[User] Please transcribe this text

[Assistant] Like I said, there's people that desire that sort of knightly role. Like I feel like they're quite, in a way you could probably say that they're quite, like if you saw my individualism, but quite identity obsessed and like, you know, in your role or king or whatever, like, you know, I'm king.


[User] Please transcribe this text

[Assistant] Count or whatever these different places. There's the nobility side of things.


[User] Please transcribe this text

[Assistant] But then there's also the different sort of like, uh, kind of noble houses and then there's knightly orders and then there's also mage institutions. Like magic is also something I think they should play up a little bit more, but they kind of have, but with young Bretons being born, they're actually like, uh, looked at for their magical potential. And if, if,


[User] Please transcribe this text

[Assistant] Uhm, there is some, they usually like push them off into Majors Guild schools or stuff like that to get


[User] Please transcribe this text

[Assistant] Yeah, well, that's what I was sort of saying before, we didn't know the exact, like if it's literally just all of High Rock completely, um, falls within the route, um, you know, the jurisdiction of the Durrani, like it could have ebbed and flowed in this Bretons that could exist outside of that. And do you know what I mean? But they couldn't really become, um, uh,


[User] Please transcribe this text

[Assistant] You know, go everywhere once the, until the Doreni Unified Control is gone. I just do want to bring up, I'll show, I'll show a picture, but there's this really cool concept art, uhm, of a Breton mage, and he's a really wacky looking character, and he's got like a Daedra prod and so on, but he's even got like one leg that's sort of like a goat leg kind of thing, and it's kind of, it's, I think it's a curve pride thing, uhm,


[User] Please transcribe this text

[Assistant] But I, I really do like the idea of, just in general, like, magical things taken a little bit more, uh, mystical or like, you know, in touch with demons kind of things, rather than just the sort of hyper academic stuff we see all the time, like, yea Simon.


[User] Please transcribe this text

[Assistant] But I feel like a lot of the modern, uh, you don't, you don't, I don't know, a lot of fantasy stuff you see, it's very like schools of magic and academic institutions of magic.


[User] Please transcribe this text

[Assistant] I think it's just bringing in different cultural influences rather than just the most typical sort of like, you know, 14th century kind of like, night.


[User] Please transcribe this text

[Assistant] And do you know what I mean? Like I think, I think they should pull in from, from a few different influences like some of the concept art does. And I'm sure they have throughout. But one thing we were touching on there with the Dureni and like how far long ago, like the Dureni sort of coming to High Rock is like a Morethic era thing.


[User] Please transcribe this text

[Assistant] Um, because remember the Doreni, I think the, the big turning point of the power, uh, you can find the exact date or something. It's, um.


[User] Please transcribe this text

[Assistant] When the Elysian Order, uhm, attacks, they fend off, they join Ciorac, I think it's Ciorac the White, uhm, of the High King of Skyrim and so on, and they, and uhm,


[User] Please transcribe this text

[Assistant] Um, they've been part of multiple empires. Um, you know, they worship the divines. It's, it's kind of.


[User] Please transcribe this text

[Assistant] It's been a long time without substantial Dureni control, but the Dureni are still relevant. Um, and you know, they were in a time of, um, Elder Scrolls 2 Daggerfall, but they're like more so like a respected kind of clan or noble house rather than the sort of top of the hierarchy or anything. They, you know what I mean? They're just restricted to the Isle of Belfier.


[User] Please transcribe this text

[Assistant] We could start talking a little bit about, uhm, some of the stuff that happens a little bit, uh, later on. So, cause Hiro- they, you know, Hiroc sort of...


[User] Please transcribe this text

[Assistant] Throughout the first era, there's lots of stuff that becomes part of an empire, not part of the empire, then it's, and you know, it's all the stuff you'd expect, it's the crazy period of kingdoms all fighting and so on, and that's supposedly how it is.


[User] Please transcribe this text

[Assistant] All the way up until uhm, the warp in the west, uhm, when, when the miracle piece happens at the end of, uh, Daggerfall. But, regarding the ESO stuff, so during, uhm,


[User] Please transcribe this text

[Assistant] You know, there, there's that, that, that interregnum. There's the big, uh, the warring faction, what are they called? Three Banners War.


[User] Please transcribe this text

[Assistant] Uhm, and we, we've talked our piece about like some of the lore and stuff of the main plot of ESO is kinda, and a lot of the factions are, well, Ebonheart Pact in particular. Even the Aldmeri Dominions, like, could be improved, but out of all of them, I think one of the, uhm,


[User] Please transcribe this text

[Assistant] More well done factions is the Daggerfall Covenant and, uh, it, it starts off quite nicely and it's basically,


[User] Please transcribe this text

[Assistant] We've made videos, there's a video on the channel about it, which you can watch that to go into more depth.


[User] Please transcribe this text

[Assistant] Uhm, as you know, at that time, there is a character called Durkharak the Black Drake who basically unites a bunch of the Reachmen, which are Bretons in themselves too, uhm, or mostly Breton Blood or what not.


[User] Please transcribe this text

[Assistant] And uhm, they go down into Cyrodiil and they take over the, you know, the Ruby throne. They establish the dynasty of long house emperors. Uhm, but then also Dirkraak the Black Drake goes and he's trying to push into High Rock. But then this is where the Daggerfort governance is first formed by Emmerich, uhm, who, Emmerich of Cumberland, who,


[User] Please transcribe this text

[Assistant] He gets together a bunch of, basically creates a defense pact with a bunch of the, uhm, Daggerfall kingdoms to fight against Dirkarak. He actually becomes a bit of a hero and he actually kills Dirkarak, uhm, the Black Drake himself. And then, you know, the Longhouse Emperor goes down to Morakar, his son. But anyway, in Highrock itself, that's the start of the Daggerfall Covenant.


[User] Please transcribe this text

[Assistant] Uh, which was the, the king and his noble house in Wayrest. And then actual, it ends up passing to the king, kingship passes to King Emmerich. And so King Emmerich ends up being King of Wayrest. Um, and then with this sort of, um,


[User] Please transcribe this text

[Assistant] This, this covenant, it, everything's all going sweet, but it, it plans to expand it further. And he actually makes an alliance with, I think it's King Farharajad or something. I hope I'm pronouncing that correctly.


[User] Please transcribe this text

[Assistant] So uhm, you know, in control of basically Northern Hammerfell, and he agrees to marry his daughter, but to do that, he reneges on a promise to marry, uhm, King Rantz of Sean Helm's daughter, and then he gets really annoyed and then starts a war basically, a King Rantz's war.


[User] Please transcribe this text

[Assistant] And in that time, if you go back a little bit further, we can talk about cinema a little bit more as well, but...


[User] Please transcribe this text

[Assistant] Uhm, King Kurog of, uhm, Orsinium lost its kind of like, it got, uhm, it got absolutely, uh, wrecked and sacked and it lost its sort of, uh, status as a, like, sovereign territory and so on. But basically, King Emmerich made a really good deal with, uh, King Kurog of the Orcs to basically,


[User] Please transcribe this text

[Assistant] He said to the, he said to the Orc Armies, you can go to Shaunhelm and attack, uhm,


[User] Please transcribe this text

[Assistant] King Rantz's land while we fight the army and then, you know, the Red Guard and Breton Alliance defeated King Rantz, uh, he goes back to his land and finds that, you know, his land's been ravaged by the Orcs. And this is where you get the formation of what they call the Greater Daggerfall Covenant, which is basically just Northern Hammerfell, the kingdoms of Hyroc and Orsinium.


[User] Please transcribe this text

[Assistant] But also that whole, when you play the Orsinium DLC, King Kurog, uh, bites the dust, and then also his part in the Daggerfall Covenant sort of falls apart as well. So it's a very short-lived, uh, full alliance going on. I mean, the Hammerfell-Hirok stuff continues. But like,


[User] Please transcribe this text

[Assistant] Anyway, I just think King Emmerich is one of the coolest. Uhm, I think his story, when you read it more in depth, is a really cool.


[User] Please transcribe this text

[Assistant] Uhm, king and I think he's kind of like an embodiment of a lot of Breton values in, in, in, you know, his, uh, kingship and, and, and, and, uh, political alliances and so on, but all he's like, his diplomatic relations and his sort of, uh, economics. It's a, it's a really.


[User] Please transcribe this text

[Assistant] He was definitely a noble, but he was, it was like a lower less relevant house.


[User] Please transcribe this text

[Assistant] But, I mean, largely also, if we, unless you want to take it somewhere else, I was gonna say we can, um, kinda talk about, like,


[User] Please transcribe this text

[Assistant] The Iliac Bay is like a massively important part to the high rock and I think that's another thing that contributes to high rocks.


[User] Please transcribe this text

[Assistant] And the, and the weird, the weirds, W-Y-R-D, like just another name for the big groups, the witches, like the Glenmoral weird is one of them, like nature worshiping witches and so on. But that's what I think is cool is like the high rock sort of.


[User] Please transcribe this text

[Assistant] There's talks how like you have like peasants and stuff that end up going to like, you know, like witches and so on and using, um, for, you know, guidance or omens or stuff like that in that. And you know, it's that kind of, uh,


[User] Please transcribe this text

[Assistant] I'm imagining sort of like the, the, the three witches in Macbeth kind of thing. And you'll have like nobles like going to those witches and like that kind of, I love that little like.


[User] Please transcribe this text

[Assistant] Yeah, they're all dag off all the time, so like Druaga, the old goddess of flowers or like things like god of the sea, Vigril or something like, and theoretically there's space for all of these entities. Like we don't know that there has, there's not like a rule that has to be a fixed eight number of aedric entities or anything like that. Oh, for sure.


[User] Please transcribe this text

[Assistant] Yeaah, but for the most part, for people listening, it's like basically Imperial, it's the Imperial cult plus a few extra little cults that are the main things like, you know, Finaster and Magnus and, and Jepha is like some of the witches worship, like nature worshiping, that's just basically their version of Ifri, but uhm,


[User] Please transcribe this text

[Assistant] Yeah, and I also kinda do like, it is a little fresh change that, that religion's not necessarily the most important part of high rock, cause I feel like everywhere else, it plays a much larger role in their society, and I guess you can kind of say,


[User] Please transcribe this text

[Assistant] I feel like I wonder if it would be a good idea even if they do tackle it in Elder Scrolls 6 is if they actually, and I would love to see it because I love all the ancient history of Elder Scrolls stuff and I like ancient history in real life so it's...


[User] Please transcribe this text

[Assistant] It's, it's something that interests me a lot. Um, cause I don't know, it just gets you wondering. It's really cool. And then in high rock, if they really, I want to see them go into like the bourgeoisie river tribes and like ancient witch Kings. And if you get to that really old Nidic tribe stuff, they could easily talk about a lot of these, like this God of the sea and this God of flowers and yada, yada, yada, yada use them as.


[User] Please transcribe this text

[Assistant] I've talked about it a few times, but there's this like fat mother bee thing from a Nidic story that's worshipped as a sort of god. And there are obviously like ancient interpretations or even just completely new gods you don't really know about that.


[User] Please transcribe this text

[Assistant] You know, are, um, talked about in older stories and I think they could bring some good context.


[User] Please transcribe this text

[Assistant] I was just, I was just going to say just like to touch on too, I feel like they have tried to push a lot of that druidic element into the, to the witches and like the Glenmoral weird being like, you know, this nature worshiping sort of thing, but I reckon they, like, I agree they should play that up and I think it is a good to place it as,


[User] Please transcribe this text

[Assistant] An older part of things, like I kind of like the way I envision it is that you've got the Bretons and then for the most part, the Dureni came in and the Ord later, the Empire came in and those have been the dominant cultural influences. But I like the idea that these like sort of little pockets of different sort of.


[User] Please transcribe this text

[Assistant] You know, little faiths or witch covens or just little cults or groups that worship these specific things or something.


[User] Please transcribe this text

[Assistant] That are based on traditions and gods that have existed since pre-derainy times. And I think that would just be really cool. Cause in the same kind of vibe, you know, when you go and you find ancient darkness with the three, uh, witches in, um, in the witcher three.


[User] Please transcribe this text

[Assistant] Talking about that, um, uh, green magic, you know, so the balls mill calling that.


[User] Please transcribe this text

[Assistant] This is how I interpret it, but as part of the Reachmen thing, being the Reachmen are infamous for their advanced hedge magic, like the idea that it's related to nature kind of stuff. And so like there's this wild hedge wizardry and like often described as primitive.


[User] Please transcribe this text

[Assistant] I feel like it would be a great connection if they did make it a bit more explicit that it's similar to like the Bosmer's like green magic idea that all of these and you know, you can bring it cause you know, you've got to have the reach and if you've got a game set in high rock, you know, I love the reach.


[User] Please transcribe this text

[Assistant] Like, even this sage one, the, the Garon Vardhan Groet or whatever, the, the sage immortal Breton wizard of legend, uhm, you know, dark eyes and indigo robe trimmed with gold, a pointed wizard's hat and intricately carved. Like, I'm just thinking like it's a Merlin.


[User] Please transcribe this text

[Assistant] Actually they're tying in what you're talking about with the idea of like revering persons and so on, but like they also have, um, saints. And if you think about saints anyway, these are like, it's a concept of like enlightened sort of people that have, you know, followed God's paths or whatever. And, and, uh, you know, know to like, you did kind of like.


[User] Please transcribe this text

[Assistant] Use whatever word, but you're paying some sort of like metaphysical respects to this entity, but these are saints that have lived and so on. So even having that concept or running with a sort of concept of like, you know, that you, there's like,


[User] Please transcribe this text

[Assistant] You know, grow and become someone of note of legend.


[User] Please transcribe this text

[Assistant] It's inevitably we're going to have so many more podcasts on like, we're not doing one rate, one video on the Bretons or the Dunmer ever. Like, you know what I mean? Like there's going to be so many more, but, um,


[User] Please transcribe this text

[Assistant] Yeah, so, so the Reachmen are an interesting group because they're, they're, what you see is the Reach in Skyrim is only half of the Reach. The rest is like, they call it the West and Eastern Reach.


[User] Please transcribe this text

[Assistant] And the other part, the western reach is all in, uhm, in high rock.


[User] Please transcribe this text

[Assistant] And these, uh, and it's here where you've got this sort of like isolated kind of group that I imagine there's a lot more Nidic influence as well, but then you've also got this some Nordic influence.


[User] Please transcribe this text

[Assistant] Uhm, because, you know, Nords ruled those period for time, the Dureni ruled the reach for a period of time, but then you can imagine like, if there, there's, there's, you'll say river tribes or, or even orcs and so on being exposed to the orcs and there's been different, uhm,


[User] Please transcribe this text

[Assistant] You know, meetings between them. And I think that's why I like, for example, Malacath, um, is a figure of note for the, for the Reachman and so on.


[User] Please transcribe this text

[Assistant] Uhm, and even in a way, like, you've got, uhm, the Reachmen have been associated with, uhm, or not, they've been in contact with the Glenmora weird and so on, which are worshipping nature and so on, and her scene and...


[User] Please transcribe this text

[Assistant] And there's this big mix of the Reacher, I think the Reachmen are kind of done a little bit dirty in terms of they really play up this like, oh, he's this demonic enemy. He's just a, you know, look, they're the ones in the evil bone looking clothes and stuff. They're the bad ones, like kill them. But like, if you look at the, the, uh,


[User] Please transcribe this text

[Assistant] The Richmond culture, I think, like you could do a, you could do a better job than just reducing to some sort of primitive sort of skin and bone, like, you know, Conan style, like enemy that you just slaughter.


[User] Please transcribe this text

[Assistant] Because it's interesting too, like, that's only the only place I can think of where, like, obviously, uhm, we've talked about before, but Reachmen are, like, majority Daedric worshipers, like, are most of their entities.


[User] Please transcribe this text

[Assistant] Um, that they worship and it does vary from like, like even the high rocks, the feudal high rocks, even the clans amongst the Richmond are at each other's throats and have different sort of, you know, some worship a river or something like they have like their own sort of little mini.


[User] Please transcribe this text

[Assistant] Um, they also revere, uh, Lorcan as Lorc, who is the creator of their entire world. So that, that, you know, can line up with the sort of, um, you know, basic sort of padamaic faiths of man. So that plus Daedra and then like, you know, her scene as well being associated with like the ancient and primal sort of stuff.


[User] Please transcribe this text

[Assistant] Because the way I like to, I like to think about the Reach, just because the Reachmen are, a lot of their main deities are like, considered some of the most sort of ancient or like, in the way that you got like, hercene associated with the primal and the hunt and everything, a very sort of like, you know, uh,


[User] Please transcribe this text

[Assistant] You know, hunter and prey kind of thing. You've also got Lork like creating the world and being the very thing that initiates the whole thing. But then you've got Namira as the spirit queen and also referred to as an Urdrar and in many faiths is referenced as one of the oldest and most ancient spirits. Like I feel like a lot of that all.


[User] Please transcribe this text

[Assistant] Fits very nicely with this idea that the ancient needs of this high rock area were more like, you know, the sort of witch covens or Richmond of today and stuff that.


[User] Please transcribe this text

[Assistant] That have only been like, you know, in quotes, like civilized by, um, you know, Imperials or the Ranny or...


[User] Please transcribe this text

[Assistant] Well, that's what is so nice that they, and I'm sure, surely they did this intentionally, but uhm, you know, there's the whole idea that, so, so Lorc came to Nymeria, and it's like, I want a space to, to create for Wayward Spirits and so on, so creates, but he has to sacrifice himself to do it, so he creates Mundus. Uhm.


[User] Please transcribe this text

[Assistant] And you know, it costs him his heart, you know, um, and in the same way, if you think of Namira as embodied by the Hargraven, when they, when they undergo the Briarheart ritual, like tearing your, um, your actual heart and replacing it with a Briarheart. It's like, he's sort of like a Lorkhanic reenactment of this whole.


[User] Please transcribe this text

[Assistant] Whole thing, it's a really cool, there's so much cool stuff that I really hope they do, you know, it's probably Highrock and Hammerfell, right?


[User] Please transcribe this text

[Assistant] As if it's not the most poetic, like Daggerfall is probably the thing that really took off Elder Scrolls initially, and then Omorrowind really saved it, but regardless, like, it would be such a poetic sort of,


[User] Please transcribe this text

[Assistant] Thing to go back revisit similar areas to Daggerfall, but actually all of


[User] Please transcribe this text

[Assistant] Things, kingdoms of high rock, you've got Orsinium, you've got the Reachmen, and you've got all of the subcultures that we've been talking about in high rock itself. Like it's just so, it's so much potential.


[User] Please transcribe this text

[Assistant] Oh, and perfect plot point for the whole, like if they want to go run with the whole towers theory and everything in the Thalmor resolution, it's just the perfect spot for it. But uhm, yeaah.


[User] Please transcribe this text

[Assistant] Yeah, uhm, we'll probably do an actual Reachman episode at one point. A hundred percent, cause it's really fun to go through.


[User] Please transcribe this text

[Assistant] Um, does anyone want to take this in any particular direction? Cause it's like, there's a lot of, there is a lot of history in general, but that's kind of like, history is not as fun to talk about when you're just, there's nothing much to say on it other than this is what happened. And this is like, and you know, we might do that in other podcasts.


[User] Please transcribe this text

[Assistant] That also fits nicely with the whole idea of, like, this sort of becoming so great. Become, you can be a god, yeah. Yeah. Yeah. Yep. But, uh,


[User] Please transcribe this text

[Assistant] There's a challenge. Here we go. So, so uhm, it's interesting that it says also there is references that says at some point in history the Bretons were ruled by the Witch Kings and during Tiber Septim's conquest of that area, there's


[User] Please transcribe this text

[Assistant] Uhm, he, you know, he opted, he says he opted to entrust a governor to choose.


[User] Please transcribe this text

[Assistant] Of his choosing to end the, uhm, feuds between high rocks witch kings.


[User] Please transcribe this text

[Assistant] Which was successful and so on, but anyway, so Tiber Septim conquers, um, conquers all of, uh, high rock, right? But it's still lots and lots of kingdoms that there's lots and lots of in-fighting. So it doesn't actually have that real proper, um,


[User] Please transcribe this text

[Assistant] Control, uhm, ends, you know, that's the state of which things continue for many, many, many years, all the way up until, uhm, the events of Daggerfall towards the end of the third era.


[User] Please transcribe this text

[Assistant] Uhm, basically, there, you reactivate the Numidium using the Totem of Tiber Septum and then functionally, like, Talos is kind of created as a being then because you have the rejoining of Izmir, Wolfarth, Zuran, and, and Tiber Septum that becomes Talos.


[User] Please transcribe this text

[Assistant] Anyway, then you get this big metaphysical thing, you know, basically essentially a dragon break where you have all of the different multiple endings of Daggerfall happen at the same time, but then so somehow be neatly


[User] Please transcribe this text

[Assistant] You know, coincided at the end in a nice little like, you know, stitching the timeline up. So basically this is how like Manamaco both lived on as a human form and also became the necromancers moon that like the god, uhm,


[User] Please transcribe this text

[Assistant] But anyway, you get a miracle piece where you sort of have the, I forgot what it is, like the five kingdoms or something, but I think it's actually just the Iliac Bay area or so on. But anyway, basically resol- magically resolves all of the problems and lots and lots of power is consolidated, so instead of having lots and lots of kingdoms or whatever number they were in like the teens or-


[User] Please transcribe this text

[Assistant] There's lots, it was, yeaah. But basically, the miracle piece, through metaphysical means, and using the Numidium, Dragon Break happens, and the result of it is, you get High Rock becomes consolidated, uhm, to, you know, in power.


[User] Please transcribe this text

[Assistant] Maybe they shouldn't be so chaste and they'll have some, uh, post-night clarity and be able to make that decision.


[User] Please transcribe this text

[Assistant] What is up ladies and gentlemen, welcome back to Fudge Muppet, my name is Scott, here with Michael and Drew. As always, this is the Elder Scrolls Podcast and today we are talking all about the Mages Guild. The Guild of Mages.


[User] Please transcribe this text

[Assistant] Yeaah. Well to start with like the first era kind of stuff, you often find like, cause I don't want people to misinterpret it.


[User] Please transcribe this text

[Assistant] Because obviously, uh, in the first era, there was really, there's lots of cool magic around. You have the alyds with their starlight magic and all of their innovations and you have the sigic order and you have, you know, Chimera mystics and the Dwemer and there's plenty of magic around, but it's the way that it's used to access. It's usually like, um,


[User] Please transcribe this text

[Assistant] Like group exclusive or culture or class exclusive. It's not like this, a good way to think about the, the Majors Guild implementation in the second era is it's kind of like a, uh,


[User] Please transcribe this text

[Assistant] We talked about it in, uh, we did a Magic Explained, I think it might even be a year ago by now or close to it, uhm, episode. We were going through the schools of magic and magic more fundamentally.


[User] Please transcribe this text

[Assistant] But uhm, in that we sort of talked about too that the Majors Guild is sort of what implements this kind of ideas of schools of magic and creates divisions of different, uhm, magic types. So, you know, to help structure learning and so on rather than, uhm,


[User] Please transcribe this text

[Assistant] The earlier sort of, you can even see it in some of the writings and so on of the earlier, uh,


[User] Please transcribe this text

[Assistant] You can look to, I guess for people to, if you look.


[User] Please transcribe this text

[Assistant] Uhm, at the lore and then you look at the gameplay, you can see the discrepancies between the two and we say this all the time, but


[User] Please transcribe this text

[Assistant] Schools of Magic are really there for a big part is to divide up your skills and to keep them in a nice different categories and that's why it can also shift and change through the different games and so on. Where, cause like, it's like, what does


[User] Please transcribe this text

[Assistant] Yeah, yeah, you're right. Yeah. So it's like, if you, if you may just always keep it at the back of your mind that these divisions are largely there for gameplay. And then even if you're bringing a lore context into it, you could just treat them as sort of like arbitrary, like academic divisions of, you know, encompassing different topics or specialities. But, um.


[User] Please transcribe this text

[Assistant] Well, that's kind of thing too. I feel like a lot of the Major's Guild storylines, and if you ever look at it all, and especially from a lore perspective too, it's this constant balance of like, you know,


[User] Please transcribe this text

[Assistant] Its initial purpose was to, uhm, enlighten the public, deliver magical services, you know, to enhance the, you know, public life and it's good for everyone, you know, when you can get a potion to cure X disease or whatever, but then also restricting those powers and regulating them because they can be crazy and get out of


[User] Please transcribe this text

[Assistant] Control, like think about it, like imagine right now if all of a sudden people could go to a school and learn magic and how wild and crazy that could be if people could all of a sudden just


[User] Please transcribe this text

[Assistant] I, I, I do feel like that one though, I would say is probably, I, I do lean in a little bit more to it's a gameplay thing. Like back in the day, remember like the guilds had, you know, especially in Morrowind time, they had skill restrictions and stuff like that. And, and you know, Oblivion, you had to do all of that stuff before you could get to the Arcane University and sort of prove yourself.


[User] Please transcribe this text

[Assistant] I mean, arguably, you could even interpret, I don't know, like, you know how you to use the spellmaking services, you need to pay gold and so on. And I feel like that's another, there's another way that they actually use. And I mean, to be honest, it is.


[User] Please transcribe this text

[Assistant] Well, magic kind of becomes somewhat commodified, like to get access to, to the, to the training, to learn new spells, to be able to, you know, spell making, enchanting services, all of these things. But a way to limit people's access to that is by, you know, financial means so that not just


[User] Please transcribe this text

[Assistant] Anyone with a, you know, sum of money can just make some destruction spell.


[User] Please transcribe this text

[Assistant] Two, it's also like his way into the Sigicorder, like he started off like in a really low class. Like he basically, it was, there was a lot of chance really that, that got him into the Sigicorder to begin with. And so he naturally would sympathize with other people. He was part of Somerset Isles sort of strict class system where, you know, you're the serviceman.


[User] Please transcribe this text

[Assistant] And basically, uhm, yeaah, and, you know, got to Sigicorder and, like you were saying, Manamaco, and, and he became...


[User] Please transcribe this text

[Assistant] Uhm, the stellar students and so on, but you know, Manomarco took a darker path, but then, so he had disagreements with the rest of the Sigigorda for different reasons, but Vanis didn't like how exclusive and hidden away the Sigigorda were. Even if you look at the Sigigorda, there's, they have like some complex system.


[User] Please transcribe this text

[Assistant] Uhm, of how they pick their people, it's like not understood and so on. But, cause the Sigicorder 2, by the way, uh, uhm,


[User] Please transcribe this text

[Assistant] They're called monks for a reason, uhm, they are a religious organization. At the end of the day, they are the preservers of the old ways, which is what the old marks.


[User] Please transcribe this text

[Assistant] So the Cidic order do have a sort of a cultural or a religious element to their magical study and so on. They're about like, you know, managing the world and making sure peace is kept and, you know, equity.


[User] Please transcribe this text

[Assistant] Nice little connec- little connection there. Kind of like, to me, I can kind of interpret that as like a sort of like a tying them back to a sort of like ancient Elnife kind of thing in the initial. Cause you know, you would imagine that the Uldmer are pretty close, I guess, to the old Elnife.


[User] Please transcribe this text

[Assistant] The other thing too, bringing out mysticism there, and obviously it's not a, it's not a skill in Skyrim, but in previous games it was. Uhm, but, mysticism had a lot to do with uhm, the manipulation, like you're saying, of magic itself, but also of like, souls, and that's where,


[User] Please transcribe this text

[Assistant] Manamaco went down a dark path, and that's why I've sort of said before that it makes so much more sense that Necromancy is intertwined with


[User] Please transcribe this text

[Assistant] With mysticism to me because of this manipulation of, of, of souls that exist already and that's kind of where it kind of starts, like conjuration is more about conjuring things from planes of oblivion and so on. But anyway, that is that aside, you can see how that, um,


[User] Please transcribe this text

[Assistant] You know, how they uh, progression went along and that's when you sort of get, in ways you could argue that Manamaco, there are some sources that call him the first lich.


[User] Please transcribe this text

[Assistant] But then there are obviously Ayla liches that are much older. The dragon priests are also another type of lich, kind of. So the magic's been around, but I guess he's a big pioneer of necromancy. And you could probably argue that Manamaco's what?


[User] Please transcribe this text

[Assistant] Released it to the populace in the same way that Venus Galerian released it to...


[User] Please transcribe this text

[Assistant] Well, that's kinda what happens when you get to this story of Oblivion. Majors Guild with Necromancy has kind of been like a, it's not like necessarily encouraged, but it wasn't like straight out illegal, like it was like a s-


[User] Please transcribe this text

[Assistant] Kind of like soft. Basically, they've always had a nebulous relationship with it. However, when we get to the story of, um, Oblivion,


[User] Please transcribe this text

[Assistant] Hannibal Trayvon, who was the Archmage at the time, he takes a staunch role against it. It's like Necromancy's absolutely outlawed and so on.


[User] Please transcribe this text

[Assistant] And that kind of divides the council a fair bit, and you actually get members, funnily enough, because of that harsh regulation, you get a lot of those members fleeing to the Order of the Black Worm, so where they can practice necromancy, and it actually, you know, helps Menomarco's ranks grow, and that's why you play through Oblivion, like Menomarco's the main enemy, and you've got necromancers versus mages guild, essentially.


[User] Please transcribe this text

[Assistant] Arguably that kind of might, that could probably fall in line more with conjuration because it is about summoning a Daedric essence to inhabit a body.


[User] Please transcribe this text

[Assistant] Like, like in our real world, how with every like new or big striding technology, there's lots of like moral implications and discussions to be had. Like imagine that on steroids because it's magic and it's, it's applications are so vast and there's so many.


[User] Please transcribe this text

[Assistant] Different ways of doing things. And that's what makes a major skill job like super hard, like trying to manage all that. But interestingly, when we're talking about like the first era by comparison,


[User] Please transcribe this text

[Assistant] Do you know what, if you actually play Skyrim, Skyrim is probably a little bit more of a closer feeling to what first era pre-, because they only have one, there's the College of Winterhold, which is your one sort of, you know, your mage's guild, but they're very scorned, isolated, scorned, and then if you look at where is your other sources of magics beside, like, you know,


[User] Please transcribe this text

[Assistant] Uh, it does seem in Skyrim that it's less every day by comparison to, um, when you go around the towns in, in oblivion and it feels like it's.


[User] Please transcribe this text

[Assistant] Yeah, great advantage. Imagine a plague comes through and then you've got healers that can help you out or like, you know, anything like healings, just a massive thing. So you've got like soldiers who are worth it come back and get healing or something because it would just be.


[User] Please transcribe this text

[Assistant] It's funny, I was thinking recently, it's like Skyrim, the fourth era actually had some very interesting sort of like,


[User] Please transcribe this text

[Assistant] I kind of like that their magic has kind of gone down in terms of it's like public.


[User] Please transcribe this text

[Assistant] Uhm, availability or usage, because then it becomes a little bit more like, interesting and like hidden wizards and towers and that kind of thing. But, I guess we'll probably naturally get to it, but like you just said, the Oblivion Crisis had massive ramifications for how people treat magic, because now they saw


[User] Please transcribe this text

[Assistant] You know, skeptical of this kind of stuff and quite scared. And remember, they also got saved by some like holy God, um, you know, Akatosh, the avatar of Akatosh through Martin Septim. Like, you know, these are kinds of like cultural sort of religious things they understand, not this sort of, you know, um,


[User] Please transcribe this text

[Assistant] You know, prestige or whatever. They're basically the, um, Synod majors and the College of Whispers. We haven't got a whole lot on them. I don't know if you guys wanna...


[User] Please transcribe this text

[Assistant] Another thing real quick too, to actually just add to the, uh, um, skepticism of magic, but the great war and fighting the elves or using magic and so on would have put her in most of the provinces that are inhabited by man, um, would be quite skeptical. Cause some of them already were like Hammerfell and.


[User] Please transcribe this text

[Assistant] Uhm, hi, uhm, Skyrim are already quite skeptical of magic as it was, so.


[User] Please transcribe this text

[Assistant] You know, and especially they, you know, and that's been, to be honest, that's been a long cultural thing where they've sort of paired elves and magic and that's why we don't like the elves because they'll use their devious magics and stuff like that, you know.


[User] Please transcribe this text

[Assistant] Yeah, in terms of like the mages guild, uhm, it's funny to, to consider this because this is like putting a lot of like, you know, uhm,


[User] Please transcribe this text

[Assistant] A lot of thought into it, but like in terms of regulating things, even like invasion of privacy and stuff like that, or like any mind manipulation stuff, like you're saying is way over the top or, but even being invisibility and sneaking into some bathrooms or something like that. It's weird. Yeah, it's weird. Isn't that worse though?


[User] Please transcribe this text

[Assistant] Magic is a fact of the makeup of Tamriel. There is no real like extinguishing it. So it's kind of, I guess they might argue that through the Mages Guild, you can regulate this stuff that already exists as opposed to just leaving it to the whims of people who have no sort of vested interest in the good of society or, you know, crazy dated princes.


[User] Please transcribe this text

[Assistant] Yeah, it would be, uh, it would be interesting to see if there was any, any, like, uh,


[User] Please transcribe this text

[Assistant] Post-mages kind of stuff, like black market books and stuff, and spell tomes, like a whole, like, you know what I mean? Like, that all happening. But, yeaah, I feel like,


[User] Please transcribe this text

[Assistant] It's hard to kind of say whether it's good or not because the thing is too, there's going to be Daedric Princes, there's going to be other things with like, you know, large capacities for magic and Major's Guild arguably allows common people to


[User] Please transcribe this text

[Assistant] Local necromancer, you've actually got people who understand magic and can.


[User] Please transcribe this text

[Assistant] I do actually enjoy the sort of more hidden magic or the way Skyrim sort of handles it a little bit more. I do appreciate the...


[User] Please transcribe this text

[Assistant] Like, I still want that school feeling. I feel like if the College of Winterhold, for example, was as done as well as like, say the Arcane University or something, if it was like one location that was like that, I feel like that would have been perfect in the way that there's this one central location, everyone's still like, ooh, I don't know if I like it.


[User] Please transcribe this text

[Assistant] You know, I like the sort of like scared of magic kind of attitude, but uhm,


[User] Please transcribe this text

[Assistant] I don't need- I do like Guildhall feelings being everywhere, like I appreciate the feeling, but I do like from a lore perspective, I'm always more interested in the first era when there's just like, you know, different culture groups of magic, or when magic feels magical, less academic.


[User] Please transcribe this text

[Assistant] I think if it's in Hammerfell, we're going to get a similar sort of College of Winterhold situation, not in terms of like quality or anything, but there's going to be a very specific group in sort of one location that is like your-


[User] Please transcribe this text

[Assistant] Yeah, I know in our ideal Hammerfell we made a sort of circle of magi or something like that.


[User] Please transcribe this text

[Assistant] Yeah, I think one thing I tend to prefer in the games anyway is like more attention to the


[User] Please transcribe this text

[Assistant] To each guild, you can give them, you know, call it your winner hold in a way does have, it's, the problem is it's poorly executed, but it does have a little bit more.


[User] Please transcribe this text

[Assistant] In a way, by having, like, your, your, um, job-themed factions, like your Fighter's Guild equivalent, Mage's Guild equivalent, or whatever, having them as like one location and sort of culturally relevant and interesting, it gives you a little bit more room to explore some of the political sort of factions of other areas and stuff and making, which I would prefer be a focus.


[User] Please transcribe this text

[Assistant] I really, it's corny, but I do hope in Hammerfell with them, with mages, they go and lean into the sort of like, um, you know, sort of genie magic carpet-y kind of legs, like, you know, ghost Atlanta, the aesthetic and the look of it and so on. Like, I think it would be cool if they lean into that sort of.


[User] Please transcribe this text

[Assistant] Yeah, I'm still so pro Hammerfell over Hierarch, if it's gotta be one of them, just because I really do want


[User] Please transcribe this text

[Assistant] Something that's got, it's got the best chance for being a province that feels more alien. If it's high rock, it's gonna feel like some kind of majority, some sort of amalgamation of...


[User] Please transcribe this text

[Assistant] When the first teaser trailer hits, I'm going to be so nostalgic. I can still watch the Skyrim trailers, like all of them, and just feel the same feelings that I felt when I first saw them as a kid. I remember watching that.


[User] Please transcribe this text

[Assistant] Yeah, I mean like there's more like small details and stuff to go into or the specifics like you could list off every rank that there is but


[User] Please transcribe this text

[Assistant] But ultimately we like to in these episodes sort of discuss the-


[User] Please transcribe this text

[Assistant] Regulation and commodification of magic, um, and also, you know, the dangers that come with it.


[User] Please transcribe this text

[Assistant] It's crazy to think to Reman Empire, like during the reign of Reman, it wasn't even around yet because it was still, it was really, it came, it was second empire in the second era, but it was the potentates continuation of it. And that's when the guilds came in. So, you know, even time of.


[User] Please transcribe this text

[Assistant] In the time of Riemann, or even when the Thrashing Plague, all of that. There's no Major's Guild back then. There's no Major's Guild.


[User] Please transcribe this text

[Assistant] You know, I mean, of course there's no majors guild when you go back as far as the ailed times and stuff like that in the first era, but.


[User] Please transcribe this text

[Assistant] The other thing that's really cool too, uhm, is...


[User] Please transcribe this text

[Assistant] How it's kind of affected the actual, um, imperial legions and stuff and how the imperial battle majors became such a big part, you know, it's really cool when you go to the arcane university and there's like the hooded imperial legion sort of battle majors and so on. But it's interesting how even that magic has been used to reinforce.


[User] Please transcribe this text

[Assistant] Uhm, their military, it was a big part of Tiber Septim's campaigns and, and you know, and the Xurian Arctis, the Imperial Battlemage and so on, but uhm, there's plenty of mentions of the Imperial Battlemages and their usefulness in their campaigns of conquest.


[User] Please transcribe this text

[Assistant] But yeaah, uhm, I think la- I think that's about it on Major's Guild, right? Anyone else got anything else to- I'd say so. To add on to-


[User] Please transcribe this text

[Assistant] Yeah, I feel like it's a pretty straightforward. One thing they've got to bring back for Elder Scrolls 6, and this is what Oblivion did have, is the spellmaking or some capacity of like, customization, because it really is a problem for


[User] Please transcribe this text

[Assistant] Uhm, at least destruction, but if you wanna be a spell-slinging sort of mage long-term, you just, the damage scaling just isn't there for, uhm,


[User] Please transcribe this text

[Assistant] In vanilla Skyrim, like you, you can do it, but it's just, it's just not as optimal, especially because it just burns through your magicka. Like you, obviously you can cheese it with like, you know, zero cost enchanting and stuff like that.


[User] Please transcribe this text

[Assistant] And then you have things like alteration that has so many like passives with a 30% spell absorb and 30% magic resistance. And then also like ebony flesh or dragon hide and stuff. It's just so cool.


[User] Please transcribe this text

[Assistant] This is magic is something to long for. Visually, there's a lot of cool visuals and they actually did like change it out rather than it just being the same like lightning animation or same frost thing like, you know, icy spear, icy whirlwind or the incinerate or you've got the area ones, but like give us some customer ability over that. But also like you're saying like utility stuff. Like I can't, I can understand why cause arguably like,


[User] Please transcribe this text

[Assistant] What's the, yeah there is, but there's a reason as to why he did it specifically. Like there was a plot reason it was going to give you some advantage, I think, to help Manamaco or something. Or maybe was his soul going to the Black Grand Soul Gem or something, which was going to be used to screw up Manamaco. Immolation is a word, right?


[User] Please transcribe this text

[Assistant] Just, I just got reminded there, while you're like, still looking for that, uhm, in the Anniversary Edition, obviously all the Creation Club stuff, they did add back the, uhm, the Staff of Worms, uhm, and they also add back the Blood Worm Helm, and, uhm, the Helm of Oren, uh, Bloodclaw, but, uhm, Oren,


[User] Please transcribe this text

[Assistant] Is it bloodclaw? I can't- Bearclaw? Yeah, what was I thinking? Yeah, I was thinking bloodworm hell. Uhm, but yeah, the bloodworm hellmate, it's like made out of what you imagine is like this-


[User] Please transcribe this text

[Assistant] Blood worm helm look, like the look of it in the Skyrim stuff is really, really cool in the Creation Club thing. Like, yeaah, it's just a cool, uh, piece of gear there. And, uh, he makes your, uh, conjurations.


[User] Please transcribe this text

[Assistant] Yeah, cause it was, I feel like there's like, easier ways to die than like putting a ring, you know, sets you on fire.


[User] Please transcribe this text

[Assistant] I thought it was on brand. So. Yeah, it's like, you know, lockdown, Mad Max, get onto it, you know, prep in for the worst.


[User] Please transcribe this text

[Assistant] Like I remember ages ago we made a video about spears in the old scroll 6 and we added a mod out of what it was hilarious running through like carrying a spear and just like hacking down on people with it so it was ridiculous.


[User] Please transcribe this text

[Assistant] It would also change up the way you deal with different scenarios, like, you know, this won't be like Skyrim, there's, you know, they've said it a million times, the technologies advance massively. So say you're dealing with cavalry, you've got horsed, like, enemies riding horses coming at you.


[User] Please transcribe this text

[Assistant] If you've got say like a bill hook or a, or a halberd or something like that, then you can kind of sweep the, the horse's legs out and then you bring the guy down off the horse, you're fighting him on the ground and it's kind of like more strategic ways to approach combat. And I'm sure the same could be done for like mage characters using specific types of spells that are more effective, not just in terms of like weaknesses, but in terms of


[User] Please transcribe this text

[Assistant] Physically changing up the fight if you use particular weapons and spells.


[User] Please transcribe this text

[Assistant] On the topic of Battlefield Tamriel, what is meant by that? Like what is the idea, like having a multiplayer mode? Yeah, with everyone.


[User] Please transcribe this text

[Assistant] I mean, look, so long as it doesn't detract from the single-player experience, having a Battle Royale mode would be canon, like, would fit the lore pretty well, considering what they did with Elder Scrolls Arena of, like, coping it in the lore as making it like, oh, Tamriel is the arena. And then you've obviously got people like Boethia who like to have competitions, so maybe, like, it would be bringing back elements of Arena.


[User] Please transcribe this text

[Assistant] It'd be like, you know, like a cod or something where in campaign every gun is amazing, but in multiplayer you have like a team actively nerfing and buffing equipment and stuff like that.


[User] Please transcribe this text

[Assistant] Okay, well. Probably not a good place to put your resources, but hey, we're trying to play Devil's Advocate.


[User] Please transcribe this text

[Assistant] I mentioned it a little bit in the last episode, is that you kind of recruit people, like the idea was you recruit mercenaries to work with you, but they're usually manning your ships.


[User] Please transcribe this text

[Assistant] It's really hard not to be kind of like, to shoot down a lot of these ideas purely because when we think about Skyrim, we're thinking about the limitations of this 10 year old game, but a lot of these, a lot of these things are doable now. Yeah. You know?


[User] Please transcribe this text

[Assistant] If they can find the middle ground, it could be done really well. And kinda adding to that as well, like, all of these, if there's gonna be a lot more choice for ways to roleplay your character,


[User] Please transcribe this text

[Assistant] So it's almost like, you know, with, uhm, Codsworth in Fallout 4, he's just got a list of names that he can call you by so you can actually input your name and he'll say them. It'd be good if they had, there's like a ton of nicknames and titles based on decisions you make that are, you know, that the game can register.


[User] Please transcribe this text

[Assistant] I mean, maybe I'm a, maybe I'm a simple man, but there's a, there's a fairly basic thing you can expand on, which I really liked from a roleplaying perspective in Skyrim, is just having


[User] Please transcribe this text

[Assistant] No, they could be more fleshed out or kept simple, but having a variety of odd jobs you could do, like, you know, just chopping wood or picking up people's, you know, going through the farms and picking up crops and then selling them on and just like having basic things you can do that kind of


[User] Please transcribe this text

[Assistant] Show like a, the early stages of your character's development and things like that. You know, I remember in Fable 2,


[User] Please transcribe this text

[Assistant] And I mean, look, I guess that works from just elaborating on it, you know, like being able to buy the lumberyard at some point, you know, and then say you have destructible environments, which we're not necessarily in favor of, but you know, if you buy a lumberyard and you expand it,


[User] Please transcribe this text

[Assistant] Phantoms. Phantoms. So, you know how every game is Dark Souls. Oh my god. Having a phantom. So I was just thinking about my tavern and like, it'd be good if an IRL chum.


[User] Please transcribe this text

[Assistant] Could come over to your tavern, but you wouldn't want multiplayer, like we were just talking about the battle royale mode. Multiplayer would sap energy from the experience. But what if you have something like a Souls-like phantom system, where a friend or even an invader can come along?


[User] Please transcribe this text

[Assistant] And interact with your world, because it makes sense from a lore perspective, because they're coming from another kalpa.


[User] Please transcribe this text

[Assistant] What if they just open out of a portal and hop out from a paramour of horns?


[User] Please transcribe this text

[Assistant] Yeah, maybe. Or maybe they, yeah, maybe they come as Daedra, so like you create your character at the beginning of the game, and then you create a Dramora or a type of Daedra as well, but that's only relevant when you engage with a multiplayer aspect. I mean, you could. It's just...


[User] Please transcribe this text

[Assistant] When you say could you mean you should? Like why not? It's not a super hard thing to do.


[User] Please transcribe this text

[Assistant] I mean, look, you could do a invite-based only system, or you could have like a game mechanic, kind of like the humanity system, where if you die, you spawn with slightly less health. It doesn't need to be this, but a way that lets you be invaded and invade, and a way that you can't be.


[User] Please transcribe this text

[Assistant] We talked about having bandits ruin your experience, take your gear, and then we ended up deciding that could be a cool idea.


[User] Please transcribe this text

[Assistant] But Michael, you gotta remember, these are radical ideas. That's true, and I am the radical man. You're too rational. You're too rational.


[User] Please transcribe this text

[Assistant] I honestly feel like the least invasive way to do this is to have them be a summon daedra. Like, honestly, that is the least invasive way to do it.


[User] Please transcribe this text

[Assistant] Sorry, not MMO feeling. That would potentially be difficult. I mean, Borderlands is a very different game, but obviously in Borderlands a big part of loot is kind of the randomness, right? Yeah. Whereas we would obviously want Elder Scrolls 6 to be very, very much like, um, intentional with loot.


[User] Please transcribe this text

[Assistant] Like an adventures game, a linear Elder Scrolls adventures style game where it's two to four player co-op kind of thing on linear maps.


[User] Please transcribe this text

[Assistant] Well, as an extension of that, would there be leveled characters? Like leveled companions? And maybe if you have more companions, you've got like an exp share Pokemon kind of system where


[User] Please transcribe this text

[Assistant] Your companions don't level up as fast. Say you just prioritise one companion, they're much more useful to you in the long run than having a slew of them.


[User] Please transcribe this text

[Assistant] And they can be disposable and you lose them on certain, in certain fights if you're not careful with how you manage them.


[User] Please transcribe this text

[Assistant] And yea, looking backwards is okay. Like, I mean, you could even theoretically have some snow elven


[User] Please transcribe this text

[Assistant] Influence or like some, uhm, interaction with them in the next game. If you have a lot of high rocks, say you have like the Druidoc Mountains, you can explore there. It's, it's not impossible that you'd, you'd encounter snow elves and you could learn about their origins as well because that's another elven race where we don't really know


[User] Please transcribe this text

[Assistant] I think it would be easy to do on a fairly rudimentary level, like not having it be drastically different origins, but


[User] Please transcribe this text

[Assistant] It's, it's one of those awkward things where, you know, like say for example, arriving by boat in, in any of the ports or like starting off at a tavern, that it's, that's great from a role-playing perspective.


[User] Please transcribe this text

[Assistant] I can't imagine Bethesda wanting to give people the freedom for their first experience with the world to be from a random location. They want to set it up so that even if it's not certain, you're probably going to see that range of mountains first.


[User] Please transcribe this text

[Assistant] Waits, why is still, it's a meme relevant, you know, like


[User] Please transcribe this text

[Assistant] There's kind of a simple solution to that. What you could potentially have, you know, say you were railroaded into starting at a specific location.


[User] Please transcribe this text

[Assistant] One thing Skyrim did obviously is you come out of the cave and you're immediately essentially escorted to Riverwood and from Riverwood you're sent in the obvious direction to Whiterun. Everything unfolds from there. You could have a situation where, you know, you have your initial set piece that becomes iconic.


[User] Please transcribe this text

[Assistant] And you escape it, but you're not guided anywhere. Maybe you're not given any, uh, waypoints, and instead you have to go to a nearby village, you find a random village in any direction, go to a tavern, and that's how you find out from a rumour where the quest should go. So that way everyone gets their ability to kind of go off in a direction.


[User] Please transcribe this text

[Assistant] Maybe even build up to it slower. You know, like, the stakes are so high from the very beginning of...


[User] Please transcribe this text

[Assistant] I mean, maybe a way to refine that idea, and this has led me to a different idea that I really like about Ghost of Tsushima.


[User] Please transcribe this text

[Assistant] Is potentially having a reason to change your gear. So, if you go into battle in heavy armour, you're expending stamina from moving, from running, from swinging, etc, etc. Whereas say you're travelling around, or you decide to just wear leathers, or furs, or something like that.


[User] Please transcribe this text

[Assistant] I actually think you should remove, or like, extremely heavily decrease stamina costs on everything, so you have motivation to, to change your gear. Like, in Ghost of Tsushima, it's really cool, travelling around you wear travelling attire.


[User] Please transcribe this text

[Assistant] And it shows, it reveals more of the map as you're exploring and new locations and what not. And then just before you get into a fight, you change into your samurai gear. And it's, I really like that aspect and maybe you could tie stamina to your perks and to what you're wearing.


[User] Please transcribe this text

[Assistant] Just as a general point, and you know, this might not be popular, but I think stamina bars are extremely annoying in general when not relevant to the specific scenario. Like, this is just me personally, but I almost like the idea of if you're not doing anything consequential, like you're not in combat, you know, or you're not surrounded by enemies or something,


[User] Please transcribe this text

[Assistant] Just get rid of, like, I wouldn't even want the stamina bar there. Say I'm just, say I want to explore and not have to fast travel anywhere. I don't want to sprint and then have to wait 30 seconds or literally wait in game. Sprint again, you know, there are mechanical elements that I don't like about stamina bars.


[User] Please transcribe this text

[Assistant] I mean, one thing about travelling in general, to encourage not fast travelling, is putting more emphasis on mounts. Not in the ESO way, but in a more realistic, fits the world way. You know, whether it be having horses that, you know,


[User] Please transcribe this text

[Assistant] You know, kind of like most RPGs do now where you call your horse, maybe you can have a few of them stabled and what not, or, you know, and have mounts of different, you know, like a guar or something like that as well.


[User] Please transcribe this text

[Assistant] Yeah, I don't know, but obviously not with like a million different flaming Daedric variants and whatnot. Yeah.


[User] Please transcribe this text

[Assistant] Yeah, in Red Dead you have your main horse that appears on the map and then you can technically pick up any old horse that you find and if you put the effort into taming and befriending it, I think it can then become another one of your horses or something like that.


[User] Please transcribe this text

[Assistant] But that, I mean, that was a cool, that was a cool element of Red Dead 2, was going out into the world to track down rare breeds of horse that had, like, superior stats.


[User] Please transcribe this text

[Assistant] I feel like ESO had some comments about unicorns that were added that were a bit unusual, I'm not sure. Wasn't there a hint that they're kind of like Daedric creatures as well?


[User] Please transcribe this text

[Assistant] Well that could encourage sleep. Maybe your stamina bar drains quicker or is depleted in general if you've gone days without sleeping. That encourages to either return to your player home or go to a tavern or something like that.


[User] Please transcribe this text

[Assistant] You could fly up to the throat of the world. You could turn into a rat and just hang out in the sewers as well.


[User] Please transcribe this text

[Assistant] I suppose they all suck is one of the points we'll be getting to, uhm, in their own way. It's just like voting in general.


[User] Please transcribe this text

[Assistant] I s- I suppose a good thing to get out of the way early on.


[User] Please transcribe this text

[Assistant] Is the whole idea of the Stormcloaks and how obviously, uhm, many of them are xenophobic and racist types and, you know, obviously we're not justifying that or saying that's good. However, I think what a lot of people miss is that so is the Empire in terms of their actions, maybe not the philosophy that they promote.


[User] Please transcribe this text

[Assistant] Uh, but at the end of the day, they are, you know, a bit of like a culture destroying machine, like, you know, a big empire, like a colonial, a colonialist, right?


[User] Please transcribe this text

[Assistant] At the end of the day, you have to think like, what's worse, and obviously both are bad, but on one hand you have, you know, mistreatment of


[User] Please transcribe this text

[Assistant] And kind of, you have to do things how we do things as well, which is what the Empire has been doing for a very long time. I mean, there's all kinds of characters you can meet in the Elder Scrolls, like I remember making the video on the Houdonnet quest, you know, the murder house party quest in Oblivion, and there's the dark elf there, uhm, Da Visi Draan.


[User] Please transcribe this text

[Assistant] And she basically says like, I hate the Legion and everything it stands for. When those soldiers came to Morrowind, they persecuted my people and stole our lands. Um, Neville may not be in the Legion anymore, but who knows what atrocities he committed. So.


[User] Please transcribe this text

[Assistant] My point is, they're all bad guys, in a way.


[User] Please transcribe this text

[Assistant] That would just murder you if you tell them that you're a Talos worshiper. If you go in Skyrim to one of the patrols and say, I'll worship whoever they want. It's a- But the point there is-


[User] Please transcribe this text

[Assistant] And I suppose we should obviously specify for those in the audience, like obviously we're aware that it is a different, you know, you've got racism, aka we don't like the elves. And then you've got, you know, anti-freedom of religion, which isn't as much.


[User] Please transcribe this text

[Assistant] Racism, but it's anti-culture. It's persecuting a way of thinking, a way of life, tradition. It's discrimination, I guess that's the word we should be using.


[User] Please transcribe this text

[Assistant] I mean that's, that's one of the, I guess the cons of, of the Stormcloaks is it, it becomes hard to have a, a united people when you do discriminate against, you know, a certain percentage of the population that could otherwise, you know, be a part of it and be useful for your cause.


[User] Please transcribe this text

[Assistant] However, they, they do, they can have like a Dark Elf Empress. Like these things are possible. And uhm, they would never happen in a Stormcloak Skyrim, I guess is my point. Like the severity, it's this versus this.


[User] Please transcribe this text

[Assistant] Cool factor. Like, there are cool elements about- I mean, you could say that about any faction, but, you know, you get put through this heroic empire experience, you know? And they were f- Were you really feel like- Sorry. Sorry, go on.


[User] Please transcribe this text

[Assistant] Oh, I was just saying, you feel like you're fighting for something good, you know, you're solving the oblivion crisis or, you know, whatever it is you're doing.


[User] Please transcribe this text

[Assistant] I think it doesn't help too that a lot of the Stormcloaks and Nords in general are the pale skinned, blonde hair, blue eyed types.


[User] Please transcribe this text

[Assistant] So it almost feels a bit strange to think of them as being, I suppose, persecuted. But the reality is their culture kind of is. I mean, especially like what you see in Windhelm, you see a lot of discrimination done by them.


[User] Please transcribe this text

[Assistant] Uhm, as well. This is a bit of a side thing, but I was just thinking about this before the podcast. Why are the Argonians there?


[User] Please transcribe this text

[Assistant] I don't mean that in like a rude way, as in like, go away, but like, wouldn't they have a much better life somewhere? Like, if I was an Argonian, you know I love Argonians. A little bit too much. But if I was an Argonian, right, I would leave.


[User] Please transcribe this text

[Assistant] There are so many better places for an Argonian to be. I mean, you have an entire province. Of course, if you were born outside of Black Marsh, you might say you don't really relate to it, but I would rather go to Black Marsh and try and relate to it and live in this swamp where, you know, there's culture and I feel like I belong and I'm respected. Um, and you know, I feel safe.


[User] Please transcribe this text

[Assistant] Yeah, unless you're born so far outside of it, because then when you return, Black Marsh is alien to you. Uhm, but, but still, I mean, I'd rather live in Cyrodiil. I don't know, I just, there's, there's so many other places that I would rather be.


[User] Please transcribe this text

[Assistant] I mean, I think an easy way to think about it is just imagine an activity you like being taken away. And I know this will sound almost comical.


[User] Please transcribe this text

[Assistant] And you just have to cop it? Like you wouldn't be happy about it.


[User] Please transcribe this text

[Assistant] Could I just hop in first and say one of the downsides about being part of the Empire anyway, as you saw in the Great War, is that when they need to protect themselves, the heartland, Cyrodiil, they will pull forces out of your province. So you don't even have...


[User] Please transcribe this text

[Assistant] Uh, like a guarantee that they will protect you because the second that, you know,


[User] Please transcribe this text

[Assistant] In, that defense is there almost in place of your own. Like if the Stormcloaks existed, the Stormcloaks wouldn't be pulled out to, to help, you know, Cyrodiil, because they're the Stormcloaks, but the Empire, they can be commanded. If they're in Hammerfell, if they're in High Rock, Skyrim, they can just be pulled out.


[User] Please transcribe this text

[Assistant] And how fair is that? Here's some perspective that everyone in the audience should relate to, I suppose, with lockdowns, but I mean, you see how angry and upset people get with, with, you know, oh, just another week or two weeks, or we're going to do a month lockdown or whatever, 25 years. But it's completely-


[User] Please transcribe this text

[Assistant] So yea, no, I, I, I agree, I was just gonna say, consider too that men don't live as long as elves. So playing the long game in that same way doesn't work for them. Some people, you know, if you were 40 and then you're 65, you've spent


[User] Please transcribe this text

[Assistant] Uhm, so there is that view of it, but you can feel how you're, you would feel very like culturally oppressed beings.


[User] Please transcribe this text

[Assistant] I feel like some hybrid force would be the best. Obviously like it may never come to fruition.


[User] Please transcribe this text

[Assistant] Um, cause the incentive might not be there, but it would be interesting, you know, if Skyrim had some Stormcloak type force of guards who were respected by the Empire and kind of just there. Obviously this isn't compatible with the White Gold Concord, I'm just speaking more in general terms. So then if Empire forces are pulled out of Skyrim,


[User] Please transcribe this text

[Assistant] They don't have to take kind of like, you know, a crux of god.


[User] Please transcribe this text

[Assistant] Yeah, well there's this idea that both sides too are kind of like, biding their time and preparing, like even the Empire.


[User] Please transcribe this text

[Assistant] Uh, the idea you get from Tullius and Rykei and others is that, you know, they're kind of preparing and they don't trust the Thalmor. Tullius says he doesn't trust the Thalmor. They're uneasy about the Alliance, but it's almost like,


[User] Please transcribe this text

[Assistant] You know, if two people were having a fight and they were both just completely like gassed and you were like, you know what? Let's both take a breather. And we'll come back and fight when we're ready. It's interesting that Thalmor actually referred to the great war as, um, I think the first great war.


[User] Please transcribe this text

[Assistant] Almost like they know there's a second one coming. You know, it's like the world war. You wouldn't be like, oh, the first world war. If you were living then it would just be the, the world war.


[User] Please transcribe this text

[Assistant] So it is interesting. And I do like though that a lot of, uhm, Nords tend to actually side with the Empire still. Cause I will just dispel, there's this idea that,


[User] Please transcribe this text

[Assistant] The Stormcloaks kind of have this massive home advantage in that, you know, to defend Skyrim, the Empire is not aware of, you know, the home territory and the terrain and all this, and it's like, yeah, they are. Like, a lot of Imperials.


[User] Please transcribe this text

[Assistant] Uhm, as in the Legion are Nords from Skyrim, who fought in the Great War and have lived their whole life in Skyrim, like...


[User] Please transcribe this text

[Assistant] You know, they definitely do understand Skyrim. Tullius may not understand the culture necessarily in the same way, but he hasn't been there for long. And let's give credit where credit's due. Tullius was there, according to Hadvar at least, for a few months. And by the time Skyrim takes place, he's already captured


[User] Please transcribe this text

[Assistant] The leader Ulfric, and has him on a cart, on his way to be executed, and according to Hadfar, he didn't even put up that much of a fight, like so much for honor type thing.


[User] Please transcribe this text

[Assistant] Uhm, and if it wasn't for Alduin coming to save the day, Tullius would have put down this rebellion in three months.


[User] Please transcribe this text

[Assistant] And they could see that they strategically created this kind of like guilt-ridden person, you know, by telling him that it's his fault. You know, he was incredibly pro-empire and he was obviously a lot younger when he fought in the Great War.


[User] Please transcribe this text

[Assistant] Uhm, and so obviously you would give up secrets being tortured, but he would have felt terrible about it, especially because, you know, Nords and their sense of honor and pride. But obviously, you know, magical torture and things like this, obviously, you can break someone eventually and they will give up secrets and now you can almost imagine


[User] Please transcribe this text

[Assistant] Especially because it's not even just that, like, think about the afterlife too. Like, I mean, we don't know all the ins and outs, like a checklist of what gets you into Sovngarde and what doesn't, but, you know, it would have seemed pretty dishonorable for Torig to turn down the challenge.


[User] Please transcribe this text

[Assistant] So it's, you know, like you said, he's pretty much just saying like, you're gonna die, uhm, and Torig has to be like, okay. And you do meet, uhm, Torig in Sovngarde, uhm, there's actually a quote he has about Ulfric, uhm,


[User] Please transcribe this text

[Assistant] He says, which interestingly aligns with the idea that he was killed with a shout. You know how people say he was like torn to pieces with a shout.


[User] Please transcribe this text

[Assistant] Was fair Eliseth, left forlorn and weeping. I faced him fearlessly, my fate inescapable, yet my honor is unstained. Can Ulfric say the same?


[User] Please transcribe this text

[Assistant] It would be interesting to know what Tiber Septim or Talos would actually think of the Empire in its current form.


[User] Please transcribe this text

[Assistant] You know, in, in Morrowind, there is this, like, uh, avatar of Talos called Wolf, this Imperial warrior, and he has an interesting quote which I actually quite like, cause it can kind of reflect onto the, the whole situation. But he says, uhm,


[User] Please transcribe this text

[Assistant] The emperor is getting old, don't know how much longer he'll hang on. So is the whole empire for that matter. Getting old, that is. The emperor and the legions have held the empire together for hundreds of years. It's been a good thing, by and large, but maybe it's time for a change. Time for something young and new.


[User] Please transcribe this text

[Assistant] I think, I think people forget too, that it's not like, uh,


[User] Please transcribe this text

[Assistant] For Stormcloak victory to go ahead, that they have to then take Cyrodiil, now take the Somerset Isles and march all the way to Alinor, killing all elves in our way. Like, they can just take Skyrim and live in Skyrim and defend Skyrim. It's a lot easier to defend from that kind of province.


[User] Please transcribe this text

[Assistant] Then it is, nor do they even need to, to go on and take other provinces. And it's actually interesting, but if you take the other side at Fort Newgrad, uh, the Imperial Missive.


[User] Please transcribe this text

[Assistant] We don't actually, and this is why these debates go on and why if you were watching this podcast hoping to end up with some solid 100% outcome, you're going to be disappointed. Um, because there is a lot of interpretation and I mean, that's what makes it interesting. That's what makes it fun.


[User] Please transcribe this text

[Assistant] So we don't know the size of the Imperial forces that are on the other side. They could have massive amounts to just send through and just clean up Skyrim easily if they want to.


[User] Please transcribe this text

[Assistant] Or it could be much smaller. We just, we just don't know. We just don't.


[User] Please transcribe this text

[Assistant] So I was just gonna say, on the Empire's side, like if I were to pick which one would be stronger, I probably would side with a, like a reunified Empire, but I agree with you in the sense that it's not black and white, it's not even like 70-30. It's like, you just don't know. Um, I think the Empire has a lot more experience at governing lands.


[User] Please transcribe this text

[Assistant] Have kind of been diminished somewhat in the lore over time, especially with the whole kind of like dragons retcon and-


[User] Please transcribe this text

[Assistant] And, and shouting and things like that, because when you hear about all of the old legends of Nords and fighting against, you know, Dark Elves or, you know, Orcs or whatever it may be, all the enemies that Nords have had,


[User] Please transcribe this text

[Assistant] They had tongues and, you know, like, they could like blow down siege walls with shouts and things like that. And imagining those kinds of Nords defending Skyrim from, you know, an old Miri Dominion invasion.


[User] Please transcribe this text

[Assistant] Make you think like, wow, like, you know, they could have a chance, and that's how you look at all lore, right? Like, oh well, if this group was so much more powerful, then they would have just taken over everywhere, but they didn't, so obviously they weren't. Like, you know, we've often talked about with the Dwemer, if they just had these super, uhm,


[User] Please transcribe this text

[Assistant] Superpowers essentially, and could just alter physics and do what they want, then they would have just won in all cases, which isn't true. But it's just a bit of a shame to think now that the Nords don't really have that ability, and it's such a special thing limited to a special few.


[User] Please transcribe this text

[Assistant] There is of course the whole idea of the Dragonborn, and whoever the Dragonborn sides with, that's massive. If Dragonborn is a Stormcloak asset, then the Stormcloaks can definitely stand their ground. If it's an Empire thing, then the Empire will win. It is basically the tipping point.


[User] Please transcribe this text

[Assistant] Yeah, and I mean, they were, um, Meade was criticized for that, I think by the Red Guards, who believe that, you know, if he'd just kept on trying, they actually could have won without making that deal. I believe it, for sure. But, but who knows? It's hard to make in the moment. We just don't know.


[User] Please transcribe this text

[Assistant] It is a crumbling empire, and I think-


[User] Please transcribe this text

[Assistant] I don't know, I'm on the side of whatever character or build I'm playing is roleplaying. I don't really have a side for me because I don't live in the Elder Scrolls universe. But I think when I think about Elder Scrolls 6, you can think about what would make a better story.


[User] Please transcribe this text

[Assistant] Uhm, and I think having the Stormcloaks gain more control could be more interesting. You've just got more, uhm, factions and parties going on and new alliances that could be made between, uhm, different groups. But I'd be curious to hear what you two think. Do you think a Stormcloak, if they win,


[User] Please transcribe this text

[Assistant] Uhm, alliance with the Empire is actually like possible? I mean, you were just murdering each other. I know the enemy of my enemies.


[User] Please transcribe this text

[Assistant] Uhm, my friend, but it's, I don't know, it's all very fresh. I suppose, sorry, you go.


[User] Please transcribe this text

[Assistant] Yeah, it is interesting. Not to be a fearmonger, but uhm, if-


[User] Please transcribe this text

[Assistant] Do you know what I'm talking about psychologically? Like he hates that weakness of bending to the Thalmor with the White Goat Concordat. Because it's a reflection of what he did.


[User] Please transcribe this text

[Assistant] But it basically says, you know, Ulfric was saying, if you're not with us, you're against us. And he had everyone who didn't help him. Doesn't mean they helped the enemy, but didn't help him.


[User] Please transcribe this text

[Assistant] No, no, no, it was after he captured it. I'm saying, like, imagine you go in and capture a city, and then you have peaceful civilians there. It's like, you didn't help me. Shopkeepers. Kids old enough to hold a sword to lure them all.


[User] Please transcribe this text

[Assistant] We're all on the same page that they're both bad. My point is that Ulfric is incredibly brutal almost to a fault. I mean, it would be interesting if he had actually tried to talk to Torrig and, you know, ask for independence.


[User] Please transcribe this text

[Assistant] Yeah, emperors can be like that too. I guess the difference is from a practical perspective.


[User] Please transcribe this text

[Assistant] I don't know if this is just Vibe, but I can't imagine the Stormcloak Cores doing as well without Ulfric Tirelli behind. Whereas I can see, you know, as Kanan, which it definitely, or probably is, where the Dark Brotherhood murder the Emperor, uhm, I can see him being just replaced with a new Emperor. Perhaps a better one. Uhm.


[User] Please transcribe this text

[Assistant] Whereas I can't see that the same, like, oh Ulfric's dead, we all rally behind Dalmar, Stonefist, like he really is kind of like, uh, very important to the cause, which makes the cause more vulnerable. Like I said, Tullius was there for three months, or a few months, whatever that means, and rounded up Ulfric and almost had him killed.


[User] Please transcribe this text

[Assistant] Goodbye, leader of the cause, which kind of really holds it together in terms of people's morale.


[User] Please transcribe this text

[Assistant] They're the most discriminatory group, well maybe not the most, but almost the most out of all of Tamriel.


[User] Please transcribe this text

[Assistant] I mean, that's also, I was going to say a spy network for the Thalmor. I mean, like, you know, you talk about, oh, the Nords have the...


[User] Please transcribe this text

[Assistant] Uhm, the kind of home ground advantage, or the home field advantage. But the Thalmor have been there for a very long time walking around, you know, getting, looking over it all and they, they would know all the land. They've got outposts, you know, up north near Solitude and


[User] Please transcribe this text

[Assistant] It's- But then you could even get into why the Thalmor, uh, um, being angry can- Yeah, well I mean if I were a hyo- Can be justified to- If I were a hyo-


[User] Please transcribe this text

[Assistant] It's all perspective, it all comes back to perspective. It does.


[User] Please transcribe this text

[Assistant] I, I just feel like the, like I said before, it's, nothing is certain, and the Stormcloaks absolutely have a case. Uhm, but from all the research I've done, I feel like the, the chances of beating the Thalmor, at least to me, weigh slightly more towards the Empire.


[User] Please transcribe this text

[Assistant] And so I feel like I would be more like the Rike type, um, who's like, you know, you can be a proud Nord, but I still think the empire has the best chance of getting us out of this. And I've fought alongside Ulfric and now he's become this kind of like, you know, egomaniac type. And it's not the kind of Skyrim that I want.


[User] Please transcribe this text

[Assistant] That's the thing, it would be more epic if they weren't so imperialized by the time of Skyrim. Because, you know, it just feels weird when they're fighting for our old traditions and it's like, the only guy you meet who is, is like, um, you know, the kind quest.


[User] Please transcribe this text

[Assistant] And he's like in the, is it Froakie's shark? Yeah. And it's like, there should have been 20 times more people like him. It's, it's funny.


[User] Please transcribe this text

[Assistant] Oh, there are, like, we could easily part two this stuff. I mean, like, you know, you can also-


[User] Please transcribe this text

[Assistant] Yeah, for sure. I mean, I was even gonna say just to add about Tullius, uhm,


[User] Please transcribe this text

[Assistant] He is- doesn't seem to care that much about the Nords, and I suppose that's another feeling that you would have. Like, he cares about Skyrim in general, but I mean, like, just to quote- and it's good that he has Rike there to kind of guide him, and again, I know he hasn't been there for long, but I mean, here are some quotes.


[User] Please transcribe this text

[Assistant] Well, yes it is. He was talking about the jagged crown with that one.


[User] Please transcribe this text

[Assistant] Um, I'm just looking at such a huge page of quotes and I can't find the ones I want, but he has that general attitude of like the Nord's traditions or, oh, this annoyance I have to deal with. Um, like, ah, couldn't you just.


[User] Please transcribe this text

[Assistant] Can you just bow down? Yeah. Yeah, like, uh, some, sometimes, but in other ways he's also very competent. So, uh, and that's the perfect thing. It's this.


[User] Please transcribe this text

[Assistant] That's why I said, what would he think before? What would he think of the empire today? Like, is it his empire?


[User] Please transcribe this text

[Assistant] How about the dragonborn becomes emperor? Mmm, yeaah.


[User] Please transcribe this text

[Assistant] Put yourself in other people's shoes and then try and build a coherent philosophy around it that doesn't have holes in it, looking at all the different things, because yea, totally agree. People jump from, uh, Empire's bad because this and the Stormcloaks do the same thing, Stormcloaks bad because this Empire does the same thing. Yea, it's literally the same.


[User] Please transcribe this text

[Assistant] All social media links down in the description as the link to our Patreon and our merch if you want to help support the channel and we look forward to nerding out with you all again very soon.


[User] Please transcribe this text

[Assistant] What is up ladies and gentlemen? Welcome back to Firetramarper. This is the Elder Scrolls podcast. I'm Scott here with Michael and Drew as always. And today we are talking all about the Doreni Elves. We're back with a lore focused topic for today. So which one of you guys would?


[User] Please transcribe this text

[Assistant] Well they're kinda where they started in a way, well somewhat, because when they start, so you know, there's the whole, like, leaving for, uh, you know, New Horizons and so on, and venturing to the New World away from Somerset.


[User] Please transcribe this text

[Assistant] Uhm, and they come upon the Isle of Belfiara, and there's the Adamantine Tower, which obviously has a lot of like, cultural significance, well, kinda to everyone in some way and so on.


[User] Please transcribe this text

[Assistant] But that's where the Doreni sort of start, which is in the middle of the Iliac Bay, in the Isle of Belfiara.


[User] Please transcribe this text

[Assistant] But then obviously they're, uh, the Doreni Hegenomy gets quite busy and starts spreading into high rock. So high rock at that time.


[User] Please transcribe this text

[Assistant] Uhm, I'm pretty sure it's the middle, yeaah, the middle Merethic era is the timing for when they're here. So, highrocket this time is, uh, it's probably needs, I mean, Topol says orcs and stuff.


[User] Please transcribe this text

[Assistant] This was such a shower thought and I just kind of want to inject it, like just a shower thought to bring up, but like everyone, uhm, generally I feel like in the community have a tendency to think of things in, uhm,


[User] Please transcribe this text

[Assistant] In, in sort of like their modern province construction of like what the like state looks like or how things are. And like, I mean, people even do that in our real world history, but like how, like, you know, early on there's like city-states or, or different sort of political breakups and people don't like, you know, necessarily like some concepts of like what hierarchy is or Skyrim or Hammerfell like aren't necessarily there yet. Uhm.


[User] Please transcribe this text

[Assistant] And see, what's interesting, I wonder, is there is this sort of weird gap. It's like, where did the, uh, snow elves come from? Because if you're thinking about at that time, right?


[User] Please transcribe this text

[Assistant] But yeaah, it's just interesting that like, so they're spreading from Belfiara, these Drenie elves, they're hitting lots of tribes, and then basically turning them into...


[User] Please transcribe this text

[Assistant] Arguably I would say they kind of somewhat probably civilized them, right? I mean like it sounds awful because it's like by virtue of like giving them like castes and nobility structures and stuff that are different from their own, but they would have, I mean not that the Nidic tribes or Nidic, I mean arguably kingdoms and stuff at the same time. Like there's plenty of king-


[User] Please transcribe this text

[Assistant] Small needed kingdoms and stuff like that, like kinda how you woulda mentioned, like.


[User] Please transcribe this text

[Assistant] Ancient, you know, they're not in the modern conception of like Skyrim as a kingdom, but,


[User] Please transcribe this text

[Assistant] Funnily enough, oh sorry, I was just gonna say one extra little thing is, just another to help frame it and so on, uhm, we'd have to double check, this is what it says on the US, but uhm, the adamantine tower is rediscovered by the Dureni and everything, but before the crystal tower is even built on the Somerset Isles. Just, it's interesting, so it is pretty, like, early


[User] Please transcribe this text

[Assistant] Screw em, and then we can also just have them farm our lands, do everything, but the happenstance of that is it created this sort of half-class Bretons that sort of could go like, oh, I'm part elven or something, so I'm above the rest of you humans, and then that sort of caste kind of structure got built out.


[User] Please transcribe this text

[Assistant] Ah, there is, one of the gods in particular is like their sort of patron, uhm, god. Of the Dureni. I'm trying to, can't remember.


[User] Please transcribe this text

[Assistant] Yeah, it's just, it's just off. I'm trying to... I think it, I think it was Firenesta, but I'll have to double check. But the point, the point was is that they have a sort of, um,


[User] Please transcribe this text

[Assistant] You know, obviously they derived from the sort of, uh, Aldmeri kind of pantheon kind of thing, but then maybe I think it is Finaster or so on. And he's the one who taught them how to live an extra a hundred years using a shorter stride and so on. But sort of, yeah, but using that, um, like sort of ingenuity or so on, like how that kind of like cultural, um,


[User] Please transcribe this text

[Assistant] Sort of a progress driven thing, I guess, with the Doreni or so on, I feel.


[User] Please transcribe this text

[Assistant] Uhm, to confirm, it is Finaster that was seen as a hero god and teacher and patron deity of the clan Durrani and that's why Finaster's worships carried on over to the Bretons and usually about like,


[User] Please transcribe this text

[Assistant] And worship by majors and so on that sort of emphasize it, but you know, that sort of like, you know, kind of innovation, the sort of walking stride to, um, to reduce your, uh,


[User] Please transcribe this text

[Assistant] Age and so on auto, sorry to live longer. Um, and that kind of like enterprising hero, God kind of vibe that you can imagine.


[User] Please transcribe this text

[Assistant] Real quick too, the attitudes can change just to like contextualize it. So like, the difference between first and fourth era is four and a half thousand years. But basically the uhm, somewhere really early it kinda seems. It says Middlemore Ethic, and look, don't know exactly, it's hard because there's no pin times.


[User] Please transcribe this text

[Assistant] At the very least, you've got a thousand years, but probably something closer to 2000 years until the first era when they really hit prominence, but they've been able to sit there in high rock, build up their stuff, build up their society and stuff for a long time.


[User] Please transcribe this text

[Assistant] It's quite a long time for them to establish their society and sort of create a Breton race. That makes sense too, like Bretons can't be created overnight. Like this is a long sort of...


[User] Please transcribe this text

[Assistant] One thing, this is sort of to, to throw a little spanner in the works, just about some of the timeline stuff in regards to how much time they did have with the Bretons. Um, just as an anecdote, this is something I think the ESO has done really


[User] Please transcribe this text

[Assistant] Well and so on, it's created a more like complex view of like the early histories and so on, but traditionally there's that whole idea that it's like, it's like a thousand to eight hundred years before the Merethic era is like,


[User] Please transcribe this text

[Assistant] I'm in sort of the idea is this is all like at more in migration that they're exclusively there and they came rather than them actually being somewhat native and so on. But I sort of lean towards more the native kind of idea. Cause to me, it seems more.


[User] Please transcribe this text

[Assistant] Likely that these Nidic tribes, the Duraaki Nids, all of these kinds of cultures have emerged. Cause if there weren't men there, right? Until a thousand years before.


[User] Please transcribe this text

[Assistant] You've got like some a thousand years of the Dureni just chilling in the adamantine tower highrock era with nothing going on, no needs or anything.


[User] Please transcribe this text

[Assistant] You can really imagine like an Iliac Bay sort of situation because there's all those mountain ranges like in between High Rock. You can imagine them just sort of like on the inner sides of the controlling Iliac Bay. Like it would be, you know, you know, just the ability to trade and move around and stuff.


[User] Please transcribe this text

[Assistant] I feel like there should be or so on. I'm not sure if I buy like, cause it, once again, it's the tracest of traces of the earliest human settlements. They might not just be traces of before, but it kind of seems strange that all the Duraki needs aren't there or anything. And then all of these sort of cultures then have to like.


[User] Please transcribe this text

[Assistant] Arrive in Tamriel and then somehow carve out a space at a weaker spot.


[User] Please transcribe this text

[Assistant] In these already established elven places. Do you know what I mean? Kind of. Hmm.


[User] Please transcribe this text

[Assistant] Real quick too, uh, if you were telling me in the Tamriel and Tractates, which is that


[User] Please transcribe this text

[Assistant] Apparently they've been over-breeding for ten generations. But ten generations, I'm pretty sure, like, I'm not sure what you consider a generation if that's...


[User] Please transcribe this text

[Assistant] 15 or 25 years, like I feel like the modern sort of conceptions around 15. And would that be Nidic generations as well? Or urban generations?


[User] Please transcribe this text

[Assistant] It's written in the first era, year 200 by Cozy, who I don't know if there is actually what he is. How do you spell that? K-H-O.


[User] Please transcribe this text

[Assistant] It's famous, the book is famously credited for providing a first-hand account of the Breton. Maybe it's one of those things that's referenced, the actual book is referenced in another book saying that this book said that. I'm trying to remember where I read it.


[User] Please transcribe this text

[Assistant] Yeah, so it's actually, it's in the first, it's first edition high rock. It says, uh, pocket guards are high rock. It says cozy in his Tamriel and tractate. So it's just mentioned.


[User] Please transcribe this text

[Assistant] Uhm, which you could assume though is some like related language family, but yeaah.


[User] Please transcribe this text

[Assistant] There's an extra part here, so when word reached this, uh, reached Windhelm, the Nords reasoned that the man, Merry, beyond the Reach were in fact descended from the human slaves taken during the Elven destruction of Sarthal. And then so King Varaga made the first priority of his empire, the liberation of his long tormented kinsmen in High Rock. So, um, it's interesting there that.


[User] Please transcribe this text

[Assistant] The, the, in their sort of understanding of it, that really does go off the, oh, the return. So you're only looking at like, uh, like 500 years, um, before the first era. Um, the start of the first era is when I guess, uh, they, they've just taken slaves. Elves have taken slaves from Sarthel and then, then they've become.


[User] Please transcribe this text

[Assistant] Cause sometimes it's like whether they're maybe they're connected to, like the snow elves maybe came from Doreni like early on. Cause if they've been there already, for example, for like 2000 years. Yeah.


[User] Please transcribe this text

[Assistant] I still like, I would put like, once again, it's like that, kind of when you've got conflicting sources.