[User] Please transcribe this text

[Assistant] I really like it in, in like things like the night seal republic games and the, the fable games because it makes more sense because


[User] Please transcribe this text

[Assistant] It's because the evil is a corrupting factor. Like, in Fable, in the universe where you literally will grow demon horns, that's really cool, but it's very specific to that. Like, when you have the sort of grey moralities of a lot of the Elder Scrolls world and so on, it doesn't-


[User] Please transcribe this text

[Assistant] Even on that, like, evil, uhm, the evil faction, the point about Caesar's Legion and stuff too, it's just like, you can have like, like, in quote, like, good people born on the wrong side of things and so on, or like characters in it, so it's kind of like, and you know, if that's all you know and that's all you've been indoctrinated to, like,


[User] Please transcribe this text

[Assistant] Absolutely. But yeah, anyway, to bring it back, I agree about that. I think overall, I think we've sort of rationalized ourselves out of the dynamic changes to physical appearance because of reasons. The one thing I guess, cause even.


[User] Please transcribe this text

[Assistant] But because arguably though, I guess, even if you got, say, scars from like a severe fight or something, got really like low health or something like that and you survived.


[User] Please transcribe this text

[Assistant] You could keep them, but then also it's like, you know, you can hand wave it away with a face sculptor if you really wanted to get rid of them. But I feel like it would-


[User] Please transcribe this text

[Assistant] The one, so the one dynamic thing I'm 100% behind is hair growth. Because even when people say like, you can, when you cut it, you can take any style and it will grow longer and longer and longer, but in those proportions or not. So you can change your style without having to.


[User] Please transcribe this text

[Assistant] And there are, there are cool story things to it, like this happens in Kenshi, but if you, if you get kidnapped by slavers, like they shave your head and then they like take you off. But it's like, it's kind of a cool thing as part of your story. Like, do you know what I mean? Like if you're a priest.


[User] Please transcribe this text

[Assistant] Yeah, but like that kind of stuff is cool. Like physical, look, people like physical reflections of your like characters growth and so on. So it wouldn't be bad if they had.


[User] Please transcribe this text

[Assistant] Opportunities for some aesthetic things, but I think the important thing is that you'd still want people to have a lot of control over their character, because I'll tell you what, I never felt worse than when I had this, like, uhm, this Bosmer character.


[User] Please transcribe this text

[Assistant] And, uh, she became a vampire and she looked so ugly after the fact. Like, oblivion characters already look ugly, but then you make them a vampire. The skin tone was really bothered me because the rest of her was kind of tan, but then it was like these like pale blotchy, like,


[User] Please transcribe this text

[Assistant] I was just stuck with this munted character and I was so pissed. And it was just like, uh, man. So I wouldn't want that. It's like, oh, you know, now you're Megamind because you got a hundred intelligence. And now I'm like, I don't want to be, please. Intelligence is a curse.


[User] Please transcribe this text

[Assistant] So, but if you die, but like, as in like, why wouldn't people just like, load last save, or do you mean like, baking a system where-


[User] Please transcribe this text

[Assistant] He's an alternative, say you come across a highwayman or something or a bandit or people that are like interested in taking your stuff, right? Say if they fight you and you get down to the last bit of health that you can also almost be like forced into like a scene.


[User] Please transcribe this text

[Assistant] Like, you know, like kind of if you were being fed on by a vampire, but instead like you're down on your.


[User] Please transcribe this text

[Assistant] I wouldn't mind that kind of system in the same way, and that's kind of what's cool about, uhm, yeaah, it happens in Kenshi a lot, but like, slavers will come and try and attack you and take you and make you a slave and you'll have to escape. A similar principle could be, uhm, there, so for example, even like, uhm,


[User] Please transcribe this text

[Assistant] You know, bandits gonna take your stuff and leave you or whatever. I don't know if it makes sense there to be slavers in High Rock or Hammerfell or wherever they're gonna be, but a similar principle could be even like say a necromancer or something comes kidnap. Imagine getting kidnapped by vampires at night and then now you're like, they're taking your stuff, but you're in a prison cell and you're like cattle, like they're cattle that they're going to use you and you can escape.


[User] Please transcribe this text

[Assistant] And you could, the thing is, you could go like, go hire some mercenaries to help you because you suck.


[User] Please transcribe this text

[Assistant] When you get kicked down in the dirt in the underdog and you come back up and you reclaim your stuff and you're like BAM and you're like it feels good. Rather than going back to your two minutes ago autosave.


[User] Please transcribe this text

[Assistant] Yeah, exactly. So it actually makes the failures or the losses part of your story rather than, um,


[User] Please transcribe this text

[Assistant] Just like fail game states or bad states. Like we've talked about this before, that we don't like


[User] Please transcribe this text

[Assistant] Uhm, generally like the whole idea that you can fail a quest or fail game state is kind of boring because it just means you lose out on more content rather than what we like to focus on is consequences for something. So, you know, you fail to do this, so this will happen and now you've got to try and deal with those sets of consequences.


[User] Please transcribe this text

[Assistant] That kind of thing happens too, like, and that's something, that's a good example, just in terms of the stakes, higher stakes do improve game experience a lot of times, because like, for example, I uhm, for whatever reason, I played in Nuzlocke once, I think it was HeartGold, and uhm,


[User] Please transcribe this text

[Assistant] Like my best ones died and all that kind of stuff, but basically what happened was a vileplume that I named Lemon became like my goat. And then it's like, all of a sudden I just was really into vileplume. Like I have so much appreciation for this.


[User] Please transcribe this text

[Assistant] Rather than it just being I'm never using it again.


[User] Please transcribe this text

[Assistant] Like, imagine you get your stuff stolen, you go hire a mercenary to go back and take it, and then that mercenary like, oh I only hired you because I had to need, you know, had to get help, but you know what, come back to my like, settlement house thing, and now you're gonna be a, like a knight companion or whatever, and then you go and play the story further and further, and then he becomes like your second hand.


[User] Please transcribe this text

[Assistant] For sure, but they will fi- I guess they don't even have to be, like a good example is uhm, is uhm, I'll bring it back to Kenshi again, but like, because you have your main character, but then you can have, you know, other companions and characters and you can build quite a posse of people, but,


[User] Please transcribe this text

[Assistant] Sometimes there were people that I just got randomly because, oh, I just need a little bit of help in this area. But then they proved themselves through like combat or other things. And I'm like, man, he's so sick. Like there was an instance where I had like a guy and he's like, he, he's still around since the early days, but he had been


[User] Please transcribe this text

[Assistant] Nearly killed like, cause I didn't really care about him in particular, but he kept on surviving all these instances and he's like lost like a bunch of his limbs which are replaced and all of that kind of stuff, but he's such like a hearty cool character that I really appreciate now because of the, the stuff that you've gone through with him and like, yeah. Anyway, there's lots of, um,


[User] Please transcribe this text

[Assistant] Cool potential there, but yeah, I think then I guess, there you go, the idea of losing your stuff in sort of certain circumstances, like not something like Dark Souls where it's like every death or whatever, but just, I guess, circumstances where that kind of thing can happen to you, I think could be cool.


[User] Please transcribe this text

[Assistant] I guess, I guess it's hard, the only reason it's really hard to conceptualize that at the moment because of what Skyrim feels like now and so like just this and so on, it's so clunky, you would obviously have to have some massive overhaul, which we'd kind of expect though anyway. Which we'll surely, yeah.


[User] Please transcribe this text

[Assistant] What about Assassin's Creed Valhalla? Consider that it doesn't really feel much like, well at least me personally, much like a, it's not the same assassin kind of games as before. Make it first person though. But it very much, yea, but perhaps this might just have to be, it could be a reality, but like, obviously third person might have to, it allows you to do many more things.


[User] Please transcribe this text

[Assistant] We won't go into that too much, but, but the idea is that you would just run over things and you'd just come across villages. They don't have like lots of like verticality or areas, but the options were available there and so on. But the one thing I guess you could also say to that is like, how many enemies would climbing really apply to?


[User] Please transcribe this text

[Assistant] I'm actually not against the concept in general of having like some sort of like every object is able to be sort of climbed upon a stone with varying levels of acrobatic skill and so on because also like things like magic with levitation and stuff like that, there are all these things that they take out of like, you know, say Morrowind kind of era stuff like, uhm, and you know, Spring Heel


[User] Please transcribe this text

[Assistant] Boots of Spring Heel Jack kind of vibe stuff that lets you jump super high. All of those fun kind of sandbox mechanics, uhm, that they've kind of, they kind of strip out to keep you like grounded and, and uhm, so on.


[User] Please transcribe this text

[Assistant] But some dungeons, for example, like you can't jump your way around caves with traps and stuff like that if you're literally in a cave that's just like this, you can't-


[User] Please transcribe this text

[Assistant] But wouldn't you, but wouldn't you say that's a fun, that would be a fun experience to be like, oh, I'm a Khajiit acrobat is my character basically as a, as a thiefy kind of thing, light as hell armor. I avoided this whole fight by like climbing up this, this thing and I get there and I steal the thing and like run and the Hagraven nearly killed me or whatever.


[User] Please transcribe this text

[Assistant] Yeah, for sure. There's things to consider, but I would, you could probably argue that those considerations are worth going into the extra effort to, to, to, you know, now that you've got a new like job to do to make sure everything works and it's not abusable.


[User] Please transcribe this text

[Assistant] But for example, if you're a thief and you want to play a thief like that and you can climb up that, you know, waterfall or whatever and avoid everyone else, then it really was a big investment for you because if you got in a fight, you're just toast, you know, like,


[User] Please transcribe this text

[Assistant] If that kind of stuff, like Assassin's Creed kind of stuff so casually does, if that was like your level 80 to 100 in the skill, then it makes sense. Otherwise it can be like a, I'm doing a sort of slow thing to avoid a fight, but oh, I could get shot with an arrow and fall off, or...


[User] Please transcribe this text

[Assistant] Also, also adds incentive to all of those things like, sort of like uhm, the slow fall spells if they brought them back and stuff, but also if like fall damage becomes a very real thing if you can climb to higher places, you're not just, you know what I mean?


[User] Please transcribe this text

[Assistant] I guess it's just Morrowind and stuff like obviously had high acrobatics or levitate or stuff like that. And that's the, the other thing I'd say too is that you can, instead of thinking in the way that it changes things, if you build it around it, like Morrowind was in ways,


[User] Please transcribe this text

[Assistant] There were systems, like, levitating in Telvanni towers. You had to be a good mage to levitate up, otherwise you're not getting into the Telvanni, like, towers and so on. Or you could, you know, abuse it with good acrobatics.


[User] Please transcribe this text

[Assistant] It's not just the skill, but also like I was saying, the skill is the magic as well and the other things, uhm, the whole levitate slow fall kind of thing.


[User] Please transcribe this text

[Assistant] Because, well, the real big red pill is because they couldn't load, um, settings, so they had to like close off walls. Like if you, this is all assuming like opened up cities and none of this like, you know, no engine problems.


[User] Please transcribe this text

[Assistant] Except by animals maybe. I don't know if it's just because I played on like, you know, in the living room where like there was sun coming in from the left and then it was like, you know when TVs like they had like curvature to it, you know, the sort of analog TVs or whatever they were called.


[User] Please transcribe this text

[Assistant] Uhm, and I was playing Oblivion then, everything, the Dark Caves were really dark for me, like it's not the same if I play Oblivion on PC now, but I just remember it being so dark, and I had to use torches and stuff, and, and the Khajiit night eye was actually really appealing, and I would like those things to be, like, Skyrim is entirely unnecessary, like, most of the time.


[User] Please transcribe this text

[Assistant] But if you climb it and then the people would have a reaction to you or something, but if you wanted to, like, you know, you're trespassing kind of thing, just as...


[User] Please transcribe this text

[Assistant] You know, normal, or, and then you could have, um, but it would allow you to be that kind of cool character, like, I'm gonna steal something from the College of Winterhold, or, or you're going in to assassinate someone or so on. I think a lot of it is just, is just problems with how Skyrim is currently structured, but it's ways that it could easily be


[User] Please transcribe this text

[Assistant] Yeah, I think for most of Skyrim, it's pretty easy. There's not a lot of places that you really can't go that are high. Like for example, you could argue in Skyrim, going to the top of Dragon's Reach in that thing,


[User] Please transcribe this text

[Assistant] You won't really be stopped or it's very easy to just walking through the doors or something like it's like, it's not.


[User] Please transcribe this text

[Assistant] Yeah, but you could just, you could do something a little bit different there, but that's just like one, like these are the few examples versus the, the benefit of just having it from, from a role playing perspective, from a gameplay perspective and the ability to.


[User] Please transcribe this text

[Assistant] It's more so to mention it in the benefits of it, perhaps in like Witcher 3's no, no, uhm, yeah. But even then, that's-


[User] Please transcribe this text

[Assistant] But like, my argument really is generally, if you're not supposed to be in a place and you climb into it, well then they should attack you. And then like, as if you're a trespasser or so on, like it's not right that it should be this secured off sort of...


[User] Please transcribe this text

[Assistant] Yeah, but I would say like even Witcher 3 like should benefit from a climbing skill to be honest because a lot of the areas I remember that some of the traversal of the nature and especially in like Skellige and stuff it's just like I would like to be able to climb up some of these rocks. On the topic of the Witcher 3.


[User] Please transcribe this text

[Assistant] So what, what, let's hear just one more, like what's another half baked.


[User] Please transcribe this text

[Assistant] See, you know, a lot of these functions too, like for example, it's kind of somewhat related to the acro, acrobatics and stuff like that is that,


[User] Please transcribe this text

[Assistant] If you're going with you and you build the environment very, environment very specifically, like you, you kind of got to keep in mind like the things that they can do.


[User] Please transcribe this text

[Assistant] If you can just break down a wall and then you can enter the room, it adds all of the same problems as acrobatics potentially could or levitate or something like that. It's like you can literally break down a wall or a door or something you're not supposed to be in or something like that.


[User] Please transcribe this text

[Assistant] And access something you're not supposed to, but I think it doesn't have the same benefit to the role playing. Like there are entire character archetypes that you can play with acrobatics and levitate and climbing and stuff that you cannot, that just being simply able to destroy a door or something like that.


[User] Please transcribe this text

[Assistant] Well, I would say if you even had something like that, it would almost be like a, you know, you press, if you go up to the door and it's press A to open and it's a lock or something, but it's like hold A to smash or something like that. If you're like kind of like, it gives you a, if you've got enough of the skill or whatever.


[User] Please transcribe this text

[Assistant] I think it's the one I'm least, um, thinking, but I'm also for things like, I'm 100% for, for example, it's kind of one of those things that they're like, uh,


[User] Please transcribe this text

[Assistant] It's not the most immersive, but like if you, like fires that you can like spread or something or grass or something, and then it might look temporarily that that, that grass is burnt and all, or the, or.


[User] Please transcribe this text

[Assistant] The shack structure, the fire has gone all over and it's all like blackened and stuff, but if you come back, like, you know.


[User] Please transcribe this text

[Assistant] A few days later, it's fine, but it's kind of like, I feel like that would improve the immersion of people in the moment. And also if you would, Assassin's Creed Valhalla is a kind of comparable example in the way that there is destructive, destruction for things like


[User] Please transcribe this text

[Assistant] Yeah, and that's a possibility, and I'm, I'm sure, you know what too, like this is the other thing, like this discussion can potentially be many episodes for many years because like once Starfield comes out in, you know, next year supposedly, uhm, we'll have, uhm,


[User] Please transcribe this text

[Assistant] We'll have more insights about Bethesda's sort of direction of game design and stuff as well.


[User] Please transcribe this text

[Assistant] Before 2018 when they announced ES6, um, and everything and so on, I was expecting ES6 to be like kind of 2019, 2020 kind of thing. Like that we were actually going to get like another main Elder Scrolls release. And it's like, it's going to be.


[User] Please transcribe this text

[Assistant] Well, it's crazy, it's gonna, it's gonna be like 14 kinda years or something probably, right? We'll see. 13, 14 years since Skyrim to, to, it's, it's gonna be a while.


[User] Please transcribe this text

[Assistant] But yeaah, I think that's uh, we can wrap it up, wrap it up for this one. But uhm, yeaah, we like to just do some of these fun Elder Scrolls 6 discussions. Let us know what you guys think down below and maybe even like throw down some suggestions or like radical ideas we might like discuss.


[User] Please transcribe this text

[Assistant] The boys from Somerset Isle, you know, they're, they claim to be the closest descendants of the original Uldmar, basically meaning they're the closest descendants of the gods. And, uh, we're gonna see if they've got a leg to stand on when it comes to that.


[User] Please transcribe this text

[Assistant] It's like the essential distinction between elven and human in that when they're talking about ancestor worship, it's not very different from the way humans would just say worshipping the gods because, you know, to a high elf, worshipping your ancestors, as you're talking about with the aedra, it's just worshipping


[User] Please transcribe this text

[Assistant] The gods, you know, but, but as far as they're concerned, they're trying to maintain whatever makes them as close to these ancestor gods as possible as opposed to looking at them as something distinct from themselves. They're just an earlier, more powerful version of themselves.


[User] Please transcribe this text

[Assistant] It's also, it's like their willingness to follow a god depends on that god's opinions on Auriel's idea that uhm,


[User] Please transcribe this text

[Assistant] They w- they were trapped in this mortal realm, so any god who kind of goes against that, is- then becomes kind of shunned by the high elves, so uhm,


[User] Please transcribe this text

[Assistant] I think, uh, Stendar's a good example of that, right? He's the, uh, the apologist to men, so long as I'm not mixing up my gods, but anyone who's, uhm, kind of,


[User] Please transcribe this text

[Assistant] Pro the human ideas of, you know, this is our, we are mortals, we're not something more grand than this, we are thankful for our lives, as opposed to being angry about this trap that Oriol talks about. Then those gods are enemies as far as they're concerned.


[User] Please transcribe this text

[Assistant] Which is why Shaw, you know, Lorcan is the ultimate enemy because he created this trap.


[User] Please transcribe this text

[Assistant] I, there's a risk of making everything more confusing by bringing this point up, but when we, when we talk about the kind of the differences between the Old Merry Dominion and the Empire, uhm, when we consider that a lot of history is recorded by the Empire and, you know, after this point it's recorded in Cyrodiilic,


[User] Please transcribe this text

[Assistant] It asks the question, like, how much of, uhm, Somerset and high-elf culture and society is as crazy as an ex- crazy and extreme as we see it?


[User] Please transcribe this text

[Assistant] Well, and then other people argue that that's just absolutely not the case, but that I think that's in one of the pocket guides. It says they do that. So it becomes a bit interesting because I like the idea that some are set.


[User] Please transcribe this text

[Assistant] Is as alien as it's described. Because it just makes them much more interesting. But you gotta wonder, like, a lot of the times it is from the perspective of the culture who writes the history.


[User] Please transcribe this text

[Assistant] Which, from our perspective, in pretty much any time you play the games, it's very empire-focused, and a lot of, yeaah, scholarly work comes from an imperial perspective.


[User] Please transcribe this text

[Assistant] Let's think, like some of these emissaries, especially in like the first pocket guide, they- they go in like...


[User] Please transcribe this text

[Assistant] They, they already really dislike the High Elves before they even go and visit, uhm, Alinor.


[User] Please transcribe this text

[Assistant] And uhm, I think that's one area where the High Elves have kind of been screwed out of some really, really interesting lore. Is that when, you know, using the Dunmer and Morrowind as an example, before Morrowind was shown in ESO, you know, in ESO, it's an interesting place.


[User] Please transcribe this text

[Assistant] But it's not, you know, it's not crazy, alien and interesting the way we actually see it. But that's because Morrowind had a fully-fledged game and a fully-fledged culture and all of this stuff fleshed out. Whereas the High Elves didn't get that before their portrayal in ESO.


[User] Please transcribe this text

[Assistant] You know, which is one thing that kind of makes them much more basic. You know, the elves that you see in most fantasy worlds as opposed to the kind of, you know, we bring it up a lot because it's really interesting to imagine they're like the city of Alinor made from glass and insect wings with like,


[User] Please transcribe this text

[Assistant] Hypnotic swirling ramparts and impossibly tall towers and all of that is like, to imagine a game that actually explores that would make the High Elves as interesting potentially as the Dunmer.


[User] Please transcribe this text

[Assistant] Yeah, cause I guess, uh, you know, if the vast majority of high elves are not part of this extremely high caste who are like, you know, in the image of the gods, you can imagine that a lot of the, you could say the vast majority of high elves


[User] Please transcribe this text

[Assistant] Maybe wouldn't buy into this idea that we need to be perfectly pure and just like our ancestors, cause they're just like, you know, they get the short end of the stick for not being considered


[User] Please transcribe this text

[Assistant] As close to their ancestors, which can be arbitrary, really. You know, can be decided by who's in charge.


[User] Please transcribe this text

[Assistant] Talking about the Dureni, the Dureni is kind of like the perfect small-scale example of how High Elven culture can really come back to bite you in the ass because they create this culture where they're at the very top of the chain and the Bretons that they, you know,


[User] Please transcribe this text

[Assistant] They can use as concubines and they're only allowed to marry each other. They're not allowed to marry you. You know, they're essentially property.


[User] Please transcribe this text

[Assistant] And then when you're so selective about who you can breed with, and then you're, you're an expanding culture at the same time.


[User] Please transcribe this text

[Assistant] You just end up becoming completely outnumbered by everyone who's not this high race like you to the point where you just dwindle away and you can't control your lands and the...


[User] Please transcribe this text

[Assistant] The race you essentially created of man-mer will just end up naturally, not through conquest, just taking all your land and you just end up with the few pure people left on a tiny little island in the middle of the Iliac Bay. So it's like, you know, it's not always the best strategy.


[User] Please transcribe this text

[Assistant] Yeah, I kind of see that for them, art and architecture are like really closely entwined because, you know, it's like when, you know, when we talked about the description of Alanor, uhm,


[User] Please transcribe this text

[Assistant] It, it sounds like not everything about their, their architecture, at least as it's described, is entirely practical. It's almost like a display to the gods of how great they are and how, you know, reaching towards the heavens, even though there's probably not much need.


[User] Please transcribe this text

[Assistant] Create everything from glass and, you know, things like that. It's, it's like, it's an artistic endeavor just as much as it is, uhm, practical.


[User] Please transcribe this text

[Assistant] Yeah, there's no doubt that the Old Merry Dominion, you know, on the surface level can seem like this, this pact, uh, this diverse pact of Khajiit, Bosma, and High Elves.


[User] Please transcribe this text

[Assistant] You know, you mentioned the goblins before. I imagine beneath the surface, especially in the Falmoor, they're looking at their Bosmer and Khajiit allies as they're basically our goblins who are gonna be working on the mainland for us. And that's why a lot of the times, you know, where other alliances can be formed fairly naturally,


[User] Please transcribe this text

[Assistant] They resort to kind of tricking the other, tricking the Khajiit especially into aligning with them as if they're their great saviors, like on the Void Knights, supposedly bringing back the moons.


[User] Please transcribe this text

[Assistant] Yeah, well when we were talking about the Bosmer, it's like there is a, you could argue there's wasted potential there in that for the most part they keep to themselves and they're pacifistic, but they can also be very violent in terms of just


[User] Please transcribe this text

[Assistant] How their culture is set up. So if you can indoctrinate some Bosmer and, you know, the same players for Khajiit, if you can indoctrinate them into your way of thinking from a high-health perspective.


[User] Please transcribe this text

[Assistant] You've got, you know, an untapped army of incredibly good warriors, like archers and assassins and all of that, so.


[User] Please transcribe this text

[Assistant] It benefits them massively to, to kind of like, become friends with these.


[User] Please transcribe this text

[Assistant] Tactically, they have the ultimate advantage. It's like, you know, to kind of, you can compare it in a way to Britain and Germany in World War II.


[User] Please transcribe this text

[Assistant] You know, it's like Britain is, is really hard to penetrate because it's a, you know, you have to cross the channel in order to attack it. And then not only that, but Germany, you know, they had to operate from taken land in order to launch an assault on, um,


[User] Please transcribe this text

[Assistant] Get my examples mixed up, but you know, they had to conquer France in order to attack Britain pretty much. And you can imagine that if the empire wanted to push to Somerset,


[User] Please transcribe this text

[Assistant] It's kind of hard to go from Anvil if you've got enemies in Valenwood and all. So it's like, you can see why, short of having the Numidium on your side, you really can't mess with Somerset. It's like that's the only way to force their hand is to have a literal god working with you. Yeah.


[User] Please transcribe this text

[Assistant] Well, yeah, cause a lot of their lives are built around trying to reclaim something that they really can't do. You know, like, this obsession with what they once were.


[User] Please transcribe this text

[Assistant] They're gonna be constantly undermined and foiled by the reality that they're not like that anymore. You know, and I think building on what you said about how you thought they were gonna be a more loved race, but then you kinda put them lower down the list.


[User] Please transcribe this text

[Assistant] One thing about the Ultima is that it's like, you've got all of these really fascinating groups that diverge from them, who are really interesting because they kind of came from that, whereas the Ultima are just like,


[User] Please transcribe this text

[Assistant] The ones who stayed behind, who refused to change at all, which is kind of what makes them, you could say, potentially makes them a bit more boring than the other elves, but...


[User] Please transcribe this text

[Assistant] At the same time, what makes them the most fascinating is this idea that they just have no idea of their true origins. They're like, we can't even find our old homeland. It's like, it's a bit tragic really, as much as they paint themselves as the very best.


[User] Please transcribe this text

[Assistant] Yeah, I think part of what makes the High Elves more fascinating for me is buying into these, like, massive conspiracy theories, you know, it's like, um,


[User] Please transcribe this text

[Assistant] Like for example, my, I don't really play it so, but the character I created, I created a high elf, but I made his skin as tan as possible because the idea is basically, oh, he's one of the aliens who escaped Alicia's rebellion and it's like, you know, it's said that a lot of them traveled towards Valenwood and Somerset to kind of


[User] Please transcribe this text

[Assistant] To, to really enjoy the high elves, you kind of just give them credit for everything that came from them, which is like, obviously so much, but you know, the Doreni and the Aliens being like, fascinating examples of their expansion that didn't get too crazy following completely different cultures and gods.


[User] Please transcribe this text

[Assistant] Yeah, well if they turn to Daedra worship, it's not gonna be a big leap for them to follow the good Daedra. There's probably some shrines and temples to those Daedra in Aelid City.


[User] Please transcribe this text

[Assistant] Yeah, and if these, if these Daedric Princes are encouraging them to enslave and torture humans as well, it's like, that can totally align with the high, a high elven attitude despite kind of, yeah, worshipping a Daedra. Yeah, that is true.


[User] Please transcribe this text

[Assistant] Yeah, I remember them being one of the first races when I played Oblivion that I tried out and really liked because of the illustration in the guidebook.


[User] Please transcribe this text

[Assistant] Because, you know, with the real pointed ears and the more like, um, kinda like slender physique almost, that you don't really see anymore. By the time of Skyrim, they just look like Ricky Gervais or something. They're just a bit...


[User] Please transcribe this text

[Assistant] But still, come on. Yeaah. It also depends, because people talk about that, but then they forget, like, if you have a Breton, and that is, or originally was, say, half Breton, half Nid, and then they interbred with other Nids, and diluted the Elven ancestry further,


[User] Please transcribe this text

[Assistant] Then you end up with a race that's kind of like more human. I'm not 100% sure though why, uh, the elvish parts would be diluted if you had a half elf, half need.


[User] Please transcribe this text

[Assistant] Right, and then they interbreed with other Bretons, that shouldn't dilute it, like obviously they did interbreed with other needs, which diluted it and diluted it and diluted it, but then when you get to a stage where they're all kind of, you know, quote Bretons, and then Bretons breed with other Bretons,


[User] Please transcribe this text

[Assistant] That shouldn't remove the elven ancestry part of it further, right?


[User] Please transcribe this text

[Assistant] You are basically the race of the mother with small traits. So you can imagine if somehow, if theoretically an orc and a Breton had a child together, maybe they're just a very ugly Breton, but they're pretty much still a Breton.


[User] Please transcribe this text

[Assistant] But I mean, what we shouldn't gloss over is of course their history and how they were made. So there were many different elvish groups that, um, migrated out of the Somerset Isles or Old Maris and they went


[User] Please transcribe this text

[Assistant] You know, to different parts of Tamriel, obviously some went to Cyrodiil and became the Ayleids, and some ended up going to Highrock.


[User] Please transcribe this text

[Assistant] So I'm not trying to say it's a good thing, I'm just saying compared to being completely slaughtered, uhm, they did become part of the society but as a lower class and they ended up adopting a lot of elven things such as the gods.


[User] Please transcribe this text

[Assistant] Uhm, and it's interesting how you can see this kind of caste system still reflected in Breton society, but ultimately, getting back to their history, what happens is the Nidic people are, you know, they're quite attractive, uhm, to the Elves.


[User] Please transcribe this text

[Assistant] And the Elves and, well, some of them are. And they end up, they end up interbreeding with them. And they actually, I forget the name of it, but they actually had like a written rule, essentially allowing, uh, the Elven overlords.


[User] Please transcribe this text

[Assistant] Yeah, that one. To, to breed uhm, with attractive needs and they would kind of take on multiple needs as concubines.


[User] Please transcribe this text

[Assistant] Um, and kind of, you know, who has the most attractive concubines. It's a bit of a competition, but ultimately, um, the results of that are the Bretons.


[User] Please transcribe this text

[Assistant] You know, uh, the offspring from that intermingling, uh, but the Bretons, they were put in a higher position than the needs were, and they were actually given kind of roles in society that needs could only dream of, but they were still very separated from the, the


[User] Please transcribe this text

[Assistant] And even within the divisions of that, so the more elf you are. So there could be two Bretons, but one is considered, you know,


[User] Please transcribe this text

[Assistant] Still not as good as being, uh, an elf. The Durrani definitely rant things.


[User] Please transcribe this text

[Assistant] They do have some more elven, um, deities in their pantheon. And interestingly, if we're talking about their kind of early history and how that's affected things, they actually have a version of- of Shor, uh, called Shior.


[User] Please transcribe this text

[Assistant] Who is kind of like, uh, considered a source of all strife and he's blamed for crop failures and uhm, it's almost as if that's what the elves told them about Lorkhan or Shor, like, oh, he's this, he's this bad god, but it kind of keeps a name similar to what, you know, the Nords call Shor.


[User] Please transcribe this text

[Assistant] Yeah, I mean, maybe. Well, they did get bred out in a way, like that's what ends up happening with the Durrani, like they-


[User] Please transcribe this text

[Assistant] They kind of get outnumbered in a sense and they kind of groom the Bretons on their way out to, to take over this society and to run it in a certain way. But then they're left with a collection of, I think it's, say, hundred or hundreds of, of, um, kind of like fiefdoms.


[User] Please transcribe this text

[Assistant] I just, I just find it interesting in terms of like the cause and effect of how the actions of the elves going there and subjugating the needs and leading it to this, you know, kind of caste society. Uhm, and then by the end of it all, there's like all these different, uhm, fiefdoms fighting against each other and, and


[User] Please transcribe this text

[Assistant] I'm kind of not sure who's a ruler, like there's even a quote somewhere saying like it can get confusing of like who's who and who's more powerful and this type of thing among all the different, uhm, Breton leaders and stuff. Over time they've actually, uhm, unified more and more and become less split up, believe it or not, despite them having the reputation of still being


[User] Please transcribe this text

[Assistant] No, but they were there before elven intervention and what- and what... kind of...


[User] Please transcribe this text

[Assistant] My take was more like, I don't know if they would have all of the cultural trappings that Bretons currently have. No, fair enough. Because of the elves and the strict caste system that was put on them in the first place, which they seem to have kept and made more diverse in terms of the different rankings.


[User] Please transcribe this text

[Assistant] I know one of the texts actually says that a lot of the time, a lot of noble deeds that they do are done, uhm, in vain.


[User] Please transcribe this text

[Assistant] In terms of, or at least them trying to be a noble is, uhm, sought after in vain. And it's hard to say without having like a proper, you know, single player game set there, uhm, exclusively there, like not including Daggerfall, uhm, to show it all off.


[User] Please transcribe this text

[Assistant] But I just wonder how much mobility there really is. Like for, for example, like,


[User] Please transcribe this text

[Assistant] Is it how they say it is or is it more like the current state of the world now in, in the terms of the, you know, the American dream or the Australian dream where it's really like, yeah, you, you can become a billionaire because I guess,


[User] Please transcribe this text

[Assistant] In our time, the merchant class has essentially ascended to the top of the pyramid.


[User] Please transcribe this text

[Assistant] Um, but it's like, probs won't even if you try hard. I just wonder, I just wonder. It's the possibility for sure. It's the possibility that is enticing. And I think that's one thing that I like about the Bretons is that, um, kind of in relation to this philosophy, you could almost say they're quite an optimistic people.


[User] Please transcribe this text

[Assistant] Like they're, they're always quite optimistic in terms of like how things will turn out for them and that they will achieve greatness and it, some people would call them altruistic even, although we have to realize that, that, that form of altruism is based on


[User] Please transcribe this text

[Assistant] It's more of a philosophy. It's more of a philosophy too, like the citizens, even the peasants are hyper aware of it. But I mean, you could almost argue looking at some other provinces, even like Skyrim, uhm, you can ascend to be some great person if you prove yourself.


[User] Please transcribe this text

[Assistant] Like, if you're in Skyrim and you're a beggar, right, let's just assume, or you're born an orphan, but then you become one of the best warriors that ever lived, somehow. You'll probably get a lot of respect for that, and like, you could earn your way into being a Thane, or a Housecarl, or...


[User] Please transcribe this text

[Assistant] Yeah, I'm not saying it's exactly the same, but there is that kind of mobility in a lot of, uhm, a lot of places if you can prove yourself. And I suppose, I mean, Bretons are just very aware of it and promote it all the time.


[User] Please transcribe this text

[Assistant] Because this is the thing, when you get a new game, they add history from way back in the timeline all over the place. Uhm, as, you know, they try and make it fit in, sometimes not the best.


[User] Please transcribe this text

[Assistant] But it would be cool to have, you know, like just think about it, like Skyrim is a place that kind of like distrusts magic and are known for their powerful warriors and yet they have some really cool arcane characters, you know, different dragon priests. They've got Shalador.


[User] Please transcribe this text

[Assistant] Uhm, even the Imperials, uhm, you know, they have like the Tharn, Lion, and things like that. Like it would be, Bretons have some mages, but it would be cool to see.


[User] Please transcribe this text

[Assistant] The true creation story of the Khajiit. Uhm, in addition to the mage concept art, which is clearly the cooler one,


[User] Please transcribe this text

[Assistant] If you look at, uh, Noble of Daggerfall concept art, that looks really cool.


[User] Please transcribe this text

[Assistant] Uhm, have you seen it? With the like, pointed kind of like, helmet slash hat? Like, is that even a mask underneath it? Or is it meant to be the face? Uhm, I think that's just us. Either way, it looks way, I don't know, it just looks more spicy than, I mean, concept art generally tends to look more spicy than what you get, but I really like making Bretons more distinct.


[User] Please transcribe this text

[Assistant] He was also kind of born into it in a sense though, wasn't he? I feel like he was taught to use a sword and things like that from a young age and kind of groomed to be, uh,


[User] Please transcribe this text

[Assistant] An inspiring story for any breast, and if you're born a lower noble, you can become a higher one.


[User] Please transcribe this text

[Assistant] Well, that's an interesting thing because when you read the pocket guide to the empire, and I suppose I get the point of what they're saying.


[User] Please transcribe this text

[Assistant] Um, and there's a few kind of like things out there about how their culture is kind of like the same everywhere you go. Um, there's a quote, like if you visit one of the towns or settlements, like you've seen them all kind of.


[User] Please transcribe this text

[Assistant] Wrong and lazy because there seems to be so many cultural influences, like you're saying around the place that contribute. Um, and even in Elder Scrolls Online, like the different cities can have kind of like different flavors. Like we've got more art going on over here and like, you know, it's, it's definitely not just all the same.


[User] Please transcribe this text

[Assistant] It would add more as well to the whole feuding dynamic. Obviously the political part is the most important part of it, but if there are slight differences between cultures in different places, it makes it easier to have, um, conflicts.


[User] Please transcribe this text

[Assistant] You know, between the different groups. It's interesting just how many different kinds of groups come out of high rock. Like you've got all of the knights, but then, and I suppose you could relate this to the kind of, um, arcane innate nature that the Bretons have.


[User] Please transcribe this text

[Assistant] But like all these witch covens, like what are they the leader of, of witch covens in Tamriel? I'd say so. They have tons of them.


[User] Please transcribe this text

[Assistant] Pregenerated kind of designs and like, you know, reused assets and


[User] Please transcribe this text

[Assistant] Also just a lot of weird stuff that uhm, and I suppose it's a personal opinion, but I'm sure the two of you would agree that some of the lore should just be like written out and forgotten about because it doesn't really make sense anymore.


[User] Please transcribe this text

[Assistant] Um, you remember the whole story we read with the wombat and the, like, in one of the previous podcasts? There's some weird stuff around and they have, um, if you go and look up their pantheon, there's a bunch of like very strange, um,


[User] Please transcribe this text

[Assistant] Deities or just like revered figures that you won't ever hear reference of again.


[User] Please transcribe this text

[Assistant] Oh, for sure. A lot of it comes from a historical fiction novel anyway, uhm, like the King Edward series. Yeah. Uhm, that mentions a few different things, including like a, there's some line, people say it's, it's Bandar, but it's essentially like praise something and the bandit.


[User] Please transcribe this text

[Assistant] For blah, blah, blah, blah, blah. So it's kind of like, there's a lot of strange, strange kind of data stuff. I'm happy for them to flesh it out in, if it, in order scroll six, but it doesn't mean we have to just copy paste the same kind of vague entities.


[User] Please transcribe this text

[Assistant] But there's also so many religions too. Or like, not religions, but like religious things going on and, you know, here's the temple to this deity.


[User] Please transcribe this text

[Assistant] Uhm, almost viewed like, uh, in a way that doesn't consider other deities. Like when you have the divines, and you know, you're a priest of, uh, Mara, let's just say, you're still very aware and often acknowledging all the other divines.


[User] Please transcribe this text

[Assistant] Whereas I can imagine in, in high rock, you know, if you are a priest of, I don't know, ebon arm or some more.


[User] Please transcribe this text

[Assistant] Uhm, obscure deity that you're not necessarily always thinking in your head about how Ebonarm relates to- to Efen, uh, some, you know, random minor god or how that relates to-


[User] Please transcribe this text

[Assistant] Do you get what I mean? Like it's, it feels less, I'm not saying it's not connected, I'm just saying it feels less connected than other societies where, like I mean look at the Dark Elves with the three good Daedra, that's all extremely connected.


[User] Please transcribe this text

[Assistant] Oh no, you, you, I think yours is smaller, so, so you go.


[User] Please transcribe this text

[Assistant] No, I did bring it up briefly. It says, it said that like hunters, um, and farmers can even revere Jeff.


[User] Please transcribe this text

[Assistant] I feel like we're cooking up the ideal high rock Elder Scrolls 6 video right now. I can think of a lot of cool things to write in. I was gonna say before


[User] Please transcribe this text

[Assistant] You know the whole like, find a hill and become a king type attitude. It's interesting that there is this kind of like, uhm, at least on wikis, this revered person's category of kind of like people, uhm, in high rock culture who ended up being revered.


[User] Please transcribe this text

[Assistant] Like uhm, some bard shrouded in mystery or like a, a mortal Breton wizard of legend and a revered holy knight errant.


[User] Please transcribe this text

[Assistant] Uhm, these, a lot of this is like really obscure and not relevant, but I'm just saying you could borrow this kind of concept and chuck it in as more like, it's not even just become a king, it's like try hard enough and become a god kind of, or like become a person


[User] Please transcribe this text

[Assistant] It would be cool though if it felt more real, like you know the whole myth makes reality concept, which we see.


[User] Please transcribe this text

[Assistant] Proposized by the gods as a champion that would be sent down to guide others and bring wisdom. You know, it's cool. Julianos would be more, I think, relevant in Hyrule.


[User] Please transcribe this text

[Assistant] With like, cause, cause, cause Highrock has kind of like a, you know, a decent focus on education and kind of like magical studies and things of that nature and commerce as well.


[User] Please transcribe this text

[Assistant] Yeah, we can have other, we can have, remember everyone listening, there will be other podcasts on different things that, you know, we'll go into more detail on. But let's, let's talk a bit about the Reachman now.


[User] Please transcribe this text

[Assistant] Fair, the Dureni were like master sorcerers and interestingly, uhm, while the Somerset Isles was obviously very aedric and anti-daedric, the Dureni became, uhm, pretty good, you know, summoners, they're master summoners.


[User] Please transcribe this text

[Assistant] And uhm, it's somewhere it says a con- they basically discovered that they could uhm, change the shape of a flame atronach.


[User] Please transcribe this text

[Assistant] Um, which they used in the battle of Glenumbria Moors. I think it's their cope for having Flamatranarch horses as mounts. Um, but they, they are, oh yeaah, there's one. Uh, one of the Dureni was also the first to conjure the first ever Flamatranarch in the form of a camel.


[User] Please transcribe this text

[Assistant] So, I'm just saying it's different to the like, uhm, kind of, some groups would find anything to do with the Daedra to be like, uh,


[User] Please transcribe this text

[Assistant] I think them working with Hagravens and having the kind of relation with the Briarhearts and stuff is really cool.


[User] Please transcribe this text

[Assistant] I hope so, after waiting so long and hearing those quotes from Todd about like, and uh, we don't know exactly what he was referencing, but saying like, oh, you know, as you get older, you gotta think about what games you're gonna essentially make before you die, right? So it's like, please make it super ambitious.


[User] Please transcribe this text

[Assistant] Having, seemingly, having more relation to ambition than, you know, destruction of the entire world type stuff, so. Rachaman are cool, but let's, we'll give them their own podcast for sure.


[User] Please transcribe this text

[Assistant] We do have history videos that would be really concise and people could watch different high rock things.


[User] Please transcribe this text

[Assistant] I suppose one small thing which won't go off on a tangent, cause it's just small, but uhm, you know the whole story, cause there's some things from Daggerfall which I'm not a fan of, but then some things I kinda like, little tales here and there that I would like to stay, but like the arcade story of being a shopkeeper,


[User] Please transcribe this text

[Assistant] Uhm, with this passion for knowledge and like, uh, being a big book collector and eventually, uh, making a deal to become a god of birth and death. Uhm, it's a cool story.


[User] Please transcribe this text

[Assistant] Well, I think as well in terms of podcast structure, we can definitely have a podcast titled after the province instead of the race. So, you know, you can, you can have High Rock instead of Breton specifically.


[User] Please transcribe this text

[Assistant] Well, thank you everyone for tuning in to the latest Elder Scrolls podcast. It's been a, it's been a nice experience. Social media links are down in the description, as is a link to our merch if you want to get an awesome tea and help support the channel. And we look forward to nerding out with you again very soon.


[User] Please transcribe this text

[Assistant] What is up ladies and gentlemen, welcome back to Fire Drummer, I'm Scott here with Michael and Drew as always, and today we are talking about the faction of warriors from Skyrim, the Companions. Who wants to take it away first?


[User] Please transcribe this text

[Assistant] There could be powerful film users amongst them, uhm, all kinds of stuff, but I like the mythological, like it's kind of like, I know that, you know, how there's like the, the 300 Spartans, they had like some like, you know, thousand other Greeks fighting with them in reality, but it's much cooler to think of the 300 Spartans fighting like millions.


[User] Please transcribe this text

[Assistant] I mean, I imagine the people that just, they just rode the ships as well, like their warriors were the rowers as well, like, you know, put their shield on the side, like that classic.


[User] Please transcribe this text

[Assistant] I mean, I guess we can also connect the dots for people. So uhm, one of Isgrimmar's companions was called Jig the River, and he was one of the captains of the ship.


[User] Please transcribe this text

[Assistant] Your vasca and that ship turned upside down as what becomes the, the mead hall.


[User] Please transcribe this text

[Assistant] Yeah, there's a lot of, there's a big transformation, like the companions, you won't, the companions of today aren't the same as the companions of 500 years ago, let alone like, you know, thousands of years ago. Like it's a real sort of like.


[User] Please transcribe this text

[Assistant] There's a, there's a lot of development and it's sort of just like a cultural like, yeah, we're like close to Isgrimor, but if you actually look like Isgrimor would not be tolerating Dark Elves, for example, or High Elves in, um,


[User] Please transcribe this text

[Assistant] In, in the companions, you know what I mean? Like, like in terms of the ideology of Isgrimor thousands of years ago to the companions of now, there's not a lot.


[User] Please transcribe this text

[Assistant] Outside of like, yeah, Nord warriors, let's fight together kind of thing. There's not a whole lot there or like, you know, common reverence for Isgramor, but there's not a lot of like practice.


[User] Please transcribe this text

[Assistant] Yeah, like our criticisms of them in the past have essentially been that they're just mercenaries with a coat of paint of honor. Like in terms of their actions, a lot of the time they're pretty straight up mercenaries. There's nothing.


[User] Please transcribe this text

[Assistant] And as we look into some of the, you know, I made a video on it, the hidden truth of the silver hand. But if you actually look into the, uhm, silver hand, there's some really interesting theories about the actual


[User] Please transcribe this text

[Assistant] Uh, split of the silver hand being split off from the companions and then in fact the silver hand are more closely aligned I guess to


[User] Please transcribe this text

[Assistant] To, uh, to Ysgrimor's ways. Like, for example, the big, the big, uh, elephant in the room, or werewolf in the room, so to speak, is that the companions are werewolves now. And they're right in with this lycanthropy stuff. Obviously they die and go to the hunting grounds of, um, hearseyn and so on. And this is completely like, you know, other side of the, of the laneway from, um,


[User] Please transcribe this text

[Assistant] From what is grimoire and the nords would believe like the true things of honor and so on. Like it's, um, they all want to go to Sovngarde and, and, you know, fighting shores wars in the future and stuff like that. It's, um, so that all started when there was a harbinger called Turfig who accepted a.


[User] Please transcribe this text

[Assistant] Uh, gift from the Glenmoral Coven of witches, um, you know, via her seeing all that.


[User] Please transcribe this text

[Assistant] And uhm, they became werewolves and they would go on. But the, the seeming, the idea was that Turfig accepted it seeming, it was going to be temporary, like not forever, but they kind of, it seemed like they were kind of tricked or sort of coerced into a different kind of path where it's going to be a curse that goes on forever.


[User] Please transcribe this text

[Assistant] But Turfig's the last harbinger who actually regretted.


[User] Please transcribe this text

[Assistant] Yeah, I can't remember if it was a Redguard or not, but I was in Hammerfell, I think he got recruited. Yeah, okay. But, but regardless, like, uhm, so,


[User] Please transcribe this text

[Assistant] With, uh, with that whole thing starting off with Turfig, there's this idea that, uhm, the Silverhander actually split off from the companions and, uh, they want to basically cleanse the companions of these werewolves' filth. Cause they specifically reference the companions plenty and they're like, oh, he wears that armor, he dies in reference to the wolf armor.


[User] Please transcribe this text

[Assistant] Cause there's like all the breadcrumbs are there for like why they're, why they're the split off, but there's no, um.


[User] Please transcribe this text

[Assistant] And it like, yea, and like you're just saying when they attack, it's like they're clearly, their highest goal is not to just obliterate and like massacre all of the companions because they wanted to get those shards, like they had opportunity to. Like you say, oh, they got fought off, but I feel like they could have overpowered them considering the Harbinger was dead and there weren't enough people to protect him or whatnot. But the, uhm,


[User] Please transcribe this text

[Assistant] But ultimately, Wuthrad is some, you know, item of reverence for them. Like, why would you go to all the effort to go and get it if not


[User] Please transcribe this text

[Assistant] Outside of the companions, you could go like, oh, you know, your typical Nord, but you know, like we say, there's, there's orcs, there's multiple elves, different members of the silver hand that are.


[User] Please transcribe this text

[Assistant] Like even if you were to look at like, it's almost unfair to really even...


[User] Please transcribe this text

[Assistant] Put them in the same basket, like if you looked at like, you know, the 500 companions here in the timeline, the amount of like cultural like divergences and split offs, like, you know, like we were saying, considering the fact that there's the sort of idea that all races should be accepted into the companions was a split off idea that became the dominant one that


[User] Please transcribe this text

[Assistant] As I said, it's so funny that like, like honor, like honor is such a vague sort of nothing term in reality. Cause you know, if you look, like if you kind of peel stuff back, it's kind of becomes that honor is just adherence to a set of codes or laws or a contract or whatever, if you, you know, honor something. So there's nothing like. Yeah, like the dark brotherhood.


[User] Please transcribe this text

[Assistant] Cause at the end of the day, in terms of like political and war conflicts, they're not going to get involved. So it's kind of like-


[User] Please transcribe this text

[Assistant] It's kind of interesting you bring that up because, um, the, you know, the Greymane family is sort of, you know, entrenched decently with the companions and you've got Yule and Greymane.


[User] Please transcribe this text

[Assistant] He's not officially companion, but he works the Skyforge and so on and close relations, but, um, it's Vignar Gramein, Eulon's brother.


[User] Please transcribe this text

[Assistant] So you can kinda really imagine that, them like, you know what I mean, turning the companions more so into a force for the Stormcloaks. Like, you're not gonna have some impartial sort of like mercenaries in a civil war, like just, oh, you know,


[User] Please transcribe this text

[Assistant] You can leave Whiterun and go off and help, you know, the Imperials or something. It's like, that's not gonna be happening.


[User] Please transcribe this text

[Assistant] Especially not with like, yeah, I think at the end of the day


[User] Please transcribe this text

[Assistant] That's why I'm like, screw the companions in that regard. It's like, you're not horrible. There's nothing there. It's just, it's all these fake guys. It's like, at least followers of Boethio, for example, are really honest. They're in it for themselves. They want to like, you know, climb the ranks and so on.


[User] Please transcribe this text

[Assistant] Yeah, I totally think they should have, they, they should have gone with the whole like companions versus silver hand kind of thing. And then whatever the warrior faction is that you can kind of help either side and that kind of wins out. Cause then it would have been much more interesting cause you.


[User] Please transcribe this text

[Assistant] You know, there's the two philosophies sort of going on there. Like basically, I guess the pro werewolf sort of in it for the power kind of thing versus the, you know, true to Isgrimor kind of.


[User] Please transcribe this text

[Assistant] I know. I was talking about Elder Scrolls 6 factions always. Like, well basically one of my criticisms was, I was just saying that, that the companions, the thieves guild and, um, and even the


[User] Please transcribe this text

[Assistant] Not the Dark Brotherhood as much, but uhm, the College Winner Hold. One of the biggest problems, I think, which kind of like, sucks more, is that you don't get that like,


[User] Please transcribe this text

[Assistant] Yeah, but you don't really get to join any factions where everyone's got like a lot of like conviction or something, or there's some like interesting sort of cultural code. It's all very loose and like, yeah, we're here to make some money here. We're here to practice some spells. Oh, here we're to be mercenaries. That's pretty close to what I thought you were going to say. Oh yeah, it was exactly what I thought he was going to say.


[User] Please transcribe this text

[Assistant] Yeaah, I just, this is a random aside, but I just saw a picture of Kodlak on the US because I was just looking for this, um, quote, and I'm like, do you ever just look at like old Skyrim and just like, is that a PS2 game? It just looks so old.


[User] Please transcribe this text

[Assistant] To, to, to circle back to the companions. Circle back to the companions. Yeah. Circle, quite literally, the circle. Yeah. Uhm, I was gonna say one thing, this is something that kinda happens with all of the Elder Scrolls, the disappointment of the gameplay versus the lore, or even what's sad about the history, but like, you know,


[User] Please transcribe this text

[Assistant] Um, stories about Kodlak, um, and skewer fighting off like 101 orc berserkers together, like back to the like hand hand kind of thing. And if you go through the great, you know, the harbingers and stuff, you get some like.


[User] Please transcribe this text

[Assistant] Yeah, if I had to pick, I'd definitely dab on the companions and just yeet them out of existence, because they're not that great.


[User] Please transcribe this text

[Assistant] Next minute. Anyway, by the way, what I was trying to say is fighters guild. Um, I actually kind of preferred the fighters guild over the companions. I kind of wish that it was just the fighters guild. Like either do the companions super differently or well, but I'd rather even just take a fighters guild kind of thing.


[User] Please transcribe this text

[Assistant] You know what, at the end of the day, it's like, I might, uh, this is just a personal take. I'd rather it be something like, you know, you fight a werewolf, you can catch the disease or something. And then if you get the disease and become a werewolf, you can have like, hunters will come after you or something, or you can might get contacted or found by like, like by, um,


[User] Please transcribe this text

[Assistant] Uh, another pack or something of werewolves. And then there's like a quest line or something there related to you being a werewolf. It's very like lycanthrope related. And so you become like a join a little pack.


[User] Please transcribe this text

[Assistant] Yeah, I don't know, I feel like that's it for the comm- I was thinking we could talk more about Isgramor, but then again, I feel like Isgramor could have a cool video or podcast onto himself, like his songs of returns got a lot of stuff, and there's some interesting theories about whether Isgramor was a dragon, or not. Or that he had dragons within him.


[User] Please transcribe this text

[Assistant] For a place like Winterhold where the former capital of Skyrim, where half of it has, you know, been a part of that great collapse that destroyed the city, we can't really give it credit for being a formally good city.


[User] Please transcribe this text

[Assistant] Winterhold will lose points because there's much less to do there, but there's something about the kind of...


[User] Please transcribe this text

[Assistant] So I would put, personally, Dawnstar and Morphel would both be at the bottom for me, because not only are they boring, but they barely look any different to each other, in my opinion. You know, unless you give Morphel the credit for all the swampland nearby, it's kind of terrible.


[User] Please transcribe this text

[Assistant] Yeah, make it seem like the city is alive before you get there.


[User] Please transcribe this text

[Assistant] Yeah, if that's what gives it specific vibe for me to interrupt, but that, that, yeah, weirdly I would play that into why I find Winterhold a bit more interesting. I guess it's just not what I'm looking for in a city.


[User] Please transcribe this text

[Assistant] Because, I mean, like that on top, but I was, I was gonna say anyway, that really, if you think of the most iconic images of Skyrim, I think the College of Winterhold on that spike of land is one of the coolest sights in the whole game. In my opinion.


[User] Please transcribe this text

[Assistant] But why is Dawnstar better? I just can't see Dawnstar as better, but I'll accept it.


[User] Please transcribe this text

[Assistant] My, my only, my main counter to that would be that


[User] Please transcribe this text

[Assistant] Size irrelevant. If we, if we, if we are going to throw any bones to Bethesda for like,


[User] Please transcribe this text

[Assistant] No, not Falkreath. Not better than Falkreath. I think Falkreath is... I would put Morehall last, Dawnstar second last, then Winterhold, then Falkreath.


[User] Please transcribe this text

[Assistant] If you disagree with Scott, just comment and dislike. Before the dislike bar disappears. No, don't do that.


[User] Please transcribe this text

[Assistant] Okay, what? Because we haven't actually talked about Valkyrie at all. We did a bit, a little bit.


[User] Please transcribe this text

[Assistant] Look, if it was, if I had to choose, it would be that or Winterhold, but I'm not gonna try and push Winterhold higher.


[User] Please transcribe this text

[Assistant] No, no, I'm saying, that's why I'm saying more, that some of these smaller cities don't feel like cities, because you kind of need that place where people go and interact with each other without you.


[User] Please transcribe this text

[Assistant] You know, there's something special about Whiterun, cause I'd say it's probably the city I've spent the most time in casually playing.


[User] Please transcribe this text

[Assistant] And, and, you know, obviously when you first play the game back in 2011, and you leave Riverwood, and you kind of come over that rise, and it drops down into the, into the plains, and you've got, as Scott said, the Edoras-style, uhm, city just sitting there in the middle, that stronghold where you can see dragons reach.


[User] Please transcribe this text

[Assistant] Reaching up into the sky. It's amazing experience. Where did you say you left?


[User] Please transcribe this text

[Assistant] Uh, sorry. Riverwood. Yeah, like going from-


[User] Please transcribe this text

[Assistant] Uhm, you can really feel the disparity in the quality of life from one side of the city going down into the grey quarter and then all the way down to the docks and you can really see how divided it is. You know, when you've got like the cruel sea home and, uhm,


[User] Please transcribe this text

[Assistant] That other family, they've got these giant mansions. You go through the middle and then you get down to these absolute slums, but the slums look really interesting. And yeah, Windhelm...


[User] Please transcribe this text

[Assistant] Windhelm does a better job for me than Whiterun of giving you this feeling of disparity and conflict between the people who live there.


[User] Please transcribe this text

[Assistant] I think, you know, rather than having the spread out kind of typical...


[User] Please transcribe this text

[Assistant] Cause I was honestly considering Riften to be potentially my number one. Okay.


[User] Please transcribe this text

[Assistant] But yea, I absolutely love, I love everything about it, and it's location kind of on Lake Enrich, and just the colour palette for Riften, and the rift in general is so good, and as you said, the verticality and kind of like, having all of this city underneath the city in the form of the ratways and the ragged flag and all of that. Yea, well, I mean I also-


[User] Please transcribe this text

[Assistant] Mmhm. Solitude is the cityest city of all the cities in Skyrim cities.


[User] Please transcribe this text

[Assistant] I think that deserves a lot of credit, including like King Olaf's burning, you know, that ceremony, even though obviously the questline is far from what we want it to be. The presence of the Bard's College, combined with the fact it's the capital and feels like the capital, it does feel like if you are successful in Skyrim,


[User] Please transcribe this text

[Assistant] You will gravitate to solitude as opposed to anywhere else.


[User] Please transcribe this text

[Assistant] And you could say the same for Under Stonekeep, is that, you know, even though it's a much different vibe and aesthetic to the others, it is very grand and it feels like the seat of a king.


[User] Please transcribe this text

[Assistant] The important thing is that the bottom four cities are night and day compared to the top five. Like I'd say position five is closer to number one than it is to number six. Oh, absolutely. You know what I mean? So where we draw the line here isn't as important. The top five are the top five.


[User] Please transcribe this text

[Assistant] I think the real argument to be had at this point is if you, if you prioritize how a city feels in the game when you play it,


[User] Please transcribe this text

[Assistant] Like, physically there's more to do, or the one that kind of has a more interesting vibe and a sense of what should be there, but history or the lore has cause to change. So I'd say Winterhold is- Winterhold as a concept of a city is much more interesting than Dawnstar.


[User] Please transcribe this text

[Assistant] What do you think about the Black Star and attaching anything Azura to Winterhold?


[User] Please transcribe this text

[Assistant] I-I'd be genuinely curious to know how many people are in Winterhold vs, um, Falkreath, including the college.


[User] Please transcribe this text

[Assistant] I honestly think between Dawnstar and Winterhold, we probably need to get the perspective of the viewers. I think they should decide that one. Because there's no way we- I won't agree on it, I'll just accept it if it's 2v1 basically. I think Winterhold is more interesting personally.


[User] Please transcribe this text

[Assistant] But Winterhold gets a bit, like even though I'm on Winterhold's side here, the, uh, the Northern Lights help a bit. And the perspective. But I think Winterhold is the coolest looking of those.


[User] Please transcribe this text

[Assistant] Yeah, which is the intent, but not the, the execution in the game. I mean, that Great Towns and Cities mod, that really makes Solitude stand out as a capital city because they end up lining the cliffs with, you know, other districts.


[User] Please transcribe this text

[Assistant] And it just makes it really come to life and with that mod it actually feels like a huge city.


[User] Please transcribe this text

[Assistant] Look, I genuinely want to know which people would choose between Dawnstar and Winterhold. Even if I'm in the minority, I'd be very interested to know.


[User] Please transcribe this text

[Assistant] I mean, this one won't have a clear bottom group and top group. I think all of them have much more interesting things about them.


[User] Please transcribe this text

[Assistant] They, they kind of did fail to, to nail the Nibbanese culture feel of those cities in the, um, East, a bit more than the Colovian cities. But the fact that each one has its count, um, and you know, its own, I mean, obviously Skyrim has its own. Can I just say,


[User] Please transcribe this text

[Assistant] Skingrad is the cityest city, um, and I think that- I'm not discounting Imperial. Yeah, yeah, yeah, yeah. Like, I almost think Imperial City just not even-


[User] Please transcribe this text

[Assistant] Yeah, I was going to say would whodunit be potentially the best, one of the best quests, if not the best quest in the game. One of the best. In skingrad.


[User] Please transcribe this text

[Assistant] I do also like the statue in Skyngrad of Ryslav the Righteous being kind of like the former king of Skyngrad who has a really cool story as well. It's very fitting for the place. But I agree, I would put Anvil above it just because I prefer it.


[User] Please transcribe this text

[Assistant] I think our list is pretty good there. Now the question is Alderaan. Got Balmora. Sadrith Mora. Vivec. And Vivec City. How do we rank those? And do we include Mournhold?


[User] Please transcribe this text

[Assistant] It's all floating in the water. I would argue, even though I really like Balmora, Balmora is the least interesting of Morrowind cities.


[User] Please transcribe this text

[Assistant] It will kind of come down between those two out of which you prefer the kind of Redoran style, um, architecture versus Telvanni. And I really think both are incredible in completely different ways.


[User] Please transcribe this text

[Assistant] Well, I think Alderaan is more interesting, personally. What do you, what do you think, Haim?


[User] Please transcribe this text

[Assistant] Any differences, Michael? Would you agree with that? Do you prefer Sadriff more?


[User] Please transcribe this text

[Assistant] The thing is we've got so much experience of playing The Elder Scrolls 2 Daggerfall, but we should have some strong opinions.


[User] Please transcribe this text

[Assistant] Drew, it's your turn. Well actually, I wanted to talk about Creation Club, and uh, we can make- I'm out! Let's rankle the creations. Or is that for another week?


[User] Please transcribe this text

[Assistant] What is up ladies and gentlemen, welcome back to Fudge Muppet, I'm Scott here with Michael and Drew. As always, this is the Elder Scrolls Podcast and today we've got a little fun one to bring in the new year.


[User] Please transcribe this text

[Assistant] Have some fun subjective discussion. Now, of course, there's a few things to bear in mind. Uhm, first, I just want to say for Skyrim, we're not going to be factoring in all of the Creation Club stuff because that gives it a way unfair advantage because it just adds in all of these alternate extra sets and stuff like that. We are also giving concessions for


[User] Please transcribe this text

[Assistant] But yeaah, so also, we've also included, uhm, for example, uh, for the leather armor, there was no like, just leather in Morrowind, but there's netch leather, so we're using like, the closest equivalent where we can.


[User] Please transcribe this text

[Assistant] Um, but yeah, we can jump straight into it. So let's, uh, let's sort of generally try and like follow along like the ranks of rarity and stuff like that.


[User] Please transcribe this text

[Assistant] Yeah, Ayanama. Alright, I wanna hear your guys' thoughts.


[User] Please transcribe this text

[Assistant] I actually agree on Morrowind. I like Morrowind the most, because I think like, I- Iron Set, it should just be the most basic, like-


[User] Please transcribe this text

[Assistant] Any sort of mercenary could be wearing that kind of thing, it just feels like this is your starter armor, it's just some iron, and I like the full set, kind of.


[User] Please transcribe this text

[Assistant] Look, I do like, in Skyrim, like obviously it's iconic and stuff like that, but I do prefer a little bit more armor rather than the sort of like, you know, tank top kind of vibe, like, you know, I was at. But I will say banded iron armor, like that ups Skyrims a bit more for me, and I do like them all. Oblivion's helmet's pretty bad, I don't like it.


[User] Please transcribe this text

[Assistant] Yeah, well I mean like, as a preface, like in the same way that I've talked about this before with like weapons, I really like the believable weapons mods in Skyrim and basically that you can, you can have a more, you can have a really fantasy looking, like it's unrealistic, but it's like realistic, unrealistic if that makes sense. Like it's a very fantasy looking thing, but it still looks,


[User] Please transcribe this text

[Assistant] Normal, the closer it gets to bigger and wilder and a lot of the time it goes the same for armor for me. Like I like it to a reasonable degree, but sometimes it can get a little bit like, you know, little.


[User] Please transcribe this text

[Assistant] See, uhm, with Skyrim's version of steel, uhm, steel plate's cool, but like if you're looking at just like the default steel, it does actually lean a little bit more into that sort of...


[User] Please transcribe this text

[Assistant] Both are, both are full steel sets, like a knight, you know, like a 15th century kind of knight, kind of thing. Uhm, but, yeaah.


[User] Please transcribe this text

[Assistant] Yeah. I would lean with Morrowind, but if you guys wanted to like, veto and make it oblivion, like, I wouldn't be cut at all. Like, it's like, oblivion's still good.


[User] Please transcribe this text

[Assistant] Alright, well, next let's have a look at some of the light ones, and we can start off like with one of the most sort of basic, uhm, with leather armour. Now, leather, there's obviously, there is one in Skyrim, there is one in Oblivion, uhm, but the closest equivalent in Morrowind would be Nech Leather, which is kind of just like the local leather and stuff they, uhm, they use.


[User] Please transcribe this text

[Assistant] Yeah. It's just so alien. And even the, even the base stuff like with like just the little details on it and there's like more like chains and loops and scarves and stuff like...


[User] Please transcribe this text

[Assistant] I didn't mind, um, leather armor and oblivion, like, obviously without the helmet. Um, yeaah, I wasn't a fan in Skyrim, really at all.


[User] Please transcribe this text

[Assistant] I guess what you keep in mind is that like, some of these earlier sets are s-


[User] Please transcribe this text

[Assistant] I think you can, you can forgive more that there's less wow factor because you're not, it's not supposed to, it's supposed to be standard fair, kinda, everyone has an armor.


[User] Please transcribe this text

[Assistant] The other really basic one, um, is fur armor, which in Morrowind, the closest equivalent would be just the Nordic fur. So there's the fur across Oblivion, Skyrim, and then Nordic fur.


[User] Please transcribe this text

[Assistant] Um, if I was to put my thing out, like I'm never really, fur helmets don't really do it for me either, but I'm actually quite partial to the oblivion fur armor. I just like the little skull fixture and stuff and the kind of like color a little bit more. Secondarily, I'd probably.


[User] Please transcribe this text

[Assistant] Maybe I'd go the oblivion, uh, sorry, Skyrim one, just because there was a few variations and it really is that rugged like pelt look. And there's the one where there's like just the skirt, no top thing. And then there's one with the look shawl thing. And then there's one that's fully enclosed. Um, but yeah.


[User] Please transcribe this text

[Assistant] But yeaah, uhm, yeaah, I don't know, I would say actually, funnily enough, the Nordic fur in Morrowind, I feel like you can see how the fur armour in Oblivion was like an evolution of it or like meant to stay in the same realm. I'd probably vote Oblivion, honestly, I think, but I don't know, what do you guys think?


[User] Please transcribe this text

[Assistant] Even I, I prefer the oblivion helmet out of all of them as well, but I still don't really like it much.


[User] Please transcribe this text

[Assistant] Is that, is that two for Oblivion, one for Skyrim?


[User] Please transcribe this text

[Assistant] I guess it technically, it's funny to call it early, because it is a sort of only, I think it's game equivalent to Steel, but there is...


[User] Please transcribe this text

[Assistant] Look, there's Bone Mold, right, which this is going to be the quickest one. There is Oblivia, there is basically the Dragonborn DLC Introduced Bone Mold for Skyrim, but then obviously there's Bone Mold kind of in Morrowind and many variants of.


[User] Please transcribe this text

[Assistant] I would probably just say Morrowind just because Morrowind had so many options and stuff. And it just looks, yeah, it looks really cool. Like once again, like concessions for graphics, like, you know, you'll imagine it.


[User] Please transcribe this text

[Assistant] I think that's what sells it, and even, even so, like, I do like it in Skyrim, but I do think Skyrim went, like...


[User] Please transcribe this text

[Assistant] It's kind of cool and I could appreciate as a variant, but I don't know, like some of the bone mold in Sky, in a Morrowind, you know, it has like the Daedric written on it and has the leg horn, like little symbols and pieces everywhere that the, the Skyrim one looks. It's a little neat.


[User] Please transcribe this text

[Assistant] Bone mould too, I think like, uhm, the colour in Morrowind is slightly like, like you were about to say, like that kind of more put together, it looks like ground bone sort of bound in resin a little bit more.


[User] Please transcribe this text

[Assistant] Actually, even that, that example, uhm, not sure where it's from or whatever, it might be from the Skyrim thing, uhm, kinda looks like it, but, uhm, see how like the, the detail on the actual, like, pauldrons on the chest piece, it looks like there's a grainier sort of look to it, a little pieces, whereas the Skyrim one looks like a very clean, yellow looking, I still like it, but I do think Riffroth are more Morrowind sort of.


[User] Please transcribe this text

[Assistant] But I, yeah, I feel like we were going with Morrowind for Bonehold. Um, so Furleather. Okay, so now we're sort of like dipping into some of the more interesting ones. So here's one, it'll be interesting to hear, but what do we think about Dwarven? Yeah.


[User] Please transcribe this text

[Assistant] From what I understand, I can't remember, this is gonna have to be a little bit sourced, trust me bro, but from what I've heard before and writings and so on, obviously every single game has different interpretations and so on.


[User] Please transcribe this text

[Assistant] But dwarven armor in Morrowind was more so supposed to be armor made by people.


[User] Please transcribe this text

[Assistant] I think I would go with, I think ultimately I'd probably go with Skyrims, and the reason, the reason being too, like,


[User] Please transcribe this text

[Assistant] Uh, the dwarves of like, they've always had like a Mesopotamian sort of feel that you saw the dwarves, the ghosts and stuff with their beards and so on and stuff like that. And I think the dwarven stuff in Skyrim, and I've talked about before how Skyrim seems more like a direct, like aesthetic continuation of Morrowind more than Oblivion did. And I kind of, Oblivion.


[User] Please transcribe this text

[Assistant] Oblivion's is really, really cool too, but I just, I actually really do like the face thing, the face carving and stuff that they've done for the dwarven.


[User] Please transcribe this text

[Assistant] If you put that armor and if you put it in another, like it could kind of like, you could easily be convinced. I think if you told me this is gold armor, it's a certain type of armor or something like that. There's nothing distinctively, I guess, dwarven outside of the color or brass armor or something.


[User] Please transcribe this text

[Assistant] It's just in the Skyrim one, I just think it just looks, it's a really good, it keeps that Mesopotamian sort of look of things and with the face and the visage and everything, but then it also does still have like, you know, even just the purple cloths and stuff, but it has that like,


[User] Please transcribe this text

[Assistant] Uh, roboticish sort of look with the shield and the pauldrons and the stuff. So kind of a nice blend of it. I kind of get, like, if I look at the, if you look at Dwarven armor in Skyrim, you go like, oh yeah, that they, that belongs to these master crafter Dwemer, the ancient race of elves that made robots. Whereas I don't really get that same vibe with the oblivion armor. I don't really.


[User] Please transcribe this text

[Assistant] And when you put it on, it is kind of goofy looking as opposed to like, yeah.


[User] Please transcribe this text

[Assistant] Yeah, you are kind of a cyborg. You're a mech. But yeah, so I think we'll put Dwarven Skyrim wins the Dwarven stuff.


[User] Please transcribe this text

[Assistant] Um, and you know, other things boasted to it, but it's like, it's got like a very good, um, uh, aesthetic cohesive look with all of the rest of the ruins and the automatons. Like for example, like, you know, the Centurions have that kind of face and then you look at the helmets with the same face and their idols and everything all have the same kind of motifs.


[User] Please transcribe this text

[Assistant] Okay, so here's one and I'll, I'll, I wonder if I'll just get vetoed out of this cause I have, uh, opinions we've talked about before, but, um, orcish.


[User] Please transcribe this text

[Assistant] Uhm, and I am a really big fan of Morrowind's Orcish and also Oblivion after it because, and not that I dislike Skyrims or anything, but Skyrim is like, oh, here we go, my Uruk-ai sort of Orc armor.


[User] Please transcribe this text

[Assistant] But the one thing I kind of like about the orcs is you have this really like, you know, ugly race and they're all like, brutish and everything, but the one thing they've repeatedly told us is they're these master smiths, they're these great artisans, the imperial legion wants them for this, but then they have like, they actually create this really beautiful armor and are really


[User] Please transcribe this text

[Assistant] I'm a big fan of contrast and I just think it's more interesting, but I like the idea that there's this orcish set here that it's like, you see these barbaric orcs and people associate them as these ugly green things that come in rage villages, but it's like, look at that armor that they've, and it's even got like the tusked motifs and everything on it.


[User] Please transcribe this text

[Assistant] Oh, okay, I think before we had a conversation about, maybe it was related to orcs or something.


[User] Please transcribe this text

[Assistant] I had my Nord character in, in Oblivion in all, uh, orcish armor with no helmet and a katana. And I used to like, cause I was like, you know, an emerging weeaboo. So I was like really like into it cause I loved all of the Asian looking stuff, but I was really into that look, but I would go.


[User] Please transcribe this text

[Assistant] It's kind of the idea that I've heard, like, you know, behind them is more so like the Mongols. I guess if one thing, one thing you could really look at, and this would sell on the concept and I'm pretty, uh, pretty gone on it, um, is Skywind's, um, orcish. Hold on. I'll just send a picture through.


[User] Please transcribe this text

[Assistant] Uhm, there's the concept of final render and then that might actually sell you a bit more on the blend that blends barbaric.


[User] Please transcribe this text

[Assistant] There were a bit more of the modern orcish, but still with that Mongolianish sort of look.


[User] Please transcribe this text

[Assistant] Like even cultures with like low levels of metal urgently or something can create armor that is more like the rugged sort of like jammed metal jagged kind of stuff is an aesthetic choice. Like if, if any, if you go look at like bronze age civilizations or anything like armor they're making still looks like a cohesive like.


[User] Please transcribe this text

[Assistant] Cause you have a whole culture about like such a big part of it is smithing and they have the forge wife and everything and it's like that and then it's like it actually just looks.


[User] Please transcribe this text

[Assistant] You know what I mean, else calls orcs as much. Uhm, I, I just.


[User] Please transcribe this text

[Assistant] It looks like you're wearing pieces of bug, which is what it's supposed to be.


[User] Please transcribe this text

[Assistant] It's kinda hard, I dunno. Drew, what's your thoughts? I like Skyrims more. Ooh. Yeah. I mean, like, it's not-


[User] Please transcribe this text

[Assistant] I mean also Skyrim has Heavy Kite'n as well as Obokite.


[User] Please transcribe this text

[Assistant] I mean, it's one of those things where they're both pretty good. To be honest, like it was like a pretty faithful translation of it. Like it's, it's the same way I feel about the bone mold in Skyrim. Like I like the bone mold in Skyrim.


[User] Please transcribe this text

[Assistant] Uhm, but it was a, it was a faithful translation. I, I do, sorry, I prefer the Morrowind one in...


[User] Please transcribe this text

[Assistant] Info bone mold, but I think I can eat. I don't know. I'm literally on the fence. It could be ice.


[User] Please transcribe this text

[Assistant] Yeah, no, fair enough, I'm happy to give that to Skyrim. If you are, Michael.


[User] Please transcribe this text

[Assistant] Yeah, it's not. Because they're elven then. Here's a fun fact for people is that elven, the glass armor initially was supposed to be like, that's what the elven.


[User] Please transcribe this text

[Assistant] Peter Jackson's sort of Lord of the Rings trilogy, the way they depict the Elven armor and everything is still very iconic, really cool.


[User] Please transcribe this text

[Assistant] I can't. And I'm very like, at the same time I'm saying, we say this, like, I still accept the way it is. Like now I'd like it now. Like I'm not like, that's not what they're supposed to be. It's the same thing as the jungle. Like you can't jungle serendipity. You can't.


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[Assistant] Uhm, I, I think I would do Oblivion only because it is more exotic. I'm not a huge fan of the helmet too much. I like the helmet.


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[Assistant] I do think Skyrims is a very cool, really cool elven, like, sleek sort of design, the way the helmet comes across and


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[Assistant] Dude, I'm honestly pretty, I'm pretty torn, like Skyrims is still really good, I think.


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[Assistant] So I was about to say, one of them is supposed to be the Thalmor armor, one of them is supposed to be the Aelid armor, clearly, like even like the sort of like, well, A, all of the statues in Oblivion of the Aelids and the Aelid


[User] Please transcribe this text

[Assistant] Um, you know, enemies and stuff all look like, have that armor. So it's supposed to be an ailed armor and look at its feet. Like I like it for those reasons. It's sort of like a jungle-ish bird looking thing. Whereas the reasons you really get like this sort of Thalmor kind of like leaf, oriel sort of eagle looking. Do you know what I mean? Like, and the shield is like the crest. It's like, you know, it's all.


[User] Please transcribe this text

[Assistant] Yeah, I would probably overall for general purpose use, I would go Skyrim, but for oblivion, I do really like oblivions, but to me in my head, it really is, oh, this is the ailed armor. If that makes sense. Like it's, uh, it's kind of like the, I don't know. I associate it too much with the ailed ruins and.


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[Assistant] It's only been in two DLCs, so Morrowind's DLC in, in, um, in Bloodmoon, um, and then Dragonborn for Skyrim, and I think it was actually called Ice Armor, not Starrim in Morrowind, but it is Starrim, it's made of Starrim, but they just called it the Ice Armor, I think it was.


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[Assistant] Well remember there's also a Heavy and a Light version in- In- in Morrowind? In Skyrim.


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[Assistant] We're not ranking these that we talked, said we weren't, but there is that starler and fur armor in the creation club thing added, and I actually, I'm quite partial to that. I kinda like the metal face, it kinda reminds me like, funnily enough,


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[Assistant] If I was to like remaster the, uh, the Cryomancer build with the ages ago, it's like style room armor with a dawn guard helmet. Like that helmet is literally perfect for it. It's a style room sort of helmet with like a full faceplate kind of thing. That is actually really cool. But we're not, we're not factoring that in because that's like a after the fact kind of thing. We're trying to like look more so at that, like, you know, the games with their DLC and.


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[Assistant] I kinda like more saturation, a bit of the, the bluish kinda colour. I'd kind of... I think I'd probably go Skyrim. It's not, it's not like a...


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[Assistant] I'd probably prefer the Morrowind Shield over this.


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[Assistant] It is cool, I'd still, yeah. I would still go Skyrim over it, but I do, I do like the Morrowind one.


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[Assistant] Alright, I wonder- He is a controversial one. Now, this one I wonder. I'm just curious. So, Ebony. Alright. Uhm. Uh, like, you guys go first. Yea, I wanna hear yours first.


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[Assistant] That's, that's, and if you get, if you, the Amedian-born, I think it's Amedian-born book of silence free texture, you can get, there's plenty mods out there that basically add back the gold trim. And when you do.


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[Assistant] Uhm, you know, controls all the export of ebony from Morrowind and everything like that. It's supposed to be a very rare material and like, you know, only very rich characters like Duke Vadim Dredd and stuff, but like, they all have this sort of, uhm,


[User] Please transcribe this text

[Assistant] Ebony and it's, and I just think it's, it's.


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[Assistant] Skyrims just look pure, just like it's, if you just looked at like the mesh as I think is the coolest one of them all, but that with a gold trim, I just wish they didn't just go black. And once again, for some reason, I feel like it's a dark soulish sort of era because I swear there's armor that looks very sort of.


[User] Please transcribe this text

[Assistant] Similar-ish? I dunno. I mean, look, Dark Souls just covers medieval, so maybe it sounds silly saying, ooh, Dark Souls, and it's just like, what? Medieval looking. But, uhm.


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[Assistant] Uhm, yeaah, I can actually kind of agree on that, to be honest. Uhm, it really is a helmet that kind of kills it. I actually...


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[Assistant] Rich sort of black and gold kind of style, which I think


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[Assistant] But even looking at oblivions, I think it's just the helmet. They are recessed with open face helmets and that was the game that they should have had every helmet before.


[User] Please transcribe this text

[Assistant] Yeah, I think it's also the helmet and maybe it is just once again a graphical thing, but it's kinda hard to tell what's going on. Sometimes when you look at it.


[User] Please transcribe this text

[Assistant] But that could be a graphical thing, but then I would even say the thing over Oblivions, uh, it has like, I dunno, like if you look at the, the sort of the sleeves and the pauldrons and stuff, it all looks very like neat and intersected and rich, I dunno, like whereas Morrowind's-