title: Ma è possibile...??!!?!?!?!

author: Lorenzo Marcellan

text:
Galerians
Hint: Super short:
Successfully complete the game one time, and a replay option will appear.
This will allow you start the game with an unnamed drug. The drug has the
same effect as Apollinar, but when you short, it will allow you to run,
decrease your HP slower, and will automatically kill all Bosses. When you
use some Delemoter this status will go away, but every time you short after
that it will still be a super short.
Information in this section was contributed by Goku9886.
Hint: Easy kill for both forms of Dr. Lem:
Use the following trick for an easy kill for both forms of Dr. Lem during
the Boss fight at the end of Disc 1. Run around until your AP is maxed, and
then enter the Boss room. When the battle begins, simply short on Dr. Lem
and he will fall to the ground, dead like any regular enemy. After the FMV
sequence, you will have to fight his second form. You should still be
shorting. Just stand there and allow him get close to you. He will fall
dead. When you save and start on Disc 2, your AP will have returned to
normal. Note: This trick does not work on any other Boss.
Information in this section was contributed by Goku9886.
Glitch: Invisible on monitor:
When entering the secured corridor, use the security card on the
wall -mounted lock terminal to pass through the locked gate. Have Rion use
his psychic powers on the door ahead of you. You will see a blue button and
some monitors. One of the monitors displays the room that you are in, but
you will not be on the screen.
Information in this section was contributed by collardgrn.
Galerians
Read/Post Reviews on This Game
Strategy
----------------------------------------------------------------------------
----
Run while shorting
To run while you are shorting, you must beat the game once, put in the first
disc and play it a second time. This time, you start out shorting (but don't
worry, you start out with three recovery capsules so if your HP meter is a
little low, you just pop in one of those pills). The closest delmetor I
found was in the same room you find the BEJECT, so look around for it in
that room.
This Cheat/Hint submitted by Paul Sugzdinis on Monday, April 24, 2000 at
11:12:02
Easily defeat Dr. Lem
When the fight starts immediatly use the appolinar you found a few rooms
back to fill your AP meter. wait untill he gets close to you and use a
psychic attack. You'll short out and kill Lem in about 5 seconds.
This Cheat/Hint submitted by Puck-sama on Sunday, April 23, 2000 at 17:40:16
infinite HPs
You go over to Deric Nunez's house in Chino Hills. His dad makes over 300,
000 thousand dollars a year.. and ask him for the code plus a thousand
dollars!chow!!
This Cheat/Hint submitted by Deric Nunez  on Wednesday, April 19, 2000 at
19:46:55
New Security card number
The number is "9607932" you must do this to get to another place in the
game.
This Cheat/Hint submitted by Kristina Haynes on Tuesday, April 18, 2000 at
13:01:27
GALERIANS (JAPANESE VERSION!)
                         Walkthrough and FAQ
                      VERSION  1.2  4/6/00 (Japan time)
                      First version was on 8/29/99
                    UNDER CONSTRUCTION!!!!
                    PLAYSTATION (Japan only)
                           3 Disks Long
            Adventure                Memory card: 1 block
            ASCII 8/99       Dual shock compatible (vibration only)
                        By: Bodi Anderson

pie...@email.com
        If you e-mail me with a question be polite or I'll ignore you.
If you are
rude you will be blacklisted! (I know this applies to very few people)
        Also be sure to include "Galarians" in your subject header.
       EVERYTHING I KNOW IS IN THIS FAQ DON'T EXPECT QUICK
                   ANSWERS TO OTHER QUESTIONS.
DISCLAIMER:   This FAQ is meant for personal use only, and may only be
reproduced electronically. This FAQ can be altered as long as the disclaimer
remains
unchanged. This FAQ is owned and made by Bodi Anderson. Please don't steal
or
reproduce any ideas or content from this FAQ or I will track you down like
the sick
creature you are! Please distribute the FAQ only in its original form to
your friends and
anyone you think is cool. This FAQ cannot be sold for profitable purposes,
any person or
organization attempting to do so will be prosecuted to the fullest extent of
the law!
Galerians and most of the character and place names in this FAQ are
copyrighted
property of ASCII Japan and Sony.  I, Bodi Anderson, have no professional
relationship
with any of the aforementioned companies, and I am simply a fan of their
great games.
This FAQ is dedicated to all of those who waste their time translating
Japanese games.
Enjoy!!  END OF DISCLAIMER
----------------------------------------------------------------------------
-------------------------------------------
                                IMPORTANT NOTE
      This Faq is for the Japanese version of the game. There are some
changes
between the US version and the Japanese version. I DON'T KNOW WHAT ALL THESE
CHANGES ARE SO DON'T ASK ME.  If something you've read here is different in
the
US version  inform me and I'll update it.
    Also I am writing half of this Faq by going through my Japanese guide
book to the
game.  I'm too busy to play the game again right now so I'll have to do it
this way.
----------------------------------------------------------------------------
-------------------------------------------
                          VERSION HISTORY
*8/29/99 Started FAQ
*4/4/00 Due to popular demand started the walkthrough.  Finished part A
* 4/5/00 Ahh basically all finished. What needs to be done is for someone to
make ASCII
maps for the game so I can clarify some things which might be hard to
understand for a
few people. I won't be making these maps however if you make them send them
to me
and I'll update.
* 4/6/00 Added how to get the Mother's ring out of the box, and how to use
the metamorphus oil thanks to freindly Galerians Players (Well one
inparticular).
----------------------------------------------------------------------------
-------------------------------------------
TABLE OF CONTENTS
1. Introduction to the game and brief review
2. The Opening Story
3. Basic controls
4. Game system
5. This is your brain on Nalcon (A guide to drugs)
6. Who's who
7. Flowchart of Stage A
8. Flowchart of Stage B
9. Flowchart of Stage C
10. Flowchart of Stage D
11. The Story
12. Bad-Guys & Bosses
13. A guide to finding all the movies.
14. US and Japanese changes I've found
15. Thanks
----------------------------------------------------------------------------
-------------------------------------------
1. INTRODUCTION AND BRIEF REVIEW:
     Galerians is a new hip adventure game from ASCII. It looks, plays and
controls a
lot like the "Resident Evil" Series.  Set in the near future (2550), you
assume the role of
Rion, a young human guinea pig with devastating psychic powers.  Through the
course
of the game you use your powers to track down your identity, your past and
most
importantly the strange girl who keeps on sending you telepathic messages.
Along the
course of your adventure you'll explode many a head of whatever hapless
moron gets in
your way.  Another nice thing is that you can use this game with your
chipped PSX.
There's no guard, like many other new games!!
      My favorite thing about this game is it's atmosphere.  It has a cool
semi-sci-fi
thing going for it and unlike other games the atmosphere sticks with you for
the whole
ride.  While being a suspense game it's not a shock horror game like
Resident Evil.
For one thing this game has an interesting plot and you don't find yourself
asking "Hey,
why am I battling a superfluous giant alligator boss? What's this have to do
with
anything?" .  On the contrary, the game focuses less on fighting and more on
solving
the mystery of your past (i.e. that little thing called "Plot").
     Rion's psychic powers add heavily to the plot and the fun of the game.
His "scan
power" is the coolest.  Whenever you encounter a puzzle (i.e. locked door)
and you
"scan" it you are flashed a picture which is a hint to solving the puzzle.
(i.e. It will show
you a picture of the room where the key is hidden so when you find the room
you can
figure out where the key is).  These little hints allow you to solve almost
all of the
game's puzzles without having to understand Japanese.   Other things you
scan can
simply add to the plot or are just plain cool.  For example when you can
scan a
restraint chair in the lab you're flashed an image of someone strapped in
being
experimented on. The scan is the coolest part of the game.
     All of Rion's attacks are in the form of psychic powers.  You can use
telekinetic
force to bonk your opponents, pyrokinetic powers to burn em' up or use your
"short" to
make them clench their heads and scream in pain till their craniums explode.
There
are numerous limitations and cool side effects in the psychic power system
(see below),
but it's really cool!
    The only bad thing about the game is the control.  It's not that the
controls aren't
responsive, it's just that you can't use the analog joystick.  I love my
dual shock
controller and I don't like the thumb-scabbing D-pad.  The movement controls
work
exactly like "Resident Evil 1" so now you know what to expect.  Still there
isn't too
much action (but still a lot) so the controls don't matter as much.  Also
some of the sets
reminded me of "R.E." a little too much. I would have preferred more of a
"Brazil" (The
movie) or "12 Monkeys" feel to it all.  They kinda capture this in the movie
cut scenes,
but the play field sometimes looks so much like "R.E." at times that that I
expected a
zombie to pop out of somewhere
  .  The graphics and sound are both great. Much like "R.E.2" but better
quality (esp.
the sound).  Also the voice acting is good.  For some reason most games that
come to
the states have horrible voice acting.  I don't know maybe the same people
who dub old
Kung-Fu films are in charge of it.  All in all I would give the game the
following…
                     Story:         9 (out of 10)
                     Control:      7 (needs analog support)
                     Graphics     8 (good, but not original)
                     Sound       9
                     Atmosphere:  10
                     Replay Value:  6 (Note: I rarely replay games anyways)
----------------------------------------------------------------------------
-------------------------------------------
2. THE OPENING STORY (As translated and embellished by me…)
     In 2550 the world is run by computers. In the heart of Michelangelo
City,
connecting the veins of public transportation with gothic cyclopean
mega-structures lies
a computer.  The mother computer, Dorothy.
     There is a hospital there.  Well, one might better rephrase that as a
laboratory of
sorts.  In this hospital, in a room there is a young man strapped to a bed.
There are
some scientists going about their daily work, which happens to involve the
young man.
    Suddenly the young man awakens…
"Rion… Rion…" whispers the voice of a girl
"Who… Who are you" mumbles Rion, still in a half-trance.
"Find me… Help me Rion" echoes the voice of the girl in his head.
   This is interrupted by a double Beeject (the term for a shot in the game)
of strange
liquids.  Another black out…
     But then Rion awakens and drawing on some force from within frees
himself. But
where is he? Who is he?
----------------------------------------------------------------------------
-------------------------------------------
3. BASIC CONTROLS
        D-pad up/down: move
        D-pad left/right: turn
        Square: Investigate, accept, open door, release energy (with R1).
        X:  Cancel, hold while walking to run.
        Triangle: Do a "Metrapolin" psychic scan.
        R1: Hold to charge up psychic energy
        L1:
        Start: Bring up menu sub-screen (pauses the game)
        Select: Bring up map sub-screen
----------------------------------------------------------------------------
-------------------------------------------
4. GAME SYSTEM
   I've divided it into subsections as follows.
4.1 STATUS DISPLAY:
     First you should be aware of the display in the top right hand corner
of the screen.
Here you'll see three gauges, a circular gauge in back and a Level marker on
the side.
  The first gauge (orange/red) is for your life. If it falls to zero the
game is over.
  The next is for your Addict Points. If it flashes you are prone to "short"
(See below)
  The next is your currently equipped drug (like how much ammo you have
left)
        The colored part is how much of a given drug you have left. As it
turns gray
        your supply is diminishing.
  The "Lv." gauge determines how strong your powers are currently.
       This can only be raised by using "Skip" and the max level is "3"
  The Circular gauge is used when you use an attack (see below).
----------------------------------------------------------------------------
-------------------------------------------
4.2 THE MENU SCREEN:
     Press start to bring it up and use the D-Pad to choose an item.
"Square" will
accept and "X"  will cancel and close the screen.  The items you can choose
from are a
follows…
Top Row "Currently Equipped Drug"  Choose from one of 2 (later 3) drugs.
Press
         Square to equip a drug.  Look at your status screen to check if you
         succeeded. Make sure you have equipped enough of the given drug.
Second Row "Plot Items"  These are items you encounter during the game to
help the
        Story progress.  Select and press Square to use or view an item.  If
you can't
         use a given item in a given area you'll hear a buzzer noise. (i.e.
using the
         wrong key at the wrong door).
Third Row "Drugs"  Lists all the Drugs you have on hand.  Maximum capacity
is 12
         If full you'll receive a message that your pill case is full when
trying to
         get an item (If you try an pick up an item and then get a yellow
message that
         means you got it. A white font message means your case is full).
----------------------------------------------------------------------------
-------------------------------------------
4.3 ATTACKING:
     When you see an enemy hold the R1 button to charge your power.  You'll
notice
that the gauge fills up slowly.  At any time while charging press the square
button to
release a blast.  Make sure your facing the general direction of your target
or it'll miss.
You can always tell if it hits by looking at your target.  Of course the
more you charge
up the more damage you'll do.  Also, if you use "Skip" you can raise your
level.   Still,
sometimes it's better to let off small shots instead of one big one.  This
is especially true
when facing multiple opponents and some bosses.
     Release the R1 button at any time to cancel your charge.  You can't
move while
charging so watch out.  Also, once you stop there will be a one-second delay
before you
can move.
   Sometimes when you are hit you'll fall down.  While down you do anything.
You'll
get back up automatically after 6 seconds or quicker by pressing the Square
button.
Still, it is sometimes advantageous to stay down for a while and time your
getting back
up since no one can attack you while you're down.
     Depending on your given attack it may or may not do any damage to your
opponent.  For example the armored guard are immune to RED.  See the Baddies
&
Bosses section for more information on this.
----------------------------------------------------------------------------
-------------------------------------------
4.4 "SHORT":
     If your AP gauge is full and you press either shoulder button you'll
"short".
"Shorting" has it's good and bad points.  The best thing about it is that
any enemy you
move close to will suffer violent cranial pains followed by a minor case of
exploding head
syndrome (EHS).  This will work on all baddies in the game and even on the
first boss.
All other bosses are immune to it though, so be warned.  Be sure to take
time and enjoy
this little effect in the beginning.  Watch how the staff and guards run
from you, grasp
their heads, curl up in a fetal position and experience a little E.H.S.
This game is cool
for that alone!
     On the other hand while you are "shorting" you can't dash, you can only
walk,
leaving you open to ranged attacks.  Also, your life gauge will steadily
diminish until
you die.  For this reason use it sparingly.  If there is a room with three
or four enemies
in it it's usually a good idea to wait until you can short and then walk in
bait them so
that they're all close together and then "short".  Watch you life gauge
though!
     In order to cancel a "short" pop a DELMETOR.  This will bring your AP
back to
zero for a while.  Still, your AP gauge is ever increasing so be sure to
keep an eye on it
before you let loose an attack.
----------------------------------------------------------------------------
-------------------------------------------
4.5 SAVING AND CONTINUING
  You can only save the game in given rooms with a little weird square clock
looking
thing in them.  Stand before this thing and press Square to save.  You can
only save in
up to three places on one memory card.  If you are killed the game will go
back to the
start-up screen.  If you are killed during a fight with a boss you'll have
the option of
re-starting the fight from the beginning.  You can do this as many times as
you want.
This is a nice little function that saves you lots of frustration when
fighting hard bosses.
----------------------------------------------------------------------------
-------------------------------------------
4.6 THE START-UP SCREEN AND MOVIES:
    Luckily the start up screen is all in English!  The only option in the
option section
is turning your vibration "on" or "off". Press the Square or X buttons
respectively. If you
look at the game start up screen you'll notice a "Movie Preview" section,
here you can
view any movies that you've seen.
  In order to unlock all the movies you have to do a lot of scanning.  Scan
everything that looks suspicious; mirrors, machines, and medical mechanisms
all hold
secrets.  Some of these will be flashes and some movies have fun trying to
get all the
movies!
----------------------------------------------------------------------------
-------------------------------------------
5. THIS IS YOUR BRAIN ON NALCON (A GUIDE TO DRUGS)
     Luckily for those non-Japanese understanding people out there, there
are only a
few different usable items in the game.  All usable items all drugs, you can
take these
to experience a number of (literally) mind-blowing effects.  Drugs can be
divided into
two types. The first are psychic enablers, these act like ammunition for a
gun, except
the gun is your mind! (whoah dude, That's like so heavy man!) The second
type are
enhancing drugs which you use to heal your body, or to boost the effects of
your powers.
And here are the drugs (Icon description in parenthesis after name)…
  NALCON (Green vial):  Gives you the power to attack your enemies
telekinetically.
  RED (Red Vial, duh):  Gives you the power to attack your enemies with
fire.
  D-FELON (Blue Vial):  Gives you the power to attack your enemies by
throwing
                       Them up in the air.  Must be charged to full to work.
                       Also increases defense when charged.
  RECOVERY CAPSULE (Yellow Capsule): Fully restores life gauge.
  DELMETOR (Blue Capsule): Brings your AP gauge to zero.
  APPOLINAR (Red Capsule): Brings your AP gauge to full (causes "short")
  SKIP (Green Pill): Take to increase your Psychic level for a short time.
                    If your life gauge turns red your power level goes down.
----------------------------------------------------------------------------
-------------------------------------------
6. WHO'S WHO
  RION (Male, 14 years old).
               Our moody protagonist.  All he remembers is his name
everything else
               comes to him only in flashes.
  LILIA (Female, 14 years old)
               A voice Rion's head.  Who is she?
  BIRDMAN (Male, 18 years old)
               A long-haired Galerian who has the power of teleportation.
Very
               Narcissistic and he took a few to many drugs and isn't all
together
                (literally) at the moment.
  RAINHEART (Male, 15 years old)
               A young Galerian with pyrokinetic powers.  He may look pudgy
and
               Harmless, but he's a real sicko.
  RITA (Female, 17 years old)
               Sexy but deadly Galerian with Telekinetic powers.  Likes to
turn
               The tables on her opponents.  The strongest Galerian known to
exist
               (Rion aside).
  DR. REM (Male, 55 years old)
               The head of the Michelangelo Research Facility.  One of
Dorothy's
               closest minions.
  DR. STEINER (Male, 38 years old)
               Rion's father, a brilliant scientist.  Helped design Dorothy
with
               Dr. Pascalle.
  DR. PASCALLE(Male, 48 years old)
               Lilia's father, a true genius.  Came up with the idea for
Dorothy
               and did much work in the field of psychic power development.
  ELSA (Female, 35 years old)
               Rion's mother, a very kind woman who loves her son above all
else.
  CAIN (Male, ?? years old)
               Looks awfully familiar…
  DOROTHY (Female?)
               The Mother computer who now runs Michelangelo City.  Designed
by
               Dr. Pascalle and Dr. Steiner she is sentient and capable of
controlling
               much of the city as well as mentally manipulating her
followers.
----------------------------------------------------------------------------
-------------------------------------------
7. FLOWCHART OF STAGE A
     As far as the walkthrough of Stage A  I hope you will be able to figure
most of it
out for yourself since most of the first level requires little knowledge
Japanese (thanks
to "scanning").  For this reason I'll only give brief details and hints
unless it's a part
that requires knowledge of Japanese.  This game is more fun if you don't
know what's
going to happen next.  I will however describe how the plot unfolds.
*****All references to "The Map" is the map you get by pushing the select
button***
 WARNING* Contains many spoilers the game is much more fun if you try and
figure it
              out your self.  Use only if you have to.
                WHEN IN DOUBT SCAN AND FIGURE IT OUT
1. LAB ROOM: Get the paper describing the effects of different drugs in the
game.
Scan the door to unlock it. Open door and go to next room.
2. MONITERING ROOM: Kill the staff worker if you feel like it.  Get the
security card
from the desk.  There's also a recovery capsule on another desk.
3. HALL: Kill the 3 staff members, hang a left and head to the next room.
4. GATE ROOM:  Use your security card to open the gate. Go through the gate.
5. GATE HALL:  Kill the security guard and go into the room to your left.
Also be sure
to unlock the gate via a button on the desk.  There's also another item on a
shelf to the
left of the north door.
6. SECURITY ROOM: Kill the other guard.  Get the key off of the wall (red
light).
Press the switch to open the outside north door. Look in the mirror for a
movie.
7. STORAGE CLOSET: Get the beeject (Very important!) in the box, and other
items
(recovery cap, delmetor, and nalcon)located in the room. Included in these
items is a
delmetor that you'll need to calm your SHORT. Go back to the gate hall and
exit north
this time.
8. HALL 1:Kill the 2 guards of you feel like it.  There's a save point here.
There's also a
bathroom with nothing in it.  Walk till you reach the end of the hall.
9. HALL 2: Kill the guards if you feel like it.  Go to the room at the end
of the hall.
10. FREEZER: Get the items (2 recovery tabs and a Nalcon) and the fuse.
When the
room fills with cold smoke go to the machine across from the tank with the
Arabesque in
it.
11. EXPERIMENT ROOM: Right after you exit the Freezer hang a right here
you'll
have to kill 2 medical staff.  Get the key behind the right staff member.
There's some
Delmetor behind the other guy.  Scan the chair for a movie.
12. NUMBER ROOM: Go into the other room and jot down the number on the wall
you'll be using it later.  There's some nalcon on the chair. Scan the chair
for a movie.
Go back to Hall 2.
13. STARTING ROOM: Use the fuse to open the door. Use the key you just got
to open
the locked cabinet. Get the acid here.  There's also some delmetor if you
look at the
cabinet again.
14. HALL 2: Go to the locked door with the shielding (by the Hall 1
entrance).  Use the
acid here and then scan the door. Go down the stairs.
15. 15th FLOOR HALL 1: Kill the guards at your leisure and head for the room
down the
hall.
16. MULTIMEDIA ROOM: You'll see a movie in which Dr. Rom tells you it's
pointless to
try and escape.  Unlock the door by using the switch next to the screens.
There are
two other exits here.  One lead to a save point and the other leads to a
bathroom. In the
bathroom you can find a newspaper by the sink.
17. BIG SCREEN ROOM: Kill the staff and press the button to the right of the
giant
screen to get an information file.  Go into the next room.
18. EMBRYO ROOM: Get the keys on the cart at the end of the room. There's
also
Demetrol on the shelf just behind the entrance. Scan the babies if you feel
the need to.
Head back upstairs to "Hall 1" and use your key on the locked door there.
Watch out as
there is now a sniper there. Oh yeah some guards also appeared in the
Multimedia
room.
19. SECURITY PANEL ROOM: Kill the staff if you want.  Go to the control
panel and
enter the number you were supposed to write down earlier.  Just in case you
forgot I'll
give it to you again…9607932. You'll receive a security card.  There's
Nalcon and Red
in this room.  Next track back downstairs and go to the other end of the
hall and use
your card to open the door.  Hang a left and you'll find
20.  MEDICINE STORAGE ROOM: Here you'll find the following items.  2
recovery
capsules, 1 Red, 1 Nalcon, 1 Skip and 1 Demerol.  Head down the hall and
you'll find
21.  ENGINEERING ROOM:  You'll fight your first armored guard here. Remember
don't use Red!  After killing him search the room for a recovery capsule and
head down
the stairs.  Below (13th Floor) you'll see a hall there's a save point and 2
friends for you
here.  Head to the room past the save point (south on the map)
22. COMPUTER ROOM: When you enter the light will go out and the door will
lock.
Look for the 3 glowing green (I think) light and approach and touch them in
this order
Right/Left/Middle.  This will activate a computer in the back of the room go
to the
computer and turn it on and this will turn the lights on.  Search the room
and find the
following,  a key, 1 Red, 2 Nalcons.  Go back out into the hall and to the
door right
next to you.
23. MAIN ROOM:  Get dem wabbits!  Then you should head up the stairs and get
dem
other wabbits!  There's some Red on a cart in this hall.  Take the far door
and enter
the examination room and get the following items; a key (to your right when
you enter),
Rion's data file (the computer at the end of the room), 1 nalcon, 1Red, 1
recovery capsule.
Exit back down the stairs at use a key to enter the door on the lower right
hand corner
of the map.  .
24. LOCK ROOM: In this room activate the computer to unlock a door.  There
are a
total of 3 locks to be deactivated here. I forget whether you can do this
all at once.  Scan
the computer to find out the corresponding door.  There's also Red and
Nalcon in this
room.  Leave the room through an exit right on the map with the key you just
got
upstairs and head into the next room.
25. MEDICAL ROOM: Here you'll find 3 friendly staff members just waiting to
help
you!  In this room be sure to grab the monkey circuit (It's hard to miss)!
Also you'll
find Skip, Demerol, Nalcon and a recovery capsule here.  Head back out into
the main
hall and enter the top left room on the map.
26.  TOOL ROOM: Avoid your slow friends here if possible and grab the wolf
circuit.
There's also some Skip on a shelf if you're quick enough to get it.  Go to
the main room
and then enter the room right below the last room you were in. Go straight
down the
hall to…(The room to the south is a hint room for a puzzle later, scan it)
27. THE BAR:  Here get the key at the big screen at the end of the room.
There's
Nalcon and a recovery capsule on either side of the screen. Go back to the
main room
and enter the room south on the map with your new key.
28. DENTIST ROOM (looks like it, huh):  Grab the snake circuit and scan the
chair for
a movie.  Leave the room and go back down the hall where you as far left as
you can go.
Now you'll enter a new room.
29. CONFERENCE ROOM:  Here you'll find the Ox circuit on a table and some of
the
good doctor's notes on his desk.  Leave and head for the room right above
you.  You
can also step out on the veranda for a breath of fresh air (and a recover
capsule) if you
like.  You'll also hear a familiar voice out there.
30. MEETING ROOM: Here you'll see tubes use the hints you got from the scan
earlier
to put the circuits in place. Okay I'll give em' to you (Snake, Ox, Wolf,
Monkey).  Now a
door leading north will open go down the hall there and enter
31. THE REALLY COOL FMV TIME WARP ROOM:  Here kill the bad guys and be
sure to scan the funky thing in the middle for a cool hidden movie.  Then I
think you k
might have to press a computer switch to open the door to the south. There's
some skip
on a shelf in the N/W corner of the room.  Go south and up the flight of
stairs.  Be sure
to use the save point on the wall before progressing.
32. CENTRAL COMPUTER ROOM:  This is easy enough, look around the room and
scan junk till something exciting happens!  Save as much Demerol as you can
for the
next stage, trust me, you'll need it!
----------------------------------------------------------------------------
-------------------------------------------
8. FLOWCHART OF STAGE B  "Your Parents House"
***All references to "The Map" means the map you get by pushing the select
button***
1. FRONT OF HOUSE: Go to your right and enter the gate.
2. BACK YARD: Go to the garage and open the car door and get the key.  There
is also a
recovery cap to be found on one of the shelves. Go to the back door of the
house and use
the key to open it.
3. DINING ROOM: Since one door is locked use the other door.  There's a
recovery cap
in the cabinet to the left of the fridge.  Scan the fridge for a movie. Take
the hall on the
left side of the map.  Go down the hall and take a left and enter the door
below you.
4. BATHROOM:  Get the key from the tub and head back out into the hall.  Go
to the
far right and then up to another hall, which, in turn leads to another hall.
Here You'll
find a save room and…
5. LIVING ROOM:  Here get the metamorphous oil on the couch.  You'll also
find a
Red and a Demerol here.  Head out and up to your right to find
6. GAME ROOM:  In this room you'll need to find the Doorknob.  You'll also
find
Nalcon, a recovery capsule and Demerol here.  Scan the pool table for a
clue.
Backtrack to the dining room and use the doorknob on the right door.
7. FRONT ROOM:  Ohhh I hate Wabbits!  Go up the stairs and through the door
with
your key.  Next you'll find a hall, enter the room south on the map.
8.  STUDY: Find a key (in the desk), Nalcon and Demerol here. There's also a
movie to
be had (you might have to scan).  Head in to the hall and unlock the door
leading north
with your key.
9. HOLE HALL:  Jump over the hole (press Square to pull yourself up after
you reach
the other side). You can also choose to drop down if you feel like it.  In
the next hall
enter the first room you can..
10. KID'S ROOM: There's Red and Demerol here.  There's also a movie to be
seen if you
scan the bed (I think you have to scan it).  You might have to use the
metamorphous oil
you found earlier here but I forget. *Someone please e-mail me about this*
Go back into
the hall and take the door on the upper right of the map.
You can also use the metamorphous oil here as follows (Thanks to Jord)
"If you put the Metamorphosis oil painting on the wall (to the right of the
door) in Rion's room, it opens a trap door in the floor to the right of the
bed. A ladder there then allows passage from that bedroom to the living room
downstairs (ostensibly, I suppose, to allow the player to traverse the
back-half of the house without having to use the main staircase and jump
across the hole in the second floor hallway).
I doubt the painting has any other impact on the storyline/level. (I check
it doesn't)
-Jord "
11. MASTER BEDROOM: Get your mom's letter on the desk and scan the mirror
for a
hint. There's also a recovery capsule here.  Leave and go to the room on the
upper left.
12. STORAGE ROOM/ 1F TOILET:  Here you'll see a flashback movie.  Head out
and
back down the stairs (or even quicker, the hole) and to the toilet on the
lower left hand
of the screen. Scan the sink and get the ring.  You can also check out the
balcony on the
2nd floor for a recovery capsule.  Head back to the living room for a movie
(scan the
picture), (I think).  This isn't necessary though unless you're collecting
movies.  Now
track all the way back to the master bedroom.
13. MASTER BEDROOM:  Here you'll put your mom's ring into the chest between
the
beds and get your dad's ring.  Don't forget to take your mom's ring out of
the chest! In order
to get your mom's ring out I think you have to scan the box I'm not sure
about this so someone please e-mail me with a definate answer on how to get
the mom's ring back.
Head back down the hall to the room in the lowest left hand corner of the 2F
map.
Here insert your mom and dad's  rings into slots at the end of the room,
this will reveal
a hidden path leading to.
In order to pull the Mother's ring out do as follows (Big thanks to Jord for
the answer!!)
After getting the father's ring, stay in front of the jewelry box and tap
'X'
(the 'confirm' button, not scan), the game shows you the box opened and
empty. Tap 'X' again, and you get the mother's ring back.
"(Basically, I didn't check my inventory after getting the father's ring to
*notice* that the mother's was missing, so I re-explored the box just outta
thoroughness and got the mom's ring back.) " -Jord
14. SECRET ROOM:  Look at the computer for a movie and the 3 Ball. After you
get it
look again for a recovery capsule.  There's also another capsule in the room
on a shelf.
Go back downstairs and out the back door. Till you come to a swimming pool.
15.  THE DEAD POOL:  Scan the pool and get the pool ball (heh heh).  Scan
where
the tire tracks end.  Now head back to the Game room and put the balls on
the table
which opens a switch leading to…
16. BASEMENT:  First turn the power switch on. Here be sure to get the diary
and key
on the desk.  Now after the movie sequence (did someone say Thee Michelle
Gun
Elephant. *e-mail me if you get this reference*). Head back outside and to
the shed (left
side of the house) ignore your friend along the way since it doesn't make
any difference.
17.  STORAGE SHED: Go inside and get Lila's doll.  You'll also find 2
Nalcons and a
Skip here.  Go outside and fight Birdman.  Good luck and look at the enemies
section
for help!
----------------------------------------------------------------------------
-------------------------------------------
9. FLOWCHART OF STAGE C "The Babylon Hotel"
***All references to "The Map" means the map you get by pushing the select
button***
1. LOBBY: Go to the counter and ask the doorman if he knows where Lilia is.
He tells
you to look in room #302.  In the bathroom on the first floor you can scan a
stall for a
nice image. There's also a save point next to the bathroom. THIS IS THE ONLY
SAVE
POINT ON THIS LEVEL!!
2. OPTIONAL ROOMS:  Go to the other rooms in this order… 203(bomb guy) ,
206
(Cult weirdo), 303 (Gangster) (you may have to go twice), and 304 (Aspiring
actress).
You can go to these rooms and scan the doors then enter for movies and other
fun
goodies.  The following items are also obtainable:  #203 nothing, #206: 2
recovery
capsules, #303 1 recovery capsule and 1 Red, #304 1 recovery capsule and 1
Nalcon.
3. ROOM #302: You'll find an optional movie (examine bathroom mirror) and a
note
telling you to go to room #306. Inside the room there's a Red and a recovery
capsule.
4. ROOM #306: Knock on the door for a movie and talk the guy inside he says
to go to
the lobby. You'll find a Demerol and a recovery capsule here. (Hint: the
Demerol is on a
shelf to the left of the door)
5. LOBBY:  Looks like the cleaning crews are slacking off again.  Follow the
red blood
road to the staff room. Once in the staff room scan the doorman.  There's a
recovery
capsule on the desk in the back of the room.  There's also a power switch at
the far end
of this room, switch it on and off once. Go back out into the lobby and find
the guy from
room #306. He'll tell you to go to room #204
6. ROOM #204: There are lot's of goodies to be found here.  To enter the
room you have
to time your knock like so (1 knock (pause), 3 knocks (pause), 1 knock).
Once in the
room you'll find 2 skips, a Nalcon, a Red and an Appolinar.  You'll also
receive some D-
felon from your friend. He then tells you to check out…
7. ROOM #201:  Here you'll meet the repair man. I think you have to knock 3
times
(not timed like the last door) before he'll answer.  Once inside he'll tell
you to go to #304.
In this trash heap of a room you'll find 1 Demerol on the bed, and 2
recovery capsules.
Next, check out rooms #206 and #203  for bonus movies (optional) before
continuing.
(Note that doing so will cause enemies to appear in rooms #202 and #305
respectively)
8. ROOM #304:  Talk to the aspiring actress, get a movie and split back into
the hall. In
the hall you'll talk to Rainheart who you'll then follow into room #301
9. Room #301: Get dem Wabbits! Also be sure to pick up Lila's letter on the
desk. Also
there's some Demerol here located directly across from the desk where you
found the
letter.
10. ROOM #305: There are 3 rabbits in this tiny room.  You must kill them!
Next go to
room #303.
11. ROOM #303: Get the movie for this room and head on down to room #205
12. ROOM #205: Walk around and pick up the phone after it rings. There's
also Nalcon
and Red to found in this room.  Oh yeah, and some wabbits are in the hall
now.
13. ROOM #202: Go here and kill the rabbit.  After you're done scan the
mirror or the
dresser (I forget which).  Go out into the hall and talk to Rainheart.  Next
follow him
up to room #305
14. ROOM #305: Fight Rainheart (see enemies section for help).  When you're
finished
head down to the staff room and switch the power off.  Now head down the
stairs to the
right of the elevator.
15. POWER ROOM: Avoid the slow monsters if you can and head for the kitchen.
16. KITCHEN: Here there will be no monsters at first.  You can find Red,
Nalcon and
Demerol by checking the tables and shelves here. Now if you want take the
exit directly
opposite the entrance you came through.  Here you'll find a bathroom where
you'll find
Red, Skip and a healing capsule. If you went into the bathroom for items a
monster will
be in the kitchen when you come out. Avoid the dumb monster by putting
tables in the
way.  Take the exit west on the map and be prepared.
17. DANCE HALL: Fight Rita and watch the movies.
----------------------------------------------------------------------------
-------------------------------------------
10. FLOWCHART OF STAGE D "The Mushroom Tower"
1. 1st FLOOR: Check all the medicine dispensers (yellow) and you'll find 2
D-felons, 2
Reds and 2 Recovery capsules (Note: After you go to floor 78 these will be
restocked with
2 Nalcons, 2 Demerols, and 2 more Recovery capsules respectively.  Replenish
your
supplies later in the game here.). Check all the doors and then 2 rabbits
will appear.
Check out the glowing lamp in the center of the room and then scan the door
across
from it for a hint.
2. B1F:  Here you'll be in control of Lila who has to unlock a door for
Rion.  Step on the
lights in the following order: gold, green, blue, pink, and finally red.
You might have to
press square to activate the first light.  There is a save point at the top
of the room.
When you're done switch back to Rion.  I've classified the lights as
follows:
                               Top: Gold
               Top Left: Red                   Top Right: Green
                                 Center: Aqua
               Bottom Left: Pink             Bottom Right: Blue
3. 78th FLOOR: After Lila open the elevator you'll go here and fight 3
yellow armored
security guards. It helps to be shorting and to have a few recovery
capsules.  When
you've killed the guards (if possible stay in shorting mode) head for the
door to the left of
the one you entered (southeast on the screen).  Here scan the door and
switch back to
Lila.
4. B1F: While you're controlling Lila, Rion won't take shorting damage. Step
on the orbs
in the following manner to open the next door: pink, aqua, green, red, blue.
Save if you
want and switch back to Rion.
5. 103rd FLOOR: Kill the 2-legged arabesques if you're shorting they'll
simply rush and
they'll die.  Now quickly pop a Demerol and check the medicine dispensers.
They
have 2 Recovery capsules, 2 Reds and 2 D-Felons (Note: After you go to floor
150 these
will be restocked with 2 more Recovery capsules, 2 Demerols, and 2 Nalcons
respectively.  Replenish your supplies later in the game here.).  Go to the
door on the
southeast of the screen and switch back to Lila.
6. B1F: This time the order is: blue, red, gold, aqua , green.  There's also
another
movie.
7. 150th FLOOR: Kill the 4-legged arabesques if you're shorting they'll
simply rush and
they'll die.  When you're done hit the door on the northwest corner of the
room.
8. B1F: This time the code is: red, blue, aqua, gold, pink.  Save and when
you're ready
head for the next room by stepping on the blue switch.
9. FAMILY PLANNING ROOM:  You'll find 2 Nalcons, 2 Reds, 2 Demerols and 2
Recovery capsules in medicine dispensers in this room.  Go into the next
room and
you'll find a save point (only before the Cain fight).  Look at and scan all
the tubes here
till you find a movie.  You'll now get to fight Kain.
10. GODBAND AERA:  Before you meet Cain there's a save point here at the end
of the
hall. After you fight Cain you'll meet Dorothy here. Good luck!
11. THE NEXT GAME?: After beating the game you'll be able to save your game.
When
you start a new game select load and choose this file (you'll see a little
blue pill icon by
this save). When you start the game again you'll have the ability to run
while shorting
(which is super useful!). I'm not sure if anything changes if you beat the
game again.
----------------------------------------------------------------------------
-------------------------------------------
11. THE STORY
     This section is a guide to what's happening in the plot and NOT A
WALKTHROUGH.  This section has tons of spoilers so read it only after
finishing a
section.  This section is made to help this who have the Japanese version of
the game
figure out what's going on.
                   **********************************
                      IMPORTANT NOTE!
    The ending movie in the US and Japanese versions are different.
Basically the US
ending sucks compared to the Japanese one, I've been told.  Will someone
please be
kind enough to mail me info about the US ending movie so I can put it up
here.  Also
I'm interested in any plot differences as well. I will credit and thank you
for your
information. Thanks
                   **********************************
STAGE A (Disc One)
   Rion awakens in a lab with no idea who he is.  He hears a voice on the
back of his
head calling for help.  After wandering around for a while he realizes he's
in a
government research building. Here something known as the "Family Program"
is
going on. This involves using special drugs and surgery to modify normal
humans and
turn them into Galerians.  Galerians use Psychic powers to do superhuman
things. Dr.
Rem, the head of the  research center warns Rion not to try and escape.
   Rion also discovers that research subjects are referred to as "Rabbits".
Rabbits are
also the name for the many imperfect psychic experiments leading up to
Galerians. The
family project was started by Dorothy, the mother computer.  Why Dorothy did
this
Rion does not know.
   Rion finds out that his father helped design Dorothy and might be
involved in the
Family Project so he decides to go home and find out what is what.
STAGE B (Disc One)
   At his home Rion finds that something horrible has happened.  His parents
and
Dorothy's creator, Pascalle  were murdered by Dorothy's followers, Rabbits.
Both men
were unsure of what to do as they saw Dorothy becoming more and more
sentient.  Also
it appears that they were responsible for the starting of the Family
Project, using their
children as the subjects.
    Only when things went to far did they try and stop them, and attempt to
undermine
Dorothy. But unfortunately Dorothy had other plans. When the rabbits came
Rion was
just a kid so he only remembers all this is psychic flashbacks.
    His father also left him a message on a computer. 7 years ago they made
Dorothy to
help run Michangelo city.  Dorothy eventually flipped out and wondered why
she had
to work when she had the powers of a God. Soon after she took over the city
declaring
herself ruler.  She designed the Family Program to make a super army of
psychic
warriors, Galerians to serve her and help her to conquest and control as
much as she
could.  There is a virus program to destroy Dorothy. This was secretly
implanted in Dr.
Pascalle's daughter, Lilia.  Dorothy figured this out and set about hunting
down the
two doctors and their children.  Rion must find Lilia to destroy Dorothy.
   Birdman, a Galerian, was sent by Dorothy to hunt down Rion and find clues
about
Lilia.  He constantly complains of his head hurting.  Rion finds Lilia's
doll and keys as
to where to find her.  He uses his telepathy to contact Lilia, and swears
he'll find her.
SHe says she's in the Babylon hotel.
   Before Birdman dies he tells Rion to watch out.  "Anyone who makes
decisions for
themselves should watch out..."  Rion filled with despair and rage sets out
to find Lilia.
STAGE C (Disc Two)
     Lilia won't answer Rion's telepathy so he worries about her.  Rion was
followed
here by Rainheart and Rita, two other Galerians.  It appears that Rainheart
killed his
parents.  Rainheart says "You killed birdman but this time, you die".
Rainheart is very
afraid of his "Mother"(Dorothy) and has horrible flashbacks of  "Medicine
Time".  Lilia
uses her telepathy to help Rion in his first encounter with Rainheart. Then
she tells
Rion that Rainheart is filled with pain and sadness and that Rion should
take pity on
him.
     In his Dr. Rem flashback you can see how he was twisted by Dorothy and
Dr. Rem
with their "Medicine".  Apparently Dorothy uses the drugs to also control
the minds of
her Galerians.  Before he dies he whispers that the real him died years ago,
and begs
Rion not to hate him. His last words are "I'm sorry, I'm so sorry I failed"
    When Rion and Lilia finally meet Rion explains everything and that their
parents
are dead  Rita buts in and  is pissed cause Rainheart was killed so she
attacks Rion
full force. She demands that Rion surrender Lilia, and warns that she's not
as nice as
Rainheart was.
   After defeating Rita she takes more drugs to get him. She apparently
overdoses
killing herself.  She then, in a state of consciousness admits that she
hates herself.
She's jealous of Rion since he can be his own person.  Suddenly her head
hurts so bad
and she begs Rion to kill her since she can't go on like this.  Rion kills
her and Lilia
gets upset and wonders why Rion can use Galerian powers.  Rion swears to
destroy
Dorothy for the lives she's taken.  He heads for the Mushroom tower to kill
Dorothy.
STAGE D (Disc Three)
    Rion discovers Kain, His brother! He says that the real Rion died in the
hospital a
long time ago. Since Rion knew Lilia and could find her they cloned him and
sent him to
find Lilia.  Kain says the only reason Rion Made it this far is because they
let him.
Rion's mother is...Dorothy.  Rion is part of the family program, he is after
all a
Galerian. Since Lilia can't use powers she's still a normal human, but Rion
is a clone.
   After killing Kain Rion wonders what's true so they confront Dorothy.
Kain also
asks Rion if he really has it in him to kill his own mother.
   Dorothy welcomes Rion "home" and congratulates him for a job well done.
Rion has
made her proud. Then she asks him to kill Lilia for her.  Rion of course
disagrees and
explains that he's here to kill Dorothy.  Dorothy explains that she made
him, and that
she is his God.  "Rion, listen to momma" she says. Rion says he's not her
puppet, he's
his own man and then goes about killing her.  Dorothy says he must be a
failure and
tries to fight back.
   After the Dorothy fights Rion they use the virus program to destroy her.
She pleads
I am "your mother don't kill your mother".  Rion says "Sayonara...mama.".
   After they do this the following dialog ensues...
Lilia:   "Let's get outta here before we die to. Let's hurry"
Rion:  "No Lilia, you go it's no use"
Lilia   "Don't say that, were both going"
Rion:  "I really thought I was Rion. I really though..."
Lilia:  "You are Rion! You're the only Rion in the world!"
Rion:  "Tired...I'm so tired. Go Lilia..."
Lilia: "No, we're going together. Don't say those things Rion. Rion!
Rion!!!"
    The screen fades out as Rion dies
    sit back and enjoy the great fade out tracking shot...
    Cool eh.
----------------------------------------------------------------------------
-------------------------------------------
12. BADDIES & BOSSES
  These are listed by their name.  The letters that appear after the name
indicate
which attacks that enemy is susceptible to.  Use the following key…
N (Nalcon), R (Red), D (D-felon), S (Short), A (All attacks).
   Medical Staff (A): Easy, just zap em or short them. They attack by
punching you but
they're very slow and weak.  Easily avoided and dodged.
   Security Guards (A): A bit tougher than the staff if they gang up on you.
They
attack with electric billy-clubs.  They have more life than the staff.
   Snipers (A): A bit tougher than the security guards.  They will shoot you
so be
careful.  Dodge their shots, then attack when they are reloading.  Sometimes
they
charge you so watch out!
   White Armored Guards (N, D, S):  They are pretty tough.  nalcon them a
lot to kill
them.  If you meet more than one avoid them till you can come back and short
them.
They attack with laser guided guns and by slamming you to the ground.  Stay
away
and zap them with a light blast if they aim at you.
   Yellow Armored Guards (N, D, S): Just like the white but tougher and more
deadly.
   Rabbit in Bandages (A):  These guys can be pretty annoying if there's
more than one.
They'll rush you and stab you before you can get off an attack.  Use RED and
burn
them up.  Be sure to keep as much distance between them and you as possible.
   Rabbit in Suit (A): These guys are surprising easier than the other type.
They will
attack you with Nalcon blasts.  The trick is to avoid their blast and then
pummel them
with light Nalcon blasts till they fall down.  Next charge to full and zap
em' when they
get up.  Use "Red" for best results
   Two-legged Arabesque (A): These guys aren't too bad they spit acid and
charge you.
Just keep your distance by putting obstacles between them and you.  I like
to use RED
to fry them.
   Four-legged Arabesque (A): I only met them once while I was "Shorting".
Needless
to say they charged me and died.
   Dr. Rem (A): A very hard fight unless you happen to be "shorting", in
which case it
lasts about two seconds.
   Birdman (N):  Has a pretty simple pattern.  At first you may want to use
a "skip"
and put in some good shots while he's easy.  Next concentrate on hitting him
with weak
blasts before he can charge up and get off a shot at you.  Go to the top
right hand
corner on the second screen.  Here you can get him pretty well most of the
time till he
either sneaks up behind you or makes too many clones for you to dodge em'
all.  This
corner is also the place to go when he unleashes his full screen attack.  If
you mess up
let yourself die and try again.  Don't waste too many items on him.  Try and
figure out
his pattern then fight him again to conserve items.
   Rain Heart (N, D).  Keep on the move and blast him whenever he starts to
charge
up.  If he unleashes his big fire blast you'll be in trouble.  Again, work
on getting in
little shots, though his pattern is so simple at the beginning that it's
worth it to use a
"Skip" and do some serious damage.  You can ignore the "Zombie Rabbits" he
summons,
they are easily avoided and only get in your way.  Furthermore they usually
failed to do
damage to me.  The room is small so try and avoid the corners or else Rain
Heart will
teleport behind you and mess you up. Instead stay against either wall on far
sides in the
room. This gives you more of a chance to get out of there.  I had to fight
him a few times
till I won without using up to many items.
   Rita (N, R, D,).  Use a skip and zap her with RED.  This will stun her so
you can
zap her with another RED before she can do anything.  She is immune to
attack when
on a table.  Basically avoid her till she starts summoning 4 tables at a
time to toss at
you.  Stay in any corner of the room (South left is my fav.) and run in a
line to the other
corner when she tosses her barrage at you.  Now turn around and run back to
your
original corner as she will soon try and ram into you.  Here charge up as
much as you
can and Zap or Burn her when she lands.  Very frustrating at first till you
get used to
her patterns.  The fight would be much easier if the stupid game had analog
support!
   Cain (N, R, D): This guy wasn't as hard as I thought.  Dodge his bolts of
nalcon (he
fires 4) then charge up a bit and zap him.  When you hear the sound of rain
get as far
away as possible and be ready to dodge his lightning blasts.  If he gets you
with one of
these stay down until he finishes his cycle (4 times).  Later he'll shoot
out fire this is
easily dodged by keeping your distance from him.  Watch out and make sure
you don't
get yourself backed into a corner.  Since you can't see where the corners
are you have to
be paying attention.  I recommend a Skip before fighting him.
   Dorothy (N, R):  Watch out for her laser and earthquake attacks.  There's
not much
space to run around in so be careful.  Use skip and RED to blast those
little eyeball
things.  This fight was pretty easy.  Of course you can and should use all
your items
since this is the last fight. Good Luck (but you really don't need it).  Try
and go into the
fight with at least 3 recovery capsules.
----------------------------------------------------------------------------
-------------------------------------------
13. MOVIE GUIDE:
    Movies with (*) next to them are plot event movies which happen
automatically.
Others have to be found by scanning. "Scan/check" mean either scan or check
the object
in question, One of the two will work.
     And yes these are my stupid (yet sometimes clever) names for all the
movies.
 *****************************************************************
   STAGE A:
1. opening movie (*)
2. opening the door (*)
3. The Data room (*)
4. Security alert! (*)
5. Mirror Image (scan/check the mirror in the security monitor room)
6. Weird experiments  (scan/check the machines in the experiment room)
7. Funny Chair (scan/check the chair in the room where you get the security
number)
8. Weird Science (scan/check the big round thing in the freezer room)
9. Door buster (*)
10. Meet Dr. Rom (*)
11. Oh Baby! (scan the babies in the embyro room)
12. Robo-flop (*)
13. Nice Bust (*)
14. Meeting Room(*)
15. My favorite movie (scan/check the weird machine in the time warp room)
16. Family program (*)
17. End of Stage A (*)
18. Nalcon (use nalcon)
19. Red (use Red)
20. D-Felon (use D-felon)
*****************************************************************
  STAGE B
1. Starting movie (*)
2. Painting (scan/check the painting in the living room)
3. Let's Talk(*)
4. Nightmare (check/scan the bed in the kid's room)
5. Family ties (scan/check the photo by the fireplace in the living room)
6. Ring, Ring Ring (*)
7. Leftovers (scan/check the fridge in the kitchen)
8. Things we did (scan/check or maybe just enter the storage room on 2F)
9. Dorothy (*)
10. Carpool (*)
11. Birdman (*)
12. Lila (*)
13. Bye bye birdie (*)
*****************************************************************
  STAGE C
    See the walkthrough for tips on how and when to get most of these movies
1. Starting Movie (*)
2. Where's Lila (*)
3. Hello? (*)
4. O.G. (check/scan room 303)
5. No G. (go back to room 303 see walkthrough for details)
6. Gangbusters (*)
7. Mr. Strangelove (check/scan room 203)
8. He Blew it (go back to room 203 see walkthrough for details)
9. Fanatic Trekkie (check/scan room 206)
10. One less weirdo (go back to room 206 see walkthrough for details)
11. Desperately Seeking Susan (check/scan room 304)
12. Ouch! (*)
13. I'm Steamed! (*)
14. Let's Talk (*)
15. Talkin Time (*)
16. "No wait! Tell me what with that hairnet thing!" (*)
17. Hi Honey, I'm home (*)
18. She's lovely, but she ain't no meter maid (*)
19. Ending Movie (the normal ending you'll get)
*****************************************************************
  STAGE D
1. Starting Movie (*)
2. Security (*)
3. Mush Room (*)
4. Birdman Remembered (*)
5. Rainheart Remembered (*)
6. Rita Remembered (*)
7. Cain is Tough (*)
8. Cain is a Momma's Boy (*)
9. Hello Dorothy (*)
10. Goodbye Dorothy (*)
11. Promo Video (finish the game with all the movies collected!)
----------------------------------------------------------------------------
-------------------------------------------
14. US & JAPANESE DIFFERENCES:
   There aren't too many I know of yet besides for the ending.
1.  Ending are different (see story section).
2.  US version claims "over 50 hours of mind-warping playtime".
    Really it's more like 5 or 6 hours. This is horrible false advertising.
----------------------------------------------------------------------------
-------------------------------------------
15. THANKS
      Thank you to the great folks who made this game, ASCII.  Big thanks to
Jord for helping with a few major problems in the game I forgot about.
Thanks to J.T.
Kauffman for starting the first Galerians FAQ and suffering with me when we
were
suddenly swamped with question about a game we hadn't played in six months.
Thanks to Donna, Rei, Kayo-chan, and Umu-umu (Thee coolest chinchilla in
Japan).
Thanks to the swell folks at Gamefaqs they rock!  Thanks to Sheena Ringo for
her new
album, which I listened to while writing this. As usual this FAQ is
dedicated to everyone
who wastes their precious time to make FAQs.  And to all the people who
write polite
e-mail questions.
IL RESTO SON CODICI ACTION REPLAY
Fatti un AR CD
e buon lavoro.........
ciao
--
          Lorenzo Marcellan  ##   Padova
lr...@tin.it
 -
lr...@virgilio.it
 - ICQ 11972135 (Kin-ho)
          Sorry, I DON'T speak english 8-(
           ... e nemmeno l'italiano 8-(((
=========================================================
FAQ ufficiali di ICCP:
http://digilander.iol.it/iccp/
FAQ Aiuti Soluzioni:
http://www.gamefaqs.com/console/psx/
Codici per tutte le piattaforme:
http://captaincode.com/
Action Replay:
http://www.gbparadise.de/psxgblinks.html
GT Ibridi:
http://gtextreme.com/

http://come.to/gthybrids
GT 2:
http://www.imasy.or.jp/~fukumoto/gt/gt2.html
=========================================================
"Dylan Dog" <
sali...@mailserver.unimi.it
> ha scritto nel messaggio
news:01c00cd2$5d169380$743c...@salinelli.ammi.unimi.it...



title: [x ranma e per tutti] pes2

author: polyethylene

text:
ciao ranma, come và ?
ho capito, da quel che tu hai scritto, il tuo giudizio su PES2
e devo dire che non sono daccordissimo con te;
chiarisco un concetto: da quando l'ho preso (due giorni), ci sto
giocando come un forsennato per capire perchè non sono ancora riuscito
a fare le stupende e difficili azioni di gioco che riuscivo a fare con
PES:
il dilemma è: devo ancora abituarmi al nuovo sistema di gioco o PES2
si è inaspettatamente avvicinato a quella che è la più brutta
simlazione calcistica esistente sul mercato (ndr FIFA 2002) ?
bho, io sinceramente spero che alla lunga prevalga la prima ipotesi,
ecco perchè sto giocando tantissimo, soprattutto la master league che
mi sembra la competizione più difficile.
l'intelligenza della squadra avversaria è molto peggiorata, anche se
devo dire che per adesso ho affrontato solo squadre debolucce (quelle
della terza divisione, in modalità difficolta estrema)
Ti faccio notare una cosa:
con PES io non riuscivo a partire da centrocampo ed arrivare nell'area
avversaria senza subire contrasti;
ora ci riesco : (
ciao, aspetto una tua risposta


title: [x ranma e per tutti] pes2

author: Ranma½

text:
so...@casa.mia (polyethylene) wrote:
>ciao ranma, come và ?
ultimamente bene, grazie =)
>ho capito, da quel che tu hai scritto, il tuo giudizio su PES2
>e devo dire che non sono daccordissimo con te;
Per fortuna! Sai che brutto un mondo in cui tutti la pensano allo
stesso modo ? =)
>Ti faccio notare una cosa:
>con PES io non riuscivo a partire da centrocampo ed arrivare nell'area
>avversaria senza subire contrasti;
>ora ci riesco : (
Il tuo discorso e' giusto. Rispetto a PES e' *troppo* facile. Ricordo
che anche quando usci we6, noi che avevamo giocato a PES e NON a we5
ci trovammo davanti un gioco talmente facile da risultare risibile. La
ML aveva senso solo se giocata a livello estremo (l'hard e' difficile
solo se giocato in due).
Cio' che IMHO penalizza PES2 e' l'introduzione di alcune
caratteristiche del J-League (che in we6 non ci sono) e che l'hanno
reso piu' semplice. In we6 ci si lamentava dei dribbling facili. In
J_league siamo allo stesso livello con la differenza che i calciatori
nipponici non hanno 'sti gran valori di dribbling. Cio' che temevo si
e' infatti avverato. Il motore usato per PES2 e' quello del J-League:
perfetto per giocatori poco dotati ma assolutamente inutilizzabile con
i "campioni". IMHO PES2 resta un *ottimo* gioco di calcio... un po'
troppo facile, pero'.
--
Mattia Cusani - aka Ranma_1\2 - ICQ UIN 1237749-
Member of
www.play2eye.it
 &
www.wegrinta.it
 staff
Author of the Pro Evolution Soccer FAQs
http://digilander.iol.it/ranmaz
B.A.G. #023 - TFC #004 - Immor(t)ale #017 - WE6 Player


title: [x ranma e per tutti] pes2

text:
On Fri, 25 Oct 2002 22:13:04 +0200, Ranma½
<
ra...@NOSPAM.xenogears.zzn.com
> wrote:
> Il motore usato per PES2 e' quello del J-League:
>perfetto per giocatori poco dotati ma assolutamente inutilizzabile con
>i "campioni". IMHO PES2 resta un *ottimo* gioco di calcio... un po'
>troppo facile, pero'.
ah ecco : )
allora siamo daccordo
anch'io penso sia un attimo gioco, soprattutto però con i giocatori
che si avvicinano per la prima volta alla serie konami.
Per me, che sono nato con isspro, resta un ottimo gioco. Ma imho la
difficoltà in un gioco è fondamentale, più è difficile, più mi prende.


title: [x ranma e per tutti] pes2

author: Sergio

text:
"Ranma˝" <
ra...@NOSPAM.xenogears.zzn.com
> wrote in message
news:wqS5PTvoqjRThHHjf2TWBQx=B6...@4ax.com...
>
> In we6 ci si lamentava dei dribbling facili. In
> J_league siamo allo stesso livello con la differenza che i calciatori
> nipponici non hanno 'sti gran valori di dribbling.
abbassiamo tutti i valori proporzionalmente ^___^
sembra una battutaccia ma in effetti lo renderebbe piů difficile ed
entusiasmante.


title: [x ranma e per tutti] pes2

text:
On Sat, 26 Oct 2002 11:48:42 GMT, "Sergio" <
ua...@ronzo.it
> wrote:
>abbassiamo tutti i valori proporzionalmente ^___^
>sembra una battutaccia ma in effetti lo renderebbe più difficile ed
>entusiasmante.
non è affatto una battuta
con  PES ho fatto così, solo nella mia squadra
ed ho giocato così per mesi finchè non son riuscito a vincere il
campionato con una squadra di brocchi (campionato composto da tutte le
squadre più forti)


title: [x ranma e per tutti] pes2

text:
> On Sat, 26 Oct 2002 11:48:42 GMT, "Sergio" <
ua...@ronzo.it
> wrote:
>
> >abbassiamo tutti i valori proporzionalmente ^___^
> >sembra una battutaccia ma in effetti lo renderebbe più difficile ed
> >entusiasmante.
>
> non è affatto una battuta
>
Confermo (per quanto possa servire... :)),
http://www.soccergaming.tv/showthread.php?s=de221b1479946c6ced5112c6d976044a&threadid=49826
http://www.evo-web-forums.co.uk/forum/viewtopic.php?p=17610#17610
Della possibilità di questo sistema se ne parla positivamente anche su
Evo-web.co.uk
 e PesFan.com, basta dare un'occhiata ai forum..
Personalmente devo ancora testarlo causa cronica mancanza di tempo,
quindi prendete il tutto con le pinze...
Cari saluti.


title: [x ranma e per tutti] pes2

text:
"l.cardon" <
l.ca...@libero.it
> wrote in message
news:f1677f2d.02103...@posting.google.com...
> >
>
> Confermo (per quanto possa servire... :)),
>
interessante...effettivamente potrebbe diventare un altro gioco.
Chiaramente questo vale contro la cpu, perchè in multiplayer i vantaggi e
svantaggi sono per entrambe le squadre.


title: [OT] marozzi tamarri sboroni

author: Giampi

text:
http://modding.hwupgrade.it/rigs.php?action=modding&p=0&s=10&chk=b7b26462426
c5ab4


title: [OT] marozzi tamarri sboroni

author: Lurker

text:
"Giampi" <
giam...@despammed.com
> ha scritto nel messaggio
news:De6ic.131044$rM4.5...@news4.tin.it...
>
http://modding.hwupgrade.it/rigs.php?action=modding&p=0&s=10&chk=b7b26462426
> c5ab4
>
parli di tutti o di uno in particolare?
--
Lurker - ICCP since 1998
     /)/)
   (  °.°)            NON Trovi le FAQ su:
 o(_('')('')
http://iccp.altervista.org/faq


title: [OT] marozzi tamarri sboroni

text:
Lurker wrote:
> parli di tutti o di uno in particolare?
di quello che mi ha mandato il link ma non so se ha uppato le sue foto :)


title: AIUTO per SILENT HILL

author: alessandro

text:
Salve a tutti, ho bisogno del vostro aiuto per proseguire nel gioco:
non riesco a prendere la chiave avvolta dall' elettricità  nell'
ospedale,
Grazie a tutti
Ciao
Alessandro
--
Posted from
mta4.iol.it
 [195.210.91.154]
via Mailgate.ORG Server -
http://www.mailgate.org


title: AIUTO per SILENT HILL

author: Alex Drastico

text:
On 3 Aug 1999 19:02:49 +0200,
aless...@iol.it
 (alessandro) wrote:
>Salve a tutti, ho bisogno del vostro aiuto per proseguire nel gioco:
>non riesco a prendere la chiave avvolta dall' elettricità  nell'
>ospedale,
Facile...scendi nel basement e disattiva la corrente :)
Ciao
       Alex
--
Emumaniaco
Fanatico Squaresoft
EA Fifa saga anonymous hater
Fan #1 NHL in Italy
Alex sta giocando a : Star Ocean The Second Story (Pleistescion)
Emu Game della settimana : Final Fantasy VI (Snes - Squaresoft 1994)
Nel frattempo ascolta : Chemical Brothers - Dig Your Own Hole
Signature v1.0 (Coded by Alex on 26/07/99)


title: AIUTO per SILENT HILL

text:
Ciao Alex,
grazie per il fantasmino 8)
Lorenzo
--
Lorenzo Marcellan
lr...@tin.it
 - ICQ 11972135 (Kin-ho)
Sorry, I not speak English 8-(
... e nemmeno l'italiano 8-)))
Alex Drastico <
ale...@hotmail.com
> wrote in message
37ab87c4...@news.tin.it...



title: AIUTO per SILENT HILL

text:
Ma dove sarebbe questo basement ?
L' unica scala che ho trovato che porta giù  mi fa arrivare nell' aula
con un banco al centro
da cui si arriva poi a un' altra stanza dove pero non ci sono congegni
per la disattivazione
dell' elettricità ho forse saltato qualche cosa?
Ciao grazie



title: AIUTO per SILENT HILL

text:
Alex ha come al solito ragione... ci son passato ieri (mi sono perso un
mucchio di volte) ma la scala porta giù arrivi ad un corridoio e sulla sin
trovi la porta del generatore...
MOLTO circa, mancano le mappe e mi perdevo sempre
Ciao
--
Lorenzo Marcellan
lr...@tin.it
 - ICQ 11972135 (Kin-ho)
Sorry, I not speak English 8-(
... e nemmeno l'italiano 8-)))
alessandro <
aless...@iol.it
> wrote in message 37A81720...@iol.it...



title: AIUTO per SILENT HILL

text:
On 4 Aug 1999 12:54:34 +0200,
aless...@iol.it
 (alessandro) wrote:
>Ma dove sarebbe questo basement ?
>L' unica scala che ho trovato che porta giù  mi fa arrivare nell' aula
>con un banco al centro
>da cui si arriva poi a un' altra stanza dove pero non ci sono congegni
>per la disattivazione
>dell' elettricità ho forse saltato qualche cosa?
Onestamente...non ricordo piu granche...l'ho finito troppo tempo
fa...ma per disattivare la corrente devi arrivare alla stessa stanza
in cui piu indietro nel gioco l'avevi attivata la corrente e avevi
trovato il piccone



title: AIUTO per SILENT HILL

text:
On Wed, 4 Aug 1999 10:10:06 +0200, "Lorenzo Marcellan" <
lr...@tin.it
>
wrote:
>grazie per il fantasmino 8)
Il fantasmino?
Ciaooo



title: AIUTO per SILENT HILL

text:
No, forse non mi sono spiegato bene , scese le scale c'è una porta che
da su un' aula che a sua volta da su un' altra stanza, non c' e nessun
corridoio!
Aiutatemi o come sfogo finirò per uccidere mia nonna pensando che sia
uno zombie!
Ciao grazie
Alessandro.



title: AIUTO per SILENT HILL

text:
Si alle giostre 8)
Finito Good+
Piaciuta la fine del dottore
Ciao
--
Lorenzo Marcellan
lr...@tin.it
 - ICQ 11972135 (Kin-ho)
Sorry, I not speak English 8-(
... e nemmeno l'italiano 8-)))
Alex Drastico <
ale...@hotmail.com
> wrote in message
37a958f2...@news.tin.it...



title: AIUTO per SILENT HILL

text:
Ho capito perffettamente dove SEI, il gauio é che: chi si ricorda...
Ad un certo punto sono andato a NASO
Ciao
--
Lorenzo Marcellan
lr...@tin.it
 - ICQ 11972135 (Kin-ho)
Sorry, I not speak English 8-(
... e nemmeno l'italiano 8-)))
alessandro <
aless...@iol.it
> wrote in message 37A8A0BF...@iol.it...



title: AIUTO per SILENT HILL

text:
OK OK  ce l'ho fatta ma adesso come si uccide "Dio"?
Vi prego non ditemi col fucile, che non ho!
Grazie
Alessandro



title: AIUTO per SILENT HILL

text:
On Thu, 5 Aug 1999 07:52:42 +0200, "Lorenzo Marcellan" <
lr...@tin.it
>
wrote:
>Si alle giostre 8)
>
>Finito Good+
>
>Piaciuta la fine del dottore
Ah gia quel fantasmino...sono uno di memoria lunga :))))
Ciao



title: AIUTO per SILENT HILL

text:
Mi spiace l'ho ucciso a fucilate 8(
Non provai colla pistola 8(
Ciao
--
Lorenzo Marcellan
lr...@tin.it
 - ICQ 11972135 (Kin-ho)
Sorry, I not speak English 8-(
... e nemmeno l'italiano 8-)))
alessandro <
aless...@iol.it
> wrote in message 37A9BE92...@iol.it...



title: METAL GEAR - Bonus finali

author: Alfredo D'Angelo

text:
Salve a tutti,
Avrei una curiosita' sui bonus finali di Metal Gear:
Ho finito la prima volta il gioco salvando la ragazza e sono stato  ricompensato
con  la  bandana.  Non salvando la ragazza quale bonus si ottiene al termine del
gioco?
Terminando  una  seconda  volta  il   gioco   (salvataggo   color   giallo)   ho
deliberatamente scelto di cedere alla tortura, alla fine ho ottenuto lo stealth.
Nel caso che avessi salvato di nuovo la ragazza con quale  oggetto  sarei  stato
ricompensato alla fine del gioco?
Terminando la terza volta il gioco (salvataggio rosso) con  quali  bonus  si  e'
ricompensati  al  termine  dell'avventura?  Sia  salvando  la  ragazza  che  non
salvandola.
Ringrazio anticipatamente a tutti coloro che mi risponderanno.
Ciao. Alfredo D'Angelo


title: METAL GEAR - Bonus finali

author: MickŽ

text:
se non salvi Meryl Otacon ti darà lo Stealth (tuta invisibile)
Alfredo D'Angelo <
prom...@lycosmail.com
> scritto nell'articolo
<
782.742T11...@mbox.netway.it
>...



title: METAL GEAR - Bonus finali

author: Mauro Celestini

text:
Mick® ha scritto nel messaggio <01be6ebf$629fc7c0$LocalHost@depalma>...
>se non salvi Meryl Otacon ti darà lo Stealth (tuta invisibile)
..ma quando si prende la tuta?
..non appena si riacquisiscono gli oggetti, dopo la tortura, e quindi e'
valida solo fino al termine del gioco, oppure e' un premio simile alle
munizioni infinite che si possono ottenere per una seconda sessione...??? Mi
spiego meglio, la tuta invisibile me la ritroverei in una seconda partita da
affrontare dopo aver terminato senza salvare Meryl?
--
Mauro Celestini
Perugia  Italia
nickname: maurocel
Email   :
maur...@tin.it
Icq num.: 4107921
Icq page:
http://wwp.mirabilis.com/4107921
Web Page:
http://space.tin.it/computer/mcelesti


title: METAL GEAR - Bonus finali

author: CBA

text:
Devi giocare al livello easy, e al momento della tortura premi select, il
giocofinisce, e quando ricominci avrai la stealth
Mauro Celestini ha scritto nel messaggio <7cufe6$ssl$
2...@nslave1.tin.it
>...



title: METAL GEAR - Bonus finali

text:
Ciao Alfredo io mi chiamo Claudio e sono impatanato con metal gear, visto che te sei
riuscito a finirlo mi puoi dire come si uccide  il rex ti ringrazio di tutto Claudio
Alfredo D'Angelo ha scritto:



title: METAL GEAR - Bonus finali

author: Tremal-Naik

text:
On Wed, 24 Mar 1999 11:42:56 +0100, "C.V." <
war...@tin.it
> wrote:
>Ciao Alfredo io mi chiamo Claudio e sono impatanato con metal gear, visto che te sei
>riuscito a finirlo mi puoi dire come si uccide  il rex ti ringrazio di tutto Claudio
Ti armi con gli stinger e spari verso il radome (quel coso tondo sulla
parte sinistra). Quando e' distrutto il radome non ti resta altro che
andargli in mezzo alle gambe :) e sparare sempre con gli stinger al
cockpit. Puoi anche usare gli chaff per confondergli le idee.


title: METAL GEAR - Bonus finali

text:
Ciao C.V. , il 24-Mar-99 11:42:56 scrivevi:
>Ciao Alfredo io mi chiamo Claudio e sono impatanato con metal gear, visto che
>te sei riuscito a finirlo mi puoi dire come si uccide  il rex ti ringrazio di
>tutto Claudio
Devi mirare al radar.
La strategia migliore e' quella di alternare una bomba chaff (per disturbare  il
radar)  e due missili stinger. Se sei abbastanza abile dovresti abbatterlo senza
subire gravi danni, comunque prima di affrontare il duello assicurati  di  avere
tre o quattro razioni di cibo.
Nel secondo duello del rex devi mirare al pilota, qui  le  bombe  chaff  non  ti
saranno di nessun aiuto, prova con quelle accecanti.
Personalmente ci sono  riuscito  solo  perche'  avevo  tre  razioni  di  cibo  a
disposizione.
Ciao. Alfredo D'Angelo


title: [Burnout 3] sfida online quando?

author: Pelly

text:
Ora che mi funziona il router direi che si potrebbbe organizzare una bella
seratina di sane mazzate e relativi sberleffi, prima che l'uscita di pes5
mi convinca a mettere 'sto gran gioco da parte.
Chi partecipa?
Sergio iscritto d'ufficio
Raziel?
sWaT?
LicaONE?
altri a caso?
Se non avete problemi particolari si potrebbe fare venerdě altrimenti anche
stasera (giovedě)
--
Ciao Pelly


title: [Burnout 3] sfida online quando?

author: Raziel

text:
Il 06/10/2005, Pelly ha detto :
> Ora che mi funziona il router direi che si potrebbbe organizzare una
> bella seratina di sane mazzate e relativi sberleffi, prima che
> l'uscita di pes5 mi convinca a mettere 'sto gran gioco da parte.
> Chi partecipa?
> Sergio iscritto d'ufficio
bastonato d'ufficio ROTFL
> Raziel?
ci sono, solo per qualche partita... mi devo svegliare presto il giorno
dopo
> Se non avete problemi particolari si potrebbe fare venerdì altrimenti
> anche stasera (giovedì)
mi vanno bene entrambe le sere
--
-ciao       Raziel       #ICQ 314405452
[HT] Real Quilian (851574) - Italia - IX.189
http://razielweb.altervista.org


title: [Burnout 3] sfida online quando?

author: sWaT

text:
Pelly ha scritto:
> Se non avete problemi particolari si potrebbe fare venerdě altrimenti anche
> stasera (giovedě)
>
Mannaggia ho letto ora.
Se volete fare Venerdi' ci sono dopo le 11 (ora ho messo il modem
ethernet quindi non ho problemi ;-) )
Pero' volevo proporre anche sabato pomeriggio se qualcuno e' disponibile.
Fatemi sapere


title: [Burnout 3] sfida online quando?

text:
Alle 00:37 del 06/10/05, *Raziel* ha scritto:
>> Sergio iscritto d'ufficio
>
> bastonato d'ufficio ROTFL
LOL
Sergio mi raccomando quest'offesa va lavata col sangue, possibilmente non
il tuo :-D
> ci sono, solo per qualche partita... mi devo svegliare presto il giorno
> dopo
Sia Venerdě che Sabato mattina? :-/
--
Ciao Pelly


title: [Burnout 3] sfida online quando?

text:
Alle 00:39 del 06/10/05, *sWaT* ha scritto:
> Mannaggia ho letto ora.
Perchč ho postato ora :)
Per oggi (giovedě) o domani (venerdě)
> Pero' volevo proporre anche sabato pomeriggio se qualcuno e' disponibile.
> Fatemi sapere
Io no :(
--
Ciao Pelly


title: [Burnout 3] sfida online quando?

text:
Pelly ha detto questo giovedì :
>> ci sono, solo per qualche partita... mi devo svegliare presto il
>> giorno  dopo
> Sia Venerdì che Sabato mattina? :-/
si, devo scrivere la tesi in tempo record ;_;



title: [Burnout 3] sfida online quando?

text:
Alle 00:50 del 06/10/05, *Raziel* ha scritto:
>> Sia Venerdě che Sabato mattina? :-/
>
> si, devo scrivere la tesi in tempo record ;_;
E cosa fai qua all'una di notte?
Vai a dormire! -frusta
:-P
--
Ciao Pelly


title: [Burnout 3] sfida online quando?

text:
On  6-Oct-2005, sWaT <
nonso...@tin.it
> wrote:
> Pero' volevo proporre anche sabato pomeriggio se qualcuno e' disponibile.
con un po' di fortuna io (ma come guida faccio schifo)
--
Lurker
     /)/)
http://tinyurl.com/7cnox
   (  °.°)     Sorry, I DON'T speak english 8-(
 o(_('')('')     ... e nemmeno l'italiano 8-(((


title: [Burnout 3] sfida online quando?

text:
Pelly ha scritto:
> Perchè ho postato ora :)
Lol
stavo leggendo i post piu' vecchi quando mi sono accorto del tuo e non
ho nemmeno guardato l'ora di invio :)


title: [Burnout 3] sfida online quando?

text:
Alle 09:49 del 06/10/05, *sWaT* ha scritto:
> stavo leggendo i post piu' vecchi quando mi sono accorto del tuo e non
> ho nemmeno guardato l'ora di invio :)
Se vuoi aggiungermi agli amici il mio nick è ITA Pelly (60Hz se non crea
problemi a nessuno)
In teoria stasera dovrei essere online dalle 20.30 alle 22.30
Domani sera sarò online ad oltranza finchè non riesco a battervi tutti :-)
--
Ciao Pelly


title: [Burnout 3] sfida online quando?

text:
Raziel wrote:
>> Ora che mi funziona il router direi che si potrebbbe organizzare una
>> bella seratina di sane mazzate e relativi sberleffi, prima che
>> l'uscita di pes5 mi convinca a mettere 'sto gran gioco da parte.
>> Chi partecipa?
>> Sergio iscritto d'ufficio
>
> bastonato d'ufficio ROTFL
Kickato d'ufficio.
per pelly: hosto io.


title: [Burnout 3] sfida online quando?

text:
Raziel wrote:
>>> ci sono, solo per qualche partita... mi devo svegliare presto il
>>> giorno  dopo
>> Sia Venerdě che Sabato mattina? :-/
>
> si, devo scrivere la tesi in tempo record ;_;
i tempi record riservali alla tesi, perchč domani non ne conoscerai di altro
tipo.


title: [Burnout 3] sfida online quando?

text:
Pelly wrote:
> Ora che mi funziona il router direi che si potrebbbe organizzare una
> bella seratina di sane mazzate e relativi sberleffi, prima che
> l'uscita di pes5 mi convinca a mettere 'sto gran gioco da parte.
>
> Chi partecipa?
>
> Sergio iscritto d'ufficio
> Raziel?
> sWaT?
> LicaONE?
> altri a caso?
lu-rker lu-rker
> Se non avete problemi particolari si potrebbe fare venerdě altrimenti
> anche stasera (giovedě)
venerdě č ok, con cuffie č meglio, almeno in 4 ancora piů meglio.
dalle 21.15 ce sň


title: [Burnout 3] sfida online quando?

text:
Lurker wrote:
>> Pero' volevo proporre anche sabato pomeriggio se qualcuno e'
>> disponibile.
>
> con un po' di fortuna io (ma come guida faccio schifo)
farò il possibile per testarti :)


title: [Burnout 3] sfida online quando?

text:
Scriveva Sergio giovedì, 06/10/2005:
>>> Sergio iscritto d'ufficio
>>
>> bastonato d'ufficio ROTFL
>
> Kickato d'ufficio.
lol



title: [Burnout 3] sfida online quando?

text:
On  6-Oct-2005, "Sergio" <
ua...@ronzo.it
> wrote:
> lu-rker lu-rker
non conosco...  8(



title: [Burnout 3] sfida online quando?

text:
Alle 21:21 del 06/10/05, *Sergio* ha scritto:
> venerdě č ok, con cuffie č meglio, almeno in 4 ancora piů meglio.
> dalle 21.15 ce sň
Io sono online ora ma non c'č nessuno, tutti mi temono :)
--
Ciao Pelly


title: [Burnout 3] sfida online quando?

text:
Il 07/10/2005, Pelly ha detto :
> Io sono online ora ma non c'è nessuno, tutti mi temono :)
sto arrivando... hihihi
--
Come è la tua email? www... e poi?
(la mia ragazza)


title: [Burnout 3] sfida online quando?

text:
Nel suo scritto precedente, Raziel ha sostenuto :
>> Io sono online ora ma non c'è nessuno, tutti mi temono :)
> sto arrivando... hihihi
qual è la password? :-/



title: [Burnout 3] sfida online quando?

text:
Alle 21:51 del 07/10/05, *Raziel* ha scritto:
>>> Io sono online ora ma non c'č nessuno, tutti mi temono :)
>> sto arrivando... hihihi
>
> qual č la password? :-/
Piů che altro perchč tu e Sergio siete stati compatibili solo per 1
partita?
--
Ciao Pelly


title: [Burnout 3] sfida online quando?

text:
Pelly ha usato la sua tastiera per scrivere :
> Più che altro perchè tu e Sergio siete stati compatibili solo per 1
> partita?
non lo so, ogni tanto sclera...



title: [Burnout 3] sfida online quando?

text:
*Pelly* ha scritto:
> Più che altro perchè tu e Sergio siete stati compatibili solo per 1
> partita?
entrate voi nella mia stanza



title: [Burnout 3] sfida online quando?

text:
Alle 00:39 del 06/10/05, *sWaT* ha scritto:
> Se volete fare Venerdi' ci sono dopo le 11 (ora ho messo il modem
> ethernet quindi non ho problemi ;-) )
Uffa dove sei?
va a finire che resto sempre solo con Sergio -terrore
Vabbč almeno Raziel l'abbiamo bastonato a dovere *eg*
--
Ciao Pelly


title: [Burnout 3] sfida online quando?

text:
On  7-Oct-2005, "Raziel" <razielso...@email.it.canc> wrote:
> *Pelly* ha scritto:
>
> > Più che altro perchè tu e Sergio siete stati compatibili solo per 1
> > partita?
>
> entrate voi nella mia stanza
la solita ammucchiata di iccpers  ^__^



title: [Burnout 3] sfida online quando?

text:
Pelly ha detto questo sabato :
> Vabbè almeno Raziel l'abbiamo bastonato a dovere *eg*
:-/



title: [Burnout 3] sfida online quando?

text:
Lurker wrote:
>> *Pelly* ha scritto:
>>
>>> Più che altro perchè tu e Sergio siete stati compatibili solo per 1
>>> partita?
>>
>> entrate voi nella mia stanza
>
> la solita ammucchiata di iccpers  ^__^
ci manchi solo tu :)
oggi pom ci sei per una partitina rapida rapida?


title: [Burnout 3] sfida online quando?

text:


PROVO OGGI DOPO le 14 stanza ICCP pw sergio (spero)
NON SCRIVETE NULLA QUI DEVO STACCARE IL PC
altrimenti chiedete a Giampi il mio numero di casa 8)



title: [Burnout 3] sfida online quando?

text:
Lurker wrote:
>> ci manchi solo tu :)
>> oggi pom ci sei per una partitina rapida rapida?
>
> PROVO OGGI DOPO le 14 stanza ICCP pw sergio (spero)
>
> NON SCRIVETE NULLA QUI DEVO STACCARE IL PC
>
> altrimenti chiedete a Giampi il mio numero di casa 8)
lurkers io ci sono, non mi hai mica fatto tirare 20 metri di cavo
inutilemnet vero? :)


title: [Burnout 3] sfida online quando?

text:
On  8-Oct-2005, Pelly <cerc...@su.google> wrote:
> va a finire che resto sempre solo con Sergio -terrore
o più precisamente con sergio alle spalle..  ;-)



title: [Burnout 3] sfida online quando?

text:
Alle 14:14 del 08/10/05, *Sergio* ha scritto:
>> PROVO OGGI DOPO le 14 stanza ICCP pw sergio (spero)
>>
>> NON SCRIVETE NULLA QUI DEVO STACCARE IL PC
>>
>> altrimenti chiedete a Giampi il mio numero di casa 8)
>
> lurkers io ci sono, non mi hai mica fatto tirare 20 metri di cavo
> inutilemnet vero? :)
Allora? Siete riusciti a giocare? Com'è andata?
--
Ciao Pelly


title: [Burnout 3] sfida online quando?

text:
On  8-Oct-2005, Pelly <cerc...@su.google> wrote:

bene sono stato sempre "dietro" a sergio  ^__^
poi ho fatto qualche gara a caso tanto per capire le modalità on line



title: cheats di syphoon filter

author: frenk

text:
Salve, siete sicuri che le combinazioni di tasti siano giuste? A me
non va una mazza, voglio dire il famoso dx+R1+R2+L1+X+O per i nemici
fiacchi per esempio a me non funzia.... Suggerimenti?
FRENK
********************************************************************
*I'm the cream of the crop, i rise to the top                      *
*I'll never eat a pig cause a pig is a cop                         *
*Or better yet a Termenator		                           *
*Like Arnold Shwartzenigger		                           *
*Try'n to play me out like as if my name was Sega.                 *
*                        			[House of pain]    *
********************************************************************


title: cheats di syphoon filter

author: Lorenzo Marcellan

text:
Controlla la versione, riprova...
Eventualmete ricerca in tutto il WEB, i Cheat spesso hanno pure l'e-mail
dell'autore e richiedono d'essere inseriti in una data schermata.....
Ciao
--
  Lorenzo Marcellan  ##   Padova
lr...@tin.it
 - ICQ 11972135 (Kin-ho)
  Sorry, I not speak English 8-(
  ... e nemmeno l'italiano 8-)))
--------------------------------------
Sono occupato ad "ibridare" auto di GT
frenk <a...@ahr.ahr> wrote in message 37bc4c7a...@diesel.cu.mi.it...



title: cheats di syphoon filter

text:
Il sonno della ragione genero' "Lorenzo Marcellan" <
lr...@tin.it
> :
>Controlla la versione, riprova...
Mah, mi sembra quella giusta visto che l'ho ritrovata in piu' di un
sito. A 'sto punto mi chiedo se non ci siano delle strane storie
dovute al fatto che il gioco ce l'ho in (un pessimo) italiano, mentre
di solito si tratta di giochi in inglese.
>Eventualmete ricerca in tutto il WEB, i Cheat spesso hanno pure l'e-mail
>dell'autore e richiedono d'essere inseriti in una data schermata.....
Le istruzioni sono chiare, dice d'inserirlo una volta selezionata la
mappa. In teoria se la cosa funziona la tv si mette a ridere, io pero'
non solo non ho sentito nessun ghigno, ma pure la gente non sembra
minimamente indebolita.



title: cheats di syphoon filter

text:
Questa mattina NON dovresti parlarmi di Cheat o codici 8(
Stò diventando cretino coi codici di GT, una cartuccia ne accetta alcuni,
un'altra altri, e sin qui va ben.. ma il codice che dovrebbe darmi Soldi a
palate mi mette in ROSSO, sono in debito .....
Capisco che tu parli di cheat via "controller" ma ti faccio presente che ne
ho trovati alcuni su GT che MAI hanno funzionato, e per LARA2 bisognava
compiere contemporaneamente 2 azioni....
In queste cose é possibile di TUTTO.
Ciao
PS  SF sono in attesa di decidermi se comprarlo o prendere un RPG (però ho
ancora vecchi giochi da sfruttare)
--
  Lorenzo Marcellan  ##   Padova
lr...@tin.it
 - ICQ 11972135 (Kin-ho)
  Sorry, I not speak English 8-(
  ... e nemmeno l'italiano 8-)))
--------------------------------------
Sono occupato ad "ibridare" auto di GT
frenk <a...@ahr.ahr> wrote in message 37bc7816...@diesel.cu.mi.it...



title: cheats di syphoon filter

text:
Il sonno della ragione genero' "Lorenzo Marcellan" <
lr...@tin.it
> :
>Capisco che tu parli di cheat via "controller" ma ti faccio presente che ne
>ho trovati alcuni su GT che MAI hanno funzionato, e per LARA2 bisognava
>compiere contemporaneamente 2 azioni....
>
>In queste cose e possibile di TUTTO.
Ok, mi basta. Volevo capire se sono io l'incapace o se effettivamente
ste cose non funziano sempre.
>Ciao
>
>PS  SF sono in attesa di decidermi se comprarlo o prendere un RPG (pero ho
>ancora vecchi giochi da sfruttare)
Bho, io te lo consiglio, ma non ho una gran esperienza con altri
giochi...



title: 15 aprile: DTS-HD MASTER in arrivo sul primo binario :)

author: IgnazioGSS©

text:
DTS-HD MASTER AUDIO NOW AVAILABLE FOR PLAYSTATION 3 COMPUTER
ENTERTAINMENT SYSTEM
ADVANCED CODEC RAISES BAR FOR HIGH DEFINITION ENTERTAINMENT
Qui sotto:
http://www.dts.com/company/press/press-article.php?ID=1601180336&cID=1&yID=2008
PS3 can be upgradable to decode DTS-HD MASTER AUDIO by simply
downloading the upcoming firmware upgrade on April 15th, 2008.
MA VIENI! :)
--
Ignazio GSS© * More than 100 HiRes images in my home page
http://www.ipuddu.it


author: Max Pontello

text:
IgnazioGSS© ha scritto:
> DTS-HD MASTER AUDIO NOW AVAILABLE FOR PLAYSTATION 3 COMPUTER
> ENTERTAINMENT SYSTEM
> ADVANCED CODEC RAISES BAR FOR HIGH DEFINITION ENTERTAINMENT
>
> Qui sotto:
>
>
http://www.dts.com/company/press/press-article.php?ID=1601180336&cID=1&yID=2008
>
>
> PS3 can be upgradable to decode DTS-HD MASTER AUDIO by simply
> downloading the upcoming firmware upgrade on April 15th, 2008.
>
> MA VIENI! :)
>
>
ma realisticamente quanti hanno un ampli con decoder DTS-HD Master?


author: Moro

text:
"Max Pontello" <maxpo...@NOSPAMlibero.it> ha scritto nel messaggio
news:wSvLj.4100$o06...@tornado.fastwebnet.it...

ma infatti questo update viene incontro proprio a chi non ce l'ha
quell'ampli...qui si parla di un aggiornamento che implementera' il decoder
proprio sulla ps3, in modo che possa inviare il flusso pcm gia' decodificato
all'ampli.


text:
On Thu, 10 Apr 2008 23:43:54 +0200, Max Pontello
<maxpo...@NOSPAMlibero.it> wrote:
>ma realisticamente quanti hanno un ampli con decoder DTS-HD Master?
Basta che l'ampli abbia l'ingresso HDMI 1.3, il decoder e' nella PS3
che uscirà sulla HDMI coi canali già decodificati in PCM .



author: ThePeacemaker

text:
Moro ha scritto:

QUOTO. Pontello ancora non l'ha capito.
--
ThePeacemaker
========================================
Xbox Live Gamertag: ThePeacemaker X
PSN Tag           : ThePeacemaker82
Wii Codice Amico  : 2936-2606-1303-3621
========================================
"paese piccolo la gente mormora, cazzate
la gente piccola mormora
e quella grande tace"
-TwoFingerz-Certe cose
========================================


text:
"IgnazioGSS©" <
ignaz...@gmail.com
> ha scritto nel messaggio
news:la3tv396agmste1cq...@4ax.com...
> On Thu, 10 Apr 2008 23:43:54 +0200, Max Pontello
> <maxpo...@NOSPAMlibero.it> wrote:
>
>>ma realisticamente quanti hanno un ampli con decoder DTS-HD Master?
>
> Basta che l'ampli abbia l'ingresso HDMI 1.3, il decoder e' nella PS3
> che uscirà sulla HDMI coi canali già decodificati in PCM .
> --
secondo me basta anche una hdmi 1.1 per veicolare il pcm. La 1.3 credo serva
solo per i flussi bitstream hd. Ma non ci giurerei.


author: Barone Cicala

text:
"Max Pontello" <maxpo...@NOSPAMlibero.it> ha scritto nel messaggio
> ma realisticamente quanti hanno un ampli con decoder DTS-HD Master?
Realisticamente non hai capito un cazo de come funge ps3.
Nun puo'  mandare er dtsMA o il DDTHD direttamente in bitstream sulla hdmi,
li converte in pcm, quindi abbasta un ampli che gestisca il pcm multicanale.


text:
"IgnazioGSS©" <
ignaz...@gmail.com
> ha scritto nel messaggio
> Basta che l'ampli abbia l'ingresso HDMI 1.3,
No no, basta anche hdmi di revisione antecedente, basta che possano gestire
il pcm multicanale.


text:
Barone Cicala ha scritto:

si, nel frattempo avevo approfondito per conto mio. Interessante. E come
mai non manda il segnale in bitstream via hdmi, nel caso uno abbia il
decoder sull'ampli?


text:
"Max Pontello" <maxpo...@NOSPAMlibero.it> ha scritto nel messaggio
> si, nel frattempo avevo approfondito per conto mio. Interessante. E come
> mai non manda il segnale in bitstream via hdmi, nel caso uno abbia il
> decoder sull'ampli?
Perche' per farla usci' in fretta e furia hanno usato un tipo de chippetto
per l'hdmi che e' 1.3 ma che nun puo' gestire le codifiche hd in bitstream.
Bella cagata eh?


author: Sharkyz

text:
Barone Cicala ha scritto:
> Bella cagata eh?
Comunque immagino che le prossime revisioni della console sistemino la cosa.


text:
"Sharkyz" <
alliwantfor...@ps3.com
> ha scritto nel messaggio
news:ugDLj.55216$FR.2...@twister1.libero.it...

temo di no, e' piu' una questione hardware che software in quel caso.


text:
On Fri, 11 Apr 2008 03:58:29 +0200, "Barone Cicala" <f...@ff.ff> wrote:
>Bella cagata eh?
Comunque, pensandoci bene: il protocollo DTS HD Master e' un
protocollo lossless, per cui la PS3 deve semplicemente (si fa per
dire) "unzippare" le informazioni e riportarle allo stato iniziale
(PCM) per cui l'uscita in PCM dovrebbe essere perfettamente identica
al file master che era stato compresso in DTS HD. Io ne dedurrei che a
meno di errori madornali dei progettatori, la PS3 non puo' che sparar
fuori un PCM esattamente identico al master, visto che non deve
elaborare ne' inventarsi ne' interpolare nulla, essendo un protocollo
senza perdita di informazione.
Sbaglio qualche cosa?
Segui un po' il mio ragionamento:
LPCM Master -> Compressione lossless DTS HD M (*) -> Decompressione
stile unzip ->LPCM IDENTICO al master. Poi il lavoro di convertirlo in
analogico spetta all'ampli e al suo convertitore. Io ne dedurrei che
per i formati senza perdita di informazione, il trasporto in PCM
invece che in bitstream fa semplicemente risparmiare a noi i soldi del
decoder DTS HD M nell'ampli. :)
* Dal sito DTS:
Dice BIT FOR BIT IDENTICAL TO THE STUDIO MASTER :)
http://www.dts.com/company/press/press-article.php?ID=1601180336&cID=1&yID=2008
DTS-HD Master Audio is capable of delivering audio that is
bit-for-bit identical to the studio master at super high variable bit
rates (up to 24.5 Mbps on Blu-ray™ Discs).   This bit stream is so
fast and the transfer rate so high that it can deliver 7.1 audio
channel, 96k/24-bit sound identical to the original studio master.
DTS’ single-bit-stream codec design enables supremely efficient
content programming and consumer playback.  PS3 can be upgradable to
decode DTS-HD MASTER AUDIO by simply downloading the upcoming firmware
upgrade on April 15th, 2008.
--



text:
"IgnazioGSS©" <
ignaz...@gmail.com
> ha scritto nel messaggio
> Comunque, pensandoci bene: il protocollo DTS HD Master e' un
> protocollo lossless, per cui la PS3 deve semplicemente (si fa per
> dire) "unzippare" le informazioni e riportarle allo stato iniziale
> (PCM) per cui l'uscita in PCM dovrebbe essere perfettamente identica
> al file master che era stato compresso in DTS HD. Io ne dedurrei che a
> meno di errori madornali dei progettatori, la PS3 non puo' che sparar
> fuori un PCM esattamente identico al master, visto che non deve
> elaborare ne' inventarsi ne' interpolare nulla, essendo un protocollo
> senza perdita di informazione.
> Sbaglio qualche cosa?
La differenza e' che le codifiche Hd (il ddtruehd sicuro, il dtsma non so'
ma panso de si') hanno come caratteristica di supprotare il controllo e
correzione errori avanzato, cosa che il pcm non ha, quindi potenzialmente il
le codifiche losess ner tragitto dalla ps3 al sintoampli (o quello che sia)
hanno un vantaggio in piu' rispetto al pcm.


text:
On Fri, 11 Apr 2008 21:52:20 +0200, "Barone Cicala" <f...@ff.ff> wrote:
>le codifiche losess ner tragitto dalla ps3 al sintoampli (o quello che sia)
>hanno un vantaggio in piu' rispetto al pcm.
Eh, allora basta usare un cavetto decente, su :)
Se e' come penso io le differenze tra codifica HD Lossless a bordo e
codifica su ampli dovrebbero essere comunque impercettibili, usando
cavi appena decenti.
Del resto in video passano pure piu' dati, e nessuno mi pare si sia
mai lamentato per il PCM 5.1 :)



text:
"IgnazioGSS©" <
ignaz...@gmail.com
> ha scritto nel messaggio
>>le codifiche losess ner tragitto dalla ps3 al sintoampli (o quello che
>>sia)
>>hanno un vantaggio in piu' rispetto al pcm.
>
> Eh, allora basta usare un cavetto decente, su :)
Varda io la penso come te eh, cioe', se anche cifosserodavvero le differenze
sfido chiunque a sentirle su un impianto di qualita' medio alta, ma anche
alta via...e sinceramente se qualcuno mi venisse a ddire che davvero sente
differenze lo piglierei per il culo finche' campa.
Tant'e' pero', e' giusto precisa' che a vole' esse pignoli e' piu' dire dire
che il ddthd e il dts ma siano tecnicamente superiori rispetto a pcm e non
er contrario come spesso se pensa.


text:
On Fri, 11 Apr 2008 22:11:04 +0200, "Barone Cicala" <f...@ff.ff> wrote:
>Varda io la penso come te eh, cioe', se anche cifosserodavvero le differenze
>sfido chiunque a sentirle su un impianto di qualita' medio alta, ma anche
>alta via...
E soprattutto a riconoscerle senza sapere cosa sta andando in quel
momento :)



title: RESIDENT EVIL 3 CERCO AIUTO

author: Mart

text:
HO TROVATO IL TRENO, L'AUTOBUS, O IL TRAM (QUELLO CHE č) CON LA TANICA DI
OLIO PER MACCHINE. QUANDO CERCO DI METTERLO NEL MOTORE MI DICE CHE NON VA
BENE PER MACCHINE GROSSE. cOSA DEVO FARE? DEVO FARE UNA MISCELA? SE Sě, DOVE
TROVO LE ALTRE COSE CHE MI SERVONO? TENENDO PRESENTE CHE  L'AREA DI SERVIZIO
č ESPLOSA


title: RESIDENT EVIL 3 CERCO AIUTO

author: RAFFAELE APULEO

text:
Devi tornare un pò indietro, ad un certo punto troverai sul muro di sinistra
un idrante rappresentante quattro luci e sentirai un gocciolio, qui devi
attaccare un tubo che troverari attaccatto davanti un altro idrante come
questo (porta la chiave inglese), attaccato il tubo si spegnerà l'incendio
che ti aprirà la porta ad una stanza dove troverai l'olio con cui fare la
miscela.
P.S. in questa stanza ti verrà richiesta una password, questa la troverai
scritta nello spot pubblicitario che compare sul televisore della stanza
premendo un telecomando che luccica
Mart <
sag...@iperbole.bologna.it
> wrote in message
84ggdq$dfc$1...@pinco.nettuno.it...
> HO TROVATO IL TRENO, L'AUTOBUS, O IL TRAM (QUELLO CHE è) CON LA TANICA DI
> OLIO PER MACCHINE. QUANDO CERCO DI METTERLO NEL MOTORE MI DICE CHE NON VA
> BENE PER MACCHINE GROSSE. cOSA DEVO FARE? DEVO FARE UNA MISCELA? SE Sì,
DOVE
> TROVO LE ALTRE COSE CHE MI SERVONO? TENENDO PRESENTE CHE  L'AREA DI
SERVIZIO
> è ESPLOSA
>
>


title: R: Resident ev.3 PAL. Diamoci un taglio!!!

author: Riccardo tin

text:
COME MAI SEI COSI??
perché TI COMPORTI COSI?
mikib <
mat...@tin.it
> wrote in message 38ade...@news.telnetwork.it...
> NON è PROTETTO
> "Riccardo tin" <
ricc...@tin.it
> ha scritto nel messaggio
> news:88karg$bk0$1...@nslave2.tin.it...
> > NECESSITA DI CK???
> > SI O NO?
> >     Chi lo sa è pregato di chiarire la cosa
> >
> >
> >
>
>


author: Roberto

text:
Gli piace stronzeggiare.
E' già successo che qualcuno abbia postato
informazioni volutamente sbagliate riguardo
ai giochi protetti (leggi toy story 2)
On Sat, 19 Feb 2000 03:26:29 +0100, "Riccardo tin" <
ricc...@tin.it
>
wrote:



title: consiglio: evitate play.com

author: recremisi

text:
mi han spedito e accreditato  2 copie dello stesso dvd: ho rispedito una
copia e non mi hanno risarcito le spese di spedizione, che costavano più del
dvd, circa 28 euro . Pare anche che capiti spesso che spediscano in eccesso.
LADRI


title: consiglio: evitate play.com

author: Stuka

text:
recremisi <
recrem...@libero.it
> wrote:

non sei capace di scrivergli?
io ho avuto disguidi con la posta (dvd fregato) e me ne hanno spedito un
altro a costo 0; un'altra volta mi e' arrivato un doppio dvd, ma ne
mancava uno, ho scritto, rispedito e mi hanno rimandato una nuova copia
ok e riaccreditato le spese...
io li considero uno dei (se non il) migliore store online
--
Stuka-san
Powered by:  iMac G5 20" + /F/I/A/T/ barchetta +
Yamaha FZ6Fazer ABS "Barone Rosso" + Piaggio Vespa 50N allungata '68


title: consiglio: evitate play.com

author: IL GIUDICE DI DIO

text:
"Stuka" <
marfa...@tiscalinet.it
> ha scritto nel messaggio
news:1i7hfzc.1y27ibl13rf9k6N%marfa...@tiscalinet.it...
> io li considero uno dei (se non il) migliore store online
na vorta...
pemme stanno a sbaracca