[User] Please transcribe this text

[Assistant] It's like the distraction, like as the Khajiit would say, it makes you stray from the path.


[User] Please transcribe this text

[Assistant] What about a priest of RK saying you're not respecting the cycle of life and death because you're doing it recreational?


[User] Please transcribe this text

[Assistant] And, and I guess we can't forget the art component of Dibella as well, which is, you know, a big component may not sound as interesting.


[User] Please transcribe this text

[Assistant] But it's there, I mean, she has the brush of true paint artifact that we saw in Oblivion, which can be used to literally paint things into reality, which I think is very cool, as much as I don't like fighting painted trolls.


[User] Please transcribe this text

[Assistant] Yeah, I was just thinking that, like praying to the, invoking the muse.


[User] Please transcribe this text

[Assistant] I think it's like a bud of a flower I shoot. I'll tell you what, it looks like a pomegranate to me. It looks like a blue pomegranate.


[User] Please transcribe this text

[Assistant] Literature and contradiction, boys. Associated with magic, often revered by wizards. Uhm, like I'm saying, Junal, Nordic father of language and mathematics, isn't so popular anymore. I guess the Debele cult kind of kicked him out.


[User] Please transcribe this text

[Assistant] Um, but yeah, Julianos is one of those divines that isn't particularly interesting, but kind of needs to be there to have like all the, it's like fire, wind, earth. And then it's like, okay, we, we just need this one because it's just, it's another element. It's filling the place.


[User] Please transcribe this text

[Assistant] Yeah, cause by the time of Skyrim, all the Nordic gods have fallen out of favor.


[User] Please transcribe this text

[Assistant] He represents learning, scholarship, justice. His domains include alchemy, enchantment, sorcery. Uhm, I do like the thing he is said to incant the damned equation. Yeah.


[User] Please transcribe this text

[Assistant] Like, Kain is far more interesting, I think, and, you know, is more heavily involved in the Nords religion, whereas, like you're saying, Kinnarath is, uh, I don't know, nothing particularly interesting.


[User] Please transcribe this text

[Assistant] Yeaah. Yeaah, when the pilgrim didn't fight back, having reverence for nature, Kinareth allowed them entrance to the grotto where the boots were hidden. And wearing the boots means that the creatures of the forest won't attack you anyway. I mean, at least Kinareth's the mother of Mora House, the demigod. That's kind of, that's kind of cool.


[User] Please transcribe this text

[Assistant] As we said at the start, they kind of just revolve around useful functions of society.


[User] Please transcribe this text

[Assistant] Let me look at Mara. Mara's, Mara's cool. Everyone likes Mara. You have to be a bit weird to not like Mara. Mother figure. Goddess of love, agriculture, compassion, fertility. Interesting agriculture is there. I suppose it makes sense, but I always associate that with Zenithar a lot more.


[User] Please transcribe this text

[Assistant] I was trying to think, cause everything, a lot of things that are interesting about Mara are her interpretations in other culture, like Maura with the red guards.


[User] Please transcribe this text

[Assistant] It's also on the side, on the side thing too, like grabbing other people's husband's.


[User] Please transcribe this text

[Assistant] Or are they just men? Are they other- are they husbands that are already husbands or is she like men?


[User] Please transcribe this text

[Assistant] Yeah, I'm just saying that the incubation, I mean, I don't know. Four of anything else. She's a god bro. Maybe she has four wombs or more. Four incubators, yeah, maybe.


[User] Please transcribe this text

[Assistant] It is interesting as well that he seems to not really acknowledge worshippers, like, or distinguish between worshippers and heretics. Like, he kind of treats everyone fairly, but he still wants, obviously, you to worship him like any god would.


[User] Please transcribe this text

[Assistant] Uhm, but he doesn't seem to be like a big, uh, favorite playing.


[User] Please transcribe this text

[Assistant] I mean, I like the whole idea that he is associated with the Bosmeri god, Zen. Yeah. Um, which is kind of, I'm pretty sure like an agriculture god. Yeah. God of toil, agriculture, payment in kind, but also vengeance to them, which is interesting. I, perhaps I could see some kind of traditional eye for an eye elements there.


[User] Please transcribe this text

[Assistant] It's interesting that he's also seen as a warrior god, uhm, although one who apparently is restrained and reserved in times of peace.


[User] Please transcribe this text

[Assistant] It's very easy to paint the Stormcloaks as like some very like, oh, they're just a bunch of silly racist types. And I mean, a lot of them are very xenophobic, but you can imagine how would you feel if some other kind of like


[User] Please transcribe this text

[Assistant] You're right, it's not that, but my point was simply just that the empire is so much worse than everyone thinks and they definitely do go into other cultures, territories and change things.


[User] Please transcribe this text

[Assistant] It's just, it's just not black and white, like a lot of people are very much like, oh yea, the Empire is the good guys, and the Stormcloak is the bad guys, and it's like, there's some nuance there.


[User] Please transcribe this text

[Assistant] Well, I think that's the perfect segue to talk about Talos. The final divine if you would like to include nine divines in your list.


[User] Please transcribe this text

[Assistant] It is interesting to, to read some of the reasons they come up with, uhm, by the time of Skyrim as to why worshipping, uh, Talos was a mistake, like the Talos mistake book.


[User] Please transcribe this text

[Assistant] And it's like very pandering to the Thalmor. It says, our Thalmor friends who will, may we find centuries of peace and prosperity with our new Thalmor friends. Um, but basically they say worshiping Talos was a mistake because it basically distracted them from the eight who are more important.


[User] Please transcribe this text

[Assistant] It pushed people away from the eight divines, the true gods who do deserve our love and reverence, and all focusing way too much on Talos, uhm, who weakened the memory of the man, Tiber Septim.


[User] Please transcribe this text

[Assistant] I mean, we've got a bunch of, uh, Thalmor supporters to- Blink, blink twice if you've, uh-


[User] Please transcribe this text

[Assistant] But what about the whole idea, what about the whole idea that the Thalmor kind of want to kill Talos by killing the worship of him because entities receive power through worship? Like wouldn't he care about that?


[User] Please transcribe this text

[Assistant] It gets a bit crazy. I was gonna say anyway before that Talos, I can see how Talos would become a very tempting god.


[User] Please transcribe this text

[Assistant] Because let's be real, a lot of the other ones are pretty like generic, and then you've got this god that's basically like, I was like you, and I ascended to godhood. It's this very ambitious, like, maybe I can become a god too if I do good deeds and conquer the world. It's got a good story, a good backstory, you know? Yeaah.


[User] Please transcribe this text

[Assistant] I suppose that brings us to the end of the deviance.


[User] Please transcribe this text

[Assistant] Ladies and gentlemen, we have a very interesting podcast coming next where we're going to be going through a bunch of your questions, so definitely stay tuned for that.


[User] Please transcribe this text

[Assistant] Social media links are down in the description below as is a link to buy some fudge muppet merch if you want to get a sick t-shirt like this one and Scott finished the outro.


[User] Please transcribe this text

[Assistant] What is up ladies and gentlemen, welcome back to the Elder Scrolls Podcast. I'm Scott here with Michael and Drew as always and today we are finally talking about the Dunmer, the Dark Elf.


[User] Please transcribe this text

[Assistant] As a little preface, we have done a whole episode on the great houses already, so we've gone more in depth to their sort of like...


[User] Please transcribe this text

[Assistant] You know, you know, cultural specifics and we also, um, have covered and will cover if we haven't the certain, you know, good day draw or the tribunal more specifically. So we'll go over them, but there's lots, this is more dedicated to things that more generally apply to the Dunmer, their core cultural concepts and so on and things like, um,


[User] Please transcribe this text

[Assistant] Yeah. So uhm, uh, do we want to start at the beginning? Cause everyone knows what they've done. I suppose.


[User] Please transcribe this text

[Assistant] The Kymer are basically like biologically very similar to High Elves, like they look quite similar, the height and everything like that, and the sort of goldish kind of yellowish toned skins.


[User] Please transcribe this text

[Assistant] Uhm, but when they get to Res'dane, we've got a long bit of time before they become the Dunmer because the actual dark skinned elves that you see are an evolution of them.


[User] Please transcribe this text

[Assistant] When we first start off, you have, um, what they call high Velothi culture in the Murethic era, which is when, you know, the Velothi, which sometimes uses a catch-all term for the Khyma followers of Veloth.


[User] Please transcribe this text

[Assistant] Uhm, that's when you sort of have them building what they call responsible architecture, which is like the Daedric ruins and stuff that you'll see, all the dilapidated Daedric ruins. Uhm, and also later the sort of some of the other Chima architecture that's there, like the ancient tombs and ruins.


[User] Please transcribe this text

[Assistant] These were all, um, created by the Chimer at these times. And the culture is seen as a high Velothi culture. So you kind of get the idea that it is a, uh, you know, more sophisticated culture, but over time they do actually end up sort of collapsing a bit and falling down into


[User] Please transcribe this text

[Assistant] Smaller clans and smaller tribal kind of groups living more similar to what you would see with the Ashlands.


[User] Please transcribe this text

[Assistant] Which is a group, which are now sort of an outcast group of, at the time of the third era of...


[User] Please transcribe this text

[Assistant] Uhm, the Dunmer and that these, they stick to their sort of gold data traditions and so on as opposed to the tribunal. But everyone back in those days in the time of Nerevar were much more like the Ashlanders at that time, especially in terms of faith, which is believing the three.


[User] Please transcribe this text

[Assistant] The Triangle Truth, Three Good Daydra, Boethio, Zura, and, um, Mafalo.


[User] Please transcribe this text

[Assistant] One of the, the fundamental, uh, differences and differences that, um, that Veloth had was,


[User] Please transcribe this text

[Assistant] Uh, Somerset Society at the time was really, um, revering, uh, starting to revere the aedra specifically and only the oldest and greatest of ancestors instead of just kind of more broadly all of your ancestors. And that kind of changed when they, they went, um,


[User] Please transcribe this text

[Assistant] To Resdain and you have the Kaima who started to preserve basically the ancestor worship of their family and clans and clans and, you know, basically houses.


[User] Please transcribe this text

[Assistant] But obviously, it's kind of like more, I guess, decentralized in a way. You don't have this sort of just one high elf king of all.


[User] Please transcribe this text

[Assistant] Uhm, of all the nobles, lords in this sort of hierarchy, you just have lots of little hierarchies around the place that all interact and fight until...


[User] Please transcribe this text

[Assistant] Much later when you have like, once again, that sort of tribunal that kind of centralizes things somewhat, but uhm,


[User] Please transcribe this text

[Assistant] I forgot exactly the phrasing, but I know that they have like, it's often in, uh, Dunmer houses, they're supposed to be little spirit trines. Like alcove things. Alcoves, that's the word. Yeah. That are dedicated to their, um, ancestors.


[User] Please transcribe this text

[Assistant] In order to accelerate the story, we can go, so, so the Kymeril set up, there's lots of different little smaller houses, but among them, there are also greater houses. Uhm, Indor and Nerevar unites a bunch of them and then teams up with the Dwemer to cast out their, uh, Nord oppressors because, uhm, the Nordic kingdoms had expanded into Morrowind and were sort of controlling it.


[User] Please transcribe this text

[Assistant] In the, uh, first era, they basically get kicked out.


[User] Please transcribe this text

[Assistant] Stuff goes on there, you've heard the story of Red Mountain before, you know, Dwem are trying to build a big god for themselves, he's in the heart of Lorkhan, Nerevar sigh, they're like, that's profane, don't do it. Nerevar dies, don't know exactly how. The conventional idea is that, you know, he died in like battle against Kagranak and so on.


[User] Please transcribe this text

[Assistant] And uhm, for being super good and, and powerful, the, uh, three tribunal ascended to godhood, but we know that's them taking the heart of Lorcan and so on. But what happens in that moment, uhm,


[User] Please transcribe this text

[Assistant] The Azura made, Nerevar was Azura's champion, Indora Nerevar was Azura's like favored champion. And in betraying the words of Nerevar, Azura gets really mad at the tribunal, um, for, for abusing the power of the heart and going against Nerevar's words. And so she curses the entire race with.


[User] Please transcribe this text

[Assistant] Because she's unaffected by it, because she's got her own godly powers and so on. So she can, she looks like what a Chima would have back in the day. And on the other hand, you've kind of got Sotha Sil, who goes full Dark Elf. And then you've got Vivek in the middle who preserves half of, of each skin and eye type. But this really is, it's funny because.


[User] Please transcribe this text

[Assistant] Dunmer culture really starts with the tribunal and their teachers.


[User] Please transcribe this text

[Assistant] In way, in ways too though, they do have, um, in the, in the Nerevarine prophecy sort of ensures that this will have, this demise will happen. Like, you know, Azura says this to the tribunal when they do it, and it obviously does come to fruition at the end of the third era. And, um, they all, they all lose. But.


[User] Please transcribe this text

[Assistant] Yeah. So, so the Ashlanders are probably the best example of, um, encapsulating Kaima culture. And then it's just basically straight since the first era, they've basically been the same. But what happens is when you have the tribunal, they come in, they position themselves once they've got this godlike power, they come before the Dunmer people and they're like, you know,


[User] Please transcribe this text

[Assistant] Take pride in your new skin and change it so on and like, you know, it's a new time.


[User] Please transcribe this text

[Assistant] And that the gods of all the good Daedra and so on were mere anticipations of us, the more civilized sort of


[User] Please transcribe this text

[Assistant] Basically kind of a holier form, like, you know, and they also, um, are invested in the plights of their people because they are their people. So they are these brand new gods. So they sort of position themselves as kind of.


[User] Please transcribe this text

[Assistant] Ascended forms and less brutal forms of Mephala, Boethiah and Azura respectively. So you, so you sort of have, uh, there's Sotha, Scylla, Azura.


[User] Please transcribe this text

[Assistant] Mephala, Vivec, and Amalexia, Boethia are all being those opposites, so they fulfill these new roles. But that's another thing that's important and is a big centerpiece of Dunmer society for a long time, is they are religious zealots. Like they've got living gods amongst them and this shapes their entire


[User] Please transcribe this text

[Assistant] Yeah, cause remember like the only reason they ever signed the armistice was a preemptive decision because the heart of Lorcan was kept from them.


[User] Please transcribe this text

[Assistant] And so they knew their powers were going to fade. So they strategically like when Tiber Septim came to invade, they're like, yeah, okay. You know, we'll, uh, sign the armistice, but under.


[User] Please transcribe this text

[Assistant] Because you know, they're basically all Daedra worshipers in some capacity. Like I know there's the living gods above them, but the Daedra still play a big part in their theology. So uhm.


[User] Please transcribe this text

[Assistant] And that's not really congruent with the rest of the Empire's sort of beliefs.


[User] Please transcribe this text

[Assistant] But it's just interesting that religion plays such a central role for them because arguably, you know, amongst say the Nords or the Red Guards or so on, the mythology is more so to give a character and culture and meaning to things rather than instruct your, necessarily instruct your daily life as much as it does. Like there's a,


[User] Please transcribe this text

[Assistant] Video on the channel about the Ordinators who are, who are the basically like.


[User] Please transcribe this text

[Assistant] You know, holy guardians of the, of the temple and they all wear the visage of um, Nerevar and they have these complex ceremonies and how they like, you know, bathe themselves and scrub in this specific way and the exact way they dress and everything is very ceremonial and ornate with um, the peak of Dunmer society.


[User] Please transcribe this text

[Assistant] Yeah, I was just going to say that when the tribunal came in, the great houses were already so established and big in power that they weren't just going to come and wipe them all out. So that's how you get the sort of Redran and Telvanni and, and, uh, Lalu and so on all having power in some capacity and the sort of.


[User] Please transcribe this text

[Assistant] The, you know, the gods want to preserve that somewhat and the Morag Tong, like, you know, has since even before then been used as a, as intermediary for like clan wars, which would just destroy clans and you'd have this constant.


[User] Please transcribe this text

[Assistant] You know, constant warfare is not good for anyone and it can just completely destroy certain, um, houses. But, uh, in a way that, that, uh, the, the legalization of assassination and the sort of cultural understanding of the Maurytong has allowed them to preserve for so long.


[User] Please transcribe this text

[Assistant] Yeah, the one thing I think that can change a little is just because they do have, like, living gods that can.


[User] Please transcribe this text

[Assistant] You know, control them all, you know what I mean? They live in the religious fear of that he's a god that can literally, um, if you, if you abuse it too much, but, um,


[User] Please transcribe this text

[Assistant] To actually point out out of the houses, the one that has the most cultural impact and the one that's most tied with the, uh, religion is most definitely House Inderil and they, ever since the tribunals, uhm,


[User] Please transcribe this text

[Assistant] Emergence have been the dominant political force in Morrowind, so they influence everything else. I'd say probably things like, uh, traditionally Redran has been secondary with their military roles on the, um,


[User] Please transcribe this text

[Assistant] Yeah, yeah. It's interesting cause like also the perspectives of what they would call sensible and strong cause like even bone mold.


[User] Please transcribe this text

[Assistant] Because bone mold is like crushed bone and then sealed in a resin in a particular shape, like they don't have to choose these insectoid kind of shapes. I suppose yea, it's all reference range. Yea, but I guess they don't have lots of gold, you know, they're not like bling. They don't have the bling. They have artistic takes but not bling.


[User] Please transcribe this text

[Assistant] Yeah, so Faith is a central point for, for the Dunmer and then you have the Ashlanders, which, I mean, it's also important to them, but in different ways they exist as the, um, older, uh, Chimer. But, and as we've kind of discussed too, like each,


[User] Please transcribe this text

[Assistant] You kind of get more diversity amongst the, amongst the people in Morrowind. Interestingly, since they live under a centralized like god government, but they actually have more diversity amongst them compared in terms of


[User] Please transcribe this text

[Assistant] In terms of cultural values, architecture, aesthetics by comparison to say Skyrim or something next door, which don't try to be


[User] Please transcribe this text

[Assistant] True, and just quickly, we should also mention that


[User] Please transcribe this text

[Assistant] House Telvanni and Hlaalu and so on are the great houses. There are other smaller houses that have existed before and then sometimes you can imagine it's like they cannibalize others but


[User] Please transcribe this text

[Assistant] At the same time, while you might have a family that's part of House Reterran, they also might be, like, the Sorathi clan within it, and they have their own burial...


[User] Please transcribe this text

[Assistant] Each basically house has a council and then there's also a big grand council, which has members from each of the houses and so on that all sort of assemble. But then they're kind of also working alongside the word of the tribunal and the tribunal temple, which has lots of sway, obviously.


[User] Please transcribe this text

[Assistant] Also, tiny little, the tad of information there too is that when you said house Sotha, uhm, for people who don't know, uhm,


[User] Please transcribe this text

[Assistant] It was ancient Kyma tradition, but it sort of changed also just cause inconsistent game reasons. But, um, the house name goes first. So it's Indoril Nerevar or Indoril Almalexia. Like Nerevar actually married into House Indoril. So that's why it's House Sotha and Sotha Sil. So really in the way it's kind of reversed. His name is Sil.


[User] Please transcribe this text

[Assistant] Yeah, pretty much, yeah. So uhm, that's a little fun fact.


[User] Please transcribe this text

[Assistant] You can see why people think the Dwemer did come from the Kaima though, because there are, there were so many, you know, there's thousands and thousands of years for that split to happen, theoretically, you know, of the Merethic era of the High Elven times. And you have the high Velothi culture there. You've got this whole culture that comes there, gets established, grows, grows, grows, then breaks down.


[User] Please transcribe this text

[Assistant] Would they not have interactions sooner or would they not have easily?


[User] Please transcribe this text

[Assistant] Kind of dominated these tribal sort of chimeras, so it's why they believe that there could be.


[User] Please transcribe this text

[Assistant] But it's not tri- but they weren't tribals for the- at first, because at first they sort of established this high velothi culture, where there's all these, you know, all the Daedric ruins and stuff, so it's kind of like, where were they?


[User] Please transcribe this text

[Assistant] But remember the Dwemer also got conquered by like the Nords for example. The Dwemer aren't some superpower. That's the one thing people I think when in the lore, the Dwemer are historically like people overblow how powerful they are. They are powerful, but so are everyone else.


[User] Please transcribe this text

[Assistant] Yeah, but you can melt them with fireballs and stuff that have magic is far more lit. The one reason people go in so hard for the Dwemer is because of the Numidium and Heart of Lorcan stuff, which doesn't even happen until the first era. And there's also the calling devices and stuff like the telekinesis.


[User] Please transcribe this text

[Assistant] But it was not, but it's not a power, it's these tools that they had to build and they had to use all of these. Yeah, but it's like they're building all of these instruments which, A, require like, you know, technology, you gotta build stuff up to do it, and then they do these big things. Like, clearly they were powerful.


[User] Please transcribe this text

[Assistant] I think it's just because they underestimate what the changes of magic would do in a world.


[User] Please transcribe this text

[Assistant] Once again, they wouldn't need to team up with the Kyma to fight off the Nords if they could just stomp over all of them.


[User] Please transcribe this text

[Assistant] But as I say, it's also interesting, you know, everything happens with like a, you know, the effects of lore, like you can't, it's the same with like the Falmer, the Snow Elves, like what was it like?


[User] Please transcribe this text

[Assistant] Then you can have like similar veins of thought, like, you know, so facile and the Telvanni kind of the, their philosophy and thought is very similar to the Dwemer. Like, so you can imagine them coming from the same source or the same people. Could just be a possibly a much earlier divergence, you know what I mean?


[User] Please transcribe this text

[Assistant] Well, those weren't interested and also they need to be, they're tethered somewhat to the heart of Lorcan. They need to go back and so on.


[User] Please transcribe this text

[Assistant] Oh, for sure, for sure. But yeaah, it's all, it's all, uh, it's all insane, but, so Dark Elves, not a Dwemer podcast. Yeaah, the, the Dwemer and Kymer and Dunmer sort of, it's one package, you know, you can't really talk about one without bringing it up.


[User] Please transcribe this text

[Assistant] But yeaah. I would also say another thing that makes the Dunmer more so unique than other places is two things, and I'll say the easiest one first, is that they, until the start of the third era, they weren't conquered by any other


[User] Please transcribe this text

[Assistant] Um, force, you know, uh, everywhere else is basically, I think, except Somerset. So, but they'd kind of been like gave tribute to the Riemann empire, but the Riemann empire sort of functionally got everywhere except, uh, Morrowind.


[User] Please transcribe this text

[Assistant] Um, but, uh, it wasn't until the time of type of septum. So that just, and even when it was type of septum did come in, they still got lots of autonomy comparatively to other places. So they really have been able to thrive as this sort of consistent long-standing culture.


[User] Please transcribe this text

[Assistant] Yeah, and the other part too is obviously its environment. Morrowind is, has a unique environment, unique fauna and flora that you don't see anywhere else.


[User] Please transcribe this text

[Assistant] Uhm, you could also argue that back in the day in earlier kinds of lore, you could probably imagine that there were some mushrooms and stuff in the jungles of Cyrodiil next door and there were like, it wasn't just this, like most of Tamriel would have been more envisioned as a sort of like crazier biome, like a little bit of extra juice, but I feel like they just didn't go with it.


[User] Please transcribe this text

[Assistant] We also haven't, you know, we know there's mushrooms and stuff all on the mainland and stuff, cause ESO, and I mean, if you're into Tamriel Rebuilt, the mod, that's the mod, like it envisions it in a similar-ish way, but it gets a little bit,


[User] Please transcribe this text

[Assistant] different, but anyway, you got all of your big mushrooms, you've got things like netches, which are basically floating jellyfish, you've got the, uh, kwama, which are these little tiny slug creatures that turn into these larger armored creatures and that is


[User] Please transcribe this text

[Assistant] One thing I think is what's really cool about the world building is, for example, it's like you're in this sort of ash-ridden land, like, and only the south really is any good for any farms, or maybe the graze lands, uhm, in the east.


[User] Please transcribe this text

[Assistant] But how do you get around that? Well, they use, um, these creatures called kwama, which make eggs. They're like basically insects that create these eggs, which they then eat and use as a source of nutrition. So they have these big mines where they have a queen.


[User] Please transcribe this text

[Assistant] And they basically just mine her eggs and eat them as a source of food. So it's, I love when people use world building to get around problems that might otherwise exist. So you have a cool society that can live in Ashlands and stuff like that.


[User] Please transcribe this text

[Assistant] You know, and you also have things like, you know, they don't have horses. They have silt striders that, um, big tick looking creatures that take you around.


[User] Please transcribe this text

[Assistant] I feel like if it was like, as Cyrodiil was described in Morrowind, when you talk to people like Endless Jungle and so on, if you're looking at the map,


[User] Please transcribe this text

[Assistant] If you had going from Vvardenfell down to Black Marsh and sort of in somewhat to Cyrodiil, the crazier kind of...


[User] Please transcribe this text

[Assistant] But Dunmer, uhm, as it is, you can even see when you go and look at the architecture and ESO, uhm, in the mainland.


[User] Please transcribe this text

[Assistant] Morrowind architecture, it even differs a bit to Vvardenfell. Vvardenfell is also like the most spicy alien sort of...


[User] Please transcribe this text

[Assistant] Area, I would say. And a lot of the, you know, the architecture is a bit, um, different. But, uh, yeaah.


[User] Please transcribe this text

[Assistant] I, I don't have, um, the particular, uh, source with me, but I know there's anecdotes, I think it's other in-games dialogue or something, but in regards to how the Dunmer look at horses, like food, they really like horse meat, and so on, which is strange to the Imperials, like, but, um.


[User] Please transcribe this text

[Assistant] I was thinking uhm, I was thinking it's actually quite hard to talk about the Dunmer in such a cohesive sort of way just because there is a lot of changes, like it's like what is Dunmer culture exactly, but I guess there are like, you know, throughout-


[User] Please transcribe this text

[Assistant] Look, we might, we might need extra podcast episodes to dive in on specifics of certain areas. So if we miss bits and pieces to talk about here, you know, don't murder us in the comments.


[User] Please transcribe this text

[Assistant] Uhm, if we were moving forward, so, so you've got the, basically the golden age of the tribunal, which arguably starts from about the first era, year 700, throughout the sort of 2000 or so extra years of the first era, then you've got the second era, they go off pretty well until the end of it, when Tiber Septum comes in, they got the, uhm,


[User] Please transcribe this text

[Assistant] I think they get one of the tools, they can't restore their power anymore, they sign the armistice, they give, uhm, uh, type of septum the pieces, the numidium and so on.


[User] Please transcribe this text

[Assistant] And society is preserved, but it's a little bit gimped if you would ask a Dunmer because you know, they, the Imperials have introduced, you know, forts everywhere all throughout their land. There's obviously, um, there is.


[User] Please transcribe this text

[Assistant] A trade, the East, uhm, sorry, the East Empire Trading Company, uhm, gets a hold on basically all of the sources of Ebony and Dwemer artifacts and so on and controls all of that, uh, export and trade. So there is actually ends up being a little bit of a black market, uhm, trying to like sell it out to other countries.


[User] Please transcribe this text

[Assistant] Um, but also, uh, one of the big things is, is that they installed essentially a puppet government. You sort of have this kind of, you know, like as such with the Duke of Mournhold and you basically end up having a king. So the first queen that was ever there was, um, Baron, Baron Zaya.


[User] Please transcribe this text

[Assistant] Who was introduced as, she's got a whole connection with Tiber Septim and there was supposedly will-o-vers at one point and he forced her to get an abortion basically and all of this kind of stuff but basically she was queen at first of Morrowind but then that changed a bit later, I forgot who it goes to and so on but it ends up going to her, uh,


[User] Please transcribe this text

[Assistant] Son or grandson, I've forgotten. King Helseth. But King Helseth essentially is a, is a puppet of the imperial interest, right? It's sort of, there's this kind of monarchy that's been established and also series of nobility because you have like, you know, Duke of Ebonheart and stuff like that. And a lot of those, the other thing too, which


[User] Please transcribe this text

[Assistant] Well, that's the thing, it's like, his name, sorry, just to clarify, it was, uh, Baron Zaya's son, he's Halalu Hellseth, King Hellseth, and he's a house Halalu too, so it's just...


[User] Please transcribe this text

[Assistant] You know, they, you can see that that being sat there as to basically somewhat challenge the tribunals sort of hold and also the great houses.


[User] Please transcribe this text

[Assistant] But I think my only thing in an alternate history experiment, the only thing is that they can't ha- their power really is, you know, secured by the gods. If the gods are gone, they could- But how's Telvanya?


[User] Please transcribe this text

[Assistant] Yeah, but at the same time, whatever Telvanni, like, look, arguably lots of the Telvanni would be removed, but obviously there's some that are as powerful as like Diabeath fear kind of level, although he is the most powerful among the Telvanni, but they could sit on a tower by themselves and they, they're not worth it or whatever. But if they're like,


[User] Please transcribe this text

[Assistant] To add on to bring it to House Lilo like we were just talking about, it's noted in,


[User] Please transcribe this text

[Assistant] In Raven Rock, in the missions in there that, uh, House Lala was specifically targeted after, uhm, the Empire, uhm, after the whole Red Mountain Empire thing. They, they basically got absolutely wrecked and House Sadras became sort of the other great house to step up.


[User] Please transcribe this text

[Assistant] But uhm, it's kinda weird to sort of imagine what modern Morrowind looks like. We know they have Solstheim as well, but House Redoran are said to be the ones in.


[User] Please transcribe this text

[Assistant] It's funny, cause I think it's, the assumption would be that, uh, there is that, remember there's that character, uhm,


[User] Please transcribe this text

[Assistant] Easily imagine that House Telvanni gets massively diminished by, um, as long with, along with a lot of the other houses, but especially just because in times of crisis, you've got the Telvanni, which are just such self-serving, basically wizard lords, as opposed to other sort of more politically, culturally minded.


[User] Please transcribe this text

[Assistant] The other one to, to mention is House of Dress also got massively hit by the Argonians. Like a lot of their lands are to the south, close to Black Marsh. They got absolutely swamped. They're still around, I think.


[User] Please transcribe this text

[Assistant] You know, very different circumstances. It's kind of hard to imagine.


[User] Please transcribe this text

[Assistant] Slavery is still going on just almost because I can't exert it over eight maybe.


[User] Please transcribe this text

[Assistant] So the last house to mention that's of significant change is that House Indoril basically just became the new temple. Like they basically merged almost, they like indistinguishable. So basically the new tribunal temple, which is all centered around the reclamations and like I was mentioning before, how you had


[User] Please transcribe this text

[Assistant] Uh, the, the good daydrawer positioned as the anticipations of, of the, uh, tribunal instead.


[User] Please transcribe this text

[Assistant] Oh yea, absolutely. But it's based on revelation, I guess it's the same thing as like, you know, probably the coming of Jesus had heretical elements to the normal doctrines or whatnot or anything.


[User] Please transcribe this text

[Assistant] Could you not say, like, Hivalothi culture fell before and started going down into like, just like fighting Ashlander-type clans before they accepted


[User] Please transcribe this text

[Assistant] Uhm, except to the tribunal, like the tribunal didn't come around until later, so what I'm trying to say is that-


[User] Please transcribe this text

[Assistant] But I just, like from a, if we're non-using philosophical points, the Morrowind was far better off with the tribunal in terms of like just infrastructure.


[User] Please transcribe this text

[Assistant] Yeah, I guess it's just, it's just kind of when it's like over 2000, 3000, what is it, like 3000, over 3000 years of golden age. Sounds like a pretty sweet gig for like a vampire cataclysm. Like most societies don't even last, you know, the Roman empire lasted like, you know.


[User] Please transcribe this text

[Assistant] Um, purpose, but like to, I don't know if it's like it ruined the, like it gave the Dunmer people a sweet gig, honestly, for most of their life. Like I would say, and you know, lots of things can be like that, you know, like, you know, it gives you benefits, but then.


[User] Please transcribe this text

[Assistant] You can absolutely imagine, I actually mentioned this in, in the ideal Skyrim where reimagining of Skyrim was that, uhm,


[User] Please transcribe this text

[Assistant] There would be plenty of people who are still like, you know, dogmatically loyal to the tribunal and like saying, oh, they're not dead. Then, you know, they're probably coming back the return of the tribunal. We've just got to have faith. Cause if you look at a lot of the scriptures and stuff that are in the game, it's all these weird Stockholm kind of syndrome. It's like faith, faith, faith, faith powers us faith.


[User] Please transcribe this text

[Assistant] Keeps everything from dying, so they've got this really big idea of belief, so perhaps...


[User] Please transcribe this text

[Assistant] You know, and if it has been 200 years in the actual timeline, then it's more reasonable to say that that's kind of gone and petered out, you know, because a lot of the L's would be dead from that time.


[User] Please transcribe this text

[Assistant] Well that's kind of the thing, it's like their entire, like the whole triangle truth philosophy of like seeing, you know, mortality as a, as a challenge to overcome and seek enlightenment is kind of...


[User] Please transcribe this text

[Assistant] It's a really like rough path, like it means, it means life's gonna be horrible and hard and everything like that. Uhm, and I was even in the Vivek video, uhm, the Vivek explained, I was sort of talking about how, in a way,


[User] Please transcribe this text

[Assistant] Vivek accomplished it and he even sort of achieving Kim and so on was him fulfilling the triangle of truth and doing that kind of thing. But, and you know, he did horrible things like conspired to murder his best friend and, and all of this kind of stuff to get there.


[User] Please transcribe this text

[Assistant] And then he gets to the enlightenment and so on, but at the same time, the bounty that he sort of fought to get and so on that he shares with everyone else kind of robs them of their ability to, to strive because the gods, the tribunal living gods brought about a softer time, an easier time for everyone.


[User] Please transcribe this text

[Assistant] So, I mean they've had their fair share of challenges, like this is still like some medieval magic crazy world, like there's still stuff going on. You know, uhm, you know, Mournhold got destroyed by Meryn's Dagon at one point, and then they came in to stop him, but like, you know, plenty of people still die.


[User] Please transcribe this text

[Assistant] Uhm, I don't know if, eh, he was just answering the call of a, uhm, of a witch who was wronged by the- Oh, do we-


[User] Please transcribe this text

[Assistant] It's a fictional text about historical things. So it's a retelling of it. So it would be like us watching like.


[User] Please transcribe this text

[Assistant] So, since we're, since we're at there, this, this is probably a good spot to speak about it because we're at the Good Daedra.


[User] Please transcribe this text

[Assistant] Uhm, and that was basically a return to, return to Monkey, return to the primal religions of the Good Daedra, Mephala, Boethiah, and, uhm, Azura. You also have the opposite of that, which they call the Four Corners of the House of Troubles, cause you know how they, they use like house imagery and that kind of stuff, and you know, there's the houses and there's a literal house with four corners.


[User] Please transcribe this text

[Assistant] And that House of Troubles contains Sheogorath, the Prince of Madness, who tests their, tries and basically makes them crazy or tempt them away and like, dude, basically screw them up mentally, basically. That's his job. You've got Mehrunes Dagon, who he represents the challenges such as, you know, uhm,


[User] Please transcribe this text

[Assistant] physical adversity of the land that they're on, destruction, yada, yada, yada. You've got Malacath, who represents another physical test, but in the forms of the orcs, and who's trying to fight, and also,


[User] Please transcribe this text

[Assistant] He's House of Troubles because he is the corrupted version of Trinimac, who was one of their oldest antagonists. And then you've got Molag Bal, who, uh, tries to corrupt the purity of their bloodlines in their families and clans, at which they hold so.


[User] Please transcribe this text

[Assistant] Yeah, I'll put that up. I don't think it was directed to me, I just came across it by chance. It was on the Twitter feed, but uhm.


[User] Please transcribe this text

[Assistant] Yeah, the, uh, but yeah, so, so you've got the, the house of, um, troubles and they, they form like your sort of most antagonistic gods of the, uh,


[User] Please transcribe this text

[Assistant] of the Dunner people. And the Daedra all somewhat play a role, like they're not completely unaware of other Daedra and so on. You'll find Daedric shrines to other people throughout, like you'll have


[User] Please transcribe this text

[Assistant] You know, I guess it's come down to heretics, like all day, it's kind of interesting.


[User] Please transcribe this text

[Assistant] You've got to interpret it a little bit, but some of the older Kyma understanding kind of seems that there's these good Daedra and then there's the four really bad Daedra, but the ones in between kind of...


[User] Please transcribe this text

[Assistant] Obviously, all of it becomes bad underneath the tribunal. And they're like, nah, that's all, that's all crook, but, you know, it's kind of, uhm,


[User] Please transcribe this text

[Assistant] Chaotic sort of stuff being thrown at you, you can't.


[User] Please transcribe this text

[Assistant] Like the tribunal did towards the end of the golden age, uhm, you know, it quickly can collapse, as is with a lot of civilizations, you know, the peak bread and circuses kind of thing, and they, they can, uh, fall apart.


[User] Please transcribe this text

[Assistant] But yeaah. So, where to next? Cause 4th era, cause there's not a lot to say about 4th era Morrowind other than it's pretty grim, honestly. And we don't have a lot of like, primary information, like I think, you know.


[User] Please transcribe this text

[Assistant] To go into more detail. Because it's like we can kinda like, oh you go into architecture and it's like...


[User] Please transcribe this text

[Assistant] Yeah, look, it's all like different kind of stuff. I do like at least how the houses, especially, you know, obviously the difference between Telvanni, uh, with their growing their own mushroom towers with their powerful magics. You've got, um, the Halalu, which are a little bit more conventional. They kind of look like Adobe sort of structures, you know, a bit like Moroccan or Middle Eastern kind of structures.


[User] Please transcribe this text

[Assistant] If guys listening want to get blown away, I think is, is just, just look into Tamriel Rebuilt and get it because I think they really, really do justice for, um, House Indoril specifically and fleshing out all of the different houses and their, and their lands and so on that make them feel much more, um,


[User] Please transcribe this text

[Assistant] And they definitely lean into more, uhm, like Chinese sort of architecture, like kind of big pagoda kind of towers and styles, but it actually looks reasonably similar to, cause obviously it was all built off just the tribunal DLC, so they were inspired by that little area you get to go.


[User] Please transcribe this text

[Assistant] But uhm, if you look at like the, the Morrowind architecture in ESO, it's, it's similar enough. They use a lot more like brick and make it look plain. It's not fantastic, but you know.


[User] Please transcribe this text

[Assistant] Yeah, and obviously all of the city around it was in the Tamriel Rebuilt stuff was additionally added, but like the idea that


[User] Please transcribe this text

[Assistant] That this is what Mournhold looks like to even, to even like, match, I dunno, to be


[User] Please transcribe this text

[Assistant] Nice and pretty for the empire is ridiculous. This looks awful. And then also these are basically like someone, you know, egoist cult of personality sort of places. It's a city named after herself. Do you think she's going to let it look like dog shit? Like, no, it's going to be this giant grand city of


[User] Please transcribe this text

[Assistant] You know, epicness and grandeur because they're the, it's a city of the god, you know, you don't just, this is kind of, I'm just like, ugh.


[User] Please transcribe this text

[Assistant] One thing too is like, it's kind of hard to even say like, you know, there's plenty of like little African things or Mongol things thrown in, you know, with the, um, uh, Ashlanders too. And then you can't, it's kind of hard to just.


[User] Please transcribe this text

[Assistant] All of these little small details can't really be, well, you can list them off if you can think of them, but it's hard to sort of...


[User] Please transcribe this text

[Assistant] And even, even Western, uh, religions too, like sort of, I mean, it is probably what broadly applies to the Elder Scrolls, but Gnosticism and stuff, um, Gnosticism.


[User] Please transcribe this text

[Assistant] Is it Gnostic? I say Gnosticism. Gnosticism, right, yeah.


[User] Please transcribe this text

[Assistant] Yeah, anyway, you know, so the whole idea of having this sort of evil God that, um, create the material world of flesh and everything and then kind of trying to get out is kind of like the, um, you know, the central premise for Lorcan and so on and, and the different views of it. There's, there's so many cool bits and pieces, um, all over the place, but, um,


[User] Please transcribe this text

[Assistant] Yeah, like we, we talked, I guess we talked about ghost fence, I mean they ate salt rice. Like, you know, there's, I don't know, it's kind of hard to, uh. I mean, if you're interested.


[User] Please transcribe this text

[Assistant] The other thing too, which I think is somewhat, what would kind of give us Morrowind a lot more flavor is that it takes, uh, big inspirations from sci-fi stuff and like, you know, like Dune and Star Wars or, um,


[User] Please transcribe this text

[Assistant] You know, Dark Crystal, like it takes a lot of that. If you go and you want a Morrowind flavored movie, go look at like the Jim Henson sort of Dark Crystal movie or even the new series that they made off it.


[User] Please transcribe this text

[Assistant] It's all that kind of weird architecture and big bug creatures and you know, chitin armor and stuff like that. Even bone mold as a concept is pretty cool, like.


[User] Please transcribe this text

[Assistant] There's lots of unique bits and pieces to love, it's just...


[User] Please transcribe this text

[Assistant] Kinda sad that they do stand out so much in a way, cause it means that the rest of the, the, uh, Tamriel is...


[User] Please transcribe this text

[Assistant] A little bit more plain as regard. Like, do you know what I mean? Like, I think Dunmer society is the one that doesn't fix into a box. Like, you know, you go, oh, Vikings, or you go like, oh, Moors for Red Guards, or you go, oh, Romans for Imperials. And they used to have, and there's little bits and pieces everywhere and flavors, but Argonians, you're just kind of like, oh, you know, Mesoamerican.


[User] Please transcribe this text

[Assistant] But with, you can't really just pin one to the Dunmer because it's a very strong mix.


[User] Please transcribe this text

[Assistant] Race. Yeah, cause they're just, their land, their, the attention given to them is just so, it's so, um, special. Yeah.


[User] Please transcribe this text

[Assistant] I guess so, cause they, yeah, we will do ones later on the tribunal and stuff. Talk about them more.


[User] Please transcribe this text

[Assistant] No, I think, I think he's one of those Daedric Princes that are very much motivated, not net, well, by self-interest, but also just by self-entertainment, like it doesn't have to have some, like, long-term goal with what he's doing, and he's the kind of Daedric Lord that inherently you can't rely on.


[User] Please transcribe this text

[Assistant] You can call him upon you only for him to help you or for him to turn on you and drive you crazy or do something you would never see coming.


[User] Please transcribe this text

[Assistant] And it's quite interesting in how a few of his stories, he actually seems to amplify people's, uhm, manic or, I was about to- do you say demented side? I guess so, yea.


[User] Please transcribe this text

[Assistant] You know what I'm saying? The themes from Dementia in the DLC, those sides, without actually doing anything. Like, there's a few stories where just the fear of Sheogorath alone being out to get you, uhm, is the reason for your insanity, or what drives you to madness. I think one of those is in the myths of Sheogorath.


[User] Please transcribe this text

[Assistant] Uhm, which talks about the wizard Ravate. A mighty wizard, in fact. Uhm, who basically came to share Gorath wanting to drive a thousand men insane.


[User] Please transcribe this text

[Assistant] Uhm, and Shayogorath basically said, alright, as long as you give me three days to try and drive you insane.


[User] Please transcribe this text

[Assistant] Uhm, and he did nothing. But of course, Rav8 thought that every piece of food would be poisoned by Sheregorath, or the plants would be out to get him, or the people, or things like that. He didn't sleep thinking that Sheregorath could invade his dreams. Uhm, and so he was driven crazy by nothing.


[User] Please transcribe this text

[Assistant] It's an interesting story that one, because that's the story that talks about trying to make an artist, is it, uhm, make the most, well, make him the most hated.


[User] Please transcribe this text

[Assistant] Uhm, and it's actually when, when he does nothing, he loses his, cause he's kind of aware that Vaymin is helping him, that this deity is coming to him in his dreams and being his inspiration. And then with Shayah Gorath, he's not aware at all, and then he thinks,


[User] Please transcribe this text

[Assistant] Yeah, it lost, it lost the influence that people liked, but then it actually changed into, uhm, a new philosophy, where he challenged the gods themselves, as well as the infantile public and corrupt state for worshipping them.


[User] Please transcribe this text

[Assistant] And then of course he gets executed after finally writing a piece entitled The Noblest Fool, ridiculing the emperor god Hyberseptum for integrating into the pathetic Nine Divines cult. So one of the local kings in High Rock, who was also humiliated by him,


[User] Please transcribe this text

[Assistant] Uhm, executed him publicly to a cheering crowd with a ceremonial blade.


[User] Please transcribe this text

[Assistant] Yeah, especially, especially given the amount of time they actually had with that competition. I'm pretty sure it was three years. Uhm, I can double check that, but I think they actually had a lot of time to go ahead and to create their beasts. Yeah, three years to the hour.


[User] Please transcribe this text

[Assistant] And then they would do their fatal battle. Um, and so there's a day, a were daydroth, um, which just for clarity, cause I remember, I think it was in the werewolves episode or the lycanthropy episode. We were kind of wondering what is a were daydroth. There's a little more clarity here explaining, um,


[User] Please transcribe this text

[Assistant] Just how bad it is, or how monstrous it is. Uhm, let me just find that. Where is it?


[User] Please transcribe this text

[Assistant] Hmm, definitely agree. You, you can, it's actually funny just to finish that story, the way that the bird won, I guess we should, we've talked about it before, but just in case there's a new listener, I don't want to gloss over the bird. Uhm, so it actually just caught some kind of junk. I think the word is detritus.


[User] Please transcribe this text

[Assistant] Like just. Detritus, yeah, caught between the eyes of the, um.


[User] Please transcribe this text

[Assistant] Hmm, I've got a question then. It's an interesting one which there's no, uhm, clear answer to, I don't think. But, if you were mantling a god or a daedric prince, how does that work with different aspects of them? Like, for example, uhm,


[User] Please transcribe this text

[Assistant] Yeah, so I guess in terms of the hero of Kvatch being any race or anything like that, he's kind of mantling the sphere then, if the sphere is.


[User] Please transcribe this text

[Assistant] I can't help but imagine butterflies as a reference to the opening of the Shivering Isles DLC. Interesting fact, it's written somewhere, how's that for a source, that Shaya Gorath was, uh, it's something like in the first 3,000 years of his life he spent at torturing butterflies.


[User] Please transcribe this text

[Assistant] Yeah, yeah, yeah, okay. Hold on. Share- Share Gorath's favorite pastime is torture, and Share Gorath himself claims to have spent his first three to four thousand years of existence tormenting butterflies before eventually growing out of it. Source, not trust me bro, it's Scumacat from the Oldest Scrolls Online elsewhere. How about that?


[User] Please transcribe this text

[Assistant] Yeah, it gets confusing. I mean, I don't want to go into Calpas and different things, but yeah, it does get a bit.


[User] Please transcribe this text

[Assistant] Exactly. Like, that idea applied to all different Daedric Princes.


[User] Please transcribe this text

[Assistant] Yeah, and I don't think he'd be giving, uh, all of the nice knowledge to you first either. I can imagine it purposefully being things like the black books and just jamming all that kind of stuff in your brain.


[User] Please transcribe this text

[Assistant] Oh, that's really cool. I love the names too, like, Face of the Forbidden Tickle. Yeah.


[User] Please transcribe this text

[Assistant] Yeah, we gotta see that more. We gotta see that more because I think especially with the Elder Scrolls Online,


[User] Please transcribe this text

[Assistant] Or anything online that Bethesda seems to do. Like, you know in Fallout 76, like one of the things that make Fallout so cool are the darker elements, but instead they kinda went like, you know, harder motes and meme energy, and for me at least, definitely.


[User] Please transcribe this text

[Assistant] The quest I think I played where, or I watched someone play and he just said it in one quest like a few times and I was like


[User] Please transcribe this text

[Assistant] Uuuh, stop. Stop the- like the cheese thing was cool because, not because it's cheese, because no one ex- yeah, but also because it was unexpected.


[User] Please transcribe this text

[Assistant] In some ways, it's interesting, especially in Dunmer culture, but in some ways, he could almost personify that, like, uhm...


[User] Please transcribe this text

[Assistant] Kind of crazy desperation behind, kind of like a gambler's mentality, which may sound a bit funny at first, but if you listen, like uhm, or read, it says in many legends he's called upon by one Dunmer faction against another, though whether he betrays or helps those who call him proves unpredictable.


[User] Please transcribe this text

[Assistant] So you can imagine it's kind of like hearing like, oh, this faction called Sheregarth and he helped them.


[User] Please transcribe this text

[Assistant] And so you think he'll help you and then he doesn't, but then because it's this unreliable help, a lot of people will get hooked in by hearing good stories only to find out that when they summon him, it's a bad roll of the dice.


[User] Please transcribe this text

[Assistant] Um, at least from their perception, he's probably got his own reasons. He's a bit of a wild card. Or perhaps not, or perhaps not. Um, yeah, he is literally a wild card, right?


[User] Please transcribe this text

[Assistant] So it's, it's a, it's a massive gamble to call upon him. Uhm, but you can see the appeal when he definitely helps people.


[User] Please transcribe this text

[Assistant] But then can also stab them in the back and it's funny because in some ways he has a lot in common or might seem to have a lot in common, I should say, with Clavicus Vile.


[User] Please transcribe this text

[Assistant] Because Clavicus Vile also kind of makes deals, like Sheogorath does make little deals in games with people.


[User] Please transcribe this text

[Assistant] Uhm, it just seems that not always, but usually, uhm, Clavicus Vile is somewhat fair, like you can outsmart him.


[User] Please transcribe this text

[Assistant] Whereas with Sheogorath, it's very much his chessboard, and if he wants to throw the pieces all over it and say, I win, I win, there's not a whole lot you can do about it. I think the only story out there of Sheogorath losing, um, involves, uh, the memory wand.


[User] Please transcribe this text

[Assistant] And the story of someone using the memory wand against him. I think that's from Legends. It's either Legends or Blades, I can have a look.


[User] Please transcribe this text

[Assistant] Just by the way, I did find it is, it is, uh, legends. And, um.


[User] Please transcribe this text

[Assistant] If anyone's interested in that, it's about, uh, Talon.


[User] Please transcribe this text

[Assistant] So Talon basically strikes a deal with Sheogorath to make him forget his involvement in the death of his son. Sheogorath agrees, tampers with his memories, but does so so he thought he was fighting to cure his son of madness instead.


[User] Please transcribe this text

[Assistant] In the end, basically, Talim uses their memory wand against Shere Gorath and forced him to recall his memories of when he used to be Jiggalag.


[User] Please transcribe this text

[Assistant] Um, which pain share Gorath so much that he was pleading Talim to stop and then he ends up fulfilling Talim's wishes to let him and his companions free. So that is a very, very, very rare occurrence. Um, that something like that happens with Daedric Prince.


[User] Please transcribe this text

[Assistant] Elder Scrolls Online, I think Elder Scrolls Online and even, uhm, even Skyrim.


[User] Please transcribe this text

[Assistant] Around the time Skyrim came out, people were like, haha, love Sheregorath. After playing Oblivion, it felt watered down.


[User] Please transcribe this text

[Assistant] Like, it did. I mean, Oblivion did a really good job, especially when you consider base game Oblivion before the DLC. When you talk to Sheregorath at his shrine, he's much worse than, than when they actually do the DLC. They change the original shrine dialogue, um, and make it different. And he, he really comes to life in that DLC with, you know, the cat eyes and it's just, uh, interesting. Yeah. And I think a big factor.


[User] Please transcribe this text

[Assistant] Basically. Yeah. That's a, that's an epic quote to remember. Nice.


[User] Please transcribe this text

[Assistant] Yeah, I mean, to be fair, a lot of his artifacts are like that, aren't they, Scott? Like, even the Fork of Heripolation, uhm, it kind of, uh, gives the wielder various


[User] Please transcribe this text

[Assistant] Yeah, I mean with the fork of horripalation, uhm, which by the way, at least I learnt the word horripalation from that. It's like when the hairs stand up on your skin.


[User] Please transcribe this text

[Assistant] Actually, here's a fair, like, uhm, thing in his favor. Like, to be fair.


[User] Please transcribe this text

[Assistant] Heaps of Daedric Prince's artifacts do change, but we don't look at it through the realm of like, oh, it's random and it's always doing different things because that's not their sphere. I know Wabbajack's different because that's designed to literally do a different thing every time you cast it. But I suppose the fork of Heropelation gets a pass there, doesn't it?


[User] Please transcribe this text

[Assistant] I-I would say, I-I would actually, uh, prefer him to have less artifacts, but higher quality ones, like when you look into some of them,


[User] Please transcribe this text

[Assistant] Uhm, like they're not that interesting, like the staff of Ever Scamp is like a, it's like a meme staff, another one. It's a joke, it basically just has scamps permanently follow you around.


[User] Please transcribe this text

[Assistant] Uhm, also associated with Namira, that staff. He's got his own staff.


[User] Please transcribe this text

[Assistant] The, the staff of Shere Gorath, which I think is cool with an eye in it and what not.


[User] Please transcribe this text

[Assistant] It would kind of look a little bit like, um,


[User] Please transcribe this text

[Assistant] You know, do you remember that mission in Far Cry where you take something? I think in Far Cry 4 and everything is going all rainbow.


[User] Please transcribe this text

[Assistant] Yeah, I mean, you're, you might forget, but your screen actually changes in Oblivion, um, when you have, it's either Felju or, um, what's the other one? Greenmote. One of those, when you have it, this, this screen does distort and go all.


[User] Please transcribe this text

[Assistant] Go all funny and you can see double and it genuinely makes the game hard to play. Like you go to fight an enemy and you like swing and you hit the double and you're like ugh.


[User] Please transcribe this text

[Assistant] Like, didn't expect that. The staff of Sheregorath, in terms of its actual effect, besides just having an eye on it, is to like, freeze everyone. At least that's what it did in Oblivion, the voice of Sheregorath power, just kind of like a paralysis of everyone in a 75 foot radius, like.


[User] Please transcribe this text

[Assistant] You know, it's a, it's a, you, you shall not pass kind of power.


[User] Please transcribe this text

[Assistant] Oh yeaah, the one where he's got the, the little, the gromite, like, steward. Yeah, that's really cool. That would be much cooler than Haskell, kind of. I like Haskell. I do like Haskell, but imagine if Haskell was a gromite, but with that intelligence of Haskell, wouldn't that be interesting?


[User] Please transcribe this text

[Assistant] I-I 100% agree. I-I think one of the main advantages of doing it that way as well in The Elder Scrolls 6 is we don't know how long it's gonna be until we get in Elder Scrolls 7, but we have all these Daedric artifacts which we all really like.


[User] Please transcribe this text

[Assistant] And so you can easily give Daedric Princes multiple quests so that players have an opportunity to collect multiple artifacts from the same prince.


[User] Please transcribe this text

[Assistant] Uhm, so you might have a quest that begins at level 20.


[User] Please transcribe this text

[Assistant] But, but not, but hold on, there's a way that that can be done right though. Just hear me out. Imagine if it was just like Skyrim, so they don't compromise anywhere. Um, but it would just feel like there's constant flow of DLC. The problem is when you hear that, the connotations there is like, oh,


[User] Please transcribe this text

[Assistant] And, and, or both, and it's a big deal, and then they're kinda like, and it's at E3, and we're gonna be doing every profit.


[User] Please transcribe this text

[Assistant] That's a big, that's a big thing. Although too, and this could just be like my perspective, but I always found the DLCs back in the day especially to be very fairly priced.


[User] Please transcribe this text

[Assistant] Like, paying like, what, 15 or 20 dollars for the Dawnguard DLC, I was very happy to. I feel like these days that gets you like- Half a statue in ESO. Your horse armor or your, you don't even get a, what, in Fallout 76 you don't even get a power armor paint for that.


[User] Please transcribe this text

[Assistant] The complaint makes sense, the complaints make sense to me at least now, because paying $15 or I should say $25, wasn't it, wasn't it something ridiculous when we saw the power armor paint and converted it to a $20 million?


[User] Please transcribe this text

[Assistant] Oh, okay. Well, it's giving me the option to buy 1500 here for 11 Great British Pounds. I don't know why it's doing that.


[User] Please transcribe this text

[Assistant] Uh, 20, 20 apparently, $20, 50 Australian. So double that would be $40. I don't know, I don't know if the- Look, if I'm wrong, then I-


[User] Please transcribe this text

[Assistant] Can I just butt in and say I've done some little webcrawling and I'm seeing forums like, how can I build the Sitha statue without spending three and a half thousand crowns? Okay, okay. I think you might be justified.


[User] Please transcribe this text

[Assistant] Back to Shayagora. Shayagora was behind this idea. We've gone from one madness to the other.


[User] Please transcribe this text

[Assistant] The folium dyscognitum is another one of his artifacts. It's basically...


[User] Please transcribe this text

[Assistant] Uhm, I like the look of it and the idea that, like, the pages have these incomprehensible scrolls that move to avoid your gaze when you try to read them. But ultimately it is just another tome that, like, makes you crazy, like, when you read it, which is very similar to, uhm, both the Black Books and the Ogmere Infinium.


[User] Please transcribe this text

[Assistant] Uhm, I do like the little story behind it about how Archmage Shalador, hungry for knowledge, traded an entire island, wasn't it?


[User] Please transcribe this text

[Assistant] Uhm, yeaah, the island of Ivea- Ivea, for the time in the first era, which he went on to regret and then-


[User] Please transcribe this text

[Assistant] Get, get, got the island back, but Sheregorath said, okay, you can have the island back, but he left a bunch of Daedra on it, which, uh, for Elder Scrolls Online purposes, you've had to go clear that zone.


[User] Please transcribe this text

[Assistant] Uhm, but, you know, there's a decent story there for that artifact.


[User] Please transcribe this text

[Assistant] Gamble putty or putty? The ambiguous glove.


[User] Please transcribe this text

[Assistant] It's, it's just an extravagant right glove from Morrowind, which I'm pretty sure is entirely ceremonial. Oh, it fortifies agility, intelligence, personality, and luck at the cost of draining others. Uh, endurance, speed, strength, and willpower. Its main role is ceremonial, used as a sacrificial offering to Sharegrath's shrine. Okay.


[User] Please transcribe this text

[Assistant] A glove. And uhm, his regalia is, I guess, technically an artifact. You can get his outfit at the end of the Shivering Isles DLC. Uh, which on a female looks different. I wonder if you've seen that.


[User] Please transcribe this text

[Assistant] There's a dress, there's a Shagwrath dress basically, if you're playing a female character, which looks cool.


[User] Please transcribe this text

[Assistant] And, and we should mention the, cause it has a good story to it, the Neb Crescent. So this is basically a cursed sword, uhm, and when you pick it up it just makes you go absolutely wild and wanna kill everyone around you in a fit of rage.


[User] Please transcribe this text

[Assistant] And this was the final and third and final story in the Sixteen Accords of Madness text. Uhm, and that involves Sharegorath tricking Malekath into killing his own son. Hmm.


[User] Please transcribe this text

[Assistant] Yeah, he's very unpredictable. It's like Clavicus Vile with no rules.


[User] Please transcribe this text

[Assistant] There are no rules. And I think if you outsmart him, if he can get his revenge, I mean, Clavicus Vile doesn't always have it, but you feel like with Vile that there is this fair play element, like, oh, you got me, like, good on you, mortal.


[User] Please transcribe this text

[Assistant] Whereas I don't think Shayagorath would look upon that so kindly. Yeah. Yeah.


[User] Please transcribe this text

[Assistant] I'll tell you what, if there's one thing I've learnt from this podcast, it's that Scott's obsessed with talking about cheese.


[User] Please transcribe this text

[Assistant] Anyway, what else is there to say about Shagroth? I suppose, you know earlier how I was talking about, uhm,


[User] Please transcribe this text

[Assistant] One of the myths of Sheogorath, uhm, so there was this wizard, Ravate, who was the one who wanted to make people insane, uhm, and then Sheogorath made him insane. This is from a text called Myths of Sheogorath. There's three different myths, uhm, but, are they just myths, or are they real? How, how do we know? I dunno. Like,


[User] Please transcribe this text

[Assistant] Is it just a, is it a, is it a fantasy, is it fiction, or is it- I don't know, myth is- there's an interesting-


[User] Please transcribe this text

[Assistant] Myth makes mir- myth makes reality. That's true. Uhm, there's a little story there called Shagorath Invents Music, which is just pretty grotesque, but sums him up pretty well. And it basically is, he's looking at the mortal realm, he's looking at Nirn, and he's thinking, gosh, this is so boring.


[User] Please transcribe this text

[Assistant] And, uh, this woman comes to him and talks about how, oh, the sounds of the birds are so beautiful. Oh, she just comments it to herself, I think, actually. She's nearby. She's like, oh, the birds are so beautiful.


[User] Please transcribe this text

[Assistant] It's so cool, isn't it, that instead of like, oh, we don't know whose story's real, it's like all the stories are real.


[User] Please transcribe this text

[Assistant] Yeaah. It is interesting actually in that Myths book that Wizard Ravate, uhm, once walked the Winds of Time to find Lord Sheogorath. I wonder what that means because Winds of Time, specifically Winds and Time start with capital, like they kind of made it sound like an actual thing.


[User] Please transcribe this text

[Assistant] Not just like, oh, the passage of time. Do you know what I mean? Like the winds of time with the capital letters. It's quite cool. My favorite story actually in the midst of Shagorath text is actually the one with King Liandir.


[User] Please transcribe this text

[Assistant] Uhm, do you know the story of King Liandir? Are you gonna tell us? Well, I'm go- Ah, well, it's quite long, but I do like the whole thing. Uhm, I'll try and give you the cliffs, which is basically, there's King Liandir, and he is extremely rational. Like, he's a very logical thinker, and


[User] Please transcribe this text

[Assistant] The people in his kingdom like him, uhm, because he makes good decisions. And uhm,


[User] Please transcribe this text

[Assistant] He decides to live in a palace that's small, it's not grand, there's no art in it, he doesn't waste a single penny on extravagance.


[User] Please transcribe this text

[Assistant] And because of his good decisions, his city is quite prosperous and his citizens, uhm, they don't follow the frugal example and they throw, you know, they make houses that are beautiful to look at.


[User] Please transcribe this text

[Assistant] Uhm, and so, stage by stage, to try and show his people how to be more like him, because he thinks that they will benefit greatly from it, he puts more and more restrictions on the town. So, at first he basically says, uhm,


[User] Please transcribe this text

[Assistant] All new buildings must be super simple, unadorned, and no larger than was necessary to function. The people didn't like this, but life goes on. Uhm, but then, because they save money by not spending it on housing, it just goes into their celebrations and art and that kind of thing.


[User] Please transcribe this text

[Assistant] Uhm, so then he basically bans the next thing, which is art. He bans all art in the city. Uhm, but then they devote even more time and money to parties and festivals. And then finally he bans parties and festivals.


[User] Please transcribe this text

[Assistant] And so as a result, uhm, they get so desperate for help that they go and pray to the gods and share Gorath comes along to help him.


[User] Please transcribe this text

[Assistant] Uhm, and Sheogorath essentially, uhm, appears to the king in a dream, and I like this description because he appears not as a flower, but a field of flowers. And instead of the petals, they're all arms, and in the middle of each one is the face of Sheogorath.


[User] Please transcribe this text

[Assistant] And it took a while too, because, you know, you can't really tell a kid is mad when they're so young. But eventually, after a few years, people realized that everyone being born was mad. And one of these mad people was the king's son.


[User] Please transcribe this text

[Assistant] And there's this cool moment, uhm, and the king doesn't change his ways still in spite of this. His son ends up killing him when his son is 12. He stabs him and he goes to his son, why did you do this? And his son goes, it is the most practical thing I could do.


[User] Please transcribe this text

[Assistant] Um, which is, you know, quite an, but it's quite an ironic demise. You know, it's like that hyper rationalism. Oh, I just did the most rational thing.


[User] Please transcribe this text

[Assistant] Uhm, and also it's not like some super fair outcome, but share growth's never like incredibly incredibly fair. Uhm.


[User] Please transcribe this text

[Assistant] And the new, so then he becomes king, he orders all of the palace servants slaughtered, he throws a grand festival, uhm, made with a, with a, sorry, serving a stew made from the carcasses of the palace servants.


[User] Please transcribe this text

[Assistant] Uhm, he didn't want his personal chambers to have any door for fear that small woodland creatures would attack him. He ordered that it have no windows for fear that the sun and moon were jealous of him and plotting his death.


[User] Please transcribe this text

[Assistant] And I think that's probably part of what Cher Gorath wanted to prove to that city, that life is not so straightforward and logical and not everything has to make sense. I do like the idea that uhm,


[User] Please transcribe this text

[Assistant] He is called a Sithish shaped hole of the world and was born when Lorcan's divine spark is removed.


[User] Please transcribe this text

[Assistant] I mean, it would make sense that a god so involved with mortals kind of...


[User] Please transcribe this text

[Assistant] As a final thing to say about Sheogorath, unless you two have other insights, is about how those who worship him seem to find the best in all of the, uh, mental struggles that the various inhabitants of his realms have. There's a text, The Blessings of Sheogorath. The Thirteen Blessings. And, uh,


[User] Please transcribe this text

[Assistant] Says blester the mad men, for they hold the keys to secret knowledge. Blester the phobic, always wary of that which would do them harm. Blester the obsessed, for their courses are clear. And the addicts, I'll skip the blester.


[User] Please transcribe this text

[Assistant] The musicians, for in their ears they hear the music of the soul. The sleepless, as they bask in wakeful dreaming. The paranoid, ever watchful for our enemies. The visionaries, for their eyes see what might be. The pain lovers, for in their suffering we grow stronger.


[User] Please transcribe this text

[Assistant] The mad god who tricks us when we are foolish, punishes us when we are wrong, tortures us when we are unmindful, and loves us in our imperfection.


[User] Please transcribe this text

[Assistant] And that, ladies and gentlemen, wraps up the Elder Scrolls podcast today. Thank you so much for listening. We really appreciate it. You can reach out to us on social media in the comments below or pick up some sweet fudge muppet merch. My name's Michael and we all look forward to nerding out with you again very soon.


[User] Please transcribe this text

[Assistant] What is up ladies and gentlemen, welcome back to Fudge Muppet, I'm Scott, we're here with Michael and Drew, and this is the Elder Scrolls podcast, and today we have a bit of an interesting one. We're talking about Elder Scrolls 6 again, a broad discussion about indulging the more, uh,


[User] Please transcribe this text

[Assistant] Might interfere or disrupt other things or might be sort of so different that people feel uncomfortable with it at first mention. You know what I mean?


[User] Please transcribe this text

[Assistant] Yeah, so just keep in mind that this isn't like some, these are the definitive ideas that we want in ESX. We just want to talk about some things and try and work with them. We're going to try and like indulge them and work with them instead of going, oh no, no way, you know. So does anyone have anywhere in particular they would like to start or some kind of?


[User] Please transcribe this text

[Assistant] Okay, so two things, like clearly we're not, obviously, like you said, it's not literally like, that it'll be some kind of thing. And there could be mechanics to work around it. One thing I do want to actually say, which is, which is, I think is a,


[User] Please transcribe this text

[Assistant] Interesting idea is, um, the whole limb system and limb damage and having, breaking up those different parts so you can have, you know, damaged legs, damaged water, all, yeah, all that kind of stuff. Um, that, I think that's, that could be, uh, good to implement in, but I don't like this, the VAT slow time.


[User] Please transcribe this text

[Assistant] Yeah, well, we can get to it, but it's also making that a universal feature somewhat can, like, disrupt the thing.


[User] Please transcribe this text

[Assistant] But how do you balance that over, like, how would that not make, like, vampires or whatever those perks just the ultimate thing if, for example, it's just like, oh, attack percent chance or whatever and then it was just like- In the same way it's not in 4.


[User] Please transcribe this text

[Assistant] Yeah, you can, but that is a massive advantage over the top of the rest. Like for most stuff. I mean, it just depends on the player.


[User] Please transcribe this text

[Assistant] But then, then that's the problem. That's what I kind of mean. I feel like even VATS as a system is something that's special about the person and that you own a pit boy. So you've got this virtual assisted targeting system.


[User] Please transcribe this text

[Assistant] Well, cause obviously, so I've been like, uh, uh, like for the last couple of months, um, I've been really playing a game called Kenshi, which I really like, right? And it was sort of like a,


[User] Please transcribe this text

[Assistant] It's, it's kind of like this big open world kind of, uhm, game. The combat's kind of like Knights of the Old Republic, but


[User] Please transcribe this text

[Assistant] Anyway, it's this RPG, but it's one of those sort of like, you just plopped in the world with all these, you know, several different beginnings.


[User] Please transcribe this text

[Assistant] Um, and you can kind of just do whatever you want, whatever goal you want to do. So it's that kind of game. So I'll establish that first, but you can even lose, um, limbs entirely, right? And so limb damage, cause it follows like limb damage, blood damage, all that kind of stuff. And there's, you know, all the bandages, medical stuff, all that kind of things.


[User] Please transcribe this text

[Assistant] But you can actually lose the limbs, but because it is a sort of sci-fi post-apocalyptic kind of vibe thing, you can get robotic limbs to, to replace them and stuff like that. So it kind of can work in that. But the point that I think one advantage that Kenshi really has is,


[User] Please transcribe this text

[Assistant] When it makes you basically eat shit, you know, when you, when you get screwed up and you get like mauled by these beasts and so on, you're left bleeding and you're crawling and so on. And then you get another one of the guys to come and help you or something. It kind of helps create narrative. So when it uses like your body damage almost.


[User] Please transcribe this text

[Assistant] It, it kind of creates your own, like, developed narratives. So if you, it's kind of like the same premise that you, you know, you take your cool character, and then your, our character loses an eye, and they've got an eye patch, and you're like, oh well, this is my badass veteran character who's now level 40, and at this point. Now that's obviously a great, like,


[User] Please transcribe this text

[Assistant] The biggest problem there is that you don't have any sort of alternative replacement in the Elder Scrolls.


[User] Please transcribe this text

[Assistant] For example, if you can make an arm, like an arm out of some kind of material with magic and then it functions, you know, well and everything, like why can't they, you know, make cranes out of that and all these-


[User] Please transcribe this text

[Assistant] But the only reason, sorry, I was saying the only reason I was going as far to the Kenshi thing is just to point out that damage does...


[User] Please transcribe this text

[Assistant] It can like help create a story, a story, but so, but connecting it to the VATS thing, the whole idea of crippled limb damage and if there were some kind of effects, like another example.


[User] Please transcribe this text

[Assistant] of damage is, uhm, is fable. When you, when you, cause fable has a system where you basically, you know, if you get downed or so and you get back, you don't really die, but you get back up. But.


[User] Please transcribe this text

[Assistant] I guess at least a fable too, but you get scars and scars build up over time and you can actually earn them and so on. But just, I guess the whole concept as a whole is like damage as like a, as a character growth sort of nicknames.


[User] Please transcribe this text

[Assistant] One thing too, I think, we should kind of say, and I'm sure you two would agree, but just personally when I sort of like assess any of these ideas, I was often thinking about how it plays into the role playing part of things. And if you look at Bethesda's game design and what some people kind of get more,


[User] Please transcribe this text

[Assistant] Even just doing the order of quests or going here or going there, people create their own sort of personal stories.


[User] Please transcribe this text

[Assistant] So when you have systems like, and that's why I think why Shadow of War and all that have become such cult classics because people really enjoy like, oh, I had this enemy that, you know, he got a scar then and then later he came back to fight me and all those kinds of similar principles. But it's the same while it's kind of like for like, there's some cool mods in Skyrim that you can just


[User] Please transcribe this text

[Assistant] It's named enemies, and like yeaah, you can argue that like, oh, you wouldn't know the name of every bandit, and that's fine. In the same way, you wouldn't know the name of every NPC before talking to them.


[User] Please transcribe this text

[Assistant] Anyway, it does actually increase your experience. If you like, Oh, I fought the giant, this name here in early level or something. And then it kind of creates a story for you. It adds more like characters into the story and really like, you know, that bandit leader that you might kill might just be completely.


[User] Please transcribe this text

[Assistant] Kind of story, and I think that's what a lot of people really attach to anyway in the Elder Scrolls games and these big open world exploring, uhm,


[User] Please transcribe this text

[Assistant] Sandboxes is their sort of path and story and so on and it also how, you know, it develops their character and so on as well.


[User] Please transcribe this text

[Assistant] And it's probably worth on noting too, is that Bethesda does like this sort of dynamic radiant kind of system that they've tried to do in part, like in Skyrim, I remember it was a deal that like, you know, the prices of currency out of like certain things. If you sell lots of iron daggers to one area, they will change the price of it and so on. And, and, and, you know, they had, they attempted their sort of radiant.


[User] Please transcribe this text

[Assistant] Uhm, can potentially help the whole sandbox experience a lot.


[User] Please transcribe this text

[Assistant] Yeah, it's kinda- It's all very sp- Yeah, it's, it's, it's kinda hard because some of these things, like, obviously can shift the whole, like,


[User] Please transcribe this text

[Assistant] You know, vibe of the entire, in the entire game, cause I know, I know like


[User] Please transcribe this text

[Assistant] It's not exact, it's not the exact same, like obviously being able to recruit people and so on. And if you had like an actual management system, but kind of like maybe another good example to look, kind of look at is, um, mountain blade.


[User] Please transcribe this text

[Assistant] Bannerlord or at least Bannerlord 2, the most recent one. Uhm, cause it's funnily enough, you increase skills and stuff by doing and everything in that as well. And you basically, you know, you create your kind of character, but then it goes, you know, and you basically recruit armies and so on and you can go and attack forts or you can serve under different legions and stuff like that.


[User] Please transcribe this text

[Assistant] Obviously like the focus of that is so not like one person ex- exploring and stuff like that and I-


[User] Please transcribe this text

[Assistant] It's, it's kinda hard to say, like, one thing you could consider too, is like, I agree, like, settlement building's probably gonna be part of it, right? But you can imagine, I wonder too,


[User] Please transcribe this text

[Assistant] How are they going to do with uhm, like a companion system or something if they do implement it and so on and especially for example, if they did have a settlement system, I would want a much better like settlement slash character management.


[User] Please transcribe this text

[Assistant] of that settlement versus like, I remember Fallout 4s would often be kind of frustrating cause you kind of like kind of manually move around or assigned to this and sometimes they would just leave and not do the thing or whatever.


[User] Please transcribe this text

[Assistant] So as a kid, I was actually big on Sims 2 and Sims 3 and I played there a lot. So I actually quite like like managing the scenario, but I kind of agree. Like I do prefer, I don't like material collection and gathering and stuff. I didn't even like that half of the way you go in because it, yeah. And it's, it's not.


[User] Please transcribe this text

[Assistant] And also, like in Fallout 4's case, it over, um,


[User] Please transcribe this text

[Assistant] It made it, like, looting just became like a forced kind of chore, like, oh, I need to get this and this and this and this, and like you're just constantly picking up junk.


[User] Please transcribe this text

[Assistant] I mean, the easy way to do it is also, it's like, if people did want to engage really like, oh, you can go and chop the wood and get it, or you can go and like, you know, mine and get it, or you can.


[User] Please transcribe this text

[Assistant] Mine, but I kind of agree in the way that I like the system of it's not, cause settlements also kind of like, like the way I would like to see it is basically if you're able to become some sort of noble, you're able to get land and you're about able to have like, you know, people.


[User] Please transcribe this text

[Assistant] Working your land or on your land and you're able to like, you know, build your little keep and castle and stuff like that and perhaps you even...


[User] Please transcribe this text

[Assistant] You know, you could even take that further and go like, oh, perhaps you can have your own like, order of knights or something, because maybe you're not a noble and maybe you want to start like a...


[User] Please transcribe this text

[Assistant] A religious faction, maybe you want to start like vigilance of stand art kind of vibe and then you're like, oh, this is a vigilant, you know, the vigilant headquarters. Like imagine you can build your like base and it's your own headquarters. I still think there should be probably.


[User] Please transcribe this text

[Assistant] To make it work the smoothest, like predetermined locations, but obviously a lot more than just the three and a half.


[User] Please transcribe this text

[Assistant] And that can tie, that can tie in well too, the, the sending people off and training them tie better into like a companion management system anyway. Like which I, I really think they should just bite the bullet and do it. Like I think people enjoy companions rather than


[User] Please transcribe this text

[Assistant] And like companions in Skyrim are pretty lackluster, but in Fallout 4, like everyone really, really enjoyed the, uhm, companions and obviously in New Vegas and other, and other games. Uhm, I think it should kind of move in that direction that they should have.


[User] Please transcribe this text

[Assistant] You know, even if it is sort of like, you know, Outer Worlds kind of style where you, you really do, like you have a lot of say, you can pick their perks and you can, and stuff like that. Or if it's part of the sort of settlement management system, you can kind of like.


[User] Please transcribe this text

[Assistant] You know, if they, if you send them back to your settlement, you can send them off on some kind of mission, like a list of missions or something like that might, which might increase certain skills or so on and bring them back if you're trying to build them in a certain way.


[User] Please transcribe this text

[Assistant] And it's the same as like, I think companions are great from a role playing perspective and especially if you want to be like, for example, if you wanted to be some kind of like Merlin, um, studio sort of wizard character, but you don't want to engage in combat a lot or, you know, you're playing healer role or something like that. Or even if you just want to be like, I'm a lone warrior with my dog.


[User] Please transcribe this text

[Assistant] He's like my pet dog and I want that kind of vibe. It increases the role playing and the feel of everything. I think you, uh, even the New Vegas sort of style where you have like, you can have a companion and then you can have like a non-humanoid, like smaller companion because there's plenty of things. And I mean, look, we already deal with like summons and stuff in it, like scamps and, or, or atronachs or whatever. So you.


[User] Please transcribe this text

[Assistant] And I feel like that would be, that would probably enhance conjuration too, if it actually gave you more, um, control over your, your summons and the way they work as well.


[User] Please transcribe this text

[Assistant] So I think like the, the big, the big thing there is like, obviously there, there is an immersive sort of element to level by doing that people enjoy and so on. But the one, and you know, it can lead to grindy activity. And there is that one thing, for example, in Fallout where there are skills like science, which you might not be


[User] Please transcribe this text

[Assistant] Interacting with on a daily basis like the only way you could really theorate like


[User] Please transcribe this text

[Assistant] The reality is you're reading textbooks and you're sitting there and like learning or so on. And obviously they don't want to bake that into a level by doing gameplay systems. So there's, it allows Fallout to have a lot of other skills that can be increased, which, you know, um, so it's like, oh, you got more, you know, scientific knowledge by learning, but you can't really


[User] Please transcribe this text

[Assistant] But you could make the argument, I guess, that with any sort of like class system or like bonus sort of stuff that you could get a similar effect of like, you know, your backstory overnight or something like, pick, pick the race and the class and the baby, the traits or whatever that basically give you the max skill. Cause the only thing I'd say, I guess, like,


[User] Please transcribe this text

[Assistant] So I, I, if pretty much any game I would, I kind of generally prefer the, the, like sort of Fallout style system.


[User] Please transcribe this text

[Assistant] It's such a, like, cornerstone of, like, Elder Scrolls thing. Like, obviously, we're, we're indulging this idea. Yeah, exactly. We don't actually want that.


[User] Please transcribe this text

[Assistant] The one thing I would say though is that I think for the most part most of Skyrim's, well at least Skyrim's skills don't need


[User] Please transcribe this text

[Assistant] They're kind of, you will, if you're playing a mage, you'll kind of end up using the magic or like they all sort of play a role. Whereas you have like things that fall out. There are skills that, you know, like speech, for example, like there's only so many speech opportunities that you're not going to be able to, well, speech craft.


[User] Please transcribe this text

[Assistant] See, this is something too that I think could be easily fi- no, not easily fixed, but uhm,


[User] Please transcribe this text

[Assistant] But what would help there is attributes, return of attributes outside of skills. Cause people don't want to be like, oh, cause, because attributes have always been like a point add, like you sort of have control over the direction somewhat, like you get different modifiers and bonuses depending on the skills you gained in that, like different in the difference between level two and three or whatever. But.


[User] Please transcribe this text

[Assistant] If you got like, you know, stronger or more agile and that changed your body shape, kind of like fable style, I feel like that would be cool because you do have direction over it. Whereas with skills, like.


[User] Please transcribe this text

[Assistant] If we want to talk about that, I do like the concept. The level by doing is, is cool cause it's immersive and in a similar way as we were talking about, like scars or something earlier, or the ability to physically see your character grow or whatnot. That is a cool.


[User] Please transcribe this text

[Assistant] It's a cool visual feedback because then you really get to look at your character. If you go back to a save at you at level 10 and he's like scrawny and stuff by comparison to you, who was like, you know, a living warrior God kind of vibe at level 50, it feels like it gives you more increments in your story.


[User] Please transcribe this text

[Assistant] Like, we're not saying that, oh, at this stage you should change your, your outfit or whatever. Like, cause I, like, it's really simple. And I mean, this is the most simple thing. We should just have a haircut system or something like that, or like something in there just to visually change. Like hair growth, dynamic growth from the future. I'm all for that.


[User] Please transcribe this text

[Assistant] Sorry, tiny little thing is, I like the idea of hairdress, haircut, and like, tattoo and stuff, because it could cause you to interact with more houses or characters or different people that you wouldn't otherwise normally.


[User] Please transcribe this text

[Assistant] Because that's what a lot of those, like, what seem like menial tasks, like even having to sleep to level up. But when in Oblivion, I remember so many more taverns because I went to sleep in them all the time because I had to versus, um, other, like, other games of Skyrim where it's like, you can literally never sleep in a tavern. You just never have to.


[User] Please transcribe this text

[Assistant] But at the end of the day, I don't think, I don't think the other thing I would say is outside of like, say for example, if it's strength, so for like muscle change, like what are you going to do for intelligence? Like veins on your head and your like brain gets bigger and you're like, oh, some mega mind level thing.