[User] Please transcribe this text

[Assistant] It comes back to mysticism when we were talking about it and defining it. It's like, it's very much, the magic is there to be, uh, to be, you know, found. It's all about looking, looking inside.


[User] Please transcribe this text

[Assistant] Purely by focusing their minds, they're conjuring these spirit swords that are immensely powerful.


[User] Please transcribe this text

[Assistant] You know, so it kind of all draws back at the end and it's like Michael said at the very beginning. It's like, if you take away the, the rigid.


[User] Please transcribe this text

[Assistant] Yeah, it's like how many points of magicka will it cost to use this? It's like this is all stuff that is understandably needed for game mechanics, but takes the magic out of magic.


[User] Please transcribe this text

[Assistant] It's kind of like, you know, when we talk about shadows with Nocturnal and the conflicting forces of Anu and Padamai, it's very much like finding pockets of chaos. That's kind of what shadows are when you have the ineffable light and the great darkness and they're interplaying and these shadows are


[User] Please transcribe this text

[Assistant] You know, it's, it's the kind of, it's like, it's almost like, you know, raw, raw energy to be, to be channeled. And it can only really be philosophical when you look at something as, as basic as shadow magic without any information. It's mostly aesthetic.


[User] Please transcribe this text

[Assistant] Yeah, a focus on the Iliac Bay. Like, you- you get elements of everything there. Because if it's just high rock...


[User] Please transcribe this text

[Assistant] You'll, you'll get, you'll inevitably get to points where environments start to look very samey. You know, you know, like going up towards North Point and all of those areas where it's just, you know, the whole map is very craggy and all of that stuff. Whereas if you have a bit of everything you get some, you know, like uhm,


[User] Please transcribe this text

[Assistant] Some like, almost, you know, naval stuff around the bay. You've got your, you know, deserts of Hammerfell and their, uhm, culture and things like that. And then you get elements of High Rock, and it'd be interesting to see their, you know, how they mesh together, cause if they've had an interesting history.


[User] Please transcribe this text

[Assistant] There may also be the element that Bethesda feel like, especially after all this time, that they need to one-up Skyrim. And if you think about it, Skyrim had a really grand story, you know, like uhm, with all the dragons and you literally become a prophesized basically god.


[User] Please transcribe this text

[Assistant] And, and the thing is, after that, can they go back to a basic, like, oh, you, you know, you're just a guy who gets involved in high rock politics and you can kind of, you know, it's a small, I feel like they will never go back to small scale after Skyrim.


[User] Please transcribe this text

[Assistant] Yeah, well that's the thing with Hammerfell is it really does kind of seem like the stage is set for something big to happen, you know, like even though the second treaty of Strossmachai is signed so that


[User] Please transcribe this text

[Assistant] The Old Merry Dominion and Hammerfell are kind of, you know, they're not attacking each other, but it's pretty implied that it's gonna happen again. And you've got this kind of vacuum of the Sword Singers were a massive part of Hammerfell's culture, but it's recently died out and new generations are starting to look at it.


[User] Please transcribe this text

[Assistant] As if it was just a myth. You know, it's kinda just their folklore. Almost as opposed to a-


[User] Please transcribe this text

[Assistant] serious thing that happens, you know, being able to summon your soul sword, but it just sounds exactly like the kind of thing they would.


[User] Please transcribe this text

[Assistant] To an extent, pigeonhole you into using, you know, kind of like fighting with a sword. You know, obviously be able to do your own things, but it would, to an extent, force it.


[User] Please transcribe this text

[Assistant] And these intros to Elder Scrolls games become so iconic, you know, like uhm, you know, the sewers and you're the one from my dreams and, you know, waking up on the back of that car becomes so iconic that I could never imagine them truly giving you branching paths because then there's less people to talk about that start, if that makes sense?


[User] Please transcribe this text

[Assistant] I mean, one thing I'd like about playing different races, it's kind of a bit of a balancing act because I feel like you want to have it so that everyone can get a complete experience on their first playthrough.


[User] Please transcribe this text

[Assistant] But I also like the idea of races feeling physically drastically different. So, you know, if I play a beast race, I like the idea of kind of feeling like a beast, you know, in Morrowind, for example, not being able to put on certain helmets or, you know, or boots if you're an Argonian or a Khajiit or something. I think it's kind of...


[User] Please transcribe this text

[Assistant] I think they may be scared to do that nowadays because they wouldn't want anyone to be missing out on such an important part of the gameplay. But I like the idea that if I choose to play a Khajiit this time, it's more than just having a tail that clips through my armour. You know, there's some actual meaningful differences that make that, oh, my beast playthrough is much more interesting.


[User] Please transcribe this text

[Assistant] Yeah. Well, I mean, like, if you look at a wood elf, you know, some of their descriptions in the lore, you know, imagine it being much smaller, much more kind of animalistic looking, potentially with horns or something like that, can be, can be way more nimble than the other races.


[User] Please transcribe this text

[Assistant] But then, in Skyrim, sometimes you have to go right up to a Bosmer to notice it's not a Dunmer, because really they just, a lot of races just kind of start to look exactly the same.


[User] Please transcribe this text

[Assistant] Without any real distinctions, making them different. You know, there are very slight height differences I think in Skyrim, but they're, they're fairly negligible.


[User] Please transcribe this text

[Assistant] It's interesting. Yeah, exactly. It's a different culture, you know, it's like, that's what it's like.


[User] Please transcribe this text

[Assistant] It's actually a fairly small thing from Fallout, but uhm, I'd love to see traits come across, because, you know, it doesn't seem like, it's not as important as many of the other things, but,


[User] Please transcribe this text

[Assistant] I really enjoyed picking traits for a character because it really felt like you kind of, more than just giving them skills and abilities, it gave them a strong personality as well. You know, they were very much tied to like, you know, you could have someone who's quite unhinged or, you know, hallucinate, like the Wild Wasteland one being a good example of just...


[User] Please transcribe this text

[Assistant] Kind of like, I dunno, you could kind of make a slightly mad character without it drastically impacting the gameplay.


[User] Please transcribe this text

[Assistant] I mean, when we talked before about the idea of having the kind of alternate start way of starting it, it could somewhat be like cyberpunk where you can pick an alternate start while still having the iconic intro because you just get to


[User] Please transcribe this text

[Assistant] But there are many different ways, like even if it's quickly, to get there.


[User] Please transcribe this text

[Assistant] Um, but you know, unfortunately, like, that could be hit or miss, cause I didn't actually do it, but I think like with the Corpo start, somehow you go from this kind of like mogul in a, uh, you know, working at the top of a skyscraper to suddenly you're now like a street crime guy, and it, you know, so it can kind of feel forced. So I guess it depends how it's handled.


[User] Please transcribe this text

[Assistant] I think at the end of the day, a lot of, you know, regardless of what your start is, you can suspend some disbelief, but there's one thing that will always be the thing that kind of...


[User] Please transcribe this text

[Assistant] Ruins your ability to play a character, and that will be a voice protagonist.


[User] Please transcribe this text

[Assistant] So if, if we have voice protagonists, no matter, I, I really think no matter how they do it, it will really limit your ability to roleplay a character. Because you saw it with Fallout 4 to an extent, and especially with Cyberpunk, it was one of my gripes with Cyberpunk, is that if you play a male character, you pretty much have to be like some New York kid.


[User] Please transcribe this text

[Assistant] You know, you can't play a very, you can't really play a very well educated character, you can't play a kind of...


[User] Please transcribe this text

[Assistant] I mean, you pretty much can't play anything but this New York Kid, and in Fallout 4, it's slightly hard to be unhinged when you've got this really nice posh voice, you know, uhm, so these things will limit you no matter what the start is.


[User] Please transcribe this text

[Assistant] So I wonder whether they'll do it, I guess is the question.


[User] Please transcribe this text

[Assistant] And even if the options were like, you know, there's one spot in each kingdom of highrock where you can kind of...


[User] Please transcribe this text

[Assistant] That's kind of, that's kind of like what I was going to suggest because, you know, if you become the fane of every city in Skyrim,


[User] Please transcribe this text

[Assistant] It's, it's not the biggest deal, but in Hyroc, where you imagine there's a lot of politics between the kingdoms, and they're all vying against one another, that, uhm, if you want to raise your standing in one faction,


[User] Please transcribe this text

[Assistant] Pretty sure you're, you know, you've got a pretty good relationship with their king. I don't really trust you. That would be a good way to get into the high rock politics.


[User] Please transcribe this text

[Assistant] Yeah, and it's just another example of like, you know, uhm, for a second, third, fourth playthrough, it's like, oh, I chose that, uhm, barony this time. I'm gonna choose a different one this time, rather than, oh, I was feign of every, uhm, you know, every hold. I don't really need to be feign of this hold next time.


[User] Please transcribe this text

[Assistant] And I mean, Todd said, we want this game to be played for a decade, which to be honest, even if they didn't want that, that'd be the case because it's going to be another decade for the next one. But, but you know, if you want that, then this is exactly what you should encourage. Don't have everyone achieve everything in one playthrough. If you, yeah, if you want it to last for 10 years, that's the way to do it.


[User] Please transcribe this text

[Assistant] Yeah, there's like, there's kind of a sense of urgency, I guess, that, you know, it depends.


[User] Please transcribe this text

[Assistant] It's kinda, it's very good to have your choices, while this, this can be seen as a negative, have your choices have serious physical impacts. And that's with New Vegas, it's that if you side with this faction, they will be the preeminent faction at the end of the day, and it can see other factions completely get wiped out.


[User] Please transcribe this text

[Assistant] Uhm, whereas, you know, as we've kind of alluded to with Skyrim, uhm, you can choose at any point really to engage with any of the groups and, and see their questlines through, and they'll never like, really overlap.


[User] Please transcribe this text

[Assistant] And uhm, I mean that would be another good thing about, you know, if you pick to go with the Thieves Guild, you can completely see the Dark Brotherhood get destroyed, whereas otherwise they may have been, you know, risen back into prosperity.


[User] Please transcribe this text

[Assistant] Well, I think a lot of these problems, they tend to be compromises from a, like, a game development standpoint. You know, like, uhm, they probably, you know, in an ideal world, if you spoke to all of the devs, they'd be like, yeah, we want the silver hand to be a playable so you can pick between the two, duh duh duh. But, uhm, you know, maybe with Elder Scrolls 6,


[User] Please transcribe this text

[Assistant] Given the amount of time there's been to work on it, a lot of this stuff will be there, which you know, fingers crossed.


[User] Please transcribe this text

[Assistant] But yeaah, I mean like, you know, on that topic as well, it's one of those things I was thinking about when it came to scale, because I used to, one of my bigger problems with Skyrim is walking into white runs.


[User] Please transcribe this text

[Assistant] And realizing that, oh, there's about 15 buildings in this whole giant city. But then at the same time, you kind of have to measure your expectations in that cyberpunk, you know, I don't want to just rag on cyberpunk, but it's an example of a really expansive world.


[User] Please transcribe this text

[Assistant] It's one of the really important things about the day-night cycle of the characters. So, you know, a recent video you made, Michael, where you kind of like explored how tragic Windhelm is as a city. It's, you know, it's not a giant city.


[User] Please transcribe this text

[Assistant] All of these characters, they have their questlines to explore.


[User] Please transcribe this text

[Assistant] You don't necessarily find them in the exact same spot every time waiting for you to interact with them, kind of like how the phone call would work. You know, you could come across them in the market, they could be at work, they could be at home, all of these things, like just every character.


[User] Please transcribe this text

[Assistant] It feels like if you weren't there, you're imagining the city, you're imagining them getting on with their lives. Um, whereas, you know, in a, not just cyberpunk, in a lot of games, um, they literally only exist in your visual, in your peripherals, you know, only if you're looking at them. It's so crazy, it's cyberpunk that they literally


[User] Please transcribe this text

[Assistant] Yeah. So if they can upscale that, you know, keep their way of doing things, but make it larger. Yeah. Like as you said, with The Witcher, you could have, you know, nameless NPCs just wandering around to fill it out, but still have your, your big cast of characters that just get on with their lives on an upper scale, on a higher scale. The other thing too is like really,


[User] Please transcribe this text

[Assistant] Yeah, I mean, uh, this is, you know, I guess a big question, but I feel that we might all be in agreement for it, but in terms of the story for Elder Scrolls 6, who do you think is going to be the big bad? Uhm.


[User] Please transcribe this text

[Assistant] Yeah, cause if this centers around the Uliak Bay, I'm like fairly certain it'll involve the Dureni. And uhm, you know, we've got information about the Adamantine Tower, obviously. It's like the first tower of creation and there's zero stones.


[User] Please transcribe this text

[Assistant] And I know like initially it felt like you had to subscribe to the undoing the towers theory for this to be the main story. But even in ESO they've added some kind of interesting stuff regarding the tower and the zero stone. Like there's a little thing I found here that was from a text in ESO.


[User] Please transcribe this text

[Assistant] We are allowed to touch it once, so as to feel the transcendent mystical power that courses through it, a power we have never been able to tap, and we are shown the Argent aperture in the adjacent metallic wall, that door with its lock of thirteen slowly counter-rotating rings, a portal we've never been able to open.


[User] Please transcribe this text

[Assistant] It's like, as if we're not going to be like, opening that portal in The Otter Scrolls 6. That's what I think is going to be the case.


[User] Please transcribe this text

[Assistant] Well, you know, like, you can imagine big open seas, kind of strosmokite pirates getting involved, things like this.


[User] Please transcribe this text

[Assistant] Uhm, yeaah, there's a lot of potent- there's just so much potential to have really diverse regions and biomes without it kind of like somewhat weirdly meshing the way it- it had to in Skyrim.


[User] Please transcribe this text

[Assistant] You know, if they can get, if they can get the grand scale that it sounds like they're going for. Yeah.


[User] Please transcribe this text

[Assistant] Maybe like Nephalel Argus comes back or something like that. The, the dragon from Strossmachai, the Imperial one. Yeaah. I mean, he was killed by Cyrus, but that doesn't actually, you know, with a dragon it doesn't really mean much. Yeaah.


[User] Please transcribe this text

[Assistant] It's like people love dragons too much for them not to include, like, you know, cause especially when some people are like, oh, you're looking forward to Skyrim 2, for a lot of people, it's just, you know, to take them out.


[User] Please transcribe this text

[Assistant] Well, you know, there's the other side to it where it's like, you know, obviously I see what you're getting at, Michael, you wouldn't want to miss out on sailing just because you don't want to be a pirate. But if, if, you know, if there is a focus on some of the high rock factions, you could be more like the kind of naval, this is your kingdom's, um, Navy versus


[User] Please transcribe this text

[Assistant] Yeah, plus just like getting from Daggerfall to Sentinel, if both of those cities are in the game, you know, rather than going around, you know, you'd sail across even if you're not playing a pirate character and things like that. There'd be plenty of reasons to get out there.


[User] Please transcribe this text

[Assistant] Yeah, it was like five Australian, so like three or four American. Whatever the case, but like look at games now.


[User] Please transcribe this text

[Assistant] You can live with it because the game came out a long time ago, it was complete, or everything added as a result of the Creation Club. It gave you something new, but you didn't feel like anything was taken off you and then sold back to you. Whereas if the Creation Club is implemented immediately with Elder Scrolls 6,


[User] Please transcribe this text

[Assistant] There's no way that anything sold on that creation club wouldn't have been better if you found it in a dungeon. There's just no way. So I wonder how they're gonna appreciate it.


[User] Please transcribe this text

[Assistant] Well, I think the thing is, I actually think they will be very good with it because, you know, Fallout 76, more so ESO, but they're their ways of making money that way, whereas I think Elder Scrolls 6 will be purely about


[User] Please transcribe this text

[Assistant] I don't know if this is saying anything, but throughout this conversation I've completely forgotten about Starfield altogether. It's not the most, obviously they haven't shown us much, but it's not quite so memorable yet.


[User] Please transcribe this text

[Assistant] Yeah, like have you seen some of those kind of like Frank Frazetta art pieces where it's like, you know, these kind of like almost like nights in space and there's like colourful moons and all of that. You know, you want it to be like full of life and colour. Yeah, I call that red.


[User] Please transcribe this text

[Assistant] Yeah, it is a really cool race considering that as far as Daedra go, like Drew was saying, not many of them are particularly


[User] Please transcribe this text

[Assistant] Sentient in the way that mortals are, you know, in the way that they act. There are some examples, but generally speaking, like the Dramora view them as kind of below them and mindless beasts, you know, this other Daedra. They're the...


[User] Please transcribe this text

[Assistant] High class Daedra. We call them lesser Daedra but they're kind of just second to Daedric Princes in terms of like their power level and their kind of


[User] Please transcribe this text

[Assistant] Yeah, and they certainly must enjoy a lot of the kind of horrible displays and actions that they do as much as they also kind of, it's been said that they don't really have like a good and evil. It just simply is. And they're very oaths oriented and duty oriented. And they have kind of like a, you know, this is what I said I'm going to do. So I'm going to do it kind of attitude. And, and they also get respect.


[User] Please transcribe this text

[Assistant] Because they live forever too, adhering to their oaths and their promises gives them a great respect because it's seen as this, you know, extremely difficult task because it's not like, oh, I have to agree, um, to this for a mortal lifespan or for a year or some deal or something. It's forever, depending on the, on the oath.


[User] Please transcribe this text

[Assistant] It does depend though, cause Dramora are known to, you know, considering that they have their rank systems and that they're kind of, hold themselves in high esteem, right?


[User] Please transcribe this text

[Assistant] Uh, summoning them can be the ultimate act of offense. They have to do what you say, but they would absolutely hate it. You know, if there's some esteemed high ranking Dramora and then you're like, you know what? You're now a Dramora butler.


[User] Please transcribe this text

[Assistant] Congratulations, like, it would absolutely torment them. And there is a story, sorry, I'll just say, uhm, Darkest Darkness, I believe, is the story?


[User] Please transcribe this text

[Assistant] Oh no, it's a tragedy in black. I knew I had something to do with dark. A tragedy in black. And it kinda is just a narrative, but it's basically the story of a Dramora who's summoned and asked, um, how to make a magic dress needed for a birthday.


[User] Please transcribe this text

[Assistant] And the Dremora ends up saying, oh, you need a soul gem and then says, oh, I've got a soul gem, here you go. And that actually, according to this little tale, allows the Dremora to break free and betray the person and kill them and put their soul into this black soul gem.


[User] Please transcribe this text

[Assistant] Because you're never meant to take a free gift from a summoned drumora. It says it breaks the conjuration freeing the summoned from the summoner. And again, we don't know how true this is because it reads like a story more. But it is quite interesting still.


[User] Please transcribe this text

[Assistant] Yeah, for sure. And I mean, the other thing is when, when you, when you do Summon a Dremora, you could almost view it as...


[User] Please transcribe this text

[Assistant] They are bound by the oath of being summoned so long as your spell and your knowledge of conjuration is good enough to keep them bound to it.


[User] Please transcribe this text

[Assistant] But you could almost look at them as like a shifty lawyer, like if they can find a loophole to whatever covenant they're bound by so that they can betray you and you don't have the knowledge of how they can do that, they probably will because technically if they're not


[User] Please transcribe this text

[Assistant] Technically breaking their agreement, then they're not doing any wrong.


[User] Please transcribe this text

[Assistant] You know what I mean? There's nothing wrong with their actions. It's the agreement. If they can somehow break free of it.


[User] Please transcribe this text

[Assistant] You know, how many oaths and agreements you can accept over the course of a immortal lifespan.


[User] Please transcribe this text

[Assistant] I can imagine there'd be a lot of crossover and confusion because, you know, you're sworn to this Daedric Prince to help him and never go against his goals, but then also to this wizard and to not go against his goals, but then if the wizard's goals and the Daedric Prince's goals go against each other,


[User] Please transcribe this text

[Assistant] Who are you helping? You know, it can all get a little bit messy.


[User] Please transcribe this text

[Assistant] I mean, you look at what Dagon did in Battlespire, you know, when we were talking about the Mazken in a different podcast and how they've been seen in the service of many Daedric Princes, as have Dramora, but it seems like they defected from Nocturnal's rank.


[User] Please transcribe this text

[Assistant] Whereas I don't know if that would happen with Dramora or at least it would be a lot more difficult or less likely to happen due to their loyalty, making them quite reliable.


[User] Please transcribe this text

[Assistant] And the dukes of shivering isles and things like that. They are cool titles. I will say, we do actually see, again, we say Dramora Lord in Skyrim, you said where the kin marches, but they do have the titles, Markanas and Valkanas in Skyrim.


[User] Please transcribe this text

[Assistant] But yeah, you do get to see them in, um, Skyrim, but they are just the different kind of ranks for how strong you're.


[User] Please transcribe this text

[Assistant] Uhm, like when you're summoning and stuff, there's, I know there's the Dramora Machinas and the Valinas. I'm just trying to think.


[User] Please transcribe this text

[Assistant] Hold on. Hold on, hold on. Will it summon a different ranked one or am I thinking, ah, I may have this confused. I may be thinking of just from the Deadthral's perspective.


[User] Please transcribe this text

[Assistant] Because I was doing tons of testing on what's the strongest dead thrall for that video. Highly recommend you check that out. And uhm, I was testing the Dramora to see if they were powerful.


[User] Please transcribe this text

[Assistant] So you may be correct in saying that the Dramora lord you summon from Oblivion is a kin marcher.


[User] Please transcribe this text

[Assistant] And they're, it's worth noting that their horns are like their balls too. If you've, if you've, if you're like a weak of fortitude, you've got no horns. That's kind of the way the Dremora see it. I don't mean in other ways like their balls, just in that way.


[User] Please transcribe this text

[Assistant] He used to say Exo Ali, but I believe I have heard an NPC in the Elder Scrolls Online say Zivalai, so.


[User] Please transcribe this text

[Assistant] So these ones are of great, like, power. They're like your brutes, you know. They're very muscly.


[User] Please transcribe this text

[Assistant] Yeah, cause the way it works with Dramora is you're, you're just subservient to the rank above you and you can almost just like pick on the one below you. And if someone in a rank above you is picking on you, you just deal with it. That's just your position. You know, it's not questioned.


[User] Please transcribe this text

[Assistant] Yeah, and I can, I can really imagine them flying through the air. You know how in Oblivion everything had this like floating physics to it?


[User] Please transcribe this text

[Assistant] I remember doing a spinning two handed backwards attack, which is like, looks kind of funny in retrospect, but you basically just like push them really hard after spinning around with the end of your two handed weapon. Like even if it's a war hammer and they go flying through the air with this big kind of


[User] Please transcribe this text

[Assistant] Flop motion. But anyway, about Zivoli, I will say there's this little bit here that says they have a complicated relationship with the Dramora, finding them to be extreme in their behavior and even ostentatious, and that they're kind of like pompous, and that they have this unwarranted conceit.


[User] Please transcribe this text

[Assistant] Whereas, you know, zivoli are seen to be more rogue. Just, just in general, they, they have way more like goals of their own.


[User] Please transcribe this text

[Assistant] I feel like, I feel like we need one of those memes, like the Chad Zivoli. Put the Dremora next to it, with the head down and it's like must obey all commands.


[User] Please transcribe this text

[Assistant] Oh, well like, yeah, Merth sounds funny, but I dunno, it could be.


[User] Please transcribe this text

[Assistant] But, but hear this, it doesn't really break out from the individualistic angle. I mean, you could say the human race is quite individualistic, especially in the modern era, but of course there are times when we, in our own individuality, elect to become part of a group for some cause. You know, there's, and, and have a set of-


[User] Please transcribe this text

[Assistant] Have you seen the Zivkin concept art? It looks really, really cool. Oh yea, just seeing it now. It's very, it's very high fantasy kind of stuff, but it's like, it's pretty cool.


[User] Please transcribe this text

[Assistant] I mean like I, like I talked about in the magic podcast, you make a flesh atronach in a lab as well. You know?


[User] Please transcribe this text

[Assistant] But what, you know, what, uhm, way would you have him fleshed out? Let's say Moloch Baal's gonna appear in Elder Scrolls 6. What part of his realm, other than pure domination, would you like to see, kind of, have some more nuance to it?


[User] Please transcribe this text

[Assistant] That is cool. I mean, the thing is they did choose to make him the cornerstone of the entire plot. So you're going to have to focus on those elements a bit, but you know, if there was a Elder Scrolls 6, I mean, of course there will be a quest for Moloch Val. I hope so. They better have a quest for every Daedric Prince.


[User] Please transcribe this text

[Assistant] Yeah, but that just makes me, I just don't want it to have anything to do with that or be anything like that. I really hope, like you're saying, it does focus on something a bit more unique. And I'm really keen to see another one of the Daedric Princes take the spotlight that we haven't seen with huge presence before.


[User] Please transcribe this text

[Assistant] You know, even if it's not a main thing, having Peria involved even as a DLC expansion or just something more would be really cool.


[User] Please transcribe this text

[Assistant] From what we know about them so far, they do seem to have a culture that kind of revolves around preparing for battle and war and training and each time they die, you know, they've got the experience of the battle that killed them to learn from and continue on and be a better fighter and you know, at least it seems they make their own weapons and armor.


[User] Please transcribe this text

[Assistant] Um, this Daedric kind of stuff. Although it is interesting, correct me if I'm wrong, but I believe it's just a leveling thing in Oblivion, but you can get a weaker version where it's just called like Dromora mace, but it looks exactly like Daedric and it's just weaker than Daedric.


[User] Please transcribe this text

[Assistant] And you can't take their armor, which is interesting, you know, it almost looks like it's molded to their skin.


[User] Please transcribe this text

[Assistant] I'm trying to find this- Compelling podcast points. I'm trying to find this section, although I can't now source it anywhere, but I remember hearing something about aesthetic refinement.


[User] Please transcribe this text

[Assistant] I did, I did find the source, boys. Uh, it's the Dremora Clan, uh, involved with Battle Spire. And it says, uh, the clan is based in Havoc Wellhead. It represents the principle of destruction as evolution, aspiring to arts and powers of ever-increasing potency and aesthetic refinement.


[User] Please transcribe this text

[Assistant] And there's a picture of Imigo Storm with a really cool armor. Very shiny looking.


[User] Please transcribe this text

[Assistant] And Barbis does too, in the Elder Scrolls Online, I believe. Yeah. Appears as a Scarf.


[User] Please transcribe this text

[Assistant] Well, the, the Scarfin also do have some kind of caste system too. Like there is a, there is a sense of hierarchy there. So, you know, it wouldn't surprise me if there is a relation because they are similar to them in some aspects. It's not as simple as, oh, they also have horns.


[User] Please transcribe this text

[Assistant] I think Dramora would be cooking up, uh, some kind of torture, torture kitchen, before they'd be making some delicious food.


[User] Please transcribe this text

[Assistant] Oh yea, to the nocturnal shrikes. And Mafalas, um, like Spider Daedra seem to kinda talk, they talk a bit, I think.


[User] Please transcribe this text

[Assistant] But yea. There's also the Knights of Aura, but they're like mindless beasts, aren't they? As much as they have a humanoid form, they're kinda just these... orachy.


[User] Please transcribe this text

[Assistant] Well, I guess that wraps up the Dremora podcast. I kinda had a feeling it wouldn't be as long as some of the other ones, but it was interesting nonetheless.


[User] Please transcribe this text

[Assistant] I mean, who doesn't love the guttural voices you hear for the first time, you know, straight from the depths of hell?


[User] Please transcribe this text

[Assistant] They chucked their reverb up real high on that one.


[User] Please transcribe this text

[Assistant] But yea. Alright. I think that's it. Alright. Thank you ladies and gentlemen for watching. Social media links are in the description below. If you want to get some Fudge Muppet merch, you can get some in the description as well. And support the podcast. And we look forward to nerding out with you again very soon. We'll see you next year.


[User] Please transcribe this text

[Assistant] Although if you think about it, it's not crazy different to another province in the sense of, you know, there's a bunch of factions and they all form together to have a kind of overarching council that rules things and as we know, they're also very, uh,


[User] Please transcribe this text

[Assistant] Yeah, and you can imagine that, like, it's, it's easy, like, everyone wants to pin their problems on someone. And I mean, Hlaalu, House Hlaalu did cause a lot of problems. And it, you know, it's the perfect scapegoat, really.


[User] Please transcribe this text

[Assistant] Yeah, a lot of their, a lot of their plantations relied on that slavery. Obviously, you know, we can say it's a bad thing or whatever, but they're not economically viable anymore. So when, and Halu, they even gave kind of like, um, not territory to the empire, but kind of, they were very hospitable. Like they just let them kind of like, you know.


[User] Please transcribe this text

[Assistant] Yeah, they, if you, if you go and you look at, uhm, the lore behind what they actually got, they actually used the empire to get favors and got awarded like all these rich ebony mines.


[User] Please transcribe this text

[Assistant] I mean, I'll give you, I'll give you a quote from like a kind of Hlaalu teaching that really sums them up well. Although in some ways you could say they destroyed their reputation and it didn't stick to what they wanted.


[User] Please transcribe this text

[Assistant] It says in the great wind of progress, tradition cannot stand. Grasp fortune by the four locks. When you see your chances, seize them. When you see a chance to turn a profit, take it.


[User] Please transcribe this text

[Assistant] But do not follow money blindly. There is value in reputation, more than many young Hualu realize. This value must be carefully balanced against the more tangible coins in any deal.


[User] Please transcribe this text

[Assistant] In the sense that like, their main goal is just like, being prosperous and making money and throwing tradition away because they believe it can't stand anyway, so they don't care about it.


[User] Please transcribe this text

[Assistant] But obviously they got a very bad reputation by the end of it.


[User] Please transcribe this text

[Assistant] I don't know if I'd say anti-tradition, but just like, you know, less care for it. You do end up with just less morality in general. So it's like, well, this member of House Hlaalu will go behind the back of this one if it benefits them and they won't get caught. It just, I know other houses can be like that, but it just creates an environment.


[User] Please transcribe this text

[Assistant] Yeah. Yeah, cause even, even House Telvanni aren't really like that. You know, it is kind of unique to Redoran in the sense that they do care about each other. Yeah, well, Telvanni is like, Telvanni are very like.


[User] Please transcribe this text

[Assistant] You know, they work together, but it's very much like, I just want to do what I want.


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[Assistant] They are, they're like a modest house and they like to design things seriously but simply. You know, it's even reflected in their architecture style. It's, you know, built from local materials and kind of just like nothing too fancy.


[User] Please transcribe this text

[Assistant] They've got some- It's pragmatic, it's sensible, it's sturdy, it works, but they won't go beyond that to make it all crazy decorative and like over the top.


[User] Please transcribe this text

[Assistant] I mean, if you looked like that and had that armor and you can consider that sensible and not over the top, why would you want to go beyond that? Do you really need to make it gold plated? It's pretty cool already. Yeah.


[User] Please transcribe this text

[Assistant] They're probably my favorite. If I had to pick a favorite, it would be them or Tel- I mean, Telvany is really cool. Sometimes you can forget how cool they are and take them for granted. But I don't know, I just like the-


[User] Please transcribe this text

[Assistant] In a province that's filled with so much like, um, backstabbing and questionable things, it's nice to have that consistent house who stays true to who they are. And they're kind of like the good guys. I was just going to say like,


[User] Please transcribe this text

[Assistant] And they're predominantly very much the religious house. Like if you had to pick a religious house, this is it. And we were talking about before, and I guess we should just bring it up for everyone. This kind of idea that they're always involved with whatever the religion is. So when everyone's really just all focusing on the good day draw.


[User] Please transcribe this text

[Assistant] Um, and, and you know, that's the main focus of society. They're all about that, right? But then obviously they come to review the tribunal.


[User] Please transcribe this text

[Assistant] And this, this takes place over a very long time too. So it's not like they're like, you know, doing some kind of flip. It's more just like a slow adaption into the next.


[User] Please transcribe this text

[Assistant] And that served, and that served a lot of other houses in terms of just like promoting Dunmer culture and the, and Dunmer ways, especially against Hualu's kind of like, you know, desire for more imperial culture.


[User] Please transcribe this text

[Assistant] Yeah, I mean ultimately it's super bad for the house. Like as much as, I mean you could argue that the house is kind of like screwed anyway.


[User] Please transcribe this text

[Assistant] And that they're not gonna, so, and they know that, which is why they choose to, uh, you know, not stick around. But, yeah, the ones that left would be the weaker-willed ones. Or just, a lot of them, not, maybe not all of them, maybe some were really like, um, had strong convictions, but just knew that like, you know, leaving is just not


[User] Please transcribe this text

[Assistant] And I mean, that's why they were also successful when they were down there because it was very convenient for them to go to the border of Black Marsh to take Argonian slaves. But you know, yeaah, on the opposite end of that, you're first in line when the Argonians tear through Morrowind and start killing everyone.


[User] Please transcribe this text

[Assistant] I was gonna say, go look up my video, Our Argonians Week, where I basically go through all of their military efforts throughout the timeline. And kind of, you know, I mean, you all know I like Argonians, but they kind of do fail time to time.


[User] Please transcribe this text

[Assistant] What's fun- I mean, it is sad for an Argonian that if you think about it, you finally liberate, you know, your brothers and sisters from slavery, but at the end of the day, you're kind of a slave to the hist. Like you just can't escape this label.


[User] Please transcribe this text

[Assistant] You know, I feel like that's inevitable. I mean Argonians aren't really like, um,


[User] Please transcribe this text

[Assistant] It's not supported to build architecture based out of Morrowind's, um, like environment. Like if, if, if Argonians were like, oh, we're going to live in, you know, mud huts and reed houses.


[User] Please transcribe this text

[Assistant] What do you, you know, like it's, it's just, I feel like they're just there for a reason.


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[Assistant] Yeah, and traditionalist parties usually go well. Sorry? It's like we- I said traditionalist parties tend to go well. It's kinda like we need to return to our roots because that's what made us great in the first place. Yeah, and as- Straying from that is what caused


[User] Please transcribe this text

[Assistant] So I was going to say on the other side, we don't know just how weakened Morrowind is. Like we're not aware of the full state of things. Like how, like what does it look like how Ash covered and just destroyed and like downtrodden is Morrowind.


[User] Please transcribe this text

[Assistant] That is the thing, that's true, and like that is a long time to heal. Like if you go look at like, you know, societies that get destroyed and annihilated, that is a long time to recover.


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[Assistant] The way Skyrim's written makes it all feel so recent. And even, besides just the refugee crisis in Windhelm and how like you reflect and you're like, wait, they've been here for like a hundred years and they still


[User] Please transcribe this text

[Assistant] I was gonna say, I was gonna say, in Elder Scrolls 6, one of the good things about leaving a timeline open is that they can write books just about historical things that you've never heard of and date them in that timeline where there's space. Like I still agree that they, they definitely could condense it, right?


[User] Please transcribe this text

[Assistant] But you can just read a book about some battle or some skirmish or some war between two kind of like, not provinces, but like, um, districts or like two small territories that each had leaders, you know, back in some certain time period fighting in whatever province. And it would be cool. And they can just leave those little gaps there.


[User] Please transcribe this text

[Assistant] I guess we'll go to House Dressed, like to just kind of give them a bit of a focus before we move to Telvanni.


[User] Please transcribe this text

[Assistant] Like they, they, they're not, um, and it's not just a pragmatic thing or a financial thing. Like they're also extremely xenophobic.


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[Assistant] So how stressed they consider the Dunmer to be above, you know, the other races. I mean, we should- I mean, a lot of Dark Elves do, but they really- Cause we should throw us a disclaimer like- Strongly believe.


[User] Please transcribe this text

[Assistant] Of that, I just know, like, there's this, there's this, um, quote from Understanding How Stress.


[User] Please transcribe this text

[Assistant] And it's like the isolationist stance of how stress was instilled in its customs and world outlook from the very beginning.


[User] Please transcribe this text

[Assistant] Not only do we consider the other cultures and races to be inferior to the Dunmer, we deem any extended contact with them where we were not in total control to present a danger to Dunmer society. Ideas like a plague can spread without warning and prove to be impossible to contain.


[User] Please transcribe this text

[Assistant] Instead we should concentrate on inter-house relations and improving the position of the Dunmer to make our society stronger and eternal. So you can really feel that like traditional, like I don't even want ideas from other races. I would say that that's probably the same.


[User] Please transcribe this text

[Assistant] Then, then why do you, why do you think how stress would label themselves as that then? They must have some kind of stronger, or, or what? Is it a competition like, oh I'm the most xenophobic?


[User] Please transcribe this text

[Assistant] Yeah, yeah. And the one they've had fights with and stuff.


[User] Please transcribe this text

[Assistant] Do you think you could match, I mean, the whole system is flawed anyway, but if I just, you know, a little fun challenge, I'm going to force you to use their parameters and you have to make three alliances, you know, each one with different races. How would you do it that makes sense?


[User] Please transcribe this text

[Assistant] Me too, I'm saying if you had to use their parameters, you can see how they were forced into it.


[User] Please transcribe this text

[Assistant] Yeah, you could. You could have all kinds of things. It's just, yeah.


[User] Please transcribe this text

[Assistant] Yeah, but then yeah, I just, I just start feeling like the same way as Scott now, where I'm like, well, why would this other house, like, all of it also just, yeah, it's just silly. Anyway, House Telvanni, the house of magic. Let's get back on track.


[User] Please transcribe this text

[Assistant] They got the most powerful mages and the coolest mushroom towers and they are very much, uhm,


[User] Please transcribe this text

[Assistant] Isolationist and they don't care about others and they'll even kind of do bad things to one another because of their whole belief system and their kind of motto.


[User] Please transcribe this text

[Assistant] I think you can't, like it's just more incentive to be isolationist. Like if you are Telvanni and you follow the whole wisdom confers power and power confers ideology, you go off to study.


[User] Please transcribe this text

[Assistant] I almost wouldn't want to live around lots of other powerful talvani. They might just kill me because they want to or because, you know, they see me as a threat. Like it's very...


[User] Please transcribe this text

[Assistant] You know, there's not a lot of, not a lot to be gained by being super social in House Telvanni.


[User] Please transcribe this text

[Assistant] And they, they send their mouth to their meetings for them. They can't be bothered. Yeah. Like they have, um, not, not their actual mouth. They have like a representative called the mouth.


[User] Please transcribe this text

[Assistant] Like you love them in the games because that's how like games and movies can feel like that, where unlikeable, like as in if you lived in the world, they'd be unlikeable characters are really cool. Yeah. But like if you actually had to meet and interact with them, yeah, like Nelloth, for example, you'd be like, ugh, gross.


[User] Please transcribe this text

[Assistant] Like using his own apprentices for bad experiments and like, you know, I'll teach you magic and then like doing dodgy stuff to him.


[User] Please transcribe this text

[Assistant] Kinda like a reluctant, like, court wizard that you just keep in the back pocket just in case you need him.


[User] Please transcribe this text

[Assistant] I mean, that's one of the best things about them is that not only are they, you know, when you dive, there's some races that might look more plain, but then you dive into them and you're like, wow, there's actually a lot more here than I thought and they're really cool. Morrowind, uh, sorry, Dark Elves and Morrowind in general kind of just win on all fronts because it's like,


[User] Please transcribe this text

[Assistant] Not only is there a lot of complexity behind the scenes and in all the world building, but they're also just really aesthetic and like,


[User] Please transcribe this text

[Assistant] I like, I like they have, supposedly have this affinity for music and sound as well. Like they have all these bells and chimes and stuff in their shrines which they use in rituals and, uhm, pretty sure there's even a creature. Well what it is, is when you go into Elder Scrolls,


[User] Please transcribe this text

[Assistant] There's concept art, there's really cool concept art of like this big kind of like trunk creature with all these musical notes coming out.


[User] Please transcribe this text

[Assistant] In summary, we're gonna have to have a Sixth House podcast eventually.


[User] Please transcribe this text

[Assistant] I feel like I've seen a sadras agent, but I mean, you know, it's a dunmer. Yea, it doesn't give you much. It's a dunmer looking agent with a blue sword. The sword is quite interesting. Is it a bound sword? Or is it something else?


[User] Please transcribe this text

[Assistant] Maybe that's their art of a bound sword. Kinda looks like Chilrend with ethereal stuff around it, I don't know.


[User] Please transcribe this text

[Assistant] Anyway, I guess that brings us to the end unless anyone has anything else to say. It's been a good podcast. Always nice to talk about Morrowind.


[User] Please transcribe this text

[Assistant] Yeah, probably. I feel like it would be pretty fun, like as long as we have like a good period of kind of like beforehand study, you know, going all into it and getting well prepared. But yeah, I'd be down to go through them. I think it'd be fun.


[User] Please transcribe this text

[Assistant] Yeah. Cool. But yeah, alright, anyways, thank you all for watching and our social media links are in the description and we look forward to nerding out with you all again very soon.


[User] Please transcribe this text

[Assistant] How's the voice acting on the Russian versions of the Elder Scrolls games? It's good.


[User] Please transcribe this text

[Assistant] Well that's one of the best things about the Dunmer accent is it's very guttural and kind of like ash-choked whereas he's got like a perfect theatre voice almost. But she doesn't have it.


[User] Please transcribe this text

[Assistant] Well, it's a fairly brutal, like, first entry into RPGs, I think, because like, you know, nowadays it's so much different getting into RPGs, it's so much easier, you kind of get spoon-fed most things.


[User] Please transcribe this text

[Assistant] Enough, I, I, the only reason I bothered to play Morrowind and kind of oblivion.


[User] Please transcribe this text

[Assistant] Is because I love the lore, like I play them specifically for the lore. You know, if I go to Morrowind, if I play Morrowind, I'm not actually gonna play it properly. I pretty much just go into, you know, turn off clipping and just explore the world and talk to characters and things like that. So I, you know, I feel like I kind of missed


[User] Please transcribe this text

[Assistant] We'd run out of ideas pretty quick, but one thing we love about the first era and stories like Pelenules, I think like, I've probably written a few videos on him,


[User] Please transcribe this text

[Assistant] No, you know, you don't need to follow exactly word by word what's gone on in these texts, just go crazy with it and it looks amazing. Thank you.


[User] Please transcribe this text

[Assistant] It's one of the cool things about modding as well is that you've got this idea of coda where, you know, everyone can have an opinion and basically, like, write it into the canon for themselves. Whereas with modders, you can physically bring it into the canon by yourself, you know. You essentially become a god by learning to mod the game.


[User] Please transcribe this text

[Assistant] I am upset though that you made his right hand the killing light, because you don't get many left handed characters in video games, especially because of the way they're made, you know, you gotta be right handed for the view, you know, we get one badass left hander, and you just, you know, you...


[User] Please transcribe this text

[Assistant] Well the algorithm's kind of rough on animators these days. I remember YouTube used to be all about animation and then it kind of took the backseat and it was just too much work for not long enough a video to really make the most of it, right?


[User] Please transcribe this text

[Assistant] I mean, potentially the same case for the Dwemer. Right. Except maybe they were underground so they weren't seen.


[User] Please transcribe this text

[Assistant] Because the Anuad does touch on it as well, but I think the idea, I mean, they could have moved around, but the idea was that it was one thing, but rather than anything moving, like loads of chunks just sank to the point where they became separate continents without actually necessarily having to move just because land in between them sank.


[User] Please transcribe this text

[Assistant] Because I, I don't think the gods go away, but I mean, you could almost look at it in a, um, in a meta way in that, you know, you have, um, Ebonarm as a kind of important god of war, but then if the devs decide to kind of write them out of the canon,


[User] Please transcribe this text

[Assistant] What, as in like all of the origins, like the potential origins are simultaneous?


[User] Please transcribe this text

[Assistant] Yeah, cause like, if it's just a guy born in, um, High Rock, in Alcare or whatever, he can also be the Atmoran, kind of like, prophesized Talos Stormcrown character, while also being the general of Kulakane, while also becoming Tiber Septim, cause he just changed his name, so he is all of those things at once.


[User] Please transcribe this text

[Assistant] Will there, there's- Because it's when the Mantella, the, the, uhm, the Numidium gets used, right? Is that when it all happens?


[User] Please transcribe this text

[Assistant] Yeah, I guess it just echoed through time until Reamon was around, and then when do you think he heard?


[User] Please transcribe this text

[Assistant] Is, am I wrong or that could it mean anarcho is in? Anarchy. Anarchy. Uhm. That's what I thought when I read it.


[User] Please transcribe this text

[Assistant] Yeah, kind of like tied in with paganism in some respects and returning to monkey. But I mean, yeah, like actually.


[User] Please transcribe this text

[Assistant] As in, they were tyrannical, you could say. They, like, they functioned in a similar way to the dragon, the dragon's function in the current kalpa. As opposed to them actually being dragons, they just kind of filled that role of being tyrannical over men or something like that. They exist in the same, in the current kalpa though, together.


[User] Please transcribe this text

[Assistant] Yeah, except they're- yeah, like any- if they have intelligent life, it's hidden away deep in the sea. But, yeah.


[User] Please transcribe this text

[Assistant] Yeah, like their whole ideology is built around an unachievable ideal, basically, and that ideal is Aldmeris, not because it's necessarily a physical thing, but it's how they wish the elves were, as opposed to a bunch of splinter factions. So I guess it kind of like, it essentially gets played up like a god.


[User] Please transcribe this text

[Assistant] Yeah, on the morning, like in the morning. Yeah, cause morrow just means morning, and then. Oh, so it means like in the morning.


[User] Please transcribe this text

[Assistant] Cause that ancient vampire thing's like Al-Sabahn or Al-Sahar or something like that. I can't remember his name. He says, do you want me to show you the cut that sundered Yakuda? Except in a much more badass way. Does he? So he's like, yeah, that split or sundered, it's one of those words, but it's like- Oh, as in like the heel hit you with it.


[User] Please transcribe this text

[Assistant] Alright, alright. Yeah, he's like, I'll show you the Pankrato sword, basically. He would love it.


[User] Please transcribe this text

[Assistant] But tomorrow, it's just a play on words. It's like, it's nothing more than that. It's a magazine, mate. Um, yeah, exactly. Like for the, for the magazine, it's not like anything actually lore related. Coda related stuff.


[User] Please transcribe this text

[Assistant] Wait, so it is- Because ESO adds an improved pocket guide, but that's not the second pocket guide. The second pocket guide was, yea, Kurt Bright's non-canon stuff.


[User] Please transcribe this text

[Assistant] It'd be weird to not have that written down anywhere. Like, what, are they defending him or something? Like, I dunno.


[User] Please transcribe this text

[Assistant] Oh yeaah, yeaah. And there's stones and stuff. The cows, yeaah. The cows and stones, yeaah. Much to say there or not really.


[User] Please transcribe this text

[Assistant] There's a reason why they paint with swirls, but I'm forgetting it now.


[User] Please transcribe this text

[Assistant] So that was the idea, that the humans would put the swirls on the cow to signify it was an offering.


[User] Please transcribe this text

[Assistant] I guess they would be related to netches in some way. Just being like full of gas.


[User] Please transcribe this text

[Assistant] But plus, Amalexia wasn't even, if I recall correctly, she wasn't even really the reason Wolfarf was called. I'm fairly sure that was Yorun who, with the help of the Graviots.


[User] Please transcribe this text

[Assistant] I mean, they would have met, like if you talk about Zoroanarchists, like whenever the treaty was signed with the tribunal that gave them the numidium, they would have met then, and there's always a chance that


[User] Please transcribe this text

[Assistant] They would have connected at that point in history if they're referring to Zerun Arctus as the Underking. Yeah.


[User] Please transcribe this text

[Assistant] Yeah, Amaranth. Anon Anu. Amaranth. Amaranth is.


[User] Please transcribe this text

[Assistant] So like, it's essentially like two godheads going at it, and Anu being the amaranth one, like the newer one.


[User] Please transcribe this text

[Assistant] Yeah, cause, cause I guess like the Khajiit do uhm, they don't condone that because they say don't overdo it, otherwise you'll lose your, you'll lose your way. So Kim by Scoobroll.


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[User] Please transcribe this text

[Assistant] It's mentioned in the Remanada, isn't it? So, seems like it's a location somewhere in the kind of Colovian Highlands area? Cause it says, uh, King Hrol set out from the lands beyond lost will with a sortie of questing knights numbered eighteen less one. Of course.


[User] Please transcribe this text

[Assistant] There's, I mean yeaah, like there's so many instances where the Falmore kind of like try to play themselves up as being more powerful than they actually are, like taking credit for things that just coincidentally happen, that a lot of it is like uhm, you know, deceptive. So, I feel like if they had any, if there were any claims of time control, it would probably be something similar.


[User] Please transcribe this text

[Assistant] And it never returned, right? Nobody ever knows where that ship went. It just kind of sailed off and that was the end of all traces of it.


[User] Please transcribe this text

[Assistant] I, I know that, I feel that they only refer to the, the uhm,


[User] Please transcribe this text

[Assistant] They only refer to the Tower of White Gold, I think. Uh, let's see. But yea, it could, it could be that. Yea. Cause I guess that that's what, it's just one of the instances of storming. It's one of those things where it's just


[User] Please transcribe this text

[Assistant] And then came the Storming of White Gold, so it does actually call it the Storming as well, so it's probably referring to, uhm, to Pelinal going ahead and, and his fight with Umriel. What about Ultimary Form Wars?


[User] Please transcribe this text

[Assistant] He, he explicitly said he wasn't a part of that project.


[User] Please transcribe this text

[Assistant] Yeah, he, he, he says, I'll get, I'll bring it up, but may he, I mean, he could be lying about that. Maybe he didn't want to be interrogated associated with it after it happened. What was his rank though? Was he the, was Kagrinak the chief tonal architect or was Yaggrim begone? He was a, no, Yaggrim was a master craftsman who served Kagrinak who was the chief tonal architect.


[User] Please transcribe this text

[Assistant] Yeah, but he says that he wasn't part of the team who worked on, uh, the Numidium. Oh, he so was.


[User] Please transcribe this text

[Assistant] The, the, the thing that's confusing me is, uh, it says at some point prior to- Did I explain it correctly or something? Okay, nevermind, I've totally mixed up my dates. Yeah, okay. Why are we still talking about rocks? But yeah, this is a weird place.


[User] Please transcribe this text

[Assistant] Inverted. They're both like the, the, uh, the frontiers of human versus elves. And the middle ground is Tamriel the Arena. But would the inversion be like them? I dunno. But what's the inversion?


[User] Please transcribe this text

[Assistant] Oh, okay, so maybe this is referring to the idea of Altmora. The idea that Atmora was an elven place and not a human place. Right? Uh, perhaps. Altmora.


[User] Please transcribe this text

[Assistant] I mean, you know, it kind of goes back to the other point about Tiber Septim being killed by Vivec, but the idea that Tiber Septim just chilled in his later years and just died of old age seems like, you know, I'm not getting conspiratorial and saying it's a cover-up.


[User] Please transcribe this text

[Assistant] I feel like there's gotta be something else going on. Like, I dunno, I feel like after the whole, um, Numidium thing and coincidentally the other two getting sucked into the Mantella or however that worked and him just being totally fine and walking away from it and not being affected in any way and then just dying of old age, it all seems a bit boring considering his life before that. Yeah. So I don't even know if he died at a hundred and


[User] Please transcribe this text

[Assistant] Did we do this already? This one definitely came out.


[User] Please transcribe this text

[Assistant] Who cares? Yeah, cause they were important, not quite as important as they are now, but they were, they were important in the past as well before Jiggalag became his own free entity.


[User] Please transcribe this text

[Assistant] Right, yeaah. Yeaah. Yeaah, cause that's what we said, yeaah. It's the, the, Kirkbride's idea was that, like a good way to imagine League is like the, the, if you fold over wet, a piece of paper with wet ink on it, the, uhm, you know, the print that's left on the other side, that's kind of what an adjacent place is.


[User] Please transcribe this text

[Assistant] It's not related to, uh, Emil Richton.


[User] Please transcribe this text

[Assistant] There must be a, yeah, I mean, I can't see any reason why.


[User] Please transcribe this text

[Assistant] Not all other kin are furries, and most furries are not other kin. Oh wait, that's not Elder Scrolls.


[User] Please transcribe this text

[Assistant] Under the influence of, yeaah, under the influence of Himaeus Mora in some way.


[User] Please transcribe this text

[Assistant] The weird thing about that is that if we go by the orcs originating from the Trinimac Boethia confrontation, then you'd have the Dwemer, if the Dwemer are orcs, getting to Resdane at the same time as the Kaima, approximately the same time, which gets a bit confusing.


[User] Please transcribe this text

[Assistant] Yeah, they don't really- there's no real evidence. Same with the snow elves. The snow elves and the, um, and the Dwemer, that you just don't really know why they're- Uh, what about the Maema? Same with Bosma.


[User] Please transcribe this text

[Assistant] The idea with the Mammar is that King Orgnum tried to rebel against, whether you think it's Somerset or Aldmeris, but basically he was a powerful lord who rebelled and was kicked out, like kicked out of the island with all of his followers and then they were kind of just like, stranded in Pyandania.


[User] Please transcribe this text

[Assistant] So they kind of have an origin story? I feel like most elves don't have a solid origin story at all.


[User] Please transcribe this text

[Assistant] That's the dragon Uriel the seve- Uriel the fifth will ride back on.


[User] Please transcribe this text

[Assistant] So I haven't looked into this, but there's a theory that it was written by a drag.


[User] Please transcribe this text

[Assistant] I mean if it's written by a drag, which a lot of it points to, then it's very eloquent for a drag in this time.


[User] Please transcribe this text

[Assistant] Should we hold off on talking more about that until we get to the last? Yeah.


[User] Please transcribe this text

[Assistant] I think it all comes back, all of the Fargoth stuff comes back to one 4chan post. But I don't know if we say that now or come back to it later. We'll get to it later. And keep the viewers engaged.


[User] Please transcribe this text

[Assistant] Yeah, well we know they had somewhat of a degree of freedom when it came to, like, creating religious monuments, because there's obviously, in Urkentand, there's the giant snow elf statue.


[User] Please transcribe this text

[Assistant] Yeah, but I mean maybe this was also made in secret. Uhm, they- I assume if they were part of their kind of enslavement was to do maintenance and- and-


[User] Please transcribe this text

[Assistant] You know, like doing odd jobs, maybe they learn some aspects of like dwarven architecture and how to create it.


[User] Please transcribe this text

[Assistant] Okay, it makes sense that yeaah, that'd be a part of the Magnet Geek. Okay, well there you go, there's your answer. Straight forward.


[User] Please transcribe this text

[Assistant] Is that the American name for soggy biscuit? Or is it? Because it's got to be something to do with that.


[User] Please transcribe this text

[Assistant] I mean there's no one correct interpretation in terms of that, right?


[User] Please transcribe this text

[Assistant] I don't- I don't really understand, yeah, how they have a direct correlation with the Dreamer. Like, their relationship has always been more with Lorcan.


[User] Please transcribe this text

[Assistant] It is. Cherem was a famous Khajiiti tapestry maker who lived in Orcrest. At the height of his success he had four factories creating replicas of his works and his originals were sold for extraordinary prices.


[User] Please transcribe this text

[Assistant] I mean, the idea that they're into cowpick makes sense, but... Lig? Lig? Yeah.


[User] Please transcribe this text

[Assistant] Yeah, like, I guess if you- cause if we're looking at kind of like how, uhm,


[User] Please transcribe this text

[Assistant] We've, we've said it like four times in this podcast, but like, that, that sure is creating an army for the end of the world. If, uh, if we go on from the fact that it's like, the Dawn era is the ending and the beginning, then...


[User] Please transcribe this text

[Assistant] Anyone who's in Sovngarde does survive the kalpa because they're in this sideways place, like Rookga found, and then they come back for the dawn.


[User] Please transcribe this text

[Assistant] Well we, we did talk about the fact that if they were also orcs, then they would have had to have traveled to Resdain at the same time as the Kaima. So maybe the Kaima never existed and they were all just Dwemer. Or maybe.


[User] Please transcribe this text

[Assistant] And especially if the last dragonborn sides with the, uh, the empire as well, it's probably not in the family's best interests.


[User] Please transcribe this text

[Assistant] Yeah. Like, the idea that she consorted with illicit spectre.


[User] Please transcribe this text

[Assistant] Yeah. Well, Illicit Spectre never explicitly says Daedra, right? And I guess, well, I guess like, Lorkhan, in a sense, is the opposite. Like, he can't be a Daedra because he is, like, the fundamental answer. I mean, the idea that Nern is his realm. If it's a Daedric realm, then yeah. But I feel like,


[User] Please transcribe this text

[Assistant] Yeah, of all the illicit spectra, it makes total sense that it could be Lorkhan is the one that she meddled with, or, you know, consorted with.


[User] Please transcribe this text

[Assistant] Well I guess, Kain was, Kain was his wife, yeaah. And uhm, Mara was his handmaiden. So yeaah, like Kain-


[User] Please transcribe this text

[Assistant] Yeah, that does kinda like the parallel to the Taj Mahal does make some sense. But wait, uhm, but Kain was the widow and Shaw was the one who died. So I guess like that aspect.


[User] Please transcribe this text

[Assistant] He's making everything. How much was Todd involved in actually creating lore? Like, did he play much of a role? He has the green light a lot of it.


[User] Please transcribe this text

[Assistant] Yeah, I think a lot of the bad associations with Todd is just the fact he's kinda got no choice but to say the shit that the higher-ups are telling him to say, I guess. I dunno. But maybe don't say it.


[User] Please transcribe this text

[Assistant] I mean, this is like, I think it's only like five or six or seven years old or something like that. I think it's modern. But I mean, I could be wrong. I feel like it's a copy. I feel like they copied Skyrim.


[User] Please transcribe this text

[Assistant] I honestly think the next one, in a way, does have potential.


[User] Please transcribe this text

[Assistant] Dwarves are dwarven metal. Cause obviously nobody's ever been able to figure out how to make dwarven metal.


[User] Please transcribe this text

[Assistant] Even when I wrote the video on it, I wasn't 100% sure it was the best.


[User] Please transcribe this text

[Assistant] Ex-Explanation about Cagrinac when we like the idea we said before is Cagrinac.


[User] Please transcribe this text

[Assistant] So maybe not every Dwemer was utilized in shielding it, and they just became the metal that was supposed to go into it, but they just like, flopped onto the ground. Into ingots, bunch of scrap metal.


[User] Please transcribe this text

[Assistant] Wasn't there like weird cross sections about their locations and stuff like that? I can't really remember.


[User] Please transcribe this text

[Assistant] Enemy of, right? It's like the opposite of something. Opposing force, I think.


[User] Please transcribe this text

[Assistant] Gravity control. Is there any? Did they even have the levitation act in Morrowind? Nope. They didn't, right? Not on Vvardenfell anyway. Work with me.


[User] Please transcribe this text

[Assistant] Okay, so this originates from a 4chan post.


[User] Please transcribe this text

[Assistant] Someone posted a picture of Fargoth and wrote this.


[User] Please transcribe this text

[Assistant] Then, in the dead of night, pick his lock and enter his house, completely naked. I murder him, I take his clothes, and dispose of his corpse. The rest of the game is spent not taking quests, but travelling around Sadanine, simply being him. I sleep in his bed, eat his food, I walk in his same aimless pattern,


[User] Please transcribe this text

[Assistant] And I talked to his best friend Areal, though we maintain an era of friendly chatter, I can see the uneasiness in his eyes. All the villagers, they know that they're watching me. I've passed a hundred plus game days doing this.


[User] Please transcribe this text

[Assistant] And so the cycle came around when...


[User] Please transcribe this text

[Assistant] Someone responded to that basically saying, What if you did this for too long and the game evolved some artificial intelligence to take the place of a normal player who then took your stuff from the tree stump and continued to play the game? Or even worse, murder you and take your place, creating an endless cycle of Fargoths.


[User] Please transcribe this text

[Assistant] And, uh, and when you continue to support me, to stop


[User] Please transcribe this text

[Assistant] Just to preface, it's gonna be difficult because we know so little about Akavir in general, so knowing that Elder Scrolls 6 is gonna be there, it's gonna be hard to predict the factions, but we're gonna do our best.


[User] Please transcribe this text

[Assistant] Especially in highrock. And uhm, I mean, one thing with highrock, it would be a missed opportunity.


[User] Please transcribe this text

[Assistant] If you have factions in High Rock where you can't have them interact with one another or com- or like, or be conflicting, because it's kind of a staple, like High- So far, High Rock and the Bretons aren't so fleshed out that they're that interesting, which they would- if- if it- if High Rock is part of Elder Scrolls 6, then they would flesh it out, but,


[User] Please transcribe this text

[Assistant] If you add onto that, like it's using builds as an example, if we were to make a build that focused on the Dark Brotherhood, that says a lot about that character immediately. If you have a, if you have a build that focuses on the companions, that doesn't really tell you much about the character except they'll be fighting. You know, there's not much to it beyond


[User] Please transcribe this text

[Assistant] Literally fighting or, you know, or magic or whatever else, it's, it's...


[User] Please transcribe this text

[Assistant] It's a difficult decision for Bethesda to make because, uh, I like, I think ideally


[User] Please transcribe this text

[Assistant] Especially considering when you look at Skyrim and look at how well it's aged and people still love to play it, it says that for diehard fans, it would be really beneficial to have a variety of factions that you can't really justify joining them all in one playthrough. Whereas with Skyrim, and I guess you could say ESO to an extent,


[User] Please transcribe this text

[Assistant] It is designed around the idea that if you just want to play once, you know, I know we think it's kind of like, it's essentially blasphemy to be like, you only played Skyrim once, so you only played an L-scrolls game once.


[User] Please transcribe this text

[Assistant] It does feel like they do prioritize letting you do absolutely everything in one playthrough for the average player who doesn't want to play again.


[User] Please transcribe this text

[Assistant] And when you talk about the opportunity cast, it's, it's like the, you know, it's the Morrowind meme where it's like, you know, with this character's death, the thread of prophecy is severed, restore a set, you know, so it's like, could you imagine a new Elder Scrolls game


[User] Please transcribe this text

[Assistant] I think it's one of the reasons why, you know, a favorite question to ask other Elder Scrolls fans or we get asked is your favorite race, for example, is that, you know, the, the,


[User] Please transcribe this text

[Assistant] Over the years of Elder Scrolls lore, they've done so much to kind of like, you know, they have such interesting dynamic relationships. Like say, for example, your favourite race is an Argonian, someone else's favourite race is a Dunmer. You know, it's like, uhm, having all of these


[User] Please transcribe this text

[Assistant] Conflicts and and different ideologies and all of this stuff just it just makes the world so much


[User] Please transcribe this text

[Assistant] You know, just as a thought as well, if we're kind of just gonna accept that Elder Scrolls 6 is almost certainly going to involve Hammerfell, High Rock, or some mixture of the two around the Iliac Bay,


[User] Please transcribe this text

[Assistant] If, if we're, if we're setting it in high rock, it's going to be really good for like paladin cleric type characters because you've got all of these knightly orders and then you've got the like the, the militant sect of the temples as well.


[User] Please transcribe this text

[Assistant] Which I can imagine would have similar or overlapping faction questlines but it would be good to be able to devote yourself to specific gods would be really good.


[User] Please transcribe this text

[Assistant] Yeah, like an incentive to go to a shrine and pray, for example, as opposed to just, oh, you know, you went to their shrine once, you've got curable disease or whatever.


[User] Please transcribe this text

[Assistant] To feel like you can join a faction, and the effects are only local, they're only small scale, it's, not everything is grand, if you know what I mean, cause that's kind of one of the things about...


[User] Please transcribe this text

[Assistant] That's one thing I could see happening with High Rock, is I could imagine that you've got a faction questline for various kingdoms, and then assuming that the main questline has some big bad, which, you know, may be the Falmore, it may be something else entirely, but it could be a case of,


[User] Please transcribe this text

[Assistant] Once you've finished their faction questlines, you need to unite them, and once you've like upped your standing in the- in the courts of each kingdom, you may be in charge of kind of deciding who leads the united high rock against this evil or whatever else. So, you kind of do all of their questlines, but you also have to pick one.


[User] Please transcribe this text

[Assistant] Uhm, or like favour some over others or something like that.


[User] Please transcribe this text

[Assistant] Yeah, especially for High Rock, it needs to be a mechanic that's specific to certain circumstances, like as you said, it shouldn't be, you shouldn't be going everywhere and you're helping everyone establish their settlements and all that, but if you've got kingdoms warring against one another and you help one be victorious over another,


[User] Please transcribe this text

[Assistant] It wouldn't hinder exploration to be like, okay, you've just helped the kingdom of Wayrest defeat the kingdom of Daggerfall, you now get a ton of land in Daggerfall where you can build your house or something like that. It doesn't stop exploration, but it is tied in with a motivation for helping one kingdom against another.


[User] Please transcribe this text

[Assistant] Because I feel like it would have to be a small settlement because otherwise it would really tie you to that place. Like obviously I know you're saying smaller ones like Morphal rather than like say Solitude because say you, you know, you're like, oh, I'm now the king of Daggerfall.


[User] Please transcribe this text

[Assistant] Well that now defines your playthrough and your character and it'd be weird if you weren't at your palace.


[User] Please transcribe this text

[Assistant] I imagine something like becoming the High King is more like a, I finish the game kind of like the end of New Vegas where you get like the...


[User] Please transcribe this text

[Assistant] At the very beginning of New Vegas, you're vilified by one of two factions, you know, and it really sets the tone that you can't please everyone.


[User] Please transcribe this text

[Assistant] Yeah, you don't want to have to choose between yes or sarcastic yes or, you know, like snarky yes. It's like, no, like if, if you pick A or B option, it actually changes what happens. You know, choice of consequence is not based.


[User] Please transcribe this text

[Assistant] I think they'll do kind of like what they did with Skyrim if it's in Hammerfell where they have the College of Winterhold, you associate it's the Major's Guild and the Companions it's the Fighters Guild, but it's got a spin on it. You know, like uhm, for the Major's Guild you've got the City of Majors, Ellen here, which has got the Blackcaster,


[User] Please transcribe this text

[Assistant] Major's Guild, I think it's called after this wizard who turned up there in the second era. And I wouldn't be surprised if it's just slightly changed to suit Hammerfell. And then there's a couple of factions that are briefly mentioned where you can imagine a pretty


[User] Please transcribe this text

[Assistant] I think they will, like surely they acquire these really big IPs. There's so much that can be done with a fantasy IP or a sci-fi IP.


[User] Please transcribe this text

[Assistant] Completely, just completely different genres, like we've mentioned it before, like a Total War, RTS style game in Elder Scrolls or Fallout, it's like, yep, easy, give it to, give it to a company you've got who make games like that already. It'd be silly not to utilise it, rather than just waiting 10 years.


[User] Please transcribe this text

[Assistant] What about an Elder Scrolls dating sim? With like the Daedric Princes, Meridians Dagon, stuff like that.


[User] Please transcribe this text

[Assistant] Well, vampires are quite the interesting undead creature, because unlike other undead, they're not made by a necromancer, they're made by a curse, I guess from Moloch Bow, or a disease really, is what it eventuates into and spreads with.


[User] Please transcribe this text

[Assistant] And one of the most interesting things is there's all different kinds of vampires. So as we'll get into in today's video, it's not like this is how they are for sure, because some are different to others. And if anything, that's a good thing, because it means that in Elder Scrolls 6, if they change them and do different things, it still makes sense in the lore.


[User] Please transcribe this text

[Assistant] Um, but primarily, I guess they're like super humans in a way. Undead, vampires, big fangs, lust for blood. They want to drink everyone's blood. They can get stronger the more blood they drink or weaker as well, depending on the strain, I believe.


[User] Please transcribe this text

[Assistant] I mean, I'm, I'm very similar in the sense that I really like vampires. Although, and I do appreciate the vampire lord form. You got one on your t-shirt as well. Yeah.


[User] Please transcribe this text

[Assistant] But, I think, I think one of the better things about vampires, at least to me, that I really like, and I suppose vampire lord form gives contrast to it, but it is the very seductive, you don't know I'm a vampire type character.


[User] Please transcribe this text

[Assistant] Who, who's like basically like a human with supernatural reflexes, lots of strength, obviously they stay out of the sunlight, things like that. But the kind of seeridilic vampire vibe, where they blend into society and get into positions of high power, I really like that.


[User] Please transcribe this text

[Assistant] And I think that's really, really cool, which is one of the reasons and you can just put it down to the strain. Although I know they retconned it where when you downloaded Dawn Guard, all vampires had glowing orange eyes, but I actually prefer, and if that's a strain, that's fine. Kind of what I was getting at, at the start, they can do different things with different bloodlines, which is a good thing.


[User] Please transcribe this text

[Assistant] But I do like the whole idea of, you can look at a vampire, and their eyes aren't even red. If they, if they've fed.


[User] Please transcribe this text

[Assistant] You know, when, when they go into stage one, their eyes are red and then stage two and three and four, you can look worse and worse.


[User] Please transcribe this text

[Assistant] Cause it becomes kind of silly, like how can you blend into society when you just go full batmode, like.


[User] Please transcribe this text

[Assistant] You know, even if the eyes weren't orange, like your face looks far too different. I would almost prefer kind of like oblivion that like the very beginning of being a vampire when you're fully fed, you look no different.


[User] Please transcribe this text

[Assistant] Like it's that, it's that idea that no one can tell. The second you're into stage one, sure. Look, look different, look worse. They do have slightly pale eyes, don't they? It's like there's tiny little bits. In, in oblivion?


[User] Please transcribe this text

[Assistant] Yeah. At the very beginning, fully fed, I'm not, I'm not 100% sure. I can just look that up while you guys are talking, but there's a photo. I'll go, I'll go. I found it already. There's a photo and I don't know how they characterized their character. Um, but they have brown eyes. And then their eyes are red. I don't know, for some reason I just remember.


[User] Please transcribe this text

[Assistant] Yeah, okay, load up the picture I just sent to both of you in our chat. You can see that, like, I'm guessing the face on the far left probably was changed by Van Prism. I mean, who would create that as their character? That's just my, just my reason we can show the image on screen. Uhm, but you can see the eyes are definitely still brown.


[User] Please transcribe this text

[Assistant] And I know that when you do the, um, vampiric order quest in Oblivion, when you meet Ceradur, who turns out to be a vampire, and I just played this quest recently, um, I'm looking at his eyes, they're just normal.


[User] Please transcribe this text

[Assistant] I couldn't tell, and I guess that's the whole idea. You couldn't tell he was a vampire to begin with.


[User] Please transcribe this text

[Assistant] You know, I, I should just add how hardcore it was. She forced herself upon the men that she was killing as well. Like it's, it's, it's


[User] Please transcribe this text

[Assistant] The clans all have different, um, bloodlines, I suppose.


[User] Please transcribe this text

[Assistant] It's not, it's not made particularly clear, but you could almost imagine it as.


[User] Please transcribe this text

[Assistant] Just look at, it's not exactly this, but you could, you're safe to look at bloodlines and diseases kind of separately in the sense that there are bloodlines within the same disease group that have varied powers to other bloodlines. Like, I mean, taking the example from Morrowind, like the Quora Clan, they're the strongest physically.


[User] Please transcribe this text

[Assistant] Like, the other one, I think it's uhm, there'll be a magic one and there'll be like a stealthy one.


[User] Please transcribe this text

[Assistant] Is, is how they do it. The Burn Clan, very agile and sneaky. Onde Clan, mages blessed with dark powers of the mind. Their path through the darkness relies on their mastery of magic. Uhm, they're all Ultima vampires actually, that clan.


[User] Please transcribe this text

[Assistant] It's fine, it was a different era back then, like you were more used to dealing with game breaking glitches or just like, well, this is how it is.


[User] Please transcribe this text

[Assistant] Sometimes text on screen is really nice. It's like even leveling up where it would have a unique thing of like your, you know, about your self-improvement or whatever, but all those little things or as you hit a certain milestone in a skill.


[User] Please transcribe this text

[Assistant] You know, you would get a message and saying you are now a master swordsman, like, you know, all this practice and cuts have paid off and stuff like that is really cool. But I guess we could continue to go through some of the other bloodlines because they are quite interesting.


[User] Please transcribe this text

[Assistant] I guess the initial fact that we, I think we skipped over was that when you contract one of the vampiric diseases, you need to go and get cured. Uhm, you have three days.


[User] Please transcribe this text

[Assistant] And you can cure it like any other disease. You can cure it with a cure disease potion. If you don't get cured, you will turn.


[User] Please transcribe this text

[Assistant] Into a vampire. And that actually reminds me of another really bad thing that happened in Oblivion is when you were like a bad character. So say you're in the Dark Brotherhood of the Thieves Guild and you would go to like a shrine. I remember for some reason not knowing about the potion.


[User] Please transcribe this text

[Assistant] And I was going to every chapel and I would press it and they're like, no, repent and pray for you have committed wicked crimes or whatever the message was and I was doomed.


[User] Please transcribe this text

[Assistant] Cause they used fame, they used fame and infamy. Um, which even mattered in quests. And I guess this is still on the topic of vampires, so I'll just go into this before we go through different bloodlines. But in Oblivion, the order of the virtuous blood quest only begins when you reach five in the fame area.


[User] Please transcribe this text

[Assistant] And you get approached by one of the member's wives and she's like, come meet in the basement of this house. And basically it's like an old men's club. Um, in the sense that they're all old and they're like, oh, we're all old dudes and we like studying vampires and hanging out down here, but, uh, we're not strong enough to go fight them.


[User] Please transcribe this text

[Assistant] So, can you help us? Basically. And the leader of them turns out to be a vampire.


[User] Please transcribe this text

[Assistant] Uhm, but yeah, that, I mean, there's an instance where fame is involved. They only contact you because they see you as this, like, you know.


[User] Please transcribe this text

[Assistant] It makes you wonder how much Clavicus Vile actually impacts kind of politics and mortal affairs that you don't know about. Because like, if he was making pacts with these vampires, because in that order, the whole idea is you must amass power and wealth at any opportunity given. Like, they're real ruthless, like, you know. Yeah.


[User] Please transcribe this text

[Assistant] Not to derail this, but when I was saying that these vampires in this order acquire power and money by whatever cost, all I was hearing was that song, the Sigma Anthem song.


[User] Please transcribe this text

[Assistant] And that's a very interesting thing because his wife refused to feed. Um, but instead of becoming like she hated what she was, but instead of becoming really powerful, she fell into a coma.


[User] Please transcribe this text

[Assistant] Uhm, and then basically you give him the cure.


[User] Please transcribe this text

[Assistant] Is it's kind of like, you know, here's this disease, curse, blessing, whatever you want to call it. You have to go away from society, away from this life that you've become accustomed to and you know, probably like to be this powerful monster or to stay in it. You're doing the selfish thing of feeding on blood.


[User] Please transcribe this text

[Assistant] Do you know what I mean? It's kinda like I have to continue to drink blood so that I can stay here and-


[User] Please transcribe this text

[Assistant] I kinda like both, I don't know, I can, I can see cool, cool elements of both, cause it is a cool, I do like when you find an undercover vampire in a city and he's got his, you know, contraband stash of human blood in bottles and like that's how he's staying under the radar, like, I don't know.


[User] Please transcribe this text

[Assistant] There are. There was uhm, there was this whole idea with one of the clans. I think it could have even been in Elder Scrolls Online where they decide to drink animal blood. I think it could even have been a Khajiit clan.


[User] Please transcribe this text

[Assistant] Uhm, might be wrong, but there is a clan and they decided to drink animal blood, whereas the other part of the clan, like there was a clash.


[User] Please transcribe this text

[Assistant] Clash of Clans. Um, and one of them, basically one group wanted to keep drinking human blood or mortal blood and the other part of the group growing weaker or something was drinking animal blood.


[User] Please transcribe this text

[Assistant] Yeah, yeah, yeah, here we go. It is, it is elsewhere. It is.


[User] Please transcribe this text

[Assistant] So the clan mother feared they would spread the, uh, sorry, this led them to feeding on thin blooded animals.


[User] Please transcribe this text

[Assistant] I'm causing the members of the clan to weaken and their blood to thin. They were unable to defend themselves when necromancers came in and killed the clan mother. Uhm, then a power struggle occurred between those who wish to stick to feeding on animals and those that wish to expand their palette to people.


[User] Please transcribe this text

[Assistant] Like, weaker than even just a mortal who doesn't have van prism. I feel like the vibe is like, decrepit.


[User] Please transcribe this text

[Assistant] I suppose you do feed to uhm, like with uh, perks and stuff like that. It was kinda like, like to get vampire perks. Wasn't that involved?


[User] Please transcribe this text

[Assistant] I guess like maybe as well you could look at it as being a bit different to werewolves because werewolves kind of keep feeding and like keep their momentum going whereas vampires


[User] Please transcribe this text

[Assistant] Don't really do that. Like I said, I can appreciate both. I actually want to talk about the, that elsewhere story a bit more, cause there is this clan, the Penan Zalvit.


[User] Please transcribe this text

[Assistant] Uhm, but it was the, it was the Nahatan Flu that ruined everything.


[User] Please transcribe this text

[Assistant] So basically that caused a massive increase of clan members.


[User] Please transcribe this text

[Assistant] Uhm, as flu victims were kind of aided by being turned into vampires. You know, oh you don't have to die, you can become a vampire, but then there's so many vampires and not enough mortals to give blood offerings to. So it's like that whole, that whole setup gets destroyed, right?


[User] Please transcribe this text

[Assistant] And then it's like, okay, now we can either go out and basically have to hunt humans because we can't get blood offerings anymore, or we can just have thin blooded animals.


[User] Please transcribe this text

[Assistant] I mean, particularly in elsewhere, imagine that, like, the sun would be more brutal there compared to other places I imagine. Like, it wouldn't be easy.


[User] Please transcribe this text

[Assistant] Yeah, and I mean, like I said, we can just do it bloodline specific.


[User] Please transcribe this text

[Assistant] Consider as well, though, that elsewhere's society is very involved with Moonsugar, right? So that kind of, like, they're already used to that. Sanguine's got to up his game, he can't be like, oh, skooma for everyone, cause they just do that.


[User] Please transcribe this text

[Assistant] Like the real concentrated powerful stuff.


[User] Please transcribe this text

[Assistant] Uhm, cause they just put moon sugar on everything. It's actually funny, that clan you were talking about, Drew, they were trying to drink a vampire's blood. Uh, sorry, a dragon's blood. In the Elder Scrolls Online. To strengthen themselves.


[User] Please transcribe this text

[Assistant] There's another example of drinking blood to get stronger, Scott.


[User] Please transcribe this text

[Assistant] It is, it is what makes vampires scary sometimes because it's very different to, like a werewolf, you get the impression they're not really gonna play with their food, if you know what I mean. They're gonna kill you, they're gonna eat you, but it's very much in the way that a human hunts and eats an animal.


[User] Please transcribe this text

[Assistant] Oh, I mean, it's a bit different, but there's less of this element that vampires can have, which is, I find this fun.


[User] Please transcribe this text

[Assistant] You know, or I'm going to, I mean, simply look at the, you know, her scene and his realm and his sphere versus Molag Bao.


[User] Please transcribe this text

[Assistant] You know, it becomes more obvious when you look at it like that.


[User] Please transcribe this text

[Assistant] And there's also the Bonsamu vampires, who we don't really know much about. We, we know that they're indistinguishable from normal Bosma and less seen by candlelight. So I get the impression that that means that no matter how much they wouldn't feed, they wouldn't turn into like some obvious vampire.


[User] Please transcribe this text

[Assistant] At least, you know, why go to the point of saying that they're indistinguishable. Yeah. And less seen by candlelight. Although what defines candlelight? I mean, it could be a dumb question. Could we light from a candle? I guess it's like the difference. Why not other light?


[User] Please transcribe this text

[Assistant] Yeah, but would, would it be firelight? Or do you reckon it's more mythical than it is candlelight? Like if I cast a fire spell, if I cast a fire spell, will that work? Or is it specifically like, Scott, you're saying like a wha-


[User] Please transcribe this text

[Assistant] I don't know. I mean, if you're at the point of casting a fireball spell at them. They're probably toast anyway. Pretty committed, yea. And that's another thing we should say, vampires do have, uh,


[User] Please transcribe this text

[Assistant] Not just strengths, they have weaknesses. You know, primarily to sun and fire and things like that. And I, I really want to see that in Elder Scrolls 6. Let's give us more advantages and more drawbacks. And I want advantages in humanoid form.


[User] Please transcribe this text

[Assistant] Not just vampire lord go crazy into a big creature mode.


[User] Please transcribe this text

[Assistant] Yeah, Solenu was a-a female, um, she ordered Leme's cremation and was attacked when she awoke on the plot.


[User] Please transcribe this text

[Assistant] If I, if you want I can, I agree with that. I mean, I can read them off, like, Roseth,


[User] Please transcribe this text

[Assistant] Is uhm, you know, a very nimble bloodline. Uhm, we've got Thrafe, which can restore damage tissue, I don't know, it's some kind of Wolverine type thing. Uhm, Selenu, uhm, like you said, resistant to elemental attacks, which is kind of...