[User] Please transcribe this text

[Assistant] Here I've roughly arranged the characters outside of these first seven viable characters by their results. Operating under the principle that these seven are fully viable because of their victories, where do we draw the line between viable and not viable for the rest?


[User] Please transcribe this text

[Assistant] Someone with little faith would probably draw the line at about eight or nine viable characters, while an optimist would say that more than half of the characters are viable and these characters without many results just need to be developed further. I would make the cutoff here.


[User] Please transcribe this text

[Assistant] 11 viable characters. Samus is really the last character here with fantastic top player wins and at least some top 8 placements.


[User] Please transcribe this text

[Assistant] Dr. Mario is definitely on the fringe of viability, but it's a tough call considering the best Dr. Mario player, who was top 10 in the world with the character at the time, began manning Sheik in 2014.


[User] Please transcribe this text

[Assistant] These last two, while clearly okay characters, simply lack the placements and head-to-head results to be considered a viable major or supermajor champion. At least currently. No.


[User] Please transcribe this text

[Assistant] Being viable doesn't mean these characters are equally as good, and no, it doesn't mean they all have an equal chance of winning.


[User] Please transcribe this text

[Assistant] However, the characters here all have at least some fantastic wins over the best of the best and a history of excellent placements.


[User] Please transcribe this text

[Assistant] Given an amazing player, these characters could realistically win a major or a supermajor. These characters are capable of working successfully.


[User] Please transcribe this text

[Assistant] 11 characters, just a little under half the cast, seems good to me right now. What do you think?


[User] Please transcribe this text

[Assistant] That was a joke. They're way too small to ride.


[User] Please transcribe this text

[Assistant] The wave dash is the most popular technique in Melee. Arguably more popular than the Tekken move it borrows its name from.


[User] Please transcribe this text

[Assistant] On top of being the most popular, wave dashing is also one of the oldest techniques in the game.


[User] Please transcribe this text

[Assistant] In January of 2002, just a month after Melee's North American release, a SmashBoards post outlined this, then newfound technique, calling it the Mad Dash, and attempted to copyright it.


[User] Please transcribe this text

[Assistant] Initially, the technique was met with mixed reception. While many swore by its practicality and potential, others, like this guy named...


[User] Please transcribe this text

[Assistant] Halfway across the world in Japan, people were making similar discoveries. In a forum section on the official Smash Brothers website, a junior high student calling himself Rocket Man, whose favorite character was Luigi and favorite drink was Coke,


[User] Please transcribe this text

[Assistant] Detailed and interesting finding, where upon pressing L and flicking to the side on the control stick just before landing, you're able to slide across the ground while shielding.


[User] Please transcribe this text

[Assistant] He added that this discovery amazed him and it cemented his love for Luigi.


[User] Please transcribe this text

[Assistant] Rocketman quickly received a response to his post, which explained the mechanics behind Rocketman's discovery and even gave a tip on using it. This is a technique that uses air dodging. You do not need to flick the stick.


[User] Please transcribe this text

[Assistant] Using this will allow you to do things like backdashing, putting aside what value that may have. Just, who was this guy?


[User] Please transcribe this text

[Assistant] Not only properly explaining how wavedashing worked in early 2002, back when it had people around the world scratching their heads, but also giving a tip on how to use it.


[User] Please transcribe this text

[Assistant] Years before it was commonplace in competitive Melee, it was Masahiro fucking Sakurai, the creator of Super Smash Bros.


[User] Please transcribe this text

[Assistant] Hi, I'm Masahiro Sakurai, Director of Smash Brothers. Eventually, the technique became widespread. By 2004, Falcos were wave dashing out of shine, Peaches were using it to bait attacks, and Luigi's were using it to Luigi around.


[User] Please transcribe this text

[Assistant] And nowadays, well, not seeing someone wave dash in melee is an oddity.


[User] Please transcribe this text

[Assistant] And this widespread usage of the technique has provoked the ire of many, who cite wavedashing as one of many glitches that Melee relies on to be competitive. But...


[User] Please transcribe this text

[Assistant] Is it even a glitch? I mean, Sakurai not only mentioned it in 2002, but also said that him and his team noticed it during the game's development in an interview a few months after Brawl's release.


[User] Please transcribe this text

[Assistant] The developers knew about it, so that means it can't be a glitch. Right? Let's look at the dilemma a bit more closely.


[User] Please transcribe this text

[Assistant] Glitch. A sudden, usually temporary malfunction or irregularity of equipment.


[User] Please transcribe this text

[Assistant] Like I did at the beginning of the video, let's once again break down the Wavedash into its essential components. First, we jump.


[User] Please transcribe this text

[Assistant] Then we air dodge into the ground. Because we make contact with the ground before the burst in movement from air dodging ends, the speed is instead converted to ground movement, as Sakurai explained.


[User] Please transcribe this text

[Assistant] Just like with Ultimate's wave dashing, this conservation of speed from air dodging into the ground is 100% meant to work like this. Of course Sakurai and his team noticed you could wave dash during Melee's development. Sliding by air dodging into the ground is exactly what they intended to happen.


[User] Please transcribe this text

[Assistant] At no point here is the game experiencing a malfunction or irregularity.


[User] Please transcribe this text

[Assistant] This is why wavedashing is not a glitch. Not just because the developers noticed it during development.


[User] Please transcribe this text

[Assistant] However, while everything here individually is working perfectly as intended,


[User] Please transcribe this text

[Assistant] Jumping, then quickly air dodging into the ground wasn't meant to be used as it is today.


[User] Please transcribe this text

[Assistant] It's simply a movement that the game's engine allows players to do through a combination of two separate mechanics. Because of this, wavedashing is given a different label. Exploit.


[User] Please transcribe this text

[Assistant] Which is exactly what melee players are doing when they use this technique.


[User] Please transcribe this text

[Assistant] Exploiting, that is, using, this intentionally programmed transferal of speed from air dodging into the ground to its fullest potential.


[User] Please transcribe this text

[Assistant] So, sorry YouTube commenters and Twitter users. Melee isn't a glitch fest. It's an exploit fest. But really, who cares what it is?


[User] Please transcribe this text

[Assistant] Don't attempt to discredit a game enjoyed by people all over the world by wrongly labeling everything strange about Melee as a glitch. Just enjoy what a fair, balanced, but inadvertent tool brings to the table.


[User] Please transcribe this text

[Assistant] May I help you?


[User] Please transcribe this text

[Assistant] May I help you? How can I help you?


[User] Please transcribe this text

[Assistant] How can I help you? 你在找什么? What are you looking for?


[User] Please transcribe this text

[Assistant] Are you looking for anything in particular?


[User] Please transcribe this text

[Assistant] Are you looking for anything in particular? Can I help you find something?


[User] Please transcribe this text

[Assistant] Can I help you find something? I'm just looking.


[User] Please transcribe this text

[Assistant] I'm just looking. Please let me know if you need help.


[User] Please transcribe this text

[Assistant] I'm just browsing.


[User] Please transcribe this text

[Assistant] I'm just browsing. 我在找童书。 I'm looking for children's books.


[User] Please transcribe this text

[Assistant] I'm looking for children's books. Do you have any children's books?


[User] Please transcribe this text

[Assistant] Do you have any children's books? Can you tell me where the children's books are?


[User] Please transcribe this text

[Assistant] Do you sell children's books?


[User] Please transcribe this text

[Assistant] Do you sell children's books? Where can I find children's books?


[User] Please transcribe this text

[Assistant] Where can I find children's books? Where are the hair products?


[User] Please transcribe this text

[Assistant] Where are the hair products? Sorry, we don't sell them.


[User] Please transcribe this text

[Assistant] Sorry, we don't sell them. They are on the second floor.


[User] Please transcribe this text

[Assistant] They are on the second floor. All our hair products are in this section.


[User] Please transcribe this text

[Assistant] All our hair products are in this section. 你可以在第五排找到美髮產品。 You'll find the hair products on our five.


[User] Please transcribe this text

[Assistant] You'll find the hair products on our five. Do you have this in different colors?


[User] Please transcribe this text

[Assistant] Do you have any other colors?


[User] Please transcribe this text

[Assistant] Do you have any other colors? Does it come in other colors?


[User] Please transcribe this text

[Assistant] Does it come in other colors? That's the last one.


[User] Please transcribe this text

[Assistant] That's the last one. That's all we have left.


[User] Please transcribe this text

[Assistant] This type only comes in black.


[User] Please transcribe this text

[Assistant] Yes, what color do you prefer?


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[Assistant] Yes, what color do you prefer? Do you have this in stock?


[User] Please transcribe this text

[Assistant] Let me check for you.


[User] Please transcribe this text

[Assistant] Let me check for you. Sorry, we don't have any left.


[User] Please transcribe this text

[Assistant] We have plenty in stock right now. Come this way.


[User] Please transcribe this text

[Assistant] We have plenty in stock right now. Come this way. I need to buy some of this.


[User] Please transcribe this text

[Assistant] I need to buy some of this. I'd like to buy some of this.


[User] Please transcribe this text

[Assistant] I'd like to buy some of this. How many would you like?


[User] Please transcribe this text

[Assistant] Do you have anything less expensive?


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[Assistant] What price range do you have in mind?


[User] Please transcribe this text

[Assistant] What price range do you have in mind?


[User] Please transcribe this text

[Assistant] Do you sell this item, advertised in this magazine?


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[Assistant] Do you sell this item advertised in this magazine? Certainly. We have them in the back.


[User] Please transcribe this text

[Assistant] Certainly. We have them in the back.


[User] Please transcribe this text

[Assistant] I'm sorry, we've sold out of them.


[User] Please transcribe this text

[Assistant] I'm sorry, we've sold out of them. I'm interested in some short skirts.


[User] Please transcribe this text

[Assistant] I'm interested in some short skirts. Do you have anything that goes with this blouse?


[User] Please transcribe this text

[Assistant] Do you have anything that goes with this blouse? How about one of these?


[User] Please transcribe this text

[Assistant] How about one of these? How about this one?


[User] Please transcribe this text

[Assistant] How about this one? What do you think of this one here?


[User] Please transcribe this text

[Assistant] Is it made of leather?


[User] Please transcribe this text

[Assistant] What is this made of?


[User] Please transcribe this text

[Assistant] It is made of leather.


[User] Please transcribe this text

[Assistant] It is made of leather. Is this handmade?


[User] Please transcribe this text

[Assistant] Where was this made?


[User] Please transcribe this text

[Assistant] Can I hand wash this coat?


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[Assistant] Yes, but you should lie it flat to dry.


[User] Please transcribe this text

[Assistant] Yes, but you should lie it flat to dry. You have to dry clean it.


[User] Please transcribe this text

[Assistant] You have to dry clean it. May I try this on?


[User] Please transcribe this text

[Assistant] Sure, the fitting room is over there. I want to see the handbag in the window.


[User] Please transcribe this text

[Assistant] I want to see the handbag in the window.


[User] Please transcribe this text

[Assistant] Can you help me get that handbag on the top shelf?


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[Assistant] Can you help me get that handbag on the top shelf?


[User] Please transcribe this text

[Assistant] Here you are. Do you have this style in brown?


[User] Please transcribe this text

[Assistant] 你们其他间店会有这个款式咖啡色的吗?


[User] Please transcribe this text

[Assistant] Do any of your other stores have this style in brown?


[User] Please transcribe this text

[Assistant] Do any of your other stores have this style in brown?


[User] Please transcribe this text

[Assistant] I'm afraid we're sold out of brown. It's a popular color.


[User] Please transcribe this text

[Assistant] I'm afraid we're sold out of brown. It's a popular color. Our shop on Maple Street has them.


[User] Please transcribe this text

[Assistant] Our shop on Maple Street has them. I need to buy a pair of sports shoes.


[User] Please transcribe this text

[Assistant] I need to buy a pair of sports shoes.


[User] Please transcribe this text

[Assistant] Are you looking for jogging shoes or any particular sport?


[User] Please transcribe this text

[Assistant] Are you looking for jogging shoes or any particular sport?


[User] Please transcribe this text

[Assistant] 我们有个大品牌的运动鞋,让我带你看。


[User] Please transcribe this text

[Assistant] We have sports shoes from all the major brands. Let me show you some.


[User] Please transcribe this text

[Assistant] We have sports shoes from all the major brands. Let me show you some. Do you sell other brands washing machines?


[User] Please transcribe this text

[Assistant] Yes, they are over there.


[User] Please transcribe this text

[Assistant] Yes, they are over there. I'm sorry. We only have this brand.


[User] Please transcribe this text

[Assistant] I'm sorry. We only have this brand.


[User] Please transcribe this text

[Assistant] 我在找数位相机,但我不知道哪个比较好。


[User] Please transcribe this text

[Assistant] I am looking for a digital camera, but I'm not sure which one is best.


[User] Please transcribe this text

[Assistant] I am looking for a digital camera, but I'm not sure which one is best. Which digital camera do you recommend?


[User] Please transcribe this text

[Assistant] Which digital camera do you recommend? Well, let me show you this one.


[User] Please transcribe this text

[Assistant] Well, let me show you this one. I recommend this one.


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[Assistant] I recommend this one. I'd suggest getting this.


[User] Please transcribe this text

[Assistant] I'd suggest getting this. How does it work?


[User] Please transcribe this text

[Assistant] Let me show you how to use this.


[User] Please transcribe this text

[Assistant] Let me show you how to use this. Which model is the most popular?


[User] Please transcribe this text

[Assistant] Which model is the most popular? How much are these cell phones?


[User] Please transcribe this text

[Assistant] How much are these cell phones? That depends on the brand.


[User] Please transcribe this text

[Assistant] These are the latest models, starting from 200 RMB.


[User] Please transcribe this text

[Assistant] The models on display are the latest. The prices start at $200.


[User] Please transcribe this text

[Assistant] The models on display are the latest. The prices start at $200. How's the image quality?


[User] Please transcribe this text

[Assistant] How's the image quality? How does this compare to the latest model?


[User] Please transcribe this text

[Assistant] The resolution of the camera is higher, 8 million pixels.


[User] Please transcribe this text

[Assistant] The camera's resolution is higher, 8 megapixels.


[User] Please transcribe this text

[Assistant] The camera's resolution is higher, 8 megapixels.


[User] Please transcribe this text

[Assistant] 他只能錄30秒的影像,但是他的畫質好很多。


[User] Please transcribe this text

[Assistant] It can only record 30 seconds of video, but its image quality is superior.


[User] Please transcribe this text

[Assistant] It can only record 30 seconds of video, but its image quality is superior. Are any items on sale this week?


[User] Please transcribe this text

[Assistant] Is this buy one, get one free?


[User] Please transcribe this text

[Assistant] Is this buy one, get one free? When does the sale on this item end?


[User] Please transcribe this text

[Assistant] When does the sale on this item end? Does the price on the tag include the tax?


[User] Please transcribe this text

[Assistant] Does the price on the tag include the tax? No. We have a 5% sales tax here.


[User] Please transcribe this text

[Assistant] No. We have a 5% sales tax here.


[User] Please transcribe this text

[Assistant] Does it come with a guarantee?


[User] Please transcribe this text

[Assistant] Does it have a warranty?


[User] Please transcribe this text

[Assistant] Does it have a warranty? How long is it covered by the warranty?


[User] Please transcribe this text

[Assistant] How long is it covered by the warranty? It comes with a one-year guarantee.


[User] Please transcribe this text

[Assistant] It comes with a one-year guarantee. We offer a lifetime warranty.


[User] Please transcribe this text

[Assistant] We offer a lifetime warranty. Can I exchange it if there is a problem?


[User] Please transcribe this text

[Assistant] Can I exchange it if there is a problem? Can I bring this back if it's not the right size?


[User] Please transcribe this text

[Assistant] Can I bring this back if it's not the right size? Sure. But you have to keep the receipts.


[User] Please transcribe this text

[Assistant] Sure, but you have to keep the receipts. Is this fully refundable?


[User] Please transcribe this text

[Assistant] Do you have a refund policy?


[User] Please transcribe this text

[Assistant] Do you have a refund policy? Do you give refunds?


[User] Please transcribe this text

[Assistant] If you still have the receipt, you can refund it within a week.


[User] Please transcribe this text

[Assistant] You can get a refund within one week if you keep the receipt.


[User] Please transcribe this text

[Assistant] You can get a refund within one week if you keep the receipt. You can only bring it back and exchange it.


[User] Please transcribe this text

[Assistant] No exchanges or refunds. Sorry.


[User] Please transcribe this text

[Assistant] No exchanges or refunds. Sorry. Is it possible to post this back to Taiwan?


[User] Please transcribe this text

[Assistant] I'll order one now. Do you offer shipping?


[User] Please transcribe this text

[Assistant] I'll order one now. Do you offer shipping? Certainly. Please give me the address.


[User] Please transcribe this text

[Assistant] Certainly. Please give me the address. It's the latest thing right now.


[User] Please transcribe this text

[Assistant] It's the latest thing right now. These just came in.


[User] Please transcribe this text

[Assistant] These just came in.


[User] Please transcribe this text

[Assistant] These are new arrivals. This is a limited edition item.


[User] Please transcribe this text

[Assistant] This is a limited edition item. This style is in this year.


[User] Please transcribe this text

[Assistant] You'll regret it if you don't buy it.


[User] Please transcribe this text

[Assistant] You don't have to worry about its quality.


[User] Please transcribe this text

[Assistant] You don't have to worry about its quality. It's a little expensive, but it is worth every penny.


[User] Please transcribe this text

[Assistant] It's a little expensive, but it is worth every penny. Buy two for the price of one.


[User] Please transcribe this text

[Assistant] Buy two for the price of one. Buy one get one free.


[User] Please transcribe this text

[Assistant] Buy two get one free.


[User] Please transcribe this text

[Assistant] Buy two get one free. Buy one get one half price.


[User] Please transcribe this text

[Assistant] Buy one get one half price. That's a good deal.


[User] Please transcribe this text

[Assistant] It's a bargain.


[User] Please transcribe this text

[Assistant] They're really a good buy.


[User] Please transcribe this text

[Assistant] This deal is too good to pass up.


[User] Please transcribe this text

[Assistant] This deal is too good to pass up. 这真的不用花很多钱? This really doesn't cost much at all.


[User] Please transcribe this text

[Assistant] This really doesn't cost much at all. You've got to hurry. This promotion ends tomorrow.


[User] Please transcribe this text

[Assistant] You've got to hurry. This promotion ends tomorrow.


[User] Please transcribe this text

[Assistant] If you buy it now, I will give you a 9% discount.


[User] Please transcribe this text

[Assistant] If you buy right now, I'll give you 10% off.


[User] Please transcribe this text

[Assistant] If you buy right now, I'll give you 10% off. The shirts on this rack are 30% off.


[User] Please transcribe this text

[Assistant] There's a 10% discount on this juice.


[User] Please transcribe this text

[Assistant] If you have a membership card, you can get a 9% discount on the items you purchased today.


[User] Please transcribe this text

[Assistant] If you apply for a membership card, you can get an extra 10% off your purchase today.


[User] Please transcribe this text

[Assistant] If you apply for a membership card, you can get an extra 10% off your purchase today.


[User] Please transcribe this text

[Assistant] Join the membership club now, and you will get coupons worth $100.


[User] Please transcribe this text

[Assistant] Join the membership club now, and you will get coupons worth $100.


[User] Please transcribe this text

[Assistant] You can get a 50-yuan discount coupon for this store at 5pm.


[User] Please transcribe this text

[Assistant] For every 5 points collected, you get a $50 coupon that you can use in our store.


[User] Please transcribe this text

[Assistant] For every 5 points collected, you get a $50 coupon that you can use in our store. It's not quite what I wanted.


[User] Please transcribe this text

[Assistant] It's not quite what I wanted. It's too expensive.


[User] Please transcribe this text

[Assistant] It's too expensive. The price is a bit high for me.


[User] Please transcribe this text

[Assistant] The price is a bit high for me. It is above my budget


[User] Please transcribe this text

[Assistant] That's a little more than I want to spend.


[User] Please transcribe this text

[Assistant] That's a little more than I want to spend. I'm not ready to spend that much.


[User] Please transcribe this text

[Assistant] I'm not ready to spend that much. 我再考虑一下。 I'll think about it.


[User] Please transcribe this text

[Assistant] I'll think about it. It's so hard to make a decision.


[User] Please transcribe this text

[Assistant] I don't know. I'm not sure if it suits me.


[User] Please transcribe this text

[Assistant] I don't know. I'm not sure if it suits me.


[User] Please transcribe this text

[Assistant] I still want to browse some more before making my decision.


[User] Please transcribe this text

[Assistant] I still want to browse some more before making my decision. I changed my mind. I want that one.


[User] Please transcribe this text

[Assistant] I changed my mind. I want that one. Did you find what you were looking for?


[User] Please transcribe this text

[Assistant] Did you find everything you needed?


[User] Please transcribe this text

[Assistant] Do you want anything else?


[User] Please transcribe this text

[Assistant] Do you want anything else? Anything else.


[User] Please transcribe this text

[Assistant] Anything else? Would you like anything else?


[User] Please transcribe this text

[Assistant] Is there anything else I can get for you?


[User] Please transcribe this text

[Assistant] Is there anything else I can get for you? Will that be all?


[User] Please transcribe this text

[Assistant] That's all for today.


[User] Please transcribe this text

[Assistant] That's all for today. Is that everything?


[User] Please transcribe this text

[Assistant] That's all. That's all.


[User] Please transcribe this text

[Assistant] That should be it.


[User] Please transcribe this text

[Assistant] That should be it. Where is the checkout counter?


[User] Please transcribe this text

[Assistant] Where is the checkout counter? 这边 This way.


[User] Please transcribe this text

[Assistant] This way. I'll show you to the checkout counter.


[User] Please transcribe this text

[Assistant] I'll show you to the checkout counter. How much is the total?


[User] Please transcribe this text

[Assistant] How much is the total? The total is $36.


[User] Please transcribe this text

[Assistant] The total is $36. How would you like to pay for this?


[User] Please transcribe this text

[Assistant] How would you like to pay for this? I'd like to pay in cash.


[User] Please transcribe this text

[Assistant] I'd like to pay in cash. I'd like to pay by card.


[User] Please transcribe this text

[Assistant] I'd like to pay by card. I'll pay in cash.


[User] Please transcribe this text

[Assistant] I'll pay in cash. Can I pay in US dollars?


[User] Please transcribe this text

[Assistant] Can I pay in US dollars? I'll pay by card.


[User] Please transcribe this text

[Assistant] I'll pay by card. Do you take travellers checks?


[User] Please transcribe this text

[Assistant] Do you take traveler's checks? Do you accept credit cards?


[User] Please transcribe this text

[Assistant] Do you accept credit cards? Can I pay with my credit card?


[User] Please transcribe this text

[Assistant] Can I pay with my credit card? We take all major credit cards.


[User] Please transcribe this text

[Assistant] We take all major credit cards. Do you have any small change?


[User] Please transcribe this text

[Assistant] Do you have any small change? Sorry, I don't have any change.


[User] Please transcribe this text

[Assistant] Sorry, I don't have any change. Could I have a receipt?


[User] Please transcribe this text

[Assistant] Here is your change and your receipt.


[User] Please transcribe this text

[Assistant] Could I have a bag?


[User] Please transcribe this text

[Assistant] I'd like a paper bag, please.


[User] Please transcribe this text

[Assistant] I'd like a paper bag, please. Bags cost three cents each.


[User] Please transcribe this text

[Assistant] Bags cost three cents each. We brought our own shopping bags.


[User] Please transcribe this text

[Assistant] We brought our own shopping bags. Shall I gift wrap it?


[User] Please transcribe this text

[Assistant] Shall I gift wrap it? There's no need to wrap it.


[User] Please transcribe this text

[Assistant] Can you wrap it for me? It's a gift.


[User] Please transcribe this text

[Assistant] Can you wrap it for me? It's a gift.


[User] Please transcribe this text

[Assistant] Can you gift wrap this?


[User] Please transcribe this text

[Assistant] We'll even let you choose the color of the wrapping paper.


[User] Please transcribe this text

[Assistant] We'll even let you choose the color of the wrapping paper.


[User] Please transcribe this text

[Assistant] I don't know about you Ferb, but I think Bubbles have a great sense of humor. Look at that Bubbles doing to my face. You make me laugh out loud, Bubble.


[User] Please transcribe this text

[Assistant] Great bubble design, Ferb. Now all we need is the missing bubble ingredient.


[User] Please transcribe this text

[Assistant] Excellent. While they're getting that, we can finish our designs on the transponder. See ya girls back at the field! I know what you're thinking, but do-


[User] Please transcribe this text

[Assistant] Nice work as usual, Ferb. All we need now is the final ingredient.


[User] Please transcribe this text

[Assistant] Well Ferb, I guess we should consider this day, seized. Oh, there you are Perry.


[User] Please transcribe this text

[Assistant] Pete, Kishwa and Justin, for the very last time, your five hours starts now.


[User] Please transcribe this text

[Assistant] Anyway, I want to thank you all for volunteering today. Now, if I could have you two on drywall duty, and you, you're on baseboard duty, and I could use you on conduit duty. Let's go!


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[Assistant] Pete decides to only make one moose dome. It's risky, but I'm backing him. Judsy's smashing out his moose domes.


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[Assistant] Justin's cake, I hope it is that three mil, so it's cooked evenly. Fringes. Kiss was behind, you know, I'm feeling for it.


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[Assistant] Uh, it seems like the camera's still working. There's a lot of footage on this card. Question is, footage of what?


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[Assistant] We've got, uh, lynx. First time we've got something like that here. You know, it's not a tiger, but it's pretty cool animal.


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[Assistant] No snoring in it, Paul? No, well, I'll draw them in. Thanks.


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[Assistant] But it looks like the tiger continued on up the ridge to where our camera traps are.


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[Assistant] Oh man, I can't believe it. This is like, this is two years of work. Like two years of work for like, just minutes of footage. And uh, yea, you see a shot like this and it's just all worth it.


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[Assistant] I mean, it's like the perfect setting, this ridge where you got the mountains in the background, you got nice light, the flair going on in the lens, and you have this incredible animal. I don't know, I mean, it's a, yeah, it's incredible.


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[Assistant] Verizon good? Uhm, uh, no actually that's slightly off I think.


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[Assistant] So today we're going to be building upon last month's webinar, which was all about creating part animations in order to bring your renderings to life.


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[Assistant] You know, it's a good way to increase engagement and create a much more powerful presentation when you have animations to go along with your renderings.


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[Assistant] But creating part animations is really only half of the picture.


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[Assistant] In Keyshot, we can animate more than just our parts. We also have camera animations, which can add a lot of dynamics to your visuals as well. And that's what we're going to be talking about today.


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[Assistant] And for you, those of you who have already attended the last few webinars, this slide might look familiar, but for anyone who's new, there's a few items we'd like to cover before we jump in.


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[Assistant] First and foremost, this presentation and webinar is going to be recorded and it will be made available on youtube.com slash keyshot3d when we're done.


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[Assistant] And then the slideshow that we're using as part of the presentation.


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[Assistant] As well as the Keyshot package file that we'll use for an example will also be made available and you will be able to download those in the description of the YouTube video when it goes live.


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[Assistant] Additionally, if you're curious about our hardware, we are using a 3 gigahertz 8 core 2013 Mac Pro. It's got 16 gigabytes of RAM.


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[Assistant] And if you have questions about the webinar or anything else during the presentation, feel free to type those in the GoToMeeting control panel and either, uh, Josh, Rex, or Richard should be able to answer those questions no problem.


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[Assistant] We will also have some time for a Q&A at the end of this presentation as well, so sit tight if you want to ask a more involved question.


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[Assistant] And, uh, last but not least, Keyshot Animation is a pro feature. So for those of you using Keyshot HD, you might have, uhm,


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[Assistant] The opportunity to see some of the value added when you upgrade to pro. And for those who have, uh, keyshot animation already, then, uh, you'll be able to use all these features we cover today. And last but not least, I have to apologize for having a bit of a cold. Been under the weather lately, hopefully that's not too distracting. But thank you guys.


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[Assistant] And before we actually begin talking about how to animate our cameras, there's, there's, uh, some topics that we're going to cover. Here's the outline of today's presentation. We'll begin with some nice examples and we'll look at why those examples are strong or good demonstrations of camera animations.


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[Assistant] And then we'll get into the overarching principles of key shot camera animations, kinda like we did on the previous webinar as well.


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[Assistant] Now, before we talk about the actual how-tos of animating a camera, it would only make sense that you guys understand all of the parameters and settings that we can control within our cameras in Keyshot. So we'll definitely break those down as well.


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[Assistant] Then we'll take a look at some animation types that you can apply to your cameras. And then when we go into our hands-on portion, we'll basically follow up with a demo of a lot of these topics that we will talk about during this slideshow. So you guys will see both kind of the methodology behind it as well as how to implement it in Keyshot as well.


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[Assistant] So without further ado, we are going to get into some of our examples.


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[Assistant] This first example I'd like to show you is a great example of depth of field being animated and then the camera itself moves around and what's cool is it ends on a view or an angle that shows the logo that Zenith Systems was using.


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[Assistant] Again in this example, you can see how it looks abstract in the beginning, but then when viewed from the proper angle at the end,


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[Assistant] There's a bit of a reveal, kind of a nice little surprise, which is a fun thing that you can do with your visuals as well when you bring animation into the picture.


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[Assistant] So next we have a different type of an animation where we've got lots of recognizable elements. We've got our ground and our lights and our car.


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[Assistant] And as the camera moves around here, a couple nice things happen. We get to see more angles of our car, of course, but we also get to


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[Assistant] You see the surfacing of this product, this car, and you see the lights, the strips of lights as they're reflected kind of dance across the surface of the car, which really helps describe that. So for anyone who's got a product that they are trying to really convey or explain, this is a nice way to do that, a nice subtle way.


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[Assistant] Uhm, and you can also tell if you look on the floor, the varying roughness of that, those tiles also kind of allow them to glisten as the camera moves around. Just lots of nice details you can get out of a camera animation.


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[Assistant] In this next example, uh, the last example we have, is a little bit more like a commercial, so to speak. Kinda like a product, uhm, animation. Now of course, the camera is the only thing being animated in all of these.


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[Assistant] But uhm, there's a lot of different ways you can do it. And in this last one, it's kind of supposed to play between some faster and slower cuts to kind of bring some energy and dynamics into the animation as well. It's supposed to kind of get you excited for this product if you were going to buy it or use it perhaps.


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[Assistant] So now that we've looked at some of those examples and we can kind of understand where we might take our animations when we get to animate cameras, we need to know how to get into the animation workspace.


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[Assistant] The animation button at the bottom of the toolbar in your Keyshot workspace is going to launch the animation workspace. You can also hit the A key on your keyboard as a shortcut to bring it up.


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[Assistant] Once you've done so, the animation workspace will look like this.


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[Assistant] On the right hand side, you've got your animation properties. So let's say we select an animation we've previously made. In the properties there on the right hand side, you can go ahead and make changes to those and then they'll update in real time.


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[Assistant] Also, we have our timeline, which runs across the top. It's our chronological left to right. That's how we know where we are in a given animation.


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[Assistant] Next on the left we also have our toolbar, uhm, that's going to include things like the animation wizard.


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[Assistant] And the space where we can change our frame rate and play, pause, or add a motion blur or get a preview of our animation as well, if that's what we want to do. So there's a lot of cool things we can use there. And then last but not least, we have our animation list.


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[Assistant] On the left hand side. And that's where we're going to get our different, or that's where we're going to see our animation stack up as we create them.


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[Assistant] So some principles that are, that are going to apply to camera animations as a whole, I wanna make sure we iterate. Keyshot has three different types of animations. We have part animations, camera animations, and material animations. And of course today, we will be talking about the camera animations.


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[Assistant] So cameras have a number of properties, uh, three major, uh, areas that, that we'll look at today. And these are all the, this is how the camera tab is broken into three discrete areas.


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[Assistant] First we have Position and Orientation, then we have our Lens Settings and our Lens Effects. So once we understand each of these and how to change those and what those do to our cameras in Keyshot,


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[Assistant] We will have a good idea of how to then animate those properties, and it should make the animation tools much easier to use.


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[Assistant] So looking at the first set of options, we have, again, you can reference on the right hand side here, you can reference the camera tab, and when you open the first collapsible accordion, we have a position and orientation.


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[Assistant] So the position is going to be the distance from the camera to the look at point. And the look at point is, uh, wherever your camera is, is basically pointed.


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[Assistant] You actually need to, uhm, select a look at point if you would like the camera to, uh, look at a specific area on your model. And once you have done so, all of the animations or the, uh, adjustments you make to that camera will be in relation to or affected by that look at point.


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[Assistant] So that distance slider you see is going to be changing the distance your camera is from that look at point and the azimuth is going to


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[Assistant] I'll be, I'll allow you to adjust the, uh, direction your camera is, the angle your camera is pointing left to right.


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[Assistant] Uh, inclination is going to be adjusting how your camera's pointed, uh, how much up or down. And then twist is also going to allow you to rotate the camera around its central axis as well.


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[Assistant] And as you adjust those, you're basically going to see those update the real time view because your real time view is always looking at your scene through the active camera.


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[Assistant] And then as mentioned, that look at point, of course you can select the button, or click the button that says look at point to uhm, then click on the part of your model that you want the camera to be facing.


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[Assistant] We can also select a look at point or look at more than one object by choosing from the scene tree and then right clicking. And your camera will by default look at the center of that selection, whether it's a model or just an individual part or a number of parts.


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[Assistant] So it's good to be aware of what your look at point is, because as you animate or adjust your camera, it will update or do so based upon that look at point. The next set of settings we have are lens settings.


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[Assistant] And this is going to, uh, cover a few items. So perspective and focal length is the first parameter. That's our first slider that we can change. And this is going to adjust the amount of vertical convergence. That's another kind of word for perspective.


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[Assistant] And to, for anyone who's not real familiar with either of those terms, think of you standing at the base of a really tall building and looking up at it, you're going to see the edges of that building look like they eventually meet each other as you go toward the


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[Assistant] Same as if you're standing say in the middle of a road on a desert, just a straight road.


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[Assistant] It's going to look like it converges off in the distance, and that's an effective perspective, so.


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[Assistant] When you go ahead and drag that slider, you're going to notice that the field of view slider changes as well.


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[Assistant] And this is because your focal length and your field of view and your perspective, they're all tied together. They're all related. So they're not settings that you adjust completely independently.


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[Assistant] With your, your perspective slash focal length, that


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[Assistant] You know, uh, kind of under the hood is, is adjusting the distance between your camera's lens and the sensor. But what that does again is it affects your, uh, field of view. So how much of your scene is actually visible through the frame? So how much of your scene are you seeing basically?


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[Assistant] And uhm, again, once you, once you are aware of kind of how these work, that's going to make it far easier when you start to animate these settings.


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[Assistant] And lastly, we have our lens effects and this is going to cover just at the field. But again, it's a pretty important, uhm,


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[Assistant] Uh, item to understand how it works in order to then use it effectively through animation. So when you, uh, you enable depth of field by clicking the checkbox.


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[Assistant] As you can see on the right hand side, and then you establish your point of focus. So you click the select point of focus button, and then you can click on your model, the area that you wish to be sharp and clear and in focus. And then in key shot, the f-stop slider is how we're going to adjust the strength of our blur.


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[Assistant] So what it's really doing is it's adjusting the size of the depth of field.


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[Assistant] And as we increase that number, we're going to see that more of our, our scene is, is less blurred. And as we increase, and as we decrease that number, it's going to be more of an extreme blur. So hopefully I said that right. So the, the smaller the number of your f-stop, the more extreme or the strong the blur will be.


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[Assistant] The higher the number, the less that blur will be.


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[Assistant] And uhm, and so, so between your position and orientation, your lens settings and your lens effects, if you understand how each of those work and uhm, and affect your real time view, then you should have a good foundation to, to build upon for animating all of these settings.


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[Assistant] And of course our cameras behave similar to our pieces of geometry in that they can be animated. So they're just objects that you apply animations to.


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[Assistant] Uhm, and view sets for those of you who like to use those, uh, those actually work as well. Uh, that basically allows you to change the lighting settings from camera to camera as well.


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[Assistant] So the next principle is that our animations, or an entire sequence of animations,


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[Assistant] Is created from a series of individual transforms and these are the


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[Assistant] Uh, they're represented by these boxes or these, uh,


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[Assistant] See rectangles that show up in our animation timeline. And we can click and drag those around, we can


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[Assistant] Uh, make them happen simultaneously by making sure they start at the same time. We can do things like group them or mirror them.


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[Assistant] Just like you can animate the objects in your scene, you can interact with those animations for cameras in the exact same manner.


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[Assistant] One thing before I go forward, I should mention those animations, uh, that you apply to cameras, they are unique to cameras, which means


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[Assistant] If I create a zoom animation on camera one and then I go to camera two, we're not going to see that zoom animation in our timeline because it will only show the animations for that active camera. And again, I'll demonstrate and show that in the hands-on portion as well.


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[Assistant] Our third principle is actually the geometry view.


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[Assistant] For those of you who have never used the geometry view, uh, that's, that's going to be nice to, for a few reasons. One, it's going to smooth your playback, meaning we can get, uhm, basically much faster playback in the geometry view because it's an open GL viewer, it's a, it's a more simplified


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[Assistant] Uh, visual representation of our scene


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[Assistant] And because Keyshot's not trying to render out realistic materials in the geometry view, it plays the action much more smoothly, which is nice. And I find this particularly helpful when creating animations in the very beginning, where I'm not super concerned about where reflections and highlights fall.


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[Assistant] But I'm just mostly concerned about building the tempo or the pacing or getting those precise camera movements.


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[Assistant] The other thing that's nice with the geometry view is you can go ahead and see actually cameras and their paths. They actually show up in the geometry view. So those are visualized. And again, I'll make sure that we cover this and demonstrate this in the hands-on portion so you can see. But I just want to, uh, throw that one out there that it's a nice little tool.


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[Assistant] And you can access it through the window dropdown menu or hitting O on your keyboard, short for OpenGL.


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[Assistant] A few more things before we go, uh, past the geometry view is that there's a few main settings that you should be aware of. So those icons across the top allow you to change how you use the geometry view.


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[Assistant] We have settings which allow you to hide or show particular elements of your scene.


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[Assistant] Our display style will control whether something is shaded or it's just a wireframe representation. And depending on your hardware setup and the complexity of your scene, sometimes you want to change the display style to get a greater degree of performance. Again, just faster playback, more natural as well.


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[Assistant] Our active camera drop down menu allows us to change which camera we're viewing our scene through. And this could be the active camera, in which case the little red dot, that's our camera here. We would be looking through that just as if we were back in our real time view.


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[Assistant] Uhm, but then if we go to a perspective view, that's what allows us to kind of leave those active, or leave those cameras and look at our scene through, uh, kind of a, a free camera so to speak. We can move around that way, so that's really nice.


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[Assistant] And, uh, last but not least, we also have our standard views, which we can change, you know, top, left, right, bottom, that type of thing, uh, in the icon to the right of the active camera dropdown.


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[Assistant] So we'll show you this, but I want to make sure you guys know how to access those and that some of those options do exist.


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[Assistant] And at this point we're going to take a look at our camera animation type. So all the different types of animations we can apply to our cameras. And you can see the list is pretty long at this point. There's quite a few that we can take advantage of. I've drawn a box around the ones that we're going to look at. And they're separate from the model or part animations which are on top.


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[Assistant] So first and foremost, we're going to look at orbit. And this is where the camera is going to rotate around that active camera's look at point. So we mentioned a look at point earlier. Just keep in mind that that's going to be the center of this rotation more or less. And we'll demonstrate how that affects an orbit in our hands-on portion.


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[Assistant] Also the degrees, that's the number of degrees, uh, that we're going to move around. So 360 in this case would be a full circle. And we could of course change the direction of that orbit by using a negative value instead of a positive value of 360 degrees.


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[Assistant] So in this chair here, we can see the camera doesn't orbit around the chair, and we know that because the sticker on the ground is moving, or it appears to be moving as well.


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[Assistant] And obviously the camera was looking at the center of that chair because the chair itself stayed right in the middle of the frame.


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[Assistant] So next we have zoom. And the zoom is where we're going to basically make the field of view larger or smaller. So the camera's not moving, but we're going to change the size of the field of view to make your object look either larger or smaller. It's just like how zoom works on a real camera.


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[Assistant] We basically have the option to establish a from and a to focal length, and that's going to be our starting and ending point. Now think the smaller the number you put in here, the wider our field of view is going to be.


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[Assistant] And a larger number, the smaller the field is going to be.


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[Assistant] So the smaller number is going to essentially zoom out further from our settings, or our scene, sorry. So in this example here, if we go ahead and zoom,


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[Assistant] We're not zooming out, but we're zooming in and then we zoom back out there. So again, that's where the camera stays put.


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[Assistant] Inclination is where the camera's going to do a vertical tilt around the camera's lookout point. And same goes for the degrees, that's how much it's going to move. And of course you can always use a negative value if needed. And here's an example of how this looks.


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[Assistant] So we incline up to look down on the chair and back to where we started.


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[Assistant] Next we have translation, and translation is going to basically move our camera in a linear path from one location to another.


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[Assistant] And we can establish where it's going to move to by inputting the values for x, y, and z. So it will move however many units are, whatever our scene is modeled in, if we're talking millimeters, like our, if our object is modeled in millimeters,


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[Assistant] That we imported into KeyShot, then these values are going to be millimeters here, the x, y, and z values.


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[Assistant] So keep in mind, like I tend to model in millimeters or something smaller like centimeters, and then if you're in a key shot scene and your object's fairly large or you want to move your camera a fair distance, these numbers and these values are going to have to be pretty large. You may not see much of a result in the default.


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[Assistant] Uh, value of one. So just keep that in mind. Also, the axis orientation, we allow you to change it to local. And this can be helpful if you've already animated or moved the camera and you want to then do a translate from that camera's position.


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[Assistant] Uhm, and those XYZ coordinates in relation to the camera's local origin.


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[Assistant] So in this example here, we're just gonna move our camera, it's gonna move down, then back up, and back down.


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[Assistant] So for panorama, this is where we're going to pivot around the camera's center from side to side. Think almost like you're, uh, looking left and looking right without moving your shoulders. That's essentially what this will do. And, uh, same goes as before with the degrees. And, uhm, we'll look at this example here.


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[Assistant] This one's a little less noticeable. It looks kind of like the chair's just moving left to right, but in fact, the camera's swiveling around its center point.


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[Assistant] Next we have Dali, and Dali I just want to draw a little attention to because it's oftenly used interchangeably with Zoom.


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[Assistant] And in fact, they're not really at all the same thing. So I just want to be clear that the dolly is when you're actually moving your camera closer or further from the subject. And, uh, this, you just type in the distance you want to move it, and the camera will move that, that distance, uhm, from its current position. So,


[User] Please transcribe this text

[Assistant] If again, we're in millimeters, you may want this, uh, you know, to move 500 millimeters or so to be, I don't know, I think like about a foot and a half or so.


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[Assistant] And in this example here, we dolly the camera further away and then back to it. So it's almost as if the camera's like on wheels, you're moving it back and forth.


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[Assistant] So this is where we're going to, this is used in films all the time to direct our viewers' eyes. So if you want to bring attention to a particular item, this is very, very useful.


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[Assistant] And what you do is, uh, you have a number of sliders and some buttons. Looks more complicated than it is. All you're going to do is select a starting point of focus, which you can do with the first button.


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[Assistant] Click on the area you want to be in focus and the from focus distance will then update accordingly so you don't actually have to type in


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[Assistant] And then your two focus distance is going to be the area that's going to be sharply in focus at the end of that animation. So if it's a one second animation, you're going to have a focus distance at zero seconds and at one second.


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[Assistant] And then the, the from f-stop, just to remind you, and the to f-stop, that's just going to control the amount of blur, like the strength of that blur. So the smaller the number, the more intense that is, the higher the number, the more, uh, uhm, subtle that effect will be.


[User] Please transcribe this text

[Assistant] And here's our example. So you see before I start this animation, the bottom, uh, left side of the frame is in focus on the tip of that chair's wooden, um, track. And then when we, we focus to the back and then focus back up to the front.


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[Assistant] And that's just what that looks like. Now I do want to mention that depth of field does take a fair amount of time to render. So, um, if that is something you want to take advantage of by all means, you should, but you can expect longer render times with that feature, just as if you're rendering a still image as well.


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[Assistant] And a camera switch event is how we move from one camera to the other. And why would we want to do this?


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[Assistant] Think about this, we have one camera, let's say we apply a few animations to it, uh, but then we want to jump to a camera that's doing a totally different set of movements.


[User] Please transcribe this text

[Assistant] Well, if we wanted to do that, of course we need more than one camera to begin with, and then we need to use a camera switch event to switch from one to the next. And this is a nice way to build up an entire animation in one key shot scene.


[User] Please transcribe this text

[Assistant] So with this, you basically have more than one camera and it will start with, uhm, I like to make sure I'm on the active camera first and then I create my camera switch event and then you just use the drop down box to choose your two camera and that's what you're going to be jumping to. So it's very, very simple.


[User] Please transcribe this text

[Assistant] In this example, we're going to show a camera switch event where camera one's doing a bit of an orbit and then we switch to camera two which is doing a dolly out.


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[Assistant] So you can see how you can jump from one animation to the next, as if it was cut just like in a TV show or a movie.


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[Assistant] And now time settings. This is at the end because of course all of our animations


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[Assistant] Uh, have the same time settings parameter. And this is where you can choose how fast or how slow your animation plays. It also allows you to ease in and ease out using our motion easing drop down box. So we'll show you what that looks like in a second.


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[Assistant] But know that basically here you have a start, an end, and a duration. And I use these all the time to make sure an animation is starting.


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[Assistant] The same point I want, or the right point in time that I want it to. And I use that duration, uh, box a lot to control how long I want the animation to last in the timeline.


[User] Please transcribe this text

[Assistant] So on the left here you see an example of linear motion. It looks very unnatural and the chair is kind of just rocking back and forth. No deceleration or acceleration. Whereas on the right we see an ease in and ease out effect where there's both acceleration and deceleration throughout the chair's movement.


[User] Please transcribe this text

[Assistant] The other thing that we can add to help increase believability is motion blur. And in this example, this is motion blur applied to an animated object. So we already saw this last week. On the left hand side you can see how choppy that movement looks frame to frame.


[User] Please transcribe this text

[Assistant] Uh, but on the right, we've got the motion blur enabled, and you can see how it kind of blurs frame to frame, and it kind of leaves that ghosting effect.


[User] Please transcribe this text

[Assistant] And in my opinion, that helps to add quite a bit of realism and offer smoother playback that's a lot nicer to look at as a viewer.


[User] Please transcribe this text

[Assistant] Now, of course we're talking about cameras this week, so we have motion blur that we can apply to camera movements.


[User] Please transcribe this text

[Assistant] As well, which is really great. Think about in this example, we have an object like this chair.


[User] Please transcribe this text

[Assistant] That has no motion blur applied to it. The chair itself is not moving whatsoever.


[User] Please transcribe this text

[Assistant] But the camera I've animated is moving left to right.


[User] Please transcribe this text

[Assistant] And by, by being able to apply motion blur to that camera, we also get a nice smooth playback. In this case, we do not have any motion blur applied to the moving camera. So you can see, it's a little bit, uh, jarring. And if I were to pause this, perfect anywhere, that chair would be in perfect crisp.


[User] Please transcribe this text

[Assistant] Uhm, focus, you would not see any blurring going on. Which is not terribly natural.


[User] Please transcribe this text

[Assistant] In this case, we have the same animation, but we have applied motion blur to that camera. So if I were to pause this, of course you'd see that ghosted trail effect where the chair itself is, looks like it's being blurred, but it's just the camera that we've applied the motion blur to.


[User] Please transcribe this text

[Assistant] So I just want to throw those out there as ways that you can improve and, uhm, improve the believability of your renderings and your animations. And I want to summarize here with a little bit of best practices, and then we will jump right into our hands-on portion, where we will demonstrate a lot of these topics we've covered.


[User] Please transcribe this text

[Assistant] First is storyboard, and I like to plan out my animations first. This means horrible little thumbnail sketches on a piece of paper.


[User] Please transcribe this text

[Assistant] That, uh, tell me kind of what I want to see frame to frame.


[User] Please transcribe this text

[Assistant] And by building that out first, I'm able to come up with something that I think looks cool, that I can imagine, and then find out how to make it happen in Keyshot. I don't start using Keyshot's palette of animation tools, and then come up with how I, with how I want to do my animation, so.


[User] Please transcribe this text

[Assistant] I find that works the best. Uh, starting with a fresh scene will ensure a smooth experience. Um, meaning I like to start with a fresh scene that doesn't have any animations added to it yet, rather than deleting a bunch and then adding new ones. I like to just start fresh.


[User] Please transcribe this text

[Assistant] And uhm, another little tip that I found along the way, it's more of a workflow thing, but, uh,


[User] Please transcribe this text

[Assistant] If you save your scene in stages, it gives you kind of an out or a back door. If you ever work yourself into a corner and then you want to undo some stuff that you can't.


[User] Please transcribe this text

[Assistant] I like to save my scene in intervals. So once I get all the materials on my geometry and all my lighting set up, I might save that as


[User] Please transcribe this text

[Assistant] Uh, one, and then once I've applied my first set of animations for my first sequence, I might save that as two, and so on and so forth, so I can always go back to a previous version if needed.


[User] Please transcribe this text

[Assistant] Next, create cameras or view sets before animating them. I like that the animation wizard will allow you to create a new camera if you want to add one and then animate it, but I like to


[User] Please transcribe this text

[Assistant] Again, because I'm planning everything out ahead of time, I like to have those added to my list of cameras before I actually animate them.


[User] Please transcribe this text

[Assistant] Next is being aware of adjusting cameras after they've been animated. So of course, our real time view is always going to reflect where we are in our animation. So if we're five seconds into an animation, our camera's position is likely to be different than where it started. So if I go ahead and change


[User] Please transcribe this text

[Assistant] The position or, or some of the parameters of our active camera.


[User] Please transcribe this text

[Assistant] Midway through an animation, we might not have the whole scene framed up the way we want in the other frames. And I'll show you what that looks like in our hands-on portion as well.


[User] Please transcribe this text

[Assistant] Next is camera switch events with depth of field can cause real time view to struggle. So it's, um, it just can be easier to, uh, get smoother playback. If you are not trying to use the both of those at the same time, just something to be aware of in the real time view.


[User] Please transcribe this text

[Assistant] Next is don't make your animations too slow, and that sounds a little bit funny and perhaps judgmental, but uhm, nothing is worse than trying to...


[User] Please transcribe this text

[Assistant] Share an animation you're really excited with, but then losing your audience because it's just moving way too slow. I've seen 3, 4, 5 minute animations that are just, they could be condensed into 30 seconds.


[User] Please transcribe this text

[Assistant] Given with how quick our, uh, TV and movies are cut these days, we are used to interpreting really fast moving imagery. So, uh, I would say try to err on the side of a little faster.


[User] Please transcribe this text

[Assistant] Then too slow. Uhm, just an opinion though. And last but not least, motion easing and motion blur make animations look more natural and real. And that's just what I wanted to, that's what we demonstrated in the previous slides where we saw the chair with, uh, both, uh, motion blur, uhm,


[User] Please transcribe this text

[Assistant] And some motion easing. That really just, it helps create animations that look a lot more realistic. So that's, that's our best practices. And at this point, we're going to jump into our hands-on portion.


[User] Please transcribe this text

[Assistant] Alright, I have a scene here that I have prepared ahead of time just to show you, uh, mostly I wanted to share with you how I've organized our animation timeline and what is inside this animation. And then I'm going to open up a different scene and we'll actually start creating some animations inside there.


[User] Please transcribe this text

[Assistant] So the drone that you saw as the example earlier in the slideshow, where it, the camera moved past the drone a few times, and then the drone itself, or the camera did an orbit around the drone, it went fast to slow to fast again, and then we kinda got this aerial bird's eye pullback.


[User] Please transcribe this text

[Assistant] That was done with this key shot, uh, scene.


[User] Please transcribe this text

[Assistant] And as you noticed in the beginning, I had a different environment at first, and then I switched to


[User] Please transcribe this text

[Assistant] Uh, uhm, so one where the lighting was a little different and we didn't have our HDRI visible. And that was done by using view sets. However, in the end, I decided I didn't really like those first, uh,


[User] Please transcribe this text

[Assistant] So ultimately I cut that out and I just rendered out the last portion of this animation. I just thought it looked a little too odd having it in two locations.


[User] Please transcribe this text

[Assistant] This was good to see as an exercise to know that it does work.


[User] Please transcribe this text

[Assistant] So what you're looking at here on the timeline, each of these orange dots is, uhm, is a


[User] Please transcribe this text

[Assistant] Representation of a camera switch event. So every time you see an orange dot, we're going to be switching to a different camera. So if I look at my camera list,


[User] Please transcribe this text

[Assistant] We have a number of, uh, cameras that are mostly view sets actually. They are named and they're in order and they say things like depth of field or not depth of field. And that's just another thing you can do to give yourself notes as to what each camera looks like.


[User] Please transcribe this text

[Assistant] The other thing is, on the left hand side, you can see that we've got folders labeled sequence 1, 2, 3, and 4.


[User] Please transcribe this text

[Assistant] And what I've done here is I've basically grouped certain animations.


[User] Please transcribe this text

[Assistant] Or transforms, individual transforms into sequences. And this is how I've, I kind of think of my animation as like scene one, scene two, scene three, where you break a scene down into different sequences.


[User] Please transcribe this text

[Assistant] And so this is how I went about creating all of those and you can see each item is named well and that's again to aid in the organization of this entire animation.


[User] Please transcribe this text

[Assistant] So you can go ahead and build as many as you need and then make sure that you organize them and, uh, it's nice and easy to work with. Okay?


[User] Please transcribe this text

[Assistant] So now that we've gotten a chance to take a look at that, we're going to actually walk through creating some animations in a different file.


[User] Please transcribe this text

[Assistant] Alright, and at this point what I'm doing is just opening up the same model, but we don't have any animations applied here at all yet. We don't have any cameras, just a free camera. So this is basically a fresh scene that we're starting with.


[User] Please transcribe this text

[Assistant] So one thing I'll do first and foremost before getting into this too much is grab my image and go ahead and set my resolution to something lower. This is going to help with playback as well as, uh, uhm,


[User] Please transcribe this text

[Assistant] Allow me to maximize my timeline down here.


[User] Please transcribe this text

[Assistant] To have more space to work with. So of course now all of a sudden it's not sticking. The reason that is, is because I did not lock my resolution. So I'll go ahead and set my resolution and I'll hit lock resolution. And now at this point should be able to adjust my timeline as needed. Perfect.


[User] Please transcribe this text

[Assistant] So here we are. We can move our camera freely. We have just a free camera. Let's say first and foremost, what we want to do is add a camera and then animate it.


[User] Please transcribe this text

[Assistant] So in this case I'm going to add a camera with the add camera button.


[User] Please transcribe this text

[Assistant] We are going to go to our animation wizard, which is on the top left hand corner of our animation workspace. And let's say I want to start off with something like an orbit. I'll hit next. I'll choose camera one.


[User] Please transcribe this text

[Assistant] And I'll hit next. So 360 degrees is a full circle. We're gonna stick with that. We'll use a linear motion easing. And for me, five seconds is a little too long. I'm gonna go down to three seconds for a full, uhm, for a full circle. And then I'll hit finish.


[User] Please transcribe this text

[Assistant] And we can go ahead and play that back, and you'll notice it's, it plays fine, but we got a lot of noise. This is when I would suggest going into something like our geometry view, which I'll hit O on the keyboard to bring up.


[User] Please transcribe this text

[Assistant] And our geometry view is a nice little workspace that again is our OpenGL shaded view space. And there's a few things that we can do here. So that gear I mentioned, we can click on this and I can say change my background color to something a little different.


[User] Please transcribe this text

[Assistant] Uh, I have a ground grid I can toggle on and off, but since I have an actual ground plane in my scene, I don't feel the need to have the ground grid on. We see these two lights, these are IES profiles, so I'm gonna turn those lights off, we don't need to see those. And I'll keep everything else, uh, visible at this point. So we have our camera path, pivot.


[User] Please transcribe this text

[Assistant] Field of view and our active camera as well. So we'll go ahead and hit okay. And at this point, if I go ahead and play my animation, we're gonna see exactly what's happening with our camera.


[User] Please transcribe this text

[Assistant] And by default, it's looking at the center of our model, which is great because that allows us to keep our model in the middle of our frame as the camera swings around it.


[User] Please transcribe this text

[Assistant] But what would happen if I changed my look at point just out of curiosity?


[User] Please transcribe this text

[Assistant] So if I click on say, the propeller here, and I right click, and I do look at, now all of a sudden if I bring up that,


[User] Please transcribe this text

[Assistant] Geometry view. Then I go ahead and play back.


[User] Please transcribe this text

[Assistant] Whoops. Of course it didn't save because I didn't save my camera. Let's go ahead and do that real quick.


[User] Please transcribe this text

[Assistant] And I will see the unsaved. I have to make sure I save that first. Now, if I open up my OpenGL viewer, we should be able to see now that as we play back this orbit, uh, it's doing an orbit, but it's now looking at the propeller of the drone, not the center of it.


[User] Please transcribe this text

[Assistant] And of course in our, in our real time view, if we were to play that back, what you're going to notice is it looks like it's super off center and that's just because.


[User] Please transcribe this text

[Assistant] We're now, uh, pivoting around a different look at point. So I just really want to hammer in that, that look at point. If your, if your animation's not behaving the way you expected it to, then it's probably because your look at point needs to be adjusted.


[User] Please transcribe this text

[Assistant] So another thing, let's say we wanted to, uhm, do a dolly out while our camera's orbiting. We can go ahead and create another animation.


[User] Please transcribe this text

[Assistant] Choose the exact same camera to animate. And notice it went back to the first frame of the animation when I clicked that camera. I'll hit next. And now my distance, I know the scenes in millimeters, so I'm going to have to type in a bigger value than one. I'll start with 500. I'll hit enter.


[User] Please transcribe this text

[Assistant] And the duration is too long. Let's make this three seconds as well. Now what I really like about this is I can go ahead and scrub along the timeline to see the effect.


[User] Please transcribe this text

[Assistant] That's gonna have. Now of course it's hard to tell with that first animation, so I'm gonna disable it.


[User] Please transcribe this text

[Assistant] And now we see how far we move and that, that looks pretty good to me. And I can take that linear easing and I can, uh, do an ease in, ease out. Go ahead and try that and I'll hit finish and I can turn this other animation back on. And if I open my geometry view, what we'll see


[User] Please transcribe this text

[Assistant] Is we've created the, uh, a spiral effect where our camera's starting closer and then it's going to move further away.


[User] Please transcribe this text

[Assistant] And if we want to see this through the point of view of the active camera, I can change that in my real time or in my geometry view and I can play this back and we can see the effects we're getting.


[User] Please transcribe this text

[Assistant] So that's good and well, but let's say we wanted to have a totally different camera with different animations applied to it. Well in that case I'd go ahead and


[User] Please transcribe this text

[Assistant] Lock my first camera since I'm happy with that. Now I'm going to add a second camera.


[User] Please transcribe this text

[Assistant] I'll just leave it called camera two. And you notice that in our timeline, we see no more animations because the animations attached to camera one are now being hidden or they're out of view because the timeline is going to reflect our active camera that is selected. So in our animation wizard, let's say I want to do an inclination here. So I'll select that. I'll choose camera two.


[User] Please transcribe this text

[Assistant] And, and what we can do is we can scrub along to see what this is gonna do. And in my opinion, maybe you don't want 45 degrees, let's say 30. And a couple things. Notice we didn't start at zero, so I'm gonna go ahead and change this value to zero for my starting point. And I only want this to last, uhm,


[User] Please transcribe this text

[Assistant] Two seconds. And of course I can scrub along and I can see


[User] Please transcribe this text

[Assistant] How that's going to look. And I'm going to ease in, ease out, and I will hit finish. And of course,


[User] Please transcribe this text

[Assistant] Let's say that my, uh, let's say that we're looking at our animation right here and I say, I want my drone to be in the center of the frame and it's not. So you go ahead and what do you do? You take your camera and you pan it over. But a couple of things that are interesting here is, uhm,


[User] Please transcribe this text

[Assistant] My, my camera has, is showing that it's not saved, of course, because I have to save and update it. But the other thing is, I've also adjusted my camera in the middle of this animation.


[User] Please transcribe this text

[Assistant] So we want to be sure that we are aware that we might be affecting the location of your subject in the framing.


[User] Please transcribe this text

[Assistant] For every frame, not just this, this first one, you know, cause you could make an adjustment to your camera at the very end and realize that once you've saved that, then in another frame, it's now in the wrong position. So that's something to be mindful of.


[User] Please transcribe this text

[Assistant] So we've, we've added one, uh, one animation there. I'm gonna add one more real quick. And in this case we're going to do, let's just do a zoom out. Choose camera two.


[User] Please transcribe this text

[Assistant] And of course we have focal lengths to play with now. I'm gonna start by taking the duration and matching the previous animation to two seconds. And I want my ease in, ease out.


[User] Please transcribe this text

[Assistant] Motion easing and from focal length of 80 to 160. So this is, we're starting at 80 and we're going to 160. Let's see what that looks like.


[User] Please transcribe this text

[Assistant] So that means that we're actually zooming in quite far on our drone.


[User] Please transcribe this text

[Assistant] And uhm, in my case, I actually want to zoom out. So I'm going to change this to a smaller value. Try 40.


[User] Please transcribe this text

[Assistant] So if we play that back, we can see that as we're tilting up,


[User] Please transcribe this text

[Assistant] Inclining, we're also pulling out, zooming out further. And I'll hit finish. And so now we have two cameras that each have two animations. So what if we want to switch from one to the next? I'll go ahead and make sure my camera is saved and I'll lock it.


[User] Please transcribe this text

[Assistant] I'm gonna go back to camera one and we see its animations here in the timeline. I'll drag my, my current time indicator, which is the little vertical bar to the very end.


[User] Please transcribe this text

[Assistant] And I'm going to go to my animation wizard and choose camera switch event. So at this point it says which camera do you want to animate. I'll make sure I choose number one. And then do animate to camera two.


[User] Please transcribe this text

[Assistant] And the start time, we want this to always be after my first set of animations. So, if the first sequence of animations took like 3 seconds, I want this to at least happen at least at the 3 second mark. Probably something like 3.25 I'd say.


[User] Please transcribe this text

[Assistant] And I'll hit finish. Now, here's where it may be confusing. You don't see any orange dot and you don't see a camera switch event added to your timeline yet. That's because you're going to see it on the 2 camera when it's active. So when I click on camera 2, all of a sudden we see our orange dot. That's where our camera is going to switch.


[User] Please transcribe this text

[Assistant] So what I'm gonna do now is take my animations I created for camera two.


[User] Please transcribe this text

[Assistant] And see how they're kind of out of order. I'm just going to reorganize them so they're next to each other and I'll take both of them.


[User] Please transcribe this text

[Assistant] By shift selecting or clicking, and I'm going to drag them out to happen after my camera has switched from the previous camera.


[User] Please transcribe this text

[Assistant] So now, when I go ahead and play this back, and if I want nice smooth playback, we can switch to our geometry view. I'll put on a perspective camera. Actually, we'll keep it on active camera. So this will reflect what we're seeing a little bit more in our scene. And I play this back.


[User] Please transcribe this text

[Assistant] We do the, and then we move out to the other camera.


[User] Please transcribe this text

[Assistant] So you can see we have both of them. That first one is a little bit confusing. Uhm, that first, uh, orbit and dolly. So if I turn one of those off, let's see what it looks like without the orbit.


[User] Please transcribe this text

[Assistant] And something else we can do, as previously mentioned, to help these out, is we could add something like motion blur.


[User] Please transcribe this text

[Assistant] I just want to let you guys know where that is. So by default, you know, you have your little motion blur. When you click it, it becomes enabled and it turns blue. We can make sure that we turn it on to, for the camera and not for models or parts because we're not animating any parts here.


[User] Please transcribe this text

[Assistant] And then at this point, if you, uh, set your current time indicator to a certain frame, you should see that, uh, your model will blur a little bit, depending on how quickly the camera's moving. Uh, if you have a high frames per second or a high, uh, fast frame rate,


[User] Please transcribe this text

[Assistant] Uhm, you're going to see much less of a motion blur effect as well because it's essentially like a camera that's shooting at a high frame rate.


[User] Please transcribe this text

[Assistant] And uhm, that is really the core of the animation tools, or at least the camera animation tools in Keyshot.


[User] Please transcribe this text

[Assistant] And that might be a perfect time to take some questions. I see we have about 10 minutes left. So if I left anything unanswered or if you guys have any other burning questions, I'd be happy to answer those. I don't know if any of the other Keyshot employees on the line want to speak up.


[User] Please transcribe this text

[Assistant] Uhm, I mean, here's the thing, I can still answer that question, but if you don't want that to happen, uhm,


[User] Please transcribe this text

[Assistant] I'm just trying to think in the scenario which that might be the case because if it were me, I would just keep animating camera one if I don't want to switch to a second camera. Does that make sense? Generally camera switch event is used to jump to another position. That's its intended functionality. However, we have in our camera tab


[User] Please transcribe this text

[Assistant] Let's say if I make a camera and I have position one here.


[User] Please transcribe this text

[Assistant] We see this little button that has absolute values when I click on this. This is going to show its position, direction up, kind of XYZ values. You could go ahead and try to match your camera values, uh, from the first and the second camera. And if I have, let's say I animate camera one here with just a translation, choose camera one and we'll take


[User] Please transcribe this text

[Assistant] Why and we'll make this 200. And as I scrub along, we'll see that our camera will move up. Okay. I'll hit finish. And what we should see.


[User] Please transcribe this text

[Assistant] Is that our, our camera right here. See if we had a new camera.


[User] Please transcribe this text

[Assistant] Our second camera that we've added based on camera one is now starting where the previous one left off. So I could go ahead and then add a second animation here and I could, you know, say do a zoom.


[User] Please transcribe this text

[Assistant] And I could leave those as is, uh, let's make this one second.


[User] Please transcribe this text

[Assistant] Finish. Save that. If I lock these two, if I go back, I have to create one more, uh, animation, which is my switch event. So I'll go ahead and click here. We'll do our camera switch.


[User] Please transcribe this text

[Assistant] Choose camera one and we'll switch to camera two and we'll start it at one second.


[User] Please transcribe this text

[Assistant] And if I go to camera two, we should see our switch events right here. Let's make sure that my second animation happens after. I'm going to go ahead and move this camera switch event a little bit. So this here, fall goes well, should do exactly what was asked.


[User] Please transcribe this text

[Assistant] So of course it's, it's, you know, lagging a little bit in our real time view, but uhm, that's how I would go about doing that preserving the position from one camera to the next. So if you create a new camera after the previous camera is active, it should, uhm, start in the location the previous one was at.


[User] Please transcribe this text

[Assistant] Good question. Okay, so if I was to create a fly-through in an interior space, uh, there's a number of ways we could do that. The answer, uh, so the question was would I use either a, uh, dolly or a translate and the answer is yes to both. So in which case, uhm,


[User] Please transcribe this text

[Assistant] If I have a third camera here that I want to start fresh and I can go ahead and start by animating and I can do a translation.


[User] Please transcribe this text

[Assistant] And let's say I want to, here's another trick. If I click in the real time view and I hit Z, we get our coordinates for the world. So I know which direction I want to move in now. So on camera three, let's say I want to start by moving the camera in the X axis. Try 500 or so. Uh, let's try.


[User] Please transcribe this text

[Assistant] And uhm, make it last two seconds, three seconds, so it goes pretty slow. So as I go ahead and play this, we're going to move. But then let's say I also wanted to.


[User] Please transcribe this text

[Assistant] Rotate the camera to keep looking at the drone. We can do that. I could go ahead and choose another, uhm,


[User] Please transcribe this text

[Assistant] Actually, I don't want to do it that way. Basically, where I'm going with this is, uhm, you can essentially do and use as many of these animations simultaneously as you want.


[User] Please transcribe this text

[Assistant] So you can go ahead and stack them and use them synchronously or simultaneously in order to achieve the right path that you wish.


[User] Please transcribe this text

[Assistant] Correct, you can definitely use the path animation tool. Uhm, it's, it's got some limitations at this point, but uhm,


[User] Please transcribe this text

[Assistant] If I go ahead and use it, you're given a little menu here where it, you can essentially choose where that camera is positioned. So if I, it's starting with my current location and if I move my camera around and I hit add new.


[User] Please transcribe this text

[Assistant] Hit okay. If I open my geometry view, oopsies, we can see the path that was created with those, with that red line. So then if I were to play that back, we end up getting the camera moving along that path.


[User] Please transcribe this text

[Assistant] But it can be at times a little bit challenging to frame, to consistently keep your subject in frame. So, uh, if, I, I tend to only use that, uhm, animation type if I'm, uh, keeping, if, if I'm not doing any very extreme moves. Basically translate, rotate, uh, dolly, those are the ones I like to use.


[User] Please transcribe this text

[Assistant] So the answer is that it's best done if you want to do that in another editing program.


[User] Please transcribe this text

[Assistant] However, that's if you're only using, uhm, camera animations. So for instance, uhm, you can get really sneaky and tricky and, and, you know, if you animate, like we, we have such thing as a fade animation for a object, you know, like we can take our,


[User] Please transcribe this text

[Assistant] Our model, and we could apply a fade animation to that.


[User] Please transcribe this text

[Assistant] So if I go ahead and scrub along here, you'll see that our model actually fades out to nothing.


[User] Please transcribe this text

[Assistant] So if you did that in conjunction with switching to say from one viewset to another, you could change your background and all that. Uhm, but I think in the end, if you want full control over everything, you might want to do that in another, uh, program.


[User] Please transcribe this text

[Assistant] Not from my end, I mean, that's the thing, uh, camera animations, once you know the basics, uhm, and I think the number of questions we have today kind of reflects that, once you know the basics,


[User] Please transcribe this text

[Assistant] There's not a whole lot else to it as far as, you know, um, understanding it. It's very, it's very simple. We have the same basic animations we can use. It just comes down to how, how creative you can be and


[User] Please transcribe this text

[Assistant] Uh, using those in conjunction to create some nice and interesting animations, so.


[User] Please transcribe this text

[Assistant] Something I did when I was practicing and looking at the, uh,


[User] Please transcribe this text

[Assistant] Uh, coming up with ways to make a cool animation was, uh, look at trailers for films where there's lots of camera movement, like, uh, I don't know, I think I looked at like Cloverfield or something like that, where you've got this effect that someone has basically built a handheld cam effect and, uhm,


[User] Please transcribe this text

[Assistant] You know, you don't need to use that much motion because it will honestly probably make some people sick, but you can take inspiration from that and you can get creative and understand from actual films.


[User] Please transcribe this text

[Assistant] Alright, thank you Josh, and thank you everyone who attended as he mentioned.


[User] Please transcribe this text

[Assistant] If you wanna see more, it's gonna be on youtube.com slash keyshot3d. And you can also go to keyshot.com slash learning for more videos, tips, and tutorials. And until next time, happy rendering.


[User] Please transcribe this text

[Assistant] Carl, I just completed your intern evaluation report. You've earned a gold star in every category except one. I need to show more initiative.


[User] Please transcribe this text

[Assistant] Well, I do have 24 hours before I have to submit my evaluation. Prove you can show initiative, and that gold star is yours.


[User] Please transcribe this text

[Assistant] Gary the gander? Oh, that's just a wild goose chase. Get it? Goose? Gander? Heh.


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[Assistant] We had to distract Agent P because he's too close to Phineas and Ferb.


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[Assistant] We need to send someone in undercover, all the agents are out on their missions.


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[Assistant] Hello, children. Carl, your mother and I were worried when you didn't come home. Uh, are you in trouble?


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[Assistant] No, no, we have to go. Your, uh, mom is making dinner.


[User] Please transcribe this text

[Assistant] Oh, there you are, Agent P. Sorry about the wild goose chase. You were just too close to this case, but don't feel bad. No one could ever find Agent G. He's been missing for far, far too long.


[User] Please transcribe this text

[Assistant] What the? Agent G on an extremely extended vacation, hm? Well, Agent P deserves a vacation more than you do.


[User] Please transcribe this text

[Assistant] They're all fat and happy, don't they? I haven't had any bears here that aren't just really chilled out and they just walk straight past you, totally ignore us. If anything, they get a sense of you, they tend to move away a little bit, give you a bit of distance, but they're really chilled out.


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[Assistant] It's just so horrible. It's just un- you can't fathom why or how. It can see the walrus out at sea and it just wants to go straight to them and it has no concept of-


[User] Please transcribe this text

[Assistant] They're exhausted because they're having to swim a hundred miles now to get to food and then coming back here because it's the only place to sleep. They used to sleep on the ice, dive down, eat food, sleep on the ice. Easy.


[User] Please transcribe this text

[Assistant] And now they're swimming a hundred miles, coming to this base, climbing cliffs, and they're just exhausted and falling down.


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[Assistant] All of the sort of reality show contest ones are just pure chaos, just pure insanity.


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[Assistant] We had this brief moment of like stomach dropping from like, I totally get that. I have these experiences sometimes, cause like,


[User] Please transcribe this text

[Assistant] Like, I've always been attracted to unconventional jobs. Uh, my parents are both entrepreneurial and so like, I was never really around people who got up at nigh- got up at 6am to go to work at 9 to come home at 5 and then wash, rinse, repeat. They didn't do that. Uhm.


[User] Please transcribe this text

[Assistant] In Central America working on the treatment of this plant disease that was wiping out like half of a lot of the cash crops within Central America due to uhm, it's like a fungus and the more hot and wet the earth gets.


[User] Please transcribe this text

[Assistant] The more mold grows and fungus grows and things like that. So there was this, we basically had this magic bullet cure that was working on a lot of things, but...


[User] Please transcribe this text

[Assistant] Startup time is lean and everybody's having to pitch in. And so I being enterprising and realizing, alright, I have to keep jumping back and forth from coast to coast and country to country. I can't really have a real job to like pay the bills while I'm doing this. So I started webcamming.


[User] Please transcribe this text

[Assistant] And uhm, whenever that start up...


[User] Please transcribe this text

[Assistant] The reason that my startup didn't do well really had a lot to do with the fact that the people who had the money either A, weren't smart enough to listen to the people who had the expertise or B, had an agenda of their own.


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[Assistant] I promised myself, I'm like, I'm gonna be the money guy. That's gonna be me. Uhm, I don't have anything right now, uhm.


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[Assistant] I, like a lot of people, you know, you hit 18 and it's like you're on your own.


[User] Please transcribe this text

[Assistant] But I made a promise to myself that I was going to generate as much capital as I could so that way when the next opportunity like that hit me that no one was going to wreck it.