, their very mortal thought process. They seem more singular in their purpose. Yeah.


[User] Please transcribe this text

[Assistant] A good like tiny little preface to put in there I guess you could say is that


[User] Please transcribe this text

[Assistant] This kind of wasn't, you know, the great house structure was kind of unique.


[User] Please transcribe this text

[Assistant] ...to Morrowind, in that, when, you know, the Kaima people, the Changed Ones, made their exodus across, you know, all the way from Somerset to Morrowind.


[User] Please transcribe this text

[Assistant] They were following the good Daedra, Boethiah, Azura, and Mephala, and uhm, you know, largely because of Mephala's sphere of kind of like the web of intricate, you know, plots going on over here, all of this stuff like that. It kind of, uhm, they showed them how to structure their society in a much different way, which is what led to these five, six great houses.


[User] Please transcribe this text

[Assistant] Yeah, we even had the house Dwemer, you know, where they kind of like extended that as a branch so that they could improve their relations with the underground dwellers who kind of preceded them. Yeah.


[User] Please transcribe this text

[Assistant] Yeah, well they replaced Lalu, who were obviously, they were very, you know, they were, um, sympathetic to the imperial cosmopolitan ideals and, you know, when, when things went kind of bad in the, in the fourth era, um, their anti-imperial sentiment was high.


[User] Please transcribe this text

[Assistant] That's, you know, ended up biting them in the arse and they got replaced.


[User] Please transcribe this text

[Assistant] You know, you've got a Dunmer King who outlaws slavery, which is a pretty big deal. You know, that's going pretty far into the timeline, but...


[User] Please transcribe this text

[Assistant] You know, when things do go bad, they're gonna be the ones who get the spotlight, especially, you know, because at the end of the day, it's terrible timing because you have the tribunal disappear shortly before some major catastrophes, you know, with an oblivion crisis and you've got Red Mountain erupting.


[User] Please transcribe this text

[Assistant] Um, so when that happens and you had all of the Imperials just completely pull out of your province and not aid you in your, you know, in your time of need, you know, you know exactly who you're gonna, you know, um, punish for it.


[User] Please transcribe this text

[Assistant] In a way, it's picking the winning side as well, because, you know, for a great part of history, you can imagine most of the Dunmer people would look at their demigod tribunal as just like, you know, they're unassailable, you can't go against them, they're all powerful, and then you've got


[User] Please transcribe this text

[Assistant] Tiber Septim come along, and kind of, you know, like they- Tiber Septim doesn't conquer Morrowind, but-


[User] Please transcribe this text

[Assistant] Yeah, well that's what I quite like about House Redoran is that they've, they've, they're kind of just consistently no nonsense and have, you know, they manage to, even when times are looking rough, they're, you know, things don't fall apart and they kind of come together and actually sort shit out, which is, which is kind of refreshing. But Redoran are good.


[User] Please transcribe this text

[Assistant] Let's go red, I feel like Indoril is going to be a bigger one, so perhaps we'll get onto that one after.


[User] Please transcribe this text

[Assistant] Jokesters. It's a fairly consistent theme, I think, like, in The Elder Scrolls in general, that location and geography kind of impacts the race or the culture that develops there, and you know, like, uhm,


[User] Please transcribe this text

[Assistant] If you look, if you look around Mournhold, kind of central Morrowind, it's, you know, it's not the most hospitable place in Tamriel, but it's, you know, it's quite a nice area. And when you look at like Meryn's Dagon being a corner of the House of Troubles, who's, you know, he's, he's the environmental problems and, um,


[User] Please transcribe this text

[Assistant] The house Redran, for a lot of their area, as you said, kind of like they're constantly in conflict with the Nords, uhm, in the Vloffy Mountains, but then they've just got really some very inhospitable frozen sections that you wouldn't think about when it comes to Morrowind, but it's, you know, bordering Skyrim, so it's very harsh and cold there.


[User] Please transcribe this text

[Assistant] I was just gonna say, like the mod Tamriel Rebuilt, if you know, if you've got Morrowind and you're interested in modding it, absolutely download that mod, because they do flesh out a large part of the,


[User] Please transcribe this text

[Assistant] If you look at Blacklight there, you know, capital city, it's, it's so beautiful. It's like, if that's what it does look like in the lore and you know, if it's ever shown officially, I hope it looks something like that because it looks amazing.


[User] Please transcribe this text

[Assistant] Because I think they, uhm, you know, everyone worshipped the Good Daedra, but the tribunal knew they couldn't just come in and replace them, which is kind of why you get the idea of the anticipations, right? It's because, you know, there's no tribunal without the Good Daedra. The Good Daedra led to this, so this is just the natural next step.


[User] Please transcribe this text

[Assistant] Yeah, I was about to say that. You can see a lot of parallels, um, to Christianity because, you know, you have this idea that, um, Nerovar, um, you know, the great houses,


[User] Please transcribe this text

[Assistant] You can see how this kind of becomes just a giant melting pot of problems that allows the Argonian invasion to be so successful up until they hit Redoran. You know, it's just so many things going wrong for them on so many fronts and you know, their most powerful house kind of, you know, self-destructing when they lose their, you know, their gods.


[User] Please transcribe this text

[Assistant] Which is in, which half? Red around. Yeah, cause dress are like right on the front lines, aren't they? So, you know, and they're not only that, but they're probably the biggest target for all the Argonian anger too, so.


[User] Please transcribe this text

[Assistant] Well, we have speculated before and it makes a lot of sense that they're just...


[User] Please transcribe this text

[Assistant] Yeah, it doesn't surprise me that they would have been stopped, honestly. And I mean, even if you look at kind of when you're getting into the north and you've got Vvardenfell and you've got all the, uh, the Telvanni controlled regions, I feel like that, you know, that they'd struggle a fair bit to deal with, with these houses.


[User] Please transcribe this text

[Assistant] Yeah, well they've had countless centuries of dealing with the Nords in the height of the mountains and now they've got kind of like fairly disorganised Argonians roaming around and I imagine that much of central and southern Morrowind is potentially even still contested ground.


[User] Please transcribe this text

[Assistant] But I- I highly doubt the borders will- the borders of Morrowind and Black Marsh will change drastically because, you know, at some point,


[User] Please transcribe this text

[Assistant] Um, so the strength will kind of, um, they'll galvanize and kind of push back and eventually I imagine that the Argonians will settle to kind of retreat to where it's swampy and where other armies really struggle to, to infiltrate. You know, I feel like that's inevitable.


[User] Please transcribe this text

[Assistant] Yeah, although I guess in a sense, whether or not they considered it, uhm, with Hlaalu kind of being kicked out of the, uh, the great houses, that the, the abolition of slavery, I don't think would last too long in a prospering Morrowind without Hlaalu.


[User] Please transcribe this text

[Assistant] Especially when you think, you know, that they, they were kind of founded on Boevia's teachings of kind of like overcoming the, the tests, you know, you've got the, the house of troubles that are like the embodiments of tests they have to deal with and they're being tested at the moment. So it, you know, that that's when they should theoretically thrive.


[User] Please transcribe this text

[Assistant] Is, is in a time like now is just to come back hard and yeah, like come back with the good Daedra, not with any progressive values, but exactly what the Daedra said thousands of years ago.


[User] Please transcribe this text

[Assistant] I mean, it's kind of a beautiful thing about the Danmu is that they really, they don't discriminate. They're, you know, they'll enslave just about everyone. You know, it's like they, they mainly enslave Argonians because it's easy. Khajiit, perhaps the next easiest and perhaps they put them at the bottom, but they'll enslave humans as well. You know, you can find them in slave pens.


[User] Please transcribe this text

[Assistant] You have to take, uhm, the law added, I don't just mean Elder Scrolls Online in general, but specifically Morrowind, I think you have to take it with a grain of salt, and perhaps even in Somerset, because


[User] Please transcribe this text

[Assistant] So realistically, say you've, you've world-built a very xenophobic race who don't, they consider anyone who comes in Outlanders and kind of give them side-eyes and whatnot. You can't make that work for your game if you have an MMORPG. It's like, it's not positive.


[User] Please transcribe this text

[Assistant] You know, you take everything with suspending your disbelief a little bit, and I think the Ebonhart Pact is kind of an example of that.


[User] Please transcribe this text

[Assistant] Skyrim and Cyrodiil versus, uhm, Valenwood, Somerset, and elsewhere, and then you have the other three races as kind of independent factions.


[User] Please transcribe this text

[Assistant] I don't know, but then, you know, then I'm not sure exactly how that'd work, but I think the orcs being on their own.


[User] Please transcribe this text

[Assistant] I guess, you know, one way to link the two topics is I guess they at least kind of threw us a bone by having Telvanni be the one house who were like, they look at the Ebenhart Pact and are like, nah, we're not interested, you know, much to the, much to the chagrin of the other houses.


[User] Please transcribe this text

[Assistant] And that, you know, that is a good way to, in a sense, sum them up. They wanted no part of that crap.


[User] Please transcribe this text

[Assistant] In a way, it's almost like a dragon-like mindset in that, you know, being the most powerful and being right, you know, being the most powerful is being right and, you know, in a sense, you can kind of look at it like...


[User] Please transcribe this text

[Assistant] These are all very individualistic characters who care about their experiments and expanding their knowledge, and they can benefit from having someone who they may hate in their own house, who's also a genius, and they kind of, you know, they're all, uhm,


[User] Please transcribe this text

[Assistant] No, they are cool. Yeah, and that's one thing, it's like, you know, you imagine their councillors meeting, they would barely be able to agree with each other on anything, so it's almost pointless them getting involved in the politics of the other great houses because they're never gonna see eye to eye with anyone pretty much outside of their own tower.


[User] Please transcribe this text

[Assistant] You can imagine, you know, some of the other houses kind of suffer them because it's like, if we really need them and we can actually get them to help us out with something, you know, like they lend their wisdom or their power.


[User] Please transcribe this text

[Assistant] I like imagining the kind of, the way these cultists essentially following Degoth, uhm, become. It's kind of like reminiscent of the actual, the story of, you know, you got the heart of Lorcan, which is kind of the constant beat that's going on that Degoth is, you know, very closely tied to. And you know, obviously the, the tool, the Cagrinac's tools, including, uhm,


[User] Please transcribe this text

[Assistant] Yeah, and you know, kind of like the idea is tapping the, um, the heart of Lorcan to kind of sync yourself up with it. And then you've got these chimes and the bell hammers that these cultists are using and you imagine they're all kind of syncing up and the magic is flowing the same way the blight flows through Morrowind.


[User] Please transcribe this text

[Assistant] You know, it's like cleansing the land and all of this. It's very cool, but it gets very wacky. Yeah. Yeah.


[User] Please transcribe this text

[Assistant] Yeah, it's a weird dynamic when it's, you know, uh, the Maurek Tong not just being a kind of, oh, you know, there's, there's more to them than just pay me and I kill this person. It's, you know, uhm.


[User] Please transcribe this text

[Assistant] And you can imagine that that's kind of how it works. It's like, you know, the great houses are kind of allowed to operate freely and, but then when, you know, certain individuals start pissing off too many people, like, you know, one branch of this big tree growing to, uhm,


[User] Please transcribe this text

[Assistant] I have one, I have one food rule. I have one food rule.


[User] Please transcribe this text

[Assistant] But, seriously, right? I only know the Mourning one. And, uh, it's, I think it's really good. I think it's, uh, because I haven't followed...


[User] Please transcribe this text

[Assistant] Uh, evolution of game localizations here. After a time much I was trying to play games in the original language.


[User] Please transcribe this text

[Assistant] But, uh, Morrowind, I got it on CD, and it was like one of, uh, early licensed, like, properly localized games, and it used a bunch of, like,


[User] Please transcribe this text

[Assistant] I wouldn't say like legendary, but significant theater and like TV actors from here.


[User] Please transcribe this text

[Assistant] And the dude who is the Dag of Ur, and I believe at least Scott heard the Russian Dag of Ur in Evangelidium.


[User] Please transcribe this text

[Assistant] And I think he did an amazing job. I actually, and like, probably it depends if you played the original version of the game and it's like one of your favorite games and you have a lot of nostalgia for it. English Dagger 3 probably.


[User] Please transcribe this text

[Assistant] Uh, it takes a big chunk of nostalgia, but, uh, I do think that the English version of him is kinda goofy.


[User] Please transcribe this text

[Assistant] The ash voice. Exactly, yeaah. He just, he just sounds like weirdly bombastic.


[User] Please transcribe this text

[Assistant] And, uh, the Russian one, you know what, that's something I can actually talk about. Uh, the Russian tag fr kinda reminds me of, uh, not so much the voice or intonation, but like the, the, the image with the voice invokes.


[User] Please transcribe this text

[Assistant] Maybe the apocalypse now ending, uh, the Marlon Brando character. Yeah. It's like this like column psychopath, you know, uh, like, uh, he doesn't sound as bombastic. He was like almost like melancholy, melancholy to his voice. Yeah. I kind of like Russian Dagger 4.


[User] Please transcribe this text

[Assistant] There was also a Vivek voice that wasn't used in the game, right? But there are files in the game folders.


[User] Please transcribe this text

[Assistant] Okay, more of it, right? More of it. Let's hear it, yep. Uuuh, let's- I actually like the story, normally.


[User] Please transcribe this text

[Assistant] I would imagine it was around the time it was released.


[User] Please transcribe this text

[Assistant] But I wasn't internet savvy at all at the time. I, I... I'm gonna be leaking my age. But basically, I was on dial-up internet at the time still. And like, I was not using internet at all even though.


[User] Please transcribe this text

[Assistant] And, uh, I kind of didn't know much. I think all the gaming information I would get was from like gaming magazine. There was a really decent one, local gaming magazine before. And there were a couple, but like I preferred one over another.


[User] Please transcribe this text

[Assistant] And I, I don't think, I kinda can't remember if I started reading it after I played Morrowind or before, because I don't remember reading about the game, anything. Like for example I would distinctively remember seeing previews for Warcraft 3.


[User] Please transcribe this text

[Assistant] In some like magazines before it was released, but I don't remember anything about Morrowind and I got it by accident. Uh, my dad bought it for me when I asked him to get me like a free shooter because I wanted to get into e-sports.


[User] Please transcribe this text

[Assistant] Because, and like, wait, it makes it sound like my dad doesn't know his game and he does. Because he introduced me to Warcraft, he used to play Warcraft 2 or 1 at his...


[User] Please transcribe this text

[Assistant] What else? But basically, he got it, he, he did buy some, I'm pretty sure, for me. And, and also more for whatever reason.


[User] Please transcribe this text

[Assistant] And like, uh, I launched it. I feel like it's the best experience, like, kinda would be tricky to replicate this kind of gaming experience nowadays, if how everything is hyped up. Like, especially if you like online all the time.


[User] Please transcribe this text

[Assistant] I kinda like your story with, like, I know we talked about it before and, uh, and you also made like a huge video dedicated to it. And, uh, I kinda like what, uh, it's almost, it makes you kind of like a perfect Elder Scrolls connoisseur in a way, but you sort of, uh,


[User] Please transcribe this text

[Assistant] It was like, you know, the fandom is so dedicated to what gives them the most nostalgia. And like, uh, here you are being like an oblivion gen and sort of like praising, praising more and more.


[User] Please transcribe this text

[Assistant] It's, it's something that you talked, you talked about a little bit at least, a little bit, but, uh, I think it was you guys, one of you, the whole...


[User] Please transcribe this text

[Assistant] Race perks, like, disadvantages, being removed, sort of to make it more, uh, equal, even, I don't know. And sort of making every race less unique gameplay-wise.


[User] Please transcribe this text

[Assistant] But I think the way, the way I played it most of the time is kind of, I didn't like use no clipping much for that, but I, like, I think more it was the game that sort of,


[User] Please transcribe this text

[Assistant] Made me more interested in playing the games for world building.


[User] Please transcribe this text

[Assistant] For, for, for, for the way the world is built around you. And the way I played it most of the time, I, I never like played it, uh, for a perfect RPG system, you know, or to sort of have a perfect build.


[User] Please transcribe this text

[Assistant] Or trying to do questlines. I always play it because I kind of lived in it for a while.


[User] Please transcribe this text

[Assistant] How you would probably describe Oblivion, I would imagine Skyrim.


[User] Please transcribe this text

[Assistant] I didn't really like, I actually like, I wanted to like expand because this is, this is the ones I was thinking like, ah, we're gonna, Scott told me we're gonna talk about how did you get into Elder Scrolls series. I was thinking, okay, I have this.


[User] Please transcribe this text

[Assistant] When I launched it, and you cannot move after the cutscene plays. And I thought immediately, oh, it's one of those...


[User] Please transcribe this text

[Assistant] Quest, pixel hunting, quest games. You know like mists?


[User] Please transcribe this text

[Assistant] And uh, like when it obviously lets you move around and get out of a boat.


[User] Please transcribe this text

[Assistant] And, uh, I was skipping all the tips. And you're moving at like 2k's now. But, like, at the time, the games I played, uh, what else? I played some, some weird games, you know, Jedi Academy ones.


[User] Please transcribe this text

[Assistant] And uh, I don't know, Warcraft I think I finished at that time, third one. So I, I kind of, I wasn't a very experienced gamer overall. And RPGs I don't think I played, I played, like I secondhand played Diablo on a friend's PC before I had a PC.


[User] Please transcribe this text

[Assistant] And I, like, didn't put any mind to it.


[User] Please transcribe this text

[Assistant] Nights of Old Republic, I played Nights of Old Republic way later, but yeaah, it's one of my favorites.


[User] Please transcribe this text

[Assistant] I was spoiled too by friends. Same story. Same story.


[User] Please transcribe this text

[Assistant] Nobody plays it. Let's, let's be real. There's like a hardcore following and nobody discovers it. I feel like that because like I've been actually following some


[User] Please transcribe this text

[Assistant] New N.O.G trilogy. Uh, I feel like, because I haven't read any books or expanded universe, I felt like the games, the Bioware.


[User] Please transcribe this text

[Assistant] And, uh, I wanted to sort of, uh, before at least, I was curious about making something for those games, but I kind of, uh, I don't know.


[User] Please transcribe this text

[Assistant] Got discouraged by how much more niche that niche when the other niche was.


[User] Please transcribe this text

[Assistant] So that was this one, uh, sort of like a tribute to OG trilogy into a new one.


[User] Please transcribe this text

[Assistant] I don't know who made it, there was this sort of animated tribute to Star Wars. And there was an even older really cool sort of like a space battle animation set to some sort of classic rock sounding music for whatever reason.


[User] Please transcribe this text

[Assistant] I am, I am a fan of Revenge of the Sith. I think it's, like, I admit, I understand why. I understand why. But I was watching New Trilogy, was the trilogy I was like growing up with, and uh,


[User] Please transcribe this text

[Assistant] I kind of, I was excited for every movie and Revenge Receive was the best one for me at the time. I think it is the best.


[User] Please transcribe this text

[Assistant] The music in, the music in the final scene where Luke gets angry and there's like this choir, because we didn't have much of like choir before that. It's like a very subtle, almost like Christmas carol type choir.


[User] Please transcribe this text

[Assistant] It's funny, but animation, sort of, when I was a wee boy, and I, like when I was really young, uh,


[User] Please transcribe this text

[Assistant] Back before I even had a dial-up internet, I watched, like, uh, like some of the Disney, old Disney cartoons, like Christmas Carol actually was one of them. No, no, Christmas Carol. What is it called? The one about the ghosts of Christmas past, present and future.


[User] Please transcribe this text

[Assistant] Yeah, and I, I don't know why, maybe it wasn't that one, but I think it was one of those, because I had some like pirated VHS tapes that had also like some behind the scenes stuff where they make those animations like traditional all the way.


[User] Please transcribe this text

[Assistant] And I was already drawing quite a lot at the time and I was like, oh, I want to do like animation or two. And I, and I kind of remember something like sitting down at the table and.


[User] Please transcribe this text

[Assistant] Why, why does, do I make everything sound like it happened ages ago? Macromedia Flash was flashed before Adobe Flash.


[User] Please transcribe this text

[Assistant] And, uh, like, I've, I never watched Newgrounds, but I believe a lot of Newgrounds stuff was Macromedia Flash animations, like with Stickman animations. I was just thinking about that.


[User] Please transcribe this text

[Assistant] No, but I was always aiming too high at the time, like I, I would...


[User] Please transcribe this text

[Assistant] Setting up a scene where Malok is like facing on his like spaceship, like looking at...


[User] Please transcribe this text

[Assistant] Uh, it's sort of, I didn't have patience at all for doing this kind of stuff at the time. But it's funny to think that it happened, like I had some sort of vague interest for animation very early on. When I would forget about it. When I did it a little bit.


[User] Please transcribe this text

[Assistant] Around finishing school and when I forgot about it for, for, for a long time. And like in uni I started getting interested in music. And then animation came back. Almost like two years ago?


[User] Please transcribe this text

[Assistant] I think what happened is, and you sort of mentioned it, drawing is just like StealWiki, and uh, if you, but it was like, almost like a relearning process, you know, like, uh,


[User] Please transcribe this text

[Assistant] Like I, when I started doing it, I started with like bits of rotoscoping.


[User] Please transcribe this text

[Assistant] I know it's very subtle, but like, uh, yeaah, but basically I did a music video for us and it was like a first animation since forever that I made.


[User] Please transcribe this text

[Assistant] And I had no trust in any, I didn't think I have any animation skills. I could imagine how a process would go.


[User] Please transcribe this text

[Assistant] But I thought like, hey, what if I do this like MTV sort of adult swim, you know, like very crude sort of spooky creepy drawings and I would use a lot of rotoscoping, I would like film myself and then in Photoshop.


[User] Please transcribe this text

[Assistant] Legally purchased Photoshop. I would, uh, trace over my footage. And in that video there was this one scene where I sort of had to draw it from scratch.


[User] Please transcribe this text

[Assistant] And maybe because of that I sort of began to feel a little bit more confident. But it was like a very rapid process. I was also very impressed. Because, uh, I sort of, uh, in parallel, almost coincidentally,


[User] Please transcribe this text

[Assistant] Uh, started doing some freelance gigs, doing animation, animated like music videos for like some hour. People. And, uh.


[User] Please transcribe this text

[Assistant] Because that was like a money making thing and I was like responsible, uh, to complete stuff on time. I sort of started to speed up like Blitzkrieg, the whole process. And at first I was using a lot of like vector graphics and


[User] Please transcribe this text

[Assistant] After fact, and I would like sketch stuff on paper.


[User] Please transcribe this text

[Assistant] Photograph it with my phone and put vectors on top of it. And I was using a lot of like tricks to avoid drawing like frame by frame movement when stuff turns around and looks like, like proper traditional animation. Because I wanted to, because I had, I never did it before.


[User] Please transcribe this text

[Assistant] Like, o-opening something in you, like some hidden memories, I don't know. It's like, the more trust I would put in myself, like I would discover that, hey, I can actually, I don't need references for everything. Like, I can actually draw a lot of movements from my head.


[User] Please transcribe this text

[Assistant] And, uh, I feel like it's a combination of what I sort of made it a job. Very quickly.


[User] Please transcribe this text

[Assistant] Uh, also because I used to draw a lot as a kid, it sort of was like coming back to me, I guess. In a lot of ways. And like, a lot of like technicalities of doing it now, we've, uh, even like, I draw stuff frame by frame, right? We've, uh, we've, uh, what is it called, the notepad? Tab. And, uh, when I put it together in a different program,


[User] Please transcribe this text

[Assistant] But a lot of, like, technicalities, like, that come with usage of those programs, they're not that complicated, you know. I feel like a lot of it comes down to drawing.


[User] Please transcribe this text

[Assistant] And like, uh, how fast can you sort of sketch out how something would look if it turned around that way or moved that way. And you sort of, I dunno, I feel also like everybody has a lot of this, like, uh, because if you watch a lot of stuff,


[User] Please transcribe this text

[Assistant] You know, like you played, played all these games and you analyzed all these games and you made all these videos about, uh, world building in those games and like gameplay aspects of them. And if you were to suddenly become a game development studio.


[User] Please transcribe this text

[Assistant] And like a lot of your knowledge would come not from even studying coding or all technical aspects but you would have like intuition for some elements that you know from playing them. And I feel like a lot of like watching


[User] Please transcribe this text

[Assistant] Made myself think that I'm really good at finishing stuff. Like, it takes a lot of time. And I started, like, taking pride.


[User] Please transcribe this text

[Assistant] I should be saying it, I don't know. Ah, but like, I would see a lot of, uh, like I did with JoJo Bizarre Adventure animation thing.


[User] Please transcribe this text

[Assistant] And when I was doing it, I was looking at, uh, I was like, suggesting a lot of our JoJo Bizarre Adventure fan animations. And some are like, really quality. So I would like...


[User] Please transcribe this text

[Assistant] Watch, watch from midway and close because I would get embarrassed. They can't talk that. But I noticed a trend where almost all majority of those fan animations were incredibly short.


[User] Please transcribe this text

[Assistant] And more than that, like by short I mean like 7 seconds, sure.


[User] Please transcribe this text

[Assistant] And more than that, I noticed a lot of people would upload, like, line work. Like, uh, work in progress. Sort of, to show, uh, subscribers. Before we upload the finished one. And I was like...


[User] Please transcribe this text

[Assistant] Before I made the first Elder Scrolls related animation, the Khajiit one, the incredibly goofy looking one.


[User] Please transcribe this text

[Assistant] And, uh, before I did Palinal. So it was almost like a bootcamp for Palinal.


[User] Please transcribe this text

[Assistant] All those projects that I made. But I think I didn't know, yes and no, because...


[User] Please transcribe this text

[Assistant] I didn't do anything, I know I did. I did do like something similar to Bellemail for an hour guy. I mean in the sense of like style and like action driven sort of a lot of movement. I kind of, it was like the time I


[User] Please transcribe this text

[Assistant] I almost like fully regained trust in my skills. There is no shit, I can actually draw it frame by frame stuff and I can draw movement, beat, sometimes imperfectly.


[User] Please transcribe this text

[Assistant] Like, I noticed people sort of mentioning this style. And, uh...


[User] Please transcribe this text

[Assistant] It's not like I wasn't seeing it, but because when I look at my own work, I saw f-


[User] Please transcribe this text

[Assistant] I, I, I'm one of those people because it's sort of, uh, popular, especially if you look at like art posting on the internet.


[User] Please transcribe this text

[Assistant] Yeah, but I love it. I love my stuff. Like I love watching my stuff back. And I would notice things that...


[User] Please transcribe this text

[Assistant] I, I would've done differently, say. I noticed things I'm not so happy about and, uh, imperfections and all that. But I still like generally enjoy watching, after a lot of time passed, maybe, watching some stuff I made, because it's almost like you're still making it for yourself first.


[User] Please transcribe this text

[Assistant] And it's like the distance between having an image in your head and then seeing it fulfilled. It's like incredibly satisfying.


[User] Please transcribe this text

[Assistant] So, uh, I would look, I would enjoy myself, but I would still, when people would notice or like talk about style, I...


[User] Please transcribe this text

[Assistant] Especially like with things that people would compare it to, like adult swim comparisons, I-I do get them, because especially like Pelnal was like very purposefully crude, crude-ish, I don't know, like with all the extra like sketch-style strokes that disappeared midway into the video because I upgraded my sketch.


[User] Please transcribe this text

[Assistant] And, uh, but yeaah, thank you for saying that. I do hope that some sort of recognizable style is being developed in there.


[User] Please transcribe this text

[Assistant] I don't know, like, I don't know how it looks to you, but say, like, comparing the video that you took part in, the crime against humanity that you took part in, uh, it was one of the early attempts, uh, to sort of upgrade the quality of the battle now, because I wanted, like, okay, like, we have a movement.


[User] Please transcribe this text

[Assistant] And all that, like, action elements, like, I want it to look a little bit sharper. And, uh...


[User] Please transcribe this text

[Assistant] When it just, when just Scott came in and made it different. It's like the same when you lightsaber do it. He said, we are safe now.


[User] Please transcribe this text

[Assistant] But, uh, yeah, I, I was, I'm mentioning it because I was like, yeah, I'm just gonna save it like...


[User] Please transcribe this text

[Assistant] I felt like, am I, like, because when thinking about what is the, the style of Palinal, I was thinking am I abandoning it in a way, sort of. But, uh, I don't know, further down the line, especially with like, even Gelidion stuff. And nah, even more so like, to die or...


[User] Please transcribe this text

[Assistant] I feel like that's what I like more, sort of. And I hope it still, uh, has some sort of


[User] Please transcribe this text

[Assistant] Yeah, and, uh, this is something I think that retains for anything that's fast, especially. I feel like with animation, logistics play a huge part. And it kind of all goes back to work ethic and all that stuff, but sort of, I think I talked to you about it a lot for obvious reasons. And, uh, uuuh.


[User] Please transcribe this text

[Assistant] Yeah, I wonder why those people, if it's the reason behind short fan animation.


[User] Please transcribe this text

[Assistant] But if you, if you watch those...


[User] Please transcribe this text

[Assistant] Awful, awful Japanese cartoons that everybody likes.


[User] Please transcribe this text

[Assistant] Wait, wait. Uh, but basically, right? It's like obvious that it's a big source of influence. I think on anybody who's gonna take on animation, unless you're like incredibly art-housy. I don't know. What is it? The wall? The wall animation?


[User] Please transcribe this text

[Assistant] I don't know what the wall is.


[User] Please transcribe this text

[Assistant] And because it's a business at first, you like see the logistics applied, the way it is made. It's like, it's exactly how you described it. When stuff has to move, it's going to have less detail. Like everybody loves Chibli and Miyazaki Hayao, right? And everybody praises the level of detail.


[User] Please transcribe this text

[Assistant] It is a high level of detail, but it's a very defined...


[User] Please transcribe this text

[Assistant] Efficient sort of practical style of producing animation where you can have backgrounds, uh, that are super detailed, but the fast moving or characters with a lot of movement are going to be incredibly simplistic. They would have like, uh, every part of them that has a different color would have a color in one shade.


[User] Please transcribe this text

[Assistant] Because we have to throw all those frames for it. But it works together, sort of creates this illusion of a complete world. Maybe because we also, our eyes are so used to it now. We also almost don't, because you know, like, if you'd imagine like a close up in an anime, right, it will have like extra shadow in.


[User] Please transcribe this text

[Assistant] A lot of like, extra lines and textures. And then it got to like, I dunno, some fight scenes. It's gonna be much more...


[User] Please transcribe this text

[Assistant] Dragon Ball Z stuff. And when you mentioned, like, I don't know, like, when stuff gets not even, like, simplistic, but it gets, like, kinda crudish, I really like it, like, Samurai Champloo, I don't know if you've watched it. It's a... I've heard of it, yeaah. A guy who made Cowboy Bebop.


[User] Please transcribe this text

[Assistant] And, uh, uh, he's not an animator, he's a director, but like when animator is on lead, we sort of, it's almost like purposefully kind of like super, when stuff is like with fights and everything, everything is like super simplistic. It's still like, uh, not, uh,


[User] Please transcribe this text

[Assistant] Not stylized to not look like, like human beings, but I don't know how to describe it. But yea, I feel like the way you did, uh, is kind of like purposefully slightly crudish and simplistic. But I feel like people don't notice it on average as much, because the transition is always...


[User] Please transcribe this text

[Assistant] Yeah, all music is by me. It's kind of like, it was a funny thing about it, right? Because people are so used to YouTube.


[User] Please transcribe this text

[Assistant] We've been, like, struggling with using our, like, uh, cooperated content and all that.


[User] Please transcribe this text

[Assistant] And, uh, sometimes people would ask wherever music is from.


[User] Please transcribe this text

[Assistant] And I would like have it on screen, like, oh, in the description. And you can't blame people, because it's not as, I don't know, I'm sure there are people out there who do everything as well.


[User] Please transcribe this text

[Assistant] It's not common, that's for sure. You know, I have to hide my ego here, I have to not be like, obviously it's not common, Mike, what are you talking about?


[User] Please transcribe this text

[Assistant] I'm, I'm surprised. I always, I always imagined, because like Scott reached out to me. And I always imagined Scott is like, like, bowing you to my existence. Sort of like, forcing like,


[User] Please transcribe this text

[Assistant] I, I, I never watched everything else. Watched it back as well. I feel like the streams are meant to, like, sort of be. When you catch the line, yea, you sort of, uh, by the fire.


[User] Please transcribe this text

[Assistant] Exactly. And also like something I like about yourself.


[User] Please transcribe this text

[Assistant] Well, I can actually say in return that I kind of knew of your existence, but I watched, I didn't watch any lore stuff on YouTube at all. Like, for whatever reason, the Elder Scrolls content I used to watch,


[User] Please transcribe this text

[Assistant] I was like, uh, you know, Zilchonum, Morrowind Shorts, much 12 media guy. Yeah, Scott knows.


[User] Please transcribe this text

[Assistant] That's a name I haven't heard in a long time. Dude, dude, he, he's, he's gonna, you're starting together in a thing. Don't you know?


[User] Please transcribe this text

[Assistant] Yeah, but also, like I watched a lot of him, but it's, he kind of, I think he sort of stopped making stuff for a while and came back almost like recently.


[User] Please transcribe this text

[Assistant] He has a dedicated following. Funny thing about him is I reached out to him.


[User] Please transcribe this text

[Assistant] Rap videos, uh, were, were, were Argonian's, uh, uh, property. And, and, and Silel. And, uh, I, I had an idea of Argonian's property because I was fresh off Phil Frank.


[User] Please transcribe this text

[Assistant] And I want you to do something like what would be the opposite of Dan Bull stuff.


[User] Please transcribe this text

[Assistant] You know, like something with inca- like has like hip hop to it and, uh, like a sort of darker, most like popular at the time.


[User] Please transcribe this text

[Assistant] Darker side of Soundcloud rep. And, uh.


[User] Please transcribe this text

[Assistant] I didn't want to do it myself. I wanted to more in shorts to do it. And I reached out to him and I sent him like this


[User] Please transcribe this text

[Assistant] Really low quality demo. I had to do because I was in Vietnam at the time. And I went outside my hostel.


[User] Please transcribe this text

[Assistant] And I like stood on the roof and I wrapped into a recorder over a beat I made like very shitty. I didn't have my microphone with me at the time. And I sent it to him with the lyrics and he said, it's really cool, but I don't think I'll be able to, I think he said something like, I won't be able to do this fast and you should do it yourself.


[User] Please transcribe this text

[Assistant] And I thought like, yeah, okay. Uh, and uh, yeah, it was like, sort of, eh, I don't think he followed me at the time much.


[User] Please transcribe this text

[Assistant] But, uh, we sort of reconnected recently. And I was, I was still, I get notifications for your stuff. It's really cool. But you see, I was watching content that was more like...


[User] Please transcribe this text

[Assistant] I guess, sort of, like, it's animation, comedic stuff. I wasn't... I mean, in general, at the time, I wasn't listening to much podcasts or...


[User] Please transcribe this text

[Assistant] To some, I guess. But like, when you commented on Palinal...


[User] Please transcribe this text

[Assistant] No, but I was like, I was enjoying it. I was thinking, oh, that's cool. Because that's, uh, you, and like, more in shorts. And one very special to all of us, Elder Scrolls related person. Who am I, like, sort of Elder Scrolls community, like.


[User] Please transcribe this text

[Assistant] Uh, influential in the Elder Scrolls community people recognition.


[User] Please transcribe this text

[Assistant] So my introduction to you was kind of you talking to me and me watching your stuff.


[User] Please transcribe this text

[Assistant] And, uh, very early on, one of the things we sort of agreed on, or like we, our interests met as we were talking like about imagination, like what Drew mentioned, like, uh, just why would you recycle?


[User] Please transcribe this text

[Assistant] A limited amount of information from a few video games of a lot of retcon power.


[User] Please transcribe this text

[Assistant] No, I just feel like maybe I haven't played as many fantasy RPGs, but I do feel it's pretty unique in the way that most of it, if not all of it, I would even say all of it is presented through points of view.


[User] Please transcribe this text

[Assistant] Like, we would have uh, we have uh, mythology of our world. Like, people recording stuff, people interpreting and misinterpreting stuff. That's what's cool about it.


[User] Please transcribe this text

[Assistant] And the Vomodian, like such a big aspect of the Elder Scrolls series in particular, right? It welcomes you to duck shit up.


[User] Please transcribe this text

[Assistant] Are you gonna have to censor a word shit as well? You will.


[User] Please transcribe this text

[Assistant] The, I feel, I mentioned it. Not the code, but the being a god to it. Isn't it sort of...


[User] Please transcribe this text

[Assistant] You, you, you impose the strongest will on the world, and you sort of, they give you this piece of entertainment to enjoy as a person, and you can change the events to an extent.


[User] Please transcribe this text

[Assistant] And, uh, we give you different interpretations of the events in like gamebooks and stuff. And sort of, it, it's kind of like, uh, like a whole...


[User] Please transcribe this text

[Assistant] Godhead thing and all that, it kind of puts you in a place where it gives you all the tools to sort of go wild with your imagination and


[User] Please transcribe this text

[Assistant] Interpret events differently. And I've probably had a much better point before I came to last sentence.


[User] Please transcribe this text

[Assistant] But you see we can limit the, the gameplay aspect of, uh,


[User] Please transcribe this text

[Assistant] The choice, it is always limited, more or less, in most games, right? It's like a constant struggle, especially with new, newly released games, like your take on Cyberpunk, for example. The whole, uh, actual freedom of choice in RPG game is like a struggle for fellow game developers.


[User] Please transcribe this text

[Assistant] But, yea, but it's so natural to sort of...


[User] Please transcribe this text

[Assistant] I desire the wow effect, like especially with visual medium, you know, like how much more sort of impressive I can make it visually so you can get lost in it.


[User] Please transcribe this text

[Assistant] And, uh, sort of, it's not so much even about like substance, even like the rule of cool can be presented as substance, like how many cool things you can do in it. Or see in it, you know, like, like you're saying. It's sort of you can sacrifice sometimes the...


[User] Please transcribe this text

[Assistant] Uh, but the limitations developers had on how many quest lines they could present you with. It cannot like limit.


[User] Please transcribe this text

[Assistant] Uh, how you interpret all the stories and lore thrown at you. Like, this is the one medium that those games retain from tabletops. The imagination part.


[User] Please transcribe this text

[Assistant] It sort of has no like engine or developing limitations on it. And especially with like, uh, more in, say, main quest line, being famous, you might not actually be the guy.


[User] Please transcribe this text

[Assistant] I like it. Thank you. Thank you very much. I'm learning so much about Michael because Michael was like a mystery to me all this time. Same as Drew. There's like a bigger mystery.


[User] Please transcribe this text

[Assistant] Yeaah, but it's not like I would imagine, but, uh, like maybe not, uh. No, it's good.


[User] Please transcribe this text

[Assistant] Yeah, yeah, I do. Thank you. I do, I do know what you mean. But it's like, this is kind of a goal, in a way I feel like, for a lot of people making this kind of stuff.


[User] Please transcribe this text

[Assistant] Because you would make something. And like, you would intentionally make it with a humorous angle. But then because, say, you like making good stuff.


[User] Please transcribe this text

[Assistant] Stuff that sounds good. To you at least. You sort of put all of your effort into it. When you get lost midway and suddenly it all becomes very serious.


[User] Please transcribe this text

[Assistant] Because, I don't know, what if, what if Jod... No, like, I would imagine Jod is really fed up with all that. Like, with the people who still serve.


[User] Please transcribe this text

[Assistant] And I don't know, if you look at the, for example, like, Elder Scrolls stuff I made, you can sort of see with Palinal being the turning point, how like, I didn't do as much, sort of,


[User] Please transcribe this text

[Assistant] How do you describe it, like, contemporary contemporary music in that way and after that I sort of started getting caught up in trying to make something a little bit more like a cartoon episode?


[User] Please transcribe this text

[Assistant] And like use music as like soundtracks. And that kind of like, that sort of surprised me as well. Although it feels like a natural progression.


[User] Please transcribe this text

[Assistant] But, but it's like, uh, looping it back to Joji. I sort of, I love doing music quite a lot, obviously. And I do love making, producing animation. And I've recently began to wonder if like this blend of it,


[User] Please transcribe this text

[Assistant] Basically, it's like, say, animated films is what I eventually would want to do. And I'm not like 100% sure, because sometimes I do like to make like a song, a proper song, not like a soundtrack.


[User] Please transcribe this text

[Assistant] But, uh, I don't know. Especially like doing even Giledium stuff. Thinking maybe.


[User] Please transcribe this text

[Assistant] I know, it doesn't sound, but maybe I wanna be like, Kidehake, I don't know. Maybe I wanna make like a full feature film, you know. Like I'm gonna write the soundtrack for it. All I need is like a sweatshop of animators. With the work of my keyframes.


[User] Please transcribe this text

[Assistant] Yeah, but, uh, that's why it's like a cool-


[User] Please transcribe this text

[Assistant] It's like a cool blend between the two, you know, like a music video and a animated short episode, like a mini version of it. Because, like, as in musicals, you can sort of, not necessarily like a proper musical, but, uh,


[User] Please transcribe this text

[Assistant] Music videos do tell stories or have like storylines and you can expand them like with extra scenes. And it kinda becomes like a blend between two. And for, for me doing both like the visuals and the audio, obviously with like


[User] Please transcribe this text

[Assistant] A lot of support from like Owen doing voiceovers and I've, I've incorporated some really cool people recently.


[User] Please transcribe this text

[Assistant] Like, yeah. And, uh, like, uh, Emma Caterini, ah, she's gonna kill me if I ever spell her family name. Cateriniccio. She played, like, I had a live solo on some tracks with an Elder Scrolls beat. Ah, yep. And, uh, like with, uh, Simona.


[User] Please transcribe this text

[Assistant] Uh, who did like, uh, who sent in like a broken eylei dune, that I put together from the dictionary for, uh, Aurora and Golden Eagle.


[User] Please transcribe this text

[Assistant] And yeaah, I just wanted to mention three really cool people. But like, all of that doing-


[User] Please transcribe this text

[Assistant] Oh, it's just cause I- how do you go about finding these- It was- I- I'm actually kind of-


[User] Please transcribe this text

[Assistant] I was lucky, I would, we've uh, last, like, Simona commented under something, when I was looking for somebody completely different, she sort of commented saying, I'm like a classically trained soprano.


[User] Please transcribe this text

[Assistant] Because like, that's kind of stuff that I dreamed about, like working with these kind of people, like classical musicians, because I love like the cinematic element in all that. I love.


[User] Please transcribe this text

[Assistant] Dramatic stuff, you know. And I always wanted to have something sort of, to, to a proper, properly trained people.


[User] Please transcribe this text

[Assistant] To do vertex on my not classically trade music writing.


[User] Please transcribe this text

[Assistant] And she commented, I was really lucky, because she was a, she's a fan, she's an Elder Scrolls fan. And she just reached out and I said, oh, that's somebody I definitely want to do something with, to produce something with. And, uh, Emma, who plays Sallow, she's like Owen's friend. Owen put me onto a lot of people.


[User] Please transcribe this text

[Assistant] I mean, Will, like for example, for some like, voices that I don't have, he's like, in the future at least. Yeah, he introduced me to her. But I, if you notice, I don't really, it's kind of like a new thing incorporating more people. Before it was just me, me, me and then Owen sometimes.


[User] Please transcribe this text

[Assistant] And I was always getting a little bit nervous, I guess. Uh, like, involving more, like, the way...


[User] Please transcribe this text

[Assistant] Yeah, I think it's a giveaway. Michael Curbride called it moving parts. Too many moving parts. Sort of like, because...


[User] Please transcribe this text

[Assistant] It loops back to, I'm gonna, I'm gonna be using this phrase so much after all of this. Loops back to like finishing stuff and being efficient. So if I always like, it's the more people you have on board and stuff.


[User] Please transcribe this text

[Assistant] When it came to U3, when I had this idea for Scott, off the reference he didn't know about from Cowboy Bebop, and I'm not going to mention it, so don't spoil it, but I really liked that idea of where all three of you sort of do that in.


[User] Please transcribe this text

[Assistant] And uh, it's kind of like a sketch stage where it's finished. And I really like it.


[User] Please transcribe this text

[Assistant] Yes, cause we kept on like, uh, saying like, tell me if like any of it sounds like, if you want to change it, no, it sounds like you, like you do, like you're doing you, which was what is expected.


[User] Please transcribe this text

[Assistant] Like a Drew sounds so... I went to the restroom, like the Drew is like... How would I describe it? Ah, sounds so...


[User] Please transcribe this text

[Assistant] It's like, and it was so easy. It was a new experience for me to animate off.


[User] Please transcribe this text

[Assistant] Of the voice, and I was imagining I'm gonna be chopping up the voice tracks a lot, but no. Same with like what Morrowind Shorts provided me with. Why am I calling him March Mage? I don't know, he never sort of mentions what he wants to go by. March 12th media, check him out. And, uh, yeaah.


[User] Please transcribe this text

[Assistant] I just put his audio in, put your audio in and I was just like animating off of it. And, uh, it was a new experience. And it was really cool because like I was looking at your faces a lot. I was like having like a tab with a podcast, one of the recent podcasts open so I can sort of...


[User] Please transcribe this text

[Assistant] Yes, so do you find that people's voice, depending on whose voice?


[User] Please transcribe this text

[Assistant] Yeah, yeah, even though, even though it's like, I, uh,


[User] Please transcribe this text

[Assistant] Even though I'm always like, like we talked about, there's always like limitations. I don't know why. If I don't mention it, nobody's gonna probably notice. But there is like some sort of minor body posture, you know, stuff.