title: soluzione MGS

text:
Vi invio la soluzione completa(in inglese) scaricata da internet del
più bel gioco per play.
Spero che possa essere di aiuto a qualcuno.
Ciao Davide.          T A C T I C A L    E S P I O N A G E    A C T I
O N
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*******************   S   O   L   I   D   *******************
*************************************************************  ##
                  METAL GEAR SOLID FAQ v 0.1
            for the Sony PlayStation (import version)
                     by Rudy Hendrawan
Unpublished work Copyright 1998 Rudy Hendrawan
This FAQ is for private and personal use.  It can only be reproduced
electronically, and if placed on a web page or site, may be altered as
long as this disclaimer and the above copyright notice appear
unaltered and in full.  This FAQ is NOT to be used for PROFITABLE or
PROMOTIONAL purposes.  This includes being incorporated, reprinted, or
otherwise used by magazines, books, guides, etc., in ANY way. This FAQ
was created and being maintained currently by Rudy Hendrawan
(
gob...@hotmail.com
) All copyrights and trademarks are acknowledged
that are not specifically mentioned in this FAQ.
I'll Make it Simple : this FAQ is MINE there is NO unauthorized use of
this game FAQ  ANYWHERE unless it is shown in its ENTIRETY...you MAY
put this FAQ  on your site but ONLY in its COMPLETE FORM. I do not
write this walkthrough so some hack writers can sit back and get paid
for it.
Metal Gear Solid is (c) Sony Computer of Entertainment and (c) Konami
of Japan
***** Table of Content ******
0. Version
1. Forewords
2. Control
3. Item & Weapon List
4. Complete Walkthrough
5. Stuff
6. Translation (need someone to help me!)
7. Credits
__________________________________
##########  0.VERSION  ###########
----------------------------------
Version 0.1 (09/14/98) - Initial release, already contains complete
walkthrough.
____________________________________
##########  1. FOREWORDS ###########
------------------------------------
Metal Gear Solid is combination of an action with little RPG elements
(maps, items, etc). But this game differs from the other action games.
Other action games just use more brawn than brain. This game uses
brain (& patience) a lot. The game is about a spy, inflitrating an
enemy base. This guy is not supposed to be discovered, so instead of
shooting all the enemy, this guy waits, avoids direct confronta-tion
with guards, avoids vidcams, and so on.
This game has the best action scene EVER, not seen in any other games.
Shoot a helicopter with a stinger laucher, guide a rocket to hit power
generator in the other room, swings from the top of the building, uses
C4 like a pro, etc - the list goes on and on. And this game features
the coolest enemy bosses, too. After playing this game for some time,
I know that Konami's staff really put their hardest effort and a lot
of time on this game.
I really like the first Metal Gear on 8-bit NES. It was the game I
considered very special. Sometimes, I still play it. When this game
screenshots appeared on game magazines, I was so happy to know that
one of my favourite games sequel is coming to my PSX. I even bought
the import version of this game even though I cannot read Japanese at
all and the game will be released in US on October 22, just a month
away.
This is my very first FAQ. I do not want to write this at first, but
this game is so GREAT. It's tempting to write FAQ for your favorite
game.
This is an advice for you, Playstation Owner : Buy the game if you are
impatient to know what a great game it is. But if you miss the import
version, save your money and buy this game before it solds out !!
NOTE : This FAQ is not complete. It is mainly because I could not read
any Japanese. I really need someone to help me translating the story
or the scene. And if anyone have any questions, corrections,
translation, or anything else concerning this FAQ, just e-mail me at
gob...@hotmail.com
. I would try my best to help.
____________________________________
##########  2. CONTROLS  ###########
------------------------------------
Directional Pad : to move your character (Solid Snake), to choose  the
inventory, or weapon,etc.
Square : to grab the enemy or use weapon.
Circle : to punch the enemy. Press it repeatedly to combo.
X : to crouch, or to duck. Press it with the directional pad to move.
Triangle : use it to look from the first person view.
R1 : Toggle between empty hands or weapons.
L1 : Toggle between using your inventory or not.
L2 : Select an item from your inventory
R2 : Select a weapon from your inventory
Select : is used to enable Radio Mode.
Start : to pause the game.
That's the basic moves. Snake can do more advance moves,such as :
a. Hold Direction pad to the wall : Snake will flatten himself to the
wall. Press the directional pad while holding the direction to the
wall will enable Snake to walk sideways. Press X will make Snake duck.
b. Hold Direction pad to the wall + X : Snake will knock the wall.
This move will attracts enemy's attention.
c. Tap Square repeatedly (no weapon): Snake will break the enemy's
neck. While holding the enemy, Snake can use it as a shield against
other enemy's shooting.
d. Tap Square + directional pad (no weapon) : Snake will flip the
enemy.
__________________________________________
##########  3. ITEMS & WEAPONS ###########
------------------------------------------
3A. ITEMS
Here's a list of the items that you will find in Metal Gear Solid.
BTW, you can access them by pressing L2 Button
a. Ration : use this to fill your life bar. You can only bring limited
number of this.
b. Diazepam : use it to stabilize yourself while you are in the sniper
mode.
c. Thermal Goggle : use it to find infra red traps, mines on the
ground, and so on. Get it on LV1 - Enemy's Base A
d. LV1 keycard : use this to open LV1 door. Given by DARPA
e. Cardboard Box A : use this to cover yourself. Get this in LV1 -
Enemy's Base A.
f. LV2 keycard : use this to open LV2 door. Given by old man after
defeating Ocerot.
g. Disc : don't know what the use of it. Given by the old man after
defeating Ocerot.
h. Mine Detector : uses to detect mines on the ground - combines with
your map (radar). Get it on LV1 - Enemy's Base A (LV2 door).
h. LV3 keycard : use this to open LV3 door. Get this after defeating
tank.
i. Gas Mask : use this to cover yourself from the poisonous gas. Use
this to  protect yourself from poisonous gas. from LV B2-enemy Base B.
j. LV4 keycard : use this to open the LV4 door. Get it from Otacon.
k. Night Vision Goggle : Use this to see in the dark area. From LV B2
- Enemy's Base B.
l. Cardboard Box B : to disguised yourself from enemy. Get it from the
LV B1 - Enemy Base B
m. LV5 keycard : Use this to open LV 5 door. Get this from Meryl.
n. PAL key : Use this to operate Metal Gear - Get this from Meryl.
o. Ketchup : Use this to fake death. Get this from Otakon in prison.
p. Scarf : Don't know what to do with this. Get it from Otacon in
prison.
q. LV6 keycard : Use this to open LV6 door. Get it from Otacon in
prison.
r. Body armor : To protect yourself against enemy's shot. Get it from
LV B2 Enemy Base B.
s. rope : use this to go to Communication Tower B. Get this from
Communication Tower A.
t. LV7 Keycard : Use this to open LV7 door. Get it from Vulcan Raven.
u. Time Bomb : It's a trap to kill you. Throw this away. Get it from
the Snake's inventory, and from the water in Central Base.
v. Camera : to take a picture.
w. Stealth : use this to make yourself invisible. Get it from Ocerot
at the ending 2.
x. Bandana : from Meryl at ending 1.
3B. Weapons
a. Grenade : it's a grenade...Don't you know it ??
b. Stun Grenade : use this to stun enemies.
c. Chaff grenade : use this to make cameras jammed.
d. Claymore mines : blows when the enemy walks on top of it.
e. C4 : explosives. Trigger it to blow.
f. Socom : Snake's first gun. Can be combined with a surpresser. Get
it at LV 1 Enemy Base A.
g. FAMAS : Machine gun. Holds a lot of ammo. Get it at LV B2 - Enemy
Base A.
h. Nikita : Remote Controlled Missile. Get it on LVB2 - Enemy Base A.
i. PSG1 : a sniper rifle. Get it on LV B2 - Enemy Base A.
j. Stinger : A Missile Launcher. Very Powerful. Get it Communication
Tower B.
________________________________________________
##########  4. COMPLETE WALKTHROUGH  ###########
------------------------------------------------
Note : In this walkthrough, I included special notes, called the stuck
notes. I put these notes on every difficult points, which most of the
people are stuck. I give ONLY HINTS, not FULL EXPLANATION on the
notes. When playing a game, I enjoyed to find out things by myself,
not by reading a full walkthrough. That's why I put these notes on, so
that the people who feels the same way as I do just browse my
walkthrough, find the hints they're needed, and finish it by
themselves. And if they still can't solve it, They can read the more
thorough explanation below the notes. HAVE FUN !!

DISK 1
*******1st Act*******
*********************
You finally arrives in the enemy base. The animation shows that Snake
is coming from the water, using the diving suit. While he was hiding,
the colonel calls him on channel 140.85 ( Maybe he wants to
congratulate snake for coming in the enemy base ^_^. Enough said. Let
the action begins !! ).
There are 3 enemy on this place, and 3 ration to get (even though
right now you can only bring two rations at this time).
The rations are : in the south west corner (in the water), in the
north east corner, and in the south east corner.
Kill the first two enemy, then wait for the third enemy to come in the
elevator. Enter the elevator to go to the outside enemy's base.
   ***Animation***
**Solid Snake open his diving suit, and open his goggle, revealing his
face. When he stand up, the title METAL GEAR SOLID appear. Ain't it
cool ?? ( And you thought that the first action was cool !! That is
just the intro, you know ?? )**
*******Outside Enemy's Base*******
**********************************
The colonel & Naomi calls Solid Snake (140.85) thru the radio (need
translation)
   ***Animation***
**Solid Snake hide behind the container, watching his enemy (Liquid
??) flies the chopper.**
The Colonel & Naomi calls Snake again (140.85) and introduces Mei Lin.
Mei Lin tells you that you can contact her in channel 140.96. From now
on, if you want to save your game, contact Mei Lin in 140.96 and
choose the first option.
   ***Animation***
**Snake walks around and uses his scope to explore the area. The
colonel tells him what to do.**
After the animation, go to the south west corner to get a ration. Go
east to the snow, and go north. Hide behind the container, and kill a
guard there. There's a ration to the left of one container, too. Go to
the truck in the middle area. Jump behind the truck. Get the Soceey's
Base Aom gun. Go to the southwestern of the truck. Get a chaff
grenadex3, but be very careful with the lights.
Go west from there to go to a room with a camera. The animation shows
that Snake notice the camera. Go behind the container. When the camera
look at the other way, get the stun grenade.
You have got all the items you need in this place. You can now proceed
to go to the air duct. There are two air ducts that we can go. The
first is the duct in the north west corner, guarded by the camera. The
second duct is in the upstairs, in the middle section. You can choose
which duct to go, it doesn't matter because they all lead to the same
place (The 1st level of enemy's base).
Before you enter one of the duct, the Colonel will call you through
the radio (140.85). And when you are in the duct, someone will call
you to the radio, too. It's Master Miller on 141.80. Go through the
duct. If you choose to enter the upstair duct, you will see the
animation of 2 enemy talking to each other. Each duct contains one
ration inside.
The colonel will call you again on 140.85.
*******1st Floor of Enemy's Base A*******
*****************************************
If you choose to get in the lower duct, you will arrive in the lower
level, but if you choose to enter the upstair duct, you will arrive in
the upstair, too.
Assume you come through the upstair duct. Go to the left to get chaff
grenade x3. Go right, but be careful because there's a camera there.
Go south a little bit and enter the open door to the right. Get a
thermal goggle there. Go downstair after avoiding the camera. There's
a box of Socom bullets under the stair. Take it then go into the
elevator in the north middle part. Push the button beside elevator
using O button.
Inside the elevator, go to floor B1.
*******Floor B1 of Enemy's Base A (Prison Cell Area)*******
***********************************************************
When you go out of the elevator, Mei Lin calls you at 140.96. After
receiving that call, go along the aisle to the south, then to the
east. On the end of that corridor, there's a duct containing a ration
and a stair to the north. When you position yourself in front of the
ladder, the Colonel will call you at 140.85. Answer that call, then
climb the ladder.
   ***In The duct****
Just crawl through the duct. Then you will come to the junction. Turn
left on the junction, and crawl until you reach the air holes. Use the
look button (Triangle) + press Down on direction pad to see animation
of a guard in the toilet. Proceed crawling farther to get Socom
bullets. Go back to the junction, and go left. Crawl until you see the
air hole, and look through the air hole ( with triangle + Down) to see
Meryl doing sit up in her cell. Crawl again, and the Colonel will
contact you through your radio at 140.85. Proceed crawling farther,
and you will see this animation :
   ***Animation***
**Snake finally reached Office Chief DARPA's cell. Snake looks through
the air hole, opens the airhole, and goes down to the cell. Then Solid
Snake has a very long conversation with DARPA. This conversation
brings Meryl attention, so she overhear it through the prison's wall.
One soldier comes across the cell and warns DARPA not to talk to loud.
DARPA continues his conversation with Snake. He told Snake about Metal
Gear, Psycho Mantis, and PAL Card. Near the end of his conversation,
DARPA gives Snake a LV1 Keycard. This keycard can open LV1 doors.
Suddenly something struck DARPA......something mysterious !! DARPA is
in pain, and died. Meryl hears DARPA's voice, then starting to bang
the prison cells.**
After the animation, crawl under DARPA's bed. You will find a ration
there. At this time you should be hearing the guard was knocked down
by someone. Then the prison cell door is opening. Go outside the cell
........
   ***Animation***
**Snake cautiously go outside. He looks on the floor, seeing the guard
that he previously saw in the duct was only wearing underwear. He was
knocked down and tied up. Suddenly a rifle pointed at Snake's head.
Snake turn around. The girl who pointed the rifle at him shouts at
Snake, told him not to move.(By now I think we all know that the one
pointing the rifle at Snake is Meryl. She wears the guards uniforms).
With his lightning speed, Snake manages to point his gun at her. They
were talking so loud that they do not realize that there are three
guards by the door. The door opens, and the guards come in.**
Shoot the three guards with your Socom gun. There are 2 box of Socom
Bullets. You can take them if you run out of bullets. Sometimes the
guards drop Socom bullets or Ration. After the three guards died, the
alarm rings. Three guards come to attack you and Meryl. Meryl will
kill these three guards (animation). Three guards appear again. Kill
them all. Three guards appear once again. Kill them again. Then the
last three guards throw three grenade on the floor. Avoid them by
moving towards the door. Then kill the last 3 guards.
   ***Animation***
**Meryl go to the door, and check if everything's safe. After she
feels it is safe to go outside, she runs to the elevator. Snake
follows her, suddenly Snake remembering / feeling something. There's
another animation, about a person's tied up in a room, being
questioned or tortured. There was three other men inside that room
(Psycho Mantis, Liquid Snake, and I don't know the other person ). The
animation is back to Solid Snake. Solid Snake try to follow Meryl.
Meryl, who is now inside the elevator, start shooting at Snake,
preventing Snake to follow her. Snake jumps to avoid the bullets, and
takes cover behind the wall. The elevator door closes. After that
Solid hears a sound outside the elevator door. A floating figure
appears.... it is PSYCHO MANTIS. He is saying a few words then
dissapeared into thin air.***
Then Naomi calls Snake at 140.85. Answer that call, then go into the
cell door again. Go south to the computer room. Get the Socom Bullets
near the table. Go east to the toilet to get more Socom Bullets. Then
go outside to the elevator, heading to Floor B2.
*******Floor B2 of Enemy's Base A (Weapons Room)*******
*******************************************************
When you comes out of the elevator, wear the thermal goggle. There are
4 path to the south. Three paths from the left contains trap door. You
can see it through the goggle.
There are 7 doors in this room. 6 doors to get the weapons, and 1 door
to the south. Right now you can only open 3 doors.
Use the 1st level key card to open north middle door - get C4
explosives.
Go to the south middle door to get Socom Bullets.
Use the 1st Level key card to open south west door - get grenades.
    ############## STUCK NO 1 #################
     Where should I go from here ??
    ###########################################
    ---------------- ANSWER   -----------------
     Check the wall in level B2
     there's a wall that you can blow using C4.
    -------------------------------------------
Check the south western corner wall. Using the look button (triangle),
you will see that the colour of that wall is diferrent from the other.
Equip C4, then push yourself to the wall. Stick the C4 to the wall by
using Square button. Move away, then press Circle button to blow the
C4. The wall will be broken, revealing a path.
Going through the path, you will find that the path leads to nowhere.
But by using the look button again, you will see that the wall on the
right can be blown too. Blow that wall and go through. Use the look
button again. Blow the wall on the east and the northeast (there are
two paths to take). Before going any further, I suggest you check your
Socom Bullets. If you're running out of it, go get them first or you
will be sorry. Then go to the northeast hole in the wall.
   ***Animation***
**Snake goes through the hole in the wall. There is a room behind that
wall. There's 4 pillars inside the room and 1 big pillar on the center
of that 4 pillars. An old man is tied on the big pillar. There's lots
of wire connecting the 4 pillars with the old man. Snake tries to help
this old man. But when he's coming close, the old man told Snake to
stay away. There're bombs everywhere near the old man's body,
connected by those wire. When Snake try to come close again, there's a
shot out of nowhere. Snake jumps to avoid the bullets. An enemy shows
up with his 6-bullet gun, demonstrating his skill with his gun by
spinning his gun around and around ( WHAT A COOL ENEMY ... ^_^). Then
the enemy challenges Snake for a fight.
   *****BOSS NO 1 : OCEROT*****
Use your Socom gun. Ocerot will try to keep his distance with you. So
run around, trying to get a close distance with him so you can shoot
him. But don't waste your bullets here. There's only 3 box of Socom
Bullets in this room. One of the box is positioned near the wire, so I
don't advice you to get it, unless you are really short of bullet. And
if you do, I suggest you get the bullets by crawling. DO NOT TOUCH THE
WIRE. If you do, the bombs will explode, and the game will end. Try to
get clear shot of Ocerot. And shot twice if you have the chance. This
is an easy enemy....REALLY EASY, unless you are short of bullets.
   ***Animation***
**Ocerot hides behind one of the pillar, reloading his gun. When he
jumps out to shoot Snake, then something's happening. A very fast and
invisible figure move infront of Ocerot, cutting his right hand, which
is still holding a gun. Ocerot's jumps back, holding his arm
painfully. Then that invisible figure cutting all the wire, so fast
that the old man tied to the wire is released even before the bombs
blow away. The mysterious figure then revealing himself to be
seen....IT's a Cyborg Ninja (One of the coolest character EVER in a
game ^_^ !!!). Ocerot runs away. Snake points his gun to the ninja.
The cyborg Ninja shouts and shaking his body (???) then dissapear
befor Snake can take any action.
Snake then talked to the old man, The old guy talks about Metal Gear,
and there's a film about a rocket and military bases (???). Then the
old man gives the 2nd level Keycard and a disc. Suddenly something
strikes the old man, just like DARPA. The old man died without Snake
knowing what or who does that.**
Then Solid calls the Colonel, Naomi, and Mei Lin at 140.85. After the
conversation, Snake's life got longer and he can carry more of his
inventory.
	Socom Bullet  - 25  -> 49
	Grenade       - 8   -> 12
	Stun Grenade  - 3   -> 6
	Chaff Grenade - 3   -> 6
	C4 bomb	  - 4   -> 6
	Ration        - 2   -> 2 ( doesn't change )
Go back to the weapon's room. Note that there are guards guarding this
place right now. With the lV2 Keycard, you can now open the southeast
door to get FA MAS (Machine gun) and 2 box of bullets. Be careful with
this room. Use your thermal goggle before you take FA MAS. There are 2
red lines on the ground. It means that there are infra red trap. Avoid
the infra red ray by crawling under it. Go to the elevator and go to
the 1st floor.
*******1st Floor of Enemy's Base A*******
*****************************************
Do you notice that the tank on the right is missing ??? I won't spoil
the fun right now.
Go to the northeast corner. Use the keycard to open the 1st level
door. Take the Socom Suppresser. With this suppresser, you can shoot a
guard without the alarm rings.
Go upstairs and open the 1st level door to the west. Get a chaff
grenade and cardboard box A. Get out of this room and go to the
northeastern door (LV2) beside the camera. Get the mine detector.
    ############## STUCK NO 2 #################
     Where should I go from here ??
    ###########################################
    ---------------- ANSWER   -----------------
     Use your radio to contact Meryl.
     Find the right frequency
    -------------------------------------------
Press Select button to access the radio. Use your radio to contact
Meryl at 140.15. She will help you open the big gate downstairs (near
the lift). Just wait until she open the gate. After that gate is open
go through that gate. BUT BEWARE....Use the thermal detector. You will
see 5 infrared ray trap in this area. If you touch the light, the gate
will be closed and the room will be filled with poisonous gas. You
will die instantly.
*******Open Area with Snow*******
*********************************
DON'T TRY TO WALK ON THE SNOW WITHOUT USING THE MINE DETECTOR OR THE
THERMAL GOGGLE. You will see that there are Claymore bombs under the
snow. They will explode if you step on them. Instead of trying to
avoid them, crawl along the minefield. You will get the claymore mines
in your inventory ^_^. Get all 5 mines and check & equip your grenade
in your inventory. Equip rations, too. Then go to the north ......
   ***Animation***
**Solid Snake sees a tank heading in his way (that's why the tank in
the LV B1 is missing), with Vulcan Raven riding on it. Raven shoot the
mortar to Solid. Solid Snake jumps to safety.**
   *****BOSS NO 2 : TANK*****
The key to defeat the tank is to approach the tank and throw grenades
in the tank. You must approach the tank in this way : Go south,
approaching the gate where you come from, then go to the easternmost
path, and go north. After you reach the safety rock, you will see a
path along the snow that is lower than its sorrounding. Crawl in this
path to the west. You cannot get shot by the tank, because the snow is
higher than the path ( you are protected by the snow sorrounding you
). After you reach the western part, go north and hide behind the iron
pillar. When the turret is not heading your way, approach the tank and
throw the grenade on the tank. Run around the tank and throw grenades.
After 2 hit, Vulcan Raven will fall from the tank, and a guard will
replace him. Throw grenade two more times to the guard, and it's over.
   ***Animation***
**Solid Snake approaches the guard, and take the LV3 keycard from him.
After Solid Snake goes to the Enemy Base B, the animation shows that
Vulcan Raven is still alive. **
*******1st Floor of Enemy's Base B*******
*****************************************
Solid Snake gains longer life and more inventory space.
	Socom Bullet  - 49  -> 73
	Grenade       - 12  -> 16
	Stun Grenade  - 6   -> 9
	Chaff Grenade - 6   -> 9
	C4 bomb	      - 6   -> 8
	FA MAS Bullet - 101 -> 151
	Claymore      - 6   -> 8
	Ration        - 2   -> 3
Note : before going any further, now that Snake gets the LV3 card, go
back to floor B2 of Enemy's Base A (Weapons Room). By using the LV3
card, Solid Snake will be able to open the northeastern door -
containing a Nikita Launcher and it's missiles. TRUST ME....YOU WILL
NEED IT !!
After taking the Nikita Launcher and go back to Enemy's Base B,
proceed to the north gate by crawling. You will get a radio call from
the Colonel and Naomi (140.85). There are rules that you must obey in
this room :
1. You cannot use any weapon except for chaff grenade.
2. You cannot be detected by the camera or the enemies. If you got
caught, the enemies will release poisonous gas in the room.
There are some items in this room : chaff grenades in the north
western part (behind the missiles), FAMAS bullets in the south east
wall (under the camera), and Socom bullets on the norhtwestern part of
the truck.
Proceed upstairs, and go into the elevator. Go to level B2 ( We don't
need to go to level B1 right now).
*******Floor B2 of Enemy's Base B *******
*****************************************
After you go out from the elevator, go east and press yourself to the
wall. You will see a man on the other side of the wall. That's where
you want to go right now. After that, go to south by using LV3 key.
There are 2 cabinet-like-full-of-holes devices on the left and right
side. Those are air purifiers. You see the door in the south have
yellow colour. That's because the room in the south has poisonous gas.
Use the 3rd level keycard to open the south door. Beware of the
poisonous gas. You can only stay for a limited time only in that room.
When you entered the room, You will see this animation.
   ***Animation***
**Snake surprissed to see that the floor on this aisle is electrified.
Solid Snake then looks at the wall, tries to find where the source of
the electricity comes from. The animation shows where the power
generator are. But it's in the other room.**
Then Snake had a call from someone that is not known (the vidcam shows
no one). I think that man is trying to say that Solid Snake has to
destroy that generator to proceed.
    ############## STUCK NO 3 #################
     How do I destroy the Power Generator ??
    ###########################################
    ---------------- ANSWER   -----------------
     Use your remote controlled Nikita Missile.
    -------------------------------------------
Solid Snake has to use the Nikita missile to destroy the power
generator. It takes a few practises to do that. Do you know that you
can control the Nikita missile ?? Just shoot it, and control it with
your directional pad. Shoot the Nikita Missile and guide it through
the aisle to the south. When there's a T junction, guide the missile
to the west into another room. Then guide the missile to the northern
room. Beware that the missile can be shot by the camera-controlled
gun, and the missile can explode if it hits the table, cabinet, and
wall. After the missile go tho the northern room, guide the missile to
the easttern room and guide it so the missile hits the power
generator. The floor is now safe to walk on, but beware....the
poisonous gas is still in there. So go to the north room between the
air purifier, so you can breathe normally again.
There are 3 doors in the aisle :
1st door (northern east) : contains rations
2nd door (middle east) : you can not open it right now (LV4)
3rd door (south east) : contains gas mask.
Use the gas mask to protect you from the poisonous gas. The gas will
still affects you, but you will be able to stay longer in the gas
filled room.
Go south through the electric-before-floor. Go to the east and enter
the door. Be careful of the camera-controlled-gun. Go to the air
purifier. Right now you should be hearing a fight in the other room.
Go to the east room and to the north, using the LV3 card.
   ***Animation***
** Snake walked into the aisle. He stunned. The aisle filled with dead
people. Bullets hole everywhere in the wall. Blood stains are
everywhere, on the wall and on the ceiling**
Go north, then .....
   ***Animation***
** A soldier comes from the north. Seems like he was really hurt. Then
he fall and died **
Go a tiny little bit to the north again, and .......
   ***Animation***
** Snake hears a machine gun and someone's screaming . Snake runs to
the voice, and see something's weird. Snake sees a soldier floats on
the air, as if something that is not seen holding him. The soldier
then be thrown by that 'something' to the floor - dead. That something
now revealing himself. He was the cyborg ninja who cut Ocerot's hand.
Now the ninja go to the northern room. The door's lock is broken.**
Go follow the ninja - enter the northern door, then ......
   ***Animation***
** Snake sees Otacon (the man that you saw behind the wall before) is
frightened by something that can not be seen...something transparent.
Otacon is so afraid that he pissed on his pants ^_^. The ninja
revealed himself in front of him. Snake walks towards Otacon, and
Otacon suprissed by Snake, thought that Snake is Ninja's friend. The
ninja turned around and talk to Solid Snake. Feeling that the ninja's
attention is drawed by Solid Snake, Otacon sneaks behind Ninja, run,
and hide inside a cabinet. Then ninja feels very angry and asked Snake
to fight him.**
   *****BOSS NO 3 : CYBORG NINJA*****
Use only punches and kicks (O button), because the ninja can deflect
your shots with his sword and avoid your bombs by jumping (including
your C4 bombs).
Punch him 2 times, then there's animation where ninja puts away his
sword. Now use hit and run tactic. Avoid his spinning kick. DON'T EVEN
THINK THAT YOU ARE SAFE BEHIND A DESK, WINDOWS, OR ANYTHING ELSE,
BECAUSE YOU DON'T. Ninja's kick can break through windows, so just
stay away. Sometimes he will try to stomp you.
After his energy is depleted to 50 %, ninja now uses his
'transparency' technique. Run around to find him ( and of course, kick
and punch him ) before he finds you and kick your ass !!
After you managed to find him 3 times, the animation will shows that
the Ninja is now hurts. He will now stay appear and fight like a man.
But beware, when you try to punch him, he will dissapear and appear
behind you & punch you from the back.  The tactics is : punch once
then go away from him. After he punches, go back and punch him.
After all of his energy depleted, the ninja is not dead yet. There's
some explosion in his body. Don't go near because the explosion can
hit you. The explosion is sometimes big, sometimes small. Wait when
the explosion is small, approach him, and kick him. Do this three
times, and you'll win.
   ***Animation***
**Ninja Ralks to Snake, admitting his defeat. Then suddenly Ninja
starts to shake again, slamming his head on the floor, making loud
noise, screams, go away, and dissapear.**
Snake calls his Colonel & Naomi - 140.85
   ***Animation***
**Snake calms Otacon that is still hiding in the cabinet, and manages
to get him out of there. Snake talks to Otacon, asked him questions.
Snake becomes impatient with Otacon's answer. Snake grabs Otacons by
the collar. Then he releases him, and Otacon starts to tell the story
about Metal Gear. The story continues with a film about the nuclear
bomb in Hiroshima 09/08/1945. Then Otacon shows Snake that he can make
himself transparent, just like the Ninja. Snake then called Meryl at
140,15. Something's happening to her and the radio's out. Otacon gives
Snake a LV4 Security Card. Then Otacon tells a story about robots
(Policenauts??), then Otacon tells Snake that Snake can contact him at
frequency 141.12. Otacon then uses his transparent technique, and goes
away.**
Solid Snake gains longer life and more inventory space.
	Socom Bullet  - 73  -> 97
	Grenade       - 16  -> 20
	Stun Grenade  - 9   -> 12
	Chaff Grenade - 9   -> 12
	C4 bomb	      - 8   -> 10
	FA MAS Bullet - 151 -> 201
	Claymore      - 8   -> 10
	Nikita        - 12  -> 12
	Ration        - 3   -> 3
Get FAMAS bullets in the middle east and south east corner. Get a
chaff grenade in the Southeast corner, and ration on the north of
chaff grenade.
Go back to the electrified-before-floor. You can now open the 2nd door
- get 2 boxes of stun grenades.
Go south to the junction and go to the left. There are 4 doors on the
east.
1st door (north east-LV4) contains Night Vision Goggle.
2nd door (middle north east - LV3) contains 2 boxes of Nikita Missiles
3rd door (middle south east - LV3) contains 1 box C4 and 2 boxes of
grenades.
4rd door (south east - LV6) - you can not open it yet.
Go north then go east ( where the power generator was) - there are 1
box of chaff grenades and one ration.
Go back to the elevator. Go to the floor B1.
*******Floor B1 of Enemy's Base B *******
*****************************************
Go into the men's toilet ( that's the west door). Go to the
northernmost toilet - get a ration there. Get out of men's toilet then
go to the south door. There are 5 door in this room. Get a box of stun
grenades in the northwest corner.
Open the northwest room - get Cardboard box B and a box of ration.
Open the southeast room - Get Famas Bullets and Socom Bullets
Open the northeast room - get nikita missiles there.
    ################### STUCK NO 4 ####################
     Where should I go from here or what should I do ??
    ###################################################
    ---------------------- ANSWER ---------------------
     Find Meryl. She disguised as one of the guards
    ---------------------------------------------------
One of the 2 guards in this room is Meryl. When she sees you, she will
get out of the room and run to the women toilet (that's the east door
that you can't open - Now you know why you can't open that door ^_^).
Go to the northernmost toilet ......
   ***Animation***
**Snake finds a set of the guard's uniform. Suddenly a rifle is
pointed behind his head. Snake turns around to finds out that it's
Meryl who points the gun at him. Meryl and Snake introduces themself.
Snake interested on Meryl's tattoo on her left arm. Then they have a
very long conversation. Meryl gives Snake PAL Key and 5th level card.
Meryl gets out of the toilet, waits for Snake there.**
Go outside, then go to the south room. Now that you have the 5th level
key, you can now open the southwest door. Get Diazepam (you'll need it
later) and 3 box of FAMAS bullets. Get out of the room to join Meryl,
and go to the aisle beside men's toilet. Open the door using the 5th
level keycard. There's 5th level door there. When you approach the
door, Meryl will approach that door,too. Approach Meryl, then ......
   ***Animation***
**Meryl suddenly has headache. Then the animation shows what inside
the room (in B/W) - from the eye's of something / someone's floating.
You can hear his breath. That something is floating approaching the
door fast. Meanwhile Meryl's headache suddenly lost. She asks Snake to
open the door. But Snake is feeling strange about meryl. She is not
herself anymore. Her voice sound different.....Mysterious, isn't it
??**
Note : After the animation, try pressing the look button (Triangle).
You will see that you are no longer looking from your eyes, but from
Meryl's eyes ( or from someone's inside Meryl, maybe ?? )
Open the door, and go inside. Animation will show that the door shuts
behind you. Wander around the room and you will see ....
   ***Animation***
** Meryl is controlled by someone's behind her. That someone is the
one that Snake saw in front of the elevator after DARPA died. He is
Psycho Mantis. Meryl, under Psycho Mantis' control, points her gun at
Snake.**
The Colonel and Naomi calls Snake at 140.85
Now Snake is ready to face boss no 4.

   *****BOSS NO 4 : PSYCHO MANTIS & MERYL*****
Meryl is pointing her gun at Snake. She tries to shoot you, but you
mustn't hurt her - How ??
There are two ways to confront Meryl :
1. punch her until she's unconscious. This is not a good way to treat
a lady, so don't use it.
2. use your stun grenade. Meryl will fall down.
Then there's animation where psycho Mantis appears in front of Snake -
floating. Snake points his gun on him.
Then the screen turns to black for the 1st time (it's normal -
everybody I know experience it !! ). Then he begins to attack you.
Use your punches and kicks only to defeat him. Don't use your bombs,
cause they will explode as soon as you throw it. And don't use your
gun, because he is really good at avoiding your bullet.
Psycho Mantis has 5 patterns, so watch it carefully. Here's how to
defeat them :
1st pattern : Mantis dissapears for a short time, then he appears in
other places - throwing a force ball on you. He does this 3 times. To
defeat this pattern, use the triangle button to see from Mantis' eyes.
From his view, you can predict where he's hiding. go there and punch
him.
2nd pattern : Mantis uses his telekinesis to raise 3 chairs in the
room and uses them to protect himself from you. The chairs are
circling on Mantis, making big and small circles. To defeat this,
crawl and move beside Mantis (still crawling), then get up and punch
him after the chairs' gone.
3rd pattern : Mantis uses 2 vases from the table to attack you. To
defeat this, crawl and wait until the vases' gone, then punch him.
4th pattern : Mantis uses 3 deer heads to attack you. To defeat this,
crawl and wait until the deer heads' gone, then punch him.
5th pattern : Mantis uses books from the cabinet and pictures from the
wall to attack you. To defeat this, go to the upperleft corner, near
the statue. Wait until Mantis comes there, then punch him.
After Mantis' energy depleted to 50%, he will control Meryl again to
attack you. Use the stun bomb again on her. After that, he control
Meryl again. He orders Meryl to commit suicide. Use the stun bomb
again on her.
Now Mantis starts to use the 1st pattern over and over again. Find him
all the time, and punch him. After his energy's become 15%, he will
combine his technique. First, he uses pattern 3 & 4. Then he uses
pattern 2 & 5. To defeat him, just crawl to avoid those things, wait
until they're gone, then get up and punch him. You'll defeat him.
NOTE :
1. Don't get discouraged while fighting Mantis. Mantis is really good
avoiding your punches. You maybe will only land one sixth of your
punches.
2. If you cannot defeat Mantis, there's an easy way to do that. Just
lose to Mantis once, then continue. When you begin this fight, break
the statue on the northwest and northeast corner. After this, Mantis
will not be able to avoid your punches as good as before.
Colonel and Naomi calls Snake at 140.85.
   ***Animation***
**Psycho Mantis is nearly died. The animation shows that his spirit is
flying in the room. he tells Snake that there's a secret passageway
behind the cabinet in the northeast. Then Mantis asks Solid to open
his mask. Meryl saw Mantis' real face then shocked. She seems to
recognize. Mantis then tells a story to Snake. Then he asked Solid to
put his mask back on. A this last breath, he uses his telekinesis
technique to move the cabinet. Then Mantis is died.**
Solid Snake gains longer life and more inventory space.
	Socom Bullet  - 97   -> 121
	Grenade       - 20   -> 24
	Stun Grenade  - 12   -> 15
	Chaff Grenade - 12   -> 15
	C4 bomb	  - 10   -> 12
	FA MAS Bullet - 201  -> 251
	Claymore      - 10   -> 12
	Nikita        - 12   -> 16
	Ration        - 3    -> 4
	Diazepam      - 6    -> 6
Get FAMAS bullets in the upper left (near the statue).
Go to the passageway behind the cabinet - there're ration, fAMAS
bullets, and Socom bullets beside the stair.
Go to the door to the north.
*******Cave Area*******
***********************
   ***Animation***
**Meryl speaks to Solid. She seems to know this cave. Then she leaves
Solid alone.**
Go east, then go north. Use your Night vision goggle if you can not
see clearly. Ther's a box of raton and a hole in the wall where you
can see Meryl in the other side of the wall. Go south to get Socom
bullets. Then go back to the west. Take the north path (snow covered).
Crawl to the hole in the wall. Go north till you reach the junction
(there's water in the floor). Go west to get FAMAS bullets.Then go
back to the junction and go East. Then go south on the junction.
There're two holes that you can go into in the south west area, to the
south and to the east. Go to the south first to get FAMAS bullets,
Diazepam, and ration. Then go back and go to the east hole to meet
Meryl (see that the wolves are all fond of Meryl ^_^).
There's a ration behind Meryl. Then open the north door using your
keycard.
*******PATH TO COMMUNICATION TOWER A*******
*******************************************
   ***Animation***
**Meryl says to Solid that the path is full of booby traps (claymore
mines), so Solid have to be very careful about it. Then Meryl show
Solid how to get pass the mine field.**
Guide Snake to follow Meryl's footprint, then ......
   ***Animation***
**Suddenly, from unknown place, a sniper is targetting Meryl. Seeing
the infra red on Meryl's body, Snake warns Meryl about the danger.
Meryl doesn't move because she's so surprissed. She just follows the
red mark pointing at her body, then down to her left leg. Then Meryl's
got shot on her left leg. Meryl screams. Snake jumps to safety. Then
the sniper shoots Meryl at her right leg. Meryl goes down. Her pistol
drops. Meryl tries to reach for her gun, but the sniper shoot Meryl on
her left hand. Snake wants to get close to help her, but he can't.
Meryl knows that somewhere in the tower there's a sniper aiming at
them.**
    ################### STUCK NO 5 #########################
     How do I shot the sniper ??
    ########################################################
    ---------------------- ANSWER --------------------------
     You have to go back to Enemy Base A to get Sniper Rifle
    --------------------------------------------------------
Solid then get called by the Colonel and Naomi at 140.85.
After some time, you will see that you cannot get close to Meryl,
because the sniper shots you first. Get 4 claymore mines from the
snow. Then the Colonel contacts you again in the radio - orders you to
get the sniper's rifle in the floor B2 Enemy's base A ( I know, it
sucks - but we have to save Meryl ).
Go back to the elevator - go to floor 1, then go out to the south.
Cross the open area (snow) again. This time, please be careful. The
enemies have put some camera and more claymore mines on the ground. Go
to the elevator, then go to floor B2. Get the sniper rifle (PSG1) in
the northwest door - use the LV5 keycard to open it. Be careful, there
are infrared traps on this room. Use thermal goggle.
The colonel calls Snake again at 140.85.
After you pick up the rifle, go back where Meryl was shot ( It's a
long way again ). You will see that Meryl is no longer there. You can
only see Meryl's blood.
   *****BOSS NO 5 : SNIPER WOLF*****
Use your sniper rifle. Find the enemy. Shoots before the enemy does.
If you ran out of bullets, you can get one box of bullets to the left.
Don't waste your bullet, because it is limited. If you feel that Snake
is not stable anymore, use Diazepam. Diazepam is a pill or drug to
keep a sniper calm. Shoot her a few times, then she's down.
Solid Snake gains longer life and more inventory space.
	Socom Bullet  - 121  -> 145
	Grenade       - 24   -> 28
	Stun Grenade  - 15   -> 18
	Chaff Grenade - 15   -> 18
	C4 bomb	  - 12   -> 14
	FA MAS Bullet - 251  -> 301
	Claymore      - 12   -> 14
	Nikita        - 16   -> 20
	Ration        - 4    -> 4
	Diazepam      - 6    -> 8
Go north, then check the ledge on the left wall. There's a box of PSG1
bullets. Go north until you come to the tower. Then go west to get a
box of ration. Go behind the barrel to get a box of Socom Bullets. Go
to the right. There's a box of FAMAS bullets under the stairs. Go
upstair and get a box of PSG1 bullets.
*******NOTE : NOW IS THE RIGHT TIME TO SAVE if you have a free block
in your memory card. Some people says that the choice you are about to
make in the next scene will affect the ending of this game, so SAVE !!
This way, you do not have to play from the start to see 2 ending of
this game.  *********
Go downstairs and head towards the LV6 door to the right (even though
you know that you can not open it ^_^). Then ....
   ***Animation***
**The alarm rings when Snake approaches the door. Two soldiers come
from Snake's behind and point their rifle on Snake. Then Sniper Wolf
comes along with the two soldiers. Sniper Wolf asks Snake to drop his
gun. Snake drops his gun and raises his hands. Sniper Wolf admires his
enemy, then scratches Snake's left cheek. Then one of the soldier  hit
Snake in the bakc of his neck. Snake falls down....unconscious.
When Snake begins to regain his consciousness, he can only see 6
lights, like in the operation room. Snake cannot move. His hands and
his legs are tied to the bed. Snake can hear 3 people are talking.
Then the bed rotates, so the Snake is now in standing position. Snake
can see that 3 person : Liquid(??), Sniper Wolf, and Revolver Ocerot.
Snake talks to Liquid, then Liquid got called from someone. Liquid
leaves the room. The conversation continues - than Sniper Wolf leaves
the room, too. that leaves Snake with Ocerot. Ocerot is about to
torture Snake.**
You control Solid Snake right now. Snake has two choices in this place
:
1. Do not surrender. Tap O (circle) repeatedly.
2. Surrender. You can do this by pressing Select.
RUMOR SAID THAT THE CHOICE YOU ARE MAKING AFFECTS THE ENDING OF THIS
GAME.
Assume you did not surrender. Ocerot will try to torture you three
times. There are two bars on the screen :
   1. Life bar - it's Solid's life bar.
   2. Time bar - it's shows how long the torture will end.
The object of this scene is : Snake has to survive the torture. Ocerot
will torture you three times. During these torture, Snake's life bar
must not empty. When the torture begins, tap O repeatedly to fill the
life bar. Tap really fast, because the life bar carries on to the next
torture. The 2nd torture is longer than the 1st torture, and the 3rd
torture is the longest. If you don't make it, you will have to load
the game, because there's no continue option.
Snake then is put in jail. In the corner of the jail, Snake sees
DARPA's corpse. When you press L2 or R2, you will see that Solid
doesn't have anything in his inventory. No stuff, no weapon, ZIP.
There's a guard walking around Snake's jail - sneezing all the time.
Then the Colonel and Naomi call Snake at 140.85.
After the call, the guard will go to the cell door, and call you for
more torture (Actually the guard says : It's Showtime !! ). You are
brought into the torture room once again. Survive this torture again.
Then Snake is put in the jail once again.
### If you choose to surrender in the game, this is where you will
start. In other words, if you choose to surrender, you will
automatically put in jail and don't have to endure the second torture.
The Colonel calls you at 140.85 again.
Wait for a moment, use the look button on the guard. You will see that
the guard will have a stomachache. It was so sudden and so bad, that
you will see the guard running very fast to the toilet ( I think it's
about to explode ^_^ ).
After the guard leaves you, wait for a moment. Someone will call you
at the door. It's Otacon !!
   ***Animation***
**Snake is so relieved to see Otacon. After they have a conversation,
Otacon gives Snake a bottle of ketchup, a scarf, a LV6 Security card,
and a ration. Then Otacon hear that the guard are coming back. Then
Otacon leaves.**
Now you got to act fast!! You want to get out of the prison. There are
two ways that I know to escape from the prison, but you got to do it
before the guard arrives from the toilet.
1. Use the ketchup by equiping it and press O button. You have to do
it before the guard arrives. Snake will pretend to be dead. The guard
arrives, sees that Snake is dead, then open the cell door to check him
out.
2. Hide (crawl) under the bed. When the guard arrives, he will think
that Snake has escaped. He will open the prison door to check him.
Then what should we do with the guard ? You can kill him, but there's
a more amusing way!! Run from the guard, go otside the cell, bo north,
then east. You will see a LV6 door on the north and a ration on the
south. Pick the ration, then open the LV6 door. You will see the
animation that the guard runs after you and finally be able to point
you with his rifle. But he has a stomachache again !! So he will leave
you and go to the toilet ^_^.
Look to the right of the torture bed. You will see there is a red box.
Pick it up. It's Snake's belonging. There's an animation where Snake
go behind the torture bed, changing and equiping his stuff back ( NOW
WE'RE BACK IN BUSINESS !!)
NOTE 1 : Check your inventory (L2 button). Please check if you are
carrying a time bomb. Sometimes the enemy put a time bomb on Snake's
inventory. When the time bomb runs out of time, it will explode. The
explosion will kill Snake instantly.
    ################### STUCK NO 6 ####################
     How do I get rid of the bomb ??
    ###################################################
    ---------------------- ANSWER ---------------------
     Wait until a mysterious man calls you in the radio,
     Then throw the bomb.
    ---------------------------------------------------
NOTE 2 : After the torture, sometimes Snake will catch cold. ( IT'S
TRUE !! ). Maybe because he don't wear any shirt in the prison. SO
from now on be careful while hiding, sometimes Snake will sneeze. The
enemy can hear it, and will check it.
To get rid of the bomb, you must wait for the mysterious man to call
you. usually he will call you 1 minute before the bomb explodes. To
throw the bomb, hold L2, and press the directional button to choose
for the time bomb, then while still holding the L2 button, press O
button. It's the same way of using a ration or Diazepam.
Open the door on the east, with LV6 keycard, but be careful with the
camera-gun. When you open the door, you will see that the area is
familiar to you. IT'S LEVEL B1 at ENEMY BASE A. But the enemy has put
2 camera + gun outside the elevator, so you have to be very careful.
Go to the elevator and go to floor B2. Pick every ammo there, and go
to the place where you fought Ocerot. Go south and go east. Now you
can open the 2 doors that are previously locked. Open the lower door
to get stun grenades and chaff grenades.
Go back to the elevator to Level 1, and proceed to Enemy's Base B.
******* Enemy's Base B *******
******************************
We're here just to collect the items that we cannot get previously.
Go to the elevator - floor B2. Go south to the electric-before floor.
Go south until you reach the junction, and take the left path. You can
now open the south east door. It contains body armor.
Go back to the elevator - floor B1. Go to the south and open the
middle west door (LV6). You will get medicine. This medicine will cure
Snake's cold.
Then go to the place where Meryl got shot.
   ***Animation***
**Solid looks at the place where Meryl get shot by the sniper. The
floor is still covered with Meryl's blood. Snake got a flashback about
Meryl's getting shot. Then the Colonel, Naomi, Miller, and Mei Lin
call you at 140.85.**
After the animation, proceed north to COMMUNICATION TOWER A.
******* COMMUNICATION TOWER A*******
************************************
Go enter the LV6 door where you previuosly get caught. Go along the
aisle, and pick FAMAS bullets, & Socom bullets along way. Now check
your FAMAS bullets, and equip FAMAS. Enter the door to the west. The
camera will spot you, the alarm will go off, and guards are coming,
trying to catch you !! At this place Snake doesn't have to sneak. He
will have to fight all the guards. Get the Stun Grenades and Rope,
then go south - open the door. Go upstairs fast. Shoot enemies that
are trying to catch you. Run upstairs as fast as you could. Eventually
you will find LV6 door. When you approach it, Otacon will call you at
141.12. He told Snake not to open the door. Just go upstairs (you
cannot open the door anyway). There's a lot of ration, FAMAS bullets,
and Socom bullets on the way, so pick them up.
On the top floor, you can get Socom Bullet and FAMAS Bullets. Go along
the path and you will come to a ladder with ration on the south of the
ladder. Pick the ration and climb the ladder. Then open the door at
the northeast corner (LV6 door). You're on the roof now.
   ***Animation***
**Solid Snake arrives at the roof. He examines the roof, and notice
that there's a sattelite disc. Below the sattelite disc, there's a LV
6 door on the nearby building (Communication Tower B).**
Go to the stair to the north, then ...
   ***Animation***
**Solid Snake is on its way to the sattelite disc. Suddenly some
missiles strike the disc, causing the disc to be broken. The disc fall
to the ground below. Snake jumps to safety. While Snake is wondering
who shot the disc, suddenlu Liquid Snake with his chopper comes from
behind. Apparently, it was the chopper that shots the Sattelite disc.
Snake runs towards the Communication Tower B roof, but the path there
is damaged by the missiles that wrecked the Sattelite. Snake could not
cross, but Snake has to reach that LV6 door he saw before, so ...**
Equip the rope, and go to the fence in front of you.
   ***Animation***
**Solid Snake ties the rope on the fence, while the chopper blows the
building behind Snake. Snake comes down the building and lands on a
ledge. Liquid's chopper comes and try to shoot Snake**
Snake got call from the Colonel - 140.85. Apparently, the Colonel
explains to Snake how to use the rope.
Press X button to jump down - you can swing to the left and to the
right by holding the directional button.
Press O to climb - it's not much use.
The objective is : to go down to the bridge that connect the
Communication Tower A to Communicaton Tower B. On the way, avoid gas
and the chopper's bullets. Keep going down until you arrive in the
snowy area.
In this area, you can pick a ration to your left, and a C4 to your
right. DON'T TRY TO CROSS THE BRIDGE FIRST. By using your scope, you
can see that three guards are guarding the bridge on the other side.
If you get to close, the guards will start shooting at you and you
won't be able to shoot them. Instead, use your Nikita Missiles to kill
them. Usually it takes about 3 missiles to bring them down. You will
know whether the guards are dead by listening to the music. if the
music fades, then the guards are all dead. Cross the bridge. Near the
end of the bridge, the chopper will appear in front of you and try to
shoot you. Use your keycard to open the door to the west. Don't forget
to pick the ration along the way.
Inside the room you will find Stinger Launchers and Stinger Missiles.
Then open the door to the south.
Go south to reach the elevator. Press the elevator's button. You will
see that the elevator is not working. Check the elevator by walking to
the elevator's gate. Then go back to the door, and now take the path
to the right (behind the elevator). Get grenades, FAMAS bullets, and
Socom bullets. Go east, and climb down the stairs. Keep climbing down
until you find that the stairs are broken.  Go up again to the
elevator. Before reaching the elevator ...
   ***Animation***
**Snake hears someone is trying to operate the elevator as well. Snake
hides behind a pillar, getting ready with his gun. When he jumps out
to point the gun, he finds out that the man is Otacon. Otacon had a
long conversation with Snake. Then Otacon makes himself dissapear, and
go to the stairs leading to the bottom floor.**
Now you can go to the east - go upstair. But beware, everytime you
climb the stair, use the look button. There're camera-with-gun on the
top wall. Use the chaff grenade to make the camera jammed. Then climb
upstairs again. There're 4 sets of camera, so you will need 4 chaff
grenade to go to the top.
On the top floor, you will see a ladder leading upstair. Instead of
climbing the ladder, go along the south path to get 2 box of stinger
missiles, chaff grenades, FAMAS bullets, and ration. By now you should
have a full inventory of Stinger Missiles (20/20). Now go back and
climb the ladder. Go through the door on the northeast side. You will
reach the roof.
   ***Animation***
** The chopper appears in front of Snake. Liquid talks to Snake, then
he flies his chooper to attack Snake.**
   *****BOSS NO 6 : CHOPPER (HIND)*****
Use your stinger missiles to shoot the chopper. Stay beside the
container in front of the door. This container will be your safety
place. It will be your 'shield' against the chopper's bullets, so
don't go to far from this container. There's a ration on the south
west area of the container, and a stinger missiles on the south east
corner. Don't waste your stinger missiles, so don't shoot if you don't
have a clear shot.
Use your radar to know the chopper's location. If the chopper is
shooting from the south, take cover on the north of the container,
etc. Use your stinger radar to check where the chopper is. Usually the
chopper flies below the building. So shoot the chopper only when the
chopper flies above you. If you put the crosshair of the Stinger on
the chopper, the stinger will lock on the chopper. But in some cases,
the lock does not guarenteed to be sure hit. For instance, if the
chopper is too far, then the missile will miss.
When you hit the chopper 4 or 5 times, the chopper will go away, and
an animation shows that the chopper is shooting the south area. Go to
the north before the missile hits you.
Shoot the chopper 8-10 times again, then the chopper will fire it's
last missiles. Avoid it by running to the south west corner. Then the
chopper is toasted !!
   ***Animation***
**The chopper is starting to fly unstable. Liquid is panic. The
chopper falls apart. Then the chopper falls to the ground. Liquid
screams " SSSNNNNAAAKKEEEEEEEE !!!". Then the view changes : from the
Snake's back. Snake is watching an explosion causing by the chopper.**
Solid Snake gains longer life and more inventory space.
	Socom Bullet  - 121  -> 168
	Grenade       - 24   -> 32
	Stun Grenade  - 15   -> 21
	Chaff Grenade - 15   -> 21
	C4 bomb	  - 12   -> 16
	FA MAS Bullet - 251  -> 351
	Claymore      - 12   -> 16
	Nikita        - 16   -> 24
      Stinger Miss. - 20   -> 25
	Ration        - 4    -> 5
	Diazepam      - 6    -> 9
Otacon calls Snake at 141.12. He tells Snake that he has fixed the
elevator.
Go back down to the elevator - don't forget the security cameras!! You
still have to use 4 chaff grenades to go to the elevator. Then press
the button on the ellevaotr. You can use the elevator now.
   ***Animation***
**Snake enters the elevator. Suddenly the elevator bell rings. Snake
feels confused. Is there something wrong ??**
Then press the elevator button to go to floor 1. The elevator door
closes, and the elevator starts to move. Suddenly Otacon calls at
141.12. He says that some guards are in the elevator, too. They're
using the transperency technique, so Snake can not see them.
Now is fighting time. Kill 4 transparent guards. Use FAMAS or C4.
After they're all be killed, enjoy your ride to the 1st floor.
Go out of the elevatior, then go west. follow the path to get a ration
and a box of PSG1 bullet (behind the elevator). Go in front of the
elevator, and get a chaff grenade. Open the door in the south east
corner. There're 2 boxes of PSG1 bullets, guarded by a camera
-equipped-gun. Then go through the west door. Get 2 SOCOM bullets and
2 FAMAS bullets. Be careful, there are 3 cameras in this room. Open
the door in the end of the aisle - that's to the north.
*******Open Area - Snow II*******
*********************************
Go to the north, and ...
   ***Animation***
**A sniper shoots Snake**
Then Snake got calls from Otacon - 141.12. In the conversation,
suddenly Sniper Wolf interrupts.
   *****BOSS NO 7 : Sniper Wolf - 2nd Encounter*****
Use your sniper rifle (PSG1)- It's sniper vs sniper fight !! Like
before, shoot her before she shoots you - it's a game of speed and
accuracy. Sniper Wolf hides behind trees. Just follow her down, then
shoot her when she tries to shoot you. If you runs out of bullets, you
can get them on the west and on the east (there're 2 boxes). Pick a
ration on the south east corner. Use Diazepam to calm you if you
become unstable.
Solid Snake gains longer life and more inventory space.
	Socom Bullet  - 168  -> 192
	Grenade       - 32   -> 36
	Stun Grenade  - 21   -> 24
	Chaff Grenade - 21   -> 24
	C4 bomb	  - 16   -> 16
	FA MAS Bullet - 351  -> 401
	Claymore      - 16   -> 16
	Nikita        - 24   -> 28
      Stinger Miss. - 25   -> 30
	Ration        - 5    -> 5
	Diazepam      - 9    -> 9
After the fight, go north a little bit, then .....
   ***Animation***
**Snake approaches Sniper Wolf, who is now waiting for her death. She
coughs, her blood mixed with her coughs. Then she has the last
conversation with Snake (listen to the Background song - It's perfect,
Does it make you want to cry ??). Sniper Wolf asks Snake to end her
pain ( to kill her ). Snake points his gun on her. Otacon, watching
the scene from far, feels very sad for Sniper Wolf. Sniper Wolf asks
Otacon to bring her her rifle. Otacon brings the rifle to her. She
hold the rifle, and asks Snake to shoot. Otacon does not have the
courage to watch this, so he turns his back and covers his ears. Then
the camera zooms out fast, the screen becomes all white, then.....
BANG !!
Snake uses the scarf to cover her face, then he leaves the place.
Otacon shouts to Snake while watching Snake leaves. Then he makes
himself dissapear, and leave the place too.**
You are now free roaming the snow field area. There's a lot of door. I
list them all :
- There are 2 doors on the west. The northern one (LV6) contains 4
Nikita Missiles and guarded by 1 camera. The southern one contains
Cardboard box C and 2 rations, guarded by 2 cameras.
- There are 2 doors to the east. The north one contains 2 boxes of
PSG1 bullets, 2 boxes of Socom Bullets, and 3 boxes of FAMAS bullets
no camera. The south one contains 2 boxes of chaff grenades and 1 box
of grenades, guarded by 2 camera.
- There are 3 doors to the north. The left door leads to the enemy's
last base. You cannot open the middle one right now, because it's LV7.
The right one contains 1 box of diazepam, 1 box of stun grenade, and a
ration - but the place is covered with claymore mines.
Go to the north - northwest door, which leads to the enemy's Last
Base. Avoid the cameras, go to the north west corner to get a box of
Socom bullets. Go east, then go downstairs........ DISC ONE Ends.
********************************************************************
**************************DISC TWO WALKTHROUGH**********************
********************************************************************
*******LV 1 of Enemy's Central Base*******
******************************************
Go downstairs, and open the door. Go north and go west to the bridge
to get a box of chaff grenade. Then go to the bridge on the south,
leading to the west wall. Press yourself to the wall, then walk
sideways to the south to get a box of Socom bullets. Then walk
sideways to the north to reach the north bridge. But be careful -
there's a crane moving around. If this crane hits you, you will fall
to the molten iron and burned to death !! Walk sideways and press X to
duck. When the crane moves above you, get up (by pressing X again)
then go to the north bridge. Go north and go downstairs. You will find
Socom bullets under the stairs. You can find a ration if you take the
west path (downstair), and you can find C4 explosives if you walks to
the south. Go north and downstairs. There's a box of socom bullets
under the stairs and There's a door on the northeast. Don't enter this
door first. Go through the south - it leads to STEAM ROOM (REMEMBER
THIS PLACE AS YOU WILL COME HERE AGAIN). Get 2 boxes of PSG1 bullets
and 2 boxes of Nikita Missiles. Crawl to the south west under the
pipes. You can get 2 box of Stinger Missiles, and 1 box of chaff
grenades. Go back through the STEAM ROOM - go north. Open the door to
the northeast.
In the next room, go north and you will see and elevator is coming to
your way. Before you go to LV B1 with the elevator, explore the room
first - There's 2 boxes of FAMAS bullets on the south west, and 1 box
of Socom bullets on the northwest corner. Get 2 boxes FAMAS bullets on
the east, and get one box of Socom bullets behind the east container.
Now you are ready to go down with the elevator. Just press the buttons
on the panel with O button.
   ***Animation***
**Just as the elevator starts to move down, 3 guards appear from
behind the container. They jump on the elevator.**
Fight those 3 guards with your FAMAS rifle. These guards are tougher
than the ordinary guards. If you want to kill them fast, you can throw
them outside the elevator. After those bad guys are dead, proceed to
LV B1 of the enemy central base.
*******LV B1 of Enemy's Central Base*******
*******************************************
Go north of the elevator, then go to the east. There's a
camera-equipped-gun inside. Get a Socom bullets on the north. NOW USE
YOUR THERMAL GOGGLE and go south. There are claymore mines on the
south side. Crawl to get the Claymore mines. While still crawling, go
to the southeast corner to get ration and to the north east corner to
get a box of FAMAS bullets.
Then go down with the elevator. Press the button on the panel - Use O
button to do that.
Now you are going down on the elevator. There are a lot of birds
circling you. Then Master Miller calls you at 141.80. Enjoy the ride
to floor B2.
*******LV B2 of Enemy's Central Base*******
*******************************************
This place is so...chilling. You can see that this place is colder
than any other place in this base.
Go west behind the container to get Nikita Missiles and C4 bombs. Then
go to the east containers to get ration and Nikita Missiles.
Then open the door on the north.
   ***Animation***
**Snake go into a big-refrigerator-like room. There're a lot of raven
birds in there. Then Snake sees someone lying on the container in
front of him. The person stands up and talk to Snake. It's VULCAN
RAVEN, the one who attacks Snake with the tank (remember boss no 2
??). Vulcan Raven jumps down to meet Snake. Now Vulcan Raven is fully
equipped. He has this HUUUGGGEEEE Gaitling Gun (looks cool, isn't it
??). Then Vulcan Raven demonstrates his ability - the ability to
control the bird. A bird lands on Snake's shoulder, stay there then
leave. After a few words, Raven is now ready to fight Snake.**
   *****BOSS NO 8 : Vulcan Raven - 2nd Encounter*****
Don't walk in front of him, he will shoot you wildly. Instead, use
Nikita Missiles. Guide the Missile so it hits him. But don't
underestimate him, he can shoot your Nikita Missile if he sees it. So
guide your Nikita Missile to hit him from behind or from side. You
have to guide it around the container - not in the staright line so he
will have tough times to gun it down. If Raven getting close to you,
predict which path he will take and plant claymore mines and C4 bombs.
There are Stinger Missiles, Nikita Missiles, and ration. After a few
hits, Raven starts to shoot at containers, so the containers are
falling down, blocking several ways. Raven are now moving much faster
than before. Claymore mines don't work on him right now, so use the
Nikita Missiles only.
   ***Animation***
**Vulcan Raven is now hurting very bad. Bloods are everywhere on his
body. He talks to Snake, and give him the LV7 keycard. And then he
tells Snake about DARPA's dead - while in prison : After Snake went
away from the cell, Vulcan Raven came and picked up his body. It was
not DARPA's after all !! It was someone disguising as DARPA. After
telling him the story, he orders the birds to eat him !! The birds are
starting to eat him, then Snake leaves him. When Snake turns around,
he finds that Vulcan Raven's body is no longer there. The birds have
eaten him completely. **
Solid Snake gains longer life and more inventory space.
	Socom Bullet  - 192  -> 217
	Grenade       - 36   -> 36
	Stun Grenade  - 24   -> 27
	Chaff Grenade - 24   -> 27
	C4 bomb	  - 16   -> 16
	FA MAS Bullet - 401  -> 451
	Claymore      - 16   -> 16
	Nikita        - 28   ->
      Stinger Miss. - 30   -> 35
	Ration        - 5    -> 5
	Diazepam      - 9    -> 9
Then Snake got calls from the Colonel and Miller, taliking about Naomi
at 141.80.
Note : You can now go back to the snowfield area to open the 7th level
door. It contains 4 Stinger Missiles and guarded by 3 camera.
After you defeat Vulcan Raven, open the door on the north. Get a box
of chaff grenade on your left. USE YOUR THERMAL GOGGLE. You will see
that there are 2 trap doors on the floor. After crossing the trap
doors, take a box of ration. Take a look around with triangle button.
There are a lot...A LOT of camera-equipped-gun. So use your chaff
grenade to distract the camera. Cross the bridge. You can go to east
to get 3 boxes of Stinger Missiles. Open the door to the north, but
before doing that get a box of Stinger Missiles in front of the door.
*******METAL GEAR REX's ROOM*******
***********************************
Go downstairs to the north then ........
   ***Animation***
**Snake is now standing in front of METAL GEAR REX !! (Man, look how
big it is !!)**
Go north to the junction then take the path to the left. Get a chaff
grenade on the corner.  Then go to the north, and go downstairs to get
a ration. There's a river to the west. There are sometimes items in
the river (the position of the items are random), but you will take
damage in the water. To check whether  there's an item or not, use
your thermal goggle. Go back upstairs and go back to the front of
Metal Gear Rex. Take the east path now, and go downstairs to get FAMAS
and SOCOM bullets. Go back upstairs and proceed to the northeast.
There's a ladder there. Before you climb the ladder , Otacon will call
you at 141.12. Climb the ladder afterwards.
Go east to pick up the chaff grenade. Go back to the junction and take
the west path. Go south to get FAMAS bullet. Go to the north. Just
before you climb the ladder, Otacon will call you again at 141.12.
Climb the ladder afterwards.
There's a ladder to the left, but you maybe want to explore the area
first. Go to the north path to get FAMAS bullets, chaff grenades, and
2 boxes of stinger Missiles. Now you are ready to climb the ladder.
Now you are on top of Metal Gear REX. Otacon and the Colonel will call
you at 141.12. Now climb down the ladder to the left.
Go along the path to the north, west, then south. Get FAMAS bullets,
and 2 Socom bullets on the way. Go east a little bit, and climb stairs
to the south. Then ......
   ***Animation***
**Snake sees two persons in the Control Room. They are Revolver Ocerot
and Liquid Snake (apparently he's not dead from the helicopter blast
!!). They're talking about their plan. Snake hides behind the wall to
hear their conversation. They talked about project FOXDIE (??) and
project OUTER HEAVEN (??). Without Solid's knowledge, there's a camera
near Snake.
Snake calls Otacon at 141.12. Otacon explains to Snake how to use the
PAL Card. He also explain about the three mark on the computer. One of
the mark is the same as the mark on the PAL card.
Then Ocerot sees Solid in the camera. Ocerot shoots at Solid. Solid is
so surprissed that he dropped the PAL card. The PAL card is now
falling to the river below. Snake tries to catch the card, but he
doesn't make it. Liquid calls Snake from the control room, and the
Control Room's door closes.**
The alarm rings. The guards are coming at Snake. Kill the guards. Run
back to the top of Metal Gear Rex. The guards will stop following you.
Go downstairs. You must look for the PAL key in the water. Sometimes
you will get a bomb. If you do, Master Miller will warn you at 141.80.
Drop the bomb by accessing the inventory screen (L2) button, selecting
it by using directional pad, and while still holding the L2 button,
press O button.
NOTE : I'm not sure where the PAL key is, because the items' places
are random. But I think that the PAL key is brought by the mouse. Go
hit the mouse, then the PAL key will be dropped by the mouse. But I'm
not sure about this - Can someone confirm this ??
After you get the PAL card, go back to the control room (where Oceron
and Liquid having a chat previously). Use the chaff grenade to make
the cameras jammed. Then use the PAL key on the computer lap top
according to the symbol. Look at your PAL key's symbol in your
inventory. Go to the computer with the same symbol. Then there will be
an animation where the square thing behind the computer go down, and
the card will go out of the computer. Now you have to put the PAL key
with the same symbol on the computer.
    ################### STUCK NO 7 #######################
     Where can I find the 2nd and 3rd PAL key ??
    ######################################################
    ---------------------- ANSWER ------------------------
     You don't find them. You change the symbol.
     PAL keys symbols change according to the temperature.
    ------------------------------------------------------
Now this is really tricky : The symbol on the PAL key can change. The
change is depend on the temperature on the room you're at. The yellow
symbol (C) appears when you're on a normal temperature room. The blue
symbol (W) appears when you're on a low temperature room - cold. The
red symbol (Z) appears when you're on a high temperature room.
I suppose you have put the yellow card into the computer (yellow color
is the default color). To change the card color to blue, you have to
be in a room where the temperature is low, such as : the room where
you fight Vulcan Raven, or the snow area outside. Stay there for about
2 minutes, then the card color will change automatically. Then go to
the Control room to insert the second card into the computer. Then go
back to the elevator to floor B1. On the elevator Master Miller will
call you at 141.80. Proceed to the elevator to level 1. Go south to
the STEAM ROOM (the room where there pipes and steam everywhere - It's
a high temperature room). Stay there for two minutes, then the card
symbol will change to red. Make your way back to the control room on
Level B2. On the elevator, Naomi + Colonel will call you at 140.85.
Naomi will tell you about a guy name GREY FOX.
Go to the Control Room - once again, use the chaff grenade to make the
cameras jammed. Then equip the PAL key then walk to the right
computer.
   ***Animation***
**The square thing behind the computer go down. All keys are opened.
The computer says that Metal Gear is now ready to use !! Snake is so
surprised. He thought that the PAL keys are supposed to stop it !!
Then 141.80 Miller calls, thanking Snake for 'helping' him to operate
Metal Gear. Snake is so surprissed and angry. Then the Colonel appears
on the vid cam and angry at Snake.  Miller opens his glasses, and
change his hair, revealing himself. MILLER TURNS OUT TO BE LIQUID
SNAKE ALL ALONG !! Miller used Snake to operate the Metal Gear REX,
without Snake even knows it !!. Then Liquid sounds the alarm. The door
in the Control Room closes, and the room now is filled with poisonous
gas !!**
Equip your gas mask, then use your radio to call Otacon at 141.12.
Otacon will try to help you. Wait, then Otacon will call you at
141.12, tells you that he manages to override the security. The door
now opens.
When Snake goes out from that door, he sees Liquid is running towards
the Metal Gear REX. Get a ration to the south then follow Liquid. you
will see the animation.
   ***Animation***
**Snake sees Liquid is standing beside Metal Gear REX. Snake points
his gun on him, but Liquid says something that makes Snake put down
his gun. Then they have a conversation (something about FOXDIE and
Naomi). After a long talk, Metal Gear's cockpit is opening. Snake
quickly points his gun on Liquid, trying to shoot him. But Liquid is
faster. He jumps into the Metal Gear REX's cockpit, closes it then
starting the elevator. Snake jumps to the Metal Gear REX's base. Then
the base elevate until it reaches the upper floor.**
   *****BOSS No 9 : METAL GEAR REX*****
Use your stinger missiles. Aim at the disc on the Metal Gear REX's
left shoulder. Lock on it, then shoot. The tactic is : shoot the Disc,
then run between Metal Gear REX's feet to the back. Wait for Metal
Gear REX to turn around, and shoot the disc again. By running between
the legs, Metal Gear REX's homing missiles will miss. But avoid going
near his right leg. He will stomp you - and if you hit, you will die
instantly !! Do  this until he defeats. But remember, don't waste your
life bar because the fight will continue.
   ***Animation*** - THE COOLEST ANIMATION IN THIS GAME ^_^ !!!
**Metal Gear REX is now broken. It seems to malfunction. When Snake
approaches it, suddenly Metal Gear REX starts to move again towards
Snake, try to stomp on him. Snake retreats, then a figure running and
jumping from Snake's behind towards Metal Gear REX. It's Ninja or
should I say Grey Fox !! Grey Fox helps Snake by holding Metal Gear's
leg. Metal Gear REX try to stomp Ninja, but Fox dodges, and jump
backwards. While on the air, Fox uses his right arm to shoot Metal
Gear Rex's Disc. The disc malfunctions for a little while, giving time
for Fox to hide behind the container with Snake. Snake and Fox had a
conversation, while Metal Gear REX is trying to find them by shooting
all the containers. Fox, thinks that hiding is useless now, tries to
reach for the Stinger Missiles. He jumps, dodges every Metal Gear
REX's attack. But When he jumps in front of Metal Gear REX, Metal Gear
REX fire his laser beam. This laser beam cuts Fox left arm. Fox jumps
backward, trying to shoot REX with his right arm, but before he does
that, Metal Gear REX runs forward and slams Fox on the wall with its
head. Now Fox is stuck between the wall and Metal Gear REX's head. Fox
is still trying to shoot the disc. Metal Gear REX now retreats. Fox
drops to the ledge in the second floor. The cockpit now open. Liquid
talks to Fox. Fox shouts to Snake, ordering Snake to shoot Liquid.
Snake aims his stinger to Liquid, but he seems to hesistate. Liquid,
in Metal Gear REX, then push Fox from the ledge to the floor, then
stomps him on his body. Fox speaks to Solid. But then  Metal Gear REX
walk backwards, stomping over Fox whole body !! Fox is dead. Solid
Snake feels so angry and start to attack REX.**
   *****BOSS NO 10 : METAL GEAR REX - 2nd Encounter*****
Use your stinger missiles again. Now aim for Liquid inside the
cockpit. Use the same strategy as before, until he is toasted !!
   ***Animation***
**Metal Gear REX seems to be malfunction. When Liquid tries to stomp
Snake, Metal Gear REX becomes unstable. Metal Gear Solid is now
wrecked. There are explosions everywhere. The explosion hits Snake,
and throws Snake to the wall. Snake is unconscious. Then Liquid comes
walking to Solid. Then the screen fades.
Then the animation shows Liquid talking to Snake on the top of Metal
Gear REX (which is now wrecked). The place is now surrounded by fire.
Snake is being tied up by Liquid. After a long conversation, there's a
real live video about scientists, and about the Desert Storm operation
in Iraq (1991). After another long conversation, Liquid shows Snake
that he had Meryl !! Snake's so surprised to know that Meryl is not
dead. Meryl is lying unconscious and being tied up too. Snake calls
the Colonel on 140.85. After the chat, something's happening. Snake
asks Mei Lin, then someone (unknown) appears in vidcam and talks to
Snake.
After the conversation on the radio, Liquid releases Snake and asks
him to fight one on one. To get the situation more exciting, Liquid
put a time bomb beside Meryl and put the timer for 3 minutes.**
   *****BOSS NO 11 : LIQUID SNAKE *****
You don't have anything on the inventory or weapon, so you can only
uses punches and kicks (O button). Approach him, then punch him. Don't
go near the edge of Metal Gear, you can fall down ( Not exactly fall,
because you will be hanging on the edge and manages to get up - but it
will waste a lot of time ). The time limit is 3 minutes. If time is
up, then Game Over. Beat him up. If his energy is low, he will use his
dash attack on you. Go away from him, wait for his dash, then dodge at
the right time. He will miss the attack and stand still for sometime,
leaving himself vulnerable. Punch and kick him at this time. you will
defeat him.
  ***Animation***
**Liquid falls from Metal Gear Solid to the Ground. While falling he
shouts : SNAAAKKKKEEEEE !!!**
Then go to the ending animation.
There're two endings in this game. The ending depends on which choice
you made on the torture room. If you choose to hang on, then go to
ending 1, but if you choose to surrender, then go to ending 2.
********ENDING ANIMATION I********
Note : This ending will occur if you choose not to surrender when you
are tortured.
**Snake walks toward Meryl, untie her, then wake her up. Meryl awakes,
and she hugs Snake. She feels so glad to see Snake. Then they have a
little chat. Suddenly Otacon calls from 141.12. Then Snake jumps down
from Metal Gear REX. Meryl jumps to Snake's arm. Then there's an
earhquake. Meryl runs to get an orange jacket (??) then runs to the
door - Go to the Chase Scene**
********ENDING ANIMATION II********
Note : This ending will occur if you choose to surrender when you are
tortured.
**Snake walks toward Meryl, untie her, and then try to wake her up.
But Snake is too late. Meryl is dead. Snake cries aloud, calling
Meryl's name. Suddenly Otacon comes from behind. Then he talks to
Snake. Then there's an earhquake. Snake and Otacon jumps down from
Metal Gear REX head to the ground and run to the door - Go to the
Chase Scene**
********CHASE SCENE********
Note : the difference between the two endings on this scene is just
Meryl and Otacon. The story is the same, just different person. Meryl
for ending 1 and Otacon for ending 2.
Go to the right through the door. Pick a ration there. Then go left.
You can pick a ration beside the stair. Get the ration, climb the
stairs, and go to the door on the left.
Animation will show that Meryl (or Otacon) will be seen by the camera.
The alarm rings and the 3 guards are coming your way. Fight the guards
with your puches or kicks, while Meryl (or Otacon) tries to start the
jeep. When the jeep starts, go to the Jeep. Snake will now uses the
gun on the jeep. The gun has unlimited ammo. Meryl (or Otacon) will be
the driver. Use your gun on the barrel outside the gate. The barrel
will explode and the gate will be open. Meryl (or Otacon) will drive
jeep through.
After some driving without any enemy, then Meryl (or Otacon) have to
stop the car because there's a barricade. Blow the baricades by
shooting at the barrels in front of the barricade. Kill 2 guards
there. Then Meryl (or Otacon) will drive through. After some driving,
they will be stopped once again by the second barricades. Shoot all 3
guards there. Then go through.
After a few minutes of safe driving, then a jeep approaches from
behind. IT'S LIQUID SNAKE !!! (Oh man.... How can I kill this man
???). Liquid is trying to follow you and bumps you with his car. Just
shoot him. After a few shots, the camera will change. Shoot him again.
After a few shots, the camera will change again, like the first one.
After a few shots, Liquid is now trying to shoot you from the side.
Aim your gun to him. If you aim correctly, Liquid will be shot
everytime. Then Liquid will try to bump your car from the side. Shoot
him. Then Meryl (or Otacon) will try to warn you that there's a cliff
outside. Liquid accelerate his car, and suddenly stops in front of
your car. The two car crash each other, and fall to each side.
***The Last Ending Animation***
Snake and Meryl (or Otacon) is trying to get up, but they can't. Their
feet is stuck on the car. From Liquid's car, Liquid manages to get up.
He holds his rifle, and comes to Snake. Snake and Meryl (or Otacon)
are trying to free themself, but they can't. Liquid points his rifle
on them. Then suddenly, Liquid falls to the ground. Apparently he is
hurt too much. Then Liquid died in front of them. ( I think it is
natural for Liquid to die this way...Imagine : He survived on the
chopper crash, on Metal Gear Rex, falls from Metal Gear REX, and has
his car turned to its side - It's enough !!)
Snake and Meryl (or Otacon) manages to free themself from the car.
Then the Colonel calls at 140.85. Then Naomi speaks through the vidcam
,too. Now Snake and Meryl (or Otacon) walk to the streets, then they
go down to the beach. There's a cave, containing a Jet Ski. Snake and
Meryl (or Otacon) ride the Jet Ski. Meryl gives Snake a bandana (or
Otacon gives Snake the stealth item - to make yourself transparent).
Then they go on the Jet Ski.
    *************************   END GAME  **************************
________________________________
##########  5. STUFF ###########
--------------------------------
- Complete the VR training ( 10 levels ). You can get Time attack
opetion on VR training.
- Finish the game. If Meryl's alive, you will get a bandana, but if
Meryl's dead, Otacon will give you Stealth item.
- Finish the game, and you will get no radar option on the Special
Menu.
-When you finish the game, you will be asked to save the completed
game. After you save, the colour of the letter changes. I have
finished the game twice. First I got Jaws ranks (got a stealth) - the
colour of the letter turns to yellow. Then I finish the game the 2nd
time, got Leopard rank (got a bandana). The colour of the letter
changes to red. Does Anybody knows what the colour means ?? Does it
represent how many times I completed the game or does it represent
what rank I got, or something else ???
______________________________________
##########  6. TRANSLATION ###########
--------------------------------------
Not available yet. I need someone to help me on this one.
Mail me at
gob...@hotmail.com
__________________________________
##########  7. CREDITS ###########
----------------------------------
I'd like to extend my thanks and appreciation to the following:
1.Thanks to God, for everything.
2.Thanks to Konami, for making the COOLEST game right now that I know.
You really did A VERY GOOD JOB - CLOSE TO PERFECT !!. Thanks for the
exciting moments that I have while playing your game. Keep the good
work, guys !! I liked Metal Gear (8-bit NES version), and I LOVE this
sequel. I couldn't wait for the next sequel (if you have a plan on
doing that).
3. Thanks to TS63 boys (Ical, Wildan, Chairul, Senna, Didit, Abdi,
Krisna, Denny, Thoriq, etc). You are the reasons I'm writing this FAQ.
Thanks.
4. Thanks to my friends at Dynamic labs and at Sion. You are great.
Thanks !!
5. Thanks to VEGA store & it's group in Bandung, who sold me this
game. Please do not copy, alter, or sell this walkthrough without my
permission. I have tried so hard to write this FAQ. Thanks !!
6. Thanks to Metal Gear Solid Unofficial Homepage
(
http://mgs.gagames.com
), where I got the information about the names
of the characters, and other information. Thanks !!
7. Thanks to Kamui (
km...@hol.fr
) for all his help. You always help me
out everytime I e-mailed you on BFM. Thanks Man! Without you, I won't
be able to finish the game.
8. Thanks to David Presnall, for all of your help, too. You always
give me an extensive explanation on BFM. What could I do without you?
9. Thanks to psxtwyst, for sending me a walkthrough on BFM.
This FAQ is dedicated to someone that I really adore (CM). You're my
inspiration - always. God Bless You.


title: Neo 2.2 ma...

text:
porca trottola. Ho cestinato qualche pic per scoprire che poi non ha i fuses
settati. Ok i fourm lo hanno detto, ma non quando lo avevano rilasciato
domenica scorsa. Sono stato fuori da allora, ma credo di aver trovato i
fuses giusti che se non sbaglio sono uguali al Neo 2. Ho montato il chip ma
va quando vuole. Accendo la ps2 con l'action ma il lettore comincia a
ticchettare . Per far partire i giochi devo usare il vecchio metodo del
tasto power premuto. Inoltre usando il metodo EA il cassetto si apre dopo un
po e il cd esce mentre gira di bestia. I collegamenti sono giusti visto che
con Neo 2 va tutto bene. Resta il dubbio dei fuses. Premetto che ho un
Action 1.1 ma finora non mi ha dato problemi. Mi potete dire il settaggio
giusto o meglio postarmi 'l hex con i fuses settati? Grazie
Se però mi dite che sbaglio qualcosa nel avvio mi fate felice, almeno no
apro la ps2 per la centesima volta :)


title: Neo 2.2 ma...

author: THE KING

text:
Ciao,
> porca trottola. Ho cestinato qualche pic per scoprire che poi non ha i
fuses
> settati.
Già,ma ci se ne accorge dandovi un occhio subito.
> Ok i fourm lo hanno detto, ma non quando lo avevano rilasciato
> domenica scorsa.
Ripeto ci sono cose che,si comprendo al volo che,sono sballate per un 12c508
o 12c509.
> Sono stato fuori da allora, ma credo di aver trovato i
> fuses giusti che se non sbaglio sono uguali al Neo 2.
Esatto ha le stesse impostazioni del Neo 2.
> Ho montato il chip ma
> va quando vuole. Accendo la ps2 con l'action ma il lettore comincia a
> ticchettare .
Il condensatore l'hai montato ?
Come col Neo 2 serve ancora il condensatore......gli ideatori dicevano
che,non serviva +,ma invece si sbagliavano.Tutta via si sono salvati in
corner dicendo che,non tutte le PS2 hanno bisogno del condensatore ed invece
da quello che,ho visto di persona e sento,il condensatore come col Neo
2,serve sempre.
> Per far partire i giochi devo usare il vecchio metodo del
> tasto power premuto.
Non hai montato il condensatore,perchè posso garantirti che il Neo 2.2
funziona meglio del Neo 2 ed in linea di massima non sbaglia un caricamento
col primo metodo.
> Inoltre usando il metodo EA il cassetto si apre dopo un
> po e il cd esce mentre gira di bestia.
Qui hai sbagliato qualcosa,perchè il cassetto si apre con qualche secondo di
ritardo OK tutto normnale,ma perchè la routine CD Brake deve far fermare il
lettore completamente e dunque il CD quando esce non deve assolutamente
girare.Credo che,tu non abbia collegato il pin3 del 12c508 al piedino 18 del
BA666 posto sotto il lettore DVD della PS2.Tale Pin3 deve essere collegato
sia a questo punto che,ha quello originario del Neo2.
> I collegamenti sono giusti visto che
> con Neo 2 va tutto bene.
Lo credo anche io,ma vedrai che,non hai collegato ulteriormente il Pin3 e
non hai messo il condensatore....anzi per meglio dire lo hai levato.
> Resta il dubbio dei fuses. Premetto che ho un
> Action 1.1 ma finora non mi ha dato problemi.
Difatti col Neo 2.2 non hai problemi con nessuna versione dell'AR2.
>Mi potete dire il settaggio
> giusto o meglio postarmi 'l hex con i fuses settati? Grazie
> Se però mi dite che sbaglio qualcosa nel avvio mi fate felice, almeno no
> apro la ps2 per la centesima volta :)
Ti dò una buona ed una cattiva notizia :
i settaggi se sono uguali al Neo 2 sono OK,questa è la buona notizia,ma
purtroppo devi riaprire la PS2,questa è quella cattiva. :-)))
Ciao THE KING................


title: PLAYSTATION2: LA VERITA'

author: parucca


title: PLAYSTATION2: LA VERITA'

author: Federico Biondi

text:
parucca ha scritto nel messaggio <7a6qfo$848$
1...@fe2.cs.interbusiness.it
>...
>
http://members.it.tripod.de/psxworld/psx2.htm
>
>ragazzi chi sa dirmi chi c'ha questo gioco


title: Playcycle - All Games All The Time!

text:
             Playcycle - All Games All The Time!

http://www.playcycle.com
             FREE Membership and FREE Postings!
Visit Playcycle, the hottest new video game site on the
web! Post Offers for the items you want to sell, and Seeks
for the video games, consoles and accessories that you want
to buy. Postings are always FREE for Playcycle Members, and
the best part厃ou are billed only $1 if your Seek or Offer
leads to a successful transaction. There are no other
required fees at Playcycle.
Visit Playcycle at...
http://www.playcycle.com
Sent via Deja.com
http://www.deja.com/


title: .... con splenditi omaggi

author: Fiorella

text:
In omaggio subito film e foto hardcore:
donneesesso.   com
(N.B.: Devi unire il "com" al nome del dominio che lo precede.  )
--
questo articolo e` stato inviato via web dal servizio gratuito
http://www.newsland.it/news
 segnala gli abusi ad
ab...@newsland.it


title: .... con splenditi omaggi

author: Ryu

text:
Fiorella wrote:
> In omaggio subito film e foto hardcore:
> donneesesso.   com
>
>
> (N.B.: Devi unire il "com" al nome del dominio che lo precede.  )
>
vai a infesciare un altro ng CRETINA!


title: .... con splenditi omaggi

author: Satch

text:
Fiorella <
sdf...@chhb44.com
> wrote:
> (N.B.: Devi unire il "com" al nome del dominio che lo precede.  )
Ah, si...'mo me lo segno.
S.


title: .... con splenditi omaggi

text:

lol :-)


title: .... con splenditi omaggi

text:
"Fiorella" <
sdf...@chhb44.com
> ha scritto nel messaggio
news:b33335$vd4$1...@news.newsland.it...
hai da fare stasera?


title: .... con splenditi omaggi

author: deadlink

text:
"Doc.FiZiU˛" <cerinoilrabbia@magnatellpisciň.italiota> ha scritto nel
messaggio news:5795a.282293$AA2.10...@news2.tin.it...
>
> "Fiorella" <
sdf...@chhb44.com
> ha scritto nel messaggio
> news:b33335$vd4$1...@news.newsland.it...
>
> hai da fare stasera?
Si viene da me sta troia. Ho giŕ preparato i soldini sul comodino ;)
--
Ho speso un sacco di soldi per alcool, donne e macchine veloci....
tutti gli altri li ho sperperati
[George Best]


title: .... con splenditi omaggi

text:
"Fiorella" <
sdf...@chhb44.com
> ha scritto nel messaggio
news:b33335$vd4$1...@news.newsland.it...
> In omaggio subito film e foto hardcore:
> donneesesso.   com
>
>
> (N.B.: Devi unire il "com" al nome del dominio che lo precede.  )
Uuuuuuuhhhh.... non ci sei mai arrivato....



title: .... con splenditi omaggi

author: Sergio

text:
deadlink, tentando di rianimare l'ultimo neurone rimastogli, ha detto:
>> In omaggio subito film e foto hardcore:
>> donneesesso.   com
>>
>>
>> (N.B.: Devi unire il "com" al nome del dominio che lo precede.  )
>
> Uuuuuuuhhhh.... non ci sei mai arrivato....
piů che altro non capisco il senso di tutto ciň...sono ottuso io?


title: .... con splenditi omaggi

text:

no, 6 maledettamente normale


title: .... con splenditi omaggi

text:

usi quelli che ti ha portato il topolino? Caduto un dentino?


title: .... con splenditi omaggi

author: Mako-chan

text:
Oggi, Thu, 20 Feb 2003 18:24:54 +0100,
sdf...@chhb44.com
 (Fiorella) ha
cercato di sembrare intelligente, e se n' è uscito/uscita con:
>In omaggio subito film e foto hardcore:
>donneesesso.   com
SCPLENTITO SCPLENTENTO come sono affascinanto...
(Diego abantantuno nel film di fantozzi)
CMQ,
webm...@hardcore-pix-movies.com
se vi scappasse di fare una letterina d' abuse, ma non credo
succederebbe. il sito è a Nassau,


title: .... con splenditi omaggi

text:
>piů che altro non capisco il senso di tutto ciň...sono ottuso io?
>
Domanda:
č meglio l' "ottusangolo", o l' "ipotenusa"  ?


title: .... con splenditi omaggi

author: scirio

text:
Fiorella ha scritto:
> In omaggio subito film e foto hardcore:
> donneesesso.   com
>
>
> (N.B.: Devi unire il "com" al nome del dominio che lo precede.  )
>
fiorella.... m'annoia!
--
********************
http://www.scirio.tk
100% COMMERCIALE
********************


title: .... con splenditi omaggi

text:
Mako-chan, tentando di rianimare l'ultimo neurone rimastogli, ha detto:
>> più che altro non capisco il senso di tutto ciò...sono ottuso io?
>>
> Domanda:
>
> è meglio l' "ottusangolo", o l' "ipotenusa"  ?
è meglio floriana quando gli scappano i bisognini.


title: .... con splenditi omaggi

text:
Sergio ha scritto:
> Mako-chan, tentando di rianimare l'ultimo neurone rimastogli, ha detto:
>
>
>>>piů che altro non capisco il senso di tutto ciň...sono ottuso io?
>>>
>>
>>Domanda:
>>
>>č meglio l' "ottusangolo", o l' "ipotenusa"  ?
>
>
> č meglio floriana quando gli scappano i bisognini.
>
>
ma x voi sono una vera coppia?
lui mi pare troppo ipotenusa x stare con quella stangona ;-)



title: .... con splenditi omaggi

text:
scirio, tentando di rianimare l'ultimo neurone rimastogli, ha detto:
>> č meglio floriana quando gli scappano i bisognini.
>>
>>
>
> ma x voi sono una vera coppia?
> lui mi pare troppo ipotenusa x stare con quella stangona ;-)
parlavo della burina...anzi...della femmina,dentro,fuori e tutt'attorno.
...io ho visto solo mai dire grande fratello giusto per farmi 2 risate...cmq
č tutta una montatura..come quasi tutte le trasmissioni televisive,no?


title: .... con splenditi omaggi

text:
>> č meglio l' "ottusangolo", o l' "ipotenusa"  ?
>
>č meglio floriana quando gli scappano i bisognini.
>
Renze Turbo-Power, eh ?


title: .... con splenditi omaggi

text:
Sergio ha scritto:
> parlavo della burina...anzi...della femmina,dentro,fuori e tutt'attorno.
>
> ...io ho visto solo mai dire grande fratello giusto per farmi 2 risate...cmq
> è tutta una montatura..come quasi tutte le trasmissioni televisive,no?
>
>
nin zo, alcune cose si
prima di mandarli la dentro gli fanno il lavaggio del cervello su cosa
fare e non fare!
cmq è un ottimo modo x poter fare un sacco di soldiz!



title: Psx, Ps2 e DC

author: Madlot

text:
Sono in possesso di numerosi titoli. Anche molto recenti.
Chi fosse interessato può scrivere una mail.


title: Psx, Ps2 e DC

author: AdrY

text:
--
lista grazie.
http://www.gohip.com/free_video/
Madlot <
mad...@yahoo.com
> wrote in message
8o6d1r$fu0$1...@fe2.cs.interbusiness.it...



title: Psx, Ps2 e DC

author: MARIA MUSUMECI

text:
--
mandami una lista......mic


title: Aiuto!

author: Syphon

text:
Ciao a tutti, qualcuno sa come si fa a giocare a The mission per Psx,
nello specifico, sapete come calciare il pallone per farlo andare in alto?
ovvero non riesco a spegnere l'allarme all'inizio del gioco proprio perche'
e' troppo in alto
grazie